<monsters>
	<monster type="1" name="OrangeSquare">
		<scale>2.5</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>900</speed>
		<score>300</score>
		<collision>BlueCube</collision>
		<content>
      <texture_path>Contents/Monster/BlueCube</texture_path>
      <texture_width>512</texture_width>
      <texture_height>128</texture_height>
      <normalmap>Contents/Monster/NormalMap/BlueCube</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>16</frames_count>
				<columns_count>8</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
				<type>Rotate</type>
        <data>
        <persentBubling>10</persentBubling>
          <angularVelocity>480</angularVelocity>
         </data>
			</action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
          <flockingForce>450</flockingForce>
					<speedUp>2</speedUp>
				</data>
				<type>HomingPlayer</type>
			</ai>
		</behaviors>
	</monster>
	<monster type="2" name="VioletFourSquare">
		<scale>2.5</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>600</speed>
		<score>100</score>		
		<collision>GreenCube</collision>
		<content>
			<texture_path>Contents/Monster/GreenCube</texture_path>
			<texture_width>1024</texture_width>
			<texture_height>512</texture_height>
      <normalmap>Contents/Monster/NormalMap/GreenCube</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>128</frame_width>
        <frame_height>128</frame_height>
        <normalmap></normalmap>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <type>Beating</type>
        <data>
          <angularVelocity>20</angularVelocity>
          <persentBubling>5</persentBubling>
          <speedBubling>2</speedBubling>
        </data>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>300</flockingForce>
          <speedUp>2</speedUp>
        </data>
        <type>HomingPlayer</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="3" name="VioletSquare">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>1250</speed>
    <score>100</score>
    <collision>YellowCube</collision>
    <content>
      <texture_path>Contents/Monster/YellowCube</texture_path>
      <texture_width>512</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/YellowCube</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>64</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <data>
          <angularVelocity>100</angularVelocity>
          <persentBubling>7.5</persentBubling>
          <speedBubling>2</speedBubling>
        </data>
        <type>Bubbling</type>
        <type>Rotate</type>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingRange>200</flockingRange>
          <rangePursuit>4000</rangePursuit>
          <speedUp>1.1</speedUp>
        </data>
        <type>AvoidBullet</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="4" name="VioletPoly6">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>5</health>
    <speed>500</speed>
    <score>50</score>
    <collision>VioletPoly6</collision>
    <content>
      <texture_path>Contents/Monster/VioletPoly6</texture_path>
      <texture_width>512</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/VioletPoly6</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <persentBubling>10</persentBubling>
          <angularVelocity>360</angularVelocity>
        </data>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>100</flockingForce>
          <speedUp>2</speedUp>
        </data>
        <type>FollowAgent</type>
      </ai>
    </behaviors>
	</monster>
	<monster type="5" name="PinkBaseTrim">
		<scale>2.5</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>500</speed>
		<score>100</score>		
		<collision>PinkBaseTrim</collision>
		<content>
			<texture_path>Contents/Monster/PinkBaseTrim</texture_path>
			<texture_width>512</texture_width>
			<texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkBaseTrim</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>

    <behaviors>
      <action>

        <data>

          <persentBubling>30</persentBubling>
          <speedBubling>3</speedBubling>
          <typeBubbling>Vertical</typeBubbling>
        </data>
        <type>Bubbling</type>
        <type>RotateFromHead</type>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingRange>200</flockingRange>
          <rangePursuit>4000</rangePursuit>
          <speedUp>1.1</speedUp>
        </data>
        <type>JumpimgRandom</type>
      </ai>
    </behaviors>
    
		
	</monster>
  <monster type="6" name="SmallBloodCell">
    <scale>2</scale>
    <spawn_time>1</spawn_time>
    <health>1</health>
    <speed>400</speed>
    <score>50</score>
    <collision>RedBloodCell</collision>
    <content>
      <texture_path>Contents/Monster/SmallBloodCell</texture_path>
      <texture_width>512</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/SmallBloodCell</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>64</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <persentBubling>10</persentBubling>
          <angularVelocity>200</angularVelocity>
        </data>
      </action>
      <movement>
        <type>11</type>
      </movement>
      <ai>
        <data>
          <flockingForce>400</flockingForce>
        </data>
        <type>HomingPlayer</type>
      </ai>
      <spawnMonster>
        <type>0</type>
      </spawnMonster>
    </behaviors>
    <subordinates>
      <sub>

        <type>0</type>
        <amount>5</amount>
      </sub>

    </subordinates>
  </monster>
	<monster type="7" name="OrangeCell">
		<scale>2.5</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>1500</speed>
		<score>300</score>		
		<collision>OrangeCell</collision>
		<content>
			<texture_path>Contents/Monster/OrangeCell</texture_path>
			<texture_width>256</texture_width>
			<texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/OrangeCell</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>16</frames_count>
				<columns_count>4</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
        <data>
          <persentBubling>10</persentBubling>
        </data>
        <type>Rotate</type>
      </action>
      
      <movement>
        <type>0</type>
        
			</movement>
			<ai>
				<data>
					<flockingForce>300</flockingForce>
					<delayDart>2</delayDart>	 
				</data>
				<type>DubbleDartToPlayer</type>
			</ai>
		</behaviors>
	</monster>
	<monster type="8" name="RedCell">
		<scale>3</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>1000</speed>
		<score>200</score>		
		<collision>RedCell</collision>
		<content>
			<texture_path>Contents/Monster/RedCell</texture_path>
			<texture_width>512</texture_width>
			<texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/RedCell</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
				<type>0</type>
			</action>
			<movement>
				<type>0</type>
			</movement>
			<ai>
				<data>
					<flockingRange>50</flockingRange>
					<delayDart>2</delayDart>
				</data>
				<type>FlyAroundDartToPlayer</type>
			</ai>
		</behaviors>
	</monster>
  <monster type="9" name="BlueBody">
    <scale>2</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>500</speed>
    <score>50</score>
    <collision>BlueBody</collision>
    <content>
      <texture_path>Contents/Monster/BlueBody</texture_path>
      <texture_width>256</texture_width>
      <texture_height>128</texture_height>
      <normalmap>Contents/Monster/NormalMap/BlueBody</normalmap>
      <animation>
        <fps>0.3</fps>
        <frames_count>16</frames_count>
        <columns_count>4</columns_count>
        <frame_width>64</frame_width>
        <frame_height>32</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <angularVelocity>100</angularVelocity>
        </data>
      </action>

      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingRange>200</flockingRange>
          <rangePursuit>2200</rangePursuit>
          <speedUp>8</speedUp>
        </data>
        <type>HomingPlayer</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="10" name="PinkPoly6">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>2000</speed>
    <score>150</score>
    <collision>PinkPoly6</collision>
    <content>
      <texture_path>Contents/Monster/PinkPoly6</texture_path>
      <texture_width>256</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkPoly6</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>16</frames_count>
        <columns_count>4</columns_count>
        <frame_width>64</frame_width>
        <frame_height>64</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <data>
          <angularVelocity>15</angularVelocity>
          <persentBubling>15</persentBubling>
          <speedBubling>3</speedBubling>
        </data>
        <type>Bubbling</type>
        <type>Rotate</type>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingRange>200</flockingRange>
          <rangePursuit>4000</rangePursuit>
          <speedUp>1.1</speedUp>
        </data>
        <type>RandomMoveCurve</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="11" name="RedVirus">
    <scale>2</scale>
    <spawn_time>0.05</spawn_time>
    <health>3</health>
    <speed>600</speed>
    <score>100</score>
    <collision>RedVirus</collision>
    <content>
      <texture_path>Contents/Monster/RedVirus</texture_path>
      <texture_width>512</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/RedVirus</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>64</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <data>
          <angularVelocity>15</angularVelocity>
          <persentBubling>15</persentBubling>
          <speedBubling>3</speedBubling>
        </data>
        <type>Bubbling</type>
        <type>Rotate</type>
      </action>
      <movement>
        <type>3</type>
      </movement>
      <ai>
        <type>HomingMiniboss</type>
      </ai>
    </behaviors>
  </monster>
	<monster type="12" name="GreenCubePartLeftUp">
		<scale>2.5</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>125</speed>
		<score>100</score>		
		<collision>GreenCubePartLeftUp</collision>
		<content>
			<texture_path>Contents/Monster/LU</texture_path>
			<texture_width>128</texture_width>
			<texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/LU</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>4</columns_count>
        <frame_width>32</frame_width>
        <frame_height>32</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>0</type>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>100</flockingForce>
          <rangePursuit>2200</rangePursuit>
          <speedUp>5</speedUp>
        </data>
        <type>HomingPlayerInRange</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="13" name="GreenCubePartLeftDown">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>125</speed>
    <score>100</score>
    <collision>GreenCubePartLeftDown</collision>
    <content>
      <texture_path>Contents/Monster/LD</texture_path>
      <texture_width>512</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/LD</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>64</frame_width>
				<frame_height>64</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
				<type>0</type>
			</action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
          <flockingForce>100</flockingForce>
          <rangePursuit>2200</rangePursuit>
          <speedUp>5</speedUp>
        </data>
        <type>1</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="14" name="GreenCubePartRightUp">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>125</speed>
    <score>100</score>
    <collision>GreenCubePartRightUp</collision>
    <content>
      <texture_path>Contents/Monster/RU</texture_path>
      <texture_width>256</texture_width>
      <texture_height>512</texture_height>
      <normalmap>Contents/Monster/NormalMap/RU</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>4</columns_count>
        <frame_width>64</frame_width>
        <frame_height>64</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>0</type>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>100</flockingForce>
          <rangePursuit>2200</rangePursuit>
          <speedUp>5</speedUp>
        </data>
        <type>1</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="15" name="GreenCubePartRightDown">
    <scale>2.5</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>125</speed>
    <score>100</score>
    <collision>GreenCubePartRightDown</collision>
    <content>
      <texture_path>Contents/Monster/RD</texture_path>
      <texture_width>128</texture_width>
      <texture_height>256</texture_height>
      <normalmap>Contents/Monster/NormalMap/RD</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>4</columns_count>
				<frame_width>32</frame_width>
				<frame_height>32</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
				<type>0</type>
			</action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
          <flockingForce>100</flockingForce>
					<rangePursuit>2200</rangePursuit>
					<speedUp>5</speedUp>
				</data>
				<type>1</type>
			</ai>
		</behaviors>
	</monster>
	<monster type="16" name="PinkBaseTrimPartTop">
		<scale>3</scale>
		<spawn_time>0.5</spawn_time>
		<health>1</health>
		<speed>500</speed>
		<score>100</score>		
		<collision>PinkBaseTrimPart1</collision>
		<content>
			<texture_path>Contents/Monster/PinkBaseTrimPart</texture_path>
			<texture_width>512</texture_width>
			<texture_height>64</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkBaseTrimPart</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>16</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <angularVelocity>200</angularVelocity>
        </data>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>100</flockingForce>
        </data>
        <type>HomingPlayer</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="17" name="PinkBaseTrimPartMiddle">
    <scale>3</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>500</speed>
    <score>100</score>
    <collision>PinkBaseTrimPart2</collision>
    <content>
      <texture_path>Contents/Monster/PinkBaseTrimPart</texture_path>
      <texture_width>512</texture_width>
      <texture_height>64</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkBaseTrimPart</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>16</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <angularVelocity>200</angularVelocity>
        </data>
      </action>
      <movement>
        <type>1</type>
      </movement>
      <ai>
        <data>
          <flockingForce>100</flockingForce>
        </data>
        <type>HomingPlayer</type>
      </ai>
    </behaviors>
  </monster>
  <monster type="18" name="PinkBaseTrimPartBottom">
    <scale>3</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>500</speed>
    <score>100</score>
    <collision>PinkBaseTrimPart3</collision>
    <content>
      <texture_path>Contents/Monster/PinkBaseTrimPart</texture_path>
      <texture_width>512</texture_width>
      <texture_height>64</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkBaseTrimPart</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>64</frame_width>
        <frame_height>16</frame_height>
      </animation>
    </content>
		<behaviors>
      <action>
        <type>Rotate</type>
        <data>
          <angularVelocity>200</angularVelocity>
        </data>
      </action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
          <flockingForce>100</flockingForce>
				</data>
				<type>HomingPlayer</type>
			</ai>
		</behaviors>
	</monster>
  <monster type="-1" name="GreenBacteria">
    <scale>1.2</scale>
    <spawn_time>0.5</spawn_time>
    <health>1</health>
    <speed>700</speed>
    <score>300</score>
    <collision>GreenBacteria</collision>
    <content>
      <texture_path>Contents/Monster/GreenBacteria</texture_path>
      <texture_width>1024</texture_width>
      <texture_height>512</texture_height>
      <normalmap></normalmap>
      
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>128</frame_width>
        <frame_height>128</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>3</type>
      </action>
      <movement>
        <type>11</type>
      </movement>
      <ai>
        <data>
          <flockingRange>200</flockingRange>
        </data>
        <type>0</type>
      </ai>
    </behaviors>
  </monster>
  
  <miniboss type="1" name="RedBloodCell">
		<scale>2.4</scale>
		<spawn_time>1</spawn_time>
		<health>20</health>
		<speed>300</speed>
		<score>50</score>		
		<collision>RedBloodCell</collision>
		<content>
			<texture_path>Contents/Monster/Miniboss/RedBloodCell</texture_path>
			<texture_width>2048</texture_width>
			<texture_height>1024</texture_height>
      <normalmap>Contents/Monster/NormalMap/RedBloodCell</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>256</frame_width>
				<frame_height>256</frame_height>
			</animation>
		</content>
    <behaviors>
      <action>
        <data>
          <angularVelocity>120</angularVelocity>
          <persentBubling>10</persentBubling>
        </data>
        <type>Beating</type>
      </action>
      <movement>
        <type>0</type>

      </movement>
      <ai>
        <data>
          <flockingForce>1000</flockingForce>
          <delayDart>2</delayDart>
        </data>
        <type>GrowingHuntingPlayer</type>
      </ai>
    </behaviors>
    <subordinates>
      <sub>

        <type>0</type>
				<amount>5</amount>
			</sub>
			
		</subordinates>
	</miniboss>
	<miniboss type="2" name="BlueBody">
		<scale>2</scale>
		<spawn_time>1</spawn_time>
		<health>30</health>
		<speed>300</speed>
		<score>1000</score>		
		<collision>BlueBodyMiniBoss</collision>
		<content>
			<texture_path>Contents/Monster/Miniboss/BlueBodyMiniBoss</texture_path>
			<texture_width>2048</texture_width>
			<texture_height>512</texture_height>
      <normalmap>Contents/Monster/NormalMap/BlueBodyMiniBoss</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>256</frame_width>
				<frame_height>128</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
				<type>Rotate</type>
        <data>
          <angularVelocity>72</angularVelocity>
        </data>
			</action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
					<flockingRange>400</flockingRange>
				</data>
				<type>EvaderInRangeMiniboss</type>
        <type>CommandChildDartToPlayer</type>
			</ai>
			<spawnMonster>
				<type>GroupMonster</type>
        <delayTimeoutSpawmEachMonster>0.25</delayTimeoutSpawmEachMonster>
        <delayTimeoutSpawmGroupMonsters>1</delayTimeoutSpawmGroupMonsters>
        <maxMonsterSpawn>30</maxMonsterSpawn>
			</spawnMonster>
		</behaviors>
		<subordinates>
			<sub>
				<type>9</type>
				<amount>8</amount>
			</sub>
		</subordinates>
	</miniboss>
	<miniboss type="3" name="RedVirus">
		<scale>7</scale>
		<spawn_time>1</spawn_time>
		<health>80</health>
		<speed>100</speed>
		<score>1000</score>
		<collision>RedVirusMiniBoss</collision>
		<content>
			<texture_path>Contents/Monster/Miniboss/RedVirusMiniBoss</texture_path>
			<texture_width>1024</texture_width>
			<texture_height>512</texture_height>
      <normalmap>Contents/Monster/NormalMap/RedVirusMiniBoss</normalmap>
			<animation>
				<fps>0.05</fps>
				<frames_count>32</frames_count>
				<columns_count>8</columns_count>
				<frame_width>128</frame_width>
				<frame_height>128</frame_height>
			</animation>
		</content>
		<behaviors>
			<action>
        <type>Rotate</type>
       </action>
			<movement>
				<type>1</type>
			</movement>
			<ai>
				<data>
					<flockingRange>300</flockingRange>
				</data>
				<type>EvaderInRangeMiniboss</type>
        <type>CommandAttackPlayer</type>
      </ai>
      
			<spawnMonster>
				<type>LimitMonster</type>
        <delayTimeoutSpawmEachMonster>0.25</delayTimeoutSpawmEachMonster>
        <maxMonsterSpawn>5</maxMonsterSpawn>
      </spawnMonster>
    </behaviors>
    <subordinates>
      <sub>
        <type>11</type>
        <amount>5</amount>
      </sub>
    </subordinates>
  </miniboss>
  <miniboss type="4" name="PinkPoly6">
    <scale>4</scale>
    <spawn_time>1</spawn_time>
    <health>30</health>
    <speed>300</speed>

    <score>1000</score>
    <collision>PinkPoly6MiniBoss</collision>
    <content>
      <texture_path>Contents/Monster/Miniboss/PinkPoly6MiniBoss</texture_path>
      <texture_width>1024</texture_width>
      <texture_height>512</texture_height>
      <normalmap>Contents/Monster/NormalMap/PinkPoly6MiniBoss</normalmap>
      <animation>
        <fps>0.05</fps>
        <frames_count>32</frames_count>
        <columns_count>8</columns_count>
        <frame_width>128</frame_width>
        <frame_height>128</frame_height>
      </animation>
    </content>
    <behaviors>
      <action>
        <type>Bubbling</type>
        <data>
          <speedBubling>4</speedBubling>
          <typeBubling>Poly6</typeBubling>
          <persentBubling>5</persentBubling>
        </data>
      </action>
      <movement>
        <type>0</type>
      </movement>
      <ai>
        <type>EvaderInRangeMiniboss</type>
      </ai>
      <spawnMonster>
        <type>OneMonster</type>
        <delayTimeoutSpawmEachMonster>0.275</delayTimeoutSpawmEachMonster>
        <maxMonsterSpawn>30</maxMonsterSpawn>
			</spawnMonster>
		</behaviors>
		<subordinates>
			<sub>
				<type>10</type>
				<amount>5</amount>
			</sub>
		</subordinates>
	</miniboss>
</monsters>
