Key|English



HUD_LOADSAVE_LOADING|Loading...



HUD_FRONTEND_START_NEW_PARK|UNUSED
HUD_FRONTEND_START_PROGRESSION|Start New Park
HUD_FRONTEND_LOAD_PARK|Load Saved Park
HUD_FRONTEND_GAME_TOOLS|Toolkit
HUD_FRONTEND_UPGRADES|Upgrades

HUD_FRONTEND_ROLLERCOASTER_DESIGNER|Ride Designer
HUD_FRONTEND_TRACK_DESIGNS_MANAGER|UNUSED
HUD_FRONTEND_PARK_SCENARIO_EDITOR|Park Scenario Editor
HUD_FRONTEND_CONVERT_PARK_TO_SCENARIO|Convert Saved Park to Scenario
HUD_FRONTEND_LOAD_TYCOON_PARK|Load “Tycoon Park”
HUD_FRONTEND_IMPORT_EXPORT|Export Scenario
HUD_FRONTEND_COPYRIGHT_1|© Chris Sawyer 1999-2017. All Rights Reserved.\nDeveloped by Origin8 Technologies Ltd.



HUD_FRONTEND_UPGRADES_TITLE|Upgrades
HUD_FRONTEND_UPGRADES_BUTTON_IAP1|Get the Wacky Worlds Expansion Pack
HUD_FRONTEND_UPGRADES_BUTTON_IAP2|Get the Time Twister Expansion Pack
HUD_FRONTEND_UPGRADES_BUTTON_IAP3|Get the Toolkit. Get creative!
HUD_FRONTEND_UPGRADES_DESC_IAP1|Find your passport and pack your bags! Wacky Worlds takes players on the ultimate trip around the globe in 17 new park scenarios!\nIncludes exotic rides, profitable concessions and the most famous landmarks known to man including the Eiffel Tower, Big Ben, Statue of Liberty, Great Wall of China and more! Each location is packed with opportunities for success, fun and unique challenges.
HUD_FRONTEND_UPGRADES_DESC_IAP2|Travel through time with 14 new park scenarios based on historical and fantasy time-themes and build a park that is truly a blast from the past (or future if you like)\nPlay in a Prehistoric amusement park decorated with huge animated T-Rex's and coasters such as the Raptor Ride, or choose from Mythological times, the Dark Ages, the Rock & Roll crazed '50s, the Future or the Roaring Twenties.
HUD_FRONTEND_UPGRADES_DESC_IAP3|Park Scenario Editor: Design and build your own amazing parks - Make them as easy or as challenging as you want, using your choice of scenery and rides!\nRide Designer: Build, test, fine-tune and theme your own awesome roller coaster designs in the Ride Designer before saving them for use while playing!\nImport and Export: Share your saved parks, park scenarios and ride designs with friends, and try out their creations too! (Includes the ability to import most saved parks and scenarios created with the original RollerCoaster Tycoon 2 PC game)
HUD_FRONTEND_UPGRADES_BUTTON_RESTORE|Restore Purchases
HUD_FRONTEND_UPGRADES_PURCHASED|PURCHASED!



HUD_FRONTEND_CREDITS_TITLE|About
HUD_FRONTEND_CREDITS_COPYRIGHT_1|© Chris Sawyer 1999-2017. All Rights Reserved.
HUD_FRONTEND_CREDITS_COPYRIGHT_2|RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. ©2017 Chris Sawyer.
HUD_FRONTEND_CREDITS_COPYRIGHT_3|All other trademarks are the property of their respective owners.
HUD_FRONTEND_CREDITS_LINE_0|Developed by Origin8 Technologies Ltd.
HUD_FRONTEND_CREDITS_LINE_1|Producer
HUD_FRONTEND_CREDITS_LINE_2|Laurence McDonald
HUD_FRONTEND_CREDITS_LINE_3|Programming
HUD_FRONTEND_CREDITS_LINE_4|Steve Clark and Jas Austin\nPaul Jackman (support)
HUD_FRONTEND_CREDITS_LINE_5|Graphics
HUD_FRONTEND_CREDITS_LINE_6|Laurence McDonald
HUD_FRONTEND_CREDITS_LINE_7|Executive Producer
HUD_FRONTEND_CREDITS_LINE_8|Chris Sawyer
HUD_FRONTEND_CREDITS_LINE_9|\n
HUD_FRONTEND_CREDITS_LINE_10|Originally created for the PC as RollerCoaster Tycoon® 2 by Chris Sawyer
HUD_FRONTEND_CREDITS_LINE_11|Design and Programming
HUD_FRONTEND_CREDITS_LINE_12|Chris Sawyer
HUD_FRONTEND_CREDITS_LINE_13|Sound and Music
HUD_FRONTEND_CREDITS_LINE_14|Allister Brimble
HUD_FRONTEND_CREDITS_LINE_15|Graphics
HUD_FRONTEND_CREDITS_LINE_16|Simon Foster
HUD_FRONTEND_CREDITS_LINE_17|Thanks to
HUD_FRONTEND_CREDITS_LINE_18|Jacqui Lyons, Guy Herbert, John Wardley, Peter James Adcock and David Ellis
HUD_FRONTEND_CREDITS_LINE_19|Additional Credits
HUD_FRONTEND_CREDITS_LINE_20|Audio engine : FMOD Studio by Firelight Technologies\nWacky Worlds and Time Twister expansion packs created by\nFrontier Developments Ltd for Chris Sawyer\nQA by Babel (A Keywords Studio):\nCarlos Cusicanqui (lead), Jonathan Hanley, David Monk\nMichael Lacefield and David Parizo
HUD_FRONTEND_CREDITS_COPYRIGHTCHRIS|RollerCoaster Tycoon® Classic © Chris Sawyer 1999-2017. All Rights Reserved.\nOriginally created for the PC as RollerCoaster Tycoon® 2 by Chris Sawyer.\nRollerCoaster Tycoon® is a registered trademark of Chris Sawyer.\nAll other trademarks are the property of their respective owners.
HUD_FRONTEND_CREDITS_PUBLISHINFO|Marketed by RCTO Productions, LLC.
HUD_FRONTEND_CREDITS_MUSIC_HEADING|Music acknowledgements
HUD_FRONTEND_CREDITS_MUSIC_1|RollerCoaster Tycoon Title Music: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_2|RollerCoaster Tycoon 2 Title Music: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_3|Dodgems Beat: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_4|Mid Summer's Heat: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_5|Pharaoh's Tomb: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_6|Caesar's March: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_7|Drifting To Heaven: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_8|Invaders: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_9|Eternal Toybox: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_10|Jungle Juice: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_11|Ninja's Noodles: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_12|Voyage to Andromeda: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_13|Brimble's Beat: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_14|Atlantis: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_15|Wild West Kid: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_16|Vampire's Lair: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_17|Blockbuster: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_18|Airtime Rock: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_19|Searchlight Rag: (Scott Joplin/Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_20|Flight of Fantasy: (Steve Blenkinsopp) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_21|Big Rock: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_22|Hypothermia: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_23|Last Sleigh Ride: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_24|Pipes of Glencairn: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_25|Traffic Jam: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_26|(Samples courtesy of Spectrasonics "Liquid Grooves")
HUD_FRONTEND_CREDITS_MUSIC_27|Toccata: (C.M.Widor, played by Peter James Adcock) recording © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_28|Space Rock: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_29|Manic Mechanic: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_30|Techno Torture: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_31|Sweat Dreams: (Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_32|What shall we do with the Drunken Sailor: (Anon/Allister Brimble) copyright © Chris Sawyer
HUD_FRONTEND_CREDITS_MUSIC_33|\n
HUD_FRONTEND_CREDITS_MUSIC_34|March - Children of the Regiment: (Fucik) non copyright
HUD_FRONTEND_CREDITS_MUSIC_35|Heyken's Serenade: (J.Heyken) British Standard Music Coy; GEMA, BRITICO
HUD_FRONTEND_CREDITS_MUSIC_36|In Continental Mood: (Composer unknown) Copyright Control
HUD_FRONTEND_CREDITS_MUSIC_37|Wedding Journey: (Traditional)
HUD_FRONTEND_CREDITS_MUSIC_38|Tales from the Vienna Woods: (Johann Strauss) non copyright
HUD_FRONTEND_CREDITS_MUSIC_39|Slavonic Dance: (Traditional)
HUD_FRONTEND_CREDITS_MUSIC_40|Das Alpenhorn: (Traditional)
HUD_FRONTEND_CREDITS_MUSIC_41|The Blond Sailor: (Traditional)
HUD_FRONTEND_CREDITS_MUSIC_42|Overture - Poet and Peasant: (Suppe) non copyright
HUD_FRONTEND_CREDITS_MUSIC_43|Waltz Medley: (Johann Strauss) non copyright
HUD_FRONTEND_CREDITS_MUSIC_44|Bella Bella Bimba: (Traditional)
HUD_FRONTEND_CREDITS_MUSIC_45|Original recordings (P) 1976 C.J.Mears Organisation, used with consent


HUD_MAIN_PARK_RATING|Park rating
HUD_MAIN_PROFIT|Profit
HUD_MAIN_PARK_VALUE|Park Value
HUD_MAIN_PER_WEEK|per week
HUD_MAIN_GUESTS|Guests



HUD_MESSAGES_RECENT_MESSAGES|Recent messages



HUD_TERRAFORM_RAISE_COST|Raise cost
HUD_TERRAFORM_LOWER_COST|Lower cost
HUD_TERRAFORM_LAND_INFO|Raise / Lower land
HUD_TERRAFORM_WATER_INFO|Raise / Lower water
HUD_TERRAFORM_CLEAR_INFO|Clear land
HUD_TERRAFORM_CLEAR_COST|Clear cost
HUD_TERRAFORM_STRETCH_INFO|Stretch land



HUD_SCENERY_BUILD|BUILD
HUD_SCENERY_REMOVE|REMOVE
HUD_SCENERY_TAP_AGAIN_TO_BUILD|Tap again to build
HUD_SCENERY_TAP_SCENERY_TO_REPAINT|Tap scenery to repaint
HUD_SCENERY_SELECT_POSITION|select location
HUD_SCENERY_TAP_SCENERY|tap scenery
HUD_SCENERY_TAP_TO_MATCH_HEIGHT|Tap item on view to match height



HUD_RIDE_CURRENTLY_IN_DEVELOPMENT|Currently in development
HUD_RIDE_TYPE|Type
HUD_RIDE_PROGRESS|Progress
HUD_RIDE_EXPECTED|Expected
HUD_RIDE_LAST_DEVELOPMENT|Last development
HUD_RIDE_RIDE_ATTRACTION|Ride / Attraction
HUD_RIDE_TREE_SCENERY|Scenery / Themeing
HUD_RIDE_CUSTOM_DESIGNED_LAYOUT|Custom-designed layout
HUD_RIDE_DESIGNS_AVAILABLE|designs available, or custom-designed layout
HUD_RIDE_NOT_CURRENTLY_IMPLEMENTED|Not currently implemented
HUD_RIDE_SELECT_DESIGN|Select design
HUD_RIDE_MANAGE_DESIGNS|Manage designs
HUD_RIDE_INCLUDE_SCENERY|Include scenery
HUD_RIDE_DESIGN_INCLUDES_SCENERY|(Design includes scenery which is unavailable)
HUD_RIDE_VEHICLE_DESIGN_UNAVAILABLE|(Vehicle design unavailable - Ride performance may be affected)
HUD_RIDE_GOLF_HOLES|Holes
HUD_RIDE_SPACE_REQUIRED|Space required
HUD_RIDE_BLOCKS|blocks
HUD_RIDE_NAUSEA_RATING|Nausea rating
HUD_RIDE_APPROX|(approx.)
HUD_RIDE_INTENSITY_RATING|Intensity rating
HUD_RIDE_EXCITEMENT_RATING|Excitement rating
HUD_RIDE_INVERSIONS|Inversions
HUD_RIDE_HIGHEST_DROP_HEIGHT|Highest drop height
HUD_RIDE_DROPS|Drops
HUD_RIDE_TOTAL_AIR_TIME|Total 'air' time
HUD_RIDE_MAX_LATERAL_G|Max. lateral G's
HUD_RIDE_MAX_NEGATIVE_G|Max. negative G's
HUD_RIDE_MAX_POSITIVE_G|Max. positive G's
HUD_RIDE_RIDE_TIME|Ride time
HUD_RIDE_RIDE_LENGTH|Ride length
HUD_RIDE_AVERAGE_SPEED|Average speed
HUD_RIDE_MAX_SPEED|Max. Speed
HUD_RIDE_MAX_POSITIVE_VERTICAL_G|Max. positive vertical G's
HUD_RIDE_MAX_NEGATIVE_VERTICAL_G|Max. negative vertical G's
HUD_RIDE_MAX_SELECT|Select
HUD_RIDE_MAX_DESIGN|Design
HUD_RIDE_FAILED_TO_DELETE|Failed to delete
HUD_RIDE_UNABLE_TO_DELETE|Unable to delete
HUD_RIDE_INTERNAL_DATA|Internal data
HUD_RIDE_WARNING_THIS_DESIGN|Warning: This design will be built with an alternative vehicle type\nand may not perform as expected
HUD_RIDE_UNABLE_TO_RENAME_TO|Unable to re-name to
HUD_RIDE_FILENAME_UNSUITABLE|Filename unsuitable
HUD_RIDE_BUILD_CUSTOM_DESIGN|Build Custom Design
HUD_RIDE_ENTRANCE|Entrance
HUD_RIDE_EXIT|Exit
HUD_RIDE_SPECIAL|Special
HUD_RIDE_SELECT_ENTRANCE_POSITION|select entrance\nlocation
HUD_RIDE_SELECT_EXIT_POSITION|select exit\nlocation
HUD_RIDE_SELECT_ENTRANCE_POSITION_1|select entrance location
HUD_RIDE_SELECT_EXIT_POSITION_1|select exit location
HUD_RIDE_BUILD_ENTRANCE|BUILD ENTRANCE
HUD_RIDE_BUILD_EXIT|BUILD EXIT

HUD_RIDE_SORT|Sort
HUD_RIDE_OPEN_CLOSE|Open/Close
HUD_RIDE_RIDES|Rides
HUD_RIDE_SHOPS_AND_STALLS|Shops and Stalls
HUD_RIDE_GUEST_FACILITIES|Guest Facilities
HUD_RIDE_STATUS|Status
HUD_RIDE_POPULARITY|Popularity
HUD_RIDE_SATISFACTION|Satisfaction
HUD_RIDE_PROFIT|Profit
HUD_RIDE_QUEUE_LENGTH|Queue length
HUD_RIDE_QUEUE_TIME|Queue time
HUD_RIDE_RELIABILITY|Reliability
HUD_RIDE_DOWN_TIME|Down-time
HUD_RIDE_GUEST_FAVOURITE|Guest favourite
HUD_RIDE_AGE|Age
HUD_RIDE_RUNNING_COSTS|Running costs
HUD_RIDE_OPEN_ALL|Open all
HUD_RIDE_CLOSE_ALL|Close all

HUD_RIDE_NO_SELECTED_ENTRY|No selected entry
HUD_RIDE_NO_ENTRIES|No entries
HUD_RIDE_ARE_YOU_SURE_DEMOLISH|Are you sure you want to completely demolish
HUD_RIDE_CAPACITY|Capacity
HUD_RIDE_EXCITEMENT_FACTOR|Excitement factor
HUD_RIDE_INTENSITY_FACTOR|Intensity factor
HUD_RIDE_NAUSEA_FACTOR|Nausea factor
HUD_RIDE_BLOCK_SECTIONS|Block Sections
HUD_RIDE_NUMBER_OF_ROTATIONS|Number of rotations
HUD_RIDE_NUMBER_OF_SWINGS|Number of swings
HUD_RIDE_SPEED|Speed
HUD_RIDE_LAUNCH_SPEED|Launch speed
HUD_RIDE_TIME_LIMIT|Time limit
HUD_RIDE_NUMBER_OF_LAPS|Number of laps
HUD_RIDE_MAX_GUESTS_ON_RIDE|Max. guests on ride
HUD_RIDE_NUMBER_OF_CIRCUITS|Number of circuits
HUD_RIDE_LIFT_HILL_CHAIN_SPEED|Lift hill chain speed
HUD_RIDE_WAIT_FOR|Wait for
HUD_RIDE_LEAVE_IF_ANOTHER_BOAT|Leave if another boat arrives at station
HUD_RIDE_LEAVE_IF_ANOTHER_TRAIN|Leave if another train arrives at station
HUD_RIDE_MINIMUM_WAITING_TIME|Minimum waiting time
HUD_RIDE_MAXIMIUM_WAITING_TIME|Maximum waiting time
HUD_RIDE_SYNCHRONIZE_WITH_ADJACENT|Synchronize with adjacent stations
HUD_RIDE_TIME_SINCE_LAST_INSPECTION|Time since last inspection
HUD_RIDE_LAST_BREAKDOWN|Last breakdown
HUD_RIDE_CURRENT_BREAKDOWN|Current breakdown
HUD_RIDE_INSPECTION|Inspection
HUD_RIDE_MORE_THAN_4_HOURS|More than 4 hours
HUD_RIDE_PLAY_MUSIC|Play music
HUD_RIDE_SAVE_WITH_SCENERY|Save Ride Design
HUD_RIDE_SELECT_NEARBY_SCENERY|Select Nearby Scenery
HUD_RIDE_RESET_SELECTION|Reset Selection
HUD_RIDE_SAVE_DESIGN|SAVE DESIGN
HUD_RIDE_ASSESSED_VALUE|Assessed Value
HUD_RIDE_CHOOSE_ITEMS_OF_SCENERY|Choose items of scenery to save with the ride design...
HUD_RIDE_NOT_YET_AVAILABLE|Not yet available
HUD_RIDE_NO_TEST_RESULTS_YET|No test results yet...
HUD_RIDE_HAS_BEEN_SAVED|has been saved
HUD_RIDE_SIX_FLAGS_RIDE_CANT_SAVE|Six flags ride: Can't save
HUD_RIDE_SAVE_RIDE|Save ride?
HUD_RIDE_FILENAME_ALREADY_EXISTS|Filename already exists, overwrite?
HUD_RIDE_UNABLE_TO_SAVE_RIDE|Unable to save ride!
HUD_RIDE_CANNOT_OVERWRITE_INTERNAL|Cannot overwrite internal rides
HUD_RIDE_HAS_BEEN_SAVED|has been saved
HUD_RIDE_PROFIT_PER_ITEM_SOLD|Profit per item sold
HUD_RIDE_INCOME|Income
HUD_RIDE_RUNNING_COST|Running cost
HUD_RIDE_TOTAL_PROFIT|Total profit
HUD_RIDE_SAME_PRICE_THROUGHOUT|Same price throughout park
HUD_RIDE_PER_HOUR|per hour
HUD_RIDE_UNKNOWN|Unknown
HUD_RIDE_CUSTOMERS|Customers
HUD_RIDE_SOLD|sold
HUD_RIDE_TOTAL_CUSTOMERS|Total customers
HUD_RIDE_FAVORITE_RIDE_OF|Favourite ride of
HUD_RIDE_BUILT|Built
HUD_RIDE_THIS_YEAR|This Year
HUD_RIDE_LAST_YEAR|Last Year
HUD_RIDE_YEARS_AGO|years ago
HUD_RIDE_LOGGING_DATA_FROM|Logging data from
HUD_RIDE_SELECT_SECTIONS_RIDE|Select sections of this ride on the view to apply the currently-chosen colour scheme...
HUD_RIDE_CONSTRUCTION|Construction



HUD_PATH_FOOTPATH|Footpath
HUD_PATH_QUEUE_LINE|Queue Line
HUD_PATH_TAP_AGAIN|Tap again to place or remove
HUD_PATH_SELECT_START_POSITION|select start\nlocation
HUD_PATH_CHANGE|CHANGE



HUD_STAFF_STAFF_HANDYMEN|Staff - Handymen
HUD_STAFF_STAFF_MECHANICS|Staff - Mechanics
HUD_STAFF_STAFF_SECURITY_GUARDS|Staff - Security Guards
HUD_STAFF_STAFF_ENTERTAINERS|Staff - Entertainers
HUD_STAFF_HIRE|Hire
HUD_STAFF_ARE_YOU_SURE_YOU_WANT_TO_SACK|Are you sure you want to sack
HUD_STAFF_SWEEP_FOOTPATHS|Sweep footpaths
HUD_STAFF_WATER_GARDENS|Water gardens
HUD_STAFF_EMPTY_LITTER_BINS|Empty litter bins
HUD_STAFF_MOW_GRASS|Mow grass
HUD_STAFF_INSPECT_RIDES|Inspect rides
HUD_STAFF_FIX_RIDES|Fix rides
HUD_STAFF_WAGES|Wages
HUD_STAFF_EMPLOYED|Employed
HUD_STAFF_LAWNS_MOWN|Lawns mown
HUD_STAFF_GARDENS_WATERED|Gardens watered
HUD_STAFF_LITTER_SWEPT|Litter swept
HUD_STAFF_BINS_EMPTIED|Bins emptied
HUD_STAFF_RIDES_INSPECTED|Rides inspected
HUD_STAFF_RIDES_FIXED|Rides fixed



HUD_GUEST_THINKING|Thinking
HUD_GUEST_ALL_GUESTS|All Guests
HUD_GUEST_GUEST|guest
HUD_GUEST_GUESTS|guests
HUD_GUEST_GUESTS_C|Guests
HUD_GUEST_ACTIONS|Actions
HUD_GUEST_THOUGHTS|Thoughts
HUD_GUEST_ALL_GUESTS_SUMMARIZED|All Guests (Summarised)
HUD_GUEST_HAPPINESS|Happiness
HUD_GUEST_ENERGY|Energy
HUD_GUEST_HUNGER|Hunger
HUD_GUEST_THIRST|Thirst
HUD_GUEST_NAUSEA|Nausea
HUD_GUEST_TOILET|Toilet
HUD_GUEST_TIME_IN_PARK|Time in park
HUD_GUEST_PREFERRED_RIDE_INTENSITY|Preferred ride intensity
HUD_GUEST_NAUSEA_TOLERANCE|Nausea tolerance
HUD_GUEST_LESS_THAN|Less than
HUD_GUEST_MORE_THAN|More than
HUD_GUEST_TO|to
HUD_GUEST_AND|and
HUD_GUEST_RIDES_BEEN_ON|Rides been on
HUD_GUEST_FAVORITE|Favourite
HUD_GUEST_CASH_IN_POCKET|Cash in pocket
HUD_GUEST_CASH_SPENT|Cash spent
HUD_GUEST_PAID_TO_ENTER_PARK|paid to enter park
HUD_GUEST_SPENT_ON|spent on
HUD_GUEST_ITEMS_OF_FOOD|items of food
HUD_GUEST_DRINKS|drinks
HUD_GUEST_SOUVENIRS|souvenirs
HUD_GUEST_RIDES|rides
HUD_GUEST_RECENT_THOUGHTS|Recent thoughts
HUD_GUEST_CARRYING|Carrying
HUD_GUEST_MONITOR|Monitor guest activities
HUD_GUEST_ACTIVITIES|Show recent activities on main view



HUD_PARK_PARK_OPEN|Park Open
HUD_PARK_PARK_CLOSED|Park Closed
HUD_PARK_GUESTS_IN_PARK|Guests in park
HUD_PARK_TOTAL_ADMISSIONS|Total admissions
HUD_PARK_INCOME_FROM_ADMISSIONS|Income from admissions
HUD_PARK_ADMISSION_PRICE|Admission price
HUD_PARK_PARK_SIZE|Park size
HUD_PARK_NUMBER_OF_RIDES_ATTRACTIONS|Number of rides/attractions
HUD_PARK_STAFF|Staff
HUD_PARK_SQFT|sq.ft.
HUD_PARK_SQMETER|sq.meter.
HUD_PARK_YOUR_OBJECTIVE|Your objective
HUD_PARK_YOU_HAVE_FAILED_OBJECTIVE|You have failed your objective!
HUD_PARK_CONGRATULATIONS|Congratulations!
HUD_PARK_YOU_ACHIEVED|You achieved your objective with a company value of
HUD_PARK_NO_RECENT_AWARDS|No recent awards
HUD_PARK_ENTER_YOUR_NAME|Enter your name



HUD_SIGN_SIGN|Sign
HUD_SIGN_BANNER|Banner
HUD_SIGN_BANNER_NOENTRY|No Entry



HUD_FINANCE_START_THIS_MARKETING_CAMPAIGN|START MARKETING CAMPAIGN
HUD_FINANCE_RIDE|Ride
HUD_FINANCE_TYPE|Type
HUD_FINANCE_LENGTH_OF_TIME|Length of time
HUD_FINANCE_COST_PER_WEEK|Cost per week
HUD_FINANCE_TOTAL_COST|Total cost
HUD_FINANCE_WEEKS|weeks
HUD_FINANCE_FINANCIAL_SUMMARY|Financial Summary
HUD_FINANCE_EXPENDITURE_INCOME|Expenditure/Income
HUD_FINANCE_RIDE_CONSTRUCTION|Ride construction
HUD_FINANCE_RIDE_RUNNING_COSTS|Ride running costs
HUD_FINANCE_LAND_PURCHASE|Land purchase
HUD_FINANCE_LANDSCAPING|Landscaping
HUD_FINANCE_PARK_ENTRANCE_TICKETS|Park entrance tickets
HUD_FINANCE_RIDE_TICKETS|Ride tickets
HUD_FINANCE_SHOP_SALES|Shop sales
HUD_FINANCE_SHOP_STOCK|Shop stock
HUD_FINANCE_FOOD_DRINK_SALES|Food/drink sales
HUD_FINANCE_FOOD_DRINK_STOCK|Food/drink stock
HUD_FINANCE_STAFF_WAGES|Staff wages
HUD_FINANCE_MARKETING|Marketing
HUD_FINANCE_RESEARCH|Research
HUD_FINANCE_LOAN_INTEREST|Loan interest
HUD_FINANCE_TOTAL|Total
HUD_FINANCE_LOAN|Loan
HUD_FINANCE_CASH|Cash
HUD_FINANCE_COMPANY_VALUE|Company Value
HUD_FINANCE_LAST_MONTHS_PROFIT_FROM_FOOD|Last month's profit from food/drink and merchandise sales
HUD_FINANCE_FINANCIAL_GRAPH|Financial Graph
HUD_FINANCE_CASH_LESS_LOAN|Cash (less loan)
HUD_FINANCE_PARK_VALUE_GRAPH|Park Value Graph
HUD_FINANCE_PROFIT_GRAPH|Profit Graph
HUD_FINANCE_WEEKLY_PROFIT|Weekly profit
HUD_FINANCE_MARKETING_CAMPAIGNS_IN_OPERATION|Marketing campaigns in operation
HUD_FINANCE_WEEKS_REMAINING|weeks remaining
HUD_FINANCE_MARKETING_CAMPAIGNS_AVAILABLE|Marketing campaigns available
HUD_FINANCE_RESEARCH_FUNDING_C|Research Funding
HUD_FINANCE_RESEARCH_FUNDING|Research funding
HUD_FINANCE_RESEARCH_PRIORITIES|Research priorities



HUD_MAP_MAP|Map
HUD_MAP_GUESTS|Guests
HUD_MAP_ENTRANCE|Entrance
HUD_MAP_LAND|Land
HUD_MAP_AREA_SIZE|Area size
HUD_MAP_PLACE_PARK_ENTRANCE|PLACE PARK ENTRANCE
HUD_MAP_SELECT_START_POSITION|select start location
HUD_MAP_SET_GUEST_START_POSITION|SET GUEST START LOCATION
HUD_MAP_UPDATE_OWNERSHIP|UPDATE OWNERSHIP
HUD_MAP_MAP_SIZE|Map size
HUD_MAP_NOT_OWNED_NOT_FOR_SALE|Not Owned / Not For Sale
HUD_MAP_LAND_OWNED|Land Owned
HUD_MAP_CONSTRUCTION_RIGHTS_OWNED|Construction Rights Owned
HUD_MAP_LAND_FOR_SALE|Land For Sale
HUD_MAP_CONSTRUCTION_RIGHTS_FOR_SALE|Construction Rights For Sale
HUD_MAP_RIDE|Ride
HUD_MAP_INFO_KIOSK|Info. Kiosk
HUD_MAP_FOOD_STALL|Food Stall
HUD_MAP_FIRST_AID|First Aid
HUD_MAP_DRINK_STALL|Drink Stall
HUD_MAP_ATM|A.T.M.
HUD_MAP_SOUVENIR_STALL|Souvenir Stall
HUD_MAP_RESTROOM|Restroom



HUD_PAUSE_OPTIONS|Options
HUD_PAUSE_LOAD_SCENARIO|Load Scenario
HUD_PAUSE_LOAD_PARK|Load Park
HUD_PAUSE_SAVE_PARK|Save Park
HUD_PAUSE_QUIT|Quit
HUD_PAUSE_QUIT_1|QUIT
HUD_PAUSE_LOAD_LANDSCAPE|Load Landscape
HUD_PAUSE_SAVE_LANDSCAPE|Save Landscape
HUD_PAUSE_QUIT_GAME_YOUR_CURRENT|Quit game? All progress since your last save will be lost.
HUD_PAUSE_QUIT_YOUR_CURRENT|Quit? All progress since your last save will be lost.



HUD_LOADSAVE_PLAY_SCENARIO|START NEW PARK
HUD_LOADSAVE_LOAD_SCENARIO|Start New Park
HUD_LOADSAVE_SELECT_A_SCENARIO|Select a Park Scenario
HUD_LOADSAVE_OBJECTIVE|Objective
HUD_LOADSAVE_LOAD_SCENARIO_YOUR_CURRENT_PROGRESS|Load Park Scenario? All progress since your last save will be lost.

HUD_LOADSAVE_CONVERT_GAME|Convert to scenario
HUD_LOADSAVE_CONVERT_GAME_BUTTON|CONVERT
HUD_LOADSAVE_LOAD_GAME_BUTTON|LOAD PARK
HUD_LOADSAVE_LOAD_GAME|Load Park
HUD_LOADSAVE_SELECT_A_SAVE_GAME|Select a Saved Park
HUD_LOADSAVE_RIDES_IN_PARK|Rides/Attractions in park
HUD_LOADSAVE_LOAD_GAME_YOUR_CURRENT_PROGRESS|Load Park? All progress since your last save will be lost.
HUD_LOADSAVE_CONVERT_GAME_YOUR_CURRENT_PROGRESS|Convert park? All progress since your last save will be lost.

HUD_LOADSAVE_SAVE|SAVE
HUD_LOADSAVE_CANCEL|CANCEL
HUD_LOADSAVE_SAVE_PARK|Save Park
HUD_LOADSAVE_PARK_WILL_BE_SAVED_AS|Park will be saved as
HUD_LOADSAVE_UNABLE_TO_SAVE_PARK_LIMIT|Unable to save park!\nPark limit reached
HUD_LOADSAVE_UNABLE_TO_RENAME_PARK_LIMIT|Unable to rename park!\nPark limit reached

HUD_LOADSAVE_YOUR_CURRENT_PROGRESS|All progress since your last save will be lost.
HUD_LOADSAVE_UNABLE_TO_SAVE|Unable to save
HUD_LOADSAVE_UNABLE_TO_RENAME|Unable to rename
HUD_LOADSAVE_SAVE_LANDSCAPE_LIMIT|Save landscape limit reached

HUD_LOADSAVE_FILENAME_ALREADY_EXISTS|That name already exists

HUD_LOADSAVE_REPLACE_EXISTING_FILE|Replace existing saved file named

HUD_LOADSAVE_SAVE_RIDE_DESIGN|SAVE RIDE DESIGN
HUD_LOADSAVE_RIDE_DESIGN_SAVED_AS|Ride Design will be saved as

HUD_LOADSAVE_OTHER_PARK_SCENARIOS|More Park Scenarios
HUD_LOADSAVE_COMPLETED|Completed!
HUD_LOADSAVE_COMPLETED_BY|Completed by
HUD_LOADSAVE_ON|On
HUD_LOADSAVE_WITH_COMPANY_VALUE|with a Company Value of

HUD_LOADSAVE_CANT_SAVE_LANDSCAPE_STAGE|Can't save landscape at this stage
HUD_LOADSAVE_SCENARIO_WILL_BE_SAVED_AS|Scenario will be saved as
HUD_LOADSAVE_LANDSCAPE_WILL_BE_SAVED_AS|Landscape will be saved as
HUD_LOADSAVE_SAVE_SCENARIO|SAVE SCENARIO
HUD_LOADSAVE_SAVE_LANDSCAPE|SAVE LANDSCAPE
HUD_LOADSAVE_WORKSPACE_WILL_BE_SAVED_AS|Workspace will be saved as

HUD_LOADSAVE_IMPORT_LANDSCAPE_PARK|Import Landscape from Saved Park
HUD_LOADSAVE_IMPORT_LANDSCAPE_SCENARIO|Import Landscape from Park Scenario
HUD_LOADSAVE_CONVERT_PARK_SCENARIO|Convert Saved Park to Scenario

HUD_LOADSAVE_NO_SAVES|No files of this type available

HUD_LOADSAVE_FILE_SAVED_ON|File saved on
HUD_LOADSAVE_GAME_DATE|Game Date
HUD_LOADSAVE_PARK_RATING|Park Rating
HUD_LOADSAVE_OBJECTIVE_COMPLETED|Objective Completed!
HUD_LOADSAVE_OBJECTIVE_FAILED|Objective Failed!

HUD_LOADSAVE_PREVIEW_UNAVAILABLE|Preview image not available
HUD_LOADSAVE_STATISTICS_UNAVAILABLE|Statistics not available

HUD_LOADSAVE_SELECT_AN_EXISTING|Select an existing



HUD_TIPSHINTS_TIPTITLE|A useful tip...
HUD_TIPSHINTS_HINTTITLE|Did you know...
HUD_TIPSHINTS_TIP_1|Hold your finger on a button to display help for its function!
HUD_TIPSHINTS_TIP_2|To rename the park, a ride, a guest or staff member, just tap the name in the window's title bar!
HUD_TIPSHINTS_TIP_3|Hold your finger on the view to display a mini-zoom window with helpful information!
HUD_TIPSHINTS_TIP_4|Build a queue line path to a ride's entrance so guests can wait in line!
HUD_TIPSHINTS_TIP_5|To re-position a guest or staff member tap the tongs button to pick them up, tap the view to position them, then tap the tongs button again to drop them.
HUD_TIPSHINTS_TIP_6|Test a ride before opening it to guests and check the Excitement, Intensity, and Nausea ratings to see how good the design is!
HUD_TIPSHINTS_TIP_7|Always listen to your park guests - Keep them happy and your park will be a success!
HUD_TIPSHINTS_TIP_8|To build a path from a raised-up ride entrance or exit open the path construction interface, select bridge construction, then tap the ride entrance or exit to start construction from there!
HUD_TIPSHINTS_TIP_9|New rides can command a premium entry price but as rides get older you may need to reduce the prices to attract guests!
HUD_TIPSHINTS_TIP_10|Souvenirs can be a real money-spinner if you place the stalls where guests are likely to be happiest!
HUD_TIPSHINTS_TIP_11|Make sure there are mechanics available to inspect your rides regularly - this will improve their reliability!
HUD_TIPSHINTS_TIP_12|If guests come off your rides looking a bit green build them some benches to sit on to recover!
HUD_TIPSHINTS_TIP_13|When designing a custom-built roller coaster try to keep the Intensity rating below 10 or most guests will refuse to ride it!
HUD_TIPSHINTS_TIP_14|If scenery or landscape is making it difficult to see what you're building try rotating the view or use the view options to hide scenery or land surfaces!
HUD_TIPSHINTS_TIP_15|Information Kiosks sell park maps and umbrellas - useful for helping guests navigate large parks and coping with wet weather!
HUD_TIPSHINTS_TIP_16|When building the final sections of track to complete a roller coaster circuit use the height label values to help align the tracks!
HUD_TIPSHINTS_TIP_17|In parks where you can charge per ride try increasing the ticket price and then monitor guests' thoughts about the ride - they'll soon tell you if it’s too expensive!
HUD_TIPSHINTS_TIP_18|If it rains a lot in your park try to provide as many indoor or undercover rides as possible to keep your guests happy!
HUD_TIPSHINTS_TIP_19|If you view the map window at the same time as a sub-group list of guests or staff they'll be highlighted on the map as flashing markers!
HUD_TIPSHINTS_TIP_20|Use the blue patrol area button on staff windows to set up restricted patrol areas for your staff - this will ensure they don’t wander off and will keep them close to areas where they are needed!
HUD_TIPSHINTS_TIP_21|If areas of your park are being vandalised try to find out why the guests are so unhappy, and remember to fix the vandalism before it upsets more guests!
HUD_TIPSHINTS_TIP_22|In some parks you can purchase more land, or purchase construction rights to build over or under adjacent property - Use the buttons on the Park Information window!
HUD_TIPSHINTS_HINT_1|The first looping roller coaster was the Centrifugal Railway designed in 1843 and installed at Frascati Gardens in Paris in 1846!
HUD_TIPSHINTS_HINT_2|The first roller coaster with tubular-steel rails was the Matterhorn Bobsleds, which opened at Disneyland in California in 1959!
HUD_TIPSHINTS_HINT_3|The first roller coaster with “corkscrew” inversions was built in 1975 at Knott's Berry Farm in California - called the “Corkscrew”!
HUD_TIPSHINTS_HINT_4|The first stand-up roller coaster was Momonga at Yomiuriland near Tokyo - Originally built in 1979 as a sit-down roller coaster the ride had a stand-up train added in 1982!
HUD_TIPSHINTS_HINT_5|The first vertical-drop roller coaster was Oblivion at Alton Towers in England in 1998!
HUD_TIPSHINTS_HINT_6|The first roller coaster with 10 inversions was Colossus at Thorpe Park in England in 2002!
HUD_TIPSHINTS_HINT_7|The first full-circuit roller coaster with a 300ft drop was Millennium Force which opened at Cedar Point, Ohio in 2000!
HUD_TIPSHINTS_HINT_8|The first full-circuit roller coaster with a 400ft drop was Top Thrill Dragster which opened at Cedar Point, Ohio in 2003!
HUD_TIPSHINTS_HINT_9|The first roller coaster with interlocking loops was the Loch Ness Monster which opened in 1978 at Busch Gardens, Williamsburg!
HUD_TIPSHINTS_HINT_10|Loops in modern roller coasters aren't perfectly circular, they're “clothoid” in shape (tighter at the top than the bottom) to prevent dangerously-high forces on riders' necks when entering the loop!



HUD_IMPORT_IMPORT_FILE|Import file
HUD_IMPORT_FILE_WILL_BE_SAVED_AS|File will be saved as
HUD_IMPORT_SUCCESSFULLY_IMPORTED|Successfully imported
HUD_IMPORT_REMAINING_FILES|remaining files
HUD_IMPORT_ALL_FILES_IMPORTED|All files imported
HUD_IMPORT_DELETED|Deleted
HUD_IMPORT_IMPORTING_FILE|Importing file
HUD_IMPORT_FILES_WAITING|files waiting to be imported.
HUD_IMPORT_THEY_WILL_BE_IMPORTED|They will be imported the next time you return to the title screen
HUD_IMPORT_SCENARIO|Park Scenario
HUD_IMPORT_LANDSCAPE|Landscape
HUD_IMPORT_PARK|Saved Park
HUD_IMPORT_RIDE_DESIGN|Ride Design
HUD_IMPORT_PLUGIN|Plug-in
HUD_IMPORT_WORKSPACE|Workspace
HUD_IMPORT_FILES_IMPORTED|Files successfully imported
HUD_IMPORT_DUPLICATE_FILES|Duplicate files found
HUD_IMPORT_PROCESSING_FILES|Processing files
HUD_IMPORT_PLEASE_WAIT|Please wait
HUD_IMPORT_TOOLKIT|Import option requires the Toolkit upgrade!
HUD_IMPORT_UPGRADES|UPGRADES
HUD_IMPORT_IMPORT|Import
HUD_IMPORT_FILES|Files?

HUD_EXPORT_EXPORT_SAVED_PARK|Export Saved Park
HUD_EXPORT_EXPORT_PARK_SCENARIO|Export Park Scenario
HUD_EXPORT_EXPORT_RIDE_DESIGN|Export Ride Design
HUD_EXPORT_EXPORT_FILE|EXPORT FILE
HUD_EXPORT_SELECT_A_SAVED_PARK|Select a Saved Park
HUD_EXPORT_SELECT_A_PARK_SCENARIO|Select a Park Scenario
HUD_EXPORT_SELECT_A_RIDE_DESIGN|Select a Ride Design
HUD_EXPORT_IMPORT_NO_FILES|Import (No pending files)
HUD_EXPORT_FILE_TO_IMPORT|File to Import
HUD_EXPORT_FILES_TO_IMPORT|Files to Import
HUD_EXPORT_EXPORT|Export
HUD_EXPORT_SAVE_DATE|Save date

HUD_EXPORT_EMAIL_HEADER|Rollercoaster Tycoon Classic export
HUD_EXPORT_EMAIL_BODY|Hi!<br/><br/>Sending you the attached file exported from <b>RollerCoaster Tycoon Classic</b>, to be imported on your device.<br/><br/><i>This email was generated by RollerCoaster Tycoon Classic.</i>
HUD_EXPORT_EMAIL_POSTBODY|<i>This email was generated by RollerCoaster Tycoon Classic</i>

HUD_EXPORT_HELP|No files waiting to be imported.\nTo import a friend's Saved Park, Park Scenario, or Ride Design file ask them to Export from their game and email the file to you, then select the file attachment while reading the email to import it into the game.



HUD_EDITOR_OBJECT_SELECTION|Object Selection
HUD_EDITOR_LANDSCAPE_EDITOR|Landscape Editor
HUD_EDITOR_INVENTION_LIST|Invention List Set Up
HUD_EDITOR_OPTIONS_SELECTION|Options Selection
HUD_EDITOR_OBJECTIVE_SELECTION|Objective Selection
HUD_EDITOR_SAVE_SCENARIO|Save Scenario
HUD_EDITOR_SAVE_LANDSCAPE|Save Landscape
HUD_EDITOR_TRACK_DESIGNER|Ride Designer
HUD_EDITOR_TRACK_MANAGER|Track Manager

HUD_EDITOR_ADVANCED|Advanced
HUD_EDITOR_SELECTED|Selected
HUD_EDITOR_MAXIMUM|Maximum
HUD_EDITOR_INCLUDES|Includes
HUD_EDITOR_OBJECTS|objects
HUD_EDITOR_GRAPHICS|graphics
HUD_EDITOR_NO_IMAGE|No image

HUD_EDITOR_INVENTION_LIST|Invention List
HUD_EDITOR_RANDOM_SHUFFLE|Random shuffle
HUD_EDITOR_ITEMS_PRE_INVENTED|Items pre-invented at start of game
HUD_EDITOR_ITEMS_INVENTED_DURING_GAME|Items invented during game
HUD_EDITOR_RESEARCH_GROUP|Research group

HUD_EDITOR_NO_SELECTED_ENTRY|No selected entry
HUD_EDITOR_NO_ENTRIES|No entries
HUD_EDITOR_OPTIONS_FINANCIAL|Options - Financial
HUD_EDITOR_OPTIONS_NO_MONEY|No Money
HUD_EDITOR_FORBID_MARKETING|Forbid marketing campaigns
HUD_EDITOR_INITAL_CASH|Initial cash
HUD_EDITOR_INITAL_LOAN|Initial loan
HUD_EDITOR_MAXIMUM_LOAN_SIZE|Maximum loan size
HUD_EDITOR_ANNUAL_INTEREST_RATE|Annual interest rate
HUD_EDITOR_OPTIONS_GUESTS|Options - Guests
HUD_EDITOR_GUESTS_PREFER_LESS|Guests prefer less intense rides
HUD_EDITOR_GUESTS_PREFER_MORE|Guests prefer more intense rides
HUD_EDITOR_CASH_PER_GUEST|Cash per guest (average)
HUD_EDITOR_GUESTS_INITIAL_HAPPINESS|Guests initial happiness
HUD_EDITOR_GUESTS_INITIAL_HUNGER|Guests initial hunger
HUD_EDITOR_GUESTS_INITIAL_THIRST|Guests initial thirst
HUD_EDITOR_OPTIONS_PARK|Options - Park
HUD_EDITOR_FORBID_TREE_REMOVAL|Forbid tree removal
HUD_EDITOR_FORBID_LANDSCAPE_CHANGES|Forbid landscape changes
HUD_EDITOR_FORBID_HIGH_CONSTRUCTION|Forbid high construction
HUD_EDITOR_PARK_RATING_HIGHER|Park rating higher difficult level
HUD_EDITOR_GUEST_GENERATION_HIGHER|Guest generation higher difficult level
HUD_EDITOR_COST_TO_BUY_LAND|Cost to buy land
HUD_EDITOR_COST_TO_BUY_CONSTRUCTION|Cost to buy construction rights
HUD_EDITOR_ENTRY_PRICE|Entry price

HUD_EDITOR_OBJECTIVE_SELECTION|Objective Selection
HUD_EDITOR_OBJECTIVE|Objective
HUD_EDITOR_CLIMATE|Climate
HUD_EDITOR_PARK_NAME|Park Name
HUD_EDITOR_SCENARIO_NAME|Scenario Name
HUD_EDITOR_SCENARIO_GROUP|Scenario Group
HUD_EDITOR_PARK_SCENARIO_DETAILS|Park/Scenario Details
HUD_EDITOR_SIX_FLAGS_PARK|Six Flags Park
HUD_EDITOR_PARK_VALUE|Park Value
HUD_EDITOR_TICKET_INCOME|Ticket income
HUD_EDITOR_MONTHLY_PROFIT|Monthly profit
HUD_EDITOR_NUMBER_OF_GUESTS|Number of guests
HUD_EDITOR_OBJECTIVE_DATE|Objective date
HUD_EDITOR_MINIMUM_LENGTH|Minimum length
HUD_EDITOR_EXCITEMENT_RATING|Excitement rating

HUD_EDITOR_LOAD_LANDSCAPE|LOAD LANDSCAPE
HUD_EDITOR_SELECT_A_LANDSCAPE|Select a landscape
HUD_EDITOR_SELECT_A_SCENARIO|Select a scenario
HUD_EDITOR_SELECT_A_WORKSPACE|Select a workspace

HUD_EDITOR_NEW_SAVE|NEW SAVE
HUD_EDITOR_IMPORT|IMPORT
HUD_EDITOR_DELETE|DELETE
HUD_EDITOR_SCENARIO|scenario
HUD_EDITOR_LANDSCAPE|landscape
HUD_EDITOR_WORKSPACE|workspace



HUD_OPTIONS_TITLE|OPTIONS
HUD_OPTIONS_TITLE_VIEW|VIEW
HUD_OPTIONS_TITLE_GAME|GAME
HUD_OPTIONS_TITLE_DEBUG|DEBUG

HUD_OPTIONS_UNDERGROUND_VIEW|Underground View
HUD_OPTIONS_REMOVE_BASELAND|Hide Land Surface
HUD_OPTIONS_REMOVE_VERTICAL_FACES|Hide Vertical Land
HUD_OPTIONS_TRANSPARENT_RIDES|Hide Rides
HUD_OPTIONS_TRANSPARENT_SCENERY|Hide Scenery
HUD_OPTIONS_INVISIBLE_SUPPORTS|Hide Supports
HUD_OPTIONS_INVISIBLE_PEOPLE|Hide People
HUD_OPTIONS_LAND_HEIGHT_MARKERS|Height Markers - Land
HUD_OPTIONS_RIDE_TRACK_HEIGHT_MARKERS|Height Markers - Tracks
HUD_OPTIONS_PATH_HEIGHT_MARKERS|Height Markers - Paths

HUD_OPTIONS_MUSIC_ONOFF|Music
HUD_OPTIONS_SFX_ONOFF|Sound
HUD_OPTIONS_MESSAGE_SFX_ONOFF|Message notification sound
HUD_OPTIONS_BUTTON_SFX_ONOFF|User interface sounds
HUD_OPTIONS_CURRENCY|Currency
HUD_OPTIONS_DISTANCE|Distance
HUD_OPTIONS_TEMPERATURE|Temperature
HUD_OPTIONS_HEIGHTMARKERS|Height markers
HUD_OPTIONS_SMOOTHING|Smoothing
HUD_OPTIONS_GRIDLINES|Gridlines
HUD_OPTIONS_CONSTRUCTIONMARKERS|Construction markers
HUD_OPTIONS_REALNAMES|Guest real names
HUD_OPTIONS_EXPORT_PLUGIN|Export plug-in objects within saved parks
HUD_OPTIONS_UPPERCASE_BANNERS|Uppercase text on banner signs
HUD_OPTIONS_CLOUD_SYNC_IOS|Use iCloud to sync progress
HUD_OPTIONS_CLOUD_SYNC_ANDROID|Sync progress across devices

HUD_OPTIONS_TIPS|Display useful tips while loading
HUD_OPTIONS_FACTS|Display random facts while loading

HUD_OPTIONS_CURRENCY_1|Pounds
HUD_OPTIONS_CURRENCY_2|Dollars
HUD_OPTIONS_CURRENCY_3|Franc
HUD_OPTIONS_CURRENCY_4|Deutschmark
HUD_OPTIONS_CURRENCY_5|Yen
HUD_OPTIONS_CURRENCY_6|Peseta
HUD_OPTIONS_CURRENCY_7|Lira
HUD_OPTIONS_CURRENCY_8|Guilders
HUD_OPTIONS_CURRENCY_9|Krona
HUD_OPTIONS_CURRENCY_10|Euros

HUD_OPTIONS_DISTANCE_1|Imperial
HUD_OPTIONS_DISTANCE_2|Metric

HUD_OPTIONS_TEMPERATURE_1|Degrees Celsius
HUD_OPTIONS_TEMPERATURE_2|Fahrenheit

HUD_OPTIONS_HEIGHTMARKERS_1|Real
HUD_OPTIONS_HEIGHTMARKERS_2|Units

HUD_OPTIONS_CONSTRUCTIONMARKERS_1|Solid
HUD_OPTIONS_CONSTRUCTIONMARKERS_2|Translucent

HUD_OPTIONS_GRIDLINES_1|Off
HUD_OPTIONS_GRIDLINES_2|On
HUD_OPTIONS_GRIDLINES_3|Auto

HUD_OPTIONS_SCREENSHOT|Screenshot
HUD_OPTIONS_SCREENSHOT_SMALL|Small
HUD_OPTIONS_SCREENSHOT_MEDIUM|Medium
HUD_OPTIONS_SCREENSHOT_LARGE|Large
HUD_OPTIONS_SCREENSHOT_FULL|Entire Park
HUD_OPTIONS_SCREENSHOT_SAVED|Screen shot successful
HUD_OPTIONS_SCREENSHOT_FAILED|Screen shot failed!
HUD_OPTIONS_SCREENSHOT_FULL_CONFIRM|This will overwrite any previous entire-park screenshot in your App documents folder
HUD_OPTIONS_SCREENSHOT_FULL_TAKE|CONFIRM
HUD_OPTIONS_SCREENSHOT_TO_PHOTOS|Saved to photos

HUD_OPTIONS_SCREENSHOT_TO_DOCUMENTS_IOS|has been saved to your App documents folder, which you can access by syncing with iTunes on your computer
HUD_OPTIONS_SCREENSHOT_TO_DOCUMENTS_ANDROID|has been saved to your App documents folder



HUD_ERROR_NONSPECIFICERROR|Non specific error
HUD_ERROR_TILECLEARFAILED|Tile clear failed
HUD_ERROR_LANDNOTOWNED|Land not owned
HUD_ERROR_CANTRAISELAND|Can't raise land
HUD_ERROR_NOTWHILEGAMEPAUSED|Not while game is paused
HUD_ERROR_FORBIDDENBYAUTHORITY|Forbidden by authority
HUD_ERROR_OFFMAP|Off map
HUD_ERROR_TOOLOW|Too low
HUD_ERROR_TOOHIGH|Too high
HUD_ERROR_LANDTOOFARBELOWTRACK|Land too far below track
HUD_ERROR_CANTREMOVETHIS|Can't remove this
HUD_ERROR_TERRAFORMFAILED|Terraform failed
HUD_ERROR_NOTENOUGHCASH|Not enough cash
HUD_ERROR_MODENOTREADY|Mode not ready
HUD_ERROR_FOUNDNOTHING|Found nothing
HUD_ERROR_RIDEPLACEMENTNOTREADY|Ride placement not ready
HUD_ERROR_UNKNOWNERROR|Unknown ERROR



HUD_ERROR_LOADSAVE_INITFAILURE|Init failure
HUD_ERROR_LOADSAVE_CANNOTOPENSCENARIOFILE|Unable to Load!\nCannot open Scenario file
HUD_ERROR_LOADSAVE_CANNOTOPENGAMEFILE|Unable to Load!\nCannot open game file
HUD_ERROR_LOADSAVE_INVALIDSCENARIODATAFILE|Unable to Load!\nInvalid Scenario data file
HUD_ERROR_LOADSAVE_CANNOTOPENGAMEFILEFORSAVE|Unable to Load!\nCannot open game file for save
HUD_ERROR_LOADSAVE_SCENARIOUSESMISSINGPLUGINOBJECT|Unable to Load!\nMissing plug-in object ID
HUD_ERROR_LOADSAVE_SAVEGAMEUSESMISSINGPLUGINOBJECT|Unable to Load!\nMissing plug-in object ID
HUD_ERROR_LOADSAVE_SCENARIOUSESADDONPACKPLUGINOBJECT|Unable to Load!\nRequires Expansion Pack
HUD_ERROR_LOADSAVE_SAVEGAMEUSESADDONPACKPLUGINOBJECT|Unable to Load!\nRequires Expansion Pack
HUD_ERROR_LOADSAVE_UNKNOWNERROR|Unknown Load/Save Error
HUD_ERROR_LOADSAVE_WACKY_WORLDS|Wacky Worlds
HUD_ERROR_LOADSAVE_TIME_TWISTERS|Time Twisters
HUD_ERROR_LOADSAVE_REQUIRES_EXPANSION_PACK|Unable to Load!\nRequires an Expansion Pack



HUD_DATE_MONTH0|Jan
HUD_DATE_MONTH1|Feb
HUD_DATE_MONTH2|Mar
HUD_DATE_MONTH3|Apr
HUD_DATE_MONTH4|May
HUD_DATE_MONTH5|Jun
HUD_DATE_MONTH6|Jul
HUD_DATE_MONTH7|Aug
HUD_DATE_MONTH8|Sep
HUD_DATE_MONTH9|Oct
HUD_DATE_MONTH10|Nov
HUD_DATE_MONTH11|Dec
HUD_DATE_YEAR|Year
HUD_DATE_MONTHLONG0|January
HUD_DATE_MONTHLONG1|February
HUD_DATE_MONTHLONG2|March
HUD_DATE_MONTHLONG3|April
HUD_DATE_MONTHLONG4|May
HUD_DATE_MONTHLONG5|June
HUD_DATE_MONTHLONG6|July
HUD_DATE_MONTHLONG7|August
HUD_DATE_MONTHLONG8|September
HUD_DATE_MONTHLONG9|October
HUD_DATE_MONTHLONG10|November
HUD_DATE_MONTHLONG11|December

HUD_DATE_PREFIX1|1st
HUD_DATE_PREFIX2|2nd
HUD_DATE_PREFIX3|3rd
HUD_DATE_PREFIX4|4th
HUD_DATE_PREFIX5|5th
HUD_DATE_PREFIX6|6th
HUD_DATE_PREFIX7|7th
HUD_DATE_PREFIX8|8th
HUD_DATE_PREFIX9|9th
HUD_DATE_PREFIX10|10th
HUD_DATE_PREFIX11|11th
HUD_DATE_PREFIX12|12th
HUD_DATE_PREFIX13|13th
HUD_DATE_PREFIX14|14th
HUD_DATE_PREFIX15|15th
HUD_DATE_PREFIX16|16th
HUD_DATE_PREFIX17|17th
HUD_DATE_PREFIX18|18th
HUD_DATE_PREFIX19|19th
HUD_DATE_PREFIX20|20th
HUD_DATE_PREFIX21|21st
HUD_DATE_PREFIX22|22nd
HUD_DATE_PREFIX23|23rd
HUD_DATE_PREFIX24|24th
HUD_DATE_PREFIX25|25th
HUD_DATE_PREFIX26|26th
HUD_DATE_PREFIX27|27th
HUD_DATE_PREFIX28|28th
HUD_DATE_PREFIX29|29th
HUD_DATE_PREFIX30|30th
HUD_DATE_PREFIX31|31st



HUD_SCENARIOGROUP0|Graphite Group
HUD_SCENARIOGROUP1|Emerald Group
HUD_SCENARIOGROUP2|Ruby Group
HUD_SCENARIOGROUP3|Sapphire Group
HUD_SCENARIOGROUP4|Amethyst Group
HUD_SCENARIOGROUP5|Coral Group
HUD_SCENARIOGROUP6|Ivory Group
HUD_SCENARIOGROUP7|Bronze Group
HUD_SCENARIOGROUP8|Silver Group
HUD_SCENARIOGROUP9|Gold Group
HUD_SCENARIOGROUP10|Bonus



HUD_SCENARIOGROUPORIG0|Beginner Parks
HUD_SCENARIOGROUPORIG1|Challenging Parks
HUD_SCENARIOGROUPORIG2|Expert Parks
HUD_SCENARIOGROUPORIG3|“Real” Parks
HUD_SCENARIOGROUPORIG4|Other Parks
HUD_SCENARIOGROUPORIG5|Group 5
HUD_SCENARIOGROUPORIG6|Group 6
HUD_SCENARIOGROUPORIG7|Group 7
HUD_SCENARIOGROUPORIG8|Group 8
HUD_SCENARIOGROUPORIG9|Group 9
HUD_SCENARIOGROUPORIG10|Group 10



HUD_UNOCK_SCENARIO_IN_GROUP|Well done! You now have access to a new park scenario in the
HUD_UNOCK_SCENARIO_GROUP_1|Well done! You have completed all park scenarios in the
HUD_UNOCK_SCENARIO_GROUP_2|and now have access to the
HUD_UNOCK_SCENARIO_FINAL|Well done - You have completed all park scenarios in all 10 groups! As a reward you now have access to a bonus park scenario



HUD_COST|Cost
HUD_SELECT_AN_ITEM|Select an item
HUD_LOAD|Load
HUD_LOAD_1|LOAD
HUD_SAVE|Save
HUD_SAVE_1|SAVE
HUD_DELETE|Delete
HUD_RENAME|Rename
HUD_TO|to
HUD_REPLACE|Replace
HUD_ARE_YOU_SURE|Are you sure?
HUD_CANCEL|Cancel
HUD_FREE|Free
HUD_SEC|sec
HUD_SECS|secs
HUD_MIN|min
HUD_MINS|mins
HUD_MINUTE|minute
HUD_MINUTES|minutes
HUD_HOUR|hour
HUD_HOURS|hours
HUD_NONE|None
HUD_LOW|Low
HUD_MEDIUM|Medium
HUD_HIGH|High
HUD_VERY_HIGH|Very High
HUD_EXTREME|Extreme
HUD_ULTRA_EXTREME|Ultra Extreme
HUD_AVERAGE|Average
HUD_PER_YEAR|per year
HUD_PER_MONTH|per month
HUD_PER_WEEK|per week
HUD_CLOSE|CLOSE
HUD_YES|YES
HUD_NO|NO
HUD_CONTINUE|CONTINUE
HUD_CANCELCAPS|CANCEL
HUD_SCENERY|Scenery
HUD_BANNER|Banner
HUD_SIGN|Sign
HUD_SAVING|Saving
HUD_EXPORT|EXPORT
HUD_DEMOLISH|DEMOLISH
HUD_SACK|SACK
HUD_OK|OK



CARBON_ENGINE_01|a ride which no longer exists
CARBON_ENGINE_02|a stall which no longer exists
CARBON_ENGINE_03|a kiosk which no longer exists
CARBON_ENGINE_04|%s entered %s
CARBON_ENGINE_05|%s withdrew cash from %s
CARBON_ENGINE_06|%s left %s
CARBON_ENGINE_07|%s purchased %s
CARBON_ENGINE_08|%s was sick
CARBON_ENGINE_09|%s thought about %s
CARBON_ENGINE_10|%s thought %s





HELP_100|Park finances, marketing and research & development
HELP_101|Back to previous menu
HELP_102|Enter your name
HELP_103|Rotate view 90° anti-clockwise
HELP_104|Set item to be invented during game
HELP_105|Set item to be pre- invented at start of game
HELP_106|Switch order of item
HELP_107|Raise initial build height
HELP_108|Lower initial build height
HELP_109|Switch between ground based and auto raise mode
HELP_110|Set fixed height mode and raise height
HELP_111|Set fixed height mode and lower height
HELP_112|Set height match mode - Tap in view to match height of object. Tap button again to return to ground based mode
HELP_113|Toggle scenery removal mode
HELP_115|Forward to Next Step: Landscape Editor
HELP_115a|Forward to Next Step: Ride Designer
HELP_116|Back to Previous Step: Object Selection
HELP_117|Forward to Next Step: Invention List Set Up
HELP_118|Back to Previous Step: Landscape Editor
HELP_119|Forward to Next Step: Options Selection
HELP_120|Back to Previous Step: Invention List Set Up
HELP_121|Forward to Next Step: Objective Selection
HELP_122|Back to Previous Step: Options Selection
HELP_123|Forward to Next Step: Save Scenario
HELP_124|Back to Previous Step: Objective Selection
HELP_125|Show tracking options for guest
HELP_127|Window title - Drag this to move window, tap to change name

HELP_1050|Close window
HELP_1051|Window title - Drag this to move window
1052|
1053|
HELP_1054|Rotate view 90° clockwise
HELP_1058|Pause game
1059|
HELP_1129|Left-hand curve
HELP_1130|Right-hand curve
HELP_1131|Left-hand curve (small radius)
HELP_1132|Right-hand curve (small radius)
HELP_1133|Left-hand curve (very small radius)
HELP_1134|Right-hand curve (very small radius)
HELP_1135|Left-hand curve (large radius)
HELP_1136|Right-hand curve (large radius)
HELP_1137|Straight
HELP_1140|Roll for left-hand curve
HELP_1141|Roll for right-hand curve
HELP_1142|No roll
HELP_1143|Move to previous section
HELP_1144|Move to next section
HELP_1145|Construct the selected section
HELP_1146|Remove the highlighted section
HELP_1147|Vertical drop
HELP_1148|Steep slope down
HELP_1149|Slope down
HELP_1150|Level
HELP_1151|Slope up
HELP_1152|Steep slope up
HELP_1153|Vertical rise
HELP_1154|Helix down
HELP_1155|Helix up
HELP_1158|Chain lift, to pull cars up slopes
1167|View options
1168|Adjust land height and slope
HELP_1186|Select seat rotation angle for this track section
HELP_1454|Construction
HELP_1458|Demolish entire ride/attraction
HELP_1473|View selection
HELP_1487|Open, close, or test ride/attraction
HELP_1488|Open or close all rides/attractions
HELP_1491|Open or close park
HELP_1711|Locate this on Main View
HELP_1728|Rides/attractions in park
HELP_1729|Name ride/attraction
HELP_1729a|Name person
HELP_1729b|Name staff member
HELP_1914|Select main colour
HELP_1915|Select additional colour 1
HELP_1916|Select additional colour 2
HELP_1917|Select support structure colour
HELP_1918|Select vehicle colour scheme option
1919|Select which vehicle/train to modify
HELP_1973|Place scenery, gardens, and other accessories
HELP_1974|Create/adjust lakes & water
HELP_2014|Build footpaths and queue lines
HELP_2040|Direction
HELP_2041|Slope down
HELP_2042|Level
HELP_2043|Slope up
HELP_2044|Construct the selected footpath section
HELP_2045|Remove previous footpath section
HELP_2062|Select whether should wait for passengers before departing
HELP_2063|Select whether should leave if another vehicle arrives at the same station
HELP_2066|Select minimum length of time to wait before departing
HELP_2067|Select maximum length of time to wait before departing
HELP_2069|Select whether to synchronize departure with all adjacent stations (for 'racing')
HELP_2080|Transport rides
HELP_2081|Gentle rides
HELP_2082|Roller coasters
HELP_2083|Thrill rides
HELP_2084|Water rides
HELP_2085|Shops & stalls
HELP_2250|Rotate objects by 90°
HELP_2253|Maximum speed when leaving station
2335|Other track configurations
HELP_2347|View of ride/attraction
HELP_2348|Vehicle details and options
HELP_2349|Operating options
HELP_2349a|Maintenance options
HELP_2350|Colour scheme options
HELP_2350a|Sound & music options
HELP_2351|Measurements and test data
HELP_2352|Graphs
HELP_2354|Build or move entrance to ride/attraction
HELP_2355|Build or move exit from ride/attraction
HELP_2356|Rotate 90°
HELP_2356a|Mirror image
HELP_2356b|Toggle scenery on/off (if available for this design)
2371|
HELP_2376|Queue line path
HELP_2377|Footpath
HELP_2415|'U' shaped open track
HELP_2416|'O' shaped enclosed track
HELP_2432|Speed of this ride
HELP_2710|Construct footpath on land
HELP_2711|Construct bridge or tunnel footpath
HELP_2734|Set speed limit for brakes
HELP_2790|Guests
HELP_2791|Staff
HELP_2792|Income and costs
HELP_2793|Customer information
HELP_2801|Sack this staff member
HELP_2802|Move this person to a new location
HELP_2804|Set patrol area for this staff member
HELP_2826|Name park
HELP_2841|Number of laps of circuit
HELP_2849|Maximum number of people allowed on this ride at one time
HELP_2854|Time limit for ride
HELP_2858a|Show list of individual guests in park
HELP_2858b|Show summarized list of guests in park
HELP_2862|Build mode
HELP_2863|Move mode
HELP_2864|Fill-in mode
HELP_2865|Build maze in this direction
HELP_2871|Number of complete swings
HELP_2890|Select uniform colour for this type of staff
3020|
HELP_3050|Select information type to show in guest list
HELP_3061|Show guests' thoughts about this ride/attraction
HELP_3062|Show guests on this ride/attraction
HELP_3063|Show guests queuing for this ride/attraction
HELP_3074|Select information type to show in ride/attraction list
HELP_3078|Select whether music should be played for this ride
HELP_3103|Number of complete rotations
HELP_3129|Select how often a mechanic should check this ride
HELP_3136|Build new ride/attraction
3168|Start a new game
g3169|
3170|
3171|
HELP_3178|Turn on/off tracking information for this guest -\n(If tracking is on, guest's movements will be reported in the message area)
HELP_3185|Show information about the subject of this message
HELP_3186|Show view of guest
HELP_3187|Show view of staff member
HELP_3188|Show happiness, energy, hunger etc. for this guest
HELP_3189|Show which rides this guest has been on
HELP_3190|Show financial information about this guest
HELP_3191|Show guest's recent thoughts
HELP_3192|Show items guest is carrying
HELP_3193|Show orders and options for this staff member
HELP_3194|Select costume for this entertainer
HELP_3195|Show areas patrolled by selected staff type, and locate the nearest staff member
HELP_3196|Hire a new staff member of the selected type
3211|Number of circuits of track per ride
HELP_3500|Show list of handymen in park
HELP_3501|Show list of mechanics in park
HELP_3502|Show list of security guards in park
HELP_3503|Show list of entertainers in park
3511|Park Rating: ~
HELP_3518|Park information
HELP_3915|Show details of this invention or development
HELP_3916|Show funding and options for research & development
HELP_3917|Show research & development status
3937|
HELP_3950|Change base land style
HELP_3951|Change vertical edges of land
HELP_3991|Buy land to extend park
HELP_3992|Buy construction rights to allow construction above or below land outside the park
HELP_4012|Show statistics for this staff member
HELP_4026|Toggle landscape tile edge smoothing on/off
HELP_4028|Toggle gridlines on landscape on/off
HELP_4091|Adjust smaller area of land
HELP_4092|Adjust larger area of land
HELP_4093|Adjust smaller area of water
HELP_4094|Adjust larger area of water
HELP_4123|Start this marketing campaign
HELP_4223|Show financial accounts
HELP_4224|Show graph of cash (less loan) over time
HELP_4225|Show graph of park value over time
HELP_4226|Show graph of weekly profit
HELP_4227|Show marketing campaigns
HELP_4230|Show view of park entrance
HELP_4231|Show graph of park ratings over time
HELP_4232|Show graph of guest numbers over time
HELP_4233|Show park entrance price and information
HELP_4234|Show park statistics
HELP_4235|Show objectives for this game
HELP_4236|Show recent awards this park has received
HELP_4241|Select level of research & development
HELP_4242|Research new transport rides
HELP_4243|Research new gentle rides
HELP_4244|Research new roller coasters
HELP_4245|Research new thrill rides
HELP_4246|Research new water rides
HELP_4247|Research new shops and stalls
HELP_4247a|Research new scenery and themeing
HELP_4248|Select operating mode for this ride/attraction
HELP_4249|Show graph of velocity against time
HELP_4250|Show graph of altitude against time
HELP_4251|Show graph of vertical acceleration against time
HELP_4252|Show graph of lateral acceleration against time
4253|Profit:  per week,
HELP_4256c|Toggle between showing 'real' names of guests and guest numbers
4259b|
4561|
HELP_4612|Sort the ride list into order using the information type displayed
4614|
4615|
4619|Show these guests highlighted on map
4620|Show these staff members highlighted on map
HELP_4621|Show map of park
HELP_4810|Select which colour scheme to change, or paint ride with
HELP_4811|Paint an individual area of this ride using the selected colour scheme
HELP_4867|Change text on banner
HELP_4868|Set this banner as a 'no-entry' sign for guests
HELP_4869|Demolish this banner
HELP_4870|Select main colour
HELP_4871|Select text colour
HELP_4875|Change text on sign
HELP_4876|Demolish this sign
g4950|
HELP_6015|Standard roller coaster track
HELP_6016|Water channel (track submerged)
HELP_6061|Select whether this price is used throughout the entire park
HELP_6090|Select style of entrance, exit, and station
HELP_6097|Select lift hill chain speed
HELP_6100|Select colour
HELP_6101|Select second colour
HELP_6102|Select third colour
HELP_6103|Re-paint coloured scenery on landscape
HELP_6105|List rides
HELP_6106|List shops and stalls
HELP_6107|List information kiosks and other guest facilities
6112|Click on design to build it
6112a|Click on design to rename or delete it
6114|
6116|Save track design
HELP_6116a|Save ride design (Not possible until ride has been tested and statistics have been generated)
HELP_6120|Locate nearest available mechanic, or mechanic fixing ride
HELP_6141|Show people on map
HELP_6142|Show rides and stalls on map
7000|
7001|
7002|
7003|
7004|
7005|
7006|
7007|
7008|
7009|
HELP_7085|Randomly shuffle the list of items to invent during the game
HELP_7109|Select park-owned land etc.
7114|Set land to be owned by the park
7115|Set construction rights only to be owned by the park
7116|Set land to be available to purchase by the park
7117|Set construction rights to be available to purchase by the park
HELP_7118|Toggle on/off building a random cluster of objects around the selected position
HELP_7119|Build park entrance
HELP_7121|Set starting positions for people
HELP_7128|Show financial options
HELP_7129|Show guest options
HELP_7130|Show park options
HELP_7132|Make this park a 'no money' park with no financial restrictions
HELP_7138|Forbid advertising, promotional schemes, and other marketing campaigns
HELP_7150|Select whether guests should generally prefer less intense rides only
HELP_7152|Select whether guests should generally prefer more intense rides only
HELP_7159|Select how this park charges for entrance and rides
HELP_7161|Forbid tall trees being removed
HELP_7163|Forbid any changes to the landscape
HELP_7165|Forbid any tall construction
HELP_7167|Make the park rating value more challenging
HELP_7169|Make it more difficult to attract guests to the park
7175|Select objective and park name
7176|Select rides to be preserved
HELP_7179|Select objective for this scenario
HELP_7181|Select climate
HELP_7201|Change name of park
HELP_7202|Change name of scenario
HELP_7203|Change detail notes about park / scenario
HELP_7223|Select which group this scenario appears in
HELP_7237|Select whether to save any additional plug-in object data required (add-in data not supplied with the main product) in saved game or scenario files, allowing them to be loaded by someone who doesn't have the additional object data
g7243|
7265|
7267|Allow selection of individual items of scenery in addition to scenery groups
7283|Install a new track design file
7500|
7501|
7502|
7503|
7504|
7505|
7506|
7507|
7508|
7509|
7510|
7511|
7512|
7513|
7514|
7600|
7601|
7602|
7603|
7604|
7605|
7606|
7607|
7608|
7609|
7610|
7611|
7612|
7613|
7614|
7615|
7700|
7701|
7702|
7703|
7704|
7705|
7706|
7707|
7708|
7709|
7710|
7711|
7712|
7713|
7714|
7800|Clear trees, walls, and small scenery items from landscape
7900|
HELP_7953|Set speed limit for booster
HELP_7954|Set speed limit for LSM launch



HUD_DOWNLOADER_CHECKING_RESCOURCES|Checking purchase and resources
HUD_DOWNLOADER_INTERNET|Ensure your internet connection is active
HUD_DOWNLOADER_IDLE|Idle
HUD_DOWNLOADER_CONNECTING|Connecting
HUD_DOWNLOADER_DOWNLOADING|Downloading
HUD_DOWNLOADER_PAUSED|Paused
HUD_DOWNLOADER_FAILED|Failed
HUD_DOWNLOADER_DOWNLOADED|Downloaded
HUD_DOWNLOADER_MODULE_MISSING|Module missing
HUD_DOWNLOADER_NO_ACCOUNT|No account
HUD_DOWNLOADER_GETTING_STATUS|Getting Download Status
HUD_RESUMING|Resuming...
HUD_ERROR_EMAIL_1|Unable to launch email client, please check your Settings.
HELP_126|Show this guest's recent thoughts and actions on view
HELP_128|Show previous thought/action
HELP_129|Show next thought/action
HUD_FINANCE_SCENERY_AND_THEMEING|Scenery and Themeing
HUD_TERRAFORM_ADJUST_LAND|Adjust Land
HUD_TERRAFORM_ADJUST_WATER|Water
HUD_TERRAFORM_ADJUST_CLEAR|Clear
HUD_TERRAFORM_RAISE|RAISE
HUD_TERRAFORM_LOWER|LOWER
HUD_TERRAFORM_CHANGE|CHANGE
HUD_TERRAFORM_CLEAR|CLEAR
HELP_130|Raise land
HELP_131|Lower land
HELP_132|Change land surface style
HELP_133|Select corner of land
HELP_134|Raise water level
HELP_135|Lower water level
HELP_136|Clear scenery from area of land
HELP_137|Decrease area of land to clear
HELP_138|Increase area of land to clear
HELP_139|Locate and repair vandalised items in the park
HUD_OPTIONS_SCREENSHOT_TO_PHOTOS_ANDROID|Saved to the 'Screenshots' album in photos
HUD_OPTIONS_SCREENSHOT_TO_DOCUMENTS_PC|has been saved to your 'Screenshots' folder
HUD_OPTIONS_SCREENSHOT_TO_PHOTOS_PC|Saved to your 'Screenshots' folder
HUD_OPTIONS_SCREENSHOT_TO_DOCUMENTS_MAC|has been saved to your 'Screenshots' folder
HUD_OPTIONS_SCREENSHOT_TO_PHOTOS_MAC|Saved to your 'Screenshots' folder
HUD_OPTIONS_SCREENSHOT_DOCUMENTS_CONFIRM|This will overwrite any previous Entire Park screenshot in your App documents folder, and might take several minutes
HUD_OPTIONS_SCREENSHOT_PHOTOS_CONFIRM|This will overwrite any previous Entire Park screenshot in your Screenshots folder, and might take several minutes
HUD_INFO_CARRYING_NOTHING|Nothing
HUD_OPTIONS_TUTORIAL_HINTS|Display helpful prompts while playing
HUD_TUTORIALHINTS_SHOW_HELP|Show Help
HUD_SCENERY_SELECT_ITEM_TO_REPAIR|select item to repair
HUD_SCENERY_FIX|FIX
HUD_IAP_RESTORING_PURCHASES|Restoring purchases...
HUD_IAP_PURCHASE_IN_PROGRESS|Purchase in progress...
HUD_IAP_ALL_PURCHASES_RESTORED|All purchases restored.
HUD_IAP_PURCHASE_SUCCESSFUL|Purchase successful!
HUD_IAP_RESTORE_FAILED|Restore failed!
HUD_IAP_COULD_NOT_RESTORE|Could not restore purchases at this time, please try again.
HUD_IAP_PURCHASE_FAILED|Purchase failed!
HUD_IAP_ERROR_CONNECTION|Connection error\nCheck your internet connection and try again.
HUD_IAP_ERROR_STORE_UNAVIALABLE|The store is unavailable, please try again.
HUD_IAP_ERROR_IN_APP_DISABLED|In App Purchases are disabled in your device settings. Enable them and try again.
HUD_IAP_ERROR_PURCHASE_CANCELLED|Purchase has been cancelled.
HUD_IAP_ERROR_PURCHASE_REJECTED|Purchase has been rejected.
HUD_IAP_ERROR_VERIFICATION_FAILED|Purchase failed.
HUD_IAP_ERROR_UNKNOWN_ERROR|An unknown error has occurred.

HUD_TUTORIALHINTS_TIP_0|Welcome to RollerCoaster Tycoon Classic! I’m going to help you learn the basics to get started!
HUD_TUTORIALHINTS_TIP_1|Here’s your new park - Drag the view to see the whole park and pinch the view to zoom in and out...
HUD_TUTORIALHINTS_TIP_2|You can rotate the view and display a map of the whole park using the controls in the top right corner...
HUD_TUTORIALHINTS_TIP_3|Use the buttons at the top of the screen to show information about your park, guests, staff, and rides - You can also see at a glance how many guests are in your park and what your park rating is...
HUD_TUTORIALHINTS_TIP_4|The buttons at bottom left of the screen are for building things - Use these to build rides, footpaths, and scenery...
HUD_TUTORIALHINTS_TIP_5|This is the New Rides selector - Here you can choose what type of ride or stall to build in your park. More rides and stalls are invented as the game progresses!
HUD_TUTORIALHINTS_TIP_6|This type of ride has one or more Ride Designs you can choose from, or you can create your own design by tapping the Build Custom Design button!
HUD_TUTORIALHINTS_TIP_7|Select a position in the park for your new ride - remember you can rotate or reflect some ride designs to suit your park!
HUD_TUTORIALHINTS_TIP_8|Well done, you’ve built your first ride design! Before opening the ride, make sure guests can get to it by linking up the footpaths...
HUD_TUTORIALHINTS_TIP_9|Once you’ve linked up the footpaths you can open the ride by tapping the flag button on the ride’s information window - the flag turns yellow for testing the ride and green to open it for guests...
HUD_TUTORIALHINTS_TIP_10|Don’t forget to open your park to let the guests in! Tap the park entrance (or the park button at top left of screen) to show the Park Information Window, and tap the flag button to open the park...
HUD_TUTORIALHINTS_TIP_11|Position your shop/stall next to a footpath to guests can reach it!
HUD_TUTORIALHINTS_TIP_12|Open the shop/stall by tapping the flag button on the stall’s information window!
HUD_TUTORIALHINTS_TIP_13|Tap the tabs on the shop/stall’s information window to show more information - In most parks you can adjust the prices too!
HUD_TUTORIALHINTS_TIP_14|Position your new ride somewhere close to the footpaths, but leave enough space for the entrance, exit, and queue line!
HUD_TUTORIALHINTS_TIP_15|Each ride needs an entrance and an exit - position them on the edge of the ride, but make sure the entrance has space for a queue line into it!
HUD_TUTORIALHINTS_TIP_16|Now build a queue line to the ride’s entrance so guests can wait in line, and build footpaths to connect the queue line and ride exit to the rest of the park’s footpaths!
HUD_TUTORIALHINTS_TIP_17|To start construction, position the ride’s station somewhere in the park - remember to leave a bit of space next to it for the ride’s entrance and exit!
HUD_TUTORIALHINTS_TIP_18|Build your custom ride section by section - Choose the track type and direction using the controls at the top of the window and tap the big green BUILD button to build!
HUD_TUTORIALHINTS_TIP_19|Remember to add a chain lift to pull trains up the first hill - Tap the chain lift button before building the incline!
HUD_TUTORIALHINTS_TIP_20|Building footpaths on level ground is easy - Just tap on the land to choose a position and tap again to build!
HUD_TUTORIALHINTS_TIP_21|Different styles of footpath and queue line can be selected using the pair of buttons on the window - queue lines should be used directly outside ride entrances so guests know where to wait in line!
HUD_TUTORIALHINTS_TIP_22|To build a footpath bridge tap on the view to choose the starting position, select the direction and slope using controls on the window, and tap the green BUILD button to build
HUD_TUTORIALHINTS_TIP_23|Scenery not only makes your park look more attractive but can also make rides more exciting for guests - Choose an item of scenery, tap on the view to position, and tap again to build!
HUD_TUTORIALHINTS_TIP_24|Some items of scenery can be repainted after building - Choose the new colour scheme and tap repaintable scenery objects on the view to apply the new colours
HUD_TUTORIALHINTS_TIP_25|In Auto Raise mode the game will automatically raise the position above existing obstacles - tap the Auto Raise button again to toggle it off
HUD_TUTORIALHINTS_TIP_26|In Fixed Height Mode you control the exact height you want to position the scenery at - To go back to Ground-Based mode tap the Height Match button twice or select another scenery type
HUD_TUTORIALHINTS_TIP_27|Here are your staff - There are four types. Handymen will help keep your footpaths clean and do gardening.
HUD_TUTORIALHINTS_TIP_28|Mechanics are needed to maintain rides - They regularly inspect rides to keep them running smoothly, and if a ride breaks down it will need a mechanic to fix it!
HUD_TUTORIALHINTS_TIP_29|Sadly vandalism can be a problem when guests get bored or frustrated, but a nearby Security Guard can prevent misbehaviour
HUD_TUTORIALHINTS_TIP_30|Carefully placed Entertainers can help keep your guests happy if they’re becoming bored, or frustrated while waiting in line
HUD_TUTORIALHINTS_TIP_31|Tap on a footpath to choose where to position your new staff member, then tap on the tongs button to drop him - You can always reposition him again by tapping the tongs button to pick him up

HUD_PARK_INVALID_DATA|Warning: This park includes some invalid data which may affect game stability!

HUD_CLOUD_CONNECTION_ERROR_IOS|iCloud disabled. Please ensure iCloud and iCloud Drive is enabled in your device settings.
HUD_CLOUD_CONNECTION_ERROR_ANDROID|Please ensure Google Drive is enabled in your settings.

HUD_OPTIONS_GUEST_INCOME|Display income from guests on view
HUD_TIPSHINTS_TIP_1_DT|Hover the mouse pointer over a button to display help for its function!
HUD_TIPSHINTS_TIP_3_DT|Hold the left mouse button down on the view to display a mini-zoom window with helpful information!
HUD_TUTORIALHINTS_TIP_1_DT|Here’s your new park - Hold the right mouse button down and drag the view to see the whole park and use the mouse wheel to zoom in and out...
HUD_TUTORIALHINTS_TIP_20_DT|Building footpaths on level ground is easy - Just click the land to build!
HUD_TUTORIALHINTS_TIP_23_DT|Scenery not only makes your park look more attractive but can also make rides more exciting for guests - Choose an item of scenery and click on the view to build!
HUD_TUTORIALHINTS_TIP_25_DT|To raise an item of scenery above ground just hold down the SHIFT key and drag the position up or down using the mouse
HUD_TUTORIALHINTS_TIP_26_DT|To build at the same height of another object above ground just hold down the CTRL key while pointing at the object
HUD_RIGHT_CLICK_TO_REMOVE|Right-Click to Remove
HUD_LOAD_SCENARIO_PROGRESSION|Load scenario? Your current progress will be lost.
HUD_OPTIONS_CONTROLS|CONTROLS
HUD_OPTIONS_SHORTCUT_KEYS|Shortcut keys
HUD_OPTIONS_RIGHT_MOUSE_REVERSE|Right mouse button view drag - reverse direction
HUD_OPTIONS_VIEW_SCROLL_SPEED|View scroll speed
HUD_OPTIONS_TOOL_TIP_DELAY|Tooltip delay
HUD_OPTIONS_TOUCH_SCREEN_TOGGLE|Touch screen user interface
HUD_PRESS_NEW_SHORTCUT|Press new shortcut key for:-
HUD_DEFINE_CLOSE_TOPMOST|Close top-most window
HUD_DEFINE_CLOSE_ALL|Close all floating windows
HUD_DEFINE_CANCEL_CONSTRUCTION|Cancel construction mode
HUD_DEFINE_PAUSE_GAME|Pause game
HUD_DEFINE_ZOOM_OUT|Zoom view out
HUD_DEFINE_ZOOM_IN|Zoom view in
HUD_DEFINE_ROTATE|Rotate view
HUD_DEFINE_ROTATE_CONSTRUCTION|Rotate construction object
HUD_DEFINE_UNDERGROUND_TOGGLE|Underground view toggle
HUD_DEFINE_REMOVE_BASE_TOGGLE|Remove base land toggle
HUD_DEFINE_REMOVE_VERTICAL_TOGGLE|Remove vertical land toggle
HUD_DEFINE_SEETHROUGH_RIDES_TOGGLE|See-through rides toggle
HUD_DEFINE_SEETHROUGH_SCENERY_TOGGLE|See-through scenery toggle
HUD_DEFINE_INVISIBLE_SUPPORT_TOGGLE|Invisible supports toggle
HUD_DEFINE_INVISIBLE_PEOPLE_TOGGLE|Invisible people toggle
HUD_DEFINE_HEIGHT_MARKS_LAND_TOGGLE|Height marks on land toggle
HUD_DEFINE_HEIGHT_MARKS_RIDE_TOGGLE|Height marks on ride tracks toggle
HUD_DEFINE_HEIGHT_MARKS_PATHS_TOGGLE|Height marks on paths toggle
HUD_DEFINE_ADJUST_LAND|Adjust land
HUD_DEFINE_ADJUST_WATER|Adjust water
HUD_DEFINE_CLEAR_LAND|Clear land
HUD_DEFINE_BUILD_SCENERY|Build scenery
HUD_DEFINE_BUILD_PATHS|Build paths
HUD_DEFINE_BUILD_NEW_RIDE|Build new ride
HUD_DEFINE_SHOW_FINANCIAL|Show financial information
HUD_DEFINE_SHOW_RESEARCH|Show research information
HUD_DEFINE_SHOW_RIDES_LIST|Show rides list
HUD_DEFINE_SHOW_PARK_INFORMATION|Show park information
HUD_DEFINE_SHOW_GUEST_LIST|Show guest list
HUD_DEFINE_SHOW_STAFF_LIST|Show staff list
HUD_DEFINE_SHOW_MESSAGES|Show recent messages
HUD_DEFINE_SHOW_MAP|Show map
HUD_DEFINE_FULLSCREEN_TOGGLE|Full screen mode toggle
HUD_DEFINE_STACK_WINDOWS|Stack windows
HUD_DEFINE_UNSTACK_WINDOWS|Un-stack windows
HUD_DEFINE_INCREASE_SPEED|Increase game speed
HUD_DEFINE_DECREASE_SPEED|Decrease game speed
HUD_DEFINE_UI_DECREASE|User interface size decrease
HUD_DEFINE_UI_INCREASE|User inferface size increase

HUD_LASTENTRY|Last entry


