Initialize engine version: 5.3.3f1 (910d71450a97)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\ES2.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Completed reload, in  0.845 seconds
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\szjryx\7.6\Starship.Theory\StarshipTheory_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Standard (Vertex Color)' - Pass 'FORWARD' has no vertex shader
UnloadTime: 0.925234 ms
Enemy AI not loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

start Load nextLevelToLoad: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading settings from global settings file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading settings from controls file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Language: English
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mouse down on new ship rename
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

createEnemyPrefabs
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Enemy import: Set up objects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Enemy import: Copied structure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Enemy import: Copied tile data
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Enemy import: Inserted object into list
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize1: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize2: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize3: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize4: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize5: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize6: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

enemyShipsSize7: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Enemy import: Finished creating data
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 77.060379 ms

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 7993.
Total: 392.475586 ms (FindLiveObjects: 0.182933 ms CreateObjectMapping: 0.207687 ms MarkObjects: 391.559387 ms  DeleteObjects: 0.524953 ms)

start Load nextLevelToLoad: 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pool 154 is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pool 155 is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pool 156 is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Pool 157 is null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading settings from global settings file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading settings from controls file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Language: English
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Create new seeds: 500
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

loading default from script
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add structures single? shift down
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add structures single? shift down
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add structures single? shift down
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add structures single? shift down
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

add structures single? shift down
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 43bc -> priority: 1 
  Thread -> id: 51f4 -> priority: 1 
