<?xml version="1.0" encoding="utf-8"?>
<Scenes>
  <S_2_PRISON_HO Ambient="2_prison_ho.ini">
    <Objects>
      <frame>
        <Objects>
          <back>
            <States>
              <gen X="0" Y="0" Enabled="1" Image="IMAGE_2_PRISON_HO_BACK" />
            </States>
          </back>
          <rolle DisplayName="OBJ_2_ROLLE">
            <Actions>
              <take>
                <Operations>
                  <ShowGetObjectWindow object="rolle" state="inventory" />
                  <AddInventoryItem cell="S_2_PRISON_ROLLE" />
                  <ChangeScene Value="S_2_PRISON" />
                </Operations>
              </take>
              <click Modal="0">
                <Operations>
                  <ChangeObjectState state="st2" />
                  <CompleteTaskObject></CompleteTaskObject>
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="424" Y="308" Enabled="0" Cursor="Hand" Image="IMAGE_2_PRISON_HO_ROLLE" HitTest="Rect:0,0,254,113"></general>
              <st2 X="464" Y="338" Enabled="0" Cursor="Hand" Image="IMAGE_2_PRISON_HO_ROLLE_FULL" />
              <inventory Image="IMAGE_2_PRISON_HO_ROLLE_INV"></inventory>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
          </rolle>
          <stone4_sh>
            <States>
              <general X="620" Y="132" Image="IMAGE_2_PRISON_HO_STONE_4_SH"></general>
              <off />
            </States>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                  <ChangeObjectState state="off" obj="S_2_PRISON.stone_2"></ChangeObjectState>
                </Operations>
              </hide>
            </Actions>
          </stone4_sh>
          <stone1_sh>
            <States>
              <general X="521" Y="0" Image="IMAGE_2_PRISON_HO_STONE_1_SH"></general>
              <off />
            </States>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                  <ChangeObjectState state="off" obj="S_2_PRISON.stone_1"></ChangeObjectState>
                </Operations>
              </hide>
            </Actions>
          </stone1_sh>
          <stone1>
            <Actions>
              <move>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_stone" />
                </Operations>
              </move>
            </Actions>
            <States>
              <general X="460" Y="30" Image="IMAGE_2_PRISON_HO_STONE_1"></general>
              <off />
            </States>
          </stone1>
          <stone4>
            <Actions>
              <move>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_stone" />
                </Operations>
              </move>
            </Actions>
            <States>
              <general X="570" Y="208" Image="IMAGE_2_PRISON_HO_STONE_4"></general>
              <off />
            </States>
          </stone4>
          <stone2>
            <Actions>
              <move>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_stone" />
                </Operations>
              </move>
            </Actions>
            <States>
              <general X="510" Y="194" Image="IMAGE_2_PRISON_HO_STONE_2"></general>
              <off />
            </States>
          </stone2>
          <stone3_seam>
            <States>
              <general X="512" Y="200" Image="IMAGE_2_PRISON_HO_STONE_3_SEAM"></general>
              <off />
            </States>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                </Operations>
              </hide>
            </Actions>
          </stone3_seam>
          <stone3>
            <Actions>
              <move>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_stone" />
                </Operations>
              </move>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                </Operations>
              </hide>
            </Actions>
            <States>
              <general X="475" Y="190" Image="IMAGE_2_PRISON_HO_STONE_3"></general>
              <off />
            </States>
          </stone3>
          <stone5_seam>
            <Actions>
              <hide>
                <Operations>
                  <ChangeObjectState state="off" Time="500" />
                  <ChangeObjectState state="off" obj="S_2_PRISON.stone_3"></ChangeObjectState>
                </Operations>
              </hide>
            </Actions>
            <States>
              <general X="425" Y="193" Image="IMAGE_2_PRISON_HO_STONE_5_SEAM"></general>
              <off />
            </States>
          </stone5_seam>
          <stone5>
            <Actions>
              <move>
                <Operations>
                  <MoveObjectByTrajectory Value="tr_stone" />
                </Operations>
              </move>
            </Actions>
            <States>
              <general X="389" Y="234" Image="IMAGE_2_PRISON_HO_STONE_5"></general>
              <off />
            </States>
          </stone5>
          <stone5_mask>
            <States>
              <general X="368" Y="222" Image="IMAGE_2_PRISON_HO_STONE_5_MASK"></general>
            </States>
          </stone5_mask>
          <stone4_mask>
            <States>
              <general X="548" Y="389" Image="IMAGE_2_PRISON_HO_STONE_4_MASK"></general>
            </States>
          </stone4_mask>
          <stone3_mask>
            <States>
              <general X="402" Y="190" Image="IMAGE_2_PRISON_HO_STONE_3_MASK"></general>
            </States>
          </stone3_mask>
          <stone1_mask>
            <States>
              <general X="311" Y="36" Image="IMAGE_2_PRISON_HO_STONE_1_MASK"></general>
            </States>
          </stone1_mask>
          <thief>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="thief_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="991" Y="368" Image="IMAGE_2_PRISON_HO_THEIF" Enabled="0" HitTest="Rect:0,0,85,91"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500"></Properties>
          </thief>
          <thief_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="994" Y="361" Image="IMAGE_2_PRISON_HO_THEIF_ADD" DrawMode="Add"></general>
            </States>
          </thief_add>
          <diamond>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="diamond_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="788" Y="332" Image="IMAGE_2_PRISON_HO_DIAMOND" Enabled="0" HitTest="Rect:0,0,69,61"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </diamond>
          <diamond_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="780" Y="319" Image="IMAGE_2_PRISON_HO_DIAMOND_ADD" DrawMode="Add"></general>
            </States>
          </diamond_add>
          <clover>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="clover_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="860" Y="44" Image="IMAGE_2_PRISON_HO_CLOVER" Enabled="0" HitTest="Rect:0,0,48,60"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </clover>
          <clover_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="849" Y="34" Image="IMAGE_2_PRISON_HO_CLOVER_ADD" DrawMode="Add"></general>
            </States>
          </clover_add>
          <spider>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="spider_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="482" Y="394" Image="IMAGE_2_PRISON_HO_SPIDER" Enabled="0" HitTest="Rect:0,0,84,59"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </spider>
          <spider_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="483" Y="389" Image="IMAGE_2_PRISON_HO_SPIDER_ADD" DrawMode="Add"></general>
            </States>
          </spider_add>
          <vulture>
            <Actions>
              <click Modal="0">
                <Operations>
                  <ExecuteAction act="vulture_add.show" />
                  <CompleteTaskObject></CompleteTaskObject>
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="285" Y="359" Image="IMAGE_2_PRISON_HO_VULTURE" Enabled="0" HitTest="Rect:12,12,120,154"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </vulture>
          <vulture_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="295" Y="364" Image="IMAGE_2_PRISON_HO_VULTURE_ADD" DrawMode="Add"></general>
            </States>
          </vulture_add>
          <crescent>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="crescent_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="914" Y="142" Image="IMAGE_2_PRISON_HO_CRESCENT" Enabled="0" HitTest="Rect:0,0,86,74"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </crescent>
          <crescent_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="919" Y="135" Image="IMAGE_2_PRISON_HO_CRESCENT_ADD" DrawMode="Add"></general>
            </States>
          </crescent_add>
          <arrow>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="arrow_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="885" Y="252" Image="IMAGE_2_PRISON_HO_ARROW" Enabled="0" HitTest="Rect"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </arrow>
          <arrow_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="866" Y="247" Image="IMAGE_2_PRISON_HO_ARROW_ADD" DrawMode="Add"></general>
            </States>
          </arrow_add>
          <ghost>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="ghost_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="685" Y="137" Image="IMAGE_2_PRISON_HO_GHOST" Enabled="0" HitTest="Rect:0,0,78,60"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </ghost>
          <ghost_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="683" Y="129" Image="IMAGE_2_PRISON_HO_GHOST_ADD" DrawMode="Add"></general>
            </States>
          </ghost_add>
          <candle>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="candle_add.show" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="390" Y="102" Image="IMAGE_2_PRISON_HO_CANDLE" Enabled="0"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </candle>
          <candle_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="404" Y="97" Image="IMAGE_2_PRISON_HO_CANDLE_ADD" DrawMode="Add"></general>
            </States>
          </candle_add>
          <tree>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="tree_add.show" />
                  <ShowObject value="0" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="447" Y="246" Image="IMAGE_2_PRISON_HO_TREE" Enabled="0" HitTest="Rect:0,0,111,131" Visible="0"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </tree>
          <tree_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="441" Y="240" Image="IMAGE_2_PRISON_HO_TREE_ADD" DrawMode="Add"></general>
            </States>
          </tree_add>
          <anchor>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="anchor_add.show" />
                  <ShowObject value="0" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="535" Y="49" Image="IMAGE_2_PRISON_HO_ANCOR" Enabled="0" HitTest="Rect"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </anchor>
          <anchor_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="524" Y="40" Image="IMAGE_2_PRISON_HO_ANCOR_ADD" DrawMode="Add"></general>
            </States>
          </anchor_add>
          <mill>
            <Actions>
              <click Modal="0">
                <Operations>
                  <CompleteTaskObject></CompleteTaskObject>
                  <ExecuteAction act="mill_add.show" />
                  <ShowObject value="0" />
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="648" Y="238" Image="IMAGE_2_PRISON_HO_WIND_MILL" Enabled="0" HitTest="Rect:0,0,99,114"></general>
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Properties TaskItemCompletion="custom:500:500" />
          </mill>
          <mill_add>
            <Actions>
              <show Modal="0">
                <Operations>
                  <ChangeObjectState state="general" Time="300" />
                  <Pause time="200" />
                  <ChangeObjectState state="off" Time="300" />
                </Operations>
              </show>
            </Actions>
            <States>
              <off />
              <general X="641" Y="236" Image="IMAGE_2_PRISON_HO_WING_MILL_ADD" DrawMode="Add"></general>
            </States>
          </mill_add>
          <sheets>
            <States>
              <general X="378" Y="44" Image="IMAGE_2_PRISON_HO_SHEETS" CenterX="71" CenterY="44">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="2000" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <off />
              <st_max Angle="-2" />
              <st_min Angle="2" />
            </States>
          </sheets>
          <sheets_half>
            <States>
              <off />
              <general X="303" Y="99" Image="IMAGE_2_PRISON_HO_HALF_SHEETS"></general>
            </States>
          </sheets_half>
          <sheets_full>
            <States>
              <off />
              <general X="320" Y="5" Image="IMAGE_2_PRISON_HO_SHEETS_FULL"></general>
            </States>
          </sheets_full>
          <nail_cap>
            <States>
              <general X="376" Y="21" Image="IMAGE_2_PRISON_HO_NAIL_MASK"></general>
            </States>
          </nail_cap>
          <curtain>
            <Actions>
              <click>
                <Operations>
                  <PlaySoundSample name="s_2_ho_curtain" />
                  <ChangeObjectState state="no_fx" />
                  <ChangeObjectState state="off" Time="500" />
                  <ChangeObjectState state="off" obj="S_2_PRISON.rag"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="S_2_PRISON.rag_sh" />
                  <EnableObject value="1" obj="thief">
                    <Conditions>
                      <eq Arg1="frame.act_quest" Arg2="$2" />
                      <eq Arg1="q2.a_id" Arg2="$1" />
                    </Conditions>
                  </EnableObject>
                  <EnableObject value="1" obj="clover">
                    <Conditions>
                      <eq Arg1="frame.act_quest" Arg2="$2" />
                      <eq Arg1="q2.a_id" Arg2="$2" />
                    </Conditions>
                  </EnableObject>
                  <EnableObject value="1" obj="crescent">
                    <Conditions>
                      <eq Arg1="frame.act_quest" Arg2="$3" />
                      <eq Arg1="q3.a_id" Arg2="$2" />
                    </Conditions>
                  </EnableObject>
                  <EnableObject value="1" obj="arrow">
                    <Conditions>
                      <eq Arg1="frame.act_quest" Arg2="$4" />
                      <eq Arg1="q4.a_id" Arg2="$1" />
                    </Conditions>
                  </EnableObject>
                </Operations>
              </click>
            </Actions>
            <States>
              <general X="767" Y="0" Image="IMAGE_2_PRISON_HO_CURTAIN" Enabled="1" Cursor="Hand" Layer="2" HintX="271" HintY="230">
                <Effects>
                  <Grid arg="effects/grid_s2ho_rag.xml" />
                </Effects>
              </general>
              <no_fx X="767" Y="0" Image="IMAGE_2_PRISON_HO_CURTAIN" Enabled="0"></no_fx>
              <off />
            </States>
            <Events>
              <LeftMouse act1="click" />
            </Events>
            <Variables hint="0" />
          </curtain>
          <shelf>
            <States>
              <general X="955" Y="207" Image="IMAGE_2_PRISON_HO_SHELF" Enabled="1" Layer="2"></general>
            </States>
          </shelf>
          <light_add>
            <States>
              <general X="264" Y="0" Image="IMAGE_2_PRISON_HO_LIGHT_X2_ADD" DrawMode="Add" ScaleX="2" ScaleY="2" Layer="2">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="0" bSmoth="1" />
                </Effects>
              </general>
              <st_max CA="255" />
              <st_min CA="80" />
            </States>
          </light_add>
          <mask_center>
            <Actions>
              <click>
                <Operations>
                  <PlaySoundSample name="s_2_ho_click_1">
                    <Conditions>
                      <eq Arg1="count" Arg2="$1" />
                    </Conditions>
                  </PlaySoundSample>
                  <PlaySoundSample name="s_2_ho_click_2">
                    <Conditions>
                      <eq Arg1="count" Arg2="$2" />
                    </Conditions>
                  </PlaySoundSample>
                  <PlaySoundSample name="s_2_ho_click_3">
                    <Conditions>
                      <eq Arg1="count" Arg2="$3" />
                    </Conditions>
                  </PlaySoundSample>
                  <ExecuteAction act="stone3_seam.hide">
                    <Conditions>
                      <eq Arg1="count" Arg2="$1" />
                    </Conditions>
                  </ExecuteAction>
                  <ExecuteAction act="stone3.hide">
                    <Conditions>
                      <eq Arg1="count" Arg2="$1" />
                    </Conditions>
                  </ExecuteAction>
                  <ChangeObjectState state="off" obj="stone2" Time="500">
                    <Conditions>
                      <eq Arg1="count" Arg2="$1" />
                    </Conditions>
                  </ChangeObjectState>
                  <ExecuteAction act="stone4_sh.hide">
                    <Conditions>
                      <eq Arg1="count" Arg2="$2" />
                    </Conditions>
                  </ExecuteAction>
                  <ChangeObjectState state="off" obj="stone4" Time="500">
                    <Conditions>
                      <eq Arg1="count" Arg2="$2" />
                    </Conditions>
                  </ChangeObjectState>
                  <ExecuteAction act="stone5_seam.hide">
                    <Conditions>
                      <eq Arg1="count" Arg2="$3" />
                    </Conditions>
                  </ExecuteAction>
                  <ChangeObjectState state="off" obj="stone5" Time="500">
                    <Conditions>
                      <eq Arg1="count" Arg2="$3" />
                    </Conditions>
                  </ChangeObjectState>
                  <ChangeObjectState state="off" Time="500">
                    <Conditions>
                      <eq Arg1="count" Arg2="$3" />
                    </Conditions>
                  </ChangeObjectState>
                  <EnableObject value="1" obj="rolle">
                    <Conditions>
                      <eq Arg1="count" Arg2="$3" />
                    </Conditions>
                  </EnableObject>
                  <ChangeVariableValue name="count" value="1" op="+" />
                </Operations>
              </click>
            </Actions>
            <Events>
              <LeftMouse act2="click" />
            </Events>
            <States>
              <general X="415" Y="16" Width="410" Height="401" HintX="207" HintY="261" Cursor="Hand" Enabled="0">
                <Effects>
                  <Glint />
                </Effects>
              </general>
              <off />
            </States>
            <Variables count="1" hint="1" />
          </mask_center>
          <sheet_hub>
            <Actions>
              <show Modal="0">
                <Operations>
                  <PlaySoundSample Value="s_2_ho_hint_in" />
                  <MoveObjectByTrajectory Value="tr_up" />
                  <ChangeVariableValue name="active" value="1" op="=" />
                  <Pause time="100" />
                </Operations>
              </show>
            </Actions>
            <States>
              <general X="-50" Y="210" Height="100" Width="800" Layer="2"></general>
            </States>
            <Objects>
              <sheet12>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q12"></StopSoundSample>
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="317" Y="603" Image="IMAGE_2_PRISON_HO_SHEET1" Visible="0"></general>
                </States>
                <Objects>
                  <sheet12text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q12" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet12text>
                  <bookmark12>
                    <States>
                      <general X="762" Y="-12" Image="IMAGE_2_PRISON_HO_BOOKMARK6"></general>
                    </States>
                  </bookmark12>
                </Objects>
              </sheet12>
              <sheet11>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q11"></StopSoundSample>
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down"></MoveObjectByTrajectory>
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="317" Y="603" Image="IMAGE_2_PRISON_HO_SHEET1" Visible="0"></general>
                </States>
                <Objects>
                  <sheet11text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q11" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet11text>
                  <bookmark11>
                    <States>
                      <general X="762" Y="-13" Image="IMAGE_2_PRISON_HO_BOOKMARK6"></general>
                    </States>
                  </bookmark11>
                </Objects>
              </sheet11>
              <sheet10>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q10"></StopSoundSample>
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="315" Y="602" Image="IMAGE_2_PRISON_HO_SHEET2" Visible="0"></general>
                </States>
                <Objects>
                  <sheet10text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q10" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet10text>
                  <bookmark10>
                    <States>
                      <general X="635" Y="-8" Image="IMAGE_2_PRISON_HO_BOOKMARK5"></general>
                    </States>
                  </bookmark10>
                </Objects>
              </sheet10>
              <sheet9>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q9" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="315" Y="602" Image="IMAGE_2_PRISON_HO_SHEET2" Visible="0"></general>
                </States>
                <Objects>
                  <sheet9text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q9" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet9text>
                  <bookmark9>
                    <States>
                      <general X="635" Y="-8" Image="IMAGE_2_PRISON_HO_BOOKMARK5"></general>
                    </States>
                  </bookmark9>
                </Objects>
              </sheet9>
              <sheet8>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q8" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="313" Y="606" Image="IMAGE_2_PRISON_HO_SHEET1" Visible="0"></general>
                </States>
                <Objects>
                  <sheet8text>
                    <States>
                      <general X="110" Y="30" Text="TXT_HO_2_Q8" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet8text>
                  <bookmark8>
                    <States>
                      <general X="485" Y="-13" Image="IMAGE_2_PRISON_HO_BOOKMARK4"></general>
                    </States>
                  </bookmark8>
                </Objects>
              </sheet8>
              <sheet7>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q7" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="313" Y="606" Image="IMAGE_2_PRISON_HO_SHEET1" Visible="0"></general>
                </States>
                <Objects>
                  <sheet7text>
                    <States>
                      <general X="120" Y="20" Text="TXT_HO_2_Q7" TextFont="FONT_HAND" Width="575" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet7text>
                  <bookmark7>
                    <States>
                      <general X="485" Y="-13" Image="IMAGE_2_PRISON_HO_BOOKMARK4"></general>
                    </States>
                  </bookmark7>
                </Objects>
              </sheet7>
              <sheet6>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q6" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="310" Y="605" Image="IMAGE_2_PRISON_HO_SHEET3" Visible="0"></general>
                </States>
                <Objects>
                  <sheet6text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q6" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet6text>
                  <bookmark6>
                    <States>
                      <general X="358" Y="-12" Image="IMAGE_2_PRISON_HO_BOOKMARK3"></general>
                    </States>
                  </bookmark6>
                </Objects>
              </sheet6>
              <sheet5>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <StopSoundSample Value="s_2_ho_txt_q5" />
                      <MoveObjectByTrajectory Value="tr_down"></MoveObjectByTrajectory>
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="310" Y="605" Image="IMAGE_2_PRISON_HO_SHEET3" Visible="0"></general>
                </States>
                <Objects>
                  <sheet5text>
                    <States>
                      <general X="120" Y="20" Text="TXT_HO_2_Q5" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet5text>
                  <bookmark5>
                    <States>
                      <general X="358" Y="-12" Image="IMAGE_2_PRISON_HO_BOOKMARK3"></general>
                    </States>
                  </bookmark5>
                </Objects>
              </sheet5>
              <sheet4>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q4" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="308" Y="606" Image="IMAGE_2_PRISON_HO_SHEET2" Visible="0"></general>
                </States>
                <Objects>
                  <sheet4text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q4" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet4text>
                  <bookmark4>
                    <States>
                      <general X="216" Y="-10" Image="IMAGE_2_PRISON_HO_BOOKMARK2"></general>
                    </States>
                  </bookmark4>
                </Objects>
              </sheet4>
              <sheet3>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q3" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="310" Y="606" Image="IMAGE_2_PRISON_HO_SHEET2" Visible="0"></general>
                </States>
                <Objects>
                  <sheet3text>
                    <States>
                      <general X="110" Y="20" Text="TXT_HO_2_Q3" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet3text>
                  <bookmark3>
                    <States>
                      <general X="216" Y="-10" Image="IMAGE_2_PRISON_HO_BOOKMARK2"></general>
                    </States>
                  </bookmark3>
                </Objects>
              </sheet3>
              <sheet2>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <StopSoundSample Value="s_2_ho_txt_q1" />
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <MoveObjectByTrajectory Value="tr_down" />
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="310" Y="606" Image="IMAGE_2_PRISON_HO_SHEET2" Visible="0"></general>
                </States>
                <Objects>
                  <sheet2text>
                    <States>
                      <general X="115" Y="20" Text="TXT_HO_2_Q1" TextFont="FONT_HAND" Width="570" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet2text>
                  <bookmark2>
                    <States>
                      <general X="216" Y="-10" Image="IMAGE_2_PRISON_HO_BOOKMARK2"></general>
                    </States>
                  </bookmark2>
                </Objects>
              </sheet2>
              <sheet1>
                <Actions>
                  <hide Modal="0">
                    <Operations>
                      <PlaySoundSample Value="s_2_ho_hint_out" />
                      <StopSoundSample Value="s_2_ho_txt_q2" />
                      <MoveObjectByTrajectory Value="tr_down"></MoveObjectByTrajectory>
                    </Operations>
                  </hide>
                </Actions>
                <States>
                  <general X="310" Y="605" Image="IMAGE_2_PRISON_HO_SHEET1"></general>
                </States>
                <Objects>
                  <sheet1text>
                    <States>
                      <general X="110" Y="25" Text="TXT_HO_2_Q2" TextFont="FONT_HAND" Width="580" Height="130" CR="85" CG="15" CB="15" TextAlign="0,0"></general>
                    </States>
                  </sheet1text>
                  <bookmark1>
                    <States>
                      <general X="80" Y="-12" Image="IMAGE_2_PRISON_HO_BOOKMARK1"></general>
                    </States>
                  </bookmark1>
                </Objects>
              </sheet1>
            </Objects>
            <Variables active="0" />
          </sheet_hub>
          <mask_msg>
            <Actions>
              <msg>
                <Operations>
                  <ShowTextMessage Value="BBT_2_HO_MSG"></ShowTextMessage>
                </Operations>
              </msg>
            </Actions>
            <Events>
              <LeftMouse act1="msg" />
            </Events>
            <States>
              <st_msg X="213" Y="31" Width="1063" Height="563" Enabled="1" Cursor="Zoom" HintX="482" HintY="219" />
              <off />
            </States>
          </mask_msg>
          <mask_sheets>
            <Actions>
              <click>
                <Conditions>
                  <eq Arg1="$papers" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <PlaySoundSample name="s_2_ho_sheet_link" />
                  <EnableObject value="0"></EnableObject>
                  <EnableObject value="0" obj="mask_return" />
                  <RemoveInventoryItem Time="0" argCell="papers" />
                  <ChangeObjectState state="general" obj="sheets_half" Time="400"></ChangeObjectState>
                  <ChangeObjectState state="general" obj="sheets_full" />
                  <ChangeObjectState state="off" obj="sheets_half"></ChangeObjectState>
                  <ChangeObjectState state="off" obj="sheets" />
                  <MoveObjectByTrajectory Value="tr_fly" obj="sheets_full" />
                  <ChangeObjectState state="general" obj="S_2_PRISON.mask_ho" />
                  <ExecuteAction act="frame.activate"></ExecuteAction>
                  <ExecuteCustomCode name="ChangeHud" arg="panel" show="0">
                    <Conditions>
                      <eq Arg1="#ObjectState:mask_msg" Arg2="$off" />
                    </Conditions>
                  </ExecuteCustomCode>
                  <Pause Time="600"></Pause>
                  <ShowTutorialWindow Value="11_ho"></ShowTutorialWindow>
                  <Pause Time="100"></Pause>
                  <ExecuteCustomCode name="WaitTutor" arg="11_ho"></ExecuteCustomCode>
                  <PlaySoundSample Value="s_2_ho_txt_q2" />
                  <ShowTutorialWindow Value="12_ho" del="200"></ShowTutorialWindow>
                  <EnableObject value="1" obj="mask_return" />
                </Operations>
              </click>
              <about>
                <Conditions>
                  <eq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowTextMessage Value="BBT_2_HO_SHEETS" />
                  <PlaySoundSample name="s_2_ho_sheet_try" />
                </Operations>
              </about>
              <wrong>
                <Conditions>
                  <neq Arg1="$papers" Arg2="$arg"></neq>
                  <neq Arg1="$empty" Arg2="$arg" />
                </Conditions>
                <Operations>
                  <ShowTextMessage Value="BBT_CLICK_WRONG"></ShowTextMessage>
                </Operations>
              </wrong>
            </Actions>
            <Events>
              <LeftMouse act1="click" act2="about" act3="wrong" />
            </Events>
            <States>
              <general X="224" Y="8" Width="325" Height="375" HintX="151" HintY="97" Cursor="Gears" Enabled="1" Angle="1" HitTest="Rect">
                <Effects>
                  <Glint />
                </Effects>
              </general>
            </States>
            <Properties DefaultClickSound="empty"></Properties>
          </mask_sheets>
          <mask_return>
            <Actions>
              <goto>
                <Operations>
                  <ChangeScene Value="S_2_PRISON"></ChangeScene>
                </Operations>
              </goto>
            </Actions>
            <Events>
              <LeftMouse act1="goto"></LeftMouse>
            </Events>
            <States>
              <general X="9" Y="594" Width="1366" Height="180" Cursor="GoAway" CursorDir="180" Enabled="1" HintX="684" HintY="13" Layer="2">
                <Effects>
                  <Hover id_image="IMAGE_PARTICLE_BOTTOM_LIGHT" position="0,509" />
                </Effects>
              </general>
            </States>
          </mask_return>
        </Objects>
        <States>
          <general X="0" Y="0" Width="1366" Height="800" Enabled="1"></general>
        </States>
        <Actions>
          <compl_1>
            <Conditions>
              <eq Arg1="$task_1" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ExecuteAction act="sheet1.hide"></ExecuteAction>
              <ExecuteAction act="q2.activate" />
            </Operations>
          </compl_1>
          <compl>
            <Conditions>
              <eq Arg1="$rolle" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ExecuteAction act="rolle.take" />
              <EnableObject value="0" obj="S_2_PRISON.mask_ho"></EnableObject>
              <ShowObject value="0" obj="S_2_PRISON.mask_ho" />
            </Operations>
          </compl>
          <activate>
            <Operations>
              <ActivateTask Task="task_1" />
              <EnableObject value="1" obj="diamond"></EnableObject>
              <ChangeObjectState state="off" obj="mask_msg"></ChangeObjectState>
              <ChangeVariableValue name="act_quest" value="1" op="=" />
              <ExecuteAction act="q2.setup"></ExecuteAction>
              <ExecuteAction act="q3.setup"></ExecuteAction>
              <ExecuteAction act="q4.setup"></ExecuteAction>
              <ExecuteAction act="q5.setup"></ExecuteAction>
              <ExecuteAction act="q6.setup" />
              <ExecuteAction act="sheet_hub.show" />
            </Operations>
          </activate>
          <enter>
            <Operations>
              <ExecuteCustomCode name="ChangeHud" arg="panel" show="0">
                <Conditions>
                  <eq Arg1="#ObjectState:mask_msg" Arg2="$off"></eq>
                  <eq Arg1="sheet_hub.active" Arg2="$1" />
                </Conditions>
              </ExecuteCustomCode>
            </Operations>
          </enter>
          <leave>
            <Operations>
              <ExecuteCustomCode name="ChangeHud" arg="panel" show="1">
                <Conditions>
                  <eq Arg1="#ObjectState:mask_msg" Arg2="$off"></eq>
                  <eq Arg1="sheet_hub.active" Arg2="$1" />
                </Conditions>
              </ExecuteCustomCode>
            </Operations>
          </leave>
        </Actions>
        <Events>
          <TaskCompleted act2="compl_1" act1="compl"></TaskCompleted>
          <SceneEnter act1="enter" />
          <SceneLeave act1="leave" />
        </Events>
        <Variables act_quest="0" />
      </frame>
      <video>
        <Actions>
          <end>
            <Conditions>
              <eq Arg1="$VIDEO_2_HO_STONES" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ChangeObjectState state="off" />
              <EnableObject value="1" obj="mask_center" />
              <ExecuteAction act="stone1_sh.hide"></ExecuteAction>
              <ChangeObjectState state="off" obj="stone1"></ChangeObjectState>
              <ShowObject value="0" obj="anchor" />
              <ShowObject value="0" obj="mill" />
              <ActivateTask Task="rolle" />
            </Operations>
          </end>
        </Actions>
        <States>
          <off />
          <st_video Movie="VIDEO_2_HO_STONES" Enabled="1" X="441" Y="11" />
        </States>
        <Events>
          <VideoCompleted act1="end" />
        </Events>
      </video>
      <q2>
        <Actions>
          <setup>
            <Operations>
              <ExecuteRandomAction act="a1" a2="a2" a3="a3" />
            </Operations>
          </setup>
          <a1>
            <Operations>
              <ChangeVariableValue name="a_id" value="1" op="=" />
              <ShowObject value="1" obj="sheet2" />
            </Operations>
          </a1>
          <a2>
            <Operations>
              <ChangeVariableValue name="a_id" value="2" op="=" />
              <ShowObject value="1" obj="sheet3" />
            </Operations>
          </a2>
          <a3>
            <Operations>
              <ChangeVariableValue name="a_id" value="3" op="=" />
              <ShowObject value="1" obj="sheet4" />
            </Operations>
          </a3>
          <activate>
            <Operations>
              <ChangeVariableValue name="frame.act_quest" value="2" op="=" />
              <ActivateTask Task="task_2">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="thief">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$off" />
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </EnableObject>
              <ActivateTask Task="task_3">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="clover">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$off" />
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </EnableObject>
              <ChangeVariableValue name="curtain.hint" value="1" op="=">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$general"></eq>
                  <neq Arg1="a_id" Arg2="$3" />
                </Conditions>
              </ChangeVariableValue>
              <ActivateTask Task="task_4">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$3" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="spider">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$3" />
                </Conditions>
              </EnableObject>
              <Pause time="100" />
              <PlaySoundSample Value="s_2_ho_txt_q1">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q3">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q4">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$3" />
                </Conditions>
              </PlaySoundSample>
            </Operations>
          </activate>
          <compl>
            <Operations>
              <ExecuteAction act="sheet2.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet3.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet4.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$3" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="q3.activate" />
              <EnableObject value="0" />
            </Operations>
          </compl>
        </Actions>
        <States>
          <st Widht="1" Height="1" Enabled="1" />
        </States>
        <Variables a_id="0" />
        <Events>
          <TaskCompleted act2="compl">
            <Conditions>
              <or>
                <eq Arg1="$task_4" Arg2="$arg" />
                <eq Arg1="$task_3" Arg2="$arg"></eq>
                <eq Arg1="$task_2" Arg2="$arg"></eq>
              </or>
            </Conditions>
          </TaskCompleted>
        </Events>
      </q2>
      <q3>
        <Actions>
          <setup>
            <Operations>
              <ExecuteRandomAction act="a1" a2="a2" />
            </Operations>
          </setup>
          <a1>
            <Operations>
              <ChangeVariableValue name="a_id" value="1" op="=" />
              <ShowObject value="1" obj="sheet5" />
            </Operations>
          </a1>
          <a2>
            <Operations>
              <ChangeVariableValue name="a_id" value="2" op="=" />
              <ShowObject value="1" obj="sheet6" />
            </Operations>
          </a2>
          <activate>
            <Operations>
              <ChangeVariableValue name="frame.act_quest" value="3" op="=" />
              <ActivateTask Task="task_5">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="vulture">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </EnableObject>
              <ActivateTask Task="task_6">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="crescent">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$off" />
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </EnableObject>
              <ChangeVariableValue name="curtain.hint" value="1" op="=">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$general"></eq>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ChangeVariableValue>
              <Pause time="100" />
              <PlaySoundSample Value="s_2_ho_txt_q5">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q6">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </PlaySoundSample>
            </Operations>
          </activate>
          <compl>
            <Operations>
              <ExecuteAction act="sheet5.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet6.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="q4.activate" />
              <EnableObject value="0" />
            </Operations>
          </compl>
        </Actions>
        <States>
          <st Widht="1" Height="1" Enabled="1" />
        </States>
        <Variables a_id="0" />
        <Events>
          <TaskCompleted act2="compl">
            <Conditions>
              <or>
                <eq Arg1="$task_5" Arg2="$arg" />
                <eq Arg1="$task_6" Arg2="$arg"></eq>
              </or>
            </Conditions>
          </TaskCompleted>
        </Events>
      </q3>
      <q4>
        <Actions>
          <setup>
            <Operations>
              <ExecuteRandomAction act="a1" a2="a2" />
            </Operations>
          </setup>
          <a1>
            <Operations>
              <ChangeVariableValue name="a_id" value="1" op="=" />
              <ShowObject value="1" obj="sheet7" />
            </Operations>
          </a1>
          <a2>
            <Operations>
              <ChangeVariableValue name="a_id" value="2" op="=" />
              <ShowObject value="1" obj="sheet8" />
            </Operations>
          </a2>
          <activate>
            <Operations>
              <ChangeVariableValue name="frame.act_quest" value="4" op="=" />
              <ActivateTask Task="task_7">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="arrow">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$off" />
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </EnableObject>
              <ActivateTask Task="task_8">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="ghost">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </EnableObject>
              <ChangeVariableValue name="curtain.hint" value="1" op="=">
                <Conditions>
                  <eq Arg1="#ObjectState:curtain" Arg2="$general"></eq>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ChangeVariableValue>
              <Pause time="100" />
              <PlaySoundSample Value="s_2_ho_txt_q7">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q8">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </PlaySoundSample>
            </Operations>
          </activate>
          <compl>
            <Operations>
              <ExecuteAction act="sheet7.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet8.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="q5.activate" />
              <EnableObject value="0" />
            </Operations>
          </compl>
        </Actions>
        <States>
          <st Widht="1" Height="1" Enabled="1" />
        </States>
        <Variables a_id="0" />
        <Events>
          <TaskCompleted act2="compl">
            <Conditions>
              <or>
                <eq Arg1="$task_7" Arg2="$arg" />
                <eq Arg1="$task_8" Arg2="$arg"></eq>
              </or>
            </Conditions>
          </TaskCompleted>
        </Events>
      </q4>
      <q5>
        <Actions>
          <setup>
            <Operations>
              <ExecuteRandomAction act="a1" a2="a2" />
            </Operations>
          </setup>
          <a1>
            <Operations>
              <ChangeVariableValue name="a_id" value="1" op="=" />
              <ShowObject value="1" obj="sheet9" />
            </Operations>
          </a1>
          <a2>
            <Operations>
              <ChangeVariableValue name="a_id" value="2" op="=" />
              <ShowObject value="1" obj="sheet10" />
            </Operations>
          </a2>
          <activate>
            <Operations>
              <ChangeVariableValue name="frame.act_quest" value="5" op="=" />
              <ActivateTask Task="task_9">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="candle">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </EnableObject>
              <ShowObject value="1" obj="tree">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ShowObject>
              <ActivateTask Task="task_10">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="tree">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </EnableObject>
              <Pause time="100" />
              <PlaySoundSample Value="s_2_ho_txt_q9">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q10">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </PlaySoundSample>
            </Operations>
          </activate>
          <compl>
            <Operations>
              <ExecuteAction act="sheet9.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet10.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="q6.activate" />
              <EnableObject value="0" />
            </Operations>
          </compl>
        </Actions>
        <States>
          <st Widht="1" Height="1" Enabled="1" />
        </States>
        <Variables a_id="0" />
        <Events>
          <TaskCompleted act2="compl">
            <Conditions>
              <or>
                <eq Arg1="$task_9" Arg2="$arg" />
                <eq Arg1="$task_10" Arg2="$arg"></eq>
              </or>
            </Conditions>
          </TaskCompleted>
        </Events>
      </q5>
      <q6>
        <Actions>
          <setup>
            <Operations>
              <ExecuteRandomAction act="a1" a2="a2" />
            </Operations>
          </setup>
          <a1>
            <Operations>
              <ChangeVariableValue name="a_id" value="1" op="=" />
              <ShowObject value="1" obj="sheet11" />
            </Operations>
          </a1>
          <a2>
            <Operations>
              <ChangeVariableValue name="a_id" value="2" op="=" />
              <ShowObject value="1" obj="sheet12" />
            </Operations>
          </a2>
          <activate>
            <Operations>
              <ChangeVariableValue name="frame.act_quest" value="6" op="=" />
              <ActivateTask Task="task_11">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="anchor">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </EnableObject>
              <ActivateTask Task="task_12">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ActivateTask>
              <EnableObject value="1" obj="mill">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </EnableObject>
              <Pause time="100" />
              <PlaySoundSample Value="s_2_ho_txt_q11">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </PlaySoundSample>
              <PlaySoundSample Value="s_2_ho_txt_q12">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </PlaySoundSample>
            </Operations>
          </activate>
          <compl>
            <Operations>
              <EnableObject value="0" />
              <ExecuteAction act="sheet11.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$1" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="sheet12.hide">
                <Conditions>
                  <eq Arg1="a_id" Arg2="$2" />
                </Conditions>
              </ExecuteAction>
              <Pause time="400"></Pause>
              <ChangeObjectState state="st_video" obj="video" />
              <ChangeVariableValue name="sheet_hub.active" value="2" op="=" />
              <ExecuteCustomCode name="ChangeHud" arg="panel" show="1"></ExecuteCustomCode>
            </Operations>
          </compl>
        </Actions>
        <States>
          <st Widht="1" Height="1" Enabled="1" />
        </States>
        <Variables a_id="0" />
        <Events>
          <TaskCompleted act2="compl">
            <Conditions>
              <or>
                <eq Arg1="$task_11" Arg2="$arg" />
                <eq Arg1="$task_12" Arg2="$arg"></eq>
              </or>
            </Conditions>
          </TaskCompleted>
        </Events>
      </q6>
      <music>
        <Actions>
          <mus_on>
            <Operations>
              <PlayMusic cell="music_2_ho" />
            </Operations>
          </mus_on>
          <mus_off>
            <Operations>
              <PlayMusic cell="empty" />
            </Operations>
          </mus_off>
        </Actions>
        <Events>
          <SceneEnter act1="mus_on" />
          <SceneLeave act1="mus_off" />
        </Events>
        <States>
          <general Enabled="1"></general>
        </States>
      </music>
    </Objects>
    <Tasks>
      <task_1 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <diamond>
            <diamond />
          </diamond>
        </TaskItems>
      </task_1>
      <task_2 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <thief>
            <thief />
          </thief>
        </TaskItems>
      </task_2>
      <task_3 SndFound="s_2_ho_found" SndDrop="empty">
        <TaskItems>
          <clover>
            <clover />
          </clover>
        </TaskItems>
      </task_3>
      <task_4 SndFound="s_2_ho_found" SndDrop="empty">
        <TaskItems>
          <spider>
            <spider />
          </spider>
        </TaskItems>
      </task_4>
      <task_5 SndFound="s_2_ho_found" SndDrop="empty">
        <TaskItems>
          <vulture>
            <vulture />
          </vulture>
        </TaskItems>
      </task_5>
      <task_6 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <crescent>
            <crescent />
          </crescent>
        </TaskItems>
      </task_6>
      <task_7 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <arrow>
            <arrow />
          </arrow>
        </TaskItems>
      </task_7>
      <task_8 SndFound="s_2_ho_found" SndDrop="empty">
        <TaskItems>
          <ghost>
            <ghost />
          </ghost>
        </TaskItems>
      </task_8>
      <task_9 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <candle>
            <candle />
          </candle>
        </TaskItems>
      </task_9>
      <task_10 SndFound="s_2_ho_found" SndDrop="empty">
        <TaskItems>
          <tree>
            <tree />
          </tree>
        </TaskItems>
      </task_10>
      <task_11 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <anchor>
            <anchor />
          </anchor>
        </TaskItems>
      </task_11>
      <task_12 SndDrop="empty" SndFound="s_2_ho_found">
        <TaskItems>
          <mill>
            <mill />
          </mill>
        </TaskItems>
      </task_12>
      <rolle SndDrop="ho_1_item_drop" SndFound="global_hog_found">
        <TaskItems>
          <rolle DisplayName="OBJ_2_ROLLE">
            <rolle />
          </rolle>
        </TaskItems>
      </rolle>
    </Tasks>
    <Trajectories>
      <tr_down Relative="1">
        <TrajectoryPoints>
          <start Time="0" X="0" Y="0" />
          <end Time="500" X="20" Y="210"></end>
        </TrajectoryPoints>
      </tr_down>
      <tr_up Relative="1">
        <TrajectoryPoints>
          <start Time="0" Y="0" />
          <end Time="500" Y="-210"></end>
        </TrajectoryPoints>
      </tr_up>
      <tr_stone Relative="1">
        <TrajectoryPoints>
          <start Time="0" X="0" Y="0" />
          <end Time="500" X="10" Y="-5"></end>
        </TrajectoryPoints>
      </tr_stone>
      <tr_fly Relative="1">
        <TrajectoryPoints>
          <start Time="0" X="320" Y="5" Angle="0" />
          <end Time="800" X="524" Y="900" Angle="84"></end>
        </TrajectoryPoints>
      </tr_fly>
    </Trajectories>
  </S_2_PRISON_HO>
</Scenes>