<?xml version="1.0" encoding="utf-8"?>
<Script initial_event_id="1" initial_character_id="EmptyCharacter" briefing_text="You arrive at Baller Industries's Host Bar for your first night as a host. Toby Lau passes you a mop and sends you to clean the toilets." max_points="3">
  <Event id="1337">
    <BackgroundChange background_name="TOILET" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <CharacterChange character_name="NONE" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <AddGraphic graphic_name="TOILET_ROLL" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <AddGraphic graphic_name="ASHTRAY" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <AddGraphic graphic_name="VOMIT" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <DisableNode event_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" decision_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <RemoveGraphic graphic_name="VOMIT" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d1a_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <DisableNode event_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" decision_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <RemoveGraphic graphic_name="TOILET_ROLL" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d1b_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <DisableNode event_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" decision_id="DEAL_WITH_THIS_YOURSELF_ANGUS_YOU_FUCKER" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <RemoveGraphic graphic_name="ASHTRAY" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d1c_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <BackgroundChange background_name="BAR_A" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <CharacterChange character_name="TOBY" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_DEC2_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_DEC2_b" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="surprised" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <FadeOut next_event_id="1337" />
  </Event>
  <Event id="1337">
    <CharacterChange character_name="MIDORI" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <BackgroundChange background_name="BAR_B" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <FadeIn next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_DEC2_c" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d2a_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="surprised" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d2a_b" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="idle" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d2b_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="creeped" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="idle" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_DEC3_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_racing_noise" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d3a_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="surprised" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d3a_b" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="idle" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d3b_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d3b_b" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d3b_c" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="angry" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="idle" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_DEC4_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d4a_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="angry" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="idle" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d4b_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_d4b_b" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="creeped" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <CharacterChange character_name="NONE" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <TimeHold duration="1000" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <CharacterChange character_name="TOBY" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound filename="SC2_final_a" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Sound animation_name="angry" next_event_id="1337" />
  </Event>
  <Event id="1337">
    <Success />
  </Event>
</Script>