
attribute vec4 a_position;							
attribute vec2 a_texCoord;						
attribute vec4 a_color;								
																					
varying vec4 v_fragmentColor;						
varying vec2 v_texCoord;							

											
void main()											
{													
    gl_Position = CC_MVPMatrix * a_position;		
	v_fragmentColor = a_color;						
	v_texCoord = a_texCoord;		

}											