Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     3072 MB
    Driver:   22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Lidgren.Network.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\Lidgren.Network.dll into Unity Child Domain
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
- Completed reload, in  0.015 seconds
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\#DARKKSiDERS.iSO\GAMES\!11.10\Stick.Fight.The.Game.SUPPLY-GSi\StickFightTheGame\StickFight_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.409949 ms
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/libXInputInterface64
Heyoo
 
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Setting up 4 worker threads for Enlighten.
  Thread -> id: b34 -> priority: 1 
  Thread -> id: 344c -> priority: 1 
  Thread -> id: 3370 -> priority: 1 
  Thread -> id: 2594 -> priority: 1 
Made all rigidbodies interpolate
 
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Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library F:/#DARKKSiDERS.iSO/GAMES/!11.10/Stick.Fight.The.Game.SUPPLY-GSi/StickFightTheGame/StickFight_Data/Mono/libXInputInterface64
