;Chapter count
[content]
worlds = 5

;Chapter One
[chapter1 - level1]
room		=	level_1_1
weather		=	W_CLOUDY
lighting	=	L_DAY

[chapter1 - level2]
room		=	level_1_2
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter1 - level3]
room		=	level_1_3
weather		=	W_FOG
lighting	=	L_DAY

[chapter1 - level4]
room		=	level_1_boss
repeatable 	=	true
weather		=	W_ClOUDY
lighting	=	L_DAY


;Chapter Two
[chapter2 - level1]
room		=	level_2_1
weather		=	W_FOG
lighting	=	L_NIGHT

[chapter2 - level2]
room		=	level_2_2
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter2 - level3]
room		=	level_2_3
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter2 - level4]
room		=	level_2_boss
repeatable 	=	true
weather		=	W_CLEAR
lighting	=	L_DAY


;Chapter Three
[chapter3 - level1]
room		=	level_3_1
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter3 - level2]
room		=	level_3_2
weather		=	W_SNOW
lighting	=	L_DAY

[chapter3 - level3]
room		=	level_3_3
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter3 - level4]
room		=	level_3_boss
repeatable	=	true
weather		=	W_CLEAR
lighting	=	L_DAY


;Chapter Four
[chapter4 - level1]
room		=	level_4_1
weather		=	W_CLEAR
lighting	=	L_NIGHT

[chapter4 - level2]
room		=	level_4_2
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter4 - level3]
room		=	level_4_3
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter4 - level4]
room		=	level_4_boss
weather		=	W_CLEAR
repeatable	=	true
lighting	=	L_DAY


;Chapter Five
[chapter5 - level1]
room		=	level_5_1
weather		=	W_CLEAR
lighting	=	L_DAY

[chapter5 - level2]
room		=	level_5_2
weather		=	W_CLEAR
lighting	=	L_NIGHT
 
[chapter5 - level3]
room		=	level_5_3
weather		=	W_CLEAR
lighting	=	L_NIGHT

[chapter5 - level4]
room		=	level_5_boss
weather		=	W_CLEAR
lighting	=	L_NIGHT
repeatable	=	true

