;Chapter One
[chapter1 - level1]
achievements = 2

a_1_id		=	A_L1_1
a_1_type 	=	Kill		
a_1_max		=	300
a_1_obj		=	obj_Enemy_Focke

a_2_id		=	A_L1_2
a_2_type 	=	Kill		
a_2_max		=	12
a_2_obj		=	obj_Enemy_Me262
	  
[chapter1 - level2]
achievements = 2

a_1_id		=	A_L2_1
a_1_type 	=	Kill		
a_1_max		=	10
a_1_obj		=	obj_Enemy_Stuka

a_2_id		=	A_L2_2
a_2_type 	=	Kill		
a_2_max		=	3
a_2_obj		=	obj_Enemy_Heinkel

[chapter1 - level3]
achievements = 2

a_1_id		=	A_L3_1
a_1_type 	=	Kill		
a_1_max		=	6
a_1_obj		=	obj_Enemy_Ju88

a_2_id		=	A_L3_2
a_2_type 	=	Kill		
a_2_max		=	50
a_2_obj		=	obj_Enemy_Me262
  
[chapter1 - level4]
achievements = 2

a_1_id		=	A_L4_1
a_1_type 	=	Kill		
a_1_max		=	1
a_1_obj		=	obj_Boss_01_Controller

a_2_id		=	A_L4_2
a_2_type 	=	Kill		
a_2_max		=	1
a_2_obj		=	obj_LevelController


;Chapter Two
[chapter2 - level1]
achievements = 1

a_1_id		=	B_L1_1
a_1_type 	=	Kill		
a_1_max		=	6
a_1_obj		=	obj_Building_TankFactory

[chapter2 - level2]
achievements = 1

a_1_id		=	B_L2_1
a_1_type 	=	Kill		
a_1_max		=	70
a_1_obj		=	obj_ground_tank_forward

[chapter2 - level3]
achievements = 2

a_1_id		=	B_L3_1
a_1_type 	=	Kill		
a_1_max		=	30
a_1_obj		=	obj_flak

a_2_id		=	B_L3_2
a_2_type 	=	Kill		
a_2_max		=	3
a_2_obj		=	obj_Enemy_Eu_Fighter

[chapter2 - level4]
achievements = 2

a_1_id		=	B_L4_1
a_1_type 	=	Kill		
a_1_max		=	1
a_1_obj		=	obj_Boss_02_Controller

a_2_id		=	B_L4_2
a_2_type 	=	Kill		
a_2_max		=	1
a_2_obj		=	obj_LevelController


;Chapter Three
[chapter3 - level1]
achievements = 2

a_1_id		=	C_L1_1
a_1_type 	=	Kill		
a_1_max		=	25
a_1_obj		=	obj_Enemy_Bf110

a_2_id		=	C_L1_2
a_2_type 	=	Kill		
a_2_max		=	1
a_2_obj		=	obj_Enemy_Br20

[chapter3 - level2]
achievements = 2

a_1_id		=	C_L2_1
a_1_type 	=	Kill		
a_1_max		=	40
a_1_obj		=	obj_flak

a_2_id		=	C_L2_2
a_2_type 	=	Kill		
a_2_max		=	5
a_2_obj		=	obj_Enemy_Helicopter

[chapter3 - level3]
achievements = 1

a_1_id		=	C_L3_1
a_1_type 	=	Kill		
a_1_max		=	70
a_1_obj		=	obj_Enemy_Focke_Red
  
[chapter3 - level4]
achievements = 2

a_1_id		=	C_L4_1
a_1_type 	=	Kill		
a_1_max		=	1
a_1_obj		=	obj_boss_03_controller

a_2_id		=	C_L4_2
a_2_type 	=	Kill		
a_2_max		=	1
a_2_obj		=	obj_LevelController

;Chapter Four
[chapter4 - level1]
achievements = 1

a_1_id 		= 	D_L1_1	
a_1_type	=	Follow		
a_1_max		=	1
a_1_obj		=	obj_cloud

[chapter4 - level2]
achievements = 1

a_1_id 		= 	D_L2_1	
a_1_type	=	Kill		
a_1_max		=	10
a_1_obj		=	obj_Enemy_Zep

[chapter4 - level3]
achievements = 0

[chapter4 - level4]
achievements = 2

a_1_id 		= 	D_L4_1	
a_1_type	=	Kill
a_1_max		=	1
a_1_obj		=	obj_LevelController

a_2_id 		= 	D_L4_2	
a_2_type	=	Kill
a_2_max		=	1
a_2_obj		=	obj_LevelController

;Chapter Five
[chapter5 - level1]
achievements = 1

a_1_id		=	E_L1_1
a_1_type 	=	Kill		
a_1_max		=	15
a_1_obj		=	obj_Enemy_Heinkel

[chapter5 - level2]
achievements = 2

a_1_id		=	E_L2_1
a_1_type 	=	Kill		
a_1_max		=	3
a_1_obj		=	obj_Building_AirBase

a_2_id		=	E_L2_2
a_2_type 	=	Kill		
a_2_max		=	7
a_2_obj		=	obj_Enemy_Ghost_Elite
	 
[chapter5 - level3]
achievements = 1

a_1_id		=	E_L3_1
a_1_type 	=	Kill		
a_1_max		=	1
a_1_obj		=	obj_Enemy_Mine
	  
[chapter5 - level4]
achievements = 2

a_1_id		=	E_L4_1
a_1_type 	=	Kill		
a_1_max		=	1
a_1_obj		=	obj_Boss_05_Controller

a_2_id		=	E_L4_2
a_2_type 	=	Kill		
a_2_max		=	1
a_2_obj		=	obj_LevelController


;Globals
[globals]
achievements = 14

g_1_id 		= 	G_1			
g_1_type	=	Kill		
g_1_max		=	1000  	
g_1_obj		=	obj_Enemy_Parent

g_2_id	 	= 	G_2			
g_2_type	=	Kill		
g_2_max		=	5000  	
g_2_obj		=	obj_Enemy_Parent

g_3_id	 	= 	G_3			
g_3_type	=	Kill		
g_3_max		=	25000  	
g_3_obj		=	obj_Enemy_Parent

g_4_id	 	= 	G_4			
g_4_type	=	Kill		
g_4_max		=	100  	
g_4_obj		=	obj_g_parent

g_5_id	 	= 	G_5			
g_5_type	=	Kill		
g_5_max		=	500  	
g_5_obj		=	obj_g_parent

g_6_id	 	= 	G_6			
g_6_type	=	Kill		
g_6_max		=	2500  	
g_6_obj		=	obj_g_parent

g_7_id	 	= 	G_7
g_7_type	=	PickUp		
g_7_max		=	1000	
g_7_obj		=	obj_Currency_Parent

g_8_id	 	= 	G_8
g_8_type	=	PickUp		
g_8_max		=	5000	
g_8_obj		=	obj_Currency_Parent

g_9_id	 	= 	G_9
g_9_type	=	PickUp
g_9_max		=	10000
g_9_obj		=	obj_Currency_Parent

g_10_id 	= 	G_10
g_10_type	=	Kill
g_10_max	=	7777
g_10_obj	=	obj_Enemy_Focke

g_11_id 	= 	G_11
g_11_type	=	Kill
g_11_max	=	1337
g_11_obj	=	obj_Enemy_Me262

g_12_id 	= 	G_12		
g_12_type	=	Kill		
g_12_max	=	88  	
g_12_obj	=	obj_Enemy_Ju88

g_13_id 	= 	G_13		
g_13_type	=	Kill		
g_13_max	=	666  	
g_13_obj	=	obj_Enemy_Ghost_Focke

g_14_id 	= 	G_14		
g_14_type	=	PickUp		
g_14_max	=	48  	
g_14_obj	=	obj_PowerUp_Parent
g_14_stats	=	STAT_COLLECT_POWERUPS

[Steam-Stats]
stats = 8

s_1_id		= 	STAT_KILL_FOES
s_1_type	=	Kill
s_1_obj		=	obj_Enemy_Parent

s_2_id		=	STAT_BOMB_TARGETS
s_2_type	=	Kill
s_2_obj		=	obj_g_parent

s_3_id		=	STAT_COLLECT_MEDALS
s_3_type	=	PickUp
s_3_obj		=	obj_Currency_Parent

s_4_id		=	STAT_KILL_FOCKE
s_4_type	=	Kill
s_4_obj		=	obj_Enemy_Focke

s_5_is		=	STAT_KILL_ELITE
s_5_type	=	Kill
s_5_obj		=	obj_Enemy_Me262

s_6_id		=	STAT_KILL_JU88
s_6_type	=	Kill
s_6_obj		=	obj_Enemy_Ju88

s_7_id		=	STAT_KILL_GHOST
s_7_type	=	Kill
s_7_obj		=	obj_Enemy_Ghost_Focke

s_8_id		=	STAT_COLLECT_POWERUPS
s_8_type	=	PickUp
s_8_obj		=	obj_PowerUp_Parent

[PS4-Tropies]
A_L4_2	= 0
B_L4_2	= 1
C_L4_2	= 2
D_L4_2	= 3
E_L4_2	= 4
G_10	= 5
G_11	= 6
G_12	= 7
G_3	= 8


[AndroidIDs]
;Chapter One
A_L1_1 = CgkIyqDs_sQGEAIQAQ
A_L1_2 = CgkIyqDs_sQGEAIQAg
A_L2_1 = CgkIyqDs_sQGEAIQAw
A_L2_2 = CgkIyqDs_sQGEAIQBA
A_L3_1 = CgkIyqDs_sQGEAIQBQ
A_L3_2 = CgkIyqDs_sQGEAIQBg
A_L4_1 = CgkIyqDs_sQGEAIQBw
A_L4_2 = CgkIyqDs_sQGEAIQCA

B_L1_1 = CgkIyqDs_sQGEAIQCQ
B_L2_1 = CgkIyqDs_sQGEAIQCg
B_L3_1 = CgkIyqDs_sQGEAIQCw
B_L3_2 = CgkIyqDs_sQGEAIQDA
B_L4_1 = CgkIyqDs_sQGEAIQDQ
B_L4_2 = CgkIyqDs_sQGEAIQDg

C_L1_1 = CgkIyqDs_sQGEAIQDw
C_L1_2 = CgkIyqDs_sQGEAIQEA
C_L2_1 = CgkIyqDs_sQGEAIQEQ
C_L2_2 = CgkIyqDs_sQGEAIQEg
C_L3_1 = CgkIyqDs_sQGEAIQEw
C_L4_1 = CgkIyqDs_sQGEAIQFA
C_L4_2 = CgkIyqDs_sQGEAIQFQ

D_L1_1 = CgkIyqDs_sQGEAIQLQ
D_L2_1 = CgkIyqDs_sQGEAIQLg
D_L4_1 = CgkIyqDs_sQGEAIQLw
D_L4_2 = CgkIyqDs_sQGEAIQMA

E_L1_1 = CgkIyqDs_sQGEAIQFg
E_L2_1 = CgkIyqDs_sQGEAIQFw
E_L2_2 = CgkIyqDs_sQGEAIQGA
E_L3_1 = CgkIyqDs_sQGEAIQGQ
E_L4_1 = CgkIyqDs_sQGEAIQGg
E_L4_2 = CgkIyqDs_sQGEAIQGw

G_1 = CgkIyqDs_sQGEAIQHA
G_2 = CgkIyqDs_sQGEAIQHQ
G_3 = CgkIyqDs_sQGEAIQHg
G_4 = CgkIyqDs_sQGEAIQHw
G_5 = CgkIyqDs_sQGEAIQIA
G_6 = CgkIyqDs_sQGEAIQIQ
G_7 = CgkIyqDs_sQGEAIQIg
G_8 = CgkIyqDs_sQGEAIQIw
G_9 = CgkIyqDs_sQGEAIQJA
G_10 = CgkIyqDs_sQGEAIQJQ
G_11 = CgkIyqDs_sQGEAIQJg
G_12 = CgkIyqDs_sQGEAIQJw
G_13 = CgkIyqDs_sQGEAIQKA
G_14 = CgkIyqDs_sQGEAIQKQ
TotalKills = CgkIyqDs_sQGEAIQKg