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Shovel Knight Treasure Trove v3.3
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Changelog v3.3

After having finally saved up enough jet fuel, the intergalactic journey
of the ‘toads has brought them to Steam! After all that space travel,
they’re just dying to get out and stretch their frog legs. Oh, that’s
right. We’re very excited to announce that you can now brawl with the
best of them! Rash, Zitz, and Pimple are all dropping in for an extra
radical encounter!

Change Log

New: The Battletoads join the fray! While playing as Shovel Knight, kick off
     this very special encounter by uncovering a double secret room in the
     Hall of Champions.
New: Japanese language options added (Kanji and Kana).
New: During end game credits, an icon will be displayed next to stages which
     have successfully had all checkpoints broken.
New: Device detections and icons for Switch controllers (Pro Controller and
     Joy-Con) as well as Xbox One controllers.
New: Mouse buttons can now be bound to gameplay actions. LMB, RMB...you name
     it!
Fix: PS4 controller now properly displays “Share” as Select, instead of
     incorrectly displaying the Touchpad icon.
Fix: Teethalon sometimes moving slowly throughout the entire chase sequence.
Fix: Incorrect fullscreen monitor displaying in the Options Menu.
Fix: Player 2 resetting controller bindings to default would resets Player
     1’s bindings as well.
Fix: Using the number row to change relics in co-op would change both player’s
     active relic.

Shovel of Hope

Fix: Alternating between Toad Armor and Dust Knuckles would create inconsistent punch flips.
Fix: Completing the game with no items collected would round up to a 1% item
     completion. It should now display 0%.
Fix: Playing certain songs at the Bard resulting in erroneous playback when
     transitioning indoors or underground.
Fix: Aerial Mobile Gear could be interrupted by Tinker wrench.
Fix: Initially unable to use subweapons during battle with Mr. Hat.
Fix: Crash would occur when changing a single Body Swap setting for a boss,
     failing at that boss, and then revisiting the encounter.
Fix: Respawn point drifting farther back during many repeated deaths at the
     Hall of Champions boss.
Fix: Bugs in certain lines of dialogue while playing and changing settings in
     Body Swap mode.
Fix: Crash when changing Body Swap settings for only a single Boss, while
     fighting that Boss, falling in battle, and then retrying the encounter.
Fix: Minor text error when changing game’s language under certain Body Swap
     conditions while on the Level Map.
Fix: Random armor cheat sometimes resulting in an unusable armor set.
Various improvements made to co-op play.
Various text fixes for Body Swap mode.
Various improvements made to Battletoads encounter and rewards.

Plague of Shadows

Fix: Rematch: Shovel Knight alchemy power meter never fully refilling.
Fix: Erroneous screen transition when falling into the right most pit in the
     final anchor room of Iron Whale.
Fix: Liquid Samurai could be pushed off ceilings by Vat arcana.
Fix: Plague being invisible and immobile when caught in a double KO with the
     final boss.
Fix: Failing to defeat Black Knight on the world map could sometimes lead to
     multiple encounters occupying the same space.
Fix: Shadow blocks being destroyed by having an orbit bomb active during the
     penultimate boss battle.

Specter of Torment

Fix: Curio Upgrade menu can now be advanced with the Start button, similar to
     other menus that don’t use Start for another action.
Fix: Using Cold Shoulder after a certain dancing scene would pause the
     animation (the coldest of shoulders).
Fix: Specific timing would enable movement while still in a nearby shop after
     speaking with Red.
Fix: Defeating Tinker Knight very, very fast with cheats resulting in
     unintended behavior.
Fix: Being killed by Propeller Knight moments before a phase change would
     bring Specter back with no health.
Fix: Reize would appear incorrectly when defeated mid-teleport.
Fix: Plague Knight would sometimes appear without contact damage active after
     a teleport.
Fix: Performing a unique pose in a certain armor set is now duplicated by
     Blood Mirror (Yeah! Yeah! Yeah! Yeah!)
Fix: Getting hit right when beginning a rail grind would cancel out death.
Fix: Specter Knight losing active attack frames when releasing a charged
     slash at the very end of a rail.
Fix: Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton
     Sniper or active lantern flames causing erroneous behavior.
Fix: Luan jumps prioritized better when backtracking through a room.
Change: Adjusted visibility of certain background tiles found in Tower and
     Flying Machine stages.
Various localization and menu prompt spacing fixes.
Improvements to keyboard key icons so they take up less space.

Our immense and most enthusiastic “Thank You!” to everyone at Rare, Microsoft,
and Xbox for not only making this most unexpected dream mash-up a reality but
for also sharing the fun with players everywhere.

We hope you all got a mighty big kick out of the update!