<?xml version="1.0" encoding="utf-8" ?>
<ArrayOfItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBat1</Name>
		<Skills>
			<Skill>
				<Dodge>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>15</Chance>
					<SpriteEffect>DodgeBat</SpriteEffect>
					<Sound name="Sound\EffectMiss.wav" />
				</Dodge>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemLeech1</Name>
		<Skills>
			<Skill>
				<HealthRequired>
					<EventHandled>InflictDamage</EventHandled>
					<AffectsTarget>true</AffectsTarget>
					<Percentage>50</Percentage>
					<MustBeGreaterOrEqual>true</MustBeGreaterOrEqual>
					<SpriteEffect>Blood</SpriteEffect>
					<TriggeredSkill>
						<Damage>
							<EventHandled>InflictDamage</EventHandled>
							<AffectsTarget>true</AffectsTarget>
							<Amount>
								<Scalar>1</Scalar>
							</Amount>
						</Damage>
					</TriggeredSkill>
				</HealthRequired>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemCrab1</Name>
		<Skills>
			<Skill>
				<Cripple>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>20</Chance>
					<Sound name="Sound\EffectCripple.wav" />
				</Cripple>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemToad1</Name>
		<Skills>
			<Skill>
				<Poison>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>10</Chance>
					<Sound name="Sound\EffectFear.wav" />
				</Poison>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemGoatman1</Name>
		<Skills>
			<Skill>
				<CriticalStrike>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>20</Chance>
				</CriticalStrike>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBoar1</Name>
		<Skills>
			<Skill>
				<Miss>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>15</Chance>
					<ChanceReversed>true</ChanceReversed>
					<Sound name="Sound\EffectMiss.wav" />
				</Miss>
			</Skill>
			<Skill>
				<Cripple>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>10</Chance>
					<Sound name="Sound\EffectCripple.wav" />
				</Cripple>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBugbear1</Name>
		<Skills>
			<Skill>
				<Fear>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>10</Chance>
					<Sound name="Sound\EffectFear.wav" />
				</Fear>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemSkeleton1</Name>
		<Skills>
			<Skill>
				<Resurrect>
					<EventHandled>Death</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>50</Chance>
					<IsPercentage>true</IsPercentage>
					<SpriteEffect>ResurrectSkeleton</SpriteEffect>
					<Amount>
						<Scalar>75</Scalar>
					</Amount>
				</Resurrect>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemZombie1</Name>
		<Skills>
			<Skill>
				<Heal>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>33</Chance>
					<SpriteEffect>Regenerate</SpriteEffect>
					<Amount>
						<Scalar>5</Scalar>
					</Amount>
				</Heal>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemVampire1</Name>
		<Skills>
			<Skill>
				<Vampiric>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>50</Chance>
					<LifeSteal>
						<Scalar>5</Scalar>
					</LifeSteal>
				</Vampiric>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemRevenant1</Name>
		<Skills>
			<Skill>
				<SummonMonster>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>50</Chance>
					<SpriteEffect>Summon</SpriteEffect>
					<Counter>SummonSkeleton</Counter>
					<MaxCount>3</MaxCount>
					<MonsterDescriptor>Skeleton</MonsterDescriptor>
					<SummonSpriteEffect>SummonSkeleton</SummonSpriteEffect>
				</SummonMonster>
			</Skill>
			<Skill>
				<Fear>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
					<Sound name="Sound\EffectFear.wav" />
				</Fear>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemMummy1</Name>
		<Skills>
			<Skill>
				<Damage>
					<EventHandled>Death</EventHandled>
					<AffectsTarget>true</AffectsTarget>
					<SpriteEffect>Curse</SpriteEffect>
					<Amount>
						<Scalar>3</Scalar>
					</Amount>
				</Damage>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemGolem1</Name>
		<Skills>
			<Skill>
				<InterruptImmunity />
			</Skill>
			<Skill>
				<FearImmunity />
			</Skill>
			<Skill>
				<DamageReduction>
					<ChanceBased>true</ChanceBased>
					<Chance>50</Chance>
					<IsPercentage>false</IsPercentage>
					<Amount>
						<Scalar>3</Scalar>
					</Amount>
					<Sound name="Sound\EffectRicochet.wav" />
				</DamageReduction>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemElemental1</Name>
		<Skills>
			<Skill>
				<Thorns>
					<EventHandled>SufferDamage</EventHandled>
					<Reflect>
						<Scalar>2</Scalar>
					</Reflect>
					<Sound name="Sound\EffectThorns.wav" />
				</Thorns>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemTengu1</Name>
		<Skills>
			<Skill>
				<Jab>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SpriteEffect>JabInflictDamageTengu</SpriteEffect>
				</Jab>
			</Skill>
			<Skill>
				<Cripple>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
					<Sound name="Sound\EffectCripple.wav" />
				</Cripple>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard1</Name>
		<Skills>
			<Skill>
				<Dodge>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SpriteEffect>DodgeBuzzard</SpriteEffect>
					<Sound name="Sound\EffectMiss.wav" />
				</Dodge>
			</Skill>
			<Skill>
				<CriticalStrike>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
				</CriticalStrike>
			</Skill>
			<Skill>
				<InterruptImmunity />
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Initiative</EventHandled>
					<AttributeType>Speed</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard2</Name>
		<Skills>
			<Skill>
				<Cripple>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>35</Chance>
					<Sound name="Sound\EffectCripple.wav" />
				</Cripple>
			</Skill>
			<Skill>
				<Jab>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>7</Chance>
					<SpriteEffect>JabInflictDamageBuzzard</SpriteEffect>
				</Jab>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Initiative</EventHandled>
					<AttributeType>Speed</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard3</Name>
		<Skills>
			<Skill>
				<CriticalStrike>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>30</Chance>
				</CriticalStrike>
			</Skill>
			<Skill>
				<InterruptImmunity />
			</Skill>
			<Skill>
				<FearImmunity />
			</Skill>
			<Skill>
				<Dodge>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
					<SpriteEffect>DodgeBuzzard</SpriteEffect>
					<Sound name="Sound\EffectMiss.wav" />
				</Dodge>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Initiative</EventHandled>
					<AttributeType>Speed</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard4</Name>
		<Skills>
			<Skill>
				<Fear>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<Sound name="Sound\EffectFear.wav" />
				</Fear>
			</Skill>
			<Skill>
				<FearImmunity />
			</Skill>
			<Skill>
				<DamageReduction>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<IsPercentage>false</IsPercentage>
					<Amount>
						<Scalar>1</Scalar>
					</Amount>
					<Sound name="Sound\EffectRicochet.wav" />
				</DamageReduction>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Defending</EventHandled>
					<AttributeType>Defense</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard5</Name>
		<Skills>
			<Skill>
				<Resurrect>
					<EventHandled>Death</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>100</Chance>
					<IsPercentage>true</IsPercentage>
					<SpriteEffect>ResurrectBuzzard</SpriteEffect>
					<Amount>
						<Scalar>75</Scalar>
					</Amount>
				</Resurrect>
			</Skill>
			<Skill>
				<FearImmunity />
			</Skill>
			<Skill>
				<DamageReduction>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<IsPercentage>false</IsPercentage>
					<Amount>
						<Scalar>1</Scalar>
					</Amount>
					<Sound name="Sound\EffectRicochet.wav" />
				</DamageReduction>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Defending</EventHandled>
					<AttributeType>Defense</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard6</Name>
		<Skills>
			<Skill>
				<Heal>
					<EventHandled>SufferDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>50</Chance>
					<SpriteEffect>Regenerate</SpriteEffect>
					<Amount>
						<Scalar>5</Scalar>
					</Amount>
				</Heal>
			</Skill>
			<Skill>
				<Vampiric>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>15</Chance>
					<LifeSteal>
						<Scalar>5</Scalar>
					</LifeSteal>
				</Vampiric>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Defending</EventHandled>
					<AttributeType>Defense</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard7</Name>
		<Skills>
			<Skill>
				<Vampiric>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>75</Chance>
					<LifeSteal>
						<Scalar>5</Scalar>
					</LifeSteal>
				</Vampiric>
			</Skill>
			<Skill>
				<Fear>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>2</Chance>
					<Sound name="Sound\EffectFear.wav" />
				</Fear>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Attacking</EventHandled>
					<AttributeType>Attack</AttributeType>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<IsPercentage>true</IsPercentage>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard8</Name>
		<Skills>
			<Skill>
				<DamageReduction>
					<ChanceBased>true</ChanceBased>
					<Chance>75</Chance>
					<IsPercentage>false</IsPercentage>
					<Amount>
						<Scalar>3</Scalar>
					</Amount>
					<Sound name="Sound\EffectRicochet.wav" />
				</DamageReduction>
			</Skill>
			<Skill>
				<Thorns>
					<EventHandled>SufferDamage</EventHandled>
					<Reflect>
						<Scalar>1</Scalar>
					</Reflect>
					<Sound name="Sound\EffectThorns.wav" />
				</Thorns>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Defending</EventHandled>
					<AttributeType>Defense</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard9</Name>
		<Skills>
			<Skill>
				<Thorns>
					<EventHandled>SufferDamage</EventHandled>
					<Reflect>
						<Scalar>5</Scalar>
					</Reflect>
					<Sound name="Sound\EffectThorns.wav" />
				</Thorns>
			</Skill>
			<Skill>
				<InterruptImmunity />
			</Skill>
			<Skill>
				<FearImmunity />
			</Skill>
			<Skill>
				<Jab>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>7</Chance>
					<SpriteEffect>JabInflictDamageBuzzard</SpriteEffect>
				</Jab>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Attacking</EventHandled>
					<AttributeType>Attack</AttributeType>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<IsPercentage>true</IsPercentage>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
	<ItemDescriptor>
		<Type>Backpack</Type>
		<Name>ItemBuzzard10</Name>
		<Skills>
			<Skill>
				<Jab>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>35</Chance>
					<SpriteEffect>JabInflictDamageBuzzard</SpriteEffect>
				</Jab>
			</Skill>
			<Skill>
				<Cripple>
					<EventHandled>InflictDamage</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
					<Sound name="Sound\EffectCripple.wav" />
				</Cripple>
			</Skill>
			<Skill>
				<CriticalStrike>
					<EventHandled>Attacking</EventHandled>
					<ChanceBased>true</ChanceBased>
					<Chance>5</Chance>
				</CriticalStrike>
			</Skill>
			<Skill>
				<AttributeBonus>
					<EventHandled>Initiative</EventHandled>
					<AttributeType>Speed</AttributeType>
					<IsPercentage>true</IsPercentage>
					<ChanceBased>true</ChanceBased>
					<Chance>25</Chance>
					<SkillBonus>
						<Scalar>50</Scalar>
					</SkillBonus>
				</AttributeBonus>
			</Skill>
		</Skills>
	</ItemDescriptor>
</ArrayOfItemDescriptor>
