<?xml version="1.0" encoding="utf-8"?>
<Scenes>
  <S_6_DOCK_HO Ambient="6_dock_ho.ini">
    <Objects>
      <back>
        <States>
          <general X="0" Y="0" Image="IMAGE_6_DOCK_HO_BACK" />
        </States>
      </back>
      <coin_1>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject></CompleteTaskObject>
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly"></ChangeObjectState>
              <MoveObjectByTrajectory Value="tr1"></MoveObjectByTrajectory>
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
        <States>
          <general X="606" Y="171" Image="IMAGE_6_DOCK_HO_COIN_1" Cursor="Hand" Enabled="1"></general>
          <fly X="606" Y="171" Image="IMAGE_6_DOCK_HO_COIN_1" Layer="2" />
          <off />
        </States>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
      </coin_1>
      <coin_1_msk>
        <States>
          <general X="585" Y="150" Image="IMAGE_6_DOCK_HO_COIN_1_MSK" />
        </States>
      </coin_1_msk>
      <coin_2>
        <States>
          <general X="234" Y="56" Image="IMAGE_6_DOCK_HO_COIN_2" Cursor="Hand" Enabled="1" />
          <fly X="234" Y="56" Image="IMAGE_6_DOCK_HO_COIN_2" Layer="2" />
          <off />
        </States>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr2" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
      </coin_2>
      <coin_2_msk>
        <States>
          <general X="237" Y="62" Image="IMAGE_6_DOCK_HO_COIN_2_MSK" />
        </States>
      </coin_2_msk>
      <coin_3>
        <States>
          <general X="278" Y="290" Image="IMAGE_6_DOCK_HO_COIN_3" Enabled="1" Cursor="Hand"></general>
          <fly X="278" Y="290" Image="IMAGE_6_DOCK_HO_COIN_3" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr3" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
      </coin_3>
      <coin_3_msk>
        <States>
          <general X="270" Y="308" Image="IMAGE_6_DOCK_HO_COIN_3_MSK" />
        </States>
      </coin_3_msk>
      <skull_back>
        <States>
          <general X="868" Y="344" Image="IMAGE_6_DOCK_HO_SKULL_BACK" />
        </States>
      </skull_back>
      <teeth>
        <States>
          <general X="921" Y="392" Image="IMAGE_6_DOCK_HO_TEETH" CenterX="150" CenterY="60" />
        </States>
        <Actions>
          <open>
            <Operations>
              <MoveObjectByTrajectory Value="tr_teeth" />
            </Operations>
          </open>
        </Actions>
      </teeth>
      <coin_4>
        <States>
          <general X="900" Y="372" Image="IMAGE_6_DOCK_HO_COIN_4" Enabled="0" Cursor="Hand" CenterX="112" CenterY="20"></general>
          <fly X="788" Y="352" Image="IMAGE_6_DOCK_HO_COIN_4" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr4" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
          <open>
            <Operations>
              <MoveObjectByTrajectory Value="tr_teeth" />
            </Operations>
          </open>
        </Actions>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
      </coin_4>
      <skull_without_eye>
        <States>
          <general X="940" Y="377" Image="IMAGE_6_DOCK_HO_SKULL_WITHOUT_EYE" CenterX="140" CenterY="170" />
        </States>
        <Objects>
          <eye_1>
            <States>
              <off />
              <general X="-57" Y="-98" Image="IMAGE_6_DOCK_HO_EYE_1" />
            </States>
          </eye_1>
        </Objects>
      </skull_without_eye>
      <skull_msk>
        <States>
          <general X="924" Y="362" Image="IMAGE_6_DOCK_HO_SKULL_MSK" />
        </States>
      </skull_msk>
      <sac DisplayName="OBJ_6_HO_SAC">
        <Variables count="1" />
        <Actions>
          <add_coin Modal="0">
            <Operations>
              <PlaySoundSample name="s_6_ho_coin_drop" />
              <ChangeVariableValue name="count" value="1" op="+" />
              <PlaySoundSample name="s_6_ho_bag_grow">
                <Conditions>
                  <eq Arg1="count" Arg2="$3" />
                </Conditions>
              </PlaySoundSample>
              <ChangeObjectState state="st2" obj="sac_coins" Time="200">
                <Conditions>
                  <eq Arg1="count" Arg2="$3" />
                </Conditions>
              </ChangeObjectState>
              <ExecuteAction act="sac_coins.hide">
                <Conditions>
                  <eq Arg1="count" Arg2="$7" />
                </Conditions>
              </ExecuteAction>
              <PlaySoundSample name="s_6_ho_bag_grow">
                <Conditions>
                  <eq Arg1="count" Arg2="$7" />
                </Conditions>
              </PlaySoundSample>
              <ChangeObjectState state="st2" Time="200">
                <Conditions>
                  <eq Arg1="count" Arg2="$7" />
                </Conditions>
              </ChangeObjectState>
              <PlaySoundSample name="s_6_ho_bag_grow">
                <Conditions>
                  <eq Arg1="count" Arg2="$10" />
                </Conditions>
              </PlaySoundSample>
              <ChangeObjectState state="st3" obj="sac_coins" Time="200">
                <Conditions>
                  <eq Arg1="count" Arg2="$10" />
                </Conditions>
              </ChangeObjectState>
              <PlaySoundSample name="s_6_ho_bag_grow">
                <Conditions>
                  <eq Arg1="count" Arg2="$12" />
                </Conditions>
              </PlaySoundSample>
              <ChangeObjectState state="st4" obj="sac_coins" Time="200">
                <Conditions>
                  <eq Arg1="count" Arg2="$12" />
                </Conditions>
              </ChangeObjectState>
            </Operations>
          </add_coin>
          <click Modal="0">
            <Operations>
              <ShowObject value="0" obj="sac_coins" />
              <CompleteTaskObject></CompleteTaskObject>
            </Operations>
          </click>
          <take>
            <Operations>
              <ShowGetObjectWindow object="sac" state="inventory" />
              <AddInventoryItem cell="S_6_DOCK_COINS" />
              <ChangeScene Value="S_6_DOCK" />
              <ChangeObjectState state="empty" name="S_6_DOCK.mask_ho"></ChangeObjectState>
            </Operations>
          </take>
        </Actions>
        <States>
          <general X="506" Y="293" Image="IMAGE_6_DOCK_HO_EMPTY_SAC" Cursor="Hand"></general>
          <st2 X="506" Y="269" Image="IMAGE_6_DOCK_HO_COINS_INTO_SAC_2" Cursor="Hand" />
          <inventory Image="IMAGE_6_DOCK_HO_SAC_INV"></inventory>
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
      </sac>
      <sac_coins>
        <States>
          <off />
          <st2 X="566" Y="380" Image="IMAGE_6_DOCK_HO_COINS_INTO_SAC_1" />
          <st3 X="566" Y="315" Image="IMAGE_6_DOCK_HO_COINS_INTO_SAC_3" />
          <st4 X="553" Y="318" Image="IMAGE_6_DOCK_HO_COINS_INTO_SAC_4" />
        </States>
        <Actions>
          <hide>
            <Operations>
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </hide>
        </Actions>
      </sac_coins>
      <sac_msk>
        <States>
          <general X="496" Y="392" Image="IMAGE_6_DOCK_HO_SAC_MSK" />
        </States>
      </sac_msk>
      <earring>
        <States>
          <general X="454" Y="237" Image="IMAGE_6_DOCK_HO_EARRING" Enabled="1" CenterX="13" CenterY="7" Layer="1">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="2700" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_max Angle="1" />
          <st_min Angle="-1" />
        </States>
        <Objects>
          <coin_8>
            <States>
              <general X="-22" Y="15" Image="IMAGE_6_DOCK_HO_COIN_8" Enabled="1" Cursor="Hand"></general>
              <off />
            </States>
            <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
            <Actions>
              <complete Modal="0">
                <Operations>
                  <CompleteTaskObject />
                  <PlaySoundSample name="s_6_ho_coin_pickup" />
                  <MoveObjectByTrajectory Value="tr8" />
                  <ExecuteAction act="sac.add_coin" />
                  <ChangeObjectState state="off" Time="200" />
                </Operations>
              </complete>
            </Actions>
            <Events>
              <LeftMouse act1="complete" />
            </Events>
          </coin_8>
        </Objects>
      </earring>
      <bottle>
        <States>
          <off />
          <st2 X="91" Y="333" Image="IMAGE_6_DOCK_HO_BROKEN_BOTTLE" />
        </States>
        <Actions>
          <show>
            <Operations>
              <ChangeObjectState state="st2" Time="500"></ChangeObjectState>
            </Operations>
          </show>
        </Actions>
      </bottle>
      <coin_5>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <States>
          <general X="243" Y="502" Image="IMAGE_6_DOCK_HO_COIN_5" Cursor="Hand"></general>
          <fly X="243" Y="502" Image="IMAGE_6_DOCK_HO_COIN_5" Layer="2" />
          <off />
        </States>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr5" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_5>
      <coin_5_msk>
        <States>
          <general X="248" Y="541" Image="IMAGE_6_DOCK_HO_COIN_5_MSK" />
        </States>
      </coin_5_msk>
      <bottle_full>
        <States>
          <general X="91" Y="325" Image="IMAGE_6_DOCK_HO_BOTTLE" Enabled="1" Cursor="Hand" />
          <off />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click>
            <Operations>
              <PlaySoundSample name="s_6_ho_bottle" />
              <ExecuteAction act="bottle.show" />
              <ChangeObjectState state="off" Time="500"></ChangeObjectState>
              <EnableObject value="1" obj="coin_5" />
            </Operations>
          </click>
        </Actions>
        <Variables hint="1" />
      </bottle_full>
      <hidden_eye>
        <States>
          <general X="515" Y="492" Image="IMAGE_6_DOCK_HO_HIDDEN_EYE" Cursor="Hand"></general>
        </States>
        <Actions>
          <take>
            <Operations>
              <CaptureObjectToCursor />
            </Operations>
          </take>
        </Actions>
        <Events>
          <LeftMouse act1="take" />
        </Events>
      </hidden_eye>
      <hidden_eye_msk>
        <States>
          <general X="512" Y="520" Image="IMAGE_6_DOCK_HO_HIDDEN_EYE_MSK" />
        </States>
      </hidden_eye_msk>
      <coin_6>
        <States>
          <general X="981" Y="370" Image="IMAGE_6_DOCK_HO_COIN_6" Cursor="Hand"></general>
          <fly X="981" Y="370" Image="IMAGE_6_DOCK_HO_COIN_6" Layer="2"></fly>
          <off />
        </States>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr6" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_6>
      <coin_6_msk>
        <States>
          <general X="980" Y="397" Image="IMAGE_6_DOCK_HO_COIN_6_MSK" />
        </States>
      </coin_6_msk>
      <casket_2_cover>
        <States>
          <general X="997" Y="408" Image="IMAGE_6_DOCK_HO_CASKET_2_COVER" CenterX="82" CenterY="52" />
          <off />
        </States>
      </casket_2_cover>
      <bones_1>
        <States>
          <off />
          <general X="942" Y="365" Image="IMAGE_6_DOCK_HO_BONES_1" />
        </States>
        <Actions>
          <hide>
            <Operations>
              <ChangeObjectState state="off" Time="500" />
            </Operations>
          </hide>
        </Actions>
      </bones_1>
      <bones>
        <States>
          <general X="611" Y="22" Image="IMAGE_6_DOCK_HO_BONES" Cursor="Hand" Enabled="1" HitTest="Rect:0,0,94,72" />
        </States>
        <Events>
          <LeftMouse act1="take" />
        </Events>
        <Actions>
          <take>
            <Operations>
              <CaptureObjectToCursor />
            </Operations>
          </take>
        </Actions>
      </bones>
      <medal>
        <States>
          <general X="244" Y="174" Image="IMAGE_6_DOCK_HO_MEDAL" />
        </States>
      </medal>
      <coin_7>
        <States>
          <general X="374" Y="124" Image="IMAGE_6_DOCK_HO_COIN_7" Cursor="Hand"></general>
          <fly X="374" Y="124" Image="IMAGE_6_DOCK_HO_COIN_7" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr7" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
        <Events>
          <LeftMouse act1="complete" />
        </Events>
      </coin_7>
      <disk>
        <States>
          <general X="363" Y="64" Image="IMAGE_6_DOCK_HO_DISK" Enabled="1" Cursor="Hand" />
        </States>
        <Events>
          <LeftMouse act1="click" />
        </Events>
        <Actions>
          <click>
            <Operations>
              <PlaySoundSample name="s_6_ho_disk" />
              <EnableObject value="0" />
              <MoveObjectByTrajectory Value="tr_disk"></MoveObjectByTrajectory>
              <EnableObject value="1" obj="coin_7" />
            </Operations>
          </click>
        </Actions>
        <Variables hint="1" />
      </disk>
      <casket_1_cover>
        <States>
          <general X="500" Y="461" Image="IMAGE_6_DOCK_HO_CASKET_1_COVER" Enabled="1" Cursor="Hand" />
          <off />
        </States>
        <Events>
          <LeftMouse act1="take" />
        </Events>
        <Actions>
          <take>
            <Operations>
              <PlaySoundSample name="s_6_ho_casket" />
              <EnableObject value="0" />
              <ChangeObjectState state="off" Time="500" />
              <EnableObject value="1" obj="hidden_eye" />
            </Operations>
          </take>
        </Actions>
        <Variables hint="1" />
      </casket_1_cover>
      <coin_9>
        <States>
          <general X="1060" Y="166" Image="IMAGE_6_DOCK_HO_COIN_9" Cursor="Hand" Enabled="1"></general>
          <fly X="1060" Y="166" Image="IMAGE_6_DOCK_HO_COIN_9" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr9" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_9>
      <coin_10>
        <States>
          <general X="714" Y="466" Image="IMAGE_6_DOCK_HO_COIN_10" Enabled="1" Cursor="Hand"></general>
          <fly X="714" Y="466" Image="IMAGE_6_DOCK_HO_COIN_10" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr10" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_10>
      <coin_11>
        <States>
          <general X="878" Y="76" Image="IMAGE_6_DOCK_HO_COIN_11" Enabled="1" Cursor="Hand"></general>
          <fly X="878" Y="76" Image="IMAGE_6_DOCK_HO_COIN_11" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr11" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_11>
      <coin_12>
        <States>
          <general X="841" Y="502" Image="IMAGE_6_DOCK_HO_COIN_12" Enabled="1" Cursor="Hand"></general>
          <fly X="841" Y="502" Image="IMAGE_6_DOCK_HO_COIN_12" Layer="2" />
          <off />
        </States>
        <Properties TaskItemCompletion="custom" TaskItemSound="empty" />
        <Events>
          <LeftMouse act1="complete" />
        </Events>
        <Actions>
          <complete Modal="0">
            <Operations>
              <CompleteTaskObject />
              <PlaySoundSample name="s_6_ho_coin_pickup" />
              <ChangeObjectState state="fly" />
              <MoveObjectByTrajectory Value="tr12" />
              <ExecuteAction act="sac.add_coin" />
              <ChangeObjectState state="off" Time="200" />
            </Operations>
          </complete>
        </Actions>
      </coin_12>
      <light_add>
        <States>
          <general X="0" Y="0" Image="IMAGE_6_DOCK_HO_LIGHT_ADD" DrawMode="Add">
            <Effects>
              <Oscillation st_min="st_min" st_max="st_max" time="4000" scope="1111" bRand="0" bSmoth="1" />
            </Effects>
          </general>
          <st_min CA="50" />
          <st_max CA="255" />
        </States>
      </light_add>
      <mask_box>
        <Actions>
          <click>
            <Conditions>
              <eq Arg1="$bones" Arg2="$arg" />
            </Conditions>
            <Operations>
              <PlaySoundSample name="s_6_ho_box" />
              <ClearCursorObject Time="0" argFly="0" />
              <ShowObject value="0" obj="bones"></ShowObject>
              <EnableObject value="0" obj="bones" />
              <ChangeObjectState state="off" />
              <ChangeObjectState state="general" obj="bones_1" Time="500"></ChangeObjectState>
              <Pause time="300" />
              <ExecuteAction act="bones_1.hide" />
              <ChangeObjectState state="off" obj="casket_2_cover" Time="500"></ChangeObjectState>
              <EnableObject value="1" obj="coin_6" />
            </Operations>
          </click>
          <click_msg>
            <Conditions>
              <eq Arg1="$empty" Arg2="$arg" />
            </Conditions>
            <Operations>
              <MoveObjectByTrajectory Value="tr_drag" obj="casket_2_cover" />
              <ShowTextMessage Value="BBT_6_HO_CLOSE" />
            </Operations>
          </click_msg>
          <wrong>
            <Conditions>
              <neq Arg1="$bones" Arg2="$arg" />
              <neq Arg1="$empty" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ExecuteAction Name="S_GLOBAL.msg_wrong.show" />
            </Operations>
          </wrong>
        </Actions>
        <Events>
          <LeftMouse act1="click" act3="click_msg" a4="wrong" />
        </Events>
        <States>
          <general X="914" Y="357" Width="176" Height="122" Cursor="Gears" Enabled="1" HintX="77" HintY="56"></general>
          <off />
        </States>
      </mask_box>
      <mask_skull>
        <Actions>
          <click>
            <Conditions>
              <eq Arg1="$hidden_eye" Arg2="$arg" />
            </Conditions>
            <Operations>
              <PlaySoundSample name="s_6_ho_skull" />
              <ClearCursorObject Time="0" argFly="0" />
              <ShowObject value="0" obj="hidden_eye"></ShowObject>
              <EnableObject value="0" obj="hidden_eye" />
              <ChangeObjectState state="off" />
              <ChangeObjectState state="general" obj="eye_1" Time="500"></ChangeObjectState>
              <Pause time="300"></Pause>
              <ExecuteAction act="teeth.open"></ExecuteAction>
              <ExecuteAction act="coin_4.open" />
              <MoveObjectByTrajectory Value="tr_skull" obj="skull_without_eye" />
              <EnableObject value="1" obj="coin_4" />
            </Operations>
          </click>
          <click_msg>
            <Conditions>
              <eq Arg1="$empty" Arg2="$arg" />
            </Conditions>
            <Operations>
              <MoveObjectByTrajectory Value="tr_drag" obj="coin_4" />
              <ShowTextMessage Value="BBT_6_HO_CLOSE_SKULL" />
            </Operations>
          </click_msg>
          <wrong>
            <Conditions>
              <neq Arg1="$hidden_eye" Arg2="$arg" />
              <neq Arg1="$empty" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ExecuteAction Name="S_GLOBAL.msg_wrong.show" />
            </Operations>
          </wrong>
        </Actions>
        <Events>
          <LeftMouse act1="click" act3="click_msg" a4="wrong" />
        </Events>
        <States>
          <general X="816" Y="208" Width="176" Height="122" Cursor="Gears" Enabled="1" HintX="77" HintY="56" HitTest="Poly:21,14;122,-7;199,27;227,123;74,140;36,222;-60,197;"></general>
          <off />
        </States>
      </mask_skull>
      <mask_return>
        <Actions>
          <click>
            <Operations>
              <ChangeScene scene="S_6_DOCK" />
            </Operations>
          </click>
          <activate_ho>
            <Operations>
              <ActivateTask task_name="coins" />
            </Operations>
          </activate_ho>
          <complete_task>
            <Conditions>
              <eq Arg1="$coins" Arg2="$arg" />
            </Conditions>
            <Operations>
              <ActivateTask task_name="sac" />
              <EnableObject value="1" obj="sac" />
            </Operations>
          </complete_task>
          <complete_ho>
            <Operations>
              <ExecuteAction act="sac.take" />
            </Operations>
            <Conditions>
              <eq Arg1="$sac" Arg2="$arg" />
            </Conditions>
          </complete_ho>
        </Actions>
        <Events>
          <LeftMouse act1="click" />
          <TaskCompleted act1="complete_ho" a2="complete_task" />
          <SceneLoad act1="activate_ho" />
        </Events>
        <States>
          <general X="0" Y="600" Width="1366" Height="200" Enabled="1" Cursor="GoAway" CursorDir="180">
            <Effects>
              <Hover id_mage="IMAGE_PARTICLE_BOTTOM_LIGHT" pos="0,510" />
            </Effects>
          </general>
        </States>
      </mask_return>
    </Objects>
    <Tasks>
      <coins DropSound="ho_3_item_drop">
        <TaskItems>
          <item DisplayName="OBJ_6_HO_COINS">
            <coin_7 />
            <coin_6 />
            <coin_3 />
            <coin_12 />
            <coin_9 />
            <coin_8 />
            <coin_1 />
            <coin_10 />
            <coin_2 />
            <coin_11 />
            <coin_5 />
            <coin_4 />
          </item>
        </TaskItems>
      </coins>
      <sac>
        <TaskItems>
          <sac DisplayName="OBJ_6_HO_SAC">
            <sac />
          </sac>
        </TaskItems>
      </sac>
    </Tasks>
    <Trajectories>
      <tr_disk>
        <TrajectoryPoints>
          <start Time="0" X="363" Y="64"></start>
          <start Time="500" X="404" Y="55" />
          <start Time="600" X="404" Y="55" />
        </TrajectoryPoints>
      </tr_disk>
      <tr_drag>
        <TrajectoryPoints>
          <start Time="0" Angle="0"></start>
          <start Time="200" Angle="-1" />
          <start Time="400" Angle="0" />
        </TrajectoryPoints>
      </tr_drag>
      <tr1>
        <TrajectoryPoints>
          <start Time="0" X="606" Y="171"></start>
          <start Time="400" X="687" Y="213" />
          <start Time="800" X="600" Y="314" />
        </TrajectoryPoints>
      </tr1>
      <tr2>
        <TrajectoryPoints>
          <start Time="0" X="234" Y="56"></start>
          <start Time="600" X="444" Y="319" />
          <start Time="800" X="586" Y="315" />
        </TrajectoryPoints>
      </tr2>
      <tr3>
        <TrajectoryPoints>
          <start Time="0" X="278" Y="290"></start>
          <start Time="600" X="457" Y="382" />
          <start Time="800" X="566" Y="323" />
        </TrajectoryPoints>
      </tr3>
      <tr4>
        <TrajectoryPoints>
          <start Time="0" X="788" Y="352"></start>
          <start Time="600" X="674" Y="411" />
          <start Time="800" X="598" Y="342" />
        </TrajectoryPoints>
      </tr4>
      <tr5>
        <TrajectoryPoints>
          <start Time="0" X="243" Y="502"></start>
          <start Time="600" X="537" Y="448" />
          <start Time="800" X="576" Y="322" />
        </TrajectoryPoints>
      </tr5>
      <tr6>
        <TrajectoryPoints>
          <start Time="0" X="981" Y="370"></start>
          <start Time="600" X="672" Y="389" />
          <start Time="800" X="576" Y="320" />
        </TrajectoryPoints>
      </tr6>
      <tr7>
        <TrajectoryPoints>
          <start Time="0" X="374" Y="124"></start>
          <start Time="600" X="575" Y="225" />
          <start Time="800" X="572" Y="323" />
        </TrajectoryPoints>
      </tr7>
      <tr8 Relative="1">
        <TrajectoryPoints>
          <start Time="0" X="0" Y="0"></start>
          <start Time="600" X="147" Y="80" />
        </TrajectoryPoints>
      </tr8>
      <tr9>
        <TrajectoryPoints>
          <start Time="0" X="1060" Y="166"></start>
          <start Time="600" X="727" Y="356" />
          <start Time="800" X="578" Y="322" />
        </TrajectoryPoints>
      </tr9>
      <tr10>
        <TrajectoryPoints>
          <start Time="0" X="714" Y="466"></start>
          <start Time="500" X="607" Y="349"></start>
          <start Time="600" X="607" Y="349" />
        </TrajectoryPoints>
      </tr10>
      <tr11>
        <TrajectoryPoints>
          <start Time="0" X="878" Y="76"></start>
          <start Time="600" X="590" Y="210" />
          <start Time="800" X="580" Y="351" />
        </TrajectoryPoints>
      </tr11>
      <tr12>
        <TrajectoryPoints>
          <start Time="0" X="841" Y="502"></start>
          <start Time="600" X="575" Y="328"></start>
          <start Time="700" X="575" Y="328" />
        </TrajectoryPoints>
      </tr12>
      <tr_skull>
        <TrajectoryPoints>
          <start Time="0" Angle="0"></start>
          <start Time="500" Angle="-3" />
        </TrajectoryPoints>
      </tr_skull>
      <tr_teeth>
        <TrajectoryPoints>
          <start Time="0" Angle="0"></start>
          <start Time="500" Angle="2" />
        </TrajectoryPoints>
      </tr_teeth>
    </Trajectories>
  </S_6_DOCK_HO>
</Scenes>