Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) Iris(TM) Graphics 6100 (ID=0x162b)
    Vendor:   Intel
    VRAM:     2151 MB
    Driver:   20.19.15.4331
Begin MonoManager ReloadAssembly
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\EasyRoads3D.dll into Unity Child Domain
- Completed reload, in  0.029 seconds
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Israr Hussain\UndergroundC\Underground Club_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1600 60Hz; virtual: 2560x1600 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'Hydraulics Script') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Hydraulics Script') is missing!
 
(Filename:  Line: 1743)

The referenced script on this Behaviour (Game Object 'Hydraulics Script') is missing!
 
(Filename:  Line: 1743)

UnloadTime: 7.988722 ms
NullReferenceException: Object reference not set to an instance of an object
  at TuneDataReciever.UpdateStats () [0x00000] in <filename unknown>:0 
  at FreeCarData.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

on
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No skidmarks object found. Creating new one...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: fe0 -> priority: 1 
  Thread -> id: a6c -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 74.492630 ms

Unloading 1098 unused Assets to reduce memory usage. Loaded Objects now: 2086.
Total: 28.653055 ms (FindLiveObjects: 1.074442 ms CreateObjectMapping: 1.058513 ms MarkObjects: 5.010018 ms  DeleteObjects: 21.502117 ms)

[Physics.PhysX] ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1116)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
The tree Tree_Generic must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 140)

UnloadTime: 7.863187 ms
[Physics.PhysX] ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1116)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 54)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 23002.
Total: 20.319206 ms (FindLiveObjects: 3.012458 ms CreateObjectMapping: 1.656984 ms MarkObjects: 13.687096 ms  DeleteObjects: 1.959633 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

