[bp_ward]
name = "Ward Core"
info = "Single use item, builds a defensive ward that will damage foes. A reliable fall-back. "
icon = "spr_button_ward"
object = "obj_ward"
type = 2
max_stack = 5
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
build_cap = 15
display_range = 200

[bp_ward_shock]
name = "Shock Ward Archetype"
info = "A reusable item, builds a defensive ward that will damage all nearby foes in a small radius with a chance to stun."
icon = "spr_button_ward_shock"
object = "obj_ward_shock"
type = 6
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 300
mat_cost = 200
build_cap = 6
display_range = 132

[bp_ward_suppress]
name = "Suppression Ward Archetype"
info = "A reusable item, builds a defensive ward that will slow all nearby foes in a radius."
icon = "spr_button_ward_suppress"
object = "obj_ward_suppress"
type = 6
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 300
mat_cost = 100
build_cap = 4
display_range = 200

[bp_supercannon]
name = "Ancient Cannon Core"
info = "Allows building of an imposing and ancient cannon structure, has a very long range and strikes multiple targets.##Its strange design and aged appearance make it a curiosity. In another time it would have been studied thoroughly."
icon = "spr_button_supercannon"
object = "obj_supercannon"
type = 2
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 700
mat_cost = 700
relic_cost = 2
build_cap = 2

[bp_conduit]
name = "Rite of Crystal Summoning"
info = "Build on Crystal to achieve victory, attracts shades.## An ancient rite, held by those who closely bonded with God Crystals. Build around the Crystal to call them back to this world, but beware, night is always darkest before the dawn. #$r'Victory Condition'"
icon = "spr_item_crystal_con"
object = "obj_conduit"
type = 2
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[bp_crystalseal]
name = "Crystal Seal"
info = "Summons an arm of the crystal that holds back the spread of creeping shadow along the ground. ##$rCannot be repaired"
icon = "spr_item_crystal"
object = "obj_crystal_seal"
type = 2
max_stack = 10
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[bp_fireward]
name = "Fire Ward Archetype"
info = "Single use item that builds a defensive ward that will damage and burn multiple foes. A bit slower and less accurate."
icon = "spr_button_ward"
object = "obj_ward"
type = 2
max_stack = 3
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[bp_stunward]
name = "Stun Ward Archetype"
info = "Single use item that builds a defensive ward that will stun a single foe and slow multiple foes. Lacks power."
object = "obj_ward"
type = 2
max_stack = 3
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[bp_healward]
name = "Healing Ward Archetype"
info = "Single use item that builds a supportive ward that will heal allies."
object = "obj_ward"
type = 2
max_stack = 3
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0



[ci_testy]
name = "Doohickimajig"
info = "Test item"
icon = "spr_star"
object = "obj_soul_drop"
type = 0
max_stack = 5
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[bp_golem]
name = "Golem Core"
info = "Single use item that builds a golem.## The origin of Golems is unknown, but these constructs were commonplace. They are simple things, good for simple tasks."
icon = "spr_item_golem"
object = "obj_golem_build"
type = 2
max_stack = 10
min_spawn = 1
max_spawn = 1
soul_cost = 100
mat_cost = 100

[ci_memento]
name = "Memento"
info = "Grants Aether##Fond memories cling to this old memento."
icon = "spr_item_necklace"
object = "obj_item_memento"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0

[ci_foodbox]
name = "Preserved Foods"
info = "Grants Food##Dried meats and salted crackers wrapped in paper. Looks like its still edible."
icon = "spr_item_foodbox"
object = "obj_item_foodbox"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 3
soul_cost = 0
mat_cost = 0

[ci_scrap]
name = "Scrap Material"
info = "Grants Materials##Bits of sundered metal, perhaps it can be repurposed."
icon = "spr_item_scrap"
object = "obj_item_scrap"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0

[ci_greedchest]
name = "Avarice's Chest"
info = "Aether collected is increased for a time.##Theres a legend of someone collecting all the treasures of the world and sealing them in small chests like this.#It looks empty, but it feels as though its full of something. Holding it gives you the urge to correct the incongruity."
icon = "spr_item_greedchest"
object = "obj_item_greedchest"
type = 1
max_stack = 5
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0

[ci_speedcharm]
name = "Swift Charm"
info = "Grants speed to those around it for a time.##A fragile charm fashioned by nomads. It gives off an air of boundless energy."
icon = "spr_item_charm1"
object = "obj_item_speedcharm"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0

[ci_shieldcharm]
name = "Shield Charm"
info = "Grants protection to those around it for a time.##A sturdy charm fashioned by nomads. It gives off an air of resolve."
icon = "spr_item_charm_shield"
object = "obj_item_shieldcharm"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0

[ci_bladecharm]
name = "Blade Charm"
info = "Damages foes around it for a time.##A sharp charm fashioned by nomads. It gives off an air of defiance."
icon = "spr_item_charm_blade"
object = "obj_item_bladecharm"
type = 1
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0

[ri_bonetotem]
name = "Bone Totem"
info = "Summons skeletons from beyond the grave.##A crude totem made of bones and fastened together with sinew. A wretched thing."
icon = "spr_item_totem_bone"
object = "obj_item_bonetotem"
type = 3
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 800
mat_cost = 0
cooldown_set = 500
display_range = 80

[ri_summonsword]
name = "Sword Trinket"
info = "Summons swords lost to time. They still carry fighting spirit.##A small sword, it looks pristine and untouched."
icon = "spr_item_charm_sword"
object = "obj_item_summonsword"
type = 3
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 100
mat_cost = 50
cooldown_set = 600
display_range = 200

[ri_battlebanner]
name = "Battle Banner"
info = "Grants random boons to nearby followers in combat.##A torn and ragged banner of an old kingdom. Inspires fighting spirit in followers."
icon = "spr_item_banner"
object = "obj_item_battlebanner"
type = 3
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
relic_cost = 0
cooldown_set = 160
display_range = 192

[ri_voidmarble]
name = "Void Marble"
info = "Pulls in and damages all within its range.## Darkness swirls within the small marble, peering inside you can't help but feel you're being watched."
icon = "spr_item_voidmarble"
object = "obj_item_voidmarble"
type = 3
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 190
display_range = 132

[wp_magigun]
name = "Ancient Weapon"
info = "A powerful old weapon, it has a long range and strikes multiple targets.##Its strange design and aged appearance make it a curiosity. In another time it would have been studied thoroughly."
icon = "spr_item_magigun"
object = "obj_item_magigun"
type = 5
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 210
display_range = -1

[wp_stormstaff]
name = "Stormcaller Staff"
info = "Hits a cluster of enemies with lightning, has a chance to stun.##A powerful shaman's staff, clouds seem to gather around above it."
icon = "spr_item_stormstaff"
object = "obj_item_stormstaff"
type = 5
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 180
display_range = -1

[wp_hexstaff]
name = "Hexing Staff"
info = "A staff primarily used to impede its targets.##Based on old staves used by Crystal worshipers, modified in some way."
icon = "spr_item_hexstaff"
object = "obj_item_hexstaff"
type = 5
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 0
display_range = -1

[wp_oldsword]
name = "Rusted Greatsword"
info = "A large rusted greatsword, still fairly serviceable."
icon = "spr_item_oldsword"
object = "obj_item_oldsword"
type = 5
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 0
display_range = -1

[wp_holysword]
name = "Old Holy Sword"
info = "An old sword that seems to have held some revere. It's extremely light and durable."
icon = "spr_item_holysword"
object = "obj_item_holysword"
type = 5
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
cooldown_set = 0
display_range = -1

[ci_slimeegg]
name = "Slime Egg"
info = "Throw a slime egg, creates a friendly slime while damaging and rooting foes.## Being raised by humans makes them docile, children once kept small slime as pets."
icon = "spr_item_slimeegg"
object = "obj_item_slimeegg_thrown"
type = 0
max_stack = 15
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0
display_range = 16

[bp_snowshard]
name = "Snow Kin Shard"
info = "Place a shard of snowkin that will hapazardly fire at foes.#$rCannot be repaired.## A twisted shard from a snowkin, cold to the touch. It shifts slightly on its own."
icon = "spr_item_icekin_shard"
object = "obj_item_plant_snowspike"
type = 2
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0
display_range = 200

[ci_firebomb]
name = "Improvised Firebomb"
info = "An indiscriminate explosive weapon.## A weapon made from salvaged materials, bursts into flames when tossed. Beware, the flames will rampage indiscriminately."
icon = "spr_item_bomb"
object = "obj_item_firebomb"
type = 0
max_stack = 15
min_spawn = 2
max_spawn = 5
soul_cost = 0
mat_cost = 0
display_range = 64

[ci_firebolt]
name = "Fire Bolts"
info = "Burning bolts that can be launched at foes.##Covered in a foul sticky substance that burns vigorously."
icon = "spr_item_firebolt"
object = "obj_item_firebolt"
type = 0
max_stack = 99
min_spawn = 5
max_spawn = 15
soul_cost = 0
mat_cost = 0
display_range = 8

[ci_poisondagger]
name = "Poison Dagger"
info = "Poisoned daggers, can be thrown at foes.##Covered in a green acidic substance."
icon = "spr_item_poisondagger"
object = "obj_item_poison_dagger"
type = 0
max_stack = 99
min_spawn = 5
max_spawn = 15
soul_cost = 0
mat_cost = 0
display_range = 8

[ci_lifeglass_small]
name = "Lifeglass Shard"
info = "Restores minor health to enemies, allies, and buildings in radius.##A small shard of clear hardened aether. Has minor restorative and constructive powers. Will affect both friend and foe."
icon = "spr_item_lifeglass1"
object = "obj_item_lifeglass"
type = 0
max_stack = 10
min_spawn = 1
max_spawn = 3
soul_cost = 0
mat_cost = 0
display_range = 64

[ci_lifeglass_med]
name = "Lifeglass Chunk"
info = "Restores moderate health to enemies, allies, and buildings in radius.##A medium chunk of clear hardened aether. Has fair restorative and constructive powers. Will affect both friend and foe."
icon = "spr_item_lifeglass2"
object = "obj_item_lifeglass_med"
type = 0
max_stack = 5
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0
display_range = 96

[ci_lifeglass_large]
name = "Lifeglass Stone"
info = "Restores large amounts of health to enemies, allies, and buildings in radius.##A large complete piece of lifeglass, made of clear hardened aether. Has powerful restorative and constructive powers. Will affect both friend and foe."
icon = "spr_item_lifeglass3"
object = "obj_item_lifeglass_large"
type = 0
max_stack = 3
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
display_range = 128

[ci_foxglass_med]
name = "Foxglass Chunk"
info = "Halves the current cooldown of skills.##A medium chunk of orange hardened aether. It fills you with energy."
icon = "spr_item_skillglass2"
object = "obj_item_foxglass_med"
type = 1
max_stack = 5
min_spawn = 1
max_spawn = 2

[ci_foxglass_large]
name = "Foxglass Stone"
info = "Resets the cooldown of all skills.##A large complete piece of foxglass, made of orange hardened aether. Its overflowing with energy."
icon = "spr_item_skillglass3"
object = "obj_item_foxglass_large"
type = 1
max_stack = 1
min_spawn = 1
max_spawn = 1




[ci_lifecross]
name = "Lifeglass Cross"
info = "Restores life to follower corpses.##A large and intricately configured piece of lifeglass, made of clear hardened aether. Has the power to return life to the fallen. Extremely rare."
icon = "spr_item_lifecross"
object = "obj_item_lifecross"
type = 0
max_stack = 1
min_spawn = 1
max_spawn = 1
soul_cost = 0
mat_cost = 0
display_range = 128

[ci_holywater]
name = "Holy Water"
info = "Stuns monsters and heals humans.##Old Holy Water, blessed by the Crystal Church. The water is full of ground dust from molted crystal shards. Hard to come by."
icon = "spr_item_holywater"
object = "obj_item_holywater"
type = 0
max_stack = 10
min_spawn = 1
max_spawn = 2
soul_cost = 0
mat_cost = 0
display_range = 128
