<?xml version="1.0"?>
<Sounds Version="1.0">
  <Sound ID="THEME_INGAME1" path="theme_igm1.ogg" group="music" buffers="1" />
  <Sound ID="THEME_INGAME2" path="theme_igm2.ogg" group="music" buffers="1" />
  <Sound ID="THEME_MENU1" path="theme_mm1.ogg" group="music" buffers="1" />
  <Sound ID="THEME_MENU2" path="theme_mm2.ogg" group="music" buffers="1" />
  <Sound ID="ANNOUNCER_FAIL" path="announcer_failed.ogg" group="sounds" buffers="1" />
  <Sound ID="ANNOUNCER_WIN" path="announcer_accomplished.ogg" group="sounds" buffers="1" />
  <Sound ID="STINGER_LOSE" path="stinger_lose.ogg" group="sounds" buffers="1" />
  <Sound ID="STINGER_WIN" path="stinger_win.ogg" group="sounds" buffers="1" />

  <!-- interface sounds - not influenced by slowed down time -->
  <Sound ID="CLICK" path="gui_click.ogg" group="sounds" />
  <Sound ID="HEARTBEAT" path="heartbeat.ogg" group="sounds" buffers="1" />
  <Sound ID="BOMBBEEP" path="bombbeep.ogg" group="sounds" buffers="2" />
  <Sound ID="BOMB_POWERDOWN" path="bomb_power_down.ogg" group="sounds" buffers="2" />
  <Sound ID="PWUP_FULL" path="pwup_full.ogg" group="sounds" buffers="3" />
  <Sound ID="CLICK_DENIED" path="gui_cant_click.ogg" group="sounds" />
  <Sound ID="PURCHASE_COMPLETE" path="gui_purchase_complete.ogg" group="sounds" />
  <Sound ID="DENIED" path="denied.ogg" group="sounds" />
  <Sound ID="STARHIT" path="starhit.ogg"  group="sounds" />
  <Sound ID="RAINFALL" path="rainfall.ogg"  group="sounds" />
  <Sound ID="COMEDY" path="comedy.ogg"  group="sounds" buffers="1" />

  <!-- ingame sounds -->
  <Sound ID="BREACHING_CHARGE_IN_PLACE" path="breaching_charge_in_place.ogg"  group="ingame" />
  <Sound ID="BULLET_BODY_GIBBED_01" path="bullet_body_gibbed_01.ogg"  group="ingame" />
  <Sound ID="BULLET_BODY_GIBBED_02" path="bullet_body_gibbed_02.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_BODY_CRITICAL_01" path="bullet_hit_body_critical_01.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_BODY_CRITICAL_02" path="bullet_hit_body_critical_02.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_BODY_GENERIC_01" path="bullet_hit_body_generic_01.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_BODY_GENERIC_02" path="bullet_hit_body_generic_02.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_GLASS" path="bullet_hit_glass.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_SHIELD_01" path="bullet_hit_shield_01.ogg"  group="ingame" />
  <Sound ID="BULLET_HIT_SHIELD_02" path="bullet_hit_shield_02.ogg"  group="ingame" />
  <Sound ID="DOOR_REGULAR_CLOSE" path="door_regular_close.ogg"  group="ingame" />
  <Sound ID="DOOR_REGULAR_OPEN" path="door_regular_open.ogg"  group="ingame" />
  <Sound ID="DOOR_SLIDE_CLOSE" path="door_slide_close.ogg"  group="ingame" />
  <Sound ID="DOOR_SLIDE_OPEN" path="door_slide_open.ogg"  group="ingame" />
  <Sound ID="ELEVATOR_BELL" path="elevator_bell.ogg"  group="ingame" />
  <Sound ID="ENEMY_DIE1" path="enemy_die1.ogg"  group="ingame" />
  <Sound ID="ENEMY_DIE2" path="enemy_die2.ogg"  group="ingame" />
  <Sound ID="ENEMY_MACHETE_CRIT_01" path="enemy_machete_crit_01.ogg"  group="ingame" />
  <Sound ID="ENEMY_MACHETE_CRIT_02" path="enemy_machete_crit_02.ogg"  group="ingame" />
  <Sound ID="ENEMY_MACHETE_HIT_01" path="enemy_machete_hit_01.ogg"  group="ingame" />
  <Sound ID="ENEMY_MACHETE_HIT_02" path="enemy_machete_hit_02.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_BARREL_01" path="explosion_barrel_01.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_BARREL_02" path="explosion_barrel_02.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_BIG_BOMB" path="explosion_big_bomb.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_BREACHING_CHARGE_01" path="explosion_breaching_charge_01.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_BREACHING_CHARGE_02" path="explosion_breaching_charge_02.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_FLASHBANG_01" path="explosion_flashbang_01.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_FLASHBANG_02" path="explosion_flashbang_02.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_FRAG_GRENADE_01" path="explosion_frag_grenade_01.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_FRAG_GRENADE_02" path="explosion_frag_grenade_02.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_SUICIDE_VEST_01" path="explosion_suicide_vest_01.ogg"  group="ingame" />
  <Sound ID="EXPLOSION_SUICIDE_VEST_02" path="explosion_suicide_vest_02.ogg"  group="ingame" />
  <Sound ID="FOOTSTEP_GENERIC_01" path="footstep_generic_01.ogg"  group="ingame" />
  <Sound ID="FOOTSTEP_GENERIC_02" path="footstep_generic_02.ogg"  group="ingame" />
  <Sound ID="FOOTSTEP_GENERIC_03" path="footstep_generic_03.ogg"  group="ingame" />
  <Sound ID="FOOTSTEP_GENERIC_04" path="footstep_generic_04.ogg"  group="ingame" />
  <Sound ID="GRENADE_HIT_WALL" path="grenade_hit_wall.ogg"  group="ingame" />
  <Sound ID="GUN_1911_45ACP_01" path="gun_1911_45ACP_01.ogg"  group="ingame" />
  <Sound ID="GUN_1911_45ACP_02" path="gun_1911_45ACP_02.ogg"  group="ingame" />
  <Sound ID="GUN_EMPTY_01" path="gun_empty_01.ogg"  group="ingame" />
  <Sound ID="GUN_EMPTY_02" path="gun_empty_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_AK47_01" path="gun_enemy_ak47_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_AK47_02" path="gun_enemy_ak47_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_DEAGLE_01" path="gun_enemy_deagle_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_DEAGLE_02" path="gun_enemy_deagle_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_MAC10_01" path="gun_enemy_mac10_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_MAC10_02" path="gun_enemy_mac10_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_PISTOL_GENERIC_01" path="gun_enemy_pistol_generic_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_PISTOL_GENERIC_02" path="gun_enemy_pistol_generic_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_BARRELS_01" path="gun_enemy_shotgun_barrels_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_BARRELS_02" path="gun_enemy_shotgun_barrels_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_BARRELS_RELOAD" path="gun_enemy_shotgun_barrels_reload.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_RACK_01" path="gun_enemy_shotgun_rack_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_RACK_02" path="gun_enemy_shotgun_rack_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_SHOOT_01" path="gun_enemy_shotgun_shoot_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SHOTGUN_SHOOT_02" path="gun_enemy_shotgun_shoot_02.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SW38_01" path="gun_enemy_sw38_01.ogg"  group="ingame" />
  <Sound ID="GUN_ENEMY_SW38_02" path="gun_enemy_sw38_02.ogg"  group="ingame" />
  <Sound ID="GUN_GLOCK_17_01" path="gun_glock_17_01.ogg"  group="ingame" />
  <Sound ID="GUN_GLOCK_17_02" path="gun_glock_17_02.ogg"  group="ingame" />
  <Sound ID="GUN_JC_SHOTGUN_01" path="gun_jc_shotgun_01.ogg"  group="ingame" />
  <Sound ID="GUN_JC_SHOTGUN_02" path="gun_jc_shotgun_02.ogg"  group="ingame" />
  <Sound ID="GUN_M4_01" path="gun_m4_01.ogg"  group="ingame" />
  <Sound ID="GUN_M4_02" path="gun_m4_02.ogg"  group="ingame" />
  <Sound ID="GUN_MOSSBERG_590A_01" path="gun_mossberg_590A_01.ogg"  group="ingame" />
  <Sound ID="GUN_MOSSBERG_590A_02" path="gun_mossberg_590A_02.ogg"  group="ingame" />
  <Sound ID="GUN_MP40_01" path="gun_MP40_01.ogg"  group="ingame" />
  <Sound ID="GUN_MP40_02" path="gun_MP40_02.ogg"  group="ingame" />
  <Sound ID="GUN_MP5_01" path="gun_mp5_01.ogg"  group="ingame" />
  <Sound ID="GUN_MP5_02" path="gun_mp5_02.ogg"  group="ingame" />
  <Sound ID="GUN_S12K_01" path="gun_s12k_01.ogg"  group="ingame" />
  <Sound ID="GUN_S12K_02" path="gun_s12k_02.ogg"  group="ingame" />
  <Sound ID="GUN_SLUG_01" path="gun_slug_01.ogg"  group="ingame" />
  <Sound ID="GUN_SLUG_02" path="gun_slug_02.ogg"  group="ingame" />
  <Sound ID="GUN_UMP45_01" path="gun_ump45_01.ogg"  group="ingame" />
  <Sound ID="GUN_UMP45_02" path="gun_ump45_02.ogg"  group="ingame" />
  <Sound ID="HIT_MELEE_SHIELD_01" path="hit_melee_shield_01.ogg"  group="ingame" />
  <Sound ID="HIT_MELEE_SHIELD_02" path="hit_melee_shield_02.ogg"  group="ingame" />
  <Sound ID="PLAYER_DOOR_LOCKED" path="player_door_locked.ogg"  group="ingame" />
  <Sound ID="PLAYER_PISTOL_HOLSTER" path="player_pistol_holster.ogg"  group="ingame" />
  <Sound ID="PLAYER_PISTOL_UNHOLSTER" path="player_pistol_unholster.ogg"  group="ingame" />
  <Sound ID="PLAYER_PULL_LEVER" path="player_pull_lever.ogg"  group="ingame" />
  <Sound ID="PLAYER_THROW" path="player_throw.ogg"  group="ingame" />
  <Sound ID="RELOAD_EMERGENCY" path="reload_emergency.ogg"  group="ingame" />
  <Sound ID="RELOAD_REVOLVER" path="reload_revolver.ogg"  group="ingame" />
  <Sound ID="RELOAD_SHOTGUN_SHELL" path="reload_shotgun_shell.ogg"  group="ingame" />
  <Sound ID="RELOAD_TACTICAL" path="reload_tactical.ogg"  group="ingame" />
  <Sound ID="RICOCHET1" path="ricochet1.ogg"  group="ingame" />
  <Sound ID="RIFLE_SHELL_DROP" path="RIFLE_SHELL_DROPa.ogg"  group="ingame" />
  <Sound ID="SHOTGUN_SHELL_DROP" path="SHOTGUN_SHELL_DROP.ogg"  group="ingame" />
  <Sound ID="SHIELD_FLASH_DISCHARGE" path="shield_flash_discharge.ogg" group="ingame" />
  <Sound ID="THUNDER" path="thunder.ogg"  group="ingame" />
  <Sound ID="TIME_SLOW" path="time_slow.ogg"  group="ingame" />
  <Sound ID="DOOR_HIT1" path="player_hit_door_a.ogg"  group="ingame" />
  <Sound ID="DOOR_HIT2" path="player_hit_door_b.ogg"  group="ingame" />
  <Sound ID="DOOR_BREAK" path="player_hit_door_c.ogg"  group="ingame" />

  
  <Sound ID="VOICE_SHIELD_STAYBEHINDME" path="shield_staybehindme.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_SHIELDUP" path="shield_shieldup.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_COMEONCREEPS" path="shield_comeoncreeps.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_FRAG" path="shield_frag.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_FRAGOUT" path="shield_fragout.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_FLASHOUT" path="shield_flashout.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_FLASH" path="shield_flash.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_CHARGEON" path="shield_chargeon.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_DYING2" path="shield_dying2.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_DYING" path="shield_dying.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_RELOADING" path="shield_reloading.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_READY" path="shield_ready.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_READYTOBLOW" path="shield_readytoblow.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_THATSTHEBOMB" path="shield_thatsthebomb.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_DEFUSING" path="shield_defusing.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_BOMBDEFUSED" path="shield_bombdefused.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_WOUNDED2" path="shield_wounded2.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_SHIELD_WOUNDED" path="shield_wounded.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_BREACHER_YOURANG" path="breacher_yourang.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_READY" path="breacher_ready.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_BROUGHTTHEGUN" path="breacher_broughtthegun.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_FRAGOUT" path="breacher_fragout.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_POPPINGFRAG" path="breacher_poppingfrag.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_FLASHOUT" path="breacher_flashout.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_POPPINGFLASH" path="breacher_poppingflash.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_CHARGEUP" path="breacher_chargeup.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_CHARGEREADY" path="breacher_chargeready.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_DYING2" path="breacher_dying2.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_DYING" path="breacher_dying.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_RELOADING" path="breacher_re-loading.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_BOMBONSCREEN" path="breacher_bombonscreen.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_BOMBNEUTRALIZED" path="breacher_bombneutralized.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_DEFUSING" path="breacher_defusing.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_WOUNDED" path="breacher_wounded.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_BREACHER_WOUNDED2" path="breacher_wounded2.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_ASSAULTER_LOCKNLOAD" path="assaulter_locknload.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_LETSDOTHIS" path="assaulter_letsdothis.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_FRAGOUT" path="assaulter_fragout.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_POPPINGFRAG" path="assaulter_poppingfrag.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_FLASHBANG" path="assaulter_flashbang.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_FLASHING" path="assaulter_flashing.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_DYING" path="assaulter_dying.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_DYING2" path="assaulter_dying2.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_CHARGEREADY" path="assaulter_chargeready.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_CHARGEUP" path="assaulter_chargeup.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_RELOADING" path="assaulter_reloading.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_YEAH" path="assaulter_yeah.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_ALLRIGHT" path="assaulter_allright.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_DEFUSING" path="assaulter_defusing.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_BOMBLOCATED" path="assaulter_bomblocated.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_BOMBDEFUSED" path="assaulter_bombdefused.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_WOUNDED" path="assaulter_wounded.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_ASSAULTER_WOUNDED2" path="assaulter_wounded2.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_BLOWUPBART_THREATEN" path="blowupbart_threaten.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_MACHETE_VICTORIOUS" path="machete_victorious.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_MACHETE_KILLED" path="machete_killed.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_MACHETE_KILLED2" path="machete_killed2.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_MADMACHETE_VICTORIOUS" path="madmachete_victorious.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_MADMACHETE_KILLED" path="madmachete_killed.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_MADMACHETE_KILLED2" path="madmachete_killed2.ogg" group="sounds" buffers="2" />
  
  <Sound ID="VOICE_HOSTAGE_YELL_SCARED" path="hostage_yell_scared.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_HOSTAGE_KILLED_02" path="hostage_killed_02.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_HOSTAGE_KILLED_01" path="hostage_killed_01.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_HOSTAGE_DAMAGE_02" path="hostage_damage_02.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_HOSTAGE_DAMAGE_01" path="hostage_damage_01.ogg" group="sounds" buffers="2" />

  <Sound ID="VOICE_LEADERLEMMY_KILLSPLAYER" path="leaderlemmy_killsplayer.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_LEADERLEMMY_KILLED2" path="leaderlemmy_killed2.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_LEADERLEMMY_KILLED" path="leaderlemmy_killed.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_LEADERLEMMY_STAYBACK" path="leaderlemmy_stayback.ogg" group="sounds" buffers="2" />
  <Sound ID="VOICE_LEADERLEMMY_GETHIM" path="leaderlemmy_gethim.ogg" group="sounds" buffers="2" />

</Sounds>