<?xml version="1.0" encoding="utf-8"?>
<SoundsTable>
  <Sound id="0" name="work_start"/>
  <Sound id="1" name="worker_construct" frame="13" loop="2"/>
  <Sound id="2" name="worker_chop" frame="9" loop="2"/>
  <Sound id="3" name="worker_crack" frame="12" loop="2"/>
  <Sound id="4" name="button_down"/>
  <Sound id="5" name="cage_break"/>
  <Sound id="6" name="lock_break"/>
  <Sound id="7" name="plant_tree"/>
  <Sound id="8" name="adjust_optical"/>
  <Sound id="9" name="extract_tooth"/>
  <Sound id="10" name="hercules_kick"/>
  <Sound id="11" name="hercules_kick_evil_stone"/>
  <Sound id="14" name="break_crystal" frame="12" loop="2"/>
  <Sound id="15" name="break_big_crystal" frame="12" loop="2"/>
  <Sound id="16" name="charon_tentacle1" frame="1" loop="2"/>
  <Sound id="20" name="medusa_attack"/>
  <Sound id="30" name="pegasus_attack"/>
  <Sound id="40" name="cerber_attack"/>
  <Sound id="992" name="pointer_fix" frame="12" loop="2"/>
  <Sound id="1001" name="switch_bridge"/>
  <Sound id="1002" name="switch_gate"/>
</SoundsTable>
