[sp_test]
name = "Test Skill"
info = "A skill for testing."
cooldown = 10
icon = "spr_error"
object = "obj_soul"
cast_type = 0

[sp_recall]
name = "Crystal Recall"
info = "Warp to the Crystal, any villagers following will also warp."
cooldown = 60
icon = "spr_button_crystal_recall"
object = "obj_skill_recall"
cast_type = 0

[sp_holyground]
name = "Holy Ground"
info = "Create holy ground that slows enemies and heals allies."
cooldown = 90
icon = "spr_button_holyground"
object = "obj_player_cast_holyground"
cast_type = 1
display_range = 100

[sp_blessingvigor]
name = "Blessing of Vigor"
info = "Provides temporary healing and speed boost to followers, also cures negative status effects."
cooldown = 180
icon = "spr_button_blessing"
object = "obj_player_spell_vigorbuff"
cast_type = 0

[sp_starstorm]
name = "Starstorm"
info = "Call down the stars in the heavens to damage and burn enemies"
cooldown = 120
icon = "spr_button_spellattack"
object = "obj_ability_starbomb_origin"
cast_type = 1
display_range = 42

[sp_orbattack]
name = "Radiant Orb"
info = "Cast an orb that fires a spiral of shots."
cooldown = 200
icon = "spr_button_orb"
object = "obj_skill_burst"
cast_type = 1
display_range = -1


[sp_banishment]
name = "Banishment"
info = "A ritual with a long casting time. Damages enemies by 1/3 of their max hp and debuffs all enemies. Inflicts lengthy stun. Leaves you extremely vulnerable while casting."
cooldown = 480
icon = "spr_button_banish"
object = "obj_skill_banishment"
cast_type = 0


[sp_slamwave]
name = "Earth-Hammer Shock"
info = "Slam down a hammer, sends out a shockwave that damages and stuns enemies. Also resonates with Fused Spikes, causing them to pulse instantly if in range of a target."
cooldown = 60
icon = "spr_button_earthhammer"
object = "obj_skill_slamwave"
cast_type = 1
display_range = -1



[sp_copperspike]
name = "Copper Fused Spike"
info = "Places a copper spike infused with Aether, will slow and damage enemies and heal buildings. Lasts until destroyed. 4 can exist at once."
cooldown = 60
icon = "spr_button_copperspike"
object = "obj_skill_plantspike"
cast_type = 1
display_range = 150
requires_space = 8
object_count = "obj_copperspike"

[sp_silverspike]
name = "Silver Fused Spike"
info = "Places a sliver spike infused with Aether, will burn and damage enemies and heal units. Lasts until destroyed. 3 can exist at once."
cooldown = 70
icon = "spr_button_silverspike"
object = "obj_skill_plantspike_silver"
cast_type = 1
display_range = 150
requires_space = 8
object_count = "obj_silverspike"

[sp_spikeovercharge]
name = "Aether Overcharge"
info = "Sends all placed Spikes into an overcharged state where they will be more effective with higher range and armor.##Copper:Halts Building Burning, Gains Enemy Knockback, Gains Repair Power##Silver: Heals Burning, Gains Overshield Effect"
cooldown = 180
icon = "spr_button_overdrive"
object = "obj_skill_spikeovercharge"
cast_type = 0

[sp_blessingstone]
name = "Blessing of Stone"
info = "Repairs buildings and stops burning."
cooldown = 180
icon = "spr_button_blessing"
object = "obj_skill_stoneblessing"
cast_type = 0

[sp_steelshield]
name = "Steel-Soul Shield"
info = "Creates a large area that blocks ranged attacks, empowers units and buildings, and binds enemies."
cooldown = 300
icon = "spr_button_blessing"
object = "obj_skill_soulshield"
cast_type = 1
display_range = 300

[sp_gearforge]
name = "Boundless Gear Forge"
info = "Create a forge that summons special fused spikes. The spikes will automatically strike enemies. Also boosts movement speed and slows enemies."
cooldown = 900
icon = "spr_button_gearforge"
object = "obj_skill_gearforge"
cast_type = 0
display_range = 100

