Initialize engine version: 5.1.1f1 (2046fc06d4d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4752]
    Renderer: NVIDIA GeForce GTX 960
    Vendor:   NVIDIA
    VRAM:     1926 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 59Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\DigOrDie\Unity\Build_PC\_Steam\DigOrDie_Data\Managed\System.dll (this message is harmless)
- Application launched (1.165207)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Steam initialized: True

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Steam infos: BuildId=[914016] Language=[english] Beta=[alpha] User=[Gaddy Games]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

english localization has to be reworked on l19 : [INPUT_Left		Left	x]
english localization has to be reworked on l20 : [INPUT_Right		Right	x]
english localization has to be reworked on l21 : [INPUT_Up		Up / Jump	x]
english localization has to be reworked on l22 : [INPUT_Down		Down	x]
english localization has to be reworked on l23 : [INPUT_Jump		Jump	x]
english localization has to be reworked on l24 : [INPUT_Fire		Fire	x]
english localization has to be reworked on l25 : [INPUT_Use		Use	x]
english localization has to be reworked on l26 : [INPUT_Miniaturizor		Miniaturizor	x]
english localization has to be reworked on l27 : [INPUT_Inventory		Inventory	x]
english localization has to be reworked on l28 : [INPUT_Heal		Heal	x]
english localization has to be reworked on l29 : [INPUT_LastSelection		Last Selection	x]
english localization has to be reworked on l30 : [INPUT_Item1		Item 1	x]
english localization has to be reworked on l31 : [INPUT_Item2		Item 2	x]
english localization has to be reworked on l32 : [INPUT_Item3		Item 3	x]
english localization has to be reworked on l33 : [INPUT_Item4		Item 4	x]
english localization has to be reworked on l34 : [INPUT_Item5		Item 5	x]
english localization has to be reworked on l35 : [INPUT_Item6		Item 6	x]
english localization has to be reworked on l36 : [INPUT_Item7		Item 7	x]
english localization has to be reworked on l37 : [INPUT_Item8		Item 8	x]
english localization has to be reworked on l38 : [INPUT_Item9		Item 9	x]
english localization has to be reworked on l39 : [INPUT_Item0		Item 0	x]
english localization has to be reworked on l40 : [INPUT_QuickSave		Quick Save	x]
english localization has to be reworked on l41 : [INPUT_QuickLoad		Quick Load	x]
english localization has to be reworked on l42 : [INPUT_Help		Help	x]
english localization has to be reworked on l43 : [INPUT_HideUI		Hide UI	x]
english localization has to be reworked on l94 : [I_lava		Basat | Recenty formed from lava cooling off.	x]
english localization has to be reworked on l95 : [I_organicRock		Strange Rock | What the hell is this... rock?	x]
english localization has to be reworked on l96 : [I_organicRockHeart		Strange Rock Heart | That is definitely a really strange material.	x]
english localization has to be reworked on l97 : [I_titanium		Titanium | Very useful metal for high tech products	x]
english localization has to be reworked on l98 : [I_lightonium		Lightonium | This rock emits a very powerful light. Probably enough for Solar Panels.	x]
english localization has to be reworked on l99 : [I_thorium		Thorium | A radioactive metal, much more suitable than Uranium.	x]
english localization has to be reworked on l100 : [I_sulfur		Sulfur | Basic component for some explosive reactions.	x]
english localization has to be reworked on l101 : [I_sapphire		Sapphire | Very rare and precious rock with special light properties.	x]
english localization has to be reworked on l102 : [I_lavaOld		Ancient Basalt | Very strong and ancient basalt.	x]
english localization has to be reworked on l103 : [I_diamonds		Diamond | Formed at huge temperatures and pressures in planet's mantle.	x]
english localization has to be reworked on l104 : [I_organicRockDefenseLead		- | -	ok]
english localization has to be reworked on l105 : [I_organicRockDefense		Strange Rock Defense | This thing seems impossible to dig.	x]
english localization has to be reworked on l112 : [I_woodGranit		Deep Caves Log | A log from those deep caves trees.	x]
english localization has to be reworked on l118 : [I_treeGranit		Deep Cave Tree | A tree that grow only in very deep caves	x]
english localization has to be reworked on l129 : [I_lavaFlower		Lava Flower | This flower seems to grow under liquid lava. I think I spent too much time alone on this planet.	x]
english localization has to be reworked on l130 : [I_lavaPlant		Lava Bush | This plants grows under liquid lava. I must get away from this crazy planet!	x]
english localization has to be reworked on l131 : [I_bushGranit		Deep Caves Bush | Some plant living in the deepest caves.	x]
english localization has to be reworked on l132 : [I_organicHair		Hairy Plant | Looks like some sort of giant hair.	x]
english localization has to be reworked on l152 : [I_unstableGemResidue		Unsable Gem Residue | part of very powerful but unstable gem.	x]
english localization missing on l153 : [I_lootParticleGround			x]
english localization missing on l154 : [I_lootParticleBirds			x]
english localization missing on l155 : [I_lootLargeParticleBirds			x]
english localization has to be reworked on l167 : [I_miniaturizorMK5		Miniaturizor MK V | The best Miniaturizor ever invented.	x]
english localization has to be reworked on l169 : [I_flashLightMK2		Advanced Flashlight | More light!	x]
english localization has to be reworked on l178 : [I_waterDetector		Water Detector | Display the amount of water in a block of ground	x]
english localization has to be reworked on l182 : [I_jetpack		Jetpack | Portable mini-rockets attached to a pack. Very heavy when walking or swimming. Doesn't work very well near Basalt (radiations causing interferences)	xx]
english localization has to be reworked on l184 : [I_invisibilityDevice		Invisibility Bracelet | Monsters won't be able detect you during 1min, when they are not in night berserker behavior. Using weapons or items breaks the invisibility field.	x]
english localization has to be reworked on l185 : [I_potionSpeed		Speed Potion | Give more speed and jump force	x]
english localization has to be reworked on l186 : [I_defenseShield		Defense Shield | Create a repulsive magnetic field around the player, to absorb up to 50 damages of energetic projectiles. Refill in 2s.	x]
english localization has to be reworked on l203 : [I_gunGrenadeLaunch		Grenade Launcher | Launch sticky grenades that explode after 2 seconds or on monsters' contact	x]
english localization has to be reworked on l204 : [I_gunParticlesShotgun		Particles Shotgun | Deadly on close range, strong knockback	x]
english localization has to be reworked on l205 : [I_gunParticlesSniper		Particles Sniper Rifle | Very powereful on long range	x]
english localization has to be reworked on l206 : [I_gunFlamethrower		Flame Thrower | A classic!	x]
english localization has to be reworked on l207 : [I_gunLightSword		Light Sword | Deadly on close contact, and can make incoming projectiles rebounce	x]
english localization has to be reworked on l208 : [I_gunUltimateParticlesGatling		Ultimate Particles Gatling | Do you even have time to see your enemy with that thing?	x]
english localization has to be reworked on l221 : [I_turretReparatorMK2		Advanced Auto-Reparator Turret | Repairs nearby walls and turrets that have been damaged. Consumes 1kW.	x]
english localization has to be reworked on l222 : [I_turretParticles		Particles Turret | Long range and incredibly powerful turret.	x]
english localization has to be reworked on l223 : [I_explosive		Explosive | Powerful explosive that will destroy even the strongest materials. Nothing can resist it.	x]
english localization has to be reworked on l254 : [I_reactor		Thorium Reactor | Autonomous Thorium mini-reactor. Produces 5kW of energy, with at least 10 years of autonomy.	x]
english localization has to be reworked on l295 : [CRAFT_FILTER_ADD		Show all items	x]
english localization has to be reworked on l296 : [CRAFT_FILTER_ADD_DESC		Show already crafted weapons and non-consumable devices 	x]
english localization has to be reworked on l306 : [HOME_INFOS_TITLE		TO LEARN MORE:	x]
english localization has to be reworked on l307 : [HOME_INFOS_1		Wiki		OK]
english localization has to be reworked on l308 : [HOME_INFOS_2		Forum		OK]
english localization has to be reworked on l309 : [HOME_INFOS_3		Twitter		OK]
english localization has to be reworked on l310 : [HOME_INFOS_4		Facebook		OK]
english localization has to be reworked on l381 : [HELP_22		- {1}Fight{2}: To shoot with a weapon, select it and then click where you want to shoot. Shoot sparingly to avoid \nweapon overheating.	x]
english localization has to be reworked on l442 : [AI_3010_11		Did you know that the water you can see here is not actually water? It's Polywater, a polymerized form of water which has the property of being compressible. Lucky for you you didn't try to drink it!	x]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Language loaded: english
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Refresh screen size: Screen size = 624:384 Game res = (1872, 1152) => Scale = 0.3333333 m_guiToScreen=0.3333333

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

2_SScreenCrafting (SScreenCrafting) CGuiPanel : [Auto-Builder MK V]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Init application (1.769119)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Start init singletons (1.769741)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Keys prefs not yet registered. Force to azerty defaults =True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Dll initialisation. Creating 4 threads...

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Dll successfuly initialized.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootParticleGround' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2390 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootParticleBirds' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2400 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootLargeParticleBirds' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2410 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Supported screen resolutions:Screen.currentResolution: 2560:1440
Screen.width:height: 624:384
SDataLocal.ResX:Y: 1581:889
- Supported res 0 : 640:480
- Supported res 1 : 720:480
- Supported res 2 : 720:576
- Supported res 3 : 800:600
- Supported res 4 : 1024:768
- Supported res 5 : 1152:864
- Supported res 6 : 1176:664
- Supported res 7 : 1280:720
- Supported res 8 : 1280:768
- Supported res 9 : 1280:800
- Supported res 10 : 1280:960
- Supported res 11 : 1280:1024
- Supported res 12 : 1360:768
- Supported res 13 : 1366:768
- Supported res 14 : 1440:900
- Supported res 15 : 1600:900
- Supported res 16 : 1600:1024
- Supported res 17 : 1600:1200
- Supported res 18 : 1680:1050
- Supported res 19 : 1768:992
- Supported res 20 : 1920:1080
- Supported res 21 : 1920:1200
- Supported res 22 : 1920:1440
- Supported res 23 : 2560:1440

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootParticleGround' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2390 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootParticleBirds' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2400 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'I_lootLargeParticleBirds' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error in item 2410 text : [-]

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- End init singletons (2.216781)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 24.5 (40.8fps)
	SScreen: 0.07731
	SDisplay: 0.01599
Scripts: 0.1
DT real: 19.17515
DT simu: 19.99999

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 16.6 (60.4fps)
	SScreen: 0.08892
	SDisplay: 0.02306
Scripts: 0.11719
DT real: 16.57318
DT simu: 20.00014

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 16.6 (60.4fps)
	SScreen: 0.08533
	SDisplay: 0.01978
Scripts: 0.11008
DT real: 16.5679
DT simu: 20.00014

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 16.6 (60.4fps)
	SScreen: 0.09907
	SDisplay: 0.02308
Scripts: 0.12748
DT real: 16.56582
DT simu: 20.00014

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 16.6 (60.4fps)
	SScreen: 0.0691
	SDisplay: 0.01667
Scripts: 0.08997
DT real: 16.56599
DT simu: 20.00014

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Refresh screen size: Screen size = 1581:889 Game res = (1872, 1152) => Scale = 0.7717014 m_guiToScreen=0.7717014

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 16.6 (60.4fps)
	SScreen: 0.12232
	SDisplay: 0.0172
Scripts: 0.14359
DT real: 16.56792
DT simu: 20.00014

Resources loaded:Textures=0/18 Materials=0/20 Sprites=0/284 AudioClips=0/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Load game QuickSaveA

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U145' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U151' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U152' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U153' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U154' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U155' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U156' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U157' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Text 'U158' not found

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Start game complete

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Creating wet surface tops texture...

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

DT global: 18.6 (53.9fps)
	SScreen: 1.35583
	SDisplay: 1.82125
Scripts: 8.14183
DT real: 18.54239
DT simu: 18.51635
		SWorld.ProcessWater: 1.11512
		SWorld.ProcessSimu: 0.12635
		SWorld.ProcessLighting Dynamic: 0.02626
		SWorld.ProcessLighting World: 0.23917
		SWorld.ProcessLighting Camera: 0.10218
		SWorld.Forces: 0.00175
		SWorld.ForcesDestroy: 0.0034
		SWorld.ProcessElectricity: 0.13237
		SWorld.UpdateWaterScreen: 0.01528
	SWorld: 1.79121
	SUnits: 0.2326
	SDrawWorld: 2.59914

Resources loaded:Textures=22/34 Materials=8/20 Sprites=106/430 AudioClips=11/59 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Stopping threads...

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

- Threads stopped.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

