Initialize engine version: 5.2.4f1 (de6a005bfd84)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 10.18.10.3412]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\Runbow\Runbow\Runbow_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.047 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Runbow\Runbow\Runbow_Data\Managed\System.Xml.dll (this message is harmless)
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Setting up 1 worker threads for Enlighten.
  Thread -> id: 23b8 -> priority: 1 
Save not found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.815628 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 2200.
Total: 5.885162 ms (FindLiveObjects: 0.096861 ms CreateObjectMapping: 0.100069 ms MarkObjects: 5.588161 ms  DeleteObjects: 0.099107 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
UnloadTime: 0.476932 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 3431.
Total: 10.624339 ms (FindLiveObjects: 0.214892 ms CreateObjectMapping: 0.173196 ms MarkObjects: 10.205137 ms  DeleteObjects: 0.030790 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3433.
Total: 7.675824 ms (FindLiveObjects: 0.153311 ms CreateObjectMapping: 0.114502 ms MarkObjects: 7.395181 ms  DeleteObjects: 0.012508 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3435.
Total: 9.470976 ms (FindLiveObjects: 0.219382 ms CreateObjectMapping: 0.169989 ms MarkObjects: 9.050493 ms  DeleteObjects: 0.030469 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.826635 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 2234.
Total: 10.288851 ms (FindLiveObjects: 0.112898 ms CreateObjectMapping: 0.102314 ms MarkObjects: 9.609855 ms  DeleteObjects: 0.462499 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
UnloadTime: 0.572190 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3723.
Total: 12.181185 ms (FindLiveObjects: 0.158122 ms CreateObjectMapping: 0.110332 ms MarkObjects: 11.884827 ms  DeleteObjects: 0.025979 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3732.
Total: 20.639282 ms (FindLiveObjects: 0.415672 ms CreateObjectMapping: 0.205270 ms MarkObjects: 20.002302 ms  DeleteObjects: 0.015074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3732.
Total: 17.195553 ms (FindLiveObjects: 0.252418 ms CreateObjectMapping: 0.386164 ms MarkObjects: 16.530991 ms  DeleteObjects: 0.024375 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.678456 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 2272.
Total: 7.082465 ms (FindLiveObjects: 0.098144 ms CreateObjectMapping: 0.098144 ms MarkObjects: 6.506425 ms  DeleteObjects: 0.378787 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
UnloadTime: 0.598170 ms
numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

numCompleteAll: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3420.
Total: 7.722651 ms (FindLiveObjects: 0.138557 ms CreateObjectMapping: 0.167423 ms MarkObjects: 7.404482 ms  DeleteObjects: 0.011867 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3421.
Total: 15.086720 ms (FindLiveObjects: 0.385523 ms CreateObjectMapping: 1.376914 ms MarkObjects: 13.300550 ms  DeleteObjects: 0.022130 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3422.
Total: 15.197375 ms (FindLiveObjects: 0.265247 ms CreateObjectMapping: 0.664883 ms MarkObjects: 14.250566 ms  DeleteObjects: 0.015395 ms)

Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/WiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/.\libWiiU-nnPlugins
Fallback handler could not load library D:/Runbow/Runbow/Runbow_Data/Mono/libWiiU-nnPlugins

 
(Error: 268818603 Filename:  Line: 2159740)

