<?xml version="1.0" encoding="utf-8"?>
<Scenes>
  <S_4_OUTSKIRTS_HO Ambient="s_4_outskirts_ho.ini">
    <Objects>
      <frame>
        <States>
          <frame X="0" Y="0" Width="1366" Height="800" Enabled="1" />
        </States>
        <Actions>
          <take>
            <Operations>
              <ExecuteAction act="mask_box.change">
                <Conditions>
                  <eq Arg1="$task_items" Arg2="$arg" />
                </Conditions>
              </ExecuteAction>
              <ExecuteAction act="tool_box.take">
                <Conditions>
                  <eq Arg1="$task_box" Arg2="$arg" />
                </Conditions>
              </ExecuteAction>
            </Operations>
          </take>
          <load>
            <Operations>
              <ActivateTask Task="task_items" />
            </Operations>
          </load>
          <show_items>
            <Operations>
              <ShowObject value="1" obj="runa_1"></ShowObject>
              <ShowObject value="1" obj="runa_2"></ShowObject>
              <ShowObject value="1" obj="runa_3"></ShowObject>
              <ShowObject value="1" obj="runa_5"></ShowObject>
              <ShowObject value="1" obj="runa_6"></ShowObject>
              <ShowObject value="1" obj="runa_7" />
              <ShowObject value="1" obj="runa_7"></ShowObject>
              <ShowObject value="1" obj="runa_8"></ShowObject>
              <ShowObject value="1" obj="runa_9"></ShowObject>
              <ShowObject value="1" obj="runa_10"></ShowObject>
              <ShowObject value="1" obj="runa_11"></ShowObject>
              <ShowObject value="1" obj="runa_12"></ShowObject>
              <ChangeObjectState state="general" obj="collar"></ChangeObjectState>
              <ChangeObjectState state="general" obj="sun"></ChangeObjectState>
              <ChangeObjectState state="general" obj="sun_cap"></ChangeObjectState>
              <ChangeObjectState state="general" obj="maska"></ChangeObjectState>
              <ChangeObjectState state="general" obj="bird_skull"></ChangeObjectState>
              <ChangeObjectState state="general" obj="skull_cap" />
              <ChangeObjectState state="general" obj="mirror"></ChangeObjectState>
              <ChangeObjectState state="general" obj="mirror_cap"></ChangeObjectState>
              <ChangeObjectState state="general" obj="ball"></ChangeObjectState>
              <ChangeObjectState state="general" obj="star"></ChangeObjectState>
              <ChangeObjectState state="general" obj="cross"></ChangeObjectState>
              <ChangeObjectState state="general" obj="shell"></ChangeObjectState>
              <ChangeObjectState state="general" obj="helmet"></ChangeObjectState>
              <EnableObject value="1" obj="mask_use_chalk"></EnableObject>
              <EnableObject value="1" obj="chalk"></EnableObject>
              <EnableObject value="1" obj="horn"></EnableObject>
              <EnableObject value="1" obj="lily"></EnableObject>
              <EnableObject value="1" obj="glove" />
            </Operations>
          </show_items>
        </Actions>
        <Events>
          <TaskCompleted act1="take" />
          <SceneLoad act1="load" />
        </Events>
      </frame>
      <back>
        <States>
          <general X="0" Y="0" Image="IMAGE_4_OUTSKIRTS_HO_BACK"></general>
        </States>
      </back>
      <horse>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="583" Y="94" Image="IMAGE_4_OUTSKIRTS_HO_HORSE" Enabled="1" HitTest="Rect:0,0,58,92"></general>
          <st_fly X="583" Y="94" Image="IMAGE_4_OUTSKIRTS_HO_HORSE" Layer="2" />
          <st2 X="674" Y="59" Image="IMAGE_4_OUTSKIRTS_HO_HORSE_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <ChangeObjectState state="st_fly" />
              <PlaySoundSample name="s_4_ho_found" />
              <MoveObjectByTrajectory Value="tr_horse"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </horse>
      <horse_cap>
        <States>
          <general X="676" Y="52" Image="IMAGE_4_OUTSKIRTS_HO_HORSE_1_MASK" Layer="1"></general>
        </States>
      </horse_cap>
      <shield>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="301" Y="22" Image="IMAGE_4_OUTSKIRTS_HO_SHIELD" Enabled="1"></general>
          <st_fly X="301" Y="22" Image="IMAGE_4_OUTSKIRTS_HO_SHIELD" Layer="2" />
          <st2 X="896" Y="280" Image="IMAGE_4_OUTSKIRTS_HO_SHIELD_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_found" />
              <MoveObjectByTrajectory Value="tr_shield"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2" Time="100"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </shield>
      <shield_cap>
        <States>
          <general X="916" Y="277" Image="IMAGE_4_OUTSKIRTS_HO_SHIELD_CAP" Layer="1"></general>
        </States>
      </shield_cap>
      <chess>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="425" Y="370" Image="IMAGE_4_OUTSKIRTS_HO_CHESS" Enabled="1" HitTest="Rect:17,0,47,94" HintX="43" HintY="67" />
          <st_fly X="425" Y="370" Image="IMAGE_4_OUTSKIRTS_HO_CHESS" Layer="2" />
          <st2 X="940" Y="192" Image="IMAGE_4_OUTSKIRTS_HO_CHESS_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_found" />
              <MoveObjectByTrajectory Value="tr_chess"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </chess>
      <angel>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="754" Y="225" Image="IMAGE_4_OUTSKIRTS_HO_ANGEL" Enabled="1" Layer="1" HintX="37" HintY="69"></general>
          <st_fly X="754" Y="225" Image="IMAGE_4_OUTSKIRTS_HO_ANGEL" Layer="2" />
          <st2 X="845" Y="27" Image="IMAGE_4_OUTSKIRTS_HO_ANGEL_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_found" />
              <MoveObjectByTrajectory Value="tr_angel"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </angel>
      <owl>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="502" Y="262" Image="IMAGE_4_OUTSKIRTS_HO_OWL" Enabled="1" HitTest="Rect:3,0,69,162" HintX="37" HintY="65"></general>
          <st_fly X="502" Y="262" Image="IMAGE_4_OUTSKIRTS_HO_OWL" Layer="2" />
          <st2 X="788" Y="36" Image="IMAGE_4_OUTSKIRTS_HO_OWL_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr_owl"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </owl>
      <owl_cap>
        <States>
          <general X="513" Y="409" Image="IMAGE_4_OUTSKIRTS_HO_OWL_MASK" />
        </States>
      </owl_cap>
      <warrior>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="887" Y="425" Image="IMAGE_4_OUTSKIRTS_HO_WARRIOR" Enabled="1" HintX="64" HintY="95" HitTest="Poly:32,-2;66,-4;69,44;87,53;92,122;69,139;61,192;-7,173;"></general>
          <st_fly X="887" Y="425" Image="IMAGE_4_OUTSKIRTS_HO_WARRIOR" Layer="2" />
          <st2 X="907" Y="56" Image="IMAGE_4_OUTSKIRTS_HO_WARRIOR_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr_warrior"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </warrior>
      <warrior_cap>
        <States>
          <general X="942" Y="533" Image="IMAGE_4_OUTSKIRTS_HO_WARRIOR_MASK" />
        </States>
      </warrior_cap>
      <sword>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="708" Y="379" Image="IMAGE_4_OUTSKIRTS_HO_SWORD" Enabled="0" HitTest="Poly:-6,2;14,0;46,63;66,72;51,93;57,115;29,116;21,94;5,88;"></general>
          <st_fly X="708" Y="379" Image="IMAGE_4_OUTSKIRTS_HO_SWORD" Layer="2" />
          <st2 X="902" Y="213" Image="IMAGE_4_OUTSKIRTS_HO_SWORD_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly" />
              <MoveObjectByTrajectory Value="tr_sword"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </sword>
      <rug>
        <States>
          <general X="632" Y="344" Image="IMAGE_4_OUTSKIRTS_HO_RUG" Enabled="1" Cursor="Hand"></general>
          <off />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <PlaySoundSample name="s_4_ho_rug" />
              <ChangeObjectState state="off" Time="500" />
              <EnableObject value="1" obj="sword" />
            </Operations>
          </click>
        </Actions>
        <Variables hint="1" />
      </rug>
      <sword_cap>
        <States>
          <general X="899" Y="209" Image="IMAGE_4_OUTSKIRTS_HO_SWORD_1_MASK" Layer="1" />
        </States>
      </sword_cap>
      <pipe>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="304" Y="347" Image="IMAGE_4_OUTSKIRTS_HO_PIPE" Enabled="1" HitTest="Poly:36,49;48,-2;70,-3;68,115;21,117;16,51;" HintX="48" HintY="85"></general>
          <st_fly X="304" Y="347" Image="IMAGE_4_OUTSKIRTS_HO_PIPE" Layer="2" />
          <st2 X="701" Y="166" Image="IMAGE_4_OUTSKIRTS_HO_PIPE_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr_pipe"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </pipe>
      <griffin>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="220" Y="216" Image="IMAGE_4_OUTSKIRTS_HO_GRIFFIN" Enabled="0" HitTest="Poly:49,8;116,7;131,71;34,100;24,43;"></general>
          <st_fly X="220" Y="216" Image="IMAGE_4_OUTSKIRTS_HO_GRIFFIN" Layer="2" />
          <st2 X="697" Y="213" Image="IMAGE_4_OUTSKIRTS_HO_GRIFFIN_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr_griffin"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </griffin>
      <griffin_cap>
        <States>
          <general X="702" Y="210" Image="IMAGE_4_OUTSKIRTS_HO_GRIFFIN_1_MASK" Enabled="1" Layer="1"></general>
        </States>
      </griffin_cap>
      <ship>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="320" Y="498" Image="IMAGE_4_OUTSKIRTS_HO_SHIP" Enabled="1" HitTest="Poly:-2,24;32,23;72,36;72,76;-3,101;"></general>
          <st_fly X="320" Y="498" Image="IMAGE_4_OUTSKIRTS_HO_SHIP" Layer="2" />
          <st2 X="714" Y="261" Image="IMAGE_4_OUTSKIRTS_HO_SHIP_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr_ship"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </ship>
      <ship_cap>
        <States>
          <general X="719" Y="258" Image="IMAGE_4_OUTSKIRTS_HO_SHIP_1_MASK" Enabled="1" Layer="1"></general>
        </States>
      </ship_cap>
      <ship_cap2>
        <States>
          <general X="320" Y="490" Image="IMAGE_4_OUTSKIRTS_HO_SHIP_MASK" Enabled="1"></general>
        </States>
      </ship_cap2>
      <watch>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="1062" Y="253" Image="IMAGE_4_OUTSKIRTS_HO_WATCH" Enabled="1" HitTest="Poly:9,0;60,5;51,104;-2,94;"></general>
          <st_fly X="1062" Y="253" Image="IMAGE_4_OUTSKIRTS_HO_WATCH" Layer="2" />
          <st2 X="955" Y="99" Image="IMAGE_4_OUTSKIRTS_HO_WATCH_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject></CompleteTaskObject>
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly" />
              <MoveObjectByTrajectory Value="tr_watch"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </watch>
      <watch_cap>
        <States>
          <general X="1092" Y="224" Image="IMAGE_4_OUTSKIRTS_HO_WATCH_MASK" Enabled="1"></general>
        </States>
      </watch_cap>
      <totem>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="1035" Y="133" Image="IMAGE_4_OUTSKIRTS_HO_TOTEM" Enabled="1"></general>
          <st_fly X="1035" Y="133" Image="IMAGE_4_OUTSKIRTS_HO_TOTEM" Layer="2" />
          <st2 X="733" Y="42" Image="IMAGE_4_OUTSKIRTS_HO_TOTEM_1" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click Modal="0">
            <Operations>
              <CompleteTaskObject></CompleteTaskObject>
              <PlaySoundSample name="s_4_ho_found" />
              <ChangeObjectState state="st_fly" />
              <MoveObjectByTrajectory Value="tr_totem"></MoveObjectByTrajectory>
              <ChangeObjectState state="st2"></ChangeObjectState>
              <PlaySoundSample name="s_4_ho_drop" />
            </Operations>
          </click>
        </Actions>
      </totem>
      <totem_cap>
        <States>
          <general X="1055" Y="132" Image="IMAGE_4_OUTSKIRTS_HO_TOTEM_MASK" Enabled="1"></general>
        </States>
      </totem_cap>
      <niche>
        <States>
          <off />
          <general X="726" Y="167" Image="IMAGE_4_OUTSKIRTS_HO_NICHE" Layer="2"></general>
        </States>
      </niche>
      <tool_box DisplayName="OBJ_4_HO_TOOLS">
        <Actions>
          <take>
            <Operations>
              <ShowGetObjectWindow object="tool_box" state="inventory" />
              <AddInventoryItem cell="tool_box"></AddInventoryItem>
              <EnableObject value="0" obj="S_4_OUTSKIRTS.mask_cellar"></EnableObject>
              <ShowObject value="0" obj="S_4_OUTSKIRTS.mask_cellar" />
              <ChangeScene obj="S_4_OUTSKIRTS" />
            </Operations>
          </take>
          <show>
            <Operations>
              <ChangeObjectState state="general" Time="500" />
            </Operations>
          </show>
          <click>
            <Operations>
              <CompleteTaskObject />
            </Operations>
          </click>
        </Actions>
        <States>
          <off />
          <general Image="IMAGE_4_OUTSKIRTS_HO_TOOL_BOX" X="782" Y="176" Enabled="0" Cursor="Hand" Layer="2" HitTest="Rect:-24,-24,164,133"></general>
          <inventory Image="IMAGE_4_OUTSKIRTS_HO_TOOL_BOX_INV" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
      </tool_box>
      <salamander>
        <States>
          <general X="211" Y="433" Image="IMAGE_4_OUTSKIRTS_HO_SALAMANDER" />
        </States>
      </salamander>
      <lantern>
        <States>
          <general X="477" Y="65" Image="IMAGE_4_OUTSKIRTS_HO_LANTERN" CenterX="27" CenterY="8">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="2700" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="2" />
          <st_min Angle="-2" />
        </States>
        <Objects>
          <light>
            <States>
              <st1 Image="IMAGE_4_OUTSKIRTS_HO_LIGHT_X2_ADD" X="-283" Y="-53" ScaleX="2" ScaleY="2" DrawMode="Add">
                <Effects>
                  <Oscillation st_min="st_min" st_max="st_max" time="1000" scope="1111" bRand="1" bSmoth="1" />
                </Effects>
              </st1>
              <st_min CA="50" />
              <st_max CA="255" />
            </States>
          </light>
        </Objects>
      </lantern>
      <hook>
        <States>
          <general X="479" Y="49" Image="IMAGE_4_OUTSKIRTS_HO_HOOK" Enabled="1"></general>
        </States>
      </hook>
      <curtain>
        <Actions>
          <click Modal="0">
            <Operations>
              <PlaySoundSample name="s_4_ho_curtain" />
              <ChangeObjectState state="no_fx" />
              <ChangeObjectState state="st2" Time="500" />
              <EnableObject value="1" obj="griffin"></EnableObject>
            </Operations>
          </click>
        </Actions>
        <States>
          <general X="221" Y="0" Image="IMAGE_4_OUTSKIRTS_HO_CURTAIN" Enabled="1" Cursor="Hand">
            <Effects>
              <Grid arg="effects/grid_s4ho_rag.xml" />
            </Effects>
          </general>
          <no_fx X="221" Y="0" Image="IMAGE_4_OUTSKIRTS_HO_CURTAIN"></no_fx>
          <st2 X="89" Y="0" Image="IMAGE_4_OUTSKIRTS_HO_CURTAIN_1" />
          <off />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Variables hint="1" />
      </curtain>
      <door>
        <States>
          <general X="70" Y="0" Image="IMAGE_4_OUTSKIRTS_HO_DOOR_MASK" Enabled="1"></general>
        </States>
      </door>
      <mask_box>
        <Actions>
          <change>
            <Operations>
              <PlaySoundSample name="s_4_ho_open" />
              <ExecuteAction act="tool_box.show" />
              <ChangeObjectState state="general" obj="niche" Time="500" />
              <ChangeObjectState state="off" />
              <ActivateTask Task="task_box" />
              <EnableObject value="1" obj="tool_box" />
            </Operations>
          </change>
          <click_msg>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$general" />
            </Conditions>
            <Operations>
              <ShowTextMessage Value="BBT_4_HO_CLOSE" />
            </Operations>
          </click_msg>
          <click>
            <Conditions>
              <eq Arg1="#ObjectState:" Arg2="$st_take" />
            </Conditions>
            <Operations>
              <CompleteTaskObject />
            </Operations>
          </click>
        </Actions>
        <Events>
          <LeftMouse act1="click" act3="click_msg" />
        </Events>
        <States>
          <general X="776" Y="169" Width="110" Height="100" Cursor="Zoom" Enabled="1" HintX="55" HintY="59"></general>
          <st_take X="739" Y="154" Width="189" Height="133" Cursor="Hand" Enabled="1" HintX="105" HintY="70" Layer="10">
            <Effects>
              <Glint />
            </Effects>
          </st_take>
          <off />
        </States>
      </mask_box>
      <mask_return>
        <Actions>
          <click>
            <Operations>
              <ChangeScene Value="S_4_OUTSKIRTS" />
            </Operations>
          </click>
        </Actions>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <States>
          <general X="0" Y="600" Width="1366" Height="200" Cursor="GoAway" CursorDir="180" Enabled="1" HintX="669" HintY="19">
            <Effects>
              <Hover id_image="IMAGE_PARTICLE_BOTTOM_LIGHT" position="0,509" />
            </Effects>
          </general>
        </States>
      </mask_return>
      <music>
        <Actions>
          <mus_on>
            <Operations>
              <PlayMusic cell="music_4_ho" />
            </Operations>
          </mus_on>
          <mus_off>
            <Operations>
              <PlayMusic cell="empty" />
            </Operations>
          </mus_off>
        </Actions>
        <Events>
          <SceneEnter act1="mus_on" />
          <SceneLeave act1="mus_off" />
        </Events>
        <States>
          <general Enabled="1"></general>
        </States>
      </music>
    </Objects>
    <Tasks>
      <task_items>
        <TaskItems>
          <horse DisplayName="OBJ_4_HO_HORSE">
            <horse />
          </horse>
          <shield DisplayName="OBJ_4_HO_SHIELD">
            <shield />
          </shield>
          <angel DisplayName="OBJ_4_HO_ANGEL">
            <angel />
          </angel>
          <chess DisplayName="OBJ_4_HO_CHESS">
            <chess />
          </chess>
          <owl DisplayName="OBJ_4_HO_OWL">
            <owl />
          </owl>
          <warrior DisplayName="OBJ_4_HO_WARRIOR">
            <warrior />
          </warrior>
          <sword DisplayName="OBJ_4_HO_SWORD">
            <sword />
          </sword>
          <pipe DisplayName="OBJ_4_HO_PIPE">
            <pipe />
          </pipe>
          <griffin DisplayName="OBJ_4_HO_GRIFFIN">
            <griffin />
          </griffin>
          <ship DisplayName="OBJ_4_HO_SHIP">
            <ship />
          </ship>
          <watch DisplayName="OBJ_4_HO_WATCH">
            <watch />
          </watch>
          <totem DisplayName="OBJ_4_HO_TOTEM">
            <totem />
          </totem>
        </TaskItems>
      </task_items>
      <task_box>
        <TaskItems>
          <box DisplayName="OBJ_4_HO_TOOLS">
            <tool_box />
          </box>
        </TaskItems>
      </task_box>
    </Tasks>
    <Trajectories>
      <tr_horse>
        <TrajectoryPoints>
          <start Time="0" X="583" Y="94"></start>
          <start Time="300" X="674" Y="59" />
        </TrajectoryPoints>
      </tr_horse>
      <tr_shield>
        <TrajectoryPoints>
          <start Time="0" X="301" Y="22" ScaleX="1" ScaleY="1" Angle="0"></start>
          <start Time="800" X="898" Y="281" ScaleX="0.674" ScaleY="0.516" Angle="21" />
        </TrajectoryPoints>
      </tr_shield>
      <tr_angel>
        <TrajectoryPoints>
          <start Time="0" X="754" Y="225" ScaleX="1" Angle="0" ScaleY="1"></start>
          <start Time="400" X="849" Y="32" ScaleX="0.8" ScaleY="0.8" Angle="-3" />
        </TrajectoryPoints>
      </tr_angel>
      <tr_chess>
        <TrajectoryPoints>
          <start Time="0" X="425" Y="370" Angle="0" ScaleX="1" ScaleY="1"></start>
          <start Time="800" X="940" Y="217" Angle="92.2" ScaleX="0.37" ScaleY="0.37" />
        </TrajectoryPoints>
      </tr_chess>
      <tr_owl>
        <TrajectoryPoints>
          <start Time="0" X="502" Y="262" ScaleX="1" ScaleY="1"></start>
          <start Time="600" X="791" Y="48" ScaleX="0.63" ScaleY="0.63" />
        </TrajectoryPoints>
      </tr_owl>
      <tr_warrior>
        <TrajectoryPoints>
          <start Time="0" X="887" Y="425" Angle="0" ScaleX="1" ScaleY="1"></start>
          <start Time="800" X="882" Y="65" Angle="14.5" ScaleX="0.56" ScaleY="0.56" />
        </TrajectoryPoints>
      </tr_warrior>
      <tr_sword>
        <TrajectoryPoints>
          <start Time="0" X="708" Y="379" Angle="0"></start>
          <start Time="500" X="888" Y="200" Angle="32" />
        </TrajectoryPoints>
      </tr_sword>
      <tr_pipe>
        <TrajectoryPoints>
          <start Time="0" X="304" Y="347" ScaleX="1" ScaleY="1" Angle="0"></start>
          <start Time="800" X="699" Y="204" ScaleY="0.48" ScaleX="0.48" Angle="79" />
        </TrajectoryPoints>
      </tr_pipe>
      <tr_griffin>
        <TrajectoryPoints>
          <start Time="0" X="220" Y="216" ScaleX="1" ScaleY="1" Angle="0"></start>
          <start Time="1000" X="713" Y="203" ScaleX="0.51" ScaleY="0.51" Angle="-22.5" />
        </TrajectoryPoints>
      </tr_griffin>
      <tr_ship>
        <TrajectoryPoints>
          <start Time="0" X="320" Y="498" ScaleX="1" ScaleY="1"></start>
          <start Time="900" X="718" Y="262" ScaleX="0.455" ScaleY="0.455" />
        </TrajectoryPoints>
      </tr_ship>
      <tr_watch>
        <TrajectoryPoints>
          <start Time="0" X="1062" Y="253" ScaleX="1" ScaleY="1" Angle="0"></start>
          <start Time="600" X="957" Y="103" ScaleX="0.625" ScaleY="0.625" Angle="6.5" />
        </TrajectoryPoints>
      </tr_watch>
      <tr_totem>
        <TrajectoryPoints>
          <start Time="0" X="1035" Y="133" Angle="0" ScaleX="1" ScaleY="1"></start>
          <start Time="500" X="722" Y="45" Angle="12.5" ScaleX="0.88" ScaleY="0.88" />
        </TrajectoryPoints>
      </tr_totem>
    </Trajectories>
  </S_4_OUTSKIRTS_HO>
</Scenes>