{
  "components": [
    {
      "pfg": "GameResources/Graphics/Entities/EDoor.pfg",
      "scaleRandom": 0,
      "offsetX": 0,
      "_frame": "ClosedIdle0",
      "offsetY": 0.25,
      "scale": 0.25,
      "flipX": false,
      "type": "Render"
    },
    {
      "frameRate": 0.1,
      "_looping": true,
      "_playing": true,
      "type": "Animation",
      "_animID": "ClosedIdle"
    },
    {"type": "Physics"},
    {"type": "Erase"},
    {
      "_opened": false,
      "type": "E.Door"
    },
    {
      "rect": [
        0,
        0,
        4,
        12
      ],
      "type": "HitBox"
    }
  ],
  "sfx": {
    "on_close": ["GameResources/SFX/Entities/edoor_close.ogg"],
    "on_open": ["GameResources/SFX/Entities/edoor_open.ogg"],
    "on_create": ["GameResources/SFX/Entities/edoor_spawn.ogg"]
  },
  "type": "E.Door",
  "properties": {
    "drawOnce": true,
    "validatePlace": false,
    "placingOffset": [
      -0.5,
      -0.5
    ],
    "spawnRate": 0,
    "z": 395,
    "categories": [
      "COLLIDE_UP",
      "COLLIDE_LEFT",
      "COLLIDE_RIGHT",
      "COLLIDE_DOWN",
      "SOLID",
      "IMMOVABLE"
    ],
    "snap": 1
  }
}