List of untranslated tags in this translation. It includes tags which have the same 
appearance as their english equivalents, such as 'dementia' and 'tundra'.

DefInjected/KeyBindingDef/KeyBindings.xml
    <TickOnce.label>tick once</TickOnce.label>
    <ToggleDebugActionsMenu.label>toggle debug actions menu</ToggleDebugActionsMenu.label>
    <ToggleDebugInspector.label>toggle debug inspector</ToggleDebugInspector.label>
    <ToggleDebugLog.label>toggle debug log</ToggleDebugLog.label>
    <ToggleDebugLogMenu.label>toggle debug log menu</ToggleDebugLogMenu.label>

DefInjected/PawnColumnDef/PawnColumns_Misc.xml
    <Master.label>master</Master.label>

DefInjected/ResearchTabDef/ResearchTabs.xml
    <Main.label>Main</Main.label>

DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml
    <NamerFactionBaseOutlander.rulePack.rulesStrings.0>name->[positiveconcept]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.0>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.1>name->[outlander]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.1>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.14>townend->ville</NamerFactionBaseOutlander.rulePack.rulesStrings.14>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.15>townend->town</NamerFactionBaseOutlander.rulePack.rulesStrings.15>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.16>townend->hurst</NamerFactionBaseOutlander.rulePack.rulesStrings.16>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.17>townend->bourne</NamerFactionBaseOutlander.rulePack.rulesStrings.17>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.18>townend->brad</NamerFactionBaseOutlander.rulePack.rulesStrings.18>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.19>townend->dale</NamerFactionBaseOutlander.rulePack.rulesStrings.19>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.2>name->[outlander]'s [community]</NamerFactionBaseOutlander.rulePack.rulesStrings.2>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.20>townend->hope</NamerFactionBaseOutlander.rulePack.rulesStrings.20>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.21>townend->ing</NamerFactionBaseOutlander.rulePack.rulesStrings.21>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.22>townend->ness</NamerFactionBaseOutlander.rulePack.rulesStrings.22>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.23>townend->mere</NamerFactionBaseOutlander.rulePack.rulesStrings.23>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.24>townend->shaw</NamerFactionBaseOutlander.rulePack.rulesStrings.24>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.25>townend->wick</NamerFactionBaseOutlander.rulePack.rulesStrings.25>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.6>nearname->[subname]-at-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.6>
    <NamerFactionBaseOutlander.rulePack.rulesStrings.7>nearname->[subname]-by-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.7>
    <NamerFactionBasePirate.rulePack.rulesStrings.0>name->[badassanimal] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.0>
    <NamerFactionBasePirate.rulePack.rulesStrings.1>name->[badassconcept] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.1>
    <NamerFactionBasePirate.rulePack.rulesStrings.2>name->[badassanimal]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.2>
    <NamerFactionBasePirate.rulePack.rulesStrings.3>name->[badassperson]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.3>
    <NamerFactionBaseTribal.rulePack.rulesStrings.2>name->[color] [tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.2>
    <NamerFactionBaseTribal.rulePack.rulesStrings.3>name->[color] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.3>
    <NamerFactionBaseTribal.rulePack.rulesStrings.4>name->[tribalword] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.4>
    <NamerFactionOutlander.rulePack.rulesStrings.10>subname->[direction] [wordname]</NamerFactionOutlander.rulePack.rulesStrings.10>
    <NamerFactionOutlander.rulePack.rulesStrings.4>name->[subname] [politicaladjective] [politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.4>
    <NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept] [groupname]</NamerFactionPirate.rulePack.rulesStrings.16>
    <NamerFactionSpacer.rulePack.rulesStrings.0>name->Spacer</NamerFactionSpacer.rulePack.rulesStrings.0>

DefInjected/StatDef/Stats_Apparel.xml
    <SmokepopBeltRadius.formatString>{0} c</SmokepopBeltRadius.formatString>

DefInjected/StorytellerDef/Storytellers.xml
    <Tutor.label>Tutor Hidden</Tutor.label>

DefInjected/TaleDef/Tales_DoublePawn.xml
    <TrainedAnimal.rulePack.rulesStrings.6>train_syn->coaching</TrainedAnimal.rulePack.rulesStrings.6>

DefInjected/ThingDef/Items_Resource_Stuff.xml
    <Jade.label>jade</Jade.label>
    <Jade.stuffProps.stuffAdjective>jade</Jade.stuffProps.stuffAdjective>
    <Uranium.label>uranium</Uranium.label>
    <Uranium.stuffProps.stuffAdjective>uranium</Uranium.stuffProps.stuffAdjective>

DefInjected/ThingDef/Smokeleaf.xml
    <SmokeleafJoint.label>smokeleaf joint</SmokeleafJoint.label>

DefInjected/ThingDef/Various_Stone.xml
    <BlocksGranite.stuffProps.stuffAdjective>granite</BlocksGranite.stuffProps.stuffAdjective>

DefInjected/ThingDef/_Terrain_Extra.xml
    <CarpetBlue_Blueprint.label>blue carpet (blueprint)</CarpetBlue_Blueprint.label>
    <CarpetBlue_Frame.description>Terrain building in progress.</CarpetBlue_Frame.description>
    <CarpetBlue_Frame.label>blue carpet (building)</CarpetBlue_Frame.label>
    <CarpetCream_Blueprint.label>cream carpet (blueprint)</CarpetCream_Blueprint.label>
    <CarpetCream_Frame.description>Terrain building in progress.</CarpetCream_Frame.description>
    <CarpetCream_Frame.label>cream carpet (building)</CarpetCream_Frame.label>
    <CarpetDark_Blueprint.label>dark carpet (blueprint)</CarpetDark_Blueprint.label>
    <CarpetDark_Frame.description>Terrain building in progress.</CarpetDark_Frame.description>
    <CarpetDark_Frame.label>dark carpet (building)</CarpetDark_Frame.label>
    <CarpetGreen_Blueprint.label>green carpet (blueprint)</CarpetGreen_Blueprint.label>
    <CarpetGreen_Frame.description>Terrain building in progress.</CarpetGreen_Frame.description>
    <CarpetGreen_Frame.label>green carpet (building)</CarpetGreen_Frame.label>
    <CarpetRed_Blueprint.label>red carpet (blueprint)</CarpetRed_Blueprint.label>
    <CarpetRed_Frame.description>Terrain building in progress.</CarpetRed_Frame.description>
    <CarpetRed_Frame.label>red carpet (building)</CarpetRed_Frame.label>
    <Concrete_Blueprint.label>concrete (blueprint)</Concrete_Blueprint.label>
    <Concrete_Frame.description>Terrain building in progress.</Concrete_Frame.description>
    <Concrete_Frame.label>concrete (building)</Concrete_Frame.label>
    <FlagstoneGranite_Blueprint.label>granite flagstone (blueprint)</FlagstoneGranite_Blueprint.label>
    <FlagstoneGranite_Frame.description>Terrain building in progress.</FlagstoneGranite_Frame.description>
    <FlagstoneGranite_Frame.label>granite flagstone (building)</FlagstoneGranite_Frame.label>
    <FlagstoneLimestone_Blueprint.label>limestone flagstone (blueprint)</FlagstoneLimestone_Blueprint.label>
    <FlagstoneLimestone_Frame.description>Terrain building in progress.</FlagstoneLimestone_Frame.description>
    <FlagstoneLimestone_Frame.label>limestone flagstone (building)</FlagstoneLimestone_Frame.label>
    <FlagstoneMarble_Blueprint.label>marble flagstone (blueprint)</FlagstoneMarble_Blueprint.label>
    <FlagstoneMarble_Frame.description>Terrain building in progress.</FlagstoneMarble_Frame.description>
    <FlagstoneMarble_Frame.label>marble flagstone (building)</FlagstoneMarble_Frame.label>
    <FlagstoneSandstone_Blueprint.label>sandstone flagstone (blueprint)</FlagstoneSandstone_Blueprint.label>
    <FlagstoneSandstone_Frame.description>Terrain building in progress.</FlagstoneSandstone_Frame.description>
    <FlagstoneSandstone_Frame.label>sandstone flagstone (building)</FlagstoneSandstone_Frame.label>
    <FlagstoneSlate_Blueprint.label>slate flagstone (blueprint)</FlagstoneSlate_Blueprint.label>
    <FlagstoneSlate_Frame.description>Terrain building in progress.</FlagstoneSlate_Frame.description>
    <FlagstoneSlate_Frame.label>slate flagstone (building)</FlagstoneSlate_Frame.label>
    <GoldTile_Blueprint.label>gold tile (blueprint)</GoldTile_Blueprint.label>
    <GoldTile_Frame.description>Terrain building in progress.</GoldTile_Frame.description>
    <GoldTile_Frame.label>gold tile (building)</GoldTile_Frame.label>
    <MetalTile_Blueprint.label>metal tile (blueprint)</MetalTile_Blueprint.label>
    <MetalTile_Frame.description>Terrain building in progress.</MetalTile_Frame.description>
    <MetalTile_Frame.label>metal tile (building)</MetalTile_Frame.label>
    <PavedTile_Blueprint.label>paved tile (blueprint)</PavedTile_Blueprint.label>
    <PavedTile_Frame.description>Terrain building in progress.</PavedTile_Frame.description>
    <PavedTile_Frame.label>paved tile (building)</PavedTile_Frame.label>
    <SilverTile_Blueprint.label>silver tile (blueprint)</SilverTile_Blueprint.label>
    <SilverTile_Frame.description>Terrain building in progress.</SilverTile_Frame.description>
    <SilverTile_Frame.label>silver tile (building)</SilverTile_Frame.label>
    <SterileTile_Blueprint.label>sterile tile (blueprint)</SterileTile_Blueprint.label>
    <SterileTile_Frame.description>Terrain building in progress.</SterileTile_Frame.description>
    <SterileTile_Frame.label>sterile tile (building)</SterileTile_Frame.label>
    <TileGranite_Blueprint.label>granite tile (blueprint)</TileGranite_Blueprint.label>
    <TileGranite_Frame.description>Terrain building in progress.</TileGranite_Frame.description>
    <TileGranite_Frame.label>granite tile (building)</TileGranite_Frame.label>
    <TileLimestone_Blueprint.label>limestone tile (blueprint)</TileLimestone_Blueprint.label>
    <TileLimestone_Frame.description>Terrain building in progress.</TileLimestone_Frame.description>
    <TileLimestone_Frame.label>limestone tile (building)</TileLimestone_Frame.label>
    <TileMarble_Blueprint.label>marble tile (blueprint)</TileMarble_Blueprint.label>
    <TileMarble_Frame.description>Terrain building in progress.</TileMarble_Frame.description>
    <TileMarble_Frame.label>marble tile (building)</TileMarble_Frame.label>
    <TileSandstone_Blueprint.label>sandstone tile (blueprint)</TileSandstone_Blueprint.label>
    <TileSandstone_Frame.description>Terrain building in progress.</TileSandstone_Frame.description>
    <TileSandstone_Frame.label>sandstone tile (building)</TileSandstone_Frame.label>
    <TileSlate_Blueprint.label>slate tile (blueprint)</TileSlate_Blueprint.label>
    <TileSlate_Frame.description>Terrain building in progress.</TileSlate_Frame.description>
    <TileSlate_Frame.label>slate tile (building)</TileSlate_Frame.label>
    <WoodPlankFloor_Blueprint.label>wood floor (blueprint)</WoodPlankFloor_Blueprint.label>
    <WoodPlankFloor_Frame.description>Terrain building in progress.</WoodPlankFloor_Frame.description>
    <WoodPlankFloor_Frame.label>wood floor (building)</WoodPlankFloor_Frame.label>

DefInjected/ThingDef/_Things_Mote.xml
    <Mote_AirPuff.label>Mote</Mote_AirPuff.label>
    <Mote_BerserkBit.label>Mote</Mote_BerserkBit.label>
    <Mote_BlastDry.label>Mote</Mote_BlastDry.label>
    <Mote_BlastEMP.label>Mote</Mote_BlastEMP.label>
    <Mote_BlastExtinguisher.label>Mote</Mote_BlastExtinguisher.label>
    <Mote_BlastFlame.label>Mote</Mote_BlastFlame.label>
    <Mote_Clean.label>Mote</Mote_Clean.label>
    <Mote_ClearSnow.label>Mote</Mote_ClearSnow.label>
    <Mote_ColonistAttacking.label>Mote</Mote_ColonistAttacking.label>
    <Mote_ColonistFleeing.label>Mote</Mote_ColonistFleeing.label>
    <Mote_CookBit.label>Mote</Mote_CookBit.label>
    <Mote_DrunkBubble.label>Mote</Mote_DrunkBubble.label>
    <Mote_DustPuff.label>Mote</Mote_DustPuff.label>
    <Mote_DustSlow.label>Mote</Mote_DustSlow.label>
    <Mote_ElectricalSpark.label>Mote</Mote_ElectricalSpark.label>
    <Mote_ExplosionFlash.label>Mote</Mote_ExplosionFlash.label>
    <Mote_ExtinguisherPuff.label>Mote</Mote_ExtinguisherPuff.label>
    <Mote_FeedbackAttack.label>Mote</Mote_FeedbackAttack.label>
    <Mote_FeedbackEquip.label>Mote</Mote_FeedbackEquip.label>
    <Mote_FeedbackGoto.label>Mote</Mote_FeedbackGoto.label>
    <Mote_FireGlow.label>Mote</Mote_FireGlow.label>
    <Mote_FoodBitMeat.label>Mote</Mote_FoodBitMeat.label>
    <Mote_FoodBitVegetarian.label>Mote</Mote_FoodBitVegetarian.label>
    <Mote_Footprint.label>Mote</Mote_Footprint.label>
    <Mote_Harvest.label>Mote</Mote_Harvest.label>
    <Mote_HealingCross.label>Mote</Mote_HealingCross.label>
    <Mote_Heart.label>Mote</Mote_Heart.label>
    <Mote_HeatGlow.label>Mote</Mote_HeatGlow.label>
    <Mote_Horseshoe.label>Mote</Mote_Horseshoe.label>
    <Mote_IncapIcon.label>Mote</Mote_IncapIcon.label>
    <Mote_LightningGlow.label>Mote</Mote_LightningGlow.label>
    <Mote_ManhunterBit.label>Mote</Mote_ManhunterBit.label>
    <Mote_MetaPuff.label>Mote</Mote_MetaPuff.label>
    <Mote_MicroSparks.label>Mote</Mote_MicroSparks.label>
    <Mote_ProgressBar.label>Mote</Mote_ProgressBar.label>
    <Mote_ShotFlash.label>Mote</Mote_ShotFlash.label>
    <Mote_ShotHit_Dirt.label>Mote</Mote_ShotHit_Dirt.label>
    <Mote_ShotHit_Spark.label>Mote</Mote_ShotHit_Spark.label>
    <Mote_SleepZ.label>Mote</Mote_SleepZ.label>
    <Mote_Smoke.label>Mote</Mote_Smoke.label>
    <Mote_SmokeFlake.label>Mote</Mote_SmokeFlake.label>
    <Mote_SmokeJoint.label>Mote</Mote_SmokeJoint.label>
    <Mote_Sow.label>Mote</Mote_Sow.label>
    <Mote_SparkFlash.label>Mote</Mote_SparkFlash.label>
    <Mote_SparkThrown.label>Mote</Mote_SparkThrown.label>
    <Mote_Speech.label>Mote</Mote_Speech.label>
    <Mote_StoneBit.label>Mote</Mote_StoneBit.label>
    <Mote_Stun.label>Mote</Mote_Stun.label>
    <Mote_TempRoof.label>Mote</Mote_TempRoof.label>
    <Mote_Text.label>Mote</Mote_Text.label>
    <Mote_Thought.label>Mote</Mote_Thought.label>
    <Mote_ThoughtBad.label>Mote</Mote_ThoughtBad.label>
    <Mote_ThoughtGood.label>Mote</Mote_ThoughtGood.label>
    <Mote_VomitBit.label>Mote</Mote_VomitBit.label>
    <Mote_WaterSplash.label>Mote</Mote_WaterSplash.label>

DefInjected/ThoughtDef/Ambrosia.xml
    <AmbrosiaHigh.stages.0.description>That ambrosia makes me feel a little bit more relaxed, but with more energy too.</AmbrosiaHigh.stages.0.description>
    <AmbrosiaHigh.stages.0.label>ambrosia warmth</AmbrosiaHigh.stages.0.label>
    <AmbrosiaWithdrawal.stages.1.description>I just feel heavy and cold all the time. I never thought I'd want a piece of fruit so much.</AmbrosiaWithdrawal.stages.1.description>
    <AmbrosiaWithdrawal.stages.1.label>ambrosia withdrawal</AmbrosiaWithdrawal.stages.1.label>

DefInjected/ThoughtDef/Thoughts_Situation_RoomStats.xml
    <PrisonCell.stages.3.label>decent prison cell</PrisonCell.stages.3.label>

DefInjected/TraderKindDef/TraderKinds_Orbital_Misc.xml
    <Orbital_BulkGoods.label>bulk goods trader</Orbital_BulkGoods.label>
    <Orbital_CombatSupplier.label>combat supplier</Orbital_CombatSupplier.label>
    <Orbital_Exotic.label>exotic goods trader</Orbital_Exotic.label>
    <Orbital_PirateMerchant.label>pirate merchant</Orbital_PirateMerchant.label>

Keyed/Credits.xml
    <Credits_TitleLanguage>{0} language</Credits_TitleLanguage>

Keyed/Dialogs_Various.xml
    <CaravanConfigTab>Config</CaravanConfigTab>
    <CaravanFoodWillRotSoonWarningDialog>A large part of the assigned food will rot soon.\n\nAre you sure you want to form this caravan?</CaravanFoodWillRotSoonWarningDialog>
    <ExitDirectionRadioButtonLabel>{0} ({1} {2})</ExitDirectionRadioButtonLabel>
    <Nutrition>Nutrition</Nutrition>

Keyed/GameplayCommands.xml
    <CommandFulfillTradeOfferConfirm>Offer {0} for {1}?</CommandFulfillTradeOfferConfirm>
    <CommandFulfillTradeOfferDesc>Fulfill the settlement's request for goods and claim your reward.</CommandFulfillTradeOfferDesc>

Keyed/Menu_Options.xml
    <Antialiasing>Anti-aliasing</Antialiasing>

Keyed/Misc_Gameplay.xml
    <Off>Off</Off>
    <On>On</On>
    <PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>

Keyed/WITabs.xml
    <AbandonSliderText>Abandon {{0}}x {0}</AbandonSliderText>

