varying vec2 v_texCoord;
uniform sampler2D u_texture;


void main(void)
{
	vec4 org_color = texture2D(u_texture, v_texCoord);

    org_color = vec4(0.0, 173.0/255.0, 0.0, 1.0) * org_color.a;

    gl_FragColor = org_color;
}
