[UnrealEd.SimpleMap]
SimpleMapName=/Game/Maps/Example_Map

[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= false
bBlueprintIsNotBlueprintType= true

[AllMaps]
+Map=/Game/Maps/MainMenu.umap
+Map=/Game/Maps/Endless_Map.umap
+Map=/Game/Maps/ShipSelection.umap
+Map=/Game/Maps/Tutorial.umap
+Map=/Game/Maps/Campaign/Asteroids1.umap
+Map=/Game/Maps/Campaign/Mining1.umap
+Map=/Game/Maps/Campaign/Mining2.umap
+Map=/Game/Maps/Campaign/Space1.umap
+Map=/Game/Maps/Campaign/Scrapyard1.umap
+Map=/Game/Maps/Campaign/Desert1.umap
+Map=/Game/Maps/Puzzle/Puzzle001.umap