<?xml version="1.0" encoding="utf-8"?>
<Scenes>
  <S_1_GATE Ambient="1_gate.ini">
    <Objects>
      <frame>
        <States>
          <general X="0" Y="0" Width="1366" Height="800" />
        </States>
      </frame>
      <sky>
        <States>
          <general Image="IMAGE_1_GATE_SKY" X="1590" Y="336" Enabled="1" CenterX="1661" CenterY="331" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_sky1"></MoveObjectByTrajectory>
              <MoveObjectByTrajectory Value="tr_sky2" />
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </sky>
      <sky2>
        <States>
          <general Image="IMAGE_1_GATE_SKY" X="1590" Y="336" Enabled="1" CenterX="1661" CenterY="331" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_sky2"></MoveObjectByTrajectory>
              <MoveObjectByTrajectory Value="tr_sky1" />
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </sky2>
      <back>
        <Actions>
          <msg_cat>
            <Operations>
              <Pause time="500"></Pause>
              <ShowTextMessage Value="BBT_1_CAT" img="IMAGE_UI_BBT_DETECTIVE" />
            </Operations>
          </msg_cat>
          <show_cat>
            <Operations>
              <Pause time="500"></Pause>
              <ChangeScene Value="S_1_GATE_VIDEO" />
            </Operations>
          </show_cat>
          <try_hint>
            <Operations>
              <ShowTutorialWindow Value="13_hint" del="500"></ShowTutorialWindow>
            </Operations>
          </try_hint>
        </Actions>
        <States>
          <general X="0" Y="0" Image="IMAGE_1_GATE_BACK" Enabled="0" />
        </States>
      </back>
      <branch_r_1>
        <States>
          <general X="927" Y="491" Image="IMAGE_1_GATE_BRANCH_R_1" CenterX="120" CenterY="450">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3700" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_min Angle="1" />
          <st_max Angle="-1" />
        </States>
      </branch_r_1>
      <branch_l_1>
        <States>
          <general X="24" Y="668" Image="IMAGE_1_GATE_BRANCH_L_1" CenterX="10" CenterY="660">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3800" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_min Angle="-1" />
          <st_max Angle="1" />
        </States>
      </branch_l_1>
      <branch_r_2>
        <States>
          <general X="1008" Y="104" Image="IMAGE_1_GATE_BRANCH_R_2" />
        </States>
      </branch_r_2>
      <branch_r_3>
        <States>
          <general X="1337" Y="510" Image="IMAGE_1_GATE_BRANCH_R_3" CenterX="250" CenterY="580">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3500" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="1" />
          <st_min Angle="-1" />
        </States>
      </branch_r_3>
      <home_r>
        <States>
          <general X="816" Y="29" Image="IMAGE_1_GATE_HOME_R" />
        </States>
      </home_r>
      <home_l>
        <States>
          <general X="271" Y="190" Image="IMAGE_1_GATE_HOME_L" />
        </States>
      </home_l>
      <light_home>
        <States>
          <st1 Image="IMAGE_1_GATE_LIGHT_HOME_R" X="871" Y="170">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="5000" scope="1111" bRand="1" bSmoth="1" />
            </Effects>
          </st1>
          <st_min CA="10" />
          <st_max CA="255" />
        </States>
      </light_home>
      <fog_l2_1>
        <States>
          <general X="26" Y="240" Image="IMAGE_1_GATE_FOG_L_2" Enabled="1" />
        </States>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_l2_1"></MoveObjectByTrajectory>
              <MoveObjectByTrajectory Value="tr_fog_l2_2" />
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
        <Events>
          <SceneLoad act1="load" />
        </Events>
      </fog_l2_1>
      <fog_l2_2>
        <States>
          <general X="26" Y="240" Image="IMAGE_1_GATE_FOG_L_2" Enabled="1" />
        </States>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_l2_2" />
              <MoveObjectByTrajectory Value="tr_fog_l2_1"></MoveObjectByTrajectory>
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
        <Events>
          <SceneLoad act1="load" />
        </Events>
      </fog_l2_2>
      <tree_r_1>
        <States>
          <general X="1100" Y="553" Image="IMAGE_1_GATE_TREE_R_1" CenterX="-24" CenterY="330">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3000" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="-1" />
          <st_min Angle="1" />
        </States>
      </tree_r_1>
      <tree_l_1>
        <States>
          <general X="-20" Y="480" Image="IMAGE_1_GATE_TREE_L_1" CenterX="30" CenterY="340">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3200" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="-1" />
          <st_min Angle="1" />
        </States>
      </tree_l_1>
      <back_2>
        <States>
          <general X="0" Y="454" Image="IMAGE_1_GATE_BACK_2" />
        </States>
      </back_2>
      <patch_fence>
        <States>
          <general X="0" Y="50" Image="IMAGE_1_GATE_PATCH_FENCE" />
        </States>
      </patch_fence>
      <board_open>
        <States>
          <off />
          <general X="854" Y="376" Image="IMAGE_1_GATE_BOARD_OPEN" />
        </States>
      </board_open>
      <patch_board>
        <States>
          <off />
          <general X="874" Y="385" Image="IMAGE_1_GATE_PATCH_BOARD" />
        </States>
      </patch_board>
      <water_1>
        <States>
          <general X="997" Y="275" Image="IMAGE_PARTICLE_WATER_1"></general>
        </States>
      </water_1>
      <water_2>
        <States>
          <general X="484" Y="354" Image="IMAGE_PARTICLE_WATER_2" HitTest="Rect" CA="150"></general>
        </States>
      </water_2>
      <water_4>
        <States>
          <general X="1162" Y="405" Image="IMAGE_PARTICLE_WATER_1" Enabled="1" HitTest="Rect" CA="150"></general>
        </States>
      </water_4>
      <guard>
        <States>
          <general X="666" Y="273" Enabled="1" Movie="VIDEO_1_GUARD_LOOP" ScaleX="0.5" ScaleY="0.5"></general>
          <move X="644" Y="266" Enabled="1" Movie="VIDEO_1_GUARD_MOVE" ScaleY="0.5" ScaleX="0.5" />
        </States>
        <Actions>
          <load Chapter="ChapterSE">
            <Operations>
              <Pause Value="1000" />
              <ExecuteAction Value="tutorial" />
            </Operations>
          </load>
          <tutorial>
            <Operations>
              <ShowDialog Value="TutorialAsk" modal="1" />
              <ShowTutorialWindow Value="1_ask" />
            </Operations>
          </tutorial>
          <end_move>
            <Conditions>
              <eq Arg1="$VIDEO_1_GUARD_MOVE" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ChangeObjectState state="general"></ChangeObjectState>
              <ChangeObjectState state="msg" obj="mask_guard"></ChangeObjectState>
            </Operations>
          </end_move>
        </Actions>
        <Events>
          <SceneLoad act1="load" />
          <VideoCompleted act1="end_move" />
        </Events>
      </guard>
      <ladder>
        <States>
          <general X="1024" Y="413" Image="IMAGE_1_GATE_LADDER_1"></general>
          <st2 X="1022" Y="410" Image="IMAGE_1_GATE_LADDER_2"></st2>
          <st3 X="1022" Y="410" Image="IMAGE_1_GATE_LADDER_3" />
          <off />
        </States>
      </ladder>
      <glass>
        <States>
          <general X="1042" Y="422" Image="IMAGE_1_GATE_GLASS_1"></general>
          <st2 X="1048" Y="489" Image="IMAGE_1_GATE_GLASS_2"></st2>
          <st3 X="1048" Y="489" Image="IMAGE_1_GATE_GLASS_3" />
          <off />
        </States>
      </glass>
      <gaff>
        <States>
          <general X="830" Y="431" Image="IMAGE_1_GATE_GAFF" />
          <off />
        </States>
      </gaff>
      <water_3>
        <States>
          <general X="847" Y="323" Image="IMAGE_PARTICLE_WATER_2" Enabled="1" HitTest="Rect" CA="150"></general>
        </States>
      </water_3>
      <water_5>
        <States>
          <general X="918" Y="361" Image="IMAGE_PARTICLE_WATER_1" Enabled="1" HitTest="Rect" CA="150"></general>
        </States>
      </water_5>
      <light_lamp>
        <States>
          <st1 Image="IMAGE_1_GATE_LIGHT_LAMP_ADD" X="515" Y="303" DrawMode="Add">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="1" bSmoth="1" />
            </Effects>
          </st1>
          <st_min CA="50" />
          <st_max CA="255" />
        </States>
      </light_lamp>
      <branch_l_2>
        <States>
          <general X="15" Y="-129" Image="IMAGE_1_GATE_BRANCH_L_2" CenterX="90" CenterY="-100">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="2800" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="1"></st_max>
          <st_min Angle="-1" />
        </States>
      </branch_l_2>
      <tree_l_2>
        <States>
          <general X="-40" Y="312" Image="IMAGE_1_GATE_TREE_L_2" CenterX="-40" CenterY="312">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="3500" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="1" />
          <st_min Angle="0" />
        </States>
        <Objects>
          <cloth>
            <States>
              <general X="504" Y="-267" Image="IMAGE_1_GATE_CLOTH">
                <Effects>
                  <Grid arg="effects/grid_s1_rag0.xml" />
                  <Oscillation st_min="st_min" st_max="st_max" time="3500" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <off />
              <st_max Angle="3" />
              <st_min Angle="-3" />
            </States>
          </cloth>
        </Objects>
      </tree_l_2>
      <fog_r1_1>
        <States>
          <general X="878" Y="476" Image="IMAGE_1_GATE_FOG_R" Enabled="1" ClipRect="845,480,600,215" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_r1_1"></MoveObjectByTrajectory>
              <MoveObjectByTrajectory Value="tr_fog_r1_2" />
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </fog_r1_1>
      <fog_r1_2>
        <States>
          <general X="878" Y="476" Image="IMAGE_1_GATE_FOG_R" Enabled="1" ClipRect="845,480,600,215" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_r1_2" />
              <MoveObjectByTrajectory Value="tr_fog_r1_1"></MoveObjectByTrajectory>
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </fog_r1_2>
      <mask_drops2>
        <States>
          <general X="1062" Y="570" Width="286" Height="92" Enabled="1" HitTest="Poly:-27,32;143,0;286,0;290,97;0,92;">
            <Effects>
              <Splash PerfBound="20" Count="10" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP_2" UseAlpha="0" UseCount="0" UseScale="0" />
            </Effects>
          </general>
        </States>
      </mask_drops2>
      <patch_fog_r>
        <States>
          <general X="842" Y="488" Image="IMAGE_1_GATE_PATCH_FOG_R" />
        </States>
      </patch_fog_r>
      <fog_l1_1>
        <States>
          <general X="878" Y="282" Image="IMAGE_1_GATE_FOG_L" Enabled="1" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_l1_1"></MoveObjectByTrajectory>
              <MoveObjectByTrajectory Value="tr_fog_l1_2" />
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </fog_l1_1>
      <fog_l1_2>
        <States>
          <general X="878" Y="282" Image="IMAGE_1_GATE_FOG_L" Enabled="1" />
        </States>
        <Events>
          <SceneLoad act1="load" />
        </Events>
        <Actions>
          <load Modal="0">
            <Operations>
              <ExecuteAction act="loop" />
            </Operations>
          </load>
          <loop Modal="0">
            <Operations>
              <MoveObjectByTrajectory Value="tr_fog_l1_2" />
              <MoveObjectByTrajectory Value="tr_fog_l1_1"></MoveObjectByTrajectory>
              <ExecuteAction act="loop" />
            </Operations>
          </loop>
        </Actions>
      </fog_l1_2>
      <cart>
        <States>
          <general X="11" Y="406" Image="IMAGE_1_GATE_CART" />
        </States>
      </cart>
      <board>
        <States>
          <general X="204" Y="451" Image="IMAGE_1_GATE_BOARD_MG" />
          <off />
        </States>
      </board>
      <grid>
        <States>
          <general X="193" Y="414" Image="IMAGE_1_GATE_GRID_CLOSE"></general>
          <st2 X="183" Y="366" Image="IMAGE_1_GATE_GRID_OPEN" />
        </States>
      </grid>
      <cloth_cart>
        <States>
          <general X="147" Y="406" Image="IMAGE_1_GATE_RAG" />
          <off />
        </States>
      </cloth_cart>
      <rope>
        <States>
          <general X="116" Y="404" Image="IMAGE_1_GATE_ROPE" />
          <off />
        </States>
      </rope>
      <box>
        <States>
          <general X="181" Y="424" Image="IMAGE_1_GATE_BOX_CART" />
          <off />
        </States>
      </box>
      <oiler>
        <States>
          <off />
          <general X="286" Y="438" Image="IMAGE_1_GATE_OILER" />
        </States>
      </oiler>
      <mask>
        <Actions>
          <goto>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$goto" />
            </Conditions>
            <Operations>
              <ChangeScene Value="S_2_PRISON_VIDEO"></ChangeScene>
            </Operations>
          </goto>
          <zoom>
            <Operations>
              <ChangeScene Value="S_1_GATE_WALL"></ChangeScene>
            </Operations>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$zoom" />
            </Conditions>
          </zoom>
        </Actions>
        <Events>
          <LeftMouse a1="zoom" act1="goto" />
        </Events>
        <States>
          <zoom X="965" Y="224" Width="207" Height="437" Enabled="0" Cursor="Zoom" HintX="81" HintY="198" HitTest="Poly:-16,-10;178,60;202,408;-2,359;" />
          <goto X="990" Y="288" Width="156" Height="290" Enabled="1" Cursor="GoAway" HintX="63" HintY="138"></goto>
        </States>
      </mask>
      <mask_tree>
        <Actions>
          <goto>
            <Operations>
              <ChangeScene Value="S_1_GATE_BRANCH"></ChangeScene>
            </Operations>
          </goto>
        </Actions>
        <Events>
          <LeftMouse act1="goto" />
        </Events>
        <States>
          <zoom X="301" Y="-1" Width="278" Height="204" Enabled="0" Cursor="Zoom" HintX="193" HintY="79" Angle="0" HitTest="Poly:-75,1;278,0;199,226;-54,128;" />
        </States>
      </mask_tree>
      <mask_guard>
        <Actions>
          <msg>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$msg" />
            </Conditions>
            <Operations>
              <ShowTextMessage Value="BBT_1_VO_GUARD_SLEEP" obj="IMAGE_UI_BBT_GUARD"></ShowTextMessage>
              <PlaySoundSample Value="s_1_bbt_guard_sleep" />
              <ShowTextMessage Value="BBT_1_GUARD"></ShowTextMessage>
              <Pause time="4000" />
            </Operations>
          </msg>
          <zoom>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$zoom" />
            </Conditions>
            <Operations>
              <ChangeScene Value="S_1_GATE_GUARD"></ChangeScene>
            </Operations>
          </zoom>
          <msg_detective>
            <Operations>
              <Pause time="800" />
              <ShowTextMessage Value="BBT_1_VO_GUARD_END" img="IMAGE_UI_BBT_DETECTIVE"></ShowTextMessage>
              <PlaySoundSample Value="s_1_bbt_guard_end_@SEX@" />
              <Pause time="500"></Pause>
              <ExecuteCustomCode type="Goal" action="add" id1="TXT_GOAL_2"></ExecuteCustomCode>
              <EnableObject value="1" obj="mask_tree"></EnableObject>
              <EnableObject value="1" obj="mask_board"></EnableObject>
              <EnableObject value="1" obj="mask_cart" />
              <PlayMusic cell="music_1"></PlayMusic>
            </Operations>
          </msg_detective>
        </Actions>
        <Events>
          <LeftMouse a1="zoom" act1="msg" />
        </Events>
        <States>
          <zoom X="595" Y="245" Width="204" Height="223" Enabled="1" Cursor="Ask" HintX="95" HintY="131" />
          <msg X="599" Y="246" Width="215" Height="224" Enabled="1" Cursor="Zoom" HintX="122" HintY="118" />
        </States>
        <Variables hint="1" />
      </mask_guard>
      <mask_board>
        <Actions>
          <goto>
            <Operations>
              <ChangeScene Value="S_1_GATE_BOARD"></ChangeScene>
            </Operations>
          </goto>
          <tutor>
            <Operations>
              <Pause time="7000" />
              <ShowTutorialWindow Value="2_zoom" />
            </Operations>
          </tutor>
        </Actions>
        <Events>
          <LeftMouse act1="goto" />
        </Events>
        <States>
          <zoom X="829" Y="337" Width="127" Height="115" Enabled="0" Cursor="Zoom" HintX="62" HintY="68" />
        </States>
      </mask_board>
      <mask_cart>
        <Actions>
          <goto>
            <Operations>
              <ChangeScene Value="S_1_GATE_CART"></ChangeScene>
            </Operations>
          </goto>
        </Actions>
        <Events>
          <LeftMouse act1="goto" />
        </Events>
        <States>
          <zoom X="171" Y="365" Width="287" Height="208" Enabled="0" Cursor="Zoom" HintX="120" HintY="92" Angle="-10" HitTest="Poly:7,38;168,-7;348,64;248,234;96,277;0,208;" />
        </States>
      </mask_cart>
      <box2 DisplayName="OBJ_1_BOX">
        <Actions>
          <take>
            <Operations>
              <AddInventoryItem cell="box2" obj="box2" nofly="0" fromScene="1" />
            </Operations>
          </take>
        </Actions>
        <States>
          <general X="837" Y="509" Enabled="1" Cursor="Hand" Image="IMAGE_1_GATE_BOX" HitTest="Rect:0,-15,127,98" />
          <inventory Image="IMAGE_1_GATE_BOX_INV"></inventory>
        </States>
        <Events>
          <LeftMouse act1="take" />
        </Events>
      </box2>
      <water>
        <States>
          <general X="492" Y="500" Image="IMAGE_1_GATE_WATER"></general>
        </States>
      </water>
      <mask_rain>
        <States>
          <general X="0" Y="0" Width="1366" Height="800">
            <Effects>
              <Rain file="effects/rain_1_front.xml" />
            </Effects>
          </general>
        </States>
      </mask_rain>
      <mask_drops>
        <States>
          <general X="250" Y="443" Width="932" Height="313" Enabled="1" HitTest="Poly:189,214;281,0;719,72;780,157;921,214;936,320;0,313;4,236;">
            <Effects>
              <Splash PerfBound="10" Count="70" ScaleMin="30" ScaleMax="80" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP" UseAlpha="0" UseCount="0" UseScale="0" UseScaleDependency="1" />
            </Effects>
          </general>
        </States>
      </mask_drops>
      <mask_drops3>
        <States>
          <general X="217" Y="424" Width="271" Height="231" Enabled="1" HitTest="Poly:0,0;295,22;223,216;0,231;" Angle="-1">
            <Effects>
              <Splash PerfBound="20" Count="5" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP" UseAlpha="0" UseCount="0" UseScale="0" />
            </Effects>
          </general>
        </States>
      </mask_drops3>
    </Objects>
    <Scenes>
      <S_1_GATE_BRANCH>
        <Objects>
          <back>
            <States>
              <general X="0" Y="0" Image="IMAGE_1_GATE_BRANCH_BACK" />
            </States>
            <Events>
              <SceneLeave act1="S_1_GATE.back.try_hint" />
            </Events>
          </back>
          <sky>
            <States>
              <general Image="IMAGE_1_GATE_BRANCH_BACK" X="640" Y="480" Enabled="1" CenterY="480" CenterX="620" />
            </States>
            <Events>
              <SceneLoad act1="load" />
            </Events>
            <Actions>
              <load Modal="0">
                <Operations>
                  <ExecuteAction act="loop" />
                </Operations>
              </load>
              <loop Modal="0">
                <Operations>
                  <MoveObjectByTrajectory Value="tr_sky1"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_sky2" />
                  <ExecuteAction act="loop" />
                </Operations>
              </loop>
            </Actions>
          </sky>
          <sky2>
            <States>
              <general Image="IMAGE_1_GATE_BRANCH_BACK" X="640" Y="480" Enabled="1" CenterY="480" CenterX="620" />
            </States>
            <Events>
              <SceneLoad act1="load" />
            </Events>
            <Actions>
              <load Modal="0">
                <Operations>
                  <ExecuteAction act="loop" />
                </Operations>
              </load>
              <loop Modal="0">
                <Operations>
                  <MoveObjectByTrajectory Value="tr_sky2"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_sky1" />
                  <ExecuteAction act="loop" />
                </Operations>
              </loop>
            </Actions>
          </sky2>
          <sun_light_add>
            <States>
              <general X="0" Y="69" Image="IMAGE_1_GATE_BRANCH_SUN_LIGHT_X2_ADD" DrawMode="Add" ScaleX="2" ScaleY="2">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="3000" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <st_max CA="255" />
              <st_min CA="100" />
            </States>
          </sun_light_add>
          <moon_light_add>
            <States>
              <general X="0" Y="0" Image="IMAGE_1_GATE_BRANCH_MOON_LIGHT_X2_ADD" DrawMode="Add" ScaleX="2" ScaleY="2">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <st_max CA="255" />
              <st_min CA="100" />
            </States>
          </moon_light_add>
          <trees>
            <States>
              <general X="0" Y="252" Image="IMAGE_1_GATE_BRANCH_TREES" />
            </States>
          </trees>
          <branch2>
            <States>
              <general X="-80" Y="305" Image="IMAGE_1_GATE_BRANCH_BRANCH_2" CenterX="-60" CenterY="340">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="4200" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <st_max Angle="-1" />
              <st_min Angle="1" />
            </States>
          </branch2>
          <branch1>
            <Objects>
              <fake2>
                <States>
                  <general X="573" Y="-268" Widht="1" Height="1"></general>
                  <st_max Angle="50" />
                  <st_min Angle="-5" />
                </States>
                <Objects>
                  <rag2>
                    <States>
                      <general X="0" Y="0" Image="IMAGE_1_GATE_BRANCH_RAG_2">
                        <Effects>
                          <Grid arg="effects/grid_s1_rag2.xml"></Grid>
                        </Effects>
                      </general>
                    </States>
                  </rag2>
                </Objects>
              </fake2>
              <rag1>
                <States>
                  <general X="586" Y="-267" Image="IMAGE_1_GATE_BRANCH_RAG_1">
                    <Effects>
                      <Grid arg="effects/grid_s1_rag1.xml" />
                    </Effects>
                  </general>
                  <off />
                </States>
              </rag1>
            </Objects>
            <States>
              <general X="-243" Y="365" Image="IMAGE_1_GATE_BRANCH_BRANCH_1" CenterX="-200" CenterY="280">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="3200" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <st_max Angle="-1" />
              <st_min Angle="1" />
              <st_stop X="-243" Y="365" Image="IMAGE_1_GATE_BRANCH_BRANCH_1" CenterX="-200" CenterY="280">
                <Effects>
                  <OscillationEnd st_old="general" Time="5000" bSmoth="1" />
                </Effects>
              </st_stop>
              <st_end X="-243" Y="365" Image="IMAGE_1_GATE_BRANCH_BRANCH_1" CenterX="-200" CenterY="280" Angle="-1.4"></st_end>
              <off />
            </States>
          </branch1>
          <video>
            <Actions>
              <end>
                <Conditions>
                  <eq Arg1="$VIDEO_1_GET_RAG" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ChangeObjectState state="st_end" obj="branch1" />
                  <ShowObject value="0" obj="rag1"></ShowObject>
                  <ShowObject value="0" obj="rag2" />
                  <ChangeObjectState state="off"></ChangeObjectState>
                  <ExecuteAction act="S_1_GATE_BOARD.harpoon.try_take"></ExecuteAction>
                  <ExecuteAction act="rag.take" />
                </Operations>
              </end>
            </Actions>
            <Events>
              <VideoCompleted act1="end" />
            </Events>
            <States>
              <off />
              <st_v Movie="VIDEO_1_GET_RAG" Enabled="1" X="-3" Y="96" />
            </States>
          </video>
          <mask_use>
            <Actions>
              <click>
                <Conditions>
                  <eq Arg1="$harpoon" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <EnableObject value="0" />
                  <RemoveInventoryItem Time="0" argCell="harpoon" />
                  <ChangeObjectState state="st_stop" obj="branch1" Time="10" />
                  <ChangeObjectState state="st_v" obj="video"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="branch1"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="rag1" />
                </Operations>
              </click>
              <about>
                <Conditions>
                  <eq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <PlaySoundSample name="s_1_branch_try" />
                  <ShowTextMessage Value="BBT_1_NEED_HARPOON" />
                </Operations>
              </about>
              <wrong>
                <Conditions>
                  <neq Arg1="$harpoon" Arg2="$arg"></neq>
                  <neq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                </Operations>
              </wrong>
            </Actions>
            <Events>
              <LeftMouse act1="click" act2="about" act3="wrong" />
            </Events>
            <States>
              <general X="180" Y="22" Width="390" Height="333" HintX="223" HintY="205" Cursor="Gears" Enabled="1">
                <Effects>
                  <Glint />
                </Effects>
              </general>
            </States>
            <Properties DefaultClickSound="empty"></Properties>
          </mask_use>
          <rag DisplayName="OBJ_1_RAG">
            <Actions>
              <take>
                <Operations>
                  <ChangeObjectState state="off" obj="S_1_GATE.cloth"></ChangeObjectState>
                  <ShowGetObjectWindow object="rag" state="inventory" />
                  <AddInventoryItem cell="rag" />
                  <EnableObject value="0" obj="S_1_GATE.mask_tree" />
                  <ChangeScene Value="CloseZoom"></ChangeScene>
                </Operations>
              </take>
            </Actions>
            <States>
              <off />
              <inventory Image="IMAGE_1_GATE_BRANCH_RAG_INV"></inventory>
            </States>
          </rag>
          <mask_rain_front>
            <States>
              <general X="0" Y="0" Width="640" Height="480">
                <Effects>
                  <Rain file="effects/rain_1_tree_front.xml" />
                </Effects>
              </general>
            </States>
          </mask_rain_front>
        </Objects>
        <Trajectories>
          <tr_sky1>
            <TrajectoryPoints>
              <start Time="0" ScaleX="1" ScaleY="1" CA="0" X="660"></start>
              <start Time="4000" ScaleX="1.2" ScaleY="1.13" CA="255" X="647"></start>
              <start Time="6000" ScaleX="1.3" ScaleY="1.195" CA="255" X="640"></start>
            </TrajectoryPoints>
          </tr_sky1>
          <tr_sky2>
            <TrajectoryPoints>
              <start Time="0" ScaleX="1.3" ScaleY="1.195" CA="255" X="640"></start>
              <start Time="2000" ScaleX="1.4" ScaleY="1.26" CA="255" X="634"></start>
              <start Time="6000" ScaleX="1.6" ScaleY="1.4" CA="0" X="620"></start>
            </TrajectoryPoints>
          </tr_sky2>
        </Trajectories>
      </S_1_GATE_BRANCH>
      <S_1_GATE_BOARD>
        <Objects>
          <back>
            <States>
              <general X="0" Y="0" Image="IMAGE_1_GATE_BOARD_BACK" Enabled="1" />
            </States>
            <Actions>
              <try_close>
                <Conditions>
                  <eq Arg1="harp" Arg2="$1" />
                </Conditions>
                <Operations>
                  <EnableObject value="0" obj="S_1_GATE.mask_board" />
                  <ChangeScene Value="CloseZoom"></ChangeScene>
                  <ExecuteAction act="S_1_GATE.back.show_cat" />
                </Operations>
              </try_close>
            </Actions>
            <Variables harp="0" />
          </back>
          <text>
            <States>
              <general X="213" Y="20" Image="IMAGE_1_GATE_BOARD_TEXT" />
            </States>
          </text>
          <closed>
            <States>
              <general X="230" Y="355" Image="IMAGE_1_GATE_BOARD_CLOSED" />
              <off />
            </States>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                </Operations>
              </hide>
            </Actions>
          </closed>
          <oiler DisplayName="OBJ_1_OILER">
            <Actions>
              <take>
                <Operations>
                  <AddInventoryItem cell="oiler" obj="oiler" nofly="0" fromScene="1" />
                  <ChangeObjectState state="general" obj="S_1_GATE.patch_board" />
                  <Pause time="200" />
                  <ShowTutorialWindow Value="5_inv">
                    <Conditions>
                      <eq Arg1="#PanelItemCount:oiler" Arg2="$1" />
                    </Conditions>
                  </ShowTutorialWindow>
                </Operations>
              </take>
            </Actions>
            <States>
              <general X="238" Y="131" Enabled="0" Cursor="Hand" Image="IMAGE_1_GATE_BOARD_OILER" HitTest="Rect:-38,-24,268,194" HintX="79" HintY="80" />
              <inventory Image="IMAGE_1_GATE_BOARD_OILER_INV"></inventory>
            </States>
            <Events>
              <LeftMouse act1="take" />
            </Events>
          </oiler>
          <paper3>
            <States>
              <general X="314" Y="117" Image="IMAGE_1_GATE_BOARD_PAPER_3" Enabled="0" Cursor="Zoom" HitTest="Rect:-29,-6,215,143">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="4200" scope="1111" bRand="1" bSmoth="1" />
                </Effects>
              </general>
              <st_max ScaleY="1" />
              <st_min ScaleY="0.9" />
              <off />
            </States>
            <Actions>
              <click>
                <Operations>
                  <PlaySoundSample name="s_1_board_paper_pickup"></PlaySoundSample>
                  <PlaySoundSample name="s_1_board_paper_in" />
                  <ChangeVariableValue name="hint" value="0" op="=" />
                  <ChangeScene Value="S_1_GATE_BOARD_PAPER_3" />
                </Operations>
              </click>
            </Actions>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Variables hint="1" />
          </paper3>
          <pin3>
            <States>
              <general X="367" Y="123" Image="IMAGE_1_GATE_BOARD_PINS" />
            </States>
          </pin3>
          <paper2>
            <States>
              <general X="176" Y="145" Image="IMAGE_1_GATE_BOARD_PAPER_2" Enabled="0" Cursor="Zoom" HitTest="Rect:11,-19,170,155">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="3200" scope="1111" bRand="1" bSmoth="1" />
                </Effects>
              </general>
              <st_max ScaleY="0.90" />
              <st_min ScaleY="1.0" />
              <off />
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Actions>
              <click>
                <Operations>
                  <PlaySoundSample name="s_1_board_paper_pickup"></PlaySoundSample>
                  <PlaySoundSample name="s_1_board_paper_in" />
                  <ChangeScene Value="S_1_GATE_BOARD_PAPER_2" />
                </Operations>
              </click>
            </Actions>
            <Variables hint="1" />
          </paper2>
          <pins>
            <States>
              <general X="232" Y="149" Image="IMAGE_1_GATE_BOARD_PINS" Angle="-3.5" />
            </States>
          </pins>
          <paper1>
            <States>
              <general X="335" Y="100" Image="IMAGE_1_GATE_BOARD_PAPER_1" CenterX="66" CenterY="13" Enabled="1" Cursor="Zoom" HitTest="Rect:0,-7,144,171">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="3200" scope="1111" bRand="1" bSmoth="1" />
                </Effects>
              </general>
              <st_max Angle="-2" />
              <st_min Angle="2" />
              <off></off>
            </States>
            <Actions>
              <click>
                <Operations>
                  <PlaySoundSample name="s_1_board_paper_pickup"></PlaySoundSample>
                  <PlaySoundSample name="s_1_board_paper_in" />
                  <ChangeScene Value="S_1_GATE_BOARD_PAPER_1" />
                </Operations>
              </click>
            </Actions>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Variables hint="1" />
          </paper1>
          <pin1>
            <States>
              <general X="332" Y="97" Image="IMAGE_1_GATE_BOARD_PIN_1" />
            </States>
          </pin1>
          <harpoon DisplayName="OBJ_1_HARPOON">
            <Variables use_count="2" />
            <Actions>
              <take>
                <Operations>
                  <AddInventoryItem cell="harpoon" obj="harpoon" fl="0" sc="1"></AddInventoryItem>
                  <Pause time="500" />
                  <ChangeVariableValue name="back.harp" value="1" op="=" />
                  <ExecuteAction act="back.try_close" />
                  <ChangeObjectState state="off" obj="S_1_GATE.gaff"></ChangeObjectState>
                  <EnableObject value="1" obj="S_1_GATE_CART.back"></EnableObject>
                  <EnableObject value="1" obj="S_1_GATE_BRANCH.back"></EnableObject>
                  <EnableObject value="1" obj="S_1_GATE_WALL.frame2" />
                </Operations>
              </take>
              <try_take>
                <Operations>
                  <ChangeVariableValue name="use_count" value="1" op="-" />
                  <AddInventoryItem cell="harpoon">
                    <Conditions>
                      <neq Arg1="use_count" Arg2="$0" />
                    </Conditions>
                  </AddInventoryItem>
                </Operations>
              </try_take>
            </Actions>
            <States>
              <general X="345" Y="339" Enabled="0" Cursor="Hand" Image="IMAGE_1_GATE_BOARD_HARPOON" CenterX="300" HitTest="Rect:0,0,591,136" HintX="304" HintY="51" />
              <inventory Image="IMAGE_1_GATE_BOARD_HARPOON_INV"></inventory>
            </States>
            <Events>
              <LeftMouse act1="take" />
            </Events>
          </harpoon>
          <open_l>
            <States>
              <off />
              <general X="244" Y="397" Image="IMAGE_1_GATE_BOARD_OPEN_L" />
            </States>
            <Actions>
              <show>
                <Operations>
                  <ChangeObjectState state="general" Time="500" />
                </Operations>
              </show>
            </Actions>
          </open_l>
          <open_r>
            <States>
              <general X="420" Y="387" Image="IMAGE_1_GATE_BOARD_OPEN_R" />
            </States>
          </open_r>
          <closed_cap>
            <States>
              <general X="239" Y="363" Image="IMAGE_1_GATE_BOARD_CLOSED_L" />
              <off />
            </States>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                </Operations>
              </hide>
            </Actions>
          </closed_cap>
          <rust>
            <States>
              <general X="248" Y="363" Image="IMAGE_1_GATE_BOARD_RUST" />
            </States>
          </rust>
          <video>
            <Actions>
              <end>
                <Conditions>
                  <eq Arg1="$VIDEO_1_OILER" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowObject value="0" obj="rust"></ShowObject>
                  <ChangeObjectState state="off"></ChangeObjectState>
                  <ExecuteAction act="closed.hide"></ExecuteAction>
                  <ExecuteAction act="closed_cap.hide"></ExecuteAction>
                  <ExecuteAction act="open_l.show" />
                  <EnableObject value="1" obj="harpoon" />
                </Operations>
              </end>
            </Actions>
            <Events>
              <VideoCompleted act1="end" />
            </Events>
            <States>
              <off />
              <st_video Movie="VIDEO_1_OILER" Enabled="1" X="230" Y="210" />
            </States>
          </video>
          <mask_use>
            <Actions>
              <click>
                <Conditions>
                  <eq Arg1="$oiler" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <EnableObject value="0" />
                  <RemoveInventoryItem Time="0" argCell="oiler" />
                  <ChangeObjectState state="st_video" obj="video" Time="300" />
                </Operations>
              </click>
              <about>
                <Conditions>
                  <eq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ExecuteRandomAction Value="move_1" obj="move_2" />
                  <ShowTextMessage Value="BBT_1_NEED_OILER" />
                </Operations>
              </about>
              <move_2>
                <Operations>
                  <PlaySoundSample name="s_1_board_try_2" />
                  <MoveObjectByTrajectory Value="tr_move2" obj="harpoon" />
                </Operations>
              </move_2>
              <move_1>
                <Operations>
                  <PlaySoundSample name="s_1_board_try_1" />
                  <MoveObjectByTrajectory Value="tr_move1" obj="harpoon" />
                </Operations>
              </move_1>
              <wrong>
                <Conditions>
                  <neq Arg1="$oiler" Arg2="$arg"></neq>
                  <neq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                </Operations>
              </wrong>
            </Actions>
            <Events>
              <LeftMouse act1="click" act2="about" act3="wrong" />
            </Events>
            <States>
              <general X="48" Y="344" Width="570" Height="111" HintX="207" HintY="81" Cursor="Gears" Enabled="1" Angle="4">
                <Effects>
                  <Glint />
                </Effects>
              </general>
            </States>
            <Properties DefaultClickSound="empty"></Properties>
          </mask_use>
          <water_1>
            <States>
              <general X="96" Y="-24" Image="IMAGE_PARTICLE_WATER_2" Enabled="1" HitTest="Rect" CA="255" ScaleX="3" ScaleY="3"></general>
            </States>
            <Actions>
              <goto>
                <Operations>
                  <ChangeScene Value="S_1_GATE_BOARD"></ChangeScene>
                </Operations>
              </goto>
              <tutor>
                <Operations>
                  <Pause time="7000" />
                  <ShowTutorialWindow Value="2_zoom" />
                </Operations>
              </tutor>
            </Actions>
            <Events>
              <LeftMouse act1="goto" />
            </Events>
          </water_1>
          <water_2>
            <States>
              <general X="539" Y="-31" Image="IMAGE_PARTICLE_WATER_1" Enabled="1" HitTest="Rect" CA="255" ScaleX="3" ScaleY="3"></general>
            </States>
            <Actions>
              <goto>
                <Operations>
                  <ChangeScene Value="S_1_GATE_BOARD"></ChangeScene>
                </Operations>
              </goto>
              <tutor>
                <Operations>
                  <Pause time="7000" />
                  <ShowTutorialWindow Value="2_zoom" />
                </Operations>
              </tutor>
            </Actions>
            <Events>
              <LeftMouse act1="goto" />
            </Events>
          </water_2>
          <mask_rain>
            <States>
              <general X="0" Y="0" Width="640" Height="480">
                <Effects>
                  <Rain file="effects/rain_1_zoom.xml" />
                </Effects>
              </general>
            </States>
          </mask_rain>
        </Objects>
        <Trajectories>
          <tr_move1 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0" />
              <end Time="600" X="125" Y="-18"></end>
              <end Time="610" X="125" Y="-18"></end>
              <end Time="1200" X="0" Y="0" />
            </TrajectoryPoints>
          </tr_move1>
          <tr_move2 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0" />
              <end Time="300" X="-10" Y="2"></end>
              <end Time="600" X="0" Y="0" />
            </TrajectoryPoints>
          </tr_move2>
        </Trajectories>
        <Scenes>
          <S_1_GATE_BOARD_PAPER_1 Border="none">
            <Objects>
              <frame>
                <States>
                  <general X="0" Y="0" Width="800" Height="600"></general>
                </States>
              </frame>
              <paper1_big>
                <States>
                  <general X="225" Y="0" Image="IMAGE_1_GATE_BOARD_PAPER_1_BIG" Enabled="1"></general>
                </States>
                <Actions>
                  <click>
                    <Operations>
                      <ExecuteAction Value="exit" />
                      <ChangeScene Value="CloseZoom" />
                    </Operations>
                  </click>
                  <exit>
                    <Operations>
                      <PlaySoundSample name="s_1_board_paper_out" />
                      <ChangeObjectState state="off" obj="S_1_GATE_BOARD.paper1" />
                      <EnableObject value="1" obj="S_1_GATE_BOARD.paper2" />
                      <ShowTextMessage Value="BBT_1_LOST_MAN" img="IMAGE_UI_BBT_DETECTIVE" />
                    </Operations>
                  </exit>
                </Actions>
                <Events>
                  <LeftMouse act1="click" />
                  <SceneLeave act1="exit" />
                </Events>
                <Objects>
                  <text1>
                    <States>
                      <general X="54" Y="266" Text="TXT_1_NOTE_1" TextFont="FONT_NOTES_1" Width="300" Height="230" CR="74" CG="50" CB="46" TextAlign="0,0"></general>
                    </States>
                  </text1>
                </Objects>
              </paper1_big>
            </Objects>
          </S_1_GATE_BOARD_PAPER_1>
          <S_1_GATE_BOARD_PAPER_2 Border="none">
            <Objects>
              <frame>
                <States>
                  <general X="0" Y="0" Width="630" Height="442"></general>
                </States>
              </frame>
              <paper2_big>
                <States>
                  <general X="0" Y="0" Image="IMAGE_1_GATE_BOARD_PAPER_2_BIG" Enabled="1"></general>
                </States>
                <Actions>
                  <click>
                    <Operations>
                      <ExecuteAction Value="exit" />
                      <ChangeScene Value="CloseZoom" />
                    </Operations>
                  </click>
                  <exit>
                    <Operations>
                      <PlaySoundSample name="s_1_board_paper_out" />
                      <ChangeObjectState state="off" obj="S_1_GATE_BOARD.paper2"></ChangeObjectState>
                      <EnableObject value="1" obj="S_1_GATE_BOARD.paper3" />
                    </Operations>
                  </exit>
                </Actions>
                <Events>
                  <LeftMouse act1="click" />
                  <SceneLeave act1="exit" />
                </Events>
                <Objects>
                  <capt2>
                    <States>
                      <general X="99" Y="40" Text="TXT_1_NOTE_CAP_2" TextFont="FONT_NOTES_2" Width="441" Height="71" CR="100" CG="14" CB="4" CA="200" TextAlign="0,0"></general>
                    </States>
                  </capt2>
                  <text2>
                    <States>
                      <general X="68" Y="135" Text="TXT_1_NOTE_2" TextFont="FONT_NOTES_1" Width="505" Height="189" CR="25" CG="23" CB="73" TextAlign="0,0"></general>
                    </States>
                  </text2>
                </Objects>
              </paper2_big>
            </Objects>
          </S_1_GATE_BOARD_PAPER_2>
          <S_1_GATE_BOARD_PAPER_3 Border="none">
            <Objects>
              <frame>
                <States>
                  <general X="0" Y="0" Width="550" Height="432"></general>
                </States>
              </frame>
              <paper3_big>
                <States>
                  <general X="40" Y="20" Image="IMAGE_1_GATE_BOARD_PAPER_3_BIG" Enabled="1"></general>
                </States>
                <Actions>
                  <click>
                    <Operations>
                      <ExecuteAction Value="exit" />
                      <ChangeScene Value="CloseZoom" />
                    </Operations>
                  </click>
                  <exit>
                    <Operations>
                      <PlaySoundSample name="s_1_board_paper_out" />
                      <ChangeObjectState state="off" obj="S_1_GATE_BOARD.paper3" />
                      <ShowTextMessage Value="BBT_1_SCARECROW" />
                      <ShowTutorialWindow Value="3_take" type="200"></ShowTutorialWindow>
                      <Pause time="100" />
                      <EnableObject value="1" obj="S_1_GATE_BOARD.oiler"></EnableObject>
                      <ChangeObjectState state="general" obj="S_1_GATE.board_open" />
                    </Operations>
                  </exit>
                </Actions>
                <Events>
                  <LeftMouse act1="click" />
                  <SceneLeave act1="exit" />
                </Events>
                <Objects>
                  <capt3>
                    <States>
                      <general X="30" Y="20" Text="TXT_1_NOTE_CAP_3" TextFont="FONT_NOTES_2" Width="513" Height="70" CR="107" CG="10" CB="3" CA="200" TextAlign="0,0"></general>
                    </States>
                  </capt3>
                  <text3>
                    <States>
                      <general X="20" Y="120" Text="TXT_1_NOTE_3" TextFont="FONT_NOTES_1" Width="236" Height="179" CR="50" CG="47" CB="54" TextAlign="0,0"></general>
                    </States>
                  </text3>
                </Objects>
              </paper3_big>
            </Objects>
          </S_1_GATE_BOARD_PAPER_3>
        </Scenes>
      </S_1_GATE_BOARD>
      <S_1_GATE_CART>
        <Objects>
          <back>
            <States>
              <general Image="IMAGE_1_GATE_CART_BACK" Enabled="0" />
            </States>
            <Events>
              <SceneLeave act1="S_1_GATE.back.try_hint" />
            </Events>
          </back>
          <steps DisplayName="OBJ_1_STEPS">
            <Actions>
              <take>
                <Operations>
                  <ShowGetObjectWindow object="steps" state="inventory" />
                  <AddInventoryItem cell="steps" />
                </Operations>
              </take>
            </Actions>
            <States>
              <general Image="IMAGE_1_GATE_CART_STAIRS" X="82" Y="186" />
              <inventory Image="IMAGE_1_MG_RODS_STEPS_INV"></inventory>
            </States>
          </steps>
          <dark>
            <States>
              <general Image="IMAGE_1_GATE_CART_DARKNESS" X="82" Y="67" />
            </States>
            <Actions>
              <hide_part>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_dark"></MoveObjectByTrajectory>
                </Operations>
              </hide_part>
            </Actions>
          </dark>
          <gate_hub>
            <States>
              <general X="0" Y="0" Width="1" Height="1"></general>
            </States>
            <Objects>
              <pin_v0_back>
                <States>
                  <general X="144" Y="132" Image="IMAGE_1_GATE_CART_PIN_V0_BACK"></general>
                </States>
              </pin_v0_back>
              <pin_v1_back>
                <States>
                  <general X="199" Y="113" Image="IMAGE_1_GATE_CART_PIN_V1_BACK"></general>
                </States>
              </pin_v1_back>
              <pin_v2_back>
                <States>
                  <general X="258" Y="102" Image="IMAGE_1_GATE_CART_PIN_V2_BACK"></general>
                </States>
              </pin_v2_back>
              <pin_v3_back>
                <States>
                  <general X="304" Y="80" Image="IMAGE_1_GATE_CART_PIN_V3_BACK"></general>
                </States>
              </pin_v3_back>
              <pin_h0_hole>
                <States>
                  <general X="203" Y="130" Image="IMAGE_1_GATE_CART_PIN_H0_HOLE"></general>
                </States>
              </pin_h0_hole>
              <pin_h1_hole>
                <States>
                  <general X="203" Y="170" Image="IMAGE_1_GATE_CART_PIN_H1_HOLE"></general>
                </States>
              </pin_h1_hole>
              <pin_v1>
                <States>
                  <general X="176" Y="60" Image="IMAGE_1_GATE_CART_PIN_V1"></general>
                </States>
              </pin_v1>
              <pin_h0>
                <States>
                  <general X="48" Y="79" Image="IMAGE_1_GATE_CART_PIN_H0" ClipRect="106,71,320,119"></general>
                </States>
              </pin_h0>
              <pin_h2>
                <States>
                  <general X="60" Y="216" Image="IMAGE_1_GATE_CART_PIN_H2"></general>
                </States>
              </pin_h2>
              <pin_v3>
                <States>
                  <general X="286" Y="29" Image="IMAGE_1_GATE_CART_PIN_V3"></general>
                </States>
              </pin_v3>
              <pin_h1>
                <States>
                  <general X="58" Y="137" Image="IMAGE_1_GATE_CART_PIN_H1" ClipRect="109,126,339,136"></general>
                </States>
              </pin_h1>
              <pin_h3_hole>
                <States>
                  <general X="149" Y="286" Image="IMAGE_1_GATE_CART_PIN_H3_HOLE"></general>
                </States>
              </pin_h3_hole>
              <pin_v0>
                <States>
                  <general X="117" Y="77" Image="IMAGE_1_GATE_CART_PIN_V0"></general>
                </States>
              </pin_v0>
              <pin_v2>
                <States>
                  <general X="233" Y="45" Image="IMAGE_1_GATE_CART_PIN_V2"></general>
                </States>
              </pin_v2>
              <pin_h3>
                <States>
                  <general X="56" Y="254" Image="IMAGE_1_GATE_CART_PIN_H3"></general>
                </States>
              </pin_h3>
            </Objects>
            <Actions>
              <hide_h2>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_h2" obj="pin_h2"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_h2>
              <hide_v1>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_v1" obj="pin_v1"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_v1" obj="pin_v1_back"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_v1>
              <hide_h0>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_h0" obj="pin_h0"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_h0" obj="pin_h0_hole"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_h0>
              <hide_v3>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_v3" obj="pin_v3"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_v3" obj="pin_v3_back"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_v3>
              <hide_h1>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_h1" obj="pin_h1"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_h1" obj="pin_h1_hole"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_h1>
              <hide_v0>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_v0" obj="pin_v0"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_v0" obj="pin_v0_back"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_v0>
              <hide_v2>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_v2" obj="pin_v2"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_v2" obj="pin_v2_back"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_v2>
              <hide_h3>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_hide_h3" obj="pin_h3"></MoveObjectByTrajectory>
                  <MoveObjectByTrajectory Value="tr_hide_h3" obj="pin_h3_hole"></MoveObjectByTrajectory>
                  <ExecuteAction act="dark.hide_part" />
                </Operations>
              </hide_h3>
              <reset>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_dark" obj="dark" />
                  <MoveObjectToPosition X="48" Y="79" obj="pin_h0" />
                  <MoveObjectToPosition X="203" Y="130" obj="pin_h0_hole" />
                  <MoveObjectToPosition X="58" Y="137" obj="pin_h1"></MoveObjectToPosition>
                  <MoveObjectToPosition X="203" Y="170" obj="pin_h1_hole" />
                  <MoveObjectToPosition X="60" Y="216" obj="pin_h2"></MoveObjectToPosition>
                  <MoveObjectToPosition X="56" Y="254" obj="pin_h3"></MoveObjectToPosition>
                  <MoveObjectToPosition X="149" Y="286" obj="pin_h3_hole"></MoveObjectToPosition>
                  <MoveObjectToPosition X="117" Y="77" obj="pin_v0"></MoveObjectToPosition>
                  <MoveObjectToPosition X="176" Y="60" obj="pin_v1"></MoveObjectToPosition>
                  <MoveObjectToPosition X="233" Y="45" obj="pin_v2"></MoveObjectToPosition>
                  <MoveObjectToPosition X="286" Y="29" obj="pin_v3"></MoveObjectToPosition>
                  <MoveObjectToPosition X="144" Y="132" obj="pin_v0_back"></MoveObjectToPosition>
                  <MoveObjectToPosition X="199" Y="113" obj="pin_v1_back"></MoveObjectToPosition>
                  <MoveObjectToPosition X="258" Y="102" obj="pin_v2_back"></MoveObjectToPosition>
                  <MoveObjectToPosition X="304" Y="80" obj="pin_v3_back"></MoveObjectToPosition>
                </Operations>
              </reset>
            </Actions>
          </gate_hub>
          <mask_rain_1>
            <States>
              <general X="400" Y="-50" Width="400" Height="100">
                <Effects>
                  <Leafs file="effects/1_rain_back.xml" />
                </Effects>
              </general>
            </States>
          </mask_rain_1>
          <patch>
            <States>
              <general X="504" Y="71" Image="IMAGE_1_GATE_CART_PATCH" />
            </States>
          </patch>
          <rag_after>
            <States>
              <off />
              <general X="0" Y="0" Image="IMAGE_1_GATE_CART_RAG_AFTER" />
            </States>
          </rag_after>
          <rag1>
            <States>
              <general X="-6" Y="84" Image="IMAGE_1_GATE_CART_RAG_1" Angle="0.001">
                <Effects>
                  <Grid arg="effects/grid_s1_rag4.xml" />
                </Effects>
              </general>
              <off />
            </States>
          </rag1>
          <rag2>
            <States>
              <general X="0" Y="0" Image="IMAGE_1_GATE_CART_RAG_2"></general>
              <off />
            </States>
          </rag2>
          <rag3>
            <States>
              <general X="161" Y="130" Image="IMAGE_1_GATE_CART_RAG_3">
                <Effects>
                  <Grid arg="effects/grid_s1_rag3.xml" />
                </Effects>
              </general>
              <off />
            </States>
          </rag3>
          <shadow>
            <States>
              <general X="236" Y="50" Image="IMAGE_1_GATE_CART_SHADOW" />
            </States>
          </shadow>
          <rope>
            <States>
              <general X="0" Y="5" Image="IMAGE_1_GATE_CART_ROPE"></general>
              <fx X="0" Y="5" Image="IMAGE_1_GATE_CART_ROPE" CenterX="250">
                <Effects>
                  <Transform time="0.5964,0.6992" trajectory="S_1_GATE_CART.tr_rope" bLoop="1" />
                </Effects>
              </fx>
              <off />
            </States>
          </rope>
          <video>
            <Actions>
              <end>
                <Conditions>
                  <eq Arg1="$VIDEO_1_GLASS" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowObject value="0"></ShowObject>
                  <ChangeObjectState state="general" obj="rag_after"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="rag1"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="rag2"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="rag3" />
                  <ChangeObjectState state="off" obj="rope" />
                  <EnableObject value="1" obj="mask_mg" />
                  <ChangeObjectState state="off" obj="S_1_GATE.cloth_cart"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="S_1_GATE.rope" />
                </Operations>
              </end>
            </Actions>
            <Events>
              <VideoCompleted act1="end" />
            </Events>
            <States>
              <off />
              <video Movie="VIDEO_1_GLASS" Enabled="1"></video>
            </States>
          </video>
          <mask_drops_0>
            <States>
              <general X="28" Y="321" Width="556" Height="255" HitTest="Poly:9,158;410,-12;783,93;772,158;367,149;" Angle="0">
                <Effects>
                  <Splash PerfBound="10" Count="10" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP_3" UseAlpha="0" UseCount="0" UseScale="0" />
                </Effects>
              </general>
            </States>
          </mask_drops_0>
          <mask_drops_1>
            <States>
              <general X="481" Y="78" Width="267" Height="72" Enabled="1" HitTest="Rect" Angle="-10" HintX="139" HintY="92">
                <Effects>
                  <Splash PerfBound="10" Count="5" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP_3" UseAlpha="0" UseCount="0" UseScale="0" />
                </Effects>
              </general>
            </States>
          </mask_drops_1>
          <mask_drops_2>
            <States>
              <general X="-14" Y="-21" Width="556" Height="255" Enabled="1" HitTest="Poly:0,0;483,25;296,95;3,217;" Angle="0">
                <Effects>
                  <Splash PerfBound="10" Count="5" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP_3" UseAlpha="0" UseCount="0" UseScale="0" />
                </Effects>
              </general>
            </States>
          </mask_drops_2>
          <box1 DisplayName="OBJ_1_BOX">
            <Actions>
              <take>
                <Operations>
                  <ShowObject value="0" obj="mask_drops" />
                  <AddInventoryItem cell="box1" obj="box1" nofly="0" fromScene="1" />
                  <EnableObject value="1" obj="mask_use" />
                  <ChangeObjectState state="off" obj="S_1_GATE.box" />
                </Operations>
              </take>
            </Actions>
            <States>
              <general X="175" Y="197" Enabled="1" Cursor="Hand" Image="IMAGE_1_GATE_CART_BOX" CenterX="175" CenterY="135" />
              <inventory Image="IMAGE_1_GATE_CART_BOX_INV"></inventory>
            </States>
            <Events>
              <LeftMouse act1="take" />
            </Events>
          </box1>
          <mask_use>
            <Actions>
              <click>
                <Conditions>
                  <eq Arg1="$glass" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <EnableObject value="0" />
                  <ClearCursorObject Time="0" argFly="0" />
                  <ChangeObjectState state="video" obj="video" Time="300" />
                </Operations>
              </click>
              <about>
                <Conditions>
                  <eq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <PlaySoundSample name="s_1_cart_try" />
                  <ChangeObjectState state="fx" obj="rope"></ChangeObjectState>
                  <Pause time="800"></Pause>
                  <ChangeObjectState state="general" obj="rope"></ChangeObjectState>
                  <ShowTextMessage Value="BBT_1_NEED_GLASS" />
                </Operations>
              </about>
              <wrong>
                <Conditions>
                  <neq Arg1="$glass" Arg2="$arg"></neq>
                  <neq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                </Operations>
              </wrong>
            </Actions>
            <Events>
              <LeftMouse act1="click" act2="about" act3="wrong" />
            </Events>
            <States>
              <general X="33" Y="191" Width="448" Height="307" HintX="277" HintY="230" Cursor="Gears" Enabled="0" Angle="20">
                <Effects>
                  <Glint />
                </Effects>
              </general>
            </States>
            <Properties DefaultClickSound="empty"></Properties>
          </mask_use>
          <mask_mg>
            <Actions>
              <click>
                <Operations>
                  <RunMinigame arg="MG_1_RODS" />
                </Operations>
              </click>
              <open>
                <Operations>
                  <ChangeObjectState state="st2" obj="S_1_GATE.grid" />
                </Operations>
              </open>
              <close>
                <Operations>
                  <ChangeObjectState state="st2" obj="S_1_GATE.grid" />
                  <ChangeObjectState state="off" obj="S_1_GATE.board"></ChangeObjectState>
                  <ShowGetObjectWindow object="steps" state="inventory" />
                  <AddInventoryItem cell="steps" obj="steps" />
                  <EnableObject value="0" />
                  <EnableObject value="0" obj="S_1_GATE.mask_cart" />
                  <ChangeScene Value="CloseZoom" />
                </Operations>
              </close>
            </Actions>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <States>
              <general X="40" Y="12" Width="502" Height="445" HintX="207" HintY="225" Cursor="Zoom" Enabled="0" Angle="0" HitTest="Rect">
                <Effects>
                  <Glint />
                </Effects>
              </general>
            </States>
          </mask_mg>
          <mask_rain>
            <States>
              <general X="0" Y="0" Width="800" Height="500">
                <Effects>
                  <Rain file="effects/rain_1_zoom.xml" />
                </Effects>
              </general>
            </States>
          </mask_rain>
          <mask_drops>
            <States>
              <general X="143" Y="64" Width="556" Height="255" Enabled="1" HitTest="Poly:34,129;297,54;427,93;189,190;" Angle="0">
                <Effects>
                  <Splash PerfBound="10" Count="5" ScaleMin="90" ScaleMax="100" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP" UseAlpha="0" UseCount="0" UseScale="0" />
                </Effects>
              </general>
            </States>
          </mask_drops>
        </Objects>
        <Trajectories>
          <tr_rope>
            <TrajectoryPoints>
              <start Time="0" X="300" Y="270"></start>
              <start Time="400" X="310" Y="280"></start>
              <start Time="800" X="300" Y="270"></start>
            </TrajectoryPoints>
          </tr_rope>
          <tr_hide_h2 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="-225" Y="76"></start>
            </TrajectoryPoints>
          </tr_hide_h2>
          <tr_hide_v1 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="0" Y="-240"></start>
            </TrajectoryPoints>
          </tr_hide_v1>
          <tr_hide_h0 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="281" Y="-87"></start>
            </TrajectoryPoints>
          </tr_hide_h0>
          <tr_hide_v3 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="0" Y="-235"></start>
            </TrajectoryPoints>
          </tr_hide_v3>
          <tr_hide_h1 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="277" Y="-93"></start>
            </TrajectoryPoints>
          </tr_hide_h1>
          <tr_hide_v0 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="0" Y="-246"></start>
            </TrajectoryPoints>
          </tr_hide_v0>
          <tr_hide_v2 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="0" Y="-245"></start>
            </TrajectoryPoints>
          </tr_hide_v2>
          <tr_hide_h3 Relative="1">
            <TrajectoryPoints>
              <start Time="0" X="0" Y="0"></start>
              <start Time="10" X="-268" Y="100"></start>
            </TrajectoryPoints>
          </tr_hide_h3>
          <tr_hide_dark Relative="1">
            <TrajectoryPoints>
              <start Time="0" CA="0"></start>
              <start Time="10" CA="-32"></start>
            </TrajectoryPoints>
          </tr_hide_dark>
          <tr_dark>
            <TrajectoryPoints>
              <start Time="0" CA="0"></start>
              <start Time="10" CA="255"></start>
            </TrajectoryPoints>
          </tr_dark>
        </Trajectories>
      </S_1_GATE_CART>
      <S_1_GATE_WALL>
        <Objects>
          <frame2>
            <States>
              <general X="0" Y="0" Width="640" Height="480" Enabled="0" />
            </States>
            <Actions>
              <enter>
                <Operations>
                  <ShowTutorialWindow Value="5_2_inv">
                    <Conditions>
                      <eq Arg1="#PanelItemCount:box2" Arg2="$1" />
                    </Conditions>
                  </ShowTutorialWindow>
                  <EnableObject value="0">
                    <Conditions>
                      <eq Arg1="#PanelItemCount:box2" Arg2="$1" />
                    </Conditions>
                  </EnableObject>
                </Operations>
              </enter>
            </Actions>
            <Events>
              <SceneLeave act1="S_1_GATE.back.try_hint" />
            </Events>
          </frame2>
          <frame>
            <States>
              <general X="0" Y="0" Width="640" Height="960" Enabled="1" />
            </States>
            <Objects>
              <back>
                <States>
                  <general X="0" Y="0" Image="IMAGE_1_GATE_WALL_BACK" />
                </States>
              </back>
              <clouds>
                <States>
                  <general X="0" Y="0" Image="IMAGE_1_GATE_WALL_CLOUD_1" Enabled="1" />
                </States>
                <Events>
                  <SceneLoad act1="move" />
                </Events>
                <Actions>
                  <move Modal="0">
                    <Operations>
                      <MoveObjectByTrajectory Value="tr_sky_1"></MoveObjectByTrajectory>
                      <ExecuteAction act="move" />
                    </Operations>
                  </move>
                </Actions>
              </clouds>
              <clouds2>
                <States>
                  <general X="-324" Y="-20" Image="IMAGE_1_GATE_WALL_CLOUD_2" Enabled="1" />
                </States>
                <Events>
                  <SceneLoad act1="move_first" />
                </Events>
                <Actions>
                  <move Modal="0">
                    <Operations>
                      <MoveObjectByTrajectory Value="tr_sky_2"></MoveObjectByTrajectory>
                      <ExecuteAction act="move" />
                    </Operations>
                  </move>
                  <move_first Modal="0">
                    <Operations>
                      <MoveObjectByTrajectory Value="tr_sky_3"></MoveObjectByTrajectory>
                      <ExecuteAction act="move" />
                    </Operations>
                  </move_first>
                </Actions>
              </clouds2>
              <plant>
                <States>
                  <general X="0" Y="701" Image="IMAGE_1_GATE_WALL_PLANT" />
                </States>
              </plant>
              <sky_mask>
                <States>
                  <general X="0" Y="0" Image="IMAGE_1_GATE_WALL_SKY_MASK" />
                </States>
              </sky_mask>
              <chain>
                <States>
                  <general X="445" Y="-20" Image="IMAGE_1_GATE_WALL_CHAIN" CenterX="7" CenterY="-6">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="3000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-2" />
                  <st_min Angle="2" />
                </States>
              </chain>
              <mask_drops>
                <States>
                  <general X="26" Y="591" Width="556" Height="319" Enabled="1" Angle="0">
                    <Effects>
                      <Splash PerfBound="10" Count="10" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP_2" UseAlpha="0" UseCount="0" UseScale="0" />
                    </Effects>
                  </general>
                </States>
              </mask_drops>
              <box_2>
                <States>
                  <off />
                  <general X="182" Y="641" Image="IMAGE_1_GATE_WALL_BOX_2" Angle="0.01" Enabled="1" HitTest="Poly:37,-5;179,-3;192,71;19,74;">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="0" bSmoth="1" />
                      <Splash PerfBound="10" Count="3" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP" UseAlpha="0" UseCount="0" UseScale="0" />
                    </Effects>
                  </general>
                  <st_max Y="643" />
                  <st_min Y="638" />
                  <st2 X="182" Y="645" Image="IMAGE_1_GATE_WALL_BOX_2" Angle="0.01"></st2>
                </States>
              </box_2>
              <box_1>
                <States>
                  <off />
                  <general X="170" Y="753" Image="IMAGE_1_GATE_WALL_BOX_1" Angle="0.01" HitTest="Poly:50,46;211,37;230,116;29,124;">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="3400" scope="1111" bRand="0" bSmoth="1" />
                      <Splash PerfBound="10" Count="3" ScaleMin="50" ScaleMax="70" TimeMin="300" TimeMax="700" ImageName="IMAGE_PARTICLE_RAINDROP" UseAlpha="0" UseCount="0" UseScale="0" />
                    </Effects>
                  </general>
                  <st_max Y="753" />
                  <st_min Y="758" />
                  <st2 X="170" Y="753" Image="IMAGE_1_GATE_WALL_BOX_1" Angle="0.01"></st2>
                </States>
              </box_1>
              <grass_1>
                <States>
                  <general X="581" Y="1044" Image="IMAGE_1_GATE_WALL_GRASS_1" CenterX="40" CenterY="270">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="2000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-1" />
                  <st_min Angle="1" />
                </States>
              </grass_1>
              <grass_2>
                <States>
                  <general X="-20" Y="1000" Image="IMAGE_1_GATE_WALL_GRASS_2" CenterX="-10" CenterY="210">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="2500" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-1" />
                  <st_min Angle="1" />
                </States>
              </grass_2>
              <branch2>
                <States>
                  <general X="120" Y="1013" Image="IMAGE_1_GATE_WALL_BRANCH_2" CenterX="130" CenterY="180">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="3000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-1" />
                  <st_min Angle="1" />
                </States>
              </branch2>
              <branch3>
                <States>
                  <general X="346" Y="1018" Image="IMAGE_1_GATE_WALL_BRANCH_3" CenterX="-40" CenterY="100">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="3400" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-1" />
                  <st_min Angle="1" />
                </States>
              </branch3>
              <shadow>
                <States>
                  <off />
                  <general X="259" Y="164" Image="IMAGE_1_GATE_WALL_SHADOW"></general>
                </States>
                <Actions>
                  <show>
                    <Operations>
                      <ChangeObjectState state="general" Time="500" />
                    </Operations>
                  </show>
                </Actions>
              </shadow>
              <ladder>
                <States>
                  <general X="344" Y="119" Image="IMAGE_1_GATE_WALL_LADDER_1" CenterX="76"></general>
                  <open X="262" Y="112" Image="IMAGE_1_GATE_WALL_LADDER_2">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="3000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </open>
                  <st_min Angle="0.5" />
                  <st_max Angle="-0.5" />
                </States>
                <Objects>
                  <glass DisplayName="OBJ_1_GLASS">
                    <Actions>
                      <take>
                        <Operations>
                          <ShowGetObjectWindow object="glass" state="inventory" />
                          <ChangeObjectState state="off" obj="glass_cap" />
                          <AddInventoryItem cell="glass" />
                          <ChangeObjectState state="st_2" obj="mask_up" />
                          <ChangeObjectState state="off" obj="S_1_GATE.glass"></ChangeObjectState>
                        </Operations>
                      </take>
                    </Actions>
                    <States>
                      <off />
                      <general X="90" Y="178" Image="IMAGE_1_GATE_WALL_GLASS_2">
                        <Effects>
                          <Glare angle="0" width="10" speed="20" pause="3500" alpha="255" />
                        </Effects>
                      </general>
                      <inventory Image="IMAGE_1_GATE_WALL_GLASS_INV"></inventory>
                    </States>
                  </glass>
                </Objects>
              </ladder>
              <glass1>
                <States>
                  <general X="343" Y="140" Image="IMAGE_1_GATE_WALL_GLASS_1">
                    <Effects>
                      <Glare angle="0" width="10" speed="20" pause="3500" alpha="255" />
                    </Effects>
                  </general>
                  <off />
                </States>
              </glass1>
              <planks>
                <States>
                  <off />
                  <general X="279" Y="167" Image="IMAGE_1_GATE_WALL_PLANKS" />
                </States>
              </planks>
              <glass_cap>
                <States>
                  <off />
                  <general X="357" Y="289" Image="IMAGE_1_GATE_WALL_GLASS_CAP" />
                </States>
              </glass_cap>
              <fog>
                <States>
                  <general X="242" Y="94" Image="IMAGE_1_GATE_WALL_FOG">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="2000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max CA="100" />
                  <st_min CA="255" />
                </States>
              </fog>
              <mask_first>
                <Actions>
                  <click>
                    <Operations>
                      <EnableObject value="0" />
                      <Pause time="100" />
                      <PlaySoundSample name="s_1_wall_first" />
                      <MoveObjectByTrajectory Value="tr_down" obj="frame" />
                      <ShowTextMessage Value="BBT_1_WALL_FIRST" />
                      <Pause time="1000"></Pause>
                      <EnableObject value="1" obj="mask_water" />
                    </Operations>
                  </click>
                </Actions>
                <Events>
                  <LeftMouse act1="click" />
                </Events>
                <States>
                  <general X="19" Y="8" Width="601" Height="452" HintX="337" HintY="151" Cursor="Zoom" Enabled="1">
                    <Effects>
                      <Glint />
                    </Effects>
                  </general>
                </States>
                <Variables hint="1" />
              </mask_first>
              <mask_water>
                <Actions>
                  <go>
                    <Conditions>
                      <eq Arg1="#ObjectState:" Arg2="$st_go" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_go" />
                      <EnableObject value="0" />
                      <ExecuteAction obj="up" />
                      <ChangeObjectState state="st2" obj="box_1" />
                      <MoveObjectByTrajectory Value="tr_box" obj="box_1"></MoveObjectByTrajectory>
                      <ChangeTrajectoryPoint track="tr_box" point="0" scope="Object" />
                      <ChangeObjectState state="st2" obj="box_2" />
                      <MoveObjectByTrajectory Value="tr_box2" obj="box_2"></MoveObjectByTrajectory>
                      <ChangeTrajectoryPoint track="tr_box2" point="0" scope="Object" />
                    </Operations>
                  </go>
                  <up>
                    <Operations>
                      <Pause Value="200" />
                      <MoveObjectByTrajectory Value="tr_up" obj="frame"></MoveObjectByTrajectory>
                      <EnableObject value="1" obj="mask_hook" />
                    </Operations>
                  </up>
                  <click>
                    <Conditions>
                      <or>
                        <eq Arg1="$box1" Arg2="$arg"></eq>
                        <eq Arg1="$box2" Arg2="$arg" />
                      </or>
                      <eq Arg1="#ObjectState:" Arg2="$general" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_water_box" />
                      <RemoveInventoryItem argCell="box1">
                        <Conditions>
                          <eq Arg1="$box1" Arg2="$arg"></eq>
                        </Conditions>
                      </RemoveInventoryItem>
                      <RemoveInventoryItem argCell="box2">
                        <Conditions>
                          <eq Arg1="$box2" Arg2="$arg"></eq>
                        </Conditions>
                      </RemoveInventoryItem>
                      <ChangeObjectState state="general" obj="box_1" Time="500">
                        <Conditions>
                          <eq Arg1="$box2" Arg2="$arg"></eq>
                        </Conditions>
                      </ChangeObjectState>
                      <ChangeObjectState state="general" obj="box_2" Time="500">
                        <Conditions>
                          <eq Arg1="$box1" Arg2="$arg"></eq>
                        </Conditions>
                      </ChangeObjectState>
                      <ChangeObjectState state="st_2" />
                    </Operations>
                  </click>
                  <click2>
                    <Conditions>
                      <or>
                        <eq Arg1="$box1" Arg2="$arg"></eq>
                        <eq Arg1="$box2" Arg2="$arg" />
                      </or>
                      <eq Arg1="#ObjectState:" Arg2="$st_2" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_water_box" />
                      <RemoveInventoryItem argCell="box1">
                        <Conditions>
                          <eq Arg1="$box1" Arg2="$arg"></eq>
                        </Conditions>
                      </RemoveInventoryItem>
                      <RemoveInventoryItem argCell="box2">
                        <Conditions>
                          <eq Arg1="$box2" Arg2="$arg"></eq>
                        </Conditions>
                      </RemoveInventoryItem>
                      <ChangeObjectState state="general" obj="box_2" Time="500">
                        <Conditions>
                          <eq Arg1="$box1" Arg2="$arg"></eq>
                        </Conditions>
                      </ChangeObjectState>
                      <ChangeObjectState state="general" obj="box_1" Time="500">
                        <Conditions>
                          <eq Arg1="$box2" Arg2="$arg"></eq>
                        </Conditions>
                      </ChangeObjectState>
                      <ChangeObjectState state="st_go" />
                      <ChangeVariableValue name="hint" value="1" op="=" />
                    </Operations>
                  </click2>
                  <wrong>
                    <Conditions>
                      <neq Arg1="$box1" Arg2="$arg"></neq>
                      <neq Arg1="$box2" Arg2="$arg"></neq>
                      <neq Arg1="$empty" Arg2="$arg" />
                      <neq Arg1="#ObjectState:" Arg2="$st_go" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                    </Operations>
                  </wrong>
                  <about>
                    <Conditions>
                      <eq Arg1="$empty" Arg2="$arg" />
                      <eq Arg1="#ObjectState:" Arg2="$general" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_water_try" />
                      <ShowTextMessage Value="BBT_1_NEED_BOX_1"></ShowTextMessage>
                    </Operations>
                  </about>
                  <about2>
                    <Conditions>
                      <eq Arg1="$empty" Arg2="$arg" />
                      <eq Arg1="#ObjectState:" Arg2="$st_2" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_water_try" />
                      <ShowTextMessage Value="BBT_1_NEED_BOX_2"></ShowTextMessage>
                    </Operations>
                  </about2>
                </Actions>
                <Events>
                  <LeftMouse a2="click2" act1="click" a3="about" a5="about2" a4="wrong" a6="go" />
                </Events>
                <States>
                  <general X="2" Y="544" Width="634" Height="398" HintX="330" HintY="213" Cursor="Gears" Enabled="0">
                    <Effects>
                      <Glint />
                    </Effects>
                  </general>
                  <st_2 X="43" Y="562" Width="545" Height="371" HintX="279" HintY="255" Cursor="Gears" Enabled="1">
                    <Effects>
                      <Glint />
                    </Effects>
                  </st_2>
                  <st_go X="44" Y="481" Width="524" Height="456" HintX="247" HintY="285" Cursor="GoAway" Enabled="1"></st_go>
                </States>
                <Variables hint="0" />
                <Properties DefaultClickSound="empty"></Properties>
              </mask_water>
              <mask_hook>
                <Actions>
                  <click>
                    <Conditions>
                      <eq Arg1="$harpoon" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <EnableObject value="0" />
                      <RemoveInventoryItem Time="0" argCell="harpoon" />
                      <ChangeObjectState state="v_use" obj="video" Time="300" />
                    </Operations>
                  </click>
                  <about>
                    <Conditions>
                      <eq Arg1="$empty" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_hook_try" />
                      <ShowTextMessage Value="BBT_1_NEED_HARPOON2" />
                    </Operations>
                  </about>
                  <wrong>
                    <Conditions>
                      <neq Arg1="$harpoon" Arg2="$arg"></neq>
                      <neq Arg1="$empty" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                    </Operations>
                  </wrong>
                </Actions>
                <Events>
                  <LeftMouse act1="click" act2="about" act3="wrong" />
                </Events>
                <States>
                  <general X="115" Y="-1" Width="448" Height="479" HintX="239" HintY="170" Cursor="Gears" Enabled="0">
                    <Effects>
                      <Glint />
                    </Effects>
                  </general>
                </States>
                <Properties DefaultClickSound="empty"></Properties>
              </mask_hook>
              <mask_glass>
                <Actions>
                  <click>
                    <Conditions>
                      <eq Arg1="$rag" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_rag" />
                      <ChangeObjectState state="st3" obj="S_1_GATE.glass"></ChangeObjectState>
                      <EnableObject value="0" />
                      <RemoveInventoryItem Time="0" argCell="rag" />
                      <ChangeObjectState state="general" obj="glass_cap" Time="400" />
                      <Pause time="100" />
                      <ExecuteAction act="glass.take" />
                    </Operations>
                  </click>
                  <about>
                    <Conditions>
                      <eq Arg1="$empty" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_1_NEED_RAG" />
                      <PlaySoundSample name="s_1_wall_glass_try" />
                    </Operations>
                  </about>
                  <wrong>
                    <Conditions>
                      <neq Arg1="$rag" Arg2="$arg"></neq>
                      <neq Arg1="$empty" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                    </Operations>
                  </wrong>
                </Actions>
                <Events>
                  <LeftMouse act1="click" act2="about" act3="wrong" />
                </Events>
                <States>
                  <general X="238" Y="208" Width="240" Height="208" HintX="124" HintY="121" Cursor="Gears" Enabled="0">
                    <Effects>
                      <Glint />
                    </Effects>
                  </general>
                </States>
                <Properties DefaultClickSound="empty"></Properties>
              </mask_glass>
              <mask_up>
                <Actions>
                  <msg>
                    <Conditions>
                      <eq Arg1="#ObjectState:" Arg2="$general" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_1_REMOVE_GLASS" />
                      <PlaySoundSample name="s_1_wall_up_try" />
                    </Operations>
                  </msg>
                  <click>
                    <Conditions>
                      <eq Arg1="#ObjectState:" Arg2="$st_2" />
                      <eq Arg1="$steps" Arg2="$arg"></eq>
                    </Conditions>
                    <Operations>
                      <PlaySoundSample name="s_1_wall_steps" />
                      <ChangeObjectState state="st3" obj="S_1_GATE.ladder"></ChangeObjectState>
                      <RemoveInventoryItem argCell="steps" />
                      <ExecuteAction act="shadow.show" />
                      <ChangeObjectState state="general" obj="planks" Time="500" />
                      <ChangeObjectState state="st_go"></ChangeObjectState>
                      <ChangeObjectState state="goto" obj="S_1_GATE.mask" />
                      <ChangeVariableValue name="hint" value="1" op="=" />
                      <ShowTutorialWindow Value="8_go" d="200"></ShowTutorialWindow>
                    </Operations>
                  </click>
                  <wrong>
                    <Conditions>
                      <eq Arg1="#ObjectState:" Arg2="$st_2" />
                      <neq Arg1="$steps" Arg2="$arg" />
                      <neq Arg1="$empty" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_CLICK_WRONG" />
                    </Operations>
                  </wrong>
                  <about>
                    <Conditions>
                      <eq Arg1="$empty" Arg2="$arg" />
                      <eq Arg1="#ObjectState:" Arg2="$st_2" />
                    </Conditions>
                    <Operations>
                      <ShowTextMessage Value="BBT_1_NEED_STEPS"></ShowTextMessage>
                      <PlaySoundSample name="s_1_wall_up_try" />
                    </Operations>
                  </about>
                  <go>
                    <Conditions>
                      <eq Arg1="#ObjectState:" Arg2="$st_go" />
                    </Conditions>
                    <Operations>
                      <ChangeScene Value="S_2_PRISON_VIDEO" />
                    </Operations>
                  </go>
                </Actions>
                <Events>
                  <LeftMouse a4="go" act1="msg" act0="click" act3="wrong" act2="about" />
                </Events>
                <States>
                  <general X="182" Y="-2" Width="277" Height="168" HintX="161" HintY="118" Cursor="Zoom" Enabled="0">
                    <Effects>
                      <Glint />
                    </Effects>
                  </general>
                  <st_2 X="138" Y="12" Width="373" Height="444" HintX="211" HintY="201" Cursor="Gears" Enabled="1">
                    <Effects>
                      <Glint />
                    </Effects>
                  </st_2>
                  <st_go X="154" Y="1" Width="379" Height="478" HintX="183" HintY="225" Cursor="GoAway" Enabled="1" />
                </States>
                <Variables hint="0" />
                <Properties DefaultClickSound="empty"></Properties>
              </mask_up>
              <video>
                <Actions>
                  <end1>
                    <Conditions>
                      <eq Arg1="$VIDEO_1_HARPOON" Arg2="$arg" />
                    </Conditions>
                    <Operations>
                      <ChangeObjectState state="off"></ChangeObjectState>
                      <ChangeObjectState state="open" obj="ladder"></ChangeObjectState>
                      <ChangeObjectState state="general" obj="glass"></ChangeObjectState>
                      <ChangeObjectState state="off" obj="glass1"></ChangeObjectState>
                      <EnableObject value="1" obj="mask_glass"></EnableObject>
                      <EnableObject value="1" obj="mask_up" />
                      <ExecuteAction act="S_1_GATE_BOARD.harpoon.try_take" />
                      <ChangeObjectState state="st2" obj="S_1_GATE.glass"></ChangeObjectState>
                      <ChangeObjectState state="st2" obj="S_1_GATE.ladder"></ChangeObjectState>
                    </Operations>
                  </end1>
                </Actions>
                <States>
                  <off />
                  <v_use Movie="VIDEO_1_HARPOON" X="87" Y="48" Enabled="1" />
                </States>
                <Events>
                  <VideoCompleted act1="end1"></VideoCompleted>
                </Events>
              </video>
              <branch>
                <States>
                  <general X="-210" Y="490" Image="IMAGE_1_GATE_WALL_BRANCH" CenterX="-200" CenterY="170">
                    <Effects>
                      <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="0" bSmoth="1" />
                    </Effects>
                  </general>
                  <st_max Angle="-2" />
                  <st_min Angle="2" />
                </States>
              </branch>
              <mask_rain>
                <States>
                  <general X="0" Y="0" Width="800" Height="500">
                    <Effects>
                      <Rain file="effects/rain_1_zoom.xml" />
                    </Effects>
                  </general>
                </States>
              </mask_rain>
            </Objects>
          </frame>
        </Objects>
        <Trajectories>
          <tr_down>
            <TrajectoryPoints>
              <start Time="0" Y="0"></start>
              <start Time="700" Y="-480"></start>
            </TrajectoryPoints>
          </tr_down>
          <tr_up>
            <TrajectoryPoints>
              <start Time="0" Y="-480"></start>
              <start Time="20" Y="-480"></start>
              <start Time="700" Y="0"></start>
            </TrajectoryPoints>
          </tr_up>
          <tr_box Relative="1">
            <TrajectoryPoints>
              <start Time="0" Y="0"></start>
              <start Time="200" Y="8"></start>
              <start Time="400" Y="-3"></start>
            </TrajectoryPoints>
          </tr_box>
          <tr_box2 Relative="1">
            <TrajectoryPoints>
              <start Time="0" Y="0"></start>
              <start Time="200" Y="8"></start>
              <start Time="400" Y="-3"></start>
            </TrajectoryPoints>
          </tr_box2>
          <tr_sky_1>
            <TrajectoryPoints>
              <start Time="0" X="610" />
              <end Time="20000" X="-508" />
            </TrajectoryPoints>
          </tr_sky_1>
          <tr_sky_2>
            <TrajectoryPoints>
              <start Time="0" X="600" />
              <end Time="21000" X="-324" />
            </TrajectoryPoints>
          </tr_sky_2>
          <tr_sky_3>
            <TrajectoryPoints>
              <start Time="0" X="40" />
              <end Time="10000" X="-300" />
            </TrajectoryPoints>
          </tr_sky_3>
        </Trajectories>
      </S_1_GATE_WALL>
      <S_1_GATE_VIDEO>
        <Objects>
          <frame>
            <States>
              <general X="0" Y="0" Width="1366" Height="800" />
            </States>
          </frame>
          <video>
            <Actions>
              <start>
                <Operations>
                  <ShowHud Value="0" val="0" time="0" />
                </Operations>
              </start>
              <end_cat>
                <Conditions>
                  <eq Arg1="$VIDEO_1_CAT" Arg2="$arg" />
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