<?xml version="1.0" encoding="utf-8" ?>
<ArrayOfPickupDescriptor>
	<PickupDescriptor>
		<Name>Small Gold Sack</Name>
		<Type>Gold</Type>
		<Sprite>Sack</Sprite>
		<Sound>Gold</Sound>
		<BonusRange>
			<Min>5</Min>
			<Max>10</Max>
		</BonusRange>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Gold Sack</Name>
		<Type>Gold</Type>
		<Sprite>SackLarge</Sprite>
		<Sound>Gold</Sound>
		<BonusRange>
			<Min>13</Min>
			<Max>19</Max>
		</BonusRange>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Attack Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupAttack</Sprite>
		<Sound>Attack</Sound>
		<AttributeType>Attack</AttributeType>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Attack Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupAttackLarge</Sprite>
		<Sound>Attack</Sound>
		<AttributeType>Attack</AttributeType>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Defense Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupDefense</Sprite>
		<Sound>Armor</Sound>
		<AttributeType>Defense</AttributeType>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Defense Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupDefenseLarge</Sprite>
		<Sound>Armor</Sound>
		<AttributeType>Defense</AttributeType>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Vitality Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupVitality</Sprite>
		<Sound>Vitality</Sound>
		<AttributeType>Vitality</AttributeType>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Vitality Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupVitalityLarge</Sprite>
		<Sound>Vitality</Sound>
		<AttributeType>Vitality</AttributeType>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Speed Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupSpeed</Sprite>
		<Sound>Speed</Sound>
		<AttributeType>Speed</AttributeType>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>33</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Speed Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupSpeedLarge</Sprite>
		<Sound>Speed</Sound>
		<AttributeType>Speed</AttributeType>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Luck Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupLuck</Sprite>
		<Sound>Luck</Sound>
		<AttributeType>Luck</AttributeType>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>33</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Luck Bonus</Name>
		<Type>Attribute</Type>
		<Sprite>PickupLuckLarge</Sprite>
		<Sound>Luck</Sound>
		<AttributeType>Luck</AttributeType>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Item (Tragic)</Name>
		<Type>Item</Type>
		<BonusRange>
			<Scalar>0</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Item (Magic)</Name>
		<Type>Item</Type>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Item (Epic)</Name>
		<Type>Item</Type>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>100</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Item (Fantastic)</Name>
		<Type>Item</Type>
		<BonusRange>
			<Scalar>3</Scalar>
		</BonusRange>
		<ShopCost>150</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Dusty Item (Tragic)</Name>
		<Type>DustyItem</Type>
		<Sprite>DustyItem</Sprite>
		<BonusRange>
			<Scalar>0</Scalar>
		</BonusRange>
		<ShopCost>25</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Dusty Item (Magic)</Name>
		<Type>DustyItem</Type>
		<Sprite>DustyItem</Sprite>
		<BonusRange>
			<Scalar>1</Scalar>
		</BonusRange>
		<ShopCost>50</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Dusty Item (Epic)</Name>
		<Type>DustyItem</Type>
		<Sprite>DustyItem</Sprite>
		<BonusRange>
			<Scalar>2</Scalar>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Dusty Item (Fantastic)</Name>
		<Type>DustyItem</Type>
		<Sprite>DustyItem</Sprite>
		<BonusRange>
			<Scalar>3</Scalar>
		</BonusRange>
		<ShopCost>125</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Health Potion</Name>
		<Type>Health</Type>
		<Sprite>HealthPotion</Sprite>
		<Sound>Health</Sound>
		<BonusRange>
			<Min>3</Min>
			<Max>6</Max>
		</BonusRange>
		<ShopCost>75</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Health Potion</Name>
		<Type>Health</Type>
		<Sprite>HealthPotionLarge</Sprite>
		<Sound>Health</Sound>
		<BonusRange>
			<Min>8</Min>
			<Max>12</Max>
		</BonusRange>
		<ShopCost>125</ShopCost>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Small Poison Potion</Name>
		<Type>Poison</Type>
		<Sprite>Poison</Sprite>
		<Sound>ItemPickup</Sound>
		<Misfortune>50</Misfortune>
		<MisfortuneSound>Poison</MisfortuneSound>
		<MisfortuneHallucination>50</MisfortuneHallucination>
		<BonusRange>
			<Min>3</Min>
			<Max>5</Max>
		</BonusRange>
		<ShopCost>25</ShopCost>
		<TypeSwap>
			<ProbabilityOfString value="2">
				<Item>Small Attack Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Small Defense Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Small Vitality Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Small Speed Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="1">
				<Item>Small Luck Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="10">
				<Item>Small Health Potion</Item>
			</ProbabilityOfString>
		</TypeSwap>
		<TypeSwapSound>Health</TypeSwapSound>
	</PickupDescriptor>
	<PickupDescriptor>
		<Name>Large Poison Potion</Name>
		<Type>Poison</Type>
		<Sprite>PoisonLarge</Sprite>
		<Sound>ItemPickup</Sound>
		<Misfortune>75</Misfortune>
		<MisfortuneSound>Poison</MisfortuneSound>
		<MisfortuneHallucination>75</MisfortuneHallucination>
		<BonusRange>
			<Min>7</Min>
			<Max>10</Max>
		</BonusRange>
		<ShopCost>33</ShopCost>
		<TypeSwap>
			<ProbabilityOfString value="2">
				<Item>Large Attack Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Large Defense Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Large Vitality Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="2">
				<Item>Large Speed Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="1">
				<Item>Large Luck Bonus</Item>
			</ProbabilityOfString>
			<ProbabilityOfString value="10">
				<Item>Large Health Potion</Item>
			</ProbabilityOfString>
		</TypeSwap>
		<TypeSwapSound>Health</TypeSwapSound>
	</PickupDescriptor>
</ArrayOfPickupDescriptor>
