dialog_Apologies_0~Oh no! Sorry!
dialog_Apologies_1~Whoops!
dialog_Apologies_2~Oh dear...
dialog_Apologies_3~I do apologize!
dialog_Apologies_4~Ack! My mistake!
dialog_Apologies_5~Ooh whoops.
dialog_Apologies_6~Ah, sorry!
dialog_Apologies_7~I need to be more careful!
dialog_Apologies_8~I didn't mean it!
dialog_Attacked_0~Ouch!
dialog_Attacked_1~Heyyy!
dialog_Attacked_2~I mean no harm!
dialog_Attacked_3~Oooof!
dialog_CloneProximity_0~Out of my way!
dialog_CloneProximity_1~I don't have time for you!
dialog_CloneProximity_2~Move please!
dialog_DamageAssessment_0~This place looks okay!
dialog_DamageAssessment_1~I tried my best to be careful...
dialog_DamageAssessment_2~Please excuse my mess...
dialog_DamageAssessment_3~I hope everyone else is okay...
dialog_DamageAssessment_4~So many explosions... oh dear...
dialog_DamageAssessment_5~Is anybody else still here?
dialog_FirstBuildingDestroyed_0~Oh no!
dialog_FirstBuildingDestroyed_1~I broke it!
dialog_FirstBuildingDestroyed_2~I really hope nobody was hurt...
dialog_FirstMissileHit_0~Hey!!!
dialog_FirstMissileHit_1~Why are the humans shooting at me?
dialog_FirstMissileHit_2~Don't they realize I'm only here to help?
dialog_FirstMissileHit_3~Well... I'll just ignore them...
dialog_FirstMissileHit_4~They can't hurt me...
dialog_FirstMissileHit_5~And they still need to be saved!
dialog_FirstPlanetThoughts_0~Wow, a whole new planet!
dialog_FirstPlanetThoughts_1~There's lots of little people living here...
dialog_FirstPlanetThoughts_2~I'd better watch my step around them...
dialog_FirstPlanetThoughts_3~Time to do some exploring...
dialog_HaveFuel_0~Okay! All fueled up!
dialog_HaveFuel_1~Looks like I'm ready for takeoff!
dialog_HaveFuel_2~That should do it for fuel!
dialog_HaveFuel_3~Prepared for blastoff!
dialog_HaveFuel_4~Alright, all ready to go!
dialog_HO_BoulderPileComplete_0~Nobody was trapped inside the rubble!
dialog_HO_BoulderPileComplete_1~That's a relief!
dialog_HO_BoulderPileIntro_0~Oh dear, a big pile of rubble!
dialog_HO_BoulderPileIntro_1~I hope no one is trapped underneath!
dialog_HO_BoulderPileIntro_2~Maybe I should check...
dialog_HO_BuildingFireComplete_0~Nope. That wasn't intentional...
dialog_HO_BuildingFireComplete_1~I'm sure they evacuated already...
dialog_HO_BuildingFireComplete_2~And at least the fire won't spread now...
dialog_HO_BuildingFireIntro_0~Agh! That building is on fire!
dialog_HO_BuildingFireIntro_1~Maybe I can assist...
dialog_HO_ForestFireComplete_0~Hey! The fire is all gone!
dialog_HO_ForestFireComplete_1~I guess that worked...
dialog_HO_ForestFireIntro_0~Oh no! The forest is on fire!
dialog_HO_ForestFireIntro_1~Maybe I can help...
dialog_HO_LightningStormComplete_0~...
dialog_HO_LightningStormComplete_1~Ouch!
dialog_HO_LightningStormComplete_2~I think the storm has cleared up!
dialog_HO_LightningStormIntro_0~Yikes, that's a big storm!
dialog_HO_LightningStormIntro_1~I might be able to chase it away...
dialog_LandedFollowup_0~I'd better take a look around...
dialog_LandedFollowup_1~I should explore a little bit...
dialog_LandedFollowup_2~Let's see if there's anyone in need...
dialog_LandedFollowup_3~Does anyone here need saving?
dialog_LandedFollowup_4~I'm going to see what I can do here...
dialog_LandedFollowup_5~Is there any trouble here for me to fix?
dialog_LandedStart_0~Here I am to save the day!
dialog_LandedStart_1~I must save the humans!
dialog_LandedStart_2~I am here to bring safety to your planet!
dialog_LandedStart_3~It's up to me to secure this planet!
dialog_LandedStart_4~I made it! Time to save the day!
dialog_LandedStart_5~I bring hope to the people of this world!
dialog_LandedStart_6~These humans will be safe now that I'm here!
dialog_MonsterChallenges_0~Prepare to be challenged!
dialog_MonsterChallenges_1~I will destroy you!
dialog_MonsterChallenges_2~I cannot allow you to continue!
dialog_MonsterChallenges_3~This is the end for you!
dialog_MonsterChallenges_4~Ready or not...
dialog_MonsterIntros_0~You there! Leave this planet alone!
dialog_MonsterIntros_1~Hey, pick on someone your own size!
dialog_MonsterIntros_2~Leave these humans alone you beast!
dialog_MonsterIntros_3~I think it's time for you to leave...
dialog_MonsterIntros_4~Monster! I'm here to stop you!
dialog_NeedFuel_0~Looks like I'll need to find fuel first...
dialog_NeedFuel_1~But first I need more fuel...
dialog_NeedFuel_2~Oh, but my fuel is low...
dialog_NeedFuel_3~I just need to collect some more fuel...
dialog_NeedFuel_4~I'll find some fuel before I leave...
dialog_NewPartDiscovered_0~Oh wow!
dialog_NewPartDiscovered_1~It's a new part!
dialog_NewPartDiscovered_2~I think I can use this...
dialog_PartLocatorDiscovered_0~Odd, something is buried here...
dialog_PartLocatorDiscovered_1~Feels like it's calling to me...
dialog_PartLocatorDiscovered_2~Maybe I can shake it loose?
dialog_PlanetExplored_0~I don't think there's anything left for me to do here...
dialog_PlanetExplored_1~I think it's time for me to move on...
dialog_PlanetExplored_2~Maybe I should try helping another planet now...
dialog_PlanetExplored_3~I think I've done everything I can here...
dialog_PlanetExplored_4~There must be other planets that need my help...
dialog_PlanetExplored_5~This planet looks safe enough, I should leave...
dialog_PlanetExploredEarly_0~I don't think there's anything more to see here...
dialog_PreStoryLines_0~Hmm... my head feels funny again...
dialog_PreStoryLines_1~I may have fried another circuit...
dialog_PreStoryLines_2~I feel a little strange...
dialog_PreStoryLines_3~My head... not again...
dialog_PreStoryLines_4~My sensors are tingling...
dialog_PreStoryLines_5~Ugh... my head is pounding...
dialog_ReturningThoughts_0~Time to get back to it!
dialog_ReturningThoughts_1~The universe isn't going to save itself...
dialog_SecondPlanetThoughts_0~Another planet full of little people...
dialog_SecondPlanetThoughts_1~I hope I'm not imposing...
dialog_SecondPlanetThoughts_2~I'll be as careful as possible!
dialog_VictoryClones_0~That's one less of me!
dialog_VictoryClones_1~They just don't give up do they?
dialog_VictoryClones_2~The humans will be safer now, I promise...
dialog_VictoryClones_3~Sorry about that!
dialog_VictoryClones_4~It was for the best...
dialog_VictoryMonsters_0~Another planet safe from harm!
dialog_VictoryMonsters_1~All in a cycle's work!
dialog_VictoryMonsters_2~My human friends, you are safe now!
dialog_VictoryMonsters_3~I do not think that beast will return...
dialog_VictoryMonsters_4~We've seen the last of that monster!
dialog_VictoryMonsters_5~The safety of this planet has been restored!
dialog_VictoryMonsters_6~You are liberated my human friends!
dialog_WeakSpots_0~Hmm, those red orbs look like weak spots...
dialog_WeakSpots_1~I need to destroy this place...
dialog_WeakSpots_2~Maybe if I destroy those red orbs...
dialog_Chapter1-Response_0~Sounds like there was a war...
dialog_Chapter1-Response_1~Was I sleeping the whole time?
dialog_Chapter1-Response_2~I need to learn more...
dialog_Chapter2-Response_0~Those poor humans!
dialog_Chapter2-Response_1~They didn't have a chance.
dialog_Chapter2-Response_2~If only I had been there to help...
dialog_Chapter3-Response_0~The humans lost everything!
dialog_Chapter3-Response_1~I can't imagine being so helpless...
dialog_Chapter3-Response_2~Hey...
dialog_Chapter3-Response_3~!!!
dialog_Chapter3-Response_4~Where did you come from?
dialog_Chapter3-Response_5~You've been doing a great job!
dialog_Chapter3-Response_6~Really impressive!
dialog_Chapter3-Response_7~Well, thanks...
dialog_Chapter3-Response_8~I've been trying my best...
dialog_Chapter3-Response_9~Of course you have!
dialog_Chapter3-Response_10~Keep up the good work!
dialog_Chapter3-Response_11~Who are you?
dialog_Chapter3-Response_12~A friend.
dialog_Chapter4-Response_0~Wait...
dialog_Chapter4-Response_1~The humans created me...
dialog_Chapter4-Response_2~And it's my job to protect them all!
dialog_Chapter4-Response_3~I was right all along!
dialog_Chapter4-Response_4~I won't let them down!
dialog_Chapter5-Response_0~Oh my...
dialog_Chapter5-Response_1~I failed them!
dialog_Chapter5-Response_2~... but...
dialog_Chapter5-Response_3~Don't be too hard on yourself...
dialog_Chapter5-Response_4~It's not your fault...
dialog_Chapter5-Response_5~I didn't mean to hurt anyone.
dialog_Chapter5-Response_6~You did the best you could!
dialog_Chapter5-Response_7~I'll just have to try harder!
dialog_Chapter5-Response_8~That's the spirit!
dialog_Chapter6-Response_0~The humans destroyed me!?
dialog_Chapter6-Response_1~I was sick...
dialog_Chapter6-Response_2~But now I'm better...
dialog_Chapter6-Response_3~It's not too late for me!
dialog_Chapter6-Response_4~I'll show them I'm still their hero!
dialog_Chapter7-Response_0~Genetics huh?
dialog_Chapter7-Response_1~I guess that didn't work out...
dialog_Chapter7-Response_2~The humans are still in danger...
dialog_Chapter7-Response_3~And I might be the only one that can save them!
dialog_Chapter8-Response_0~These monsters...
dialog_Chapter8-Response_1~The humans made them?
dialog_Chapter8-Response_2~The monsters are dangerous...
dialog_Chapter8-Response_3~Remember, how they attacked you!
dialog_Chapter8-Response_4~You're right!
dialog_Chapter8-Response_5~They must have lost control...
dialog_Chapter8-Response_6~They're a threat to the humans.
dialog_Chapter8-Response_7~I'll stop them all!
dialog_Chapter9-Response_0~...
dialog_Chapter9-Response_1~But...
dialog_Chapter9-Response_2~No...
dialog_Chapter9-Response_3~The monsters were dangerous...
dialog_Chapter9-Response_4~I didn't...
dialog_Chapter9-Response_5~All this time...
dialog_Chapter9-Response_6~The damage I've done...
dialog_Chapter9-Response_7~...
dialog_Chapter9-Response_8~Maybe the humans would be better off without me?
dialog_Chapter9-Response_9~Is it too late for me to be a hero?
dialog_ChoicePerish-Response_0~I can see now...
dialog_ChoicePerish-Response_1~I've hurt the very people I've been trying to protect!
dialog_ChoicePerish-Response_2~I know what I have to do...
dialog_ChoicePerish-Response_3~I'm not afraid...
dialog_ChoicePerish-Response_4~This will be better for everyone.
dialog_ChoicePerish-Response_5~I may never be a hero.
dialog_ChoicePerish-Response_6~But at least I'll have done what needed to be done.
dialog_ChoicePerish-Response_7~...
dialog_ChoicePerish-Response_8~...
dialog_ChoiceRemain-Response_0~No...
dialog_ChoiceRemain-Response_1~I can't give up now!
dialog_ChoiceRemain-Response_2~Not after everything I've been through!
dialog_ChoiceRemain-Response_3~I have to make things right!
dialog_ChoiceRemain-Response_4~I'll keep on trying!
dialog_Clone2-p1_0~Hey, can we not do this?
dialog_Clone2-p1_1~We're putting people in danger!
dialog_Clone2-p2_0~I am here to save the humans...
dialog_Clone2-p2_1~You will be destroyed...
dialog_Clone3-p1_0~Where did you come from?
dialog_Clone3-p1_1~This has to stop!
dialog_Clone3-p2_0~You will be stopped.
dialog_Clone3-p2_1~The humans must be saved...
dialog_CloneDefeated_1_0~That was...
dialog_CloneDefeated_1_1~Just like me!
dialog_CloneDefeated_1_2~What was it doing here?
dialog_CloneDefeated_1_3~The humans abandoned my program...
dialog_CloneDefeated_1_4~Something isn't right...
dialog_CloneDefeated_2_0~These others...
dialog_CloneDefeated_2_1~They're just as delusional as I was...
dialog_CloneDefeated_2_2~But why would the humans be making more?
dialog_CloneDefeated_2_3~I need to put an end to this...
dialog_CloneDefeated_2_4~Before they do as much damage as I did!
dialog_CloneDefeated_3_0~Wait a second...
dialog_CloneDefeated_3_1~I'm picking up a signal...
dialog_CloneDefeated_3_2~It was communicating with that robot...
dialog_CloneDefeated_3_3~Maybe I can scan it in space...
dialog_CloneDefeated_3_4~Let's go!
dialog_CloneGeneric1-p1_0~You must leave...
dialog_CloneGeneric1-p2_0~I'm not going anywhere...
dialog_CloneGeneric2-p1_0~The humans must be saved...
dialog_CloneGeneric2-p2_0~But this isn't how to do it...
dialog_CloneGeneric3-p1_0~Out my my way!
dialog_CloneGeneric3-p2_0~I'm afraid I can't do that.
dialog_EnemyPlanetLanded_0~What is this place?
dialog_EnemyPlanetLanded_1~There's more of me everywhere!
dialog_FinalWatcher_1_0~What are you doing here!?
dialog_FinalWatcher_1_1~What is this place?
dialog_FinalWatcher_1_2~You shouldn't be here!
dialog_FinalWatcher_1_3~You need to explain!
dialog_FinalWatcher_1_4~...
dialog_FinalWatcher_1_5~Just don't break anything!
dialog_FinalWatcher_2_0~Such a shame...
dialog_FinalWatcher_2_1~You lied to me!
dialog_FinalWatcher_2_2~We watched you...
dialog_FinalWatcher_2_3~Trying to save your precious humans...
dialog_FinalWatcher_2_4~All the damage you did...
dialog_FinalWatcher_2_5~It was inspiring!
dialog_FinalWatcher_2_6~You were the perfect weapon!
dialog_FinalWatcher_2_7~And you didn't even realize!
dialog_FinalWatcher_2_8~So we stole your blueprints...
dialog_FinalWatcher_2_9~And we made more...
dialog_FinalWatcher_2.5_0~You don't know what you're doing!
dialog_FinalWatcher_2.5_1~Maybe you can explain...
dialog_FinalWatcher_2.5_2~This wasn't supposed to happen...
dialog_FinalWatcher_2.5_3~What do you mean?
dialog_FinalWatcher_2.5_4~The humans had us beat!
dialog_FinalWatcher_2.5_5~Until you showed up...
dialog_FinalWatcher_4_0~Be more careful you foolish creature!
dialog_FinalWatcher_4_1~For once, I will not!
dialog_FinalWatcher_4_2~This universe isn't big enough...
dialog_FinalWatcher_4_3~For more of me...
dialog_FinalWatcher_4_4~I won't let them save the humans...
dialog_FinalWatcher_4_5~I won't let them make the same mistakes I did!
dialog_FinalWatcher_4_6~...
dialog_FinalWatcher_5_0~You're going to destroy everything!
dialog_FinalWatcher_5_1~That seems to be what I do best...
dialog_FinalWatcher_5_2~Why stop now?
dialog_FinalWatcher_5_3~The humans abandoned you!
dialog_FinalWatcher_5_4~They'll never understand you.
dialog_FinalWatcher_5_5~Maybe not...
dialog_FinalWatcher_5_6~But I can still save them!
dialog_FinalWatcher_6_0~Well...
dialog_FinalWatcher_6_1~Now you've done it...
dialog_FirstCloneEncounterClone-Part1_0~...
dialog_FirstCloneEncounterClone-Part2_0~Leave.
dialog_FirstCloneEncounterClone-Part2_1~Or be destroyed...
dialog_FirstCloneEncounterJettomero-Part1_0~What!?
dialog_FirstCloneEncounterJettomero-Part1_1~Where did you come from?
dialog_FirstCloneEncounterJettomero-Part2_0~Oh geez...
dialog_FirstCloneEncounterJettomero-Part2_1~I guess we're doing this!
dialog_FirstMonsterPart1_0~Hello!
dialog_FirstMonsterPart1_1~I think I'm a little bit lost...
dialog_FirstMonsterPart1_2~Maybe you can help me?
dialog_FirstMonsterPart2_0~Umm...
dialog_FirstMonsterPart2_1~Hello?
dialog_FirstMonsterPart2_2~Huh...
dialog_FirstMonsterVictory_0~Oh geez!
dialog_FirstMonsterVictory_1~I didn't realize I could do that...
dialog_FirstMonsterVictory_2~That monster attacked me!
dialog_FirstMonsterVictory_3~But I defeated it...
dialog_FirstMonsterVictory_4~Wait a second!
dialog_FirstMonsterVictory_5~I think I saved this planet!
dialog_FirstMonsterVictory_6~Maybe that's what I'm here to do!
dialog_FirstMonsterVictory_7~Maybe I can be a hero!
dialog_FirstMonsterVictory_8~Uff, my head is on fire...
dialog_IntroDialog_0~What's going on?
dialog_IntroDialog_1~Where am I?
dialog_IntroDialog_2~Who am I?
dialog_IntroDialog_3~I must have a purpose...
dialog_IntroDialog_4~I can't be the only one out here...
dialog_LifeChoices1_0~Oh no! I did it again!
dialog_LifeChoices1_1~Poor silly monster!
dialog_LifeChoices2_0~Well that didn't make things better...
dialog_LifeChoices2_1~Is this going to happen every time?
dialog_LifeChoices3_0~It was self-defense...
dialog_LifeChoices3_1~But somehow that doesn't make me feel any better.
dialog_LifeChoices4_0~That monster fired first!
dialog_LifeChoices4_1~I didn't want it to end like this...
dialog_LifeChoices5_0~These monsters...
dialog_LifeChoices5_1~Don't they know I just want to help?
string_Credits_Fonts~Fonts Used
string_Credits_French~French Translation by
string_Credits_GameBy~A Game by
string_Credits_German~German Translation by
string_Credits_Models~Additional Models by
string_Credits_Monsters~Monster Designer
string_Credits_Presents~Presents
string_Credits_Sound~Sound Design by
string_Credits_Spanish~Spanish Translation by
string_Credits_Thanks~Additional Thanks to
string_Credits_ThankYou~Thank You For Playing!
string_Credits_TheEnd~The End
string_Credits_VSThanks~Very Special Thanks to
string_HO_ForestFire~Stomp to put out the fire
string_HO_Rubble~Clear the rubble
string_intro1~...?
string_intro2~um...
string_intro3~...
string_intro4~hello?
Part_chestAttachment_bandolier~Bandolier
Part_chestAttachment_beerGut~Big Belly
Part_chestAttachment_bling~Bling
Part_chestAttachment_bowtie~Formal Wear
Part_chestAttachment_broadPlate~Steel Chest
Part_chestAttachment_buttons~Buttons
Part_chestAttachment_championBelt~Champion Belt
Part_chestAttachment_eggShaped~Rounder
Part_chestAttachment_evilCape~Dark Cape
Part_chestAttachment_fleece~Fleece
Part_chestAttachment_heroShield~Hero Shield
Part_chestAttachment_pauldrons~Pauldrons
Part_chestAttachment_ringPlate~Emblem
Part_chestAttachment_secretDoor~Secret Door
Part_chestAttachment_sheriffStar~Sheriff Star
Part_chestAttachment_sixPack~Six Pack
Part_chestAttachment_superPlate~Super Emblem
Part_chestAttachment_tutu~Tutu
Part_chestAttachment_wings~Rocket Wings
Part_footAttachment_bellBottoms~Bell Bottoms
Part_footAttachment_booties~Big Feet
Part_footAttachment_boxBoot~Box Stompers
Part_footAttachment_calves~Mega-Calves
Part_footAttachment_clawFoot~Claw Toes
Part_footAttachment_gladiatorSandals~Ancient Sandals
Part_footAttachment_heels~High Heels
Part_footAttachment_kneeBoots~Ranger Boots
Part_footAttachment_knobKnees~Knobby Knees
Part_footAttachment_ribbedBoots~Hyper Feet
Part_footAttachment_rocketBoots~Booster Boots
Part_footAttachment_spikedBoots~Rebel Boot
Part_footAttachment_wingFeet~Wing Foot
Part_handAttachment_basicGrabbers~Grabbers
Part_handAttachment_boxMitt~Box Clubs
Part_handAttachment_cannon~Cannonhands
Part_handAttachment_chainsaws~Lumberjacked
Part_handAttachment_clawMachine~Machine Claws
Part_handAttachment_claws~Sharp Claws
Part_handAttachment_creepmitts~Nightmare Paws
Part_handAttachment_fatWrists~Megamitts
Part_handAttachment_hammerTime~Hammers
Part_handAttachment_lobster~Lobster Claws
Part_handAttachment_pirateHooks~Pirate Hands
Part_handAttachment_plungers~Super Suction
Part_handAttachment_popeye~Meaty Forearms
Part_handAttachment_scissorHands~Scissor Fingers
Part_handAttachment_spikes~Spikepoints
Part_handAttachment_trexarms~Dinosaur Fingers
Part_headAttachment_antenna~Antenna
Part_headAttachment_arrow~Arrowhead
Part_headAttachment_attitudeBrow~Real Attitude
Part_headAttachment_bangs~Trendy Bangs
Part_headAttachment_birdBeak~Bird Face
Part_headAttachment_boomBox~Ghetto Blaster
Part_headAttachment_bow~Cute Bow
Part_headAttachment_cans~Robo Ears
Part_headAttachment_catEars~Critter Ears
Part_headAttachment_chubbyCheeks~Chubby Cheeks
Part_headAttachment_crown~Crown
Part_headAttachment_destroyer~Destroyer
Part_headAttachment_ears~Tech Head
Part_headAttachment_elfHelper~Holiday Helper
Part_headAttachment_fireHydrant~Hydrant Head
Part_headAttachment_halo~Angel Halo
Part_headAttachment_headlamp~Headlight
Part_headAttachment_helmet~Big Helmet
Part_headAttachment_hockeyMask~Face Mask
Part_headAttachment_human~Almost Human
Part_headAttachment_ironMask~Iron Mask
Part_headAttachment_mohawk~Mohawk
Part_headAttachment_moustache~Fancy Face
Part_headAttachment_pigTails~Pig Tails
Part_headAttachment_pipe~Pipe
Part_headAttachment_pipehead~Pipe Head
Part_headAttachment_plumberCap~Plumber Cap
Part_headAttachment_pupils~Power Pupils
Part_headAttachment_sadness~Sadness
Part_headAttachment_sawedHorns~Semi-horns
Part_headAttachment_skullMask~Skull Face
Part_headAttachment_snakeEyes~Snake Eyes
Part_headAttachment_topHat~Top Hat
Part_headAttachment_valhalla~Valhalla
Part_headAttachment_vampireFangs~Count Fangs
Part_nullAttachment~Skinny Legs
Part_nullChestAttachment~Classic Chassis
Part_nullFootAttachment~Skinny Legs
Part_nullHeadAttachment~Bald
string_Stat_Asteroids~Asteroids Smashed
string_Stat_Boats~Boats Sunk
string_Stat_Buildings~Buildings Demolished
string_Stat_Comets~Comets Shattered
string_Stat_ConflictsLost~Conflicts Conceded
string_Stat_Drones~Drones Swatted
string_Stat_Monsters~Monsters Defeated
string_Stat_Parts~Parts Discovered
string_Stat_Planets~Planets Visited
string_Stat_SolarSystems~Solar Systems Visited
string_Stat_Spaceships~Spaceships Batted
string_Stat_Tanks~Tanks Stomped
string_Stat_Towers~Towers Toppled
string_Stat_Trees~Trees Uprooted
string_Stat_Turrets~Turrets Crushed
string_Story_C1_P1~Играйте от лица Джеттомеро, гигантского, неразрушаемого и невероятно неуклюжего робота, который стремится спасти род человеческий. Изучайте постепенно генерируемую вселенную, совершая полет в космосе, приземляйтесь на планеты и постарайтесь ничего не разрушить на своем пути. Расслабляйтесь, бороздя космос в героическом квесте с непонятным концом. Удастся ли вам спасти людей?
string_Story_C1_P2~We assumed they came from another planet  but the truth is we didn’t know anything about them.
string_Story_C1_P3~They just showed up one day,  and they sure as hell weren’t from Earth.
string_Story_C1_P4~They didn’t even leave us a chance to fumble with diplomacy.  First thing they did was decimate most major cities on the planet.
string_Story_C1_P5~Took about 42 hours.
string_Story_C1_P6~So we were finally at war with someone other than ourselves.
string_Story_C1_P7~It only cost us 4 billion lives.
string_Story_C1_P8~No one in their right mind had ever anticipated that our greatest enemies would come from another planet. 
string_Story_C1_Title~Under Attack
string_Story_C2_P1~As if there wasn’t already enough chaos, the surviving world leaders panicked and set off a load of nukes at our attackers.
string_Story_C2_P2~Put some very large holes in the ground.  Killed a bunch of people.
string_Story_C2_P3~Our enemy didn’t seem to mind.
string_Story_C2_P4~Survivors crept underground, hoping the invaders had made a critical error.
string_Story_C2_P5~Maybe our atmosphere was poisonous to them. Perhaps they were allergic to water.
string_Story_C2_P6~No such luck.
string_Story_C2_P7~At this point you were lucky if you weren’t in the city, and if you were… you were lucky if you were dead.
string_Story_C2_Title~Retaliation
string_Story_C3_P1~It was abundantly clear we had no chance to win back our home planet.
string_Story_C3_P2~So we loaded up every last space-equipped vessel that hadn’t been destroyed already and jettisoned ourselves deep into the cosmos.
string_Story_C3_P3~Humanity was fractured into countless colonies throughout the universe.
string_Story_C3_P4~And we could run,  but we couldn’t hide forever.
string_Story_C3_P5~We needed a new weapon before our enemy inevitably caught back up with us.
string_Story_C3_P6~Fortunately we’ve always been pretty good at making weapons.
string_Story_C3_Title~Retreat
string_Story_C4_P1~A smart weapon. That was what they wanted.  Something that could keep on fighting the war for us even after we had lost the battle.
string_Story_C4_P2~Sure it would be smart. But was it a smart idea?
string_Story_C4_P3~We didn’t consider it at the time.
string_Story_C4_P4~Ethics laws of Earth had previously held back any developments into autonomous AI but given the circumstances, our top scientists were able to get one up and running in only a couple weeks.
string_Story_C4_P5~The AI learned quickly.  Soon it was time to give it a real body…
string_Story_C4_Title~Smarter
string_Story_C5_P1~Our AI had been well-versed with the unit controls in many physics-simulations, but when the transfer finally happened things didn’t go as expected.
string_Story_C5_P2~No matter how much you dream of the day, nothing can ever prepare you for when the moment finally happens.
string_Story_C5_P3~By the time calibration had completed, the manufacturing plant and lab base had been obliterated by a couple of poorly placed footsteps.
string_Story_C5_P4~Although everyone present was mortified by the destruction, it didn’t seem to hit anyone quite as hard as our AI.
string_Story_C5_P5~We hadn’t programmed anguish,  that just happened all on its own.
string_Story_C5_Title~Trial Ruin
string_Story_C6_P1~With a gargantuan depressed robot on our hands no one knew what to do. It was unexplored territory.
string_Story_C6_P2~The unit had already fled to a nearby moon where it sat motionless, afraid to hurt anyone else.
string_Story_C6_P3~Psychotherapy would have been an arduous endeavour so it was decided that the humane thing to do was to hit it with an EMP, and knock out the AI in a single blast.
string_Story_C6_P4~At the very least it was the cleanest and safest solution.
string_Story_C6_P5~So it was, a week after taking its first steps, our smart weapon was decommissioned by a massive electromagnetic blast.
string_Story_C6_Title~Shutdown
string_Story_C7_P1~Humanity hadn’t lost hope yet.
string_Story_C7_P2~Developments in bio-technology had made several significant jumps forward and presented new options for a smart weapon. 
string_Story_C7_P3~A ‘naturally-grown’ being could adapt and evolve under challenging circumstances in a way an AI never could.
string_Story_C7_P4~Cutting the red tape surrounding genetic meddling, scientists began mixing every gene pool we had access to.
string_Story_C7_P5~Results began to take an interesting shape.
string_Story_C7_Title~A Natural Approach
string_Story_C8_P1~Through accelerated life-cycles the new bio-weapons were maturing at an impressive rate. 
string_Story_C8_P2~The creatures were fierce, resilient, and powerful.
string_Story_C8_P3~Though they were bred specifically to respect human existence many people were still skeptical and fearful of the lumbering beasts.
string_Story_C8_P4~Had we blundered yet again in our attempts to create a smart weapon?
string_Story_C8_P5~And would these creatures be able to defend us when our enemy finally found us again?
string_Story_C8_P6~We would learn soon enough…
string_Story_C8_Title~The Beasts
string_Story_C9_P1~Memories of the battle for Earth had built up a mythos around our enemy.
string_Story_C9_P2~They were clever and unstoppable.
string_Story_C9_P3~But when they finally attacked one of our colonies that mythos came crumbling down quickly.
string_Story_C9_P4~Our bio-weapon tore through the invaders and broke them before they could even engage our soldiers.
string_Story_C9_P5~These monsters we had created were our salvation.  Our second chance at existing in the universe.
string_Story_C9_P6~The enemy retreated back to wherever it was they came from. 
string_Story_C9_P7~We were safe at last. 
string_Story_C9_Title~Retribution
string_Story_Previously~Previously...
string_WarpTitle0~The Universe Awaits...
string_WarpTitle1~In Pursuit of Answers
string_WarpTitle2~The Truth is Out Here
string_WarpTitle3~Where Humanity Remains
string_WarpTitle4~The Origin of a Legend
string_WarpTitle5~Unexpected Truths
string_WarpTitle6~A Hero Revived
string_WarpTitle7~Determined to Succeed
string_WarpTitle8~At Any Cost
string_WarpTitle9~In Spite of All Evidence
string_WarpTitle10~Vagrant of the Cosmos
string_Note_Conflict~Jettomero may encounter big resistance on the quest to save the universe...\n\nFortunately Jettomero is equipped with eye lazers to fight off attacks!\n\nEnter the button sequence indicated before the timer expires... \n\nPressing the wrong button will cause Jettomero to lose ground... so be careful!
string_Note_ConflictLost~Losing a fight will blast Jettomero back into space.\n\nLand back on the planet and seek out your enemy to try again.\n\nIf combat is too difficult you can change the challenge level in the settings menu.\n\nAnd don't worry, Jettomero is one tough robot!
string_Note_ControllerWarning~Please reconnect your controller.
string_Note_Decoder~Blasting Jettomero's lazer eyes overloads the system!\n\nStrange data logs are uncovered during this time, can you decode their meaning?\n\nFollow the instructions on the decoder screen to decipher the message.\n\nUncover the mystery and help Jettomero learn the truth!
string_Note_Parts~Jettomero will find a new part or two buried on every planet.\n\nMix and match parts to find your favourite outfit. \n\nThe parts are just for show but the hero of the universe needs to look the part!\n\nCollect the whole set!
string_Popup_NewArm~New Arm Discovered
string_Popup_NewFoot~New Foot Discovered
string_Popup_NewHead~New Head Discovered
string_Popup_NewTorso~New Torso Discovered
string_Popup_SecretArm~Secret Arm Unlocked!
string_Popup_SecretFoot~Secret Foot Unlocked!
string_Popup_SecretHead~Secret Head Unlocked!
string_Popup_SecretTorso~Secret Torso Unlocked!
string_Popup_ToView~to view
string_Tut_Accel~Jettomero will accelerate when walking forward
string_Tut_Boost~Hold to boost
string_Tut_CamTurn~Use to turn camera
string_Tut_FindNearest~Find the closest planet
string_Tut_FindWormhole~Find a wormhole to leave this system
string_Tut_Fuel~Collect fuel crystals to prepare for launch
string_Tut_Launch~Hold to launch
string_Tut_Look~Use to look around
string_Tut_Nearest~Press to find the nearest unexplored area
string_Tut_Scan~Press to scan the system
string_Tut_StompPart~Stomp to unearth the buried part
string_Tut_Walk~Use to walk
string_Tut_Wormhole~Use the wormhole to warp
string_Tut_ZoomIn~Hold to zoom in
string_Tut_ZoomOut~Hold to zoom out
string_UI_ArchiveWarning_Landing~Please land on a planet before attempting to unlock a new archive.
string_UI_ArchiveWarning_Previous~Please unlock any older archives before attempting to unlock this archive.
string_UI_Back~Back
string_UI_ChangePart~Change Part
string_UI_Choice_Die~The universe would be safer without me...
string_UI_Choice_Live~I can do better! I'm not finished yet...
string_UI_CipherRotate~Rotate Cipher
string_UI_CipherSwitch~Switch Cipher
string_UI_CipherTest~Test Cipher
string_UI_Continue~Continue
string_UI_DecryptNow~Decrypt Now
string_UI_Difficulty_Basic~Basic
string_UI_Difficulty_Involved~Involved
string_UI_Discovered~Discovered
string_UI_EraseAll~Erase All Progress?
string_UI_Loading~Loading
string_UI_Locked~LOCKED
string_UI_MapExploredPlanet~Explored Planet:
string_UI_MapStrangeWormhole~Strange Wormhole:
string_UI_MapUnexploredPlanet~Unexplored Planet: 
string_UI_MapUnitsAway~units away
string_UI_MapWormhole~Wormhole:
string_UI_Meanwhile~Meanwhile...
string_UI_Menu_AdjustScreen~Adjust Screen
string_UI_Menu_BackIssues~Back Issues
string_UI_Menu_Challenge~Challenge
string_UI_Menu_Controls~Controls
string_UI_Menu_Credits~Credits
string_UI_Menu_FCIH~Flight Cam - Invert Horizontal Axis
string_UI_Menu_FCIV~Flight Cam - Invert Vertical Axis
string_UI_Menu_FIH~Flight - Invert Horizontal Axis
string_UI_Menu_FIV~Flight - Invert Vertical Axis
string_UI_Menu_Parts~Parts
string_UI_Menu_PCIH~Planet Cam - Invert Horizontal Axis
string_UI_Menu_PhotoMode~Photo Mode
string_UI_Menu_Resume~Resume
string_UI_Menu_Settings~Settings
string_UI_Menu_StartNew~Start New Game
string_UI_Menu_Statistics~Statistics
string_UI_MusicVolume~Music
string_UI_New~NEW
string_UI_NewDatabase~New Database Log Recovered!
string_UI_No~No
string_UI_Options~Options
string_UI_Parts_ArmsTitle~Arm Tech!
string_UI_Parts_BodyTitle~Body Armour!
string_UI_Parts_FeetTitle~Foot Gear!
string_UI_Parts_HeadTitle~Head Upgrade!
string_UI_PC_ChangeFilter~Change Filter
string_UI_PC_Display~Show/Hide
string_UI_PC_Look~Look
string_UI_PC_Move~Move
string_UI_PC_Rotate~Rotate
string_UI_PC_Truck~Forward/Back
string_UI_PC_Zoom~Zoom
string_UI_Photo_BlackWhite~Black and White
string_UI_Photo_Classic~Classic
string_UI_Photo_Concept~Conceptual
string_UI_Photo_Contrast~Contrast
string_UI_Photo_ContrastI~Contrast Inverted
string_UI_Photo_ContrastS~Contrast Stencil
string_UI_Photo_Edgeless~Edgeless
string_UI_Photo_Faded~Faded Print
string_UI_Photo_Lines~Just the Lines
string_UI_Photo_Newspaper~Newspaper
string_UI_Photo_NoFilter~No Filter
string_UI_Photo_Turbo~Turbo Print
string_UI_Press~Press
string_UI_PuzzleTime~Puzzle Time!
string_UI_PuzzleTitle~Help Jettomero decode the encrypted data!
string_UI_QuitGame~Quit Game
string_UI_Randomize~Randomize All
string_UI_Return~Return
string_UI_SaveForLater~Save for Later
string_UI_ScreenResizeDir~Resize the screen until the white borders fit inside the edge of your screen.
string_UI_Select~Select
string_UI_SFXVolume~Sound Effects
string_UI_SuperTips~Super Tips
string_UI_Testing~Testing
string_UI_Versus~Versus
string_UI_Volume_Normal~Normal
string_UI_Volume_Off~Off
string_UI_Volume_Quiet~Quiet
string_UI_Yes~Yes
