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   <short>0</short>
   <short>768</short>
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   <short>771</short>
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   <short>785</short>
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   <short>90</short>
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   <short>89</short>
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   <short>0</short>
   <short>0</short>
   <short>869</short>
   <short>0</short>
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   <short>0</short>
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   <short>0</short>
   <short>0</short>
   <short>0</short>
   <short>0</short>
   <short>0</short>
   <short>0</short>
   <short>0</short>
   <short>0</short>
  </data>
 </Table>
 <eventKeys>
  <int>49</int>
  <int>38</int>
  <int>16</int>
  <int>27</int>
  <int>5</int>
  <int>44</int>
  <int>22</int>
  <int>11</int>
  <int>33</int>
  <int>17</int>
  <int>28</int>
  <int>39</int>
  <int>50</int>
  <int>6</int>
  <int>45</int>
  <int>1</int>
  <int>12</int>
  <int>34</int>
  <int>23</int>
  <int>7</int>
  <int>18</int>
  <int>29</int>
  <int>40</int>
  <int>51</int>
  <int>2</int>
  <int>46</int>
  <int>13</int>
  <int>24</int>
  <int>35</int>
  <int>19</int>
  <int>8</int>
  <int>30</int>
  <int>41</int>
  <int>52</int>
  <int>47</int>
  <int>3</int>
  <int>14</int>
  <int>25</int>
  <int>36</int>
  <int>42</int>
  <int>20</int>
  <int>9</int>
  <int>31</int>
  <int>53</int>
  <int>48</int>
  <int>37</int>
  <int>4</int>
  <int>15</int>
  <int>26</int>
  <int>43</int>
  <int>21</int>
  <int>10</int>
  <int>32</int>
 </eventKeys>
 <eventValues>
  <Event>
   <id>49</id>
   <name>FIXED</name>
   <x>4</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>58</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>38</id>
   <name>FIXED</name>
   <x>3</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001001</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>16</id>
   <name>FIXED</name>
   <x>6</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>624</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>27</id>
   <name>SOURCE COSINE 3</name>
   <x>9</x>
   <y>1</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>5</id>
   <name>FIXED</name>
   <x>1</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>98</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>44</id>
   <name>EV044</name>
   <x>23</x>
   <y>7</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>22</id>
   <name>EV022</name>
   <x>14</x>
   <y>11</y>
   <pages>
    <Page>
     <trigger>3</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>487</int>
        <int>487</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>222</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
        <int>4</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001002</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>false</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>18</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>17</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>16</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>18</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>17</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>16</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>19</int>
        <int>2</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001003</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>20</int>
        <int>5</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001004</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001005</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>5</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001006</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001007</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>false</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>19</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>19</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001008</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>221</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>44</int>
        <int>44</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>1</int>
        <int>12</int>
        <int>13</int>
        <int>8</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>211</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>117</code>
       <indent>0</indent>
       <ints>
        <int>7</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>2</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>3</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>118</code>
       <indent>0</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>122</code>
       <indent>0</indent>
       <ints>
        <int>21</int>
        <int>21</int>
        <int>0</int>
        <int>2</int>
        <int>1</int>
        <int>4</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>1</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>1</indent>
       <ints>
        <int>181</int>
        <int>181</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>2</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>2</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>2</indent>
       <ints>
        <int>182</int>
        <int>182</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>3</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>3</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>3</indent>
       <ints>
        <int>183</int>
        <int>183</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>4</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>4</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>4</indent>
       <ints>
        <int>184</int>
        <int>184</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>181</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>182</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>0</int>
        <int>183</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
        <int>184</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>314</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
        <int>3</int>
        <int>2</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>64</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>2</int>
        <int>3</int>
        <int>64</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>126</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>3</int>
        <int>126</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>188</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>4</int>
        <int>3</int>
        <int>188</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>245</code>
       <indent>4</indent>
       <bGSs>
        <BGS>
         <name>Night</name>
         <volume>100</volume>
         <pitch>100</pitch>
        </BGS>
       </bGSs>
       <types>
        <int>10</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>222</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>4</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>3</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>2</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>1</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>281</int>
        <int>281</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>XBOX</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>1</indent>
       <strings>
        <string>MP_001009</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>PC</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>2</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>2</indent>
       <strings>
        <string>MP_001010</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>WP7</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>134</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>3</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>3</indent>
       <strings>
        <string>MP_001011</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>102</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
       </ints>
       <arrays>
        <ArrayOfString>
         <string>MP_001012</string>
         <string>MP_001013</string>
        </ArrayOfString>
       </arrays>
       <types>
        <int>8</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>MP_001012</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>352</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
       </ints>
       <strings>
        <string>MP_001013</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>404</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>3</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>3</indent>
       <strings>
        <string>MP_001014</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>W8</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>134</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001011</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>102</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <arrays>
        <ArrayOfString>
         <string>MP_001012</string>
         <string>MP_001013</string>
        </ArrayOfString>
       </arrays>
       <types>
        <int>8</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>MP_001012</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>352</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <strings>
        <string>MP_001013</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>404</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001031</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>4</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>GAMEPAD</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>5</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>5</indent>
       <strings>
        <string>MP_001030</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>5</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>KEYBOARD</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>6</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>6</indent>
       <strings>
        <string>MP_001032</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>6</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>TOUCH</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>7</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>7</indent>
       <strings>
        <string>MP_001033</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>4</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>BRAND</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>5</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>5</indent>
       <strings>
        <string>MP_001034</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>3</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>487</int>
        <int>487</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>222</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
        <int>4</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001002</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>false</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>18</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>17</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>14</code>
           <ints>
            <int>0</int>
            <int>0</int>
           </ints>
           <types>
            <int>0</int>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>16</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>18</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>17</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>14</code>
         <ints>
          <int>0</int>
          <int>0</int>
         </ints>
         <types>
          <int>0</int>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>16</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>19</int>
        <int>2</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001003</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>213</code>
       <indent>0</indent>
       <ints>
        <int>20</int>
        <int>5</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>30</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001015</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001005</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>5</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001006</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001007</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>17</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>false</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>19</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>19</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001008</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>221</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>44</int>
        <int>44</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>1</int>
        <int>12</int>
        <int>11</int>
        <int>8</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>211</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>117</code>
       <indent>0</indent>
       <ints>
        <int>7</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>2</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>3</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>1</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>118</code>
       <indent>0</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>122</code>
       <indent>0</indent>
       <ints>
        <int>21</int>
        <int>21</int>
        <int>0</int>
        <int>2</int>
        <int>1</int>
        <int>4</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>1</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>1</indent>
       <ints>
        <int>181</int>
        <int>181</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>2</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>2</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>2</indent>
       <ints>
        <int>182</int>
        <int>182</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>3</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>3</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>3</indent>
       <ints>
        <int>183</int>
        <int>183</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
        <int>21</int>
        <int>0</int>
        <int>4</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>129</code>
       <indent>4</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>4</indent>
       <ints>
        <int>184</int>
        <int>184</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>181</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>182</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>0</int>
        <int>183</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
        <int>184</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>314</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
        <int>3</int>
        <int>2</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>64</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>2</int>
        <int>3</int>
        <int>64</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>126</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>3</int>
        <int>126</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>128</code>
       <indent>4</indent>
       <ints>
        <int>188</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <bools>
        <boolean>false</boolean>
       </bools>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>3</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>319</code>
       <indent>4</indent>
       <ints>
        <int>4</int>
        <int>3</int>
        <int>188</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>222</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>4</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>3</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>2</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>119</code>
       <indent>1</indent>
       <strings>
        <string>1</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>281</int>
        <int>281</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>281</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>1</indent>
       <strings>
        <string>MP_001010</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>XBOX</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>2</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>2</indent>
       <strings>
        <string>MP_001016</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>PC</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>3</indent>
       <strings>
        <string>MP_001029</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>WP7</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>134</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001011</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>102</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <arrays>
        <ArrayOfString>
         <string>MP_001012</string>
         <string>MP_001013</string>
        </ArrayOfString>
       </arrays>
       <types>
        <int>8</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>4</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>MP_001012</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>352</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>4</indent>
       <ints>
        <int>1</int>
       </ints>
       <strings>
        <string>MP_001013</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>404</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001014</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>4</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>W8</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>134</code>
       <indent>5</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>5</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>5</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>5</indent>
       <strings>
        <string>MP_001011</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>102</code>
       <indent>5</indent>
       <ints>
        <int>0</int>
       </ints>
       <arrays>
        <ArrayOfString>
         <string>MP_001012</string>
         <string>MP_001013</string>
        </ArrayOfString>
       </arrays>
       <types>
        <int>8</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>5</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>MP_001012</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>352</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>402</code>
       <indent>5</indent>
       <ints>
        <int>1</int>
       </ints>
       <strings>
        <string>MP_001013</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>404</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>5</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>5</indent>
       <strings>
        <string>MP_001031</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>5</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>GAMEPAD</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>6</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>6</indent>
       <strings>
        <string>MP_001030</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>6</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>KEYBOARD</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>7</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>7</indent>
       <strings>
        <string>MP_001032</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>7</indent>
       <ints>
        <int>12</int>
       </ints>
       <strings>
        <string>TOUCH</string>
       </strings>
       <types>
        <int>0</int>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>8</indent>
       <ints>
        <int>3</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <strings>
        <string>A_3</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>8</indent>
       <strings>
        <string>MP_001033</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>8</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>8</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>7</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>6</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>5</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>317</code>
       <indent>0</indent>
       <ints>
        <int>2</int>
        <int>2</int>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>317</code>
       <indent>0</indent>
       <ints>
        <int>2</int>
        <int>3</int>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>317</code>
       <indent>0</indent>
       <ints>
        <int>2</int>
        <int>4</int>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>400</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>true</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>11</id>
   <name>FIXED</name>
   <x>18</x>
   <y>9</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>33</id>
   <name>OBSTACLE</name>
   <x>18</x>
   <y>1</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>17</id>
   <name>1</name>
   <x>12</x>
   <y>12</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name>H_1</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>44</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>28</id>
   <name>OBSTACLE</name>
   <x>8</x>
   <y>0</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>39</id>
   <name>SOURCE COSINE 4</name>
   <x>8</x>
   <y>11</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>2</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>6</direction>
      <character_index>5</character_index>
      <character_name>!Stuff_Animated_2</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>50</id>
   <name>FIXED</name>
   <x>1</x>
   <y>6</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>6</id>
   <name>FIXED</name>
   <x>1</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>98</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>45</id>
   <name>EV045</name>
   <x>23</x>
   <y>8</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>1</id>
   <name>EV001</name>
   <x>13</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Knock</name>
         <pitch>100</pitch>
         <volume>100</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>10</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Knock</name>
         <pitch>100</pitch>
         <volume>100</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>1</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>1</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>1</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>2</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>2</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>2</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>3</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>3</indent>
       <ints>
        <int>2</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>3</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>4</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>4</character_index>
      <character_name>!Door3</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Knock</name>
         <pitch>100</pitch>
         <volume>100</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>10</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Knock</name>
         <pitch>100</pitch>
         <volume>100</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001018</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>4</character_index>
      <character_name>!Door3</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>true</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Open1</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>true</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>36</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>17</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>15</code>
           <ints>
            <int>3</int>
           </ints>
           <types>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>18</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>15</code>
           <ints>
            <int>3</int>
           </ints>
           <types>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>36</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>17</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>15</code>
         <ints>
          <int>3</int>
         </ints>
         <types>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>18</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>15</code>
         <ints>
          <int>3</int>
         </ints>
         <types>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>4</direction>
      <character_index>4</character_index>
      <character_name>!Door3</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>400</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>3</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>-1</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>true</wait>
         <skippable>true</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>12</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>12</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>355</code>
       <indent>0</indent>
       <strings>
        <string>#XNA Autolight MAIN OFF</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>438</int>
        <int>11</int>
        <int>14</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>4</character_index>
      <character_name>!Door3</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>true</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>400</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>12</id>
   <name>FIXED</name>
   <x>19</x>
   <y>7</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>34</id>
   <name>OBSTACLE</name>
   <x>18</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>23</id>
   <name>EV023</name>
   <x>23</x>
   <y>4</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>4</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>7</id>
   <name>EV007</name>
   <x>13</x>
   <y>12</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001019</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>18</id>
   <name>FIXED</name>
   <x>4</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001001</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>6</direction>
      <character_index>5</character_index>
      <character_name>!Stuff_BIG_Animated_A</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>29</id>
   <name>OBSTACLE</name>
   <x>8</x>
   <y>1</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>40</id>
   <name>SOURCE COSINE 4</name>
   <x>16</x>
   <y>11</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>2</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>6</direction>
      <character_index>5</character_index>
      <character_name>!Stuff_Animated_2</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>51</id>
   <name>FIXED</name>
   <x>2</x>
   <y>8</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>2</id>
   <name>FIXED</name>
   <x>4</x>
   <y>8</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>2</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name>!$Trees_03</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>46</id>
   <name>EV046</name>
   <x>23</x>
   <y>9</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>13</id>
   <name>FIXED</name>
   <x>22</x>
   <y>9</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>24</id>
   <name>EV024</name>
   <x>23</x>
   <y>13</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>13</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>35</id>
   <name>OBSTACLE</name>
   <x>18</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>19</id>
   <name>2</name>
   <x>12</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>1</character_index>
      <character_name>H_1</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>44</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>8</id>
   <name>FIXED</name>
   <x>7</x>
   <y>7</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>30</id>
   <name>OBSTACLE</name>
   <x>8</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>41</id>
   <name>EV041</name>
   <x>13</x>
   <y>11</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001020</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>52</id>
   <name>SAFEPLACE</name>
   <x>12</x>
   <y>9</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>7</character_index>
      <character_name>!Stuff_Animated_1</character_name>
      <pattern>2</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>47</id>
   <name>EV047</name>
   <x>23</x>
   <y>10</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>3</id>
   <name>FIXED</name>
   <x>22</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>58</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>14</id>
   <name>FIXED</name>
   <x>5</x>
   <y>9</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>124</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>25</id>
   <name>EV025</name>
   <x>23</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>14</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>36</id>
   <name>SOURCE COSINE 3</name>
   <x>17</x>
   <y>1</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>42</id>
   <name>EV042</name>
   <x>23</x>
   <y>5</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>20</id>
   <name>3</name>
   <x>14</x>
   <y>13</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>4</direction>
      <character_index>2</character_index>
      <character_name>H_1</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>44</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>9</id>
   <name>EV009</name>
   <x>14</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>4</direction>
      <character_index>2</character_index>
      <character_name>!Stuff_BIG_Animated_4</character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>31</id>
   <name>OBSTACLE</name>
   <x>8</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>53</id>
   <name>EV053</name>
   <x>16</x>
   <y>13</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>122</code>
       <indent>0</indent>
       <ints>
        <int>86</int>
        <int>86</int>
        <int>1</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>86</int>
        <int>0</int>
        <int>29</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>250</code>
       <indent>1</indent>
       <sEs>
        <SE>
         <name>Cat</name>
         <pitch>100</pitch>
         <volume>100</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>126</code>
       <indent>1</indent>
       <ints>
        <int>158</int>
        <int>0</int>
        <int>0</int>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>377</int>
        <int>12</int>
        <int>5</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>135</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>48</id>
   <name>FIXED</name>
   <x>4</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>50</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>37</id>
   <name>FIXED</name>
   <x>5</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001001</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>4</id>
   <name>FIXED</name>
   <x>22</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>50</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>15</id>
   <name>FIXED</name>
   <x>6</x>
   <y>3</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>632</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>26</id>
   <name>EV026</name>
   <x>1</x>
   <y>4</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Chest</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>205</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <moveRoutes>
        <MoveRoute>
         <wait>true</wait>
         <skippable>false</skippable>
         <repeat>false</repeat>
         <list>
          <MoveCommand>
           <code>36</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>17</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>15</code>
           <ints>
            <int>3</int>
           </ints>
           <types>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>18</code>
           <types>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>15</code>
           <ints>
            <int>3</int>
           </ints>
           <types>
            <int>0</int>
           </types>
          </MoveCommand>
          <MoveCommand>
           <code>0</code>
           <types>
           </types>
          </MoveCommand>
         </list>
        </MoveRoute>
       </moveRoutes>
       <types>
        <int>0</int>
        <int>7</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>36</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>17</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>15</code>
         <ints>
          <int>3</int>
         </ints>
         <types>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>18</code>
         <types>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>505</code>
       <indent>0</indent>
       <moveCommands>
        <MoveCommand>
         <code>15</code>
         <ints>
          <int>3</int>
         </ints>
         <types>
          <int>0</int>
         </types>
        </MoveCommand>
       </moveCommands>
       <types>
        <int>6</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001021</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>68</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>1</indent>
       <strings>
        <string>MP_001022</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>355</code>
       <indent>0</indent>
       <strings>
        <string>#XNA achievement_unlock(1)</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>6</character_index>
      <character_name>!Chest</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>6</character_index>
      <character_name>!Chest</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>true</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>43</id>
   <name>EV043</name>
   <x>23</x>
   <y>6</y>
   <pages>
    <Page>
     <trigger>1</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Move</name>
         <pitch>100</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>201</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>3</int>
        <int>1</int>
        <int>7</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>21</id>
   <name>4</name>
   <x>13</x>
   <y>14</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>3</character_index>
      <character_name>H_1</character_name>
      <pattern>1</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>44</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>10</id>
   <name>EV010</name>
   <x>12</x>
   <y>2</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>true</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Chime1</name>
         <pitch>70</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>60</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>0</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>1</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>1</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>1</indent>
       <strings>
        <string>MP_001023</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>1</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>2</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>2</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>2</indent>
       <strings>
        <string>MP_001023</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>2</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>3</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>3</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>3</indent>
       <strings>
        <string>MP_001023</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>111</code>
       <indent>3</indent>
       <ints>
        <int>1</int>
        <int>22</int>
        <int>0</int>
        <int>4</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>4</indent>
       <ints>
        <int>5</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>4</indent>
       <strings>
        <string>MP_001023</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>411</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>4</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>3</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>2</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>1</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>412</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>15</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001024</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001025</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>6</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_1</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001026</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001027</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>4</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string>A_2</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001028</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>123</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
       </ints>
       <strings>
        <string>A</string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>121</code>
       <indent>0</indent>
       <ints>
        <int>68</int>
        <int>68</int>
        <int>0</int>
       </ints>
       <types>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>8</direction>
      <character_index>3</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Chime1</name>
         <pitch>70</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>60</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>true</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>1</priority_type>
     <walk_anime>true</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>250</code>
       <indent>0</indent>
       <sEs>
        <SE>
         <name>Chime1</name>
         <pitch>70</pitch>
         <volume>80</volume>
        </SE>
       </sEs>
       <types>
        <int>4</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>230</code>
       <indent>0</indent>
       <ints>
        <int>60</int>
       </ints>
       <types>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>101</code>
       <indent>0</indent>
       <ints>
        <int>0</int>
        <int>0</int>
        <int>2</int>
       </ints>
       <strings>
        <string></string>
       </strings>
       <types>
        <int>2</int>
        <int>0</int>
        <int>0</int>
        <int>0</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>401</code>
       <indent>0</indent>
       <strings>
        <string>MP_001017</string>
       </strings>
       <types>
        <int>2</int>
       </types>
      </EventCommand>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>true</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>400</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
  <Event>
   <id>32</id>
   <name>OBSTACLE</name>
   <x>18</x>
   <y>0</y>
   <pages>
    <Page>
     <trigger>0</trigger>
     <step_anime>false</step_anime>
     <move_frequency>3</move_frequency>
     <priority_type>0</priority_type>
     <walk_anime>false</walk_anime>
     <move_speed>3</move_speed>
     <through>false</through>
     <move_type>0</move_type>
     <direction_fix>false</direction_fix>
     <list>
      <EventCommand>
       <code>0</code>
       <indent>0</indent>
       <types>
       </types>
      </EventCommand>
     </list>
     <move_route>
      <wait>false</wait>
      <skippable>false</skippable>
      <repeat>true</repeat>
      <list>
       <MoveCommand>
        <code>0</code>
        <types>
        </types>
       </MoveCommand>
      </list>
     </move_route>
     <graphic>
      <direction>2</direction>
      <character_index>0</character_index>
      <character_name></character_name>
      <pattern>0</pattern>
      <tile_id>0</tile_id>
     </graphic>
     <condition>
      <switch1_valid>false</switch1_valid>
      <switch2_valid>false</switch2_valid>
      <variable_valid>false</variable_valid>
      <self_switch_valid>false</self_switch_valid>
      <item_valid>false</item_valid>
      <actor_valid>false</actor_valid>
      <switch1_id>1</switch1_id>
      <switch2_id>1</switch2_id>
      <variable_id>1</variable_id>
      <variable_value>0</variable_value>
      <self_switch_ch>65</self_switch_ch>
      <item_id>1</item_id>
      <actor_id>1</actor_id>
     </condition>
    </Page>
   </pages>
  </Event>
 </eventValues>
</Map>
