# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by:
# Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 #
# liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks #
# xyz presets by elfnor

bl_info = {
    "name": "Extra Objects",
    "author": "Multiple Authors",
    "version": (0, 3, 0),
    "blender": (2, 74, 5),
    "location": "View3D > Add > Mesh",
    "description": "Add extra mesh object types",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra",
    "category": "Add Mesh",
}

from .geodesic_domes import __init__
from .geodesic_domes import add_shape_geodesic
from .geodesic_domes import forms_271
from .geodesic_domes import geodesic_classes_271
from .geodesic_domes import third_domes_panel_271
from .geodesic_domes import vefm_271


if "bpy" in locals():
    import importlib
    importlib.reload(add_mesh_star)
    importlib.reload(add_mesh_twisted_torus)
    importlib.reload(add_mesh_gemstones)
    importlib.reload(add_mesh_gears)
    importlib.reload(add_mesh_3d_function_surface)
    importlib.reload(add_mesh_round_cube)
    importlib.reload(add_mesh_supertoroid)
    importlib.reload(add_mesh_pyramid)
    importlib.reload(add_mesh_torusknot)
    importlib.reload(add_mesh_honeycomb)
    importlib.reload(add_mesh_teapot)
    importlib.reload(add_mesh_pipe_joint)
    importlib.reload(add_mesh_solid)
    importlib.reload(add_mesh_round_brilliant)
    importlib.reload(add_mesh_menger_sponge)
    importlib.reload(add_mesh_vertex)
    importlib.reload(add_empty_as_parent)
    importlib.reload(mesh_discombobulator)
    importlib.reload(add_mesh_beam_builder)
    importlib.reload(Wallfactory)
    importlib.reload(Blocks)
else:
    from . import add_mesh_star
    from . import add_mesh_twisted_torus
    from . import add_mesh_gemstones
    from . import add_mesh_gears
    from . import add_mesh_3d_function_surface
    from . import add_mesh_round_cube
    from . import add_mesh_supertoroid
    from . import add_mesh_pyramid
    from . import add_mesh_torusknot
    from . import add_mesh_honeycomb
    from . import add_mesh_teapot
    from . import add_mesh_pipe_joint
    from . import add_mesh_solid
    from . import add_mesh_round_brilliant
    from . import add_mesh_menger_sponge
    from . import add_mesh_vertex
    from . import add_empty_as_parent
    from . import mesh_discombobulator
    from . import add_mesh_beam_builder
    from . import Wallfactory
    from . import Blocks

import bpy
from bpy.props import (
                BoolProperty,
                IntProperty,
                FloatProperty,
                )


class INFO_MT_mesh_vert_add(bpy.types.Menu):
    # Define the "Pipe Joints" menu
    bl_idname = "INFO_MT_mesh_vert_add"
    bl_label = "Single Vert"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_vert_add",
                        text="Add Single Vert ")
        layout.operator("mesh.primitive_emptyvert_add",
                        text="Object Origin Only")
        layout.operator("mesh.primitive_symmetrical_vert_add",
                        text="Origin & Vert Mirrored")
        layout.operator("mesh.primitive_symmetrical_empty_add",
                        text="Object Origin Mirrored")


class INFO_MT_mesh_gears_add(bpy.types.Menu):
    # Define the "Gears" menu
    bl_idname = "INFO_MT_mesh_gears_add"
    bl_label = "Gears"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_gear",
                        text="Gear")
        layout.operator("mesh.primitive_worm_gear",
                        text="Worm")


class INFO_MT_mesh_diamonds_add(bpy.types.Menu):
    # Define the "Gears" menu
    bl_idname = "INFO_MT_mesh_diamonds_add"
    bl_label = "Diamonds"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_brilliant_add",
                        text="Brilliant Diamond")
        layout.operator("mesh.primitive_diamond_add",
                        text="Diamond")
        layout.operator("mesh.primitive_gem_add",
                        text="Gem")


class INFO_MT_mesh_math_add(bpy.types.Menu):
    # Define the "Math Function" menu
    bl_idname = "INFO_MT_mesh_math_add"
    bl_label = "Math Functions"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_z_function_surface",
                        text="Z Math Surface")
        layout.operator("mesh.primitive_xyz_function_surface",
                        text="XYZ Math Surface")
        self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")


class INFO_MT_mesh_extras_add(bpy.types.Menu):
    # Define the "Simple Objects" menu
    bl_idname = "INFO_MT_mesh_extras_add"
    bl_label = "Extras"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL")
        layout.operator("mesh.add_beam",
                        text="Beam Builder")
        layout.operator("mesh.wall_add",
                        text="Wall Factory")
        layout.operator("mesh.primitive_star_add",
                        text="Simple Star")
        layout.operator("mesh.primitive_steppyramid_add",
                        text="Step Pyramid")
        layout.operator("mesh.honeycomb_add",
                        text="Honeycomb")
        layout.operator("mesh.primitive_teapot_add",
                        text="Teapot+")
        layout.operator("mesh.menger_sponge_add",
                        text="Menger Sponge")


class INFO_MT_mesh_torus_add(bpy.types.Menu):
    # Define the "Simple Objects" menu
    bl_idname = "INFO_MT_mesh_torus_add"
    bl_label = "Torus Objects"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_twisted_torus_add",
                        text="Twisted Torus")
        layout.operator("mesh.primitive_supertoroid_add",
                        text="Supertoroid")
        layout.operator("mesh.primitive_torusknot_add",
                        text="Torus Knot")


class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu):
    # Define the "Pipe Joints" menu
    bl_idname = "INFO_MT_mesh_pipe_joints_add"
    bl_label = "Pipe Joints"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("mesh.primitive_elbow_joint_add",
                        text="Pipe Elbow")
        layout.operator("mesh.primitive_tee_joint_add",
                        text="Pipe T-Joint")
        layout.operator("mesh.primitive_wye_joint_add",
                        text="Pipe Y-Joint")
        layout.operator("mesh.primitive_cross_joint_add",
                        text="Pipe Cross-Joint")
        layout.operator("mesh.primitive_n_joint_add",
                        text="Pipe N-Joint")


class discombobulator_scene_props(bpy.types.PropertyGroup):

    DISC_doodads = []

    # Protusions Buttons:
    repeatprot = IntProperty(
                        name="Repeat protusions",
                        description=("Make several layers of protusion \n"
                                     "Use carefully, runs recursively the discombulator"),
                        default=1, min=1, max=4  # set to 4 because it's 2**n reqursive
                        )
    doprots = BoolProperty(
                        name="Make protusions",
                        description="Check if we want to add protusions to the mesh",
                        default=True
                        )
    subpolygon1 = BoolProperty(
                        name="1",
                        default=True
                        )
    subpolygon2 = BoolProperty(
                        name="2",
                        default=True
                        )
    subpolygon3 = BoolProperty(
                        name="3",
                        default=True
                        )
    subpolygon4 = BoolProperty(
                        name="4",
                        default=True
                        )

    polygonschangedpercent = FloatProperty(
                        name="Polygon %",
                        description="Percentage of changed polygons",
                        default=1.0
                        )
    minHeight = FloatProperty(
                        name="Min height",
                        description="Minimal height of the protusions",
                        default=0.2
                        )
    maxHeight = FloatProperty(
                        name="Max height",
                        description="Maximal height of the protusions",
                        default=0.4
                        )
    minTaper = FloatProperty(
                        name="Min taper",
                        description="Minimal height of the protusions",
                        default=0.15, min=0.0, max=1.0,
                        subtype='PERCENTAGE'
                        )
    maxTaper = FloatProperty(
                        name="Max taper",
                        description="Maximal height of the protusions",
                        default=0.35, min=0.0, max=1.0,
                        subtype='PERCENTAGE'
                        )
    # Doodads buttons:
    dodoodads = BoolProperty(
                        name="Make doodads",
                        description="Check if we want to generate doodads",
                        default=False
                        )
    mindoodads = IntProperty(
                        name="Minimum doodads number",
                        description="Ask for the minimum number of doodads to generate per polygon",
                        default=1, min=0, max=50
                        )
    maxdoodads = IntProperty(
                        name="Maximum doodads number",
                        description="Ask for the maximum number of doodads to generate per polygon",
                        default=6, min=1, max=50
                        )
    doodMinScale = FloatProperty(
                        name="Scale min", description="Minimum scaling of doodad",
                        default=0.5, min=0.0, max=1.0,
                        subtype='PERCENTAGE'
                        )
    doodMaxScale = FloatProperty(
                        name="Scale max",
                        description="Maximum scaling of doodad",
                        default=1.0, min=0.0, max=1.0,
                        subtype='PERCENTAGE'
                        )
    # Materials buttons:
    sideProtMat = IntProperty(
                        name="Side's prot mat",
                        description="Material of protusion's sides",
                        default=0, min=0
                        )
    topProtMat = IntProperty(
                        name="Prot's top mat",
                        description="Material of protusion's top",
                        default=0, min=0
                        )


# Register all operators and panels

# Define "Extras" menu
def menu_func(self, context):
    lay_out = self.layout
    lay_out.operator_context = 'INVOKE_REGION_WIN'
    lay_out.separator()
    lay_out.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE")
    lay_out.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF")
    lay_out.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE")
    lay_out.operator("mesh.generate_geodesic_dome", text="Geodesic Dome", icon="MESH_ICOSPHERE")
    lay_out.operator("discombobulate.ops", text="Discombobulator", icon="RETOPO")
    lay_out.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT")
    lay_out.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN")
    lay_out.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS")
    lay_out.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA")
    lay_out.separator()
    lay_out.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA")
    lay_out.separator()


def register():
    bpy.utils.register_module(__name__)

    # Register Discombobulator properties
    bpy.types.Scene.discomb = bpy.props.PointerProperty(
                                        type=discombobulator_scene_props
                                        )

    # Add "Extras" menu to the "Add Mesh" menu
    bpy.types.INFO_MT_mesh_add.append(menu_func)


def unregister():
    # Remove "Extras" menu from the "Add Mesh" menu.
    bpy.types.INFO_MT_mesh_add.remove(menu_func)

    del bpy.types.Scene.discomb

    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()
