<?xml version="1.0" encoding="utf-8"?>
<elements>
<!-- ***** БАЗОВЫЕ НАСТРОЙКИ ***** -->
	<!-- Стартовая сцена -->
	<element id="start_scene" type="string" value="scene_splash" />	
	<element id="after_splash_scene" type="string" value="scene_preloader" />
	<!-- Какую сцену грузить после сцены Preloader -->
	<element id="after_preloader_scene" type="string" value="scene_title" />
	<!-- Создавать ли игрока по умолчанию -->
	<element id="use_default_player" type="bool" value="true" />	
	<!-- Компания -->
	<element id="company_name" type="string" value="New Bridge Games" />	
	<element id="publisher_name" type="string" value="" />	
	<!-- Продукт -->
	<element id="product_name" type="string" value="MosaicGameOfGods" />
	<!-- Язык приложения (для систем, не показывающих системный язык) -->
	<element id="locale" type="string" value="en" />

<!-- ***** НАСТРОЙКИ ТЕКУЩЕЙ ИГРЫ -->	
	<!-- *** ОБЩИЕ НАСТРОЙКИ  *** -->
	<element id="cheats" type="bool" value="false" />								<!-- читы для тестов -->
	<element id="demo" type="bool" value="true" />									<!-- указывает на демо версию -->
	<element id="dark_show_and_hide_speed" type="float" value="0.5" />				<!-- скорость проявления и исчезания затемнения при смене сцен -->
	<element id="rotate_step_count" type="int" value="45" />						<!-- угол поворота за один шаг -->
	<element id="rotate_time_count" type="float" value="0.4" />						<!-- скорость поворота рабочей области -->	
	<element id="tutorial_steps_count" type="int" value="9" />						<!-- количество шагов туториала -->
	<element id="time_throw_tutorial_steps_count" type="int" value="2" />			<!-- количество шагов туториала режима time throw -->
	<element id="tutorial_show_time" type="float" value="0.5" />					<!-- время появление и исчезания окна туториала -->
	<element id="final_effect_parts_count" type="int" value="3" />
	<element id="final_effect_step_delay" type="float" value="0.5f" />
	<element id="final_effect_show_time" type="float" value="0.8f" />
	
	<!-- *** НАСТРОЙКА РЕЖИМА СКАЧКА НА ВРЕМЯ -->
	<element id="time_throw_min_level" type="int" value="1" />
	<element id="time_throw_max_level" type="int" value="150" />
	<element id="time_throw_level_shift" type="int" value="2" />
	<element id="time_throw_min_patches" type="int" value="7" />
	<element id="time_throw_max_patches" type="int" value="10" />
	<element id="time_throw_add_patches_for_level" type="int" value="0.5" />
	<element id="time_throw_start_time" type="float" value="60.0" />
	<element id="time_throw_add_second_for_patch" type="float" value="1.0" />
	<element id="time_throw_start_score_for_patch" type="int" value="100" />
	<element id="time_throw_score_multiplier_increse" type="int" value="25" />
	<element id="time_throw_max_multiplier" type="int" value="5" />
	<element id="time_throw_multiplier_waiting" type="float" value="3.0" />
	<element id="time_throw_multiplier_pointer_step_x" type="float" value="49.0" />
		<!-- Уровни не используемые в режиме скачка на время -->
		<element id="time_throw_skip_levels_count" type="int" value="7" />
		<element id="time_throw_skip_level_0" type="int" value="1" />
		<element id="time_throw_skip_level_1" type="int" value="25" />
		<element id="time_throw_skip_level_2" type="int" value="50" />
		<element id="time_throw_skip_level_3" type="int" value="75" />
		<element id="time_throw_skip_level_4" type="int" value="100" />
		<element id="time_throw_skip_level_5" type="int" value="125" />
		<element id="time_throw_skip_level_6" type="int" value="150" />
	
	<!-- *** НАСТОЙКИ ЛЕНТЫ *** -->
	<element id="tape_max_slots" type="int" value="5" />			<!-- количество слотов для патчей -->
	<element id="tape_tweener_speed" type="float" value="0.2" /> 	<!-- скорость патчей на ленте -->
	
	<!-- *** НАСТРОЙКИ ПАТЧА *** -->
	<element id="patch_allowable_miss" type="int" value="40" />				<!-- допустимый промах при постановке патч на место -->
	<element id="patch_go_to_place_speed" type="float" value="0.3" />		<!-- скорость становления патча на место -->
	<element id="patch_shadow_fly_offset_x" type="float" value="20.0f" />			<!-- офсет тени во время полёта -->
	<element id="patch_shadow_fly_offset_y" type="float" value="20.0f" />			<!-- офсет тени во время полёта -->
	<element id="patch_shadow_table_offset_x" type="float" value="10.0f" />		<!-- офсет тени на доске -->
	<element id="patch_shadow_table_offset_y" type="float" value="10.0f" />		<!-- офсет тени на доске -->
	<element id="patch_shadow_fly_alpha" type="float" value="70.0" />		<!-- альфа тени при полёте -->
	<element id="patch_shadow_table_alpha" type="float" value="140.0" />	<!-- альфа тени на доске -->
		<!-- ЭФФЕКТ ПОПАДАНИЯ ПАТЧА НА МЕСТО -->
		<element id="patch_place_effect_show_time" type="float" value="0.3" />					<!--  скорость появления эффекта -->
		<element id="patch_place_effect_show_type" type="string" value="EASE_OUT_ELASTIC" />	<!--  тип появления эффекта -->
		<element id="patch_place_effect_hide_time" type="float" value="0.2" />					<!--  скорость исчезания эффекта -->
		<element id="patch_place_effect_hide_type" type="string" value="EASE_IN_OUT_QUAD" />	<!--  тип исчезания эффекта -->
		<!-- ЭФФЕКТ ПОДСКАЗКИ -->
		<element id="hint_particle_count_miltiplier" type="int" value="40" />					<!-- множитель количества частиц в зависимости от размера маски (чем больше - тем меньше частиц в хинте) -->
		<element id="hint_size_on_tape" type="float" value="1.5" />								<!-- максимальный рост патча при хинте когда он на ленте -->
		<element id="hint_size_on_table" type="float" value="1.15" />							<!-- максимальный рост патча при хинте когда он столе(на неправильном месте) -->
		<element id="hint_tape_size_up_time" type="float" value="0.5" />						<!-- время роста размера на ленте -->
		<element id="hint_tape_size_down_time" type="float" value="0.2" />						<!-- время уменьшения размера на ленте -->
		<element id="hint_table_size_up_time" type="float" value="0.5" />						<!-- время роста размера на столе -->
		<element id="hint_table_size_down_time" type="float" value="0.2" />						<!-- время уменьшения размера на столе -->
	
	<!-- *** НАСТРОЙКИ КАРТЫ *** -->
	<element id="map_list_count" type="int" value="6" />
	<element id="map_inertia_time" type="float" value="0.5" />
	<element id="map_inertia_multiplier_deceleration" type="int" value="100" />
	<element id="map_width" type="float" value="1024.0" />
	<element id="map_height" type="float" value="768.0" />
	<element id="map_small_image_border_offset" type="float" value="10.0" />
	<element id="map_small_image_btn_offset" type="float" value="10.0" />
	<element id="map_move_with_mouse_offset" type="float" value="100.0" />
	<element id="map_move_with_mouse_inertion" type="float" value="350.0" />
	<element id="map_marker_offset_x" type="float" value="0" />
	<element id="map_marker_offset_y" type="float" value="0" />
		<!-- Marker -->
		<!--
	<element id="map_marker_star_path" type="string" value="images/map/markers/star.png" />
	<element id="map_marker_stars_1_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_1_star_1_pos_y" type="float" value="-40.0" />
	<element id="map_marker_stars_2_star_1_pos_x" type="float" value="-25.0" />
	<element id="map_marker_stars_2_star_1_pos_y" type="float" value="-38.0" />
	<element id="map_marker_stars_2_star_2_pos_x" type="float" value="25.0" />
	<element id="map_marker_stars_2_star_2_pos_y" type="float" value="-38.0" />
	<element id="map_marker_stars_3_star_1_pos_x" type="float" value="-28.0" />
	<element id="map_marker_stars_3_star_1_pos_y" type="float" value="-35.0" />
	<element id="map_marker_stars_3_star_2_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_3_star_2_pos_y" type="float" value="-40.0" />
	<element id="map_marker_stars_3_star_3_pos_x" type="float" value="28.0" />
	<element id="map_marker_stars_3_star_3_pos_y" type="float" value="-35.0" />
	<element id="map_marker_stars_1_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_1_rotate" type="int" value="345" />
	<element id="map_marker_stars_2_star_2_rotate" type="int" value="15" />
	<element id="map_marker_stars_3_star_1_rotate" type="int" value="335" />
	<element id="map_marker_stars_3_star_2_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_3_rotate" type="int" value="25" />
	-->
	<!-- musketeers -->
	<element id="map_marker_star_path" type="string" value="images/map/markers/win.png" />
	<!--
	<element id="map_marker_stars_1_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_1_star_1_pos_y" type="float" value="25.0" />
	<element id="map_marker_stars_2_star_1_pos_x" type="float" value="14.0" />
	<element id="map_marker_stars_2_star_1_pos_y" type="float" value="23.0" />
	<element id="map_marker_stars_2_star_2_pos_x" type="float" value="-14.0" />
	<element id="map_marker_stars_2_star_2_pos_y" type="float" value="23.0" />
	<element id="map_marker_stars_3_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_3_star_1_pos_y" type="float" value="25.0" />
	<element id="map_marker_stars_3_star_2_pos_x" type="float" value="-20.0" />
	<element id="map_marker_stars_3_star_2_pos_y" type="float" value="19.0" />
	<element id="map_marker_stars_3_star_3_pos_x" type="float" value="20.0" />
	<element id="map_marker_stars_3_star_3_pos_y" type="float" value="19.0" />
	<element id="map_marker_stars_1_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_2_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_2_rotate" type="int" value="15" />
	<element id="map_marker_stars_3_star_3_rotate" type="int" value="345" />
	-->
	
	<element id="map_marker_stars_1_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_1_star_1_pos_y" type="float" value="45.0" />
	<element id="map_marker_stars_2_star_1_pos_x" type="float" value="14.0" />
	<element id="map_marker_stars_2_star_1_pos_y" type="float" value="43.0" />
	<element id="map_marker_stars_2_star_2_pos_x" type="float" value="-14.0" />
	<element id="map_marker_stars_2_star_2_pos_y" type="float" value="43.0" />
	<element id="map_marker_stars_3_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_3_star_1_pos_y" type="float" value="45.0" />
	<element id="map_marker_stars_3_star_2_pos_x" type="float" value="-20.0" />
	<element id="map_marker_stars_3_star_2_pos_y" type="float" value="39.0" />
	<element id="map_marker_stars_3_star_3_pos_x" type="float" value="20.0" />
	<element id="map_marker_stars_3_star_3_pos_y" type="float" value="39.0" />
	<element id="map_marker_stars_1_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_2_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_2_rotate" type="int" value="15" />
	<element id="map_marker_stars_3_star_3_rotate" type="int" value="345" />
	
	<!--
	<element id="map_marker_stars_1_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_1_star_1_pos_y" type="float" value="-62.0" />
	<element id="map_marker_stars_2_star_1_pos_x" type="float" value="14.0" />
	<element id="map_marker_stars_2_star_1_pos_y" type="float" value="-58.0" />
	<element id="map_marker_stars_2_star_2_pos_x" type="float" value="-14.0" />
	<element id="map_marker_stars_2_star_2_pos_y" type="float" value="-58.0" />
	<element id="map_marker_stars_3_star_1_pos_x" type="float" value="0.0" />
	<element id="map_marker_stars_3_star_1_pos_y" type="float" value="-62.0" />
	<element id="map_marker_stars_3_star_2_pos_x" type="float" value="-23.0" />
	<element id="map_marker_stars_3_star_2_pos_y" type="float" value="-56.0" />
	<element id="map_marker_stars_3_star_3_pos_x" type="float" value="23.0" />
	<element id="map_marker_stars_3_star_3_pos_y" type="float" value="-56.0" />
	<element id="map_marker_stars_1_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_2_star_2_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_1_rotate" type="int" value="0" />
	<element id="map_marker_stars_3_star_2_rotate" type="int" value="345" />
	<element id="map_marker_stars_3_star_3_rotate" type="int" value="15" />
	-->
	<!-- Количество уровней -->
	<element id="levels_count" type="int" value="150" />	
	<!-- Количество трофеев -->
	<element id="trophy_count" type="int" value="24" />

<!-- ***** СПЕЦИФИЧНЫЕ НАСТРОЙКИ ДЛЯ ПЛОЩАДОК ***** -->
	<!-- Настройки, касающиеся play.url -->
	<element id="show_play_url" type="bool" value="false" />
	<element id="fail_on_play_url" type="bool" value="false" />
	<element id="fail_play_url_title" type="string" value="Error" />
	<element id="fail_play_url_message" type="string" value="Some files are corrupt. The game may not run. Please reinstall the game." />
</elements>