Version 1.2.1

   Gameplay
   -'Boundless Gear Forge' skill cooldown extended from 10 to 15 minutes. Lengthened to compensate for longer days.
   -Clicking on an item/skill button with an item/skill selected to use will now cancel the item/skill selection.

   Bugs
   -Fix for distorted UI text at certain resolutions on certain Video Cards
   -Fixed issue where Steam screenshots couldn't be taken on certain screens.
   -Fixed black bars being present at the top and bottom of the game screen when the game was launched in fullscreen.
   -Fixed issue where Settlers would ignore priority build orders if it was too far away.

   

Version 1.2

   New Features
   -Added new playable leader character: Forgemaster
Includes new Buildings, Mechanics, Upgrades and Skills
   -Added Idol Altars to map generation
Offering resources at Idols can provide random effects, special items, and even unique units
   -New Difficulty Setting
Normal Mode: Same as the existing experience
Hard Mode: Threat rises much more quickly over time, Enemy Health increased
   -Multiple Save Slots Added
There are now 5 separate save file slots available
   -Added Enemy Gear
All enemies now have a chance to spawn with special equipment that gives them and enemies around them special effects. The chance for Enemy Gear to appear is based on the Threat level and Difficulty setting. 
   -New Game Start Menu
   -Added new Codex Menu, currently used to view past games stats
   -10 New Items
   -New Enemies
   -3 New Enemy Base types
   -New Poison Debuff
   -Ending Event has been reworked to include new mechanics and offer a more challenging experience
   

   Gameplay
   -Raised time of a full day cycle from 10 to 15 minutes
This change is intended to give players a little more breathing room during the day.
   -Sage Leader skill ‘Radiant Orb’ replaced with ‘Banishment’
   -Sage Leader skill ’Blessing of Vigor’ now cures debuffs
   -Raised several item stack caps
   -Ward building cap raised to from 15 to 16
   -Golem body carry weight lowered from 15 to 12
   -Garrison job capacity raised from 5 to 6
   -Archery job capacity lowered from 5 to 4
   -Villagers now create corpses on death that will eventually decay 
   -Lifeglass Items now twice as effective on buildings
   -Gate buildings can now be rotated while building with ‘Q’
   -Buildings are now affected by the ‘Burning’ Status effect
   -Haulable objects now have a larger selection box
   -’Ruined Wall’ map objects are now destructible
   -Lowered damage and attack speed for Commanders
   -Added attack delay after Commander job’s spin attack
   -If Bishops have no heal targets they will now target enemies with Holy Ground
   -Villager fleeing code rewritten, villagers should now much more effectively avoid enemies and obstacles when fleeing.
   -Lowered Settler building repair power
   -Healers now more effectively choose separate targets if there are multiple units that need healing in range
   -Lich now inflicts poison with one of his attacks
   -Lich will now always teleport a certain distance away from his current position
   -Assigning followers to an unfinished building will now reassign them to Settlers and prioritize its construction.
   -Boss enemies will now never appear on the first night on normal mode


   UI
   -Follower Info list now automatically sorts from highest to lowest level
   -Level numbers on the Follower Info list are now tinted based on value
   -Follower list text is now properly aligned
   -Recently killed Followers will show up on the Follow Info list until their corpse decays
   -Player Health bar now overlays shield value
   -Player level is now displayed next to health near the skill menu
   -Vital Items are now marked with an arrow
   -Added progress bar to world loading and generation


   Graphics
   -Gate art changed
   -Remade UI scale character art
   -Animation for Aether collection added
   -Added New building destruction animation
   -Improved various art and animation assets
   -Slider visuals updated
   -Smithy UI upgrade links now darken when not available



   Audio
   -Replaced Main Menu ‘Game Start” sfx with a less harsh sound
   -Changed several audio falloff ranges
   -Added sound effects to Lich attacks that lacked them


   Bugs
   -Villager fleeing code rewritten, should fix issues with villagers twitching and running into obstacles when fleeing.
   -Fixed skill cooldowns not saving/loading
   -Fixed several attacks ignoring armor and shields
   -Fixed black screen on minimizing game
   -Fixed audio listener not updating while dead
   -Fixed issue where internal resolution values could become mismatched in windowed mode causing a blank screen
   -Fixed issue where Golems could instantly heal from low damage
   -Fixed issue where Priests and Bishops would get stuck casting when trying to heal themselves and following the player.
   -Fixed issue where a certain enemy would drop double Aether and roll twice for items
   -Fixed cases were sound volume was not being followed
   -Locked animations can no longer be interrupted by using an instant cast skill.
   -Fixed cases where enemies who should not flee were fleeing at sunrise
   -Fixed cases where certain things would be intractable through menu windows



Version 1.1

    New Features
    -Added Snow Maps
    -Added Snow Kin Enemy
    -Added Snow King Enemy
    -Added Snow Weather
    -Added Stormcaller Staff item weapon (Drops from weather enemies and large chests)
Snow maps are an alternative  map type with different visuals and two new enemies
New enemies only spawn while it’s snowing
50% chance of generating a snow map when starting a new game
Will be expanded upon more in the future
    
    Gameplay
    -Followers now speak more often in certain situations to alert you of their status
(Such as if they cannot garrison inside or if they are selected and not performing their job)
    -“Blessing of Vigor” Level requirement raised from 3 to 4
    -“Starstorm” Level requirement lowered from 4 to 3
    -An endgame enemy can now inflict Panic
    -Slimes now only spawn on normal maps, during the rain
    -Weather chance is now more random
    -Improved damage and scaling of ‘Holy Ground’ ability
    -Added “Advanced Agriculture” upgrade, improves crop yields by 1 each rank.
    -Active Crypts will now show up on the minimap
    -Standardized crop growth times, now always grows one full yield a day. 
    -’Advanced Storage’ upgrade cost reduced, 600 Materials to 300, 800 Aether to 500

    UI
    -Added indicators for Follower Orders
    -Title Screen now scales better at higher resolutions
    -Added “Demolish Building” to command menu (Previously only accessible via Z Key)
    -Added Status icon for ‘Panic’ effect
    -’Food Per Day’ counter now takes into account current crop count
(NOTE: This is just a count of your planted crops and food drain, if you don’t have anyone assigned to the mill the crops won’t be harvested)

    Graphics
   -Improved visuals of endgame enemy structures
   -Improved visuals of Lich Boss attack effects
   -Minor animation changes

    Bugs
    -Fixed Health bar not displaying if an enemy is shielded
    -Fixed some allied projectiles displaying status icons
    -Fixed enemies fleeing into rock wall at sunrise
    -Fixed issue where you could select followers while dead
    -Fixed issue where allied golem’s names would show as “Golem Golem” on death
    -Possible fix to rare launch issue
    -Fixed Wisp sounds ignoring sound volume setting
    -Fixed issue with incorrect/overlapping building outlines
    -Fixed bug where saving and loading during the Lich attack would cause the event to end prematurely



Version 1.0.1

    UI
    -Added Indicator for Alarm Bell
    -Added Button for Pause Menu(Previously only accessible via Esc Key)
    -Added Info Menu on Title Screen
    -Added Status Effect Indicators for movement penalty effects
    -Various small changes
    
    Gameplay
    -Added Small Slime Enemy
    -Added Medium Slime Enemy
    -Slimes can now spawn while it’s raining
    -Added ‘Rooted’ status effect
    
    Bugs
    -Rare crash fixed
    -Several minor bugs fixed



Version 1.0
-Game Released


