<sound>
    <group name = "music">
        <obj name = "track1" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/music track01.ogg"/>
        <obj name = "track2" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/music track02.ogg"/>
		<obj name = "track3" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/music track03.ogg"/>
		<obj name = "track4" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/music track04.ogg"/>
    </group>
	
	<group name = "sounds">
	
		<obj name = "btnclick" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound button_click.ogg"/>	
	
		<!-- Клик по заполненной закрытой клетке -->
		<obj name = "fulltileclick" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound filled_click.ogg"/>	
		
		<!-- Клик по пустой закрытой клетке -->
		<obj name = "emptytileclick" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound empty_click.ogg"/>	
		
		<!-- Клик по ошибочной ячейке -->
		<obj name = "errorclick" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound error_click.ogg"/>
		
		<!-- Уровень выигран -->
		<obj name = "levelwin" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound win.ogg"/>
		
		<!-- Уровень проигран -->
		<obj name = "levelloose" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound loose.ogg"/>
		
		<!-- Появление уровня -->
		<obj name = "levelshow" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound show.ogg"/>	

		<!-- Хинт -->
		<obj name = "hint" looped = "false" streamed = "false" cnt_buffers = "2" path = "data/share/audio/sound hint.ogg"/>
		
    </group>
</sound>