21:54:12.000 INFO   : Vagante Build 57b
21:54:12.000 INFO   : Windows 8/10
21:54:12.000 DEBUG  : SteamAPI_Init()
21:54:13.437 INFO   : Steam detected, SteamAPI initialized.
21:54:13.437 DEBUG  : SteamNetworking() != nullptr
21:54:13.453 INFO   : 2017-7-2 21:54
21:54:13.453 INFO   :  
21:54:14.218 INFO   : sf::RenderWindow created.
21:54:14.218 INFO   : Initializing EJoystick...
21:54:14.218 DEBUG  : EJoystick::initialize
21:54:14.250 DEBUG  : Input::Input
21:54:14.250 DEBUG  : Input::reset(-1)
21:54:14.250 DEBUG  : Input::reset Polling connected joysticks...
21:54:14.250 DEBUG  : Input::reset Done polling connected joysticks. 0 joysticks found.
21:54:14.250 INFO   : Input initialized.
21:54:14.250 INFO   : Config::load() ... 
21:54:14.250 DEBUG  :  Added XInput controller: XInput Controller 1
21:54:14.343 DEBUG  : ResourceArchive::load() - About to load data.vra
21:54:14.968 DEBUG  : ResourceArchive::load() - Successfully loaded data.vra resource indices into memory.
21:54:14.015 DEBUG  : enumDirectInputDevicesCallback Added DirectInput device. [1] Wireless Controller
21:54:14.156 INFO   : Config initialized.
21:54:14.156 DEBUG  : ResourceManager::initialize Maximum texture size: 16384
21:54:16.031 DEBUG  : Removed direct input gamepad: Wireless Controller
21:54:17.765 DEBUG  : enumDirectInputDevicesCallback Added DirectInput device. [1] Wireless Controller
21:54:18.296 INFO   : Successfully loaded VFont font/font1.png
21:54:18.296 INFO   : Successfully loaded VFont font/font_small.png
21:54:18.296 INFO   : Successfully loaded VFont font/font_small_outlined.png
21:54:18.703 DEBUG  : .
21:54:18.703 DEBUG  : ResourceManager::runTasks Finished. Elapsed time: 3540 ms.
21:54:18.703 DEBUG  : .
21:54:18.703 DEBUG  : Generating error texture from an Image...
21:54:18.703 DEBUG  : Finished generating error texture from Image.
21:54:18.703 DEBUG  : Entity::initEntityStringIdentifiers
21:54:18.703 DEBUG  : Skill::initSkillStringIdentifiers
21:54:18.703 DEBUG  : RoomDatabase::initialize Begin.
21:54:18.703 INFO   : RoomDatabase::loadRooms()
21:54:18.703 INFO   : Got room data!
21:54:18.734 INFO   : Set the room dimensions for 12 distinct acts.
21:54:18.734 INFO   : Loaded rooms.json successfully.
21:54:18.734 INFO   : RoomDatabase::loadRooms() - Total # of rooms: 747
21:54:18.734 DEBUG  : RoomDatabase::initialize End.
21:54:18.734 INFO   : Current Desktop VideoMode: (1600, 900, 32)
21:54:18.734 DEBUG  : Initializing controller sprites...
21:54:18.734 INFO   : RenderWindow successfully created.
21:54:18.734 INFO   : ContextSettings retrieved:
21:54:18.734 INFO   : 
21:54:18.734 INFO   : ============ CONTEXT SETTINGS =============
21:54:18.734 INFO   : 	OpenGL Vendor:"ATI Technologies Inc."
21:54:18.734 INFO   : 	OpenGL Renderer:"AMD Radeon R7 200 Series"
21:54:18.734 INFO   : 	OpenGL version: 4.5
21:54:18.734 INFO   : 	Depth bits: 0
21:54:18.734 INFO   : 	Stencil bits: 0
21:54:18.734 INFO   : 	Antialiasing level: 0
21:54:18.734 INFO   : ===========================================
21:54:18.734 INFO   : 
21:54:18.734 DEBUG  : Loading finished.
21:54:18.734 DEBUG  : Input::initSteamController - Setting action handles...
21:54:18.734 DEBUG  : Input::initSteamController Finished.
21:54:18.875 DEBUG  : Loaded input selection
21:54:18.875 DEBUG  : !usingJoystick, selecting keyboard. 0
21:54:18.875 DEBUG  : GuiTextBox::bindString()
21:54:18.890 DEBUG  : playMusic(title_theme.ogg, transition=0, restart=0
21:54:18.890 DEBUG  : Client::argc:1
21:54:18.890 DEBUG  : 	D:\Juegos\Steam\steamapps\common\vagante\vagante.exe
21:54:18.890 INFO   : Stats :: loading data from file.
21:54:18.890 DEBUG  : Number of entity types: 112
21:54:18.906 DEBUG  : Constructing minimapTexture...
21:54:18.937 DEBUG  : Finished constructing minimapTexture.
21:54:18.937 INFO   : Client initialized! Time spent: 5497 ms
21:54:18.937 DEBUG  : Input::joystickConnectEvent: 0
21:54:18.937 DEBUG  : Input::joystickConnectEvent: 1
21:54:18.937 DEBUG  : Input::joystickDisconnectEvent: 1
21:54:18.937 DEBUG  : Input::joystickConnectEvent: 1
21:54:18.984 DEBUG  : config.doResized
21:54:18.984 INFO   : Client::resized! [725.384,384] {1600,847}
21:54:18.984 INFO   : doPostProcessing == false
21:54:18.984 DEBUG  : Done with Client::resized()
21:54:24.921 DEBUG  : Loaded input selection
21:54:24.921 DEBUG  : !usingJoystick, selecting keyboard. 0
21:54:28.140 DEBUG  : Loaded input selection
21:54:28.140 DEBUG  : !usingJoystick, selecting keyboard. 0
21:54:36.156 DEBUG  : Input::reset(0)
21:54:36.156 DEBUG  : Input::reset Polling connected joysticks...
21:54:36.156 DEBUG  : Input::reset Done polling connected joysticks. 1 joysticks found.
21:55:35.328 DEBUG  : Loaded input selection
21:55:35.328 DEBUG  : !usingJoystick, selecting keyboard. 1
21:55:35.125 DEBUG  : Loaded input selection
21:55:35.125 DEBUG  : !usingJoystick, selecting keyboard. 2
21:55:36.562 DEBUG  : Loaded input selection
21:55:36.562 DEBUG  : !usingJoystick, selecting keyboard. 3
21:55:37.375 DEBUG  : Loaded input selection
21:55:37.375 DEBUG  : Update input selection. 3
21:55:37.375 DEBUG  : found joystick
21:55:39.578 DEBUG  : Loaded input selection
21:55:39.578 DEBUG  : Update input selection. 3
21:55:39.578 DEBUG  : found joystick
21:55:39.953 DEBUG  : Loaded input selection
21:55:39.953 DEBUG  : Update input selection. 3
21:55:39.953 DEBUG  : found joystick
21:55:54.828 DEBUG  : config.doResized
21:55:54.828 INFO   : Client::resized! [725.384,384] {1600,847}
21:55:54.828 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:55:54.828 DEBUG  : Creating new renderTexture for use in post processing...
21:55:54.859 INFO   : Loading shader: postprocessing.frag
21:55:54.890 INFO   : Shader postprocessing.frag successfully loaded!
21:55:54.890 INFO   : doPostProcessing == true
21:55:54.890 DEBUG  : Done with Client::resized()
21:55:59.921 DEBUG  : config.doResized
21:55:59.921 INFO   : Client::resized! [800,423.5] {1600,847}
21:55:59.921 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:55:59.921 DEBUG  : Creating new renderTexture for use in post processing...
21:55:59.000 INFO   : doPostProcessing == true
21:55:59.000 DEBUG  : Done with Client::resized()
21:56:01.000 DEBUG  : config.doResized
21:56:01.000 INFO   : Client::resized! [725.384,384] {1600,847}
21:56:01.000 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:56:01.000 DEBUG  : Creating new renderTexture for use in post processing...
21:56:01.078 INFO   : doPostProcessing == true
21:56:01.078 DEBUG  : Done with Client::resized()
21:56:02.953 DEBUG  : config.doResized
21:56:02.953 INFO   : Client::resized! [800,423.5] {1600,847}
21:56:02.953 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:56:02.953 DEBUG  : Creating new renderTexture for use in post processing...
21:56:02.015 INFO   : doPostProcessing == true
21:56:02.015 DEBUG  : Done with Client::resized()
21:56:04.937 DEBUG  : config.doResized
21:56:04.937 INFO   : Client::resized! [725.384,384] {1600,847}
21:56:04.937 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:56:04.937 DEBUG  : Creating new renderTexture for use in post processing...
21:56:04.984 INFO   : doPostProcessing == true
21:56:04.984 DEBUG  : Done with Client::resized()
21:56:05.890 DEBUG  : config.doResized
21:56:05.890 INFO   : Client::resized! [800,423.5] {1600,847}
21:56:05.890 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:56:05.890 DEBUG  : Creating new renderTexture for use in post processing...
21:56:05.953 INFO   : doPostProcessing == true
21:56:05.953 DEBUG  : Done with Client::resized()
21:56:14.609 DEBUG  : Starting game from Main Menu.
21:56:14.625 DEBUG  : Client::newGame() - About to cleanUp...
21:56:14.625 DEBUG  : Client::newGame() - Cleaned up.
21:56:14.625 INFO   :  
21:56:14.625 INFO   : |----------|
21:56:14.625 INFO   : | NEW GAME | Seed: 498115115
21:56:14.625 INFO   : |----------|
21:56:14.625 INFO   :  
21:56:14.625 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
21:56:14.625 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
21:56:14.625 INFO   : Gen: Generating collision flags...
21:56:14.625 INFO   : Gen: Generating display indices...
21:56:14.625 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
21:56:14.625 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
21:56:14.625 INFO   : Gen: Generating collision flags...
21:56:14.625 INFO   : Gen: Generating display indices...
21:56:14.625 INFO   : Checking for existing players...
21:56:14.625 INFO   : Client::newGame(...) complete.
21:56:14.625 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=1
21:56:14.625 DEBUG  : Client::loadGameSaveData { 
21:56:14.625 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
21:56:14.625 DEBUG  : Client::loadGameSaveData } game save count: 0
21:56:14.625 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
21:56:14.625 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
21:56:24.750 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 1, 2)
21:56:24.750 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
21:56:24.750 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
21:56:24.750 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
21:56:51.312 DEBUG  : Inventory::destroyAll
21:56:51.312 DEBUG  : Inventory::unequipAll()
21:56:51.312 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
21:56:51.312 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
21:56:53.703 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 1, 2)
21:56:53.703 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
21:56:53.703 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
21:56:53.703 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
21:56:53.984 DEBUG  : Loaded input selection
21:56:53.984 DEBUG  : Update input selection. 3
21:56:53.984 DEBUG  : found joystick
21:57:07.578 DEBUG  : config.doResized
21:57:07.578 INFO   : Client::resized! [725.384,384] {1600,847}
21:57:07.578 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:57:07.578 DEBUG  : Creating new renderTexture for use in post processing...
21:57:07.640 INFO   : doPostProcessing == true
21:57:07.640 DEBUG  : Done with Client::resized()
21:57:08.515 DEBUG  : config.doResized
21:57:08.515 INFO   : Client::resized! [800,423.5] {1600,847}
21:57:08.531 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:57:08.531 DEBUG  : Creating new renderTexture for use in post processing...
21:57:08.578 INFO   : doPostProcessing == true
21:57:08.578 DEBUG  : Done with Client::resized()
21:57:08.140 DEBUG  : config.doResized
21:57:08.140 INFO   : Client::resized! [725.384,384] {1600,847}
21:57:08.140 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:57:08.140 DEBUG  : Creating new renderTexture for use in post processing...
21:57:09.203 INFO   : doPostProcessing == true
21:57:09.203 DEBUG  : Done with Client::resized()
21:57:09.109 DEBUG  : config.doResized
21:57:09.109 INFO   : Client::resized! [800,423.5] {1600,847}
21:57:09.109 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:57:09.109 DEBUG  : Creating new renderTexture for use in post processing...
21:57:09.171 INFO   : doPostProcessing == true
21:57:09.171 DEBUG  : Done with Client::resized()
21:57:10.656 DEBUG  : config.doResized
21:57:10.656 INFO   : Client::resized! [725.384,384] {1600,847}
21:57:10.656 INFO   : Shaders are available, and window size is smaller than maximum size ( 16384 )
21:57:10.656 DEBUG  : Creating new renderTexture for use in post processing...
21:57:10.718 INFO   : doPostProcessing == true
21:57:10.718 DEBUG  : Done with Client::resized()
21:57:23.484 DEBUG  : Shifting projectiles attached to player.
21:58:39.625 DEBUG  : Shifting projectiles attached to player.
21:58:46.546 CLIENT : 
21:58:46.546 CLIENT : Client::loadNextLevel
21:58:46.546 CLIENT : 
21:58:46.546 INFO   : GameEngine::loadNextLevel..............
21:58:46.546 INFO   : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
21:58:46.546 INFO   : GameEngine::loadNextLevelCleared entities map.
21:58:46.546 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
21:58:46.546 INFO   : Level::~Level Start destructor: Intermission 1
21:58:46.546 INFO   : Level::~Level Finished destructor: Intermission 1
21:58:46.546 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
21:58:46.546 INFO   : GameEngine::loadNextLevel: Loading floor...
21:58:46.546 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=402696505
21:58:46.546 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
21:58:46.546 INFO   :  
21:58:46.546 INFO   : |======================================================
21:58:46.546 INFO   : | Generating Level: Dark Caves 1 [0,0, 971463402]
21:58:46.546 INFO   : |======================================================
21:58:46.546 INFO   : Gen: Main path...
21:58:46.546 INFO   : Gen: Side rooms...
21:58:46.546 INFO   : numRooms: 10
21:58:46.546 INFO   : maxRooms: 12
21:58:46.546 INFO   : Tried these links: 1,1,4,3
21:58:46.546 INFO   : Gen: Shop room(s)...
21:58:46.546 INFO   : Gen: Treasure room(s)...
21:58:46.546 INFO   : unlinkedRooms = 7
21:58:46.546 INFO   : Gen: added treasure room @3,2!
21:58:46.546 INFO   : Gen: added spellbook room 1 of 1 @3,0!
21:58:46.546 INFO   : Gen: added 0 secret rooms!
21:58:46.546 INFO   : Gen: RoomDatabase randomization...
21:58:46.546 DEBUG  : Rerolling a room that doesn't fit(try 0) at 4, 3. Room Type: 3
21:58:46.546 INFO   : Gen: Initializing rooms...
21:58:46.546 INFO   : Gen: Node cleanup...
21:58:46.546 INFO   : Gen: Generating collision flags...
21:58:46.546 INFO   : Gen: Generating display indices...
21:58:46.546 INFO   : Gen: Sealing off secret rooms...
21:58:46.546 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
21:58:46.546 INFO   : Secret rooms sealed!
21:58:46.578 INFO   : Gen: Enemies...
21:58:46.578 INFO   : Adding boss..
21:58:46.578 INFO   : -------------------------------
21:58:46.578 INFO   : Boss Spawned: BossDragon
21:58:46.578 INFO   : -------------------------------
21:58:46.578 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
21:58:46.578 INFO   : LevelGenerator::addRandomEnemies - Complete.
21:58:46.578 INFO   : LevelGenerator::addTileEntities() - Start.
21:58:46.578 INFO   : LevelGenerator::addTileEntities() - Complete.
21:58:46.578 INFO   : LevelGenerator::generateShrines(...) - Start
21:58:46.578 DEBUG  : shrineLocations.size() = 6
21:58:46.578 INFO   : Placed 1 shrines.
21:58:46.578 INFO   : LevelGenerator::generateShrines(...) - End
21:58:46.578 INFO   : LevelGenerator::generateTreasure(...) - Start.
21:58:46.578 INFO   : Found 8 treasure locations
21:58:46.578 INFO   : Removed 5 treasure locations
21:58:46.578 INFO   : Created 0 mimics!
21:58:46.578 INFO   : Generating crates and barrels...
21:58:46.578 INFO   : LevelGenerator::generateTreasure(...) - Complete.
21:58:46.578 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:0
21:58:46.578 INFO   : |======================================================
21:58:46.578 INFO   : | Finished Generating: Dark Caves 1
21:58:46.578 INFO   : |======================================================
21:58:46.578 INFO   :  
21:58:46.578 INFO   : GameEngine::loadNextLevel: Floor generated.
21:58:46.578 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
21:58:46.578 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
21:58:46.578 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
21:58:46.578 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      A fresh start.
                      Now entering Dark Caves 1
                      Our lone adventurer:
                      A Level 1 Rogue. Background: Deprived
                      HP: 80/80 STR: 1 DEX: 3 VIT: 3 INT: 3 LUK: 1
                      
21:58:46.578 DEBUG  : GameEngine::loadNextLevel: 0. 0 .0
21:58:46.578 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
21:58:46.609 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 hits Crate for 2 damage.
21:58:51.984 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Crate for 2 damage.
                      Crate is destroyed.
21:58:53.765 DEBUG  : Player::step: wall meat search attempt = 0
21:59:03.828 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Fighter's Gloves (unidentified)
21:59:07.125 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
21:59:08.828 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
21:59:18.437 DEBUG  : Loaded input selection
21:59:18.437 DEBUG  : Update input selection. 3
21:59:18.437 DEBUG  : found joystick
21:59:50.656 DEBUG  : Player 0 leveled up Archery Level 1
21:59:52.062 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
21:59:56.828 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Fighter's Gloves, identifying it to be Artisan Fighter's Gloves
21:59:56.828 DEBUG  : Item::equip: Artisan Fighter's Gloves
21:59:59.937 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:06.015 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:07.296 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:07.046 DEBUG  : Inventory::dropItemAt: item not found! x,y=(4,0)
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 3 damage.
22:00:14.265 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 7 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
22:00:16.406 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 8 damage.
22:00:16.562 DEBUG  : Shifting projectiles attached to player.
22:00:16.812 DEBUG  : Shifting projectiles attached to player.
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 hits Lurker for 3 damage.
                      Lurker is slain.
                      Player 0 hits Slime for 2 damage.
22:00:24.281 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Slime for 2 damage.
22:00:24.656 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Slime for 3 damage.
22:00:24.015 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=7
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
                      Player 0 hits Goblin for 3 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 critically hits Goblin for 4 damage.
22:00:33.453 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Wizard Hat (unidentified)
                      Player 0 critically hits Goblin for 6 damage.
                      Player 0 hits Goblin for 2 damage.
                      Goblin is slain.
22:00:39.265 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Wizard Hat, identifying it to be Runed Wizard Hat
22:00:39.265 DEBUG  : Item::equip: Runed Wizard Hat
22:00:41.453 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:41.453 DEBUG  : Inventory::unequipItem
22:00:41.453 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=1 rangedWeapons.size()=0
22:00:41.781 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:41.781 DEBUG  : Item::equip: Runed Wizard Hat
                      Player 0 hits Crate for 2 damage.
22:00:45.828 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Crate for 2 damage.
                      Crate is destroyed.
22:00:45.093 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Blue Scroll (unidentified)
22:00:48.671 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Book of Flame Pillar
22:00:49.140 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:00:49.140 CLIENT : Item::use Book of Flame Pillar
                      Player 0 reads a Book of Flame Pillar
22:00:49.140 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:00:50.234 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:00:50.234 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:00:50.234 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Book of Flame Pillar
22:00:50.437 DEBUG  : Inventory::dropItemAt: item not found! x,y=(1,0)
                      Bat hits Player 0 for 7 damage.
                      Bat hits Player 0 for 5 damage.
                      Flame Pillar burns Goblin for 2 damage.
22:00:55.421 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Flame Pillar burns Goblin for 3 damage.
                      Flame Pillar burns Bat for 3 damage.
22:00:55.765 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=5
                      Flame Pillar burns Goblin for 3 damage.
22:00:55.062 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Flame Pillar burns Bat for 2 damage.
                      Bat is slain.
22:00:55.093 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=8
                      Flame Pillar burns Goblin for 3 damage.
                      Player 0 hits Goblin for 2 damage.
22:00:57.562 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 hits Barrel for 2 damage.
22:01:05.156 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits Barrel for 3 damage.
                      Barrel is destroyed.
22:01:09.859 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Dagger (unidentified)
22:01:10.828 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Dagger, identifying it to be Resplendent Dagger
22:01:10.828 DEBUG  : Item::equip: Resplendent Dagger
                      Player 0 chills Goblin for 1 damage.
22:01:14.500 DEBUG  : Player::step: wall meat search attempt = 1
                      Player 0 hits Goblin for 4 damage.
                      Goblin takes 1 poison damage.
                      Player 0 hits Goblin for 5 damage.
                      Goblin takes 1 poison damage.
22:01:15.437 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 poison damage.
22:01:15.484 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 poison damage.
                      Player 0 hits Goblin for 3 damage.
                      Player 0 hits Goblin for 3 damage.
22:01:15.921 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 poison damage.
22:01:15.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 poison damage.
22:01:15.125 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=3
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
22:01:15.156 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=3
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
                      Player 0 chills Bat for 1 damage.
                      Player 0 hits Crate for 3 damage.
                      Crate is destroyed.
22:01:26.359 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 found new item: Blue Scroll (unidentified)
                      Flame Pillar burns Goblin for 3 damage.
22:01:28.015 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=3
                      Flame Pillar burns Goblin for 3 damage.
                      Player 0 hits Goblin for 5 damage.
                      Goblin takes 1 poison damage.
22:01:30.609 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 poison damage.
22:01:30.921 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=5
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
22:01:35.656 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:01:42.078 DEBUG  : Player::step: wall meat search attempt = 2
22:01:49.484 DEBUG  : Item::equip: Unarmed
22:01:49.953 DEBUG  : Item::equip: Resplendent Dagger
                      Player 0 chills Bat for 1 damage.
22:01:59.828 DEBUG  : playMusic(caves_boss.ogg, transition=1, restart=1
                      Bat hits Player 0 for 5 damage.
                      Player 0 hits BossDragon for 4 damage.
                      BossDragon takes 1 poison damage.
22:02:02.421 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits BossDragon for 3 damage.
22:02:02.593 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      BossDragon takes 1 poison damage.
                      Fireball burns Player 0 for 6 damage.
22:02:02.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Player 0 takes 1 fire damage.
22:02:02.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      Player 0 takes 1 fire damage.
22:02:02.078 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      BossDragon takes 1 poison damage.
22:02:03.250 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      Ember burns Player 0 for 1 damage.
22:02:03.359 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      Player 0 takes 1 fire damage.
22:02:03.562 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      BossDragon takes 1 poison damage.
22:02:03.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
                      Player 0 takes 1 fire damage.
                      Player 0 chills Bat for 1 damage.
22:02:03.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      Player 0 takes 1 fire damage.
                      Player 0 takes 1 fire damage.
                      Player 0 hits Slime for 3 damage.
                      Slime takes 1 poison damage.
22:02:04.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Player 0 takes 1 fire damage.
22:02:04.968 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=3
                      Player 0 hits Slime for 4 damage.
22:02:04.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Player 0 takes 1 fire damage.
22:02:04.078 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 poison damage.
                      Slime is destroyed.
22:02:05.187 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Ember burns Player 0 for 1 damage.
22:02:05.359 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Player 0 takes 1 fire damage.
22:02:05.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Player 0 takes 1 fire damage.
22:02:05.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Player 0 takes 1 fire damage.
                      Player 0 chills Slime for 1 damage.
                      Flame Pillar burns Slime for 4 damage.
22:02:07.515 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Flame Pillar burns Slime for 4 damage.
                      Bat hits Player 0 for 6 damage.
22:02:10.625 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=6
                      Slime hits Player 0 for 3 damage.
                      Bat hits Player 0 for 7 damage.
                      Ember burns Player 0 for 1 damage.
22:02:15.671 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Player 0 takes 1 fire damage.
22:02:15.671 DEBUG  : CombatText::setClusterTarget: thisInt=6 otherInt=2
                      Fireball burns Player 0 for 6 damage.
                      Player 0 chills Slime for 1 damage.
                      Slime is destroyed.
                      Player 0 takes 1 fire damage.
                      Ember burns Crate for 1 damage.
22:02:17.187 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Crate takes 1 fire damage.
                      Player 0 takes 1 fire damage.
                      Player 0 takes 1 fire damage.
                      Flame Pillar burns Bat for 3 damage.
                      Bat is slain.
                      Flame Pillar burns Slime for 3 damage.
22:02:22.359 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=3
                      Flame Pillar burns Slime for 4 damage.
                      Flame Pillar burns BossDragon for 1 damage.
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Goblin for 5 damage.
                      Goblin takes 1 poison damage.
22:02:29.250 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=5
                      Player 0 hits Goblin for 5 damage.
22:02:29.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 poison damage.
22:02:29.906 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 poison damage.
                      Player 0 hits BossDragon for 3 damage.
22:02:29.921 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=10
                      Player 0 hits Goblin for 4 damage.
                      Goblin is slain.
                      BossDragon takes 1 poison damage.
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:02:30.296 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=3
                      Player 0 hits BossDragon for 5 damage.
22:02:30.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      BossDragon takes 1 poison damage.
22:02:30.640 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=8
                      Player 0 hits BossDragon for 4 damage.
                      Fireball burns Player 0 for 6 damage.
22:02:30.843 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Ember burns Player 0 for 1 damage.
22:02:30.859 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      Player 0 takes 1 fire damage.
22:02:30.906 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      BossDragon takes 1 poison damage.
22:02:31.187 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      Player 0 takes 1 fire damage.
22:02:31.390 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      BossDragon takes 1 poison damage.
                      Flame Pillar burns BossDragon for 1 damage.
22:02:31.531 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      Player 0 takes 1 fire damage.
22:02:31.859 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
                      Player 0 takes 1 fire damage.
22:02:31.875 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      BossDragon takes 1 poison damage.
22:02:32.187 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      Player 0 takes 1 fire damage.
                      Player 0 is slain.
22:02:32.218 DEBUG  : Game Over, player #0
ankhReincarnation: 0
holyReincarnation: 0
reincarnating: 0
22:02:32.218 DEBUG  : Inventory Printout: 
[ 0][  ][  ][ 1][ 2][ 3]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[0]:Blue Scroll
unidentified

[1]:Resplendent Dagger
1-3 Damage
Very Fast Attack Speed
Freezing
Coated with poison

[2]:Runed Wizard Hat
Freezing Aura
+1 intelligence
-1 fire resist

[3]:Artisan Fighter's Gloves
Throw Hard
+1 vitality


22:02:32.218 INFO   : 
22:02:32.218 INFO   : |-----------|
22:02:32.218 INFO   : | GAME OVER |
22:02:32.218 INFO   : |   Client  |
22:02:32.218 INFO   : |-----------|
22:02:32.218 INFO   : 
22:02:32.218 INFO   : GameEngine::recordGameStats Floor: 0
22:02:32.218 INFO   : Player 1 died to fire
22:02:32.218 DEBUG  : GameEngine::recordGameStats Saving stats...
22:02:32.218 INFO   : Stats::save() - Saving data...
22:02:32.218 DEBUG  : GameEngine::recordGameStats Finished.
22:02:32.218 DEBUG  : GameEngine::netSendGameStats
22:02:32.234 DEBUG  : Shifting projectiles attached to player.
22:02:32.812 DEBUG  : RunStatistics::sendThreadSuccessfully sent run data to server!
22:02:34.718 DEBUG  : playMusic(ambience/game_over.ogg, transition=0, restart=1
22:02:36.265 DEBUG  : Auto opening menu;
                      Player 0 chills BossDragon for 1 damage.
                      Player 0 chills BossDragon for 1 damage.
22:02:49.046 DEBUG  : Client::newGame() - About to cleanUp...
22:02:49.046 DEBUG  : GameEngine::cleanUpDeleting currLevel...
22:02:49.046 INFO   : Level::~Level Start destructor: Dark Caves 1
22:02:49.046 INFO   : Level::~Level Finished destructor: Dark Caves 1
22:02:49.046 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
22:02:49.046 INFO   : Level::~Level Start destructor: Intermission 1
22:02:49.046 INFO   : Level::~Level Finished destructor: Intermission 1
22:02:49.046 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
22:02:49.046 DEBUG  : Client::newGame() - Cleaned up.
22:02:49.046 INFO   :  
22:02:49.046 INFO   : |----------|
22:02:49.046 INFO   : | NEW GAME | Seed: 837578869
22:02:49.046 INFO   : |----------|
22:02:49.046 INFO   :  
22:02:49.062 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
22:02:49.062 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:02:49.062 INFO   : Gen: Generating collision flags...
22:02:49.062 INFO   : Gen: Generating display indices...
22:02:49.062 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
22:02:49.062 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:02:49.062 INFO   : Gen: Generating collision flags...
22:02:49.062 INFO   : Gen: Generating display indices...
22:02:49.062 INFO   : Checking for existing players...
22:02:49.062 INFO   : Valid class for index 0 . class 1
22:02:49.062 DEBUG  : GameEngine::newGame Player background: 2
22:02:49.062 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:02:49.062 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:02:49.062 INFO   : Client::newGame(...) complete.
22:02:49.062 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=1
22:02:49.062 DEBUG  : Client::loadGameSaveData { 
22:02:49.062 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
22:02:49.062 DEBUG  : Client::loadGameSaveData } game save count: 0
22:02:49.062 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
22:02:49.062 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
22:02:54.250 CLIENT : 
22:02:54.250 CLIENT : Client::loadNextLevel
22:02:54.250 CLIENT : 
22:02:54.250 INFO   : GameEngine::loadNextLevel..............
22:02:54.250 INFO   : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
22:02:54.250 INFO   : GameEngine::loadNextLevelCleared entities map.
22:02:54.250 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
22:02:54.250 INFO   : Level::~Level Start destructor: Intermission 1
22:02:54.250 INFO   : Level::~Level Finished destructor: Intermission 1
22:02:54.250 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
22:02:54.250 INFO   : GameEngine::loadNextLevel: Loading floor...
22:02:54.250 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=1019336415
22:02:54.250 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
22:02:54.250 INFO   :  
22:02:54.250 INFO   : |======================================================
22:02:54.250 INFO   : | Generating Level: Dark Caves 1 [0,0, 1528731050]
22:02:54.250 INFO   : |======================================================
22:02:54.250 INFO   : Gen: Main path...
22:02:54.250 INFO   : Gen: Side rooms...
22:02:54.250 INFO   : numRooms: 10
22:02:54.250 INFO   : maxRooms: 12
22:02:54.250 INFO   : Tried these links: 3,4,4,5
22:02:54.250 INFO   : Gen: Shop room(s)...
22:02:54.250 INFO   : Gen: Treasure room(s)...
22:02:54.250 INFO   : unlinkedRooms = 8
22:02:54.250 INFO   : Gen: added treasure room @3,2!
22:02:54.250 INFO   : Gen: added spellbook room 1 of 1 @1,1!
22:02:54.250 INFO   : Gen: added 1 secret rooms!
22:02:54.250 INFO   : Gen: RoomDatabase randomization...
22:02:54.250 INFO   : Gen: Initializing rooms...
22:02:54.250 INFO   : Gen: Node cleanup...
22:02:54.250 INFO   : Gen: Generating collision flags...
22:02:54.250 INFO   : Gen: Generating display indices...
22:02:54.250 INFO   : Gen: Sealing off secret rooms...
22:02:54.250 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
22:02:54.250 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [5,0] x:50 y:0 tileCount:80
22:02:54.250 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:02:54.250 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:02:54.250 INFO   : Secret rooms sealed!
22:02:54.281 INFO   : Gen: Enemies...
22:02:54.281 INFO   : Adding boss..
22:02:54.281 DEBUG  : LevelGenerator::addBoss Blocking entity! Skipping: 48, 22. BoulderTrap
22:02:54.281 INFO   : -------------------------------
22:02:54.281 INFO   : Boss Spawned: BossGoblin
22:02:54.281 INFO   : -------------------------------
22:02:54.281 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
22:02:54.281 INFO   : LevelGenerator::addRandomEnemies - Complete.
22:02:54.281 INFO   : LevelGenerator::addTileEntities() - Start.
22:02:54.281 DEBUG  : Item::maskRevealUsables()
22:02:54.281 DEBUG  : Item::maskRevealUsables()
22:02:54.281 INFO   : LevelGenerator::addTileEntities() - Complete.
22:02:54.281 INFO   : LevelGenerator::generateShrines(...) - Start
22:02:54.281 DEBUG  : shrineLocations.size() = 9
22:02:54.281 INFO   : Placed 2 shrines.
22:02:54.281 INFO   : LevelGenerator::generateShrines(...) - End
22:02:54.281 INFO   : LevelGenerator::generateTreasure(...) - Start.
22:02:54.281 INFO   : Found 10 treasure locations
22:02:54.281 INFO   : Removed 7 treasure locations
22:02:54.281 INFO   : Created 0 mimics!
22:02:54.281 INFO   : Generating crates and barrels...
22:02:54.281 INFO   : LevelGenerator::generateTreasure(...) - Complete.
22:02:54.281 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:0
22:02:54.281 DEBUG  : Item::maskRevealUsables()
22:02:54.281 INFO   : |======================================================
22:02:54.281 INFO   : | Finished Generating: Dark Caves 1
22:02:54.281 INFO   : |======================================================
22:02:54.281 INFO   :  
22:02:54.281 INFO   : GameEngine::loadNextLevel: Floor generated.
22:02:54.281 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
22:02:54.281 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:02:54.281 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:02:54.281 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      A fresh start.
                      Now entering Dark Caves 1
                      Our lone adventurer:
                      A Level 1 Rogue. Background: Deprived
                      HP: 80/80 STR: 1 DEX: 3 VIT: 3 INT: 3 LUK: 1
                      
22:02:54.281 DEBUG  : GameEngine::loadNextLevel: 0. 0 .0
22:02:54.281 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:02:54.296 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
22:02:57.781 DEBUG  : Do emote. 9
22:02:59.390 DEBUG  : Player::step: wall meat search attempt = 0
22:03:03.859 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Book of Iceball
22:03:04.015 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:03:04.015 CLIENT : Item::use Book of Iceball
                      Player 0 reads a Book of Iceball
22:03:04.015 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:03:04.093 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:03:04.093 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:03:04.093 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Book of Iceball
                      Player 0 hits Bat for 2 damage.
22:03:08.875 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Bat for 2 damage.
22:03:09.265 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
                      Player 0 hits Bat for 2 damage.
                      Bat is slain.
22:03:21.015 DEBUG  : Player 0 leveled up Shadow Level 1
22:03:27.390 DEBUG  : Player::step: wall meat search attempt = 1
                      Player 0 throws a Bat
                      Player 0 hits Goblin for 2 damage.
22:03:41.796 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits Goblin for 3 damage.
                      Player 0 hits Goblin for 3 damage.
22:03:43.125 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 9 damage.
22:03:44.234 DEBUG  : Shifting projectiles attached to player.
22:03:44.484 DEBUG  : Shifting projectiles attached to player.
                      Player 0 hits Goblin for 2 damage.
22:03:45.312 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 5 damage.
22:03:45.078 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Goblin for 3 damage.
22:03:46.406 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=7
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 8 damage.
22:03:46.781 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=9
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 hits Crate for 2 damage.
                      Player 0 hits Crate for 2 damage.
                      Crate is destroyed.
22:03:50.968 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Pink Scroll (unidentified)
                      Player 0 hits Barrel for 2 damage.
22:03:52.343 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Barrel for 2 damage.
                      Barrel is destroyed.
22:03:52.953 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Purple Scroll (unidentified)
                      Player 0 triggers a Boulder Trap!
                      Boulder triggers a Boulder Trap!
22:04:00.093 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Wooden Helm (unidentified)
22:04:03.265 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:04:03.265 CLIENT : Item::use Purple Scroll
                      Player 0 uses a Scroll of Magic Mapping
22:04:03.265 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:04:03.343 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:04:03.343 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:04:03.343 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Scroll of Magic Mapping
22:04:04.953 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:04:04.953 CLIENT : Item::use Pink Scroll
                      Player 0 uses a Scroll of Teleport
22:04:04.953 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:04:08.203 DEBUG  : Player::finishSlowTeleport: setting invulFrames to 30!
22:04:08.218 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:04:08.218 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:04:08.218 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Scroll of Teleport
22:04:09.609 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Wooden Helm, identifying it to be Malicious Wooden Helm
22:04:09.609 DEBUG  : Item::equip: Malicious Wooden Helm
                      Bat hits Player 0 for 3 damage.
                      Player 0 hits Barrel for 2 damage.
22:04:25.515 DEBUG  : Player::step: wall meat search attempt = 2
                      Bat hits Player 0 for 3 damage.
                      Player 0 chills Bat for 1 damage.
                      Player 0 triggers a Dart Trap!
                      Player 0 triggers a Dart Trap!
                      Arrow Trap hits Player 0 for 5 damage.
22:04:31.953 DEBUG  : Shifting projectiles attached to player.
22:04:31.046 INFO   : Collision Damage: 2
22:04:31.046 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=5
                      Player 0 takes 2 pure damage.
22:04:32.578 DEBUG  : Shifting projectiles attached to player.
                      Bat hits Player 0 for 4 damage.
22:04:32.875 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Bat hits Player 0 for 4 damage.
                      Player 0 hits Barrel for 2 damage.
22:04:35.703 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Barrel for 2 damage.
                      Barrel is destroyed.
                      Player 0 chills Bat for 1 damage.
                      Player 0 hits Barrel for 2 damage.
22:04:37.593 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Barrel for 2 damage.
                      Barrel is destroyed.
                      Player 0 hits Bat for 3 damage.
22:04:38.343 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Bat for 2 damage.
                      Bat is slain.
22:04:38.562 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Orange Potion (unidentified)
                      Player 0 hits Bat for 3 damage.
                      Bat hits Player 0 for 7 damage.
22:04:39.578 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Bat for 2 damage.
                      Bat is slain.
22:04:43.828 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:04:43.828 CLIENT : Item::use Orange Potion
                      Player 0 drinks a Potion of Lower Cold Resistance
22:04:43.828 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:04:43.906 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:04:43.906 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:04:43.906 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Potion of Lower Cold Resistance
                      Player 0 hits Bat for 2 damage.
                      Bat hits Player 0 for 5 damage.
22:04:53.968 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Bat for 2 damage.
                      Bat is slain.
                      Player 0 chills Slime for 1 damage.
                      Player 0 chills Slime for 1 damage.
                      Slime hits Player 0 for 4 damage.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Barrel for 2 damage.
                      Barrel is destroyed.
                      Player 0 hits Shrine for 2 damage.
                      Player 0 hits Slime for 3 damage.
22:05:14.468 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Player 0 hits Shrine for 1 damage.
22:05:14.500 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=3
                      Player 0 hits Slime for 3 damage.
22:05:14.828 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Player 0 hits Shrine for 1 damage.
22:05:14.859 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=6
                      Player 0 hits Slime for 2 damage.
22:05:15.187 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Player 0 hits Shrine for 1 damage.
22:05:15.203 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=8
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
22:05:15.546 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Player 0 hits Shrine for 1 damage.
                      Player 0 chills BossGoblin for 1 damage.
22:05:15.578 DEBUG  : playMusic(caves_boss.ogg, transition=1, restart=1
22:05:15.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Player 0 hits Shrine for 1 damage.
                      Player 0 triggers a Boulder Trap!
22:05:22.546 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Damaged Ring (unidentified)
22:05:23.500 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Damaged Ring, identifying it to be Unnatural Damaged Ring
22:05:23.500 DEBUG  : Item::equip: Unnatural Damaged Ring
                      Player 0 hits Crate for 2 damage.
22:05:28.968 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Crate for 2 damage.
                      Crate is destroyed.
                      Player 0 hits Goblin for 2 damage.
22:05:38.843 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 7 damage.
22:05:39.671 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
                      Player 0 hits Goblin for 2 damage.
22:05:40.500 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=6
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
22:05:41.750 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits Goblin for 3 damage.
                      Player 0 chills Goblin for 1 damage.
22:05:42.890 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=1
                      Icebolt chills Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 2 damage.
22:05:49.953 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Slime for 2 damage.
                      Player 0 chills Slime for 1 damage.
                      Icebolt chills Goblin for 3 damage.
22:05:56.921 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Longbow (unidentified)
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
                      Player 0 hits Goblin for 2 damage.
22:05:59.015 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Goblin for 2 damage.
                      Goblin hits Player 0 for 8 damage.
                      Player 0 hits Goblin for 3 damage.
                      Icebolt chills Goblin for 3 damage.
22:06:04.062 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Player 0 chills Goblin for 1 damage.
                      Player 0 hits Goblin for 2 damage.
22:06:06.187 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Goblin is slain.
                      Player 0 hits BossGoblin for 2 damage.
                      BossGoblin hits Player 0 for 3 damage.
22:06:12.703 INFO   : Player::cast - cannot cast, skill is still on cooldown
                      Player 0 hits Goblin for 3 damage.
22:06:29.843 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Longbow, identifying it to be Demonic Longbow
22:06:29.843 DEBUG  : Item::equip: Demonic Longbow
                      Player 0 hits Shrine for 1 damage.
                      Player 0 hits Slime for 2 damage.
22:06:42.875 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Player 0 hits Shrine for 1 damage.
22:06:42.906 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Slime for 2 damage.
22:06:43.234 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Player 0 hits Shrine for 1 damage.
22:06:43.250 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Slime for 3 damage.
22:06:43.578 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Player 0 hits Shrine for 1 damage.
22:06:43.593 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=7
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
22:06:43.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Player 0 hits Shrine for 1 damage.
22:06:44.781 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Player 0 hits Shrine for 1 damage.
22:06:49.765 DEBUG  : Player::step: wall meat search attempt = 3
22:06:49.765 DEBUG  : Player::step: porkchop roll chance=0
                      Player 0 hits BreakableWall for 2 damage.
                      Player 0 hits BreakableWall for 2 damage.
22:06:51.468 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits BreakableWall for 3 damage.
22:06:51.468 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits BreakableWall for 3 damage.
22:06:52.187 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=5
                      Player 0 hits BreakableWall for 3 damage.
22:06:52.187 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=5
                      Player 0 hits BreakableWall for 3 damage.
22:06:52.859 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=8
                      Player 0 hits BreakableWall for 3 damage.
22:06:52.859 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=8
                      Player 0 hits BreakableWall for 3 damage.
22:06:53.531 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=11
                      Player 0 hits BreakableWall for 2 damage.
22:06:53.531 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=11
                      Player 0 hits BreakableWall for 2 damage.
22:06:54.203 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=13
                      Player 0 hits BreakableWall for 2 damage.
                      BreakableWall is destroyed.
                      Bat triggers a Dart Trap!
                      Arrow Trap hits Bat for 5 damage.
                      Bat is slain.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 2 damage.
22:07:00.968 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Player 0 hits Slime for 2 damage.
22:07:01.328 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
                      Player 0 hits Slime for 2 damage.
22:07:01.687 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=6
                      Player 0 hits Slime for 3 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 3 damage.
22:07:03.593 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Slime for 2 damage.
22:07:03.000 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=5
                      Player 0 hits Slime for 2 damage.
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 2 damage.
22:07:17.421 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=2
                      Player 0 hits Slime for 3 damage.
                      Player 0 hits Slime for 2 damage.
                      Slime is destroyed.
                      Icebolt chills Goblin for 3 damage.
                      Player 0 hits Goblin for 3 damage.
                      Player 0 hits Goblin for 3 damage.
22:07:44.562 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Goblin for 2 damage.
22:07:44.593 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Player 0 hits Goblin for 2 damage.
                      Goblin is slain.
                      Player 0 hits Goblin for 2 damage.
                      Goblin is slain.
22:07:50.812 DEBUG  : Item::maskRevealUsables()
                      ShopKeeper hits Item_Pedestal for 8 damage.
                      Item_Pedestal is destroyed.
                      ShopKeeper hits Door for 8 damage.
                      Icebolt chills ShopKeeper for 3 damage.
22:08:06.343 DEBUG  : Item::maskRevealUsables()
22:08:06.343 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Scroll of Identify
22:08:06.937 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Apprentice Gloves
                      ShopKeeper hits Player 0 for 12 damage.
                      Player 0 is slain.
22:08:06.156 DEBUG  : Game Over, player #0
ankhReincarnation: 0
holyReincarnation: 0
reincarnating: 0
22:08:06.156 DEBUG  : Inventory Printout: 
[ 0][ 1][  ][ 2][ 3][ 4]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[0]:Scroll of Identify

[1]:Blessed Apprentice Gloves
Grab Walls
+1 defense
+1 cold resist

[2]:Demonic Longbow
6-14 Damage
Slow Attack Speed
Shocking
+1 intelligence

[3]:Unnatural Damaged Ring
Increased chance of finding magic items
+1 defense
+1 fire resist

[4]:Malicious Wooden Helm
Freezing Aura
+1 fire resist
-1 speed
-1 luck
Cursed!


22:08:06.156 INFO   : 
22:08:06.156 INFO   : |-----------|
22:08:06.156 INFO   : | GAME OVER |
22:08:06.156 INFO   : |   Client  |
22:08:06.156 INFO   : |-----------|
22:08:06.156 INFO   : 
22:08:06.156 INFO   : GameEngine::recordGameStats Floor: 0
22:08:06.156 INFO   : Player 1 died to ShopKeeper
22:08:06.156 DEBUG  : GameEngine::recordGameStats Saving stats...
22:08:06.156 INFO   : Stats::save() - Saving data...
22:08:06.156 DEBUG  : GameEngine::recordGameStats Finished.
22:08:06.156 DEBUG  : GameEngine::netSendGameStats
22:08:06.171 DEBUG  : Shifting projectiles attached to player.
22:08:07.484 DEBUG  : RunStatistics::sendThreadSuccessfully sent run data to server!
                      Player 0 chills ShopKeeper for 1 damage.
22:08:09.656 DEBUG  : playMusic(ambience/game_over.ogg, transition=0, restart=1
22:08:11.203 DEBUG  : Auto opening menu;
                      ShopKeeper hits Item_Pedestal for 13 damage.
                      Item_Pedestal is destroyed.
                      Player 0 chills ShopKeeper for 1 damage.
                      Player 0 chills ShopKeeper for 1 damage.
22:08:18.421 DEBUG  : Client::newGame() - About to cleanUp...
22:08:18.421 DEBUG  : GameEngine::cleanUpDeleting currLevel...
22:08:18.421 INFO   : Level::~Level Start destructor: Dark Caves 1
22:08:18.421 INFO   : Level::~Level Finished destructor: Dark Caves 1
22:08:18.421 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
22:08:18.421 INFO   : Level::~Level Start destructor: Intermission 1
22:08:18.421 INFO   : Level::~Level Finished destructor: Intermission 1
22:08:18.421 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
22:08:18.421 DEBUG  : Client::newGame() - Cleaned up.
22:08:18.421 INFO   :  
22:08:18.421 INFO   : |----------|
22:08:18.421 INFO   : | NEW GAME | Seed: 1088902053
22:08:18.421 INFO   : |----------|
22:08:18.421 INFO   :  
22:08:18.421 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
22:08:18.421 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:08:18.421 INFO   : Gen: Generating collision flags...
22:08:18.437 INFO   : Gen: Generating display indices...
22:08:18.437 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
22:08:18.437 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:08:18.437 INFO   : Gen: Generating collision flags...
22:08:18.437 INFO   : Gen: Generating display indices...
22:08:18.437 INFO   : Checking for existing players...
22:08:18.437 INFO   : Valid class for index 0 . class 1
22:08:18.437 DEBUG  : GameEngine::newGame Player background: 2
22:08:18.437 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:08:18.437 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:08:18.437 INFO   : Client::newGame(...) complete.
22:08:18.437 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=1
22:08:18.437 DEBUG  : Client::loadGameSaveData { 
22:08:18.437 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
22:08:18.437 DEBUG  : Client::loadGameSaveData } game save count: 0
22:08:18.437 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
22:08:18.437 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
22:08:20.390 DEBUG  : Inventory::destroyAll
22:08:20.390 DEBUG  : Inventory::unequipAll()
22:08:20.390 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
22:08:20.390 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
22:08:30.296 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 1, 0)
22:08:30.296 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:08:30.296 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:08:30.296 DEBUG  : Item::equip: Short Bow
22:08:30.296 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
22:08:30.296 DEBUG  : Item::equip: Dagger
22:08:30.296 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
22:08:34.906 CLIENT : 
22:08:34.906 CLIENT : Client::loadNextLevel
22:08:34.906 CLIENT : 
22:08:34.906 INFO   : GameEngine::loadNextLevel..............
22:08:34.906 INFO   : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
22:08:34.906 INFO   : GameEngine::loadNextLevelCleared entities map.
22:08:34.906 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
22:08:34.906 INFO   : Level::~Level Start destructor: Intermission 1
22:08:34.906 INFO   : Level::~Level Finished destructor: Intermission 1
22:08:34.906 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
22:08:34.906 INFO   : GameEngine::loadNextLevel: Loading floor...
22:08:34.906 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=609609010
22:08:34.906 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
22:08:34.906 INFO   :  
22:08:34.906 INFO   : |======================================================
22:08:34.906 INFO   : | Generating Level: Dark Caves 1 [0,0, 1312773033]
22:08:34.906 INFO   : |======================================================
22:08:34.906 INFO   : Gen: Main path...
22:08:34.906 INFO   : Gen: Side rooms...
22:08:34.906 INFO   : numRooms: 11
22:08:34.906 INFO   : maxRooms: 12
22:08:34.906 INFO   : Tried these links: 3,4,3,1
22:08:34.906 INFO   : Gen: Shop room(s)...
22:08:34.906 INFO   : Gen: Treasure room(s)...
22:08:34.906 INFO   : unlinkedRooms = 7
22:08:34.906 INFO   : Gen: added treasure room @2,3!
22:08:34.906 INFO   : Gen: added spellbook room 1 of 1 @1,1!
22:08:34.906 INFO   : Gen: added 0 secret rooms!
22:08:34.906 INFO   : Gen: RoomDatabase randomization...
22:08:34.906 INFO   : Gen: Initializing rooms...
22:08:34.906 INFO   : Gen: Node cleanup...
22:08:34.906 INFO   : Gen: Generating collision flags...
22:08:34.906 INFO   : Gen: Generating display indices...
22:08:34.906 INFO   : Gen: Sealing off secret rooms...
22:08:34.906 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
22:08:34.906 INFO   : Secret rooms sealed!
22:08:34.937 INFO   : Gen: Enemies...
22:08:34.937 INFO   : Adding boss..
22:08:34.937 INFO   : -------------------------------
22:08:34.937 INFO   : Boss Spawned: BossGoblin
22:08:34.937 INFO   : -------------------------------
22:08:34.937 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
22:08:34.937 INFO   : LevelGenerator::addRandomEnemies - Complete.
22:08:34.937 INFO   : LevelGenerator::addTileEntities() - Start.
22:08:34.937 DEBUG  : Item::maskRevealUsables()
22:08:34.937 DEBUG  : Item::maskRevealUsables()
22:08:34.937 INFO   : LevelGenerator::addTileEntities() - Complete.
22:08:34.937 INFO   : LevelGenerator::generateShrines(...) - Start
22:08:34.937 DEBUG  : shrineLocations.size() = 8
22:08:34.937 INFO   : Placed 1 shrines.
22:08:34.937 INFO   : LevelGenerator::generateShrines(...) - End
22:08:34.937 INFO   : LevelGenerator::generateTreasure(...) - Start.
22:08:34.937 INFO   : Found 10 treasure locations
22:08:34.937 INFO   : Removed 7 treasure locations
22:08:34.937 INFO   : Created 0 mimics!
22:08:34.937 INFO   : Generating crates and barrels...
22:08:34.937 INFO   : LevelGenerator::generateTreasure(...) - Complete.
22:08:34.937 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:0
22:08:34.937 DEBUG  : Item::maskRevealUsables()
22:08:34.937 INFO   : |======================================================
22:08:34.937 INFO   : | Finished Generating: Dark Caves 1
22:08:34.937 INFO   : |======================================================
22:08:34.937 INFO   :  
22:08:34.937 INFO   : GameEngine::loadNextLevel: Floor generated.
22:08:34.937 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
22:08:34.937 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:08:34.937 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:08:34.937 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      A fresh start.
                      Now entering Dark Caves 1
                      Our lone adventurer:
                      A Level 1 Rogue. Background: No Background
                      HP: 80/80 STR: 1 DEX: 3 VIT: 3 INT: 3 LUK: 1
                      
22:08:34.937 DEBUG  : GameEngine::loadNextLevel: 0. 0 .0
22:08:34.937 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:08:34.953 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 triggers a Boulder Trap!
22:08:38.375 CLIENT : Weapon::startSwing: ANIM_BOW
                      Slime triggers a Boulder Trap!
                      Boulder hits Bat for 999 damage.
                      Bat is slain.
                      Boulder hits Slime for 999 damage.
                      Slime is destroyed.
22:08:41.140 CLIENT : Weapon::startSwing: ANIM_BOW
22:08:43.828 CLIENT : Weapon::startSwing: ANIM_BOW
22:08:56.156 DEBUG  : Player::step: wall meat search attempt = 0
                      Player 0 hits Crate for 4 damage.
                      Crate is destroyed.
22:09:02.125 DEBUG  : Player::step: wall meat search attempt = 1
22:09:04.171 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Grey Scroll (unidentified)
                      Player 0 hits Slime for 4 damage.
22:09:07.515 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
22:09:07.890 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=8
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
22:09:08.921 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
                      Player 0 hits Slime for 4 damage.
22:09:11.718 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Slime for 3 damage.
22:09:11.093 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=7
                      Player 0 hits Slime for 5 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 4 damage.
22:09:18.140 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Slime for 3 damage.
22:09:19.500 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=7
                      Player 0 hits Slime for 3 damage.
                      Slime is destroyed.
22:09:23.546 DEBUG  : Player 0 leveled up Archery Level 1
22:09:24.187 CLIENT : Weapon::startSwing: ANIM_BOW
                      Slime triggers a Boulder Trap!
                      Boulder hits Slime for 999 damage.
                      Slime is destroyed.
22:09:29.234 DEBUG  : Inventory::pickUp: stacking item!
22:09:29.437 CLIENT : Weapon::startSwing: ANIM_BOW
22:09:30.484 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
22:09:32.062 DEBUG  : Inventory::pickUp: empty item slot found @ [4,0]
                      Player 0 found new item: Robes (unidentified)
22:09:35.953 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Robes, identifying it to be Uncanny Robes
22:09:35.953 DEBUG  : Item::equip: Uncanny Robes
22:09:36.218 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:09:36.218 CLIENT : Item::use Grey Scroll
                      Player 0 uses a Scroll of Uncurse
22:09:36.218 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:09:36.296 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:09:36.296 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:09:36.296 DEBUG  : Inventory::destroyInventorySlot: nullifying items[3][0]Scroll of Uncurse
                      Player 0 hits Shrine for 1 damage.
                      Player 0 hits Crate for 3 damage.
                      Crate is destroyed.
22:09:40.796 DEBUG  : Player::step: wall meat search attempt = 2
                      Slime triggers a Dart Trap!
                      Arrow Trap hits Slime for 5 damage.
22:09:50.328 DEBUG  : Player::step: wall meat search attempt = 3
22:09:50.703 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 9 damage.
                      Bat is slain.
                      Lurker hits Player 0 for 9 damage.
                      Player 0 hits Lurker for 4 damage.
                      Lurker is slain.
22:10:06.390 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Book of Flame Pillar
22:10:07.046 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:10:07.046 CLIENT : Item::use Book of Flame Pillar
                      Player 0 reads a Book of Flame Pillar
22:10:07.046 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:10:07.140 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:10:07.140 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:10:07.140 DEBUG  : Inventory::destroyInventorySlot: nullifying items[3][0]Book of Flame Pillar
22:10:08.390 DEBUG  : Inventory::dropItemAt: item not found! x,y=(3,0)
                      Flame Pillar burns Slime for 4 damage.
                      Slime is destroyed.
                      Flame Pillar burns Goblin for 3 damage.
22:10:22.453 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=3
                      Flame Pillar burns Goblin for 4 damage.
22:10:22.781 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=7
                      Flame Pillar burns Goblin for 3 damage.
                      Player 0 hits Goblin for 4 damage.
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:10:27.671 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Golden Scroll (unidentified)
22:10:37.750 DEBUG  : Player::step: wall meat search attempt = 4
22:10:37.750 DEBUG  : Player::step: porkchop roll chance=0.0346574
                      Player 0 takes 11 pure damage.
22:10:38.750 DEBUG  : Shifting projectiles attached to player.
22:10:43.250 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:10:43.953 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:10:43.953 CLIENT : Item::use Golden Scroll
                      Player 0 uses a Scroll of Identify
22:10:43.953 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:10:43.031 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:10:43.031 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:10:43.031 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Scroll of Identify
                      Player 0 hits Piranha for 3 damage.
                      Piranha is slain.
                      Player 0 hits Minnow for 4 damage.
                      Minnow is slain.
                      Player 0 hits Minnow for 5 damage.
                      Minnow is slain.
                      Player 0 hits Lurker for 4 damage.
                      Lurker is slain.
22:11:06.687 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
22:11:08.250 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
                      Goblin is slain.
22:11:09.187 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
                      Player 0 hits Lurker for 4 damage.
                      Lurker is slain.
22:11:14.859 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
                      Goblin is slain.
22:11:15.953 CLIENT : Weapon::startSwing: ANIM_BOW
22:11:19.343 CLIENT : Weapon::startSwing: ANIM_BOW
22:11:20.875 CLIENT : Weapon::startSwing: ANIM_BOW
22:11:21.156 CLIENT : Weapon::startSwing: ANIM_BOW
22:11:25.718 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Robes (unidentified)
22:11:26.703 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Robes, identifying it to be Shunted Robes
22:11:26.703 DEBUG  : Item::equip: Shunted Robes
22:11:28.906 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:11:28.906 DEBUG  : Inventory::unequipItem
22:11:28.906 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=2 rangedWeapons.size()=1
22:11:29.156 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:11:29.156 DEBUG  : Item::equip: Uncanny Robes
22:11:32.703 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 hits Crate for 4 damage.
                      Crate is destroyed.
22:11:33.015 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Scroll of Identify
22:11:34.453 CLIENT : Weapon::startSwing: ANIM_BOW
22:11:36.609 CLIENT : Weapon::startSwing: ANIM_BOW
                      Bat hits Player 0 for 6 damage.
                      Player 0 hits Bat for 3 damage.
22:11:39.234 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
                      Player 0 hits Crate for 5 damage.
                      Crate is destroyed.
                      Player 0 hits Chicken for 4 damage.
22:11:46.453 DEBUG  : Inventory::pickUp: stacking item!
22:11:47.296 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Magic Stone (unidentified)
22:11:49.718 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Magic Stone, identifying it to be Blessed Magic Stone
22:11:49.718 DEBUG  : Item::equip: Blessed Magic Stone
22:12:01.593 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:05.796 DEBUG  : playMusic(caves_boss.ogg, transition=1, restart=1
                      Arrow hits BossGoblin for 10 damage.
22:12:06.218 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Crate for 10 damage.
                      Crate is destroyed.
22:12:12.265 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:13.859 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
22:12:14.109 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 9 damage.
                      Bat is slain.
22:12:15.140 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 9 damage.
22:12:17.000 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
22:12:21.546 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
                      Goblin is slain.
22:12:24.484 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:25.343 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:26.234 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:28.828 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow critically hits BossGoblin for 20 damage.
22:12:29.828 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossGoblin for 9 damage.
22:12:34.718 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossGoblin for 9 damage.
22:12:35.671 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossGoblin for 10 damage.
22:12:36.625 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossGoblin for 10 damage.
22:12:46.859 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossGoblin for 10 damage.
                      BossGoblin is slain.
22:12:49.000 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
22:12:49.031 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:51.875 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Treasure Key
22:12:53.515 DEBUG  : Inventory::pickUp: stacking item!
22:12:54.953 DEBUG  : Inventory::pickUp: stacking item!
22:12:55.203 CLIENT : Weapon::startSwing: ANIM_BOW
22:12:55.906 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Goblin for 10 damage.
                      Flame Pillar burns Goblin for 2 damage.
                      Flame Pillar burns Goblin for 3 damage.
22:12:58.390 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Flame Pillar burns Goblin for 2 damage.
22:12:58.578 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Flame Pillar burns Goblin for 2 damage.
                      Flame Pillar burns Goblin for 3 damage.
                      Flame Pillar burns Goblin for 2 damage.
22:12:58.000 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=3
                      Flame Pillar burns Goblin for 2 damage.
22:12:59.171 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Flame Pillar burns Goblin for 2 damage.
                      Flame Pillar burns Goblin for 3 damage.
                      Goblin is slain.
                      Flame Pillar burns Goblin for 3 damage.
22:13:00.937 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=3
                      Flame Pillar burns Goblin for 4 damage.
                      Flame Pillar burns Goblin for 4 damage.
                      Goblin is slain.
                      Flame Pillar burns Goblin for 3 damage.
                      Goblin is slain.
                      Player 0 hits Goblin for 4 damage.
                      Goblin is slain.
22:13:08.875 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Treasure Key
22:13:08.875 DEBUG  : Floor: 0 Num Extra Attributes: 1
22:13:09.125 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Pink Tincture (unidentified)
22:13:10.593 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Highwayman Boots (unidentified)
22:13:10.859 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Cyan Potion (unidentified)
22:13:11.031 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:13:12.531 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:13:12.531 CLIENT : Item::use Scroll of Identify
                      Player 0 uses Scroll of Identify to identify Highwayman Boots to be Blessed Highwayman Boots
                      Player 0 uses a Scroll of Identify
22:13:12.531 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:13:12.625 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:13:12.625 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:13:12.625 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Scroll of Identify
22:13:13.171 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:13:13.171 DEBUG  : Item::equip: Blessed Highwayman Boots
22:13:15.187 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:13:15.187 CLIENT : Item::use Cyan Potion
22:13:15.187 CLIENT : Item::use Adding status effect for potion: Cyan Potion
                      Player 0 drinks a Potion of Defense
22:13:15.187 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:13:15.265 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:13:15.265 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:13:15.265 DEBUG  : Inventory::destroyInventorySlot: nullifying items[3][0]Potion of Defense
22:13:17.625 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:13:17.625 CLIENT : Item::use Pink Tincture
22:13:17.625 CLIENT : Item::use Adding status effect for potion: Pink Tincture
                      Player 0 drinks a Potion of Featherfall
22:13:17.625 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:13:17.703 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:13:17.703 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:13:17.703 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Potion of Featherfall
22:13:24.203 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Player 0 throws a Chicken
22:13:25.328 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:13:27.031 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
22:13:30.750 DEBUG  : Item::maskRevealUsables()
                      Player 0 buys Potion of Regeneration for 19 gold.
22:13:38.000 DEBUG  : Item::maskRevealUsables()
22:13:38.000 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Potion of Regeneration
                      Shop Counter takes 1 fire damage.
22:13:39.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Shop Counter takes 1 fire damage.
22:13:39.718 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 throws a Bat
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:13:56.515 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Scroll of Identify
22:14:09.218 CLIENT : 
22:14:09.218 CLIENT : Client::loadNextLevel
22:14:09.218 CLIENT : 
22:14:09.218 INFO   : GameEngine::loadNextLevel..............
22:14:09.218 DEBUG  : Total Gold Spent at Shops: 19
22:14:09.218 INFO   : GameEngine::loadNextLevelCleared entities map.
22:14:09.218 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Dark Caves 1
22:14:09.218 INFO   : Level::~Level Start destructor: Dark Caves 1
22:14:09.218 INFO   : Level::~Level Finished destructor: Dark Caves 1
22:14:09.218 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Dark Caves 1
22:14:09.218 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=0
22:14:09.218 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:14:09.218 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:14:09.218 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:14:09.218 INFO   : Gen: Generating collision flags...
22:14:09.218 INFO   : Gen: Generating display indices...
22:14:09.218 INFO   : GameEngine::loadNextLevel: Intermission for floor: 1
22:14:09.218 DEBUG  : GameEngine::loadNextLevel: no thief rendezvous...
22:14:09.218 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:14:09.218 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:14:09.218 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Leaving Dark Caves 1

                      
22:14:09.218 DEBUG  : GameEngine::loadNextLevel: 0. 1 .0
22:14:09.218 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:14:09.234 DEBUG  : Player::levelUp
22:14:09.234 DEBUG  : playMusic(ambience/dark_caves_ambience.ogg, transition=1, restart=0
22:14:15.218 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
22:14:15.890 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
22:14:16.562 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=6
22:14:17.218 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=8
22:14:36.906 DEBUG  : Player 0 leveled up Shadow Level 1
22:14:39.078 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Cooked Eye
22:14:44.765 CLIENT : 
22:14:44.765 CLIENT : Client::loadNextLevel
22:14:44.765 CLIENT : 
22:14:44.765 INFO   : GameEngine::loadNextLevel..............
22:14:44.765 INFO   : GameEngine::loadNextLevelCleared entities map.
22:14:44.765 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
22:14:44.765 INFO   : Level::~Level Start destructor: Intermission 1
22:14:44.765 INFO   : Level::~Level Finished destructor: Intermission 1
22:14:44.765 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
22:14:44.765 INFO   : GameEngine::loadNextLevel: Loading floor...
22:14:44.765 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=806778319
22:14:44.765 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
22:14:44.781 INFO   :  
22:14:44.781 INFO   : |======================================================
22:14:44.781 INFO   : | Generating Level: Dark Caves 2 [0,1, 2063036701]
22:14:44.781 INFO   : |======================================================
22:14:44.781 INFO   : Gen: Main path...
22:14:44.781 INFO   : Gen: Side rooms...
22:14:44.781 INFO   : numRooms: 10
22:14:44.781 INFO   : maxRooms: 15
22:14:44.781 INFO   : Tried these links: 0,4,2,3
22:14:44.781 INFO   : Gen: Shop room(s)...
22:14:44.781 INFO   : Gen: Treasure room(s)...
22:14:44.781 INFO   : unlinkedRooms = 5
22:14:44.781 INFO   : Gen: added treasure room @6,1!
22:14:44.781 INFO   : Gen: added spellbook room 1 of 1 @4,2!
22:14:44.781 INFO   : Gen: added 2 secret rooms!
22:14:44.781 INFO   : Gen: RoomDatabase randomization...
22:14:44.781 DEBUG  : Rerolling a room that doesn't fit(try 0) at 1, 2. Room Type: 11
22:14:44.781 DEBUG  : Rerolling a room that doesn't fit(try 0) at 2, 2. Room Type: 6
22:14:44.781 DEBUG  : Rerolling a room that doesn't fit(try 1) at 2, 2. Room Type: 6
22:14:44.781 INFO   : Gen: Initializing rooms...
22:14:44.781 INFO   : Gen: Node cleanup...
22:14:44.781 INFO   : Gen: Generating collision flags...
22:14:44.781 INFO   : Gen: Generating display indices...
22:14:44.781 INFO   : Gen: Sealing off secret rooms...
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [5,2] x:50 y:16 tileCount:80
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [0,2] x:0 y:16 tileCount:80
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0001>
22:14:44.781 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0001>
22:14:44.781 INFO   : Secret rooms sealed!
22:14:44.812 INFO   : Gen: Enemies...
22:14:44.812 INFO   : Adding boss..
22:14:44.812 INFO   : Adding BossWorm Crawlers...
22:14:44.812 INFO   : spawnLocations size :105
22:14:44.812 INFO   : Finished adding crawlers
22:14:44.812 INFO   : -------------------------------
22:14:44.812 INFO   : Boss Spawned: BossWorm
22:14:44.812 INFO   : -------------------------------
22:14:44.812 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
22:14:44.812 INFO   : LevelGenerator::addRandomEnemies - Complete.
22:14:44.812 INFO   : LevelGenerator::addTileEntities() - Start.
22:14:44.812 INFO   : LevelGenerator::addTileEntities() - Complete.
22:14:44.812 INFO   : LevelGenerator::generateShrines(...) - Start
22:14:44.812 DEBUG  : shrineLocations.size() = 9
22:14:44.812 INFO   : Placed 1 shrines.
22:14:44.812 INFO   : LevelGenerator::generateShrines(...) - End
22:14:44.812 INFO   : LevelGenerator::generateTreasure(...) - Start.
22:14:44.812 INFO   : Found 11 treasure locations
22:14:44.812 INFO   : Spawned Fairy on level 1.
22:14:44.812 INFO   : Removed 7 treasure locations
22:14:44.812 INFO   : Created 0 mimics!
22:14:44.812 INFO   : Generating crates and barrels...
22:14:44.812 INFO   : LevelGenerator::generateTreasure(...) - Complete.
22:14:44.812 DEBUG  : Player::setLevel: NEW FLOOR:1 NEW ACT:0
22:14:44.812 INFO   : |======================================================
22:14:44.812 INFO   : | Finished Generating: Dark Caves 2
22:14:44.812 INFO   : |======================================================
22:14:44.812 INFO   :  
22:14:44.812 INFO   : GameEngine::loadNextLevel: Floor generated.
22:14:44.812 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
22:14:44.812 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:14:44.812 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:14:44.812 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Now entering Dark Caves 2
                      Our lone adventurer:
                      A Level 2 Rogue. Background: No Background
                      HP: 64/80 STR: 1 DEX: 4 VIT: 3 INT: 4 LUK: 2
                      
22:14:44.828 DEBUG  : GameEngine::loadNextLevel: 1. 0 .0
22:14:44.828 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:14:44.843 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 hits Goblin for 4 damage.
                      Goblin takes 1 fire damage.
                      Player 0 hits Goblin for 4 damage.
22:14:49.937 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
                      Player 0 hits Goblin for 4 damage.
                      Goblin takes 1 fire damage.
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
                      Bat hits Player 0 for 5 damage.
                      Bat takes 1 fire damage.
                      Player 0 hits Bat for 4 damage.
                      Bat is slain.
22:14:54.953 DEBUG  : Player::step: wall meat search attempt = 0
                      Player 0 hits BreakableWall for 5 damage.
22:14:55.156 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=5
                      Player 0 hits BreakableWall for 3 damage.
                      Player 0 critically hits BreakableWall for 6 damage.
                      BreakableWall is destroyed.
22:14:57.218 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
                      Player 0 hits Slime for 4 damage.
22:15:00.546 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Slime for 3 damage.
22:15:00.890 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=7
                      Player 0 hits Slime for 3 damage.
                      Slime is destroyed.
22:15:05.546 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Boar Head (unidentified)
22:15:07.046 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:15:08.062 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:15:08.062 CLIENT : Item::use Scroll of Identify
                      Player 0 uses Scroll of Identify to identify Boar Head to be Bizarre Boar Head
                      Player 0 uses a Scroll of Identify
22:15:08.062 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:15:08.140 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:15:08.140 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:15:08.140 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Scroll of Identify
22:15:11.500 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:15:11.500 DEBUG  : Item::equip: Bizarre Boar Head
22:15:30.203 CLIENT : Weapon::startSwing: ANIM_BOW
                      Goblin takes 1 fire damage.
                      Arrow critically hits Goblin for 22 damage.
                      Goblin is slain.
                      BossWorm triggers a Dart Trap!
                      Arrow Trap hits BossWorm for 5 damage.
22:15:34.828 DEBUG  : playMusic(caves_boss.ogg, transition=1, restart=1
                      Player 0 critically hits Shrine for 8 damage.
                      Player 0 critically hits Lurker for 8 damage.
                      Lurker is slain.
                      Player 0 chills Divebomber for 1 damage.
                      Divebomber is slain.
22:15:36.656 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:38.546 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow critically hits BossWorm for 1 damage.
22:15:39.500 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossWorm for 11 damage.
                      Worm Shot poisons Player 0 for 3 damage.
22:15:39.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Player 0 takes 1 poison damage.
22:15:39.046 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Player 0 takes 1 poison damage.
22:15:40.375 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Player 0 takes 1 poison damage.
22:15:40.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Player 0 takes 1 poison damage.
22:15:40.046 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      Player 0 takes 1 poison damage.
22:15:41.375 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      Player 0 takes 1 poison damage.
22:15:41.687 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:41.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      Player 0 takes 1 poison damage.
                      Arrow hits Crate for 11 damage.
                      Crate is destroyed.
22:15:41.046 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
                      Player 0 takes 1 poison damage.
22:15:42.375 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      Player 0 takes 1 poison damage.
22:15:42.593 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits BossWorm for 11 damage.
22:15:43.421 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:43.531 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      Arrow hits BossWorm for 1 damage.
22:15:44.218 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:44.296 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=12
                      Arrow hits BossWorm for 1 damage.
                      Arrow critically hits BossWorm for 1 damage.
22:15:45.218 CLIENT : Weapon::startSwing: ANIM_BOW
                      BossWorm takes 1 fire damage.
22:15:46.312 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      BossWorm takes 1 fire damage.
22:15:46.359 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      BossWorm takes 1 fire damage.
22:15:46.406 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      BossWorm takes 1 fire damage.
22:15:46.437 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      BossWorm takes 1 fire damage.
22:15:46.484 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      BossWorm takes 1 fire damage.
22:15:46.531 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      BossWorm takes 1 fire damage.
22:15:46.562 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      BossWorm takes 1 fire damage.
                      BossWorm takes 1 fire damage.
22:15:46.609 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      BossWorm takes 1 fire damage.
22:15:46.640 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      BossWorm takes 1 fire damage.
22:15:46.640 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      BossWorm takes 1 fire damage.
22:15:46.656 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:46.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      BossWorm takes 1 fire damage.
22:15:46.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
                      BossWorm takes 1 fire damage.
22:15:46.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      BossWorm takes 1 fire damage.
22:15:46.734 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      BossWorm takes 1 fire damage.
22:15:46.734 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=12
                      BossWorm takes 1 fire damage.
22:15:46.781 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      BossWorm takes 1 fire damage.
22:15:46.781 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=13
                      BossWorm takes 1 fire damage.
22:15:46.812 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=14
                      BossWorm takes 1 fire damage.
22:15:46.828 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      BossWorm takes 1 fire damage.
22:15:46.843 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=15
                      BossWorm takes 1 fire damage.
22:15:46.859 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      BossWorm takes 1 fire damage.
22:15:46.875 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=16
                      BossWorm takes 1 fire damage.
22:15:46.890 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      BossWorm takes 1 fire damage.
22:15:46.906 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=17
                      BossWorm takes 1 fire damage.
22:15:46.937 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      BossWorm takes 1 fire damage.
22:15:46.937 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=18
                      BossWorm takes 1 fire damage.
22:15:46.968 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      BossWorm takes 1 fire damage.
22:15:46.968 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=19
                      BossWorm takes 1 fire damage.
22:15:46.984 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=20
                      BossWorm takes 1 fire damage.
22:15:46.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
                      BossWorm takes 1 fire damage.
22:15:46.046 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
                      BossWorm takes 1 fire damage.
22:15:46.078 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=12
                      BossWorm takes 1 fire damage.
22:15:46.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=13
                      BossWorm takes 1 fire damage.
22:15:46.140 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=14
                      BossWorm takes 1 fire damage.
22:15:47.171 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=15
                      BossWorm takes 1 fire damage.
22:15:47.203 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=16
                      BossWorm takes 1 fire damage.
22:15:47.234 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=17
                      BossWorm takes 1 fire damage.
22:15:47.281 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=18
                      BossWorm takes 1 fire damage.
22:15:47.312 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=19
                      BossWorm takes 1 fire damage.
22:15:47.328 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=20
                      BossWorm takes 1 fire damage.
22:15:47.359 DEBUG  : Player::step: wall meat search attempt = 1
                      BossWorm triggers a Boulder Trap!
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
22:15:55.890 CLIENT : Weapon::startSwing: ANIM_BOW
22:15:59.953 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow critically hits BossWorm for 22 damage.
22:16:00.078 CLIENT : Weapon::startSwing: ANIM_BOW
22:16:01.953 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][4]Arrows
22:16:03.046 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Scroll of Identify
                      Player 0 hits Crate for 4 damage.
                      Crate is destroyed.
22:16:05.953 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Scroll of Uncurse
                      Player 0 hits BossWorm for 3 damage.
22:16:19.562 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Player 0 hits BossWorm for 1 damage.
                      Player 0 hits BossWorm for 1 damage.
                      BossWorm is slain.
22:16:28.093 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
22:16:32.031 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Treasure Key
                      Spikes hurts Slime for 999 damage.
                      Slime is destroyed.
                      Flame Pillar burns Slime for 3 damage.
22:16:42.437 INFO   : Player::cast - cannot cast, skill is still on cooldown
                      Flame Pillar burns Crawler for 3 damage.
22:16:45.140 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=3
                      Flame Pillar burns Crawler for 3 damage.
22:16:46.468 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=6
                      Flame Pillar burns Crawler for 3 damage.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 4 damage.
22:16:51.796 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=4
                      Player 0 hits Slime for 5 damage.
                      Slime is destroyed.
                      Slime hits Player 0 for 3 damage.
                      Player 0 hits Slime for 3 damage.
                      Player 0 critically hits Slime for 10 damage.
                      Slime is destroyed.
                      Player 0 hits Barrel for 5 damage.
                      Barrel is destroyed.
                      Player 0 hits Crate for 5 damage.
                      Crate is destroyed.
                      Flame Pillar burns Bat for 4 damage.
22:17:00.171 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Flame Pillar burns Bat for 3 damage.
                      Bat is slain.
                      FairyCage takes 1 fire damage.
22:17:01.781 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      FairyCage takes 1 fire damage.
22:17:01.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      FairyCage takes 1 fire damage.
                      Crawler hits Player 0 for 1 damage.
                      Player 0 takes 1 poison damage.
                      Player 0 chills Crawler for 1 damage.
                      Crawler is slain.
                      Player 0 takes 1 poison damage.
22:17:06.859 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Book of Frost Nova
                      Player 0 hits BreakableWall for 5 damage.
22:17:08.437 DEBUG  : Player::step: wall meat search attempt = 2
                      Player 0 hits BreakableWall for 4 damage.
                      Player 0 critically hits BreakableWall for 10 damage.
                      Player 0 takes 1 poison damage.
                      Player 0 hits BreakableWall for 4 damage.
                      Player 0 hits BreakableWall for 4 damage.
                      Player 0 hits BreakableWall for 5 damage.
                      BreakableWall is destroyed.
                      Player 0 takes 1 poison damage.
22:17:16.609 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:17:16.609 CLIENT : Item::use Cooked Eye
22:17:16.609 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:17:16.687 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:17:16.687 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:17:16.687 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][1]Cooked Eye
                      Player 0 hits Goblin for 3 damage.
                      Goblin takes 1 fire damage.
22:17:22.562 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
22:17:22.093 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:17:23.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
22:17:24.234 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Goblin takes 1 fire damage.
22:17:24.578 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Goblin takes 1 fire damage.
22:17:24.906 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      Goblin takes 1 fire damage.
                      Goblin takes 1 fire damage.
22:17:25.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
22:17:26.640 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:17:26.968 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
22:17:27.312 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Goblin takes 1 fire damage.
22:17:27.640 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Goblin takes 1 fire damage.
                      Goblin is slain.
22:17:32.250 DEBUG  : Inventory::pickUp: empty item slot found @ [4,0]
                      Player 0 found new item: Wooden Helm (unidentified)
22:17:34.359 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:17:34.359 CLIENT : Item::use Scroll of Uncurse
                      Player 0 uses a Scroll of Uncurse
22:17:34.359 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:17:34.437 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:17:34.437 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:17:34.437 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Scroll of Uncurse
22:17:35.343 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:17:35.062 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:17:35.062 CLIENT : Item::use Scroll of Identify
                      Player 0 uses Scroll of Identify to identify Wooden Helm to be Unnatural Wooden Helm
                      Player 0 uses a Scroll of Identify
22:17:35.062 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:17:35.140 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:17:35.140 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:17:35.140 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Scroll of Identify
22:17:42.453 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:17:42.453 CLIENT : Item::use Book of Frost Nova
                      Player 0 reads a Book of Frost Nova
22:17:42.453 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:17:42.546 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:17:42.546 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:17:42.546 DEBUG  : Inventory::destroyInventorySlot: nullifying items[3][0]Book of Frost Nova
                      CrawlerCrawler for 1 damage.
22:17:46.375 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      CrawlerCrawler for 1 damage.
22:17:46.390 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      CrawlerCrawler for 1 damage.
22:17:46.406 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      CrawlerCrawler for 1 damage.
22:17:46.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      CrawlerCrawler for 1 damage.
22:17:46.437 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      CrawlerCrawler for 1 damage.
22:17:46.453 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
                      CrawlerCrawler for 1 damage.
22:17:46.484 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
                      CrawlerCrawler for 1 damage.
22:17:46.500 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
                      CrawlerCrawler for 1 damage.
22:17:46.515 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
                      CrawlerCrawler for 1 damage.
                      Crawler is slain.
22:17:49.703 INFO   : Player::cast - cannot cast, skill is still on cooldown
                      Player 0 burns Slime for 1 damage.
22:17:58.750 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
22:17:58.078 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Slime takes 1 fire damage.
22:17:59.406 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Slime takes 1 fire damage.
                      Player 0 hits Slime for 4 damage.
22:17:59.843 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Goblin for 4 damage.
                      Goblin takes 1 fire damage.
22:18:02.000 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
22:18:03.328 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:18:03.656 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
                      Goblin takes 1 fire damage.
22:18:05.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
                      Player 0 hits Barrel for 3 damage.
                      Barrel is destroyed.
22:18:05.765 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:18:05.093 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
22:18:07.640 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Green Scroll (unidentified)
                      Bat hits Player 0 for 3 damage.
                      Player 0 hits Bat for 4 damage.
22:18:14.468 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=4
                      Player 0 hits Bat for 5 damage.
                      Bat is slain.
                      Player 0 hits Slime for 5 damage.
                      Player 0 hits Bat for 5 damage.
                      Bat is slain.
22:18:14.156 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=5
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 chills Crawler for 1 damage.
                      Crawler takes 1 fire damage.
22:18:20.515 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Crawler takes 1 fire damage.
22:18:26.312 DEBUG  : Player::step: wall meat search attempt = 3
22:18:26.312 DEBUG  : Player::step: porkchop roll chance=0.0549306
22:18:34.781 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:18:34.781 CLIENT : Item::use Potion of Regeneration
22:18:34.781 CLIENT : Item::use Adding status effect for potion: Potion of Regeneration
                      Player 0 drinks a Potion of Regeneration
22:18:34.781 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:18:34.859 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:18:34.859 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:18:34.859 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][1]Potion of Regeneration
22:18:35.609 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=5
22:18:36.437 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=10
22:18:37.281 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=15
22:18:37.109 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=20
22:18:38.937 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=25
                      Player 0 hits Crawler for 4 damage.
22:18:39.656 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=4
                      Player 0 hits Crawler for 5 damage.
22:18:39.031 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=9
                      Player 0 hits Crawler for 4 damage.
                      Crawler is slain.
                      Player 0 hits Shrine for 2 damage.
22:18:49.312 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
22:18:50.187 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Arrow
22:18:57.125 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
                      Player 0 hits Bat for 4 damage.
22:19:03.312 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Bat for 3 damage.
                      Bat is slain.
                      Boulder hits Slime for 999 damage.
                      Slime is destroyed.
22:19:10.437 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Caestus (unidentified)
22:19:12.343 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:19:12.343 DEBUG  : Inventory::equipMeleeWeapon: unequiping old weapon!
                      Player 0 equips Caestus, identifying it to be Kingly Caestus
22:19:12.343 DEBUG  : Item::equip: Kingly Caestus
22:19:20.921 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:19:21.890 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:19:33.312 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
22:19:33.890 DEBUG  : playMusic(caves_alternate.ogg, transition=1, restart=0
22:19:39.359 INFO   : Chaos piety now: 31
22:19:43.140 INFO   : Chaos piety now: 81
22:19:45.765 INFO   : Player::castChaos - 0 legal victims found! This number does not include you.
22:20:01.562 CLIENT : Weapon::startSwing: ANIM_BOW
22:20:01.718 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][4]Arrow
22:20:03.125 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Arrow
                      Spikes hurts Player 0 for 999 damage.
                      Player 0 is slain.
22:20:08.875 DEBUG  : Player::revive: setting invulFrames to 120!
                      Player 0 hits FairyCage for 4 damage.
                      FairyCage is destroyed.
                      Crate takes 1 fire damage.
22:20:26.093 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Crate takes 1 fire damage.
22:20:27.421 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Crate takes 1 fire damage.
                      Crate is destroyed.
                      Spikes hurts Crawler for 999 damage.
                      Crawler is slain.
                      Player 0 hits Barrel for 3 damage.
                      Barrel is destroyed.
22:20:29.328 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Scroll of Uncurse
                      Player 0 hits Barrel for 3 damage.
                      Barrel is destroyed.
22:20:30.093 DEBUG  : Inventory::pickUp: stacking item!
22:20:35.281 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Bat for 10 damage.
                      Bat is slain.
22:20:38.031 DEBUG  : Inventory::destroyInventorySlot: nullifying items[2][4]Treasure Key
22:20:38.031 DEBUG  : Floor: 1 Num Extra Attributes: 1
22:20:39.281 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Potion of Regeneration
22:20:40.296 DEBUG  : Inventory::pickUp: empty item slot found @ [4,0]
                      Player 0 found new item: White Tincture (unidentified)
22:20:40.781 DEBUG  : Inventory::pickUp: empty item slot found @ [5,0]
                      Player 0 found new item: Knight Gauntlets (unidentified)
22:20:44.937 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Knight Gauntlets, identifying it to be Unnatural Knight Gauntlets
22:20:44.953 DEBUG  : Item::equip: Unnatural Knight Gauntlets
22:21:11.437 CLIENT : 
22:21:11.437 CLIENT : Client::loadNextLevel
22:21:11.437 CLIENT : 
22:21:11.437 INFO   : GameEngine::loadNextLevel..............
22:21:11.437 DEBUG  : Total Gold Spent at Shops: 19
22:21:11.437 INFO   : GameEngine::loadNextLevelCleared entities map.
22:21:11.437 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Dark Caves 2
22:21:11.437 INFO   : Level::~Level Start destructor: Dark Caves 2
22:21:11.437 INFO   : Level::~Level Finished destructor: Dark Caves 2
22:21:11.437 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Dark Caves 2
22:21:11.437 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=0
22:21:11.437 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:21:11.437 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:21:11.437 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:21:11.437 INFO   : Gen: Generating collision flags...
22:21:11.437 INFO   : Gen: Generating display indices...
22:21:11.437 INFO   : GameEngine::loadNextLevel: Intermission for floor: 2
22:21:11.437 DEBUG  : GameEngine::loadNextLevel: no thief rendezvous...
22:21:11.437 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:21:11.437 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:21:11.437 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Leaving Dark Caves 2

                      
22:21:11.437 DEBUG  : GameEngine::loadNextLevel: 0. 1 .0
22:21:11.437 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:21:11.453 DEBUG  : Player::levelUp
22:21:11.453 DEBUG  : playMusic(ambience/dark_caves_ambience.ogg, transition=1, restart=0
22:21:15.093 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
22:21:16.765 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
22:21:17.421 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=6
22:21:17.093 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=8
22:21:20.125 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
22:21:21.265 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
22:21:21.390 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
22:21:21.531 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
22:21:21.656 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
22:21:21.796 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=6
22:21:21.921 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=7
22:21:21.062 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=8
22:21:22.203 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=9
22:21:22.328 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=10
22:21:22.468 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=11
22:21:22.609 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=12
22:21:22.750 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=13
22:21:22.875 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=14
22:21:22.015 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=15
22:21:22.140 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=16
22:21:23.281 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=17
22:21:23.406 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=18
22:21:23.546 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=19
22:21:23.671 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=20
22:21:23.812 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=21
22:21:23.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=22
22:21:23.078 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=23
22:21:24.218 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=24
22:21:24.343 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=25
22:21:24.484 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=26
22:21:24.609 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=27
22:21:24.750 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=28
22:21:24.875 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=29
                      Fairy takes 1 fire damage.
22:21:37.093 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Cooked Eye
                      Fairy takes 1 fire damage.
22:21:46.296 DEBUG  : Player 0 leveled up Shadow Level 2
22:21:56.437 CLIENT : 
22:21:56.437 CLIENT : Client::loadNextLevel
22:21:56.437 CLIENT : 
22:21:56.437 INFO   : GameEngine::loadNextLevel..............
22:21:56.437 INFO   : GameEngine::loadNextLevelCleared entities map.
22:21:56.437 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
22:21:56.437 INFO   : Level::~Level Start destructor: Intermission 1
22:21:56.437 INFO   : Level::~Level Finished destructor: Intermission 1
22:21:56.437 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
22:21:56.437 INFO   : GameEngine::loadNextLevel: Loading floor...
22:21:56.437 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=498911015
22:21:56.437 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
22:21:56.437 INFO   :  
22:21:56.437 INFO   : |======================================================
22:21:56.437 INFO   : | Generating Level: Dark Caves 3 [0,2, 1431899158]
22:21:56.437 INFO   : |======================================================
22:21:56.437 INFO   : Gen: Main path...
22:21:56.437 INFO   : Gen: Side rooms...
22:21:56.437 INFO   : numRooms: 14
22:21:56.437 INFO   : maxRooms: 15
22:21:56.437 INFO   : Tried these links: 4,3,3,9
22:21:56.437 INFO   : Gen: Shop room(s)...
22:21:56.437 INFO   : Gen: Treasure room(s)...
22:21:56.437 INFO   : unlinkedRooms = 10
22:21:56.437 INFO   : Gen: added treasure room @5,0!
22:21:56.437 INFO   : Gen: added spellbook room 1 of 1 @1,2!
22:21:56.437 INFO   : Gen: added 1 secret rooms!
22:21:56.437 INFO   : Gen: RoomDatabase randomization...
22:21:56.437 INFO   : Gen: Initializing rooms...
22:21:56.437 INFO   : Gen: Node cleanup...
22:21:56.437 INFO   : Gen: Generating collision flags...
22:21:56.437 INFO   : Gen: Generating display indices...
22:21:56.437 INFO   : Gen: Sealing off secret rooms...
22:21:56.437 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
22:21:56.437 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [1,0] x:10 y:0 tileCount:80
22:21:56.437 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0001>
22:21:56.437 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0001>
22:21:56.437 INFO   : Secret rooms sealed!
22:21:56.468 INFO   : Gen: Enemies...
22:21:56.468 INFO   : Adding boss..
22:21:56.468 INFO   : Failed to find a place to spawn boss... placing at a random open spot!
22:21:56.468 INFO   : -------------------------------
22:21:56.468 INFO   : Boss Spawned: BossDragon
22:21:56.468 INFO   : -------------------------------
22:21:56.468 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
22:21:56.468 INFO   : LevelGenerator::addRandomEnemies - Complete.
22:21:56.468 INFO   : LevelGenerator::addTileEntities() - Start.
22:21:56.468 INFO   : LevelGenerator::addTileEntities() - Complete.
22:21:56.468 INFO   : LevelGenerator::generateShrines(...) - Start
22:21:56.468 DEBUG  : shrineLocations.size() = 13
22:21:56.468 INFO   : Placed 1 shrines.
22:21:56.468 INFO   : LevelGenerator::generateShrines(...) - End
22:21:56.468 INFO   : LevelGenerator::generateTreasure(...) - Start.
22:21:56.468 INFO   : Found 14 treasure locations
22:21:56.468 INFO   : Removed 11 treasure locations
22:21:56.468 INFO   : Created 1 mimics!
22:21:56.468 INFO   : Generating crates and barrels...
22:21:56.468 INFO   : LevelGenerator::generateTreasure(...) - Complete.
22:21:56.468 DEBUG  : Player::setLevel: NEW FLOOR:2 NEW ACT:0
22:21:56.468 INFO   : |======================================================
22:21:56.468 INFO   : | Finished Generating: Dark Caves 3
22:21:56.468 INFO   : |======================================================
22:21:56.468 INFO   :  
22:21:56.468 INFO   : GameEngine::loadNextLevel: Floor generated.
22:21:56.468 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
22:21:56.468 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:21:56.468 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:21:56.468 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Now entering Dark Caves 3
                      Our lone adventurer:
                      A Level 3 Rogue. Background: No Background
                      HP: 90/90 STR: 0 DEX: 5 VIT: 4 INT: 6 LUK: 1
                      
22:21:56.484 DEBUG  : GameEngine::loadNextLevel: 2. 0 .0
22:21:56.484 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:21:56.500 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
                      Player 0 hits Crate for 5 damage.
                      Crate is destroyed.
22:21:59.109 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Yellow Draught (unidentified)
                      Goblin takes 1 fire damage.
                      Player 0 hits Goblin for 5 damage.
22:22:01.234 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
                      Goblin hits Player 0 for 3 damage.
                      Player 0 hits Goblin for 6 damage.
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
                      Player 0 hits Bat for 5 damage.
                      Bat is slain.
                      Lurker takes 1 fire damage.
22:22:06.406 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Lurker takes 1 fire damage.
22:22:06.078 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
22:22:08.203 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
22:22:08.437 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Lurker takes 1 fire damage.
                      Lurker is slain.
22:22:09.156 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
                      Player 0 chills Goblin for 1 damage.
22:22:11.984 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Player 0 burns Goblin for 1 damage.
22:22:13.015 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
22:22:14.343 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:22:14.468 DEBUG  : Player::step: wall meat search attempt = 0
22:22:14.468 DEBUG  : Player::step: porkchop roll chance=0.0346574
22:22:14.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
                      Goblin hits Player 0 for 7 damage.
                      Player 0 hits Goblin for 6 damage.
                      Player 0 chills Goblin for 1 damage.
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
                      Player 0 hits Shop Counter for 5 damage.
                      Player 0 buys Masterwork Short Bow for 63 gold.
22:22:25.859 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Short Bow
                      Player 0 buys Masterwork Mystic Gloves for 61 gold.
22:22:33.640 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Mystic Gloves
22:22:35.765 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:22:35.765 DEBUG  : Item::equip: Masterwork Mystic Gloves
22:22:46.250 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:22:46.250 DEBUG  : Item::equip: Masterwork Short Bow
22:22:48.328 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:22:48.328 DEBUG  : Inventory::unequipItem
22:22:48.328 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=3 rangedWeapons.size()=2
22:22:48.328 DEBUG  : Inventory::unequipItem: erased!
22:22:48.765 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:22:48.765 DEBUG  : Inventory::unequipItem
22:22:48.765 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=3 rangedWeapons.size()=1
22:22:57.859 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:22:57.859 CLIENT : Item::use Yellow Draught
                      Player 0 drinks a Potion of Fire Resistance
22:22:57.859 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:22:57.953 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:22:57.953 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:22:57.953 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Potion of Fire Resistance
22:23:09.125 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
22:23:10.765 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Shop Counter takes 1 fire damage.
22:23:11.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Shop Counter takes 1 fire damage.
22:23:11.125 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Shop Counter takes 1 fire damage.
22:23:12.468 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Shop Counter takes 1 fire damage.
22:23:13.234 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Shop Counter takes 1 fire damage.
22:23:13.562 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Shop Counter takes 1 fire damage.
22:23:13.703 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
                      Player 0 critically hits Crate for 8 damage.
                      Crate is destroyed.
22:23:15.609 DEBUG  : Inventory::pickUp: stacking item!
22:23:19.078 DEBUG  : Knockback modifier: 1
22:23:19.078 CLIENT : Weapon::startSwing: ANIM_BOW
22:23:19.078 DEBUG  : Knockback modifier: 0
22:23:21.312 DEBUG  : Knockback modifier: 1
22:23:21.312 CLIENT : Weapon::startSwing: ANIM_BOW
22:23:21.312 DEBUG  : Knockback modifier: 0
                      Goblin hits Player 0 for 7 damage.
                      Player 0 hits Goblin for 4 damage.
                      Player 0 hits Goblin for 4 damage.
22:23:23.953 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Goblin for 4 damage.
22:23:24.828 DEBUG  : Inventory::pickUp: stacking item!
                      Goblin hits Player 0 for 5 damage.
                      Player 0 hits Goblin for 4 damage.
                      Goblin is slain.
                      Player 0 hits Slime for 4 damage.
22:23:28.609 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Bat takes 1 fire damage.
                      Bat hits Player 0 for 2 damage.
22:23:33.343 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Bat takes 1 fire damage.
                      Lurker hits Player 0 for 6 damage.
                      Lurker takes 1 fire damage.
22:23:38.390 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Lurker takes 1 fire damage.
                      Player 0 hits Lurker for 4 damage.
                      Lurker is slain.
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:23:39.171 DEBUG  : Inventory::pickUp: stacking item!
                      Goblin takes 1 fire damage.
                      Player 0 chills Goblin for 1 damage.
22:23:42.812 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
                      Player 0 hits Crate for 4 damage.
                      Crate is destroyed.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 4 damage.
                      Player 0 chills Slime for 1 damage.
22:23:45.687 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Goblin for 4 damage.
                      Player 0 chills Goblin for 1 damage.
                      Player 0 critically hits Goblin for 8 damage.
                      Goblin is slain.
                      Player 0 chills Slime for 1 damage.
                      Slime takes 1 fire damage.
                      Player 0 hits Slime for 4 damage.
22:23:49.359 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
22:23:49.500 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 4 damage.
                      Player 0 hits Bat for 4 damage.
                      Player 0 hits Slime for 4 damage.
22:23:54.953 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Bat for 4 damage.
                      Bat is slain.
                      Player 0 hits Slime for 4 damage.
22:23:56.484 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
22:23:56.859 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=8
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
22:23:59.281 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Book of Flame Pillar
                      Slime triggers a Dart Trap!
                      Arrow Trap hits Slime for 5 damage.
22:24:01.359 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:24:01.359 CLIENT : Item::use Book of Flame Pillar
                      Player 0 reads a Book of Flame Pillar
22:24:01.359 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:24:01.453 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:24:01.453 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:24:01.453 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Book of Flame Pillar
22:24:06.953 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:24:06.953 CLIENT : Item::use Cooked Eye
22:24:06.953 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:24:06.031 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:24:06.031 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:24:06.031 DEBUG  : Inventory::destroyInventorySlot: nullifying items[2][1]Cooked Eye
                      Player 0 hits Slime for 4 damage.
22:24:11.500 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Player 0 critically hits Slime for 8 damage.
                      Slime is destroyed.
                      Bat hits Player 0 for 6 damage.
                      Player 0 hits Bat for 4 damage.
22:24:14.296 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Bat for 4 damage.
                      Bat is slain.
                      Spikes hurts Slime for 999 damage.
                      Slime is destroyed.
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
                      Player 0 hits Crate for 4 damage.
                      Crate is destroyed.
22:24:18.484 DEBUG  : Inventory::pickUp: stacking item!
22:24:21.937 DEBUG  : Loaded input selection
22:24:21.937 DEBUG  : Update input selection. 3
22:24:21.937 DEBUG  : found joystick
                      Player 0 chills Slime for 1 damage.
                      Player 0 burns Slime for 1 damage.
22:24:40.593 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
                      Player 0 burns Slime for 1 damage.
22:24:40.812 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
22:24:40.937 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Slime takes 1 fire damage.
                      Slime triggers a Dart Trap!
                      Slime triggers a Dart Trap!
                      Slime takes 1 fire damage.
                      Arrow Trap hits Divebomber for 5 damage.
                      Divebomber is slain.
22:24:41.265 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Slime takes 1 fire damage.
                      Player 0 hits Slime for 4 damage.
22:24:41.484 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
22:24:41.906 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 4 damage.
                      Player 0 hits Slime for 4 damage.
                      Slime hits Player 0 for 2 damage.
                      Player 0 critically hits Slime for 8 damage.
                      Slime is destroyed.
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Player 0 hits Mimic for 4 damage.
22:24:56.406 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Mimic for 4 damage.
                      Mimic hits Player 0 for 2 damage.
22:24:56.718 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
                      Mimic hits Player 0 for 2 damage.
                      Player 0 chills Mimic for 1 damage.
                      Mimic is destroyed.
22:24:57.718 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Peddler Mitts (unidentified)
22:25:03.656 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Peddler Mitts, identifying it to be Precise Peddler Mitts
22:25:03.656 DEBUG  : Item::equip: Precise Peddler Mitts
22:25:04.546 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:25:04.546 DEBUG  : Inventory::unequipItem
22:25:04.546 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=2 rangedWeapons.size()=1
22:25:11.000 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:25:11.000 CLIENT : Item::use Potion of Regeneration
22:25:11.000 CLIENT : Item::use Adding status effect for potion: Potion of Regeneration
                      Player 0 drinks a Potion of Regeneration
22:25:11.000 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:25:11.078 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:25:11.078 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:25:11.078 DEBUG  : Inventory::destroyInventorySlot: nullifying items[3][1]Potion of Regeneration
22:25:12.828 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=5
22:25:13.671 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=10
22:25:14.500 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=15
22:25:15.328 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=20
22:25:16.171 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=25
                      Player 0 throws a Bat
                      Player 0 hits Goblin for 4 damage.
                      Player 0 hits Goblin for 4 damage.
                      Player 0 chills Goblin for 1 damage.
22:25:31.000 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Goblin for 4 damage.
                      Goblin takes 1 fire damage.
22:25:32.359 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=8
                      Player 0 hits Goblin for 4 damage.
                      Goblin is slain.
                      Player 0 chills Bat for 1 damage.
                      Player 0 hits Bat for 4 damage.
                      Bat is slain.
                      Player 0 chills Bat for 1 damage.
                      Slime hits Player 0 for 5 damage.
                      Slime takes 1 fire damage.
                      Player 0 hits Bat for 4 damage.
                      Bat is slain.
                      Player 0 hits Slime for 4 damage.
22:25:58.468 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
                      Player 0 chills Slime for 1 damage.
22:25:58.515 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
22:25:58.765 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Slime takes 1 fire damage.
22:25:58.093 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Slime takes 1 fire damage.
                      Slime is destroyed.
                      Lurker takes 1 fire damage.
22:26:05.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Lurker takes 1 fire damage.
                      Player 0 chills Slime for 1 damage.
                      Player 0 hits Slime for 4 damage.
22:26:07.156 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Slime for 4 damage.
                      Slime is destroyed.
                      Lurker takes 1 fire damage.
                      Lurker is slain.
                      Lurker takes 1 fire damage.
22:26:10.968 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Lurker takes 1 fire damage.
                      Player 0 hits Lurker for 4 damage.
                      Lurker is slain.
                      Player 0 hits BreakableWall for 4 damage.
                      Player 0 hits BreakableWall for 4 damage.
22:26:13.328 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits BreakableWall for 4 damage.
22:26:13.703 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=8
                      Player 0 hits BreakableWall for 4 damage.
22:26:13.062 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=12
                      Player 0 hits BreakableWall for 4 damage.
                      BreakableWall is destroyed.
                      Slime takes 1 fire damage.
22:26:15.593 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Slime takes 1 fire damage.
22:26:15.640 DEBUG  : Knockback modifier: 1
22:26:15.640 CLIENT : Weapon::startSwing: ANIM_BOW
22:26:15.640 DEBUG  : Knockback modifier: 0
22:26:15.812 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Slime takes 1 fire damage.
22:26:15.156 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Slime takes 1 fire damage.
                      Player 0 chills Slime for 1 damage.
                      Arrow hits Slime for 12 damage.
                      Slime is destroyed.
22:26:16.796 DEBUG  : Knockback modifier: 1
22:26:16.796 CLIENT : Weapon::startSwing: ANIM_BOW
22:26:16.796 DEBUG  : Knockback modifier: 0
                      Arrow hits Slime for 12 damage.
                      Slime is destroyed.
22:26:17.734 DEBUG  : Knockback modifier: 1
22:26:17.734 CLIENT : Weapon::startSwing: ANIM_BOW
22:26:17.734 DEBUG  : Knockback modifier: 0
                      Arrow hits Slime for 12 damage.
                      Slime is destroyed.
22:26:19.437 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 hits Barrel for 4 damage.
                      Barrel is destroyed.
22:26:23.031 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Apprentice Gloves (unidentified)
22:26:27.031 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Apprentice Gloves, identifying it to be Runed Apprentice Gloves
22:26:27.031 DEBUG  : Item::equip: Runed Apprentice Gloves
22:26:46.984 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:26:46.984 DEBUG  : Item::equip: Masterwork Mystic Gloves
22:26:51.343 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Boar Head (unidentified)
22:26:53.437 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Boar Head, identifying it to be Unfortunate Boar Head
22:26:53.437 DEBUG  : Item::equip: Unfortunate Boar Head
22:26:55.531 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:26:55.531 CLIENT : Item::use Scroll of Uncurse
                      Player 0 uses a Scroll of Uncurse
22:26:55.531 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:26:55.625 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:26:55.625 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:26:55.625 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][1]Scroll of Uncurse
22:26:56.265 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:26:56.265 DEBUG  : Inventory::unequipItem
22:26:56.265 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=2 rangedWeapons.size()=1
                      Player 0 hits BreakableWall for 4 damage.
                      Player 0 critically hits BreakableWall for 8 damage.
22:27:19.718 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits BreakableWall for 4 damage.
                      BreakableWall is destroyed.
                      Spikes hurts Slime for 999 damage.
                      Slime is destroyed.
                      Player 0 burns Goblin for 1 damage.
22:27:22.046 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Goblin takes 1 fire damage.
22:27:23.390 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Goblin takes 1 fire damage.
22:27:23.718 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Goblin takes 1 fire damage.
22:27:23.046 DEBUG  : playMusic(caves_boss.ogg, transition=1, restart=1
                      Spikes hurts Goblin for 999 damage.
                      Goblin is slain.
22:27:24.125 DEBUG  : Knockback modifier: 1
22:27:24.125 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:24.125 DEBUG  : Knockback modifier: 0
22:27:25.046 DEBUG  : Knockback modifier: 1
22:27:25.046 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:25.046 DEBUG  : Knockback modifier: 0
                      Arrow hits BossDragon for 12 damage.
22:27:26.109 DEBUG  : Knockback modifier: 1
22:27:26.109 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:26.109 DEBUG  : Knockback modifier: 0
22:27:28.171 DEBUG  : Knockback modifier: 1
22:27:28.171 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:28.171 DEBUG  : Knockback modifier: 0
22:27:29.218 DEBUG  : Knockback modifier: 1
22:27:29.218 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:29.218 DEBUG  : Knockback modifier: 0
                      Arrow hits BossDragon for 13 damage.
                      Arrow hits BossDragon for 13 damage.
22:27:30.234 DEBUG  : Knockback modifier: 1
22:27:30.234 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:30.234 DEBUG  : Knockback modifier: 0
22:27:30.109 DEBUG  : Knockback modifier: 1
22:27:30.109 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:30.109 DEBUG  : Knockback modifier: 0
22:27:32.109 DEBUG  : Knockback modifier: 1
22:27:32.109 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:32.109 DEBUG  : Knockback modifier: 0
                      Spikes hurts Slime for 999 damage.
                      Slime is destroyed.
                      Arrow hits BossDragon for 13 damage.
22:27:35.687 DEBUG  : Knockback modifier: 1
22:27:35.687 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:35.687 DEBUG  : Knockback modifier: 0
22:27:36.921 DEBUG  : Knockback modifier: 1
22:27:36.921 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:36.921 DEBUG  : Knockback modifier: 0
                      Arrow hits BossDragon for 13 damage.
                      BossDragon takes 1 fire damage.
                      BossDragon is slain.
22:27:37.859 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
22:27:37.921 DEBUG  : Inventory::pickUp: stacking item!
22:27:38.234 DEBUG  : Knockback modifier: 1
22:27:38.234 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:38.234 DEBUG  : Knockback modifier: 0
22:27:40.937 DEBUG  : Inventory::pickUp: stacking item!
22:27:41.875 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Treasure Key
22:27:44.578 DEBUG  : Knockback modifier: 1
22:27:44.578 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:44.578 DEBUG  : Knockback modifier: 0
                      Arrow hits Slime for 13 damage.
                      Slime is destroyed.
22:27:46.156 DEBUG  : Knockback modifier: 1
22:27:46.156 CLIENT : Weapon::startSwing: ANIM_BOW
22:27:46.156 DEBUG  : Knockback modifier: 0
                      Arrow hits Goblin for 13 damage.
22:27:48.375 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=13
                      Player 0 hits Goblin for 3 damage.
                      Goblin is slain.
22:27:48.937 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 hits Bat for 4 damage.
                      Bat takes 1 fire damage.
                      Bat is slain.
                      Player 0 hits Goblin for 4 damage.
22:27:54.078 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=4
                      Player 0 hits Goblin for 4 damage.
                      Player 0 hits Bat for 4 damage.
22:27:55.437 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=8
                      Player 0 hits Goblin for 3 damage.
22:27:55.468 DEBUG  : CombatText::setClusterTarget: thisInt=3 otherInt=4
                      Player 0 hits Bat for 3 damage.
                      Bat is slain.
22:27:55.812 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=11
                      Player 0 hits Goblin for 4 damage.
                      Goblin hits Player 0 for 9 damage.
                      Goblin takes 1 fire damage.
                      Goblin is slain.
22:28:17.656 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Treasure Key
22:28:17.656 DEBUG  : Floor: 2 Num Extra Attributes: 1
22:28:18.296 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Orange Potion (unidentified)
22:28:18.828 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Red Potion (unidentified)
22:28:19.734 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Mage Shoes (unidentified)
22:28:21.921 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Mage Shoes, identifying it to be Runed Mage Shoes
22:28:21.921 DEBUG  : Item::equip: Runed Mage Shoes
22:28:28.281 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:28:28.281 CLIENT : Item::use Red Potion
22:28:28.281 CLIENT : Item::use Adding status effect for potion: Red Potion
                      Player 0 drinks a Potion of Poison
22:28:28.281 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
                      Player 0 takes 1 poison damage.
22:28:28.375 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:28:28.375 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:28:28.375 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]Potion of Poison
22:28:28.796 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:28:28.796 CLIENT : Item::use Orange Potion
                      Player 0 drinks a Potion of Lower Vitality
22:28:28.796 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:28:28.890 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:28:28.890 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:28:28.890 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]Potion of Lower Vitality
22:28:31.906 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:28:31.906 CLIENT : Item::use White Tincture
                      Player 0 drinks a Potion of Strength
22:28:31.906 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:28:31.984 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:28:31.984 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:28:31.984 DEBUG  : Inventory::destroyInventorySlot: nullifying items[5][1]Potion of Strength
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
                      Spikes hurts Slime for 999 damage.
                      Slime is destroyed.
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
22:29:07.218 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Player 0 buys Artisan Dagger for 73 gold.
                      Player 0 hits Shop Counter for 4 damage.
22:29:10.453 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Dagger
22:29:12.765 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:29:12.765 DEBUG  : Inventory::equipMeleeWeapon: unequiping old weapon!
22:29:12.765 DEBUG  : Item::equip: Artisan Dagger
22:29:15.531 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:29:15.531 DEBUG  : Inventory::unequipItem
22:29:15.531 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=3 rangedWeapons.size()=1
                      Player 0 takes 1 poison damage.
                      Player 0 hits Shop Counter for 4 damage.
                      Shop Counter takes 1 poison damage.
22:29:19.546 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
22:29:19.703 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Shop Counter takes 1 poison damage.
22:29:19.031 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Shop Counter takes 1 poison damage.
                      Shop Counter takes 1 poison damage.
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
22:29:48.375 DEBUG  : Knockback modifier: 1
22:29:48.375 CLIENT : Weapon::startSwing: ANIM_BOW
22:29:48.375 DEBUG  : Knockback modifier: 0
22:29:48.156 DEBUG  : Knockback modifier: 1
22:29:48.156 CLIENT : Weapon::startSwing: ANIM_BOW
22:29:48.156 DEBUG  : Knockback modifier: 0
22:29:49.015 DEBUG  : Knockback modifier: 1
22:29:49.015 CLIENT : Weapon::startSwing: ANIM_BOW
22:29:49.015 DEBUG  : Knockback modifier: 0
                      Arrow hits Goblin for 12 damage.
22:29:51.125 DEBUG  : CombatText::setClusterTarget: thisInt=5 otherInt=12
                      Player 0 hits Goblin for 5 damage.
                      Goblin is slain.
                      Player 0 hits Piranha for 5 damage.
                      Piranha is slain.
                      Piranha hits Player 0 for 1 damage.
                      Player 0 hits Piranha for 4 damage.
                      Piranha is slain.
                      Player 0 hits Minnow for 4 damage.
                      Minnow is slain.
                      Player 0 takes 1 poison damage.
22:29:56.828 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Wand of Digging
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
                      Player 0 takes 1 poison damage.
22:30:30.656 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:30:36.671 CLIENT : 
22:30:36.671 CLIENT : Client::loadNextLevel
22:30:36.671 CLIENT : 
22:30:36.671 INFO   : GameEngine::loadNextLevel..............
22:30:36.671 DEBUG  : Total Gold Spent at Shops: 216
22:30:36.671 INFO   : GameEngine::loadNextLevelCleared entities map.
22:30:36.671 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Dark Caves 3
22:30:36.671 INFO   : Level::~Level Start destructor: Dark Caves 3
22:30:36.671 INFO   : Level::~Level Finished destructor: Dark Caves 3
22:30:36.671 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Dark Caves 3
22:30:36.671 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=1
22:30:36.671 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:30:36.671 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:30:36.671 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:30:36.671 INFO   : Gen: Generating collision flags...
22:30:36.671 INFO   : Gen: Generating display indices...
22:30:36.671 INFO   : GameEngine::loadNextLevel: Intermission for floor: 3
22:30:36.671 DEBUG  : GameEngine::loadNextLevel: no thief rendezvous...
22:30:36.671 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:30:36.671 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:30:36.671 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Leaving Dark Caves 3

                      
22:30:36.671 DEBUG  : GameEngine::loadNextLevel: 0. 1 .0
22:30:36.671 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:30:36.687 DEBUG  : Player::levelUp
22:30:36.687 DEBUG  : playMusic(ambience/forest_ambience.ogg, transition=1, restart=0
22:30:40.671 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=2
22:30:41.343 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=4
22:30:41.000 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=6
22:30:42.671 DEBUG  : CombatText::setClusterTarget: thisInt=2 otherInt=8
22:30:43.968 DEBUG  : Player 0 leveled up Shadow Level 3
22:30:47.000 DEBUG  : Inventory::dropItemAt: item not found! x,y=(4,0)
22:31:03.187 CLIENT : 
22:31:03.187 CLIENT : Client::loadNextLevel
22:31:03.187 CLIENT : 
22:31:03.187 INFO   : GameEngine::loadNextLevel..............
22:31:03.187 INFO   : GameEngine::loadNextLevelCleared entities map.
22:31:03.187 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
22:31:03.187 INFO   : Level::~Level Start destructor: Intermission 1
22:31:03.187 INFO   : Level::~Level Finished destructor: Intermission 1
22:31:03.187 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
22:31:03.187 INFO   : GameEngine::loadNextLevel: Loading floor...
22:31:03.187 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=372987675
22:31:03.187 DEBUG  : Level::setDimensions Setting dimensions: (96, 50)
22:31:03.187 INFO   :  
22:31:03.187 INFO   : |======================================================
22:31:03.187 INFO   : | Generating Level: Forest 1 [1,3, 821868710]
22:31:03.187 INFO   : |======================================================
22:31:03.187 INFO   : Gen: Main path...
22:31:03.187 INFO   : Gen: Side rooms...
22:31:03.187 INFO   : Prev Max Rooms: 15
22:31:03.187 INFO   : After Max Rooms: 7
22:31:03.187 INFO   : numRooms: 8
22:31:03.187 INFO   : maxRooms: 7
22:31:03.187 INFO   : Tried these links: 3,9,1,5
22:31:03.187 INFO   : Gen: Shop room(s)...
22:31:03.187 INFO   : Gen: Treasure room(s)...
22:31:03.187 INFO   : unlinkedRooms = 7
22:31:03.187 INFO   : Gen: added treasure room @4,4!
22:31:03.187 INFO   : Gen: added spellbook room 1 of 1 @4,3!
22:31:03.187 INFO   : Gen: added 1 secret rooms!
22:31:03.187 INFO   : Gen: RoomDatabase randomization...
22:31:03.187 DEBUG  : Hole left. 5, 2
22:31:03.187 INFO   : Gen: Initializing rooms...
22:31:03.187 INFO   : Gen: Node cleanup...
22:31:03.187 INFO   : Gen: Generating collision flags...
22:31:03.187 INFO   : Gen: Generating display indices...
22:31:03.187 INFO   : Gen: Sealing off secret rooms...
22:31:03.187 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:12 roomH:10
22:31:03.187 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [6,4] x:72 y:40 tileCount:120
22:31:03.187 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:31:03.187 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
22:31:03.187 INFO   : Secret rooms sealed!
22:31:03.234 INFO   : Gen: Enemies...
22:31:03.234 INFO   : Adding boss..
22:31:03.234 INFO   : -------------------------------
22:31:03.234 INFO   : Boss Spawned: BossWisp
22:31:03.234 INFO   : -------------------------------
22:31:03.234 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
22:31:03.234 INFO   : LevelGenerator::addRandomEnemies - Complete.
22:31:03.234 INFO   : LevelGenerator::addTileEntities() - Start.
22:31:03.250 INFO   : LevelGenerator::addTileEntities() - Complete.
22:31:03.250 INFO   : LevelGenerator::generateShrines(...) - Start
22:31:03.250 DEBUG  : shrineLocations.size() = 14
22:31:03.250 INFO   : Placed 2 shrines.
22:31:03.250 INFO   : LevelGenerator::generateShrines(...) - End
22:31:03.250 INFO   : LevelGenerator::generateTreasure(...) - Start.
22:31:03.250 INFO   : Found 6 treasure locations
22:31:03.250 INFO   : Removed 3 treasure locations
22:31:03.250 INFO   : Created 0 mimics!
22:31:03.250 INFO   : Generating crates and barrels...
22:31:03.250 INFO   : LevelGenerator::generateTreasure(...) - Complete.
22:31:03.250 DEBUG  : Player::setLevel: NEW FLOOR:3 NEW ACT:1
22:31:03.250 INFO   : |======================================================
22:31:03.250 INFO   : | Finished Generating: Forest 1
22:31:03.250 INFO   : |======================================================
22:31:03.250 INFO   :  
22:31:03.250 INFO   : GameEngine::loadNextLevel: Floor generated.
22:31:03.250 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 96, 50
22:31:03.250 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
22:31:03.250 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=21EFD040 nextLevel=00000000
22:31:03.250 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      Now entering Forest 1
                      Our lone adventurer:
                      A Level 4 Rogue. Background: No Background
                      HP: 59/80 STR: 3 DEX: 4 VIT: 3 INT: 7 LUK: 3
                      
22:31:03.250 DEBUG  : GameEngine::loadNextLevel: 3. 0 .0
22:31:03.250 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=1
22:31:03.265 DEBUG  : playMusic(forest_alternate.ogg, transition=1, restart=0
                      Spriggan triggers a Boulder Trap!
                      Boulder hits Spriggan for 999 damage.
                      Spriggan is slain.
                      Player 0 hits Spriggan for 4 damage.
                      Spriggan takes 1 poison damage.
22:31:12.765 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Spriggan takes 1 poison damage.
22:31:12.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Spriggan takes 1 poison damage.
22:31:13.328 CLIENT : Weapon::startSwing: ANIM_BOW
                      Spriggan takes 1 poison damage.
22:31:13.765 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Spriggan takes 1 poison damage.
22:31:13.109 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Spriggan takes 1 poison damage.
22:31:14.328 CLIENT : Weapon::startSwing: ANIM_BOW
22:31:14.375 DEBUG  : Knockback modifier: 1
22:31:14.375 CLIENT : Weapon::startSwing: ANIM_BOW
22:31:14.375 DEBUG  : Knockback modifier: 0
22:31:14.437 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Spriggan takes 1 poison damage.
22:31:14.765 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Spriggan takes 1 poison damage.
22:31:14.015 CLIENT : Weapon::startSwing: ANIM_BOW
                      Arrow hits Spriggan for 13 damage.
                      Spriggan is slain.
22:31:18.687 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 hits Spriggan for 5 damage.
                      Spriggan takes 1 poison damage.
22:31:20.625 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Spriggan takes 1 poison damage.
22:31:20.937 CLIENT : Weapon::startSwing: ANIM_BOW
22:31:20.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Spriggan takes 1 poison damage.
22:31:21.281 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=3
                      Spriggan takes 1 poison damage.
22:31:21.625 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=4
                      Spriggan takes 1 poison damage.
22:31:21.890 CLIENT : Weapon::startSwing: ANIM_BOW
22:31:21.953 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=5
                      Spriggan takes 1 poison damage.
                      Player 0 hits Spriggan for 4 damage.
                      Spriggan is slain.
22:31:21.015 DEBUG  : Inventory::pickUp: stacking item!
22:31:26.312 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 critically hits ManeatingPlant for 6 damage.
22:31:30.109 DEBUG  : Player::step: wall meat search attempt = 0
                      ManeatingPlant takes 1 poison damage.
22:31:31.437 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      ManeatingPlant takes 1 poison damage.
                      Player 0 hits ManeatingPlant for 5 damage.
22:31:31.750 DEBUG  : CombatText::setClusterTarget: thisInt=4 otherInt=5
                      Player 0 hits ManeatingPlant for 4 damage.
                      ManeatingPlant is slain.
22:31:40.015 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Ring of Seltioc
                      Player 0 critically hits Barrel for 7 damage.
                      Barrel is destroyed.
22:31:42.812 DEBUG  : Inventory::pickUp: stacking item!
22:31:46.343 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:31:46.343 DEBUG  : Item::equip: Ring of Seltioc
                      Player 0 critically hits Barrel for 7 damage.
                      Barrel is destroyed.
                      Player 0 critically hits Crate for 7 damage.
                      Crate is destroyed.
                      Player 0 critically hits Barrel for 7 damage.
                      Barrel is destroyed.
22:31:59.609 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
                      Player 0 found new item: Scroll of Identify
22:32:00.234 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: Tan Scroll (unidentified)
                      Player 0 hits Wisp for 6 damage.
                      Wisp is destroyed.
                      Player 0 hits Spriggan for 5 damage.
                      Spriggan takes 1 poison damage.
22:32:05.500 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      Spriggan takes 1 poison damage.
22:32:05.843 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=2
                      Spriggan takes 1 poison damage.
                      Player 0 critically hits Spriggan for 12 damage.
                      Spriggan is slain.
22:32:06.562 DEBUG  : Inventory::pickUp: stacking item!
                      Player 0 critically hits ManeatingPlant for 9 damage.
                      ManeatingPlant takes 1 poison damage.
22:32:12.687 DEBUG  : CombatText::setClusterTarget: thisInt=1 otherInt=1
                      ManeatingPlant takes 1 poison damage.
                      Player 0 hits ManeatingPlant for 5 damage.
                      ManeatingPlant is slain.
                      Player 0 critically hits Crate for 10 damage.
                      Crate is destroyed.
22:32:15.687 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
                      Player 0 found new item: Scroll of Uncurse
                      Player 0 critically hits Crate for 6 damage.
                      Crate is destroyed.
22:32:16.046 DEBUG  : Inventory::pickUp: stacking item!
22:32:19.062 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: Druid Cloak (unidentified)
                      Player 0 critically hits Crate for 7 damage.
                      Crate is destroyed.
22:32:21.656 DEBUG  : Player::step: wall meat search attempt = 1
22:32:31.312 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
                      Player 0 equips Druid Cloak, identifying it to be Vile Druid Cloak
22:32:31.312 DEBUG  : Item::equip: Vile Druid Cloak
22:32:34.968 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
22:32:34.968 CLIENT : Item::use Scroll of Uncurse
                      Player 0 uses a Scroll of Uncurse
22:32:34.968 DEBUG  : Item::use::<lambda_00be1e1b245332cbb4d56f1560cd4b4d>::operator (): ITEM COUNT IS NOW=0
22:32:34.062 DEBUG  : Item::drop: isPickedUp()=1 die=1
22:32:34.062 DEBUG  : Item::drop: item is already dropped, or dead! returning...
22:32:34.062 DEBUG  : Inventory::destroyInventorySlot: nullifying items[2][0]Scroll of Uncurse
                      Player 0 critically hits Shrine for 7 damage.
                      Wisp hits Player 0 for 9 damage.
                      Player 0 hits Shrine for 2 damage.
22:32:51.187 DEBUG  : Inventory::pickUp: empty item slot found @ [2,0]
22:32:51.421 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
22:32:51.078 DEBUG  : Inventory::pickUp: empty item slot found @ [4,0]
22:33:00.062 DEBUG  : playMusic(forest_boss.ogg, transition=1, restart=1
                      Wisp hits Player 0 for 10 damage.
22:33:09.593 DEBUG  : CombatText::setClusterTarget: thisInt=6 otherInt=10
                      Wisp hits Player 0 for 6 damage.
22:33:09.156 DEBUG  : CombatText::setClusterTarget: thisInt=6 otherInt=16
                      Wisp hits Player 0 for 6 damage.
                      Wisp hits Player 0 for 10 damage.
22:33:11.375 DEBUG  : CombatText::setClusterTarget: thisInt=9 otherInt=10
                      Wisp hits Player 0 for 9 damage.
                      Player 0 takes 10 pure damage.
                      Player 0 is slain.
22:33:12.656 DEBUG  : Shifting projectiles attached to player.
22:33:12.671 DEBUG  : Game Over, player #0
ankhReincarnation: 0
holyReincarnation: 0
reincarnating: 0
22:33:12.671 DEBUG  : Inventory Printout: 
[ 0][ 1][ 2][ 3][ 4][ 5]
[ 6][  ][  ][  ][  ][  ]
[ 7][ 8][ 9][10][11][12]
[13][14][  ][15][16][17]
[18][  ][  ][  ][19][20]
[0]:Scroll of Identify

[1]:Tan Scroll
unidentified

[2]:Uncanny Robes
Attackers will sometimes be frozen
+1 intelligence

[3]:Angelic Boar Head
Slow Aura
-1 speed

[4]:Precise Peddler Mitts
Improved Archery

[5]:Green Scroll
unidentified

[6]:Unnatural Knight Gauntlets
Heavy Punches
+1 defense
+1 poison resist
-1 strength

[7]:Short Bow
3-8 Damage
Very Slow Attack Speed

[8]:Dagger
1-3 Damage
Very Fast Attack Speed

[9]:Kingly Caestus
1-2 Damage
Very Fast Attack Speed
Freezing
+1 speed
+1 intelligence

[10]:Wand of Digging
1-1 Damage
Charges [8/10]
Fast Attack Speed

[11]:Ring of Seltioc

[12]:Bizarre Boar Head
Freezing Aura
+1 dexterity
+1 defense

[13]:Masterwork Short Bow
3-8 Damage
Very Slow Attack Speed
+Knockback
+1 dexterity
+1 speed
+1 intelligence

[14]:Artisan Dagger
1-3 Damage
Very Fast Attack Speed
Envenomed
+1 strength
+2 speed

[15]:Runed Apprentice Gloves
Wall Phasing
+1 fire resist

[16]:Masterwork Mystic Gloves
Improved Archery
+1 intelligence
+2 luck

[17]:Sparkling Druid Cloak
Attackers will sometimes be poisoned
+1 luck
+1 defense
+1 fire resist

[18]:Arrows

[19]:Runed Mage Shoes
Double Jump
+1 intelligence
+1 defense
+1 poison resist

[20]:Blessed Highwayman Boots
Trailblazer
+1 dexterity
+1 speed
+1 intelligence
+1 fire resist


22:33:12.671 INFO   : 
22:33:12.671 INFO   : |-----------|
22:33:12.671 INFO   : | GAME OVER |
22:33:12.671 INFO   : |   Client  |
22:33:12.671 INFO   : |-----------|
22:33:12.671 INFO   : 
22:33:12.671 INFO   : GameEngine::recordGameStats Floor: 3
22:33:12.671 INFO   : Player 1 died to mysterious force
22:33:12.671 DEBUG  : GameEngine::recordGameStats Saving stats...
22:33:12.671 INFO   : Stats::save() - Saving data...
22:33:12.671 DEBUG  : GameEngine::recordGameStats Finished.
22:33:12.671 DEBUG  : GameEngine::netSendGameStats
22:33:12.015 DEBUG  : RunStatistics::sendThreadSuccessfully sent run data to server!
22:33:15.234 DEBUG  : playMusic(ambience/game_over.ogg, transition=0, restart=1
22:33:16.750 DEBUG  : Auto opening menu;
22:33:31.531 DEBUG  : Client::newGame() - About to cleanUp...
22:33:31.531 DEBUG  : GameEngine::cleanUpDeleting currLevel...
22:33:31.531 INFO   : Level::~Level Start destructor: Forest 1
22:33:31.531 INFO   : Level::~Level Finished destructor: Forest 1
22:33:31.531 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
22:33:31.531 INFO   : Level::~Level Start destructor: Intermission 1
22:33:31.531 INFO   : Level::~Level Finished destructor: Intermission 1
22:33:31.531 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
22:33:31.531 DEBUG  : Client::newGame() - Cleaned up.
22:33:31.531 INFO   :  
22:33:31.531 INFO   : |----------|
22:33:31.531 INFO   : | NEW GAME | Seed: 963341802
22:33:31.531 INFO   : |----------|
22:33:31.531 INFO   :  
22:33:31.531 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
22:33:31.531 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:33:31.531 INFO   : Gen: Generating collision flags...
22:33:31.531 INFO   : Gen: Generating display indices...
22:33:31.531 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
22:33:31.531 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
22:33:31.531 INFO   : Gen: Generating collision flags...
22:33:31.531 INFO   : Gen: Generating display indices...
22:33:31.531 INFO   : Checking for existing players...
22:33:31.531 INFO   : Valid class for index 0 . class 1
22:33:31.531 DEBUG  : GameEngine::newGame Player background: 0
22:33:31.531 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
22:33:31.531 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
22:33:31.531 DEBUG  : Item::equip: Short Bow
22:33:31.531 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
22:33:31.531 DEBUG  : Item::equip: Dagger
22:33:31.531 INFO   : Client::newGame(...) complete.
22:33:31.531 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=1
22:33:31.531 DEBUG  : Client::loadGameSaveData { 
22:33:31.531 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
22:33:31.531 DEBUG  : Client::loadGameSaveData } game save count: 0
22:33:31.531 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
22:33:31.531 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
22:33:37.125 INFO   : Stats::save() - Saving data...
22:33:42.093 DEBUG  : Loaded input selection
22:33:42.093 DEBUG  : Update input selection. 3
22:33:42.093 DEBUG  : found joystick
22:33:44.781 DEBUG  : Loaded input selection
22:33:44.781 DEBUG  : Update input selection. 3
22:33:44.781 DEBUG  : found joystick
22:33:46.156 INFO   : 
22:33:46.156 INFO   : |--------------|
22:33:46.156 INFO   : | EXITING GAME |
22:33:46.156 INFO   : |    Client    |
22:33:46.156 INFO   : |--------------|
22:33:46.156 INFO   : 
22:33:46.156 INFO   : GameEngine::recordGameStats Floor: 0
22:33:46.156 DEBUG  : GameEngine::recordGameStats Saving stats...
22:33:46.156 INFO   : Stats::save() - Saving data...
22:33:46.156 DEBUG  : GameEngine::recordGameStats Finished.
22:33:47.265 DEBUG  : Client::~Game - done!
22:33:47.265 DEBUG  : GameEngine::cleanUpDeleting currLevel...
22:33:47.265 INFO   : Level::~Level Start destructor: Intermission 1
22:33:47.265 INFO   : Level::~Level Finished destructor: Intermission 1
22:33:47.265 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
22:33:47.265 INFO   : Level::~Level Start destructor: Intermission 1
22:33:47.265 INFO   : Level::~Level Finished destructor: Intermission 1
22:33:47.265 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
22:33:47.265 DEBUG  : GameEngine::~GameEngine() - Deleted currLevel.
22:33:47.312 INFO   : Cleanup complete!

