include gui/styles.txt
include gui/hogGui/pickListGuiSingleItem.txt
include gui/hogGui/bonusListGui.txt
include gui/hogGui/recycleListGui.txt
include gui/hogGui/topMenuGui.txt

style lostAndFoundButton
{
	fsCButtonComponent
	{
		name = lostAndFoundButton
		buttonImage = gui/hogGui/lostAndFound.png
		buttonDownImage = gui/hogGui/lostAndFoundOver.png
	}
}

style achievementsButton
{
	fsCButtonComponent
	{
		name = achievementsButton
		buttonImage = gui/hogGui/achievements.png
		buttonDownImage = gui/hogGui/achievementsOver.png
	}
}

fsCGameGui
{
	name = GameGui
	modal = false

	fsCSpriteComponent
	{
		name = GameGuiBackground
		image = gui/hogGui/hogGuiBg.png
		posY = 296
		
		hogPickListSingle
		{
			posY = 10
		}

		bonusPickList
		{
			posX = -420 posY = 13
		}
		
		recyclePickList
		{
			posX = -359 posY = 30
		}
	
		
		menuButton
		{
			posX = -363 posY = 70
			action = "loadGui gui/pauseMenu/pauseMenu.txt"
		}

		fsCSpriteComponent
		{
			name = GameGuiRightPanel
			image = gui/hogGui/hogRightPanel.png
			posX = 418 posY = 6

			hintButton
			{
				posX = 42 posY = 1
			}

			ghostModeButton
			{
				posX = -34 posY = 41
			}				
			
			achievementsButton
			{
				posX = -84 posY = -25
				action = "loadGuiTut gui/achievements/achievements.txt"
			}

		}

		fsCButtonComponent
		{
			name = GameGuiSubSceneExitButton
			buttonImage = gui/hogGui/subSceneExit.png
			buttonDownImage = gui/hogGui/subSceneExitOver.png
			posX = 0 posY = -120
		}

		
		lostAndFoundButton
		{
			posX = -458 posY = -40
			action = "loadGuiTut gui/wildlife/wildlife.txt"
		}
					
	}
	
	topMenuGui

}
