; if you character doesn't show update the "GetCharacter" script with your character name and it should work.
; -optional- position + charname, text code, -optional- another player
; there can only be 1 Left char, 1 text dialog, 1 right char
; please use tabs only, no white spaces


[chapter1 - level1 - intro]
dialog1.text		=	D_1L1_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_1L1_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter1 - level1 - outro]
dialog1.text		= 	D_1L1_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter1 - level2 - intro]
dialog1.text		=	D_1L2_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_1L2_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter1 - level2 - outro]
dialog1.text		= 	D_1L2_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter1 - level3 - intro]
dialog1.text		=	D_1L3_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_1L3_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
dialog3.text		= 	D_1L3_Intro_3neumann
dialog3.portrait	=	neumann
dialog3.side		=	R
[chapter1 - level3 - outro]
dialog1.text		= 	D_1L3_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter1 - boss - outro]
dialog1.text		=	D_1L4_Outro_1
dialog1.portrait	=	player
dialog1.side		=	L



[chapter2 - level1 - intro]
dialog1.text		=	D_2L1_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_2L1_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter2 - level1 - outro]
dialog1.text		= 	D_2L1_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter2 - level2 - intro]
dialog1.text		=	D_2L2_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_2L2_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter2 - level2 - outro]
dialog1.text		= 	D_2L2_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter2 - level3 - intro]
dialog1.text		=	D_2L3_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_2L3_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
dialog3.text		= 	D_2L3_Intro_3kohler
dialog3.portrait	=	kohler
dialog3.side		=	R
[chapter2 - level3 - outro]
dialog1.text		= 	D_2L3_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter2 - boss - outro]
dialog1.text		=	D_2L4_Outro_1
dialog1.portrait	=	player
dialog1.side		=	L



[chapter3 - level1 - intro]
dialog1.text		=	D_3L1_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_3L1_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter3 - level1 - outro]
dialog1.text		= 	D_3L1_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter3 - level2 - intro]
dialog1.text		=	D_3L2_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_3L2_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter3 - level2 - outro]
dialog1.text		= 	D_3L2_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter3 - level3 - intro]
dialog1.text		=	D_3L3_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_3L3_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
dialog3.text		= 	D_3L3_Intro_3mueller
dialog3.portrait	=	mueller
dialog3.side		=	R
[chapter3 - level3 - outro]
dialog1.text		= 	D_3L3_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter3 - boss - outro]
dialog1.text		=	D_3L4_Outro_1
dialog1.portrait	=	player
dialog1.side		=	L



[chapter4 - level1 - intro]
dialog1.text		=	D_4L1_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_4L1_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L

[chapter4 - level1 - outro]
dialog1.text		= 	D_4L1_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter4 - level2 - intro]
dialog1.text		=	D_4L2_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_4L2_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter4 - level2 - outro]
dialog1.text		= 	D_4L2_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter4 - level3 - intro]
dialog1.text		=	D_4L3_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_4L3_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
dialog3.text		= 	D_4L3_Intro_3eugen
dialog3.portrait	=	eugen
dialog3.side		=	R
[chapter4 - level3 - outro]
dialog1.text		= 	D_4L3_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter4 - boss - outro]
dialog1.text		=	D_4L4_Outro_1
dialog1.portrait	=	player
dialog1.side		=	L



[chapter5 - level1 - intro]
dialog1.text		=	D_5L1_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_5L1_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter5 - level1 - outro]
dialog1.text		= 	D_5L1_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter5 - level2 - intro]
dialog1.text		=	D_5L2_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_5L2_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
[chapter5 - level2 - outro]
dialog1.text		= 	D_5L2_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter5 - level3 - intro]
dialog1.text		=	D_5L3_Intro_1bacon
dialog1.portrait 	=	bacon
dialog1.side 		=	L
dialog2.text		=	D_5L3_Intro_2
dialog2.portrait	=	player
dialog2.side		=	L
dialog3.text		= 	D_5L3_Intro_3meiler
dialog3.portrait	=	meiler
dialog3.side		=	R
[chapter5 - level3 - outro]
dialog1.text		= 	D_5L3_Outro_1
dialog1.portrait	=	player
dialog1.side		= 	L

[chapter5 - boss - outro]
dialog1.text		=	D_5L4_Outro_1
dialog1.portrait	=	player
dialog1.side		=	L


