attribute vec4 a_position;
attribute vec2 a_texCoord;
uniform vec2 u_uvSize;
uniform vec2 u_uvSizeSmall;

varying vec2 v_texCoord;
varying vec2 v_texCoordSmall;

void main()
{
    gl_Position = a_position;
    v_texCoord = a_texCoord * u_uvSize;
    v_texCoordSmall = a_texCoord * u_uvSizeSmall;
}
