Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\ex2D.Runtime.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\ex2D.Runtime.dll into Unity Child Domain
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\System.dll (this message is harmless)
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1498)

The referenced script on this Behaviour (Game Object 'iCloudManager') is missing!
 
(Filename:  Line: 1655)

UnloadTime: 0.663573 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 367)

setInfoLog(True)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unsupported platform: WindowsPlayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2839.
Total: 1.604891 ms (FindLiveObjects: 0.132137 ms CreateObjectMapping: 0.113535 ms MarkObjects: 1.340295 ms  DeleteObjects: 0.018281 ms)

Set State LoadingLevelState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1498)

The referenced script on this Behaviour (Game Object 'iCloudManager') is missing!
 
(Filename:  Line: 1655)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
UnloadTime: 2.846084 ms
Destroying duplicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\乱七八糟\FreakingMeatbags\Freaking_MeatBags_Data\Managed\Boo.Lang.dll (this message is harmless)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 6460.
Total: 5.152073 ms (FindLiveObjects: 0.266199 ms CreateObjectMapping: 0.168699 ms MarkObjects: 4.675801 ms  DeleteObjects: 0.041052 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6460.
Total: 4.391962 ms (FindLiveObjects: 0.290573 ms CreateObjectMapping: 0.152663 ms MarkObjects: 3.937179 ms  DeleteObjects: 0.010904 ms)

Set State PlanetMapState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 920 -> priority: 1 
