# DO NOT EDIT
# THIS FILE IS GENERATED AUTOMATICALLY FROM JAVA SOURCES/CLASSES

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
1000Coins = 1000 Coins

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
100Coins = 100 Coins

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
12MonthsMembership = 12 Months Membership

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
1LevelDown = 1 Level Down

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
1MonthMembership = 1 Month Membership

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
1player = 1 Player

# com.noblemaster.lib.gear.play.room.plan.Turn
1turn = 1 turn

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
2000Coins = 2000 Coins

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
200Coins = 200 Coins

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
25000Coins = 25000 Coins

# com.demiseofnations.app.core.controller.Texter
2SamniteWar = 2. Samnite War

# com.demiseofnations.app.core.CoreClient
4X = 4X

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
5000Coins = 5000 Coins

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
500Coins = 500 Coins

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventInspect
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
ADV = ADV

# com.noblemaster.lib.gear.play.tool.player.AI
AICasualInfoETC = The AI on very easy/casual difficulty. The AI is set to be extra friendly towards human players in the game.

# com.noblemaster.lib.gear.play.tool.player.AI
AICasual = AI (Casual)

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
AIDifficultyETC = The AI difficulty.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogRandom
# com.noblemaster.lib.gear.play.tool.player.disp.XUISetupAI.DefaultMake
AIDifficulty = AI Difficulty

# com.noblemaster.lib.gear.play.tool.player.AI
AIDisabledInfoETC = The placeholder AI does not move at all but serves as a placeholder for multiplayer games, modding and testing.

# com.noblemaster.lib.gear.play.tool.player.disp.XUISetupAI.DefaultMake
AIEnabledOptionETC = If enabled, all unused nations (where no human is playing) will be played by the AI. If disabled, all unused nations will be removed.

# com.noblemaster.lib.gear.play.tool.player.AI
AIInhumanInfoETC = The AI on hard level with extra tendencies to dislike human players. Slower AI update likely due to larger overhead trying to find the most likely solution for victory.

# com.noblemaster.lib.gear.play.tool.player.AI
AIInhuman = AI (Inhuman)

# com.demiseofnations.app.core.controller.conf.ConfStat
AILeastPopularAwardETC = Being very much hated by the AI players.

# com.demiseofnations.app.core.controller.conf.ConfStat
AILeastPopular = AI's Least Popular

# com.demiseofnations.app.core.controller.conf.ConfStat
AILoverAwardETC = Being very liked by the AI players.

# com.demiseofnations.app.core.controller.conf.ConfStat
AILover = AI Lover

# com.noblemaster.lib.gear.play.tool.player.AI
AINormalEasyInfoETC = The default AI on friendly mode and a little bit more relaxed.

# com.noblemaster.lib.gear.play.tool.player.AI
AINormalHardInfoETC = The default AI on aggressive mode. Geared towards success.

# com.noblemaster.lib.gear.play.tool.player.AI
AINormalInfoETC = The default AI where the other difficulty levels are based off. The AI is neither too aggressive nor passive and has a good balance between interaction, actions it takes and such.

# com.noblemaster.lib.gear.play.tool.player.AI
AINormalOnHard = AI (Normal on Hard)

# com.noblemaster.lib.gear.play.tool.player.AI
AINormal = AI (Normal)

# com.noblemaster.lib.gear.play.tool.player.AI
AINormalonEasy = AI (Normal on Easy)

# com.demiseofnations.app.core.controller.Manual
AINoteETC = The AI has been implemented and trained using a genetic algorithm to decide on actions to perform. This includes actions such as opinions of other leaders and strategies to follow.

# com.noblemaster.lib.gear.play.tool.player.AI
AIPlaceholder = AI (Placeholder)

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
AIRunnerBalancingAndFineTuning = AI Runner\: Balancing & Fine-Tuning

# com.demiseofnations.app.core.state.StateEditHudMenu
AIRunner = AI Runner

# com.noblemaster.lib.gear.play.tool.player.disp.XUISetupAI.DefaultMake
AI = AI

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseKeyList.DefaultMake
ALLKeys = ALL Keys

# com.demiseofnations.app.core.state.StatePlayHudInfo
ANewXHasBeenFoundedByYourCitizens = A new {0} has been founded by your citizens.

# com.noblemaster.lib.boot.plaf.impl.common.tool.CrashReporter
APPLICATIONCRASHED = APPLICATION CRASHED

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
APhoneNumberNeedsToBeSetDOT = A phone number needs to be set.

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
ATotalOfXTranslationRejectedInstructionsXETC = A total of {0} translation texts you have submitted have been rejected. Please read the instructions for clarification.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceAbandon
AbandonXETC = Abandon the {0}? The settlement will become neutral.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceAbandon
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Abandon = Abandon

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
Abbreviations = Abbreviations

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventAbort
AbortResearchOnXETC = Abort research on {0}? All progress will be lost\!

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventAbort
AbortResearch = Abort Research

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventAbort
Abort = Abort

# com.demiseofnations.app.core.model.arena.stage.Altitude
AboveGroundLevel = Above Ground Level

# com.demiseofnations.app.core.controller.Texter
Abridgetocrossrivers = A bridge to cross rivers.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
Abundant = Abundant

# com.demiseofnations.app.core.controller.Texter
Academy = Academy

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequest.DefaultMake.2
AcceptOrRejectTheUserETC = Do you want to accept or reject the user?

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequest.DefaultMake.2
AcceptOrReject = Accept or Reject?

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
# com.noblemaster.lib.gear.role.user.disp.XUITeamRequest.DefaultMake.2
Accept = Accept

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
AccessToCreateYourOwnClan = Access to create your own clan.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
AccessToHostYourOwnRoom = Access to host your own room.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountBannedETC = Your account has been banned. Please contact the moderators to resolve.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountBanned = Account Banned

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountCreationMaxReachedETC = Too many accounts created for same IP. Please try again later.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
AccountDetails = Account Details

# com.noblemaster.lib.gear.role.user.Flag.Type
AccountFlagAbuse = Abuse

# com.noblemaster.lib.gear.role.user.Flag.Type
AccountFlagManner = Manner

# com.noblemaster.lib.gear.role.user.Flag.Type
AccountFlagSpam = Spam

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountFlaggedETC = Your account has been flagged for inappropriate behavior. Please contact the moderators to resolve.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountFlagged = Account Flagged

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
AccountFlags = Account Flags

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountLoginTooManyFailuresETC = Too many failed access attempts. Please try again later.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountSilencedETC = Your account has been silenced. Please contact the moderators to resolve.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AccountSilenced = Account Silenced

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
AccountStatus = Account Status

# com.noblemaster.lib.gear.role.user.Tier
AccountTierUnverified = unverified

# com.noblemaster.lib.gear.role.user.Tier
AccountTierVerifiedX = verified/X

# com.noblemaster.lib.gear.role.user.Tier
AccountTierVerified = verified

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake.8.1
AccountUpdated = Account Updated

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
Account = Account

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelStat.DefaultMake
AchievementUnlocked = Achievement Unlocked

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Achievements = Achievements

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.1
AcquireResearch = Acquire Research

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.6
AcquireTroopsETC = A group of {0} in {1} has approached you to join your nation for a small contribution in return. Do you accept?

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.6
AcquireTroops = Acquire Troops

# com.demiseofnations.app.core.controller.Manual
ActionDoubleClickETC = {BOLD}Double Click (troops only){/BOLD}\: Extra movement/attack controls.

# com.demiseofnations.app.core.controller.Manual
ActionOrderStandingsHexFirstETC = Strongest and weakest nation for ordering are determined by the standings at the end of the previous turn (standings before the events are executed). Standings are generally based on number of hexes owned, but troop counts, economy may also be considered in part for some objectives such as Annihilation.

# com.demiseofnations.app.core.controller.Manual
ActionOrderingETC = Orders are executed using a round robin algorithm with the strongest nation in a game moving first. The weakest nation moves last. Each nation's actions are executed until a movement/attack event is encountered and the execution changes to the next nation in the list. The algorithm will go back to the strongest nation in the list once one movement/attack event was found for each nation and continues from there again.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
ActionPointsETC = Action points refers to the distance a unit can travel. 1.0 action points corresponds to 1 regular tile.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
ActionPoints = Action Points

# com.demiseofnations.app.core.controller.Manual
ActionSingleClickETC = {BOLD}Single Click{/BOLD}\: Selection of troops, structures and tiles. Troops will allow entering a movement/attack target directly, while structures & tiles will show additional options if available.

# com.demiseofnations.app.core.controller.Manual
ActionsAndEvents = Actions & Events

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain
Actions = Actions

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
ActiveGame = Active Game

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
ActiveGames = Active Games

# com.noblemaster.lib.gear.play.lair.list.Status
Active = Active

# com.demiseofnations.app.core.controller.Manual
ActivityEndTurnETC = Select {BOLD}End Turn{/BOLD} to commit your orders and finish the current turn.

# com.demiseofnations.app.core.controller.Manual
ActivityEnterOrdersETC = {BOLD}Enter Orders{/BOLD} for the next turn.

# com.demiseofnations.app.core.controller.Manual
ActivityViewEventsETC = {BOLD}View Events{/BOLD} from the actions that took place from the last turn.

# com.noblemaster.lib.gear.role.loan.Role
Actor = Actor

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
AddAsFriendETC = Do you want to add the user as a friend?

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
AddAsFriendQUE = Add as Friend?

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
AddAsSuspectETC = Do you want to add the user as a suspect?

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
AddAsSuspect = Add as Suspect

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminViewListPopup.DefaultMake
AddAward = Add Award

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogPanel.DefaultMake.1
AddBargain = Add Bargain

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
AddDefenses = Add Defenses

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanViewListPopup.DefaultMake
AddEvent = Add Event

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
AddOffenses = Add Offenses

# com.demiseofnations.app.core.state.edit.EditPopupScenarioActor
AddPlayer = Add Player

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogPanel.DefaultMake.1
AddProduct = Add Product

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoViewListPopup.DefaultMake
AddQuickGame = Add Quick Game

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserList.DefaultMake
AddRoom = Add Room

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroup
AddTeam = Add Team

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareViewListPopup.DefaultMake
AddTemplate = Add Template

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.edit.EditPopupScenarioActor
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroup
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroupList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeagueList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelodyList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
Add = Add

# com.noblemaster.lib.gear.role.bond.Bond
AddedMutual = Added/Mutual

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
AddedToGroup = Added to Group

# com.noblemaster.lib.gear.role.bond.Bond
Added = Added

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
AddorRemoveOnMap = Add or Remove on Map

# com.demiseofnations.app.core.state.StatePlayHudInfo
AdjectiveXTroopsY = {0} {1}

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
AdjustAwards = Adjust Awards

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjustPopup.DefaultMake
AdjustRating = Adjust Rating

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
Adjust = Adjust

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Adjustments = Adjustments

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdmin
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminRoom
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWare
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
# com.noblemaster.lib.gear.role.loan.Role
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
Admin = Admin

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
Administration = Administration

# com.demiseofnations.app.core.state.StatePlayHudInfo
AdroughtisineffectlastingforXturns = A drought is in effect lasting for {0} turns.

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
AdvanceTooltipETC = Effects from advancements are applied as follows\:\n\n1) taxation income.\n2) industry/commerce income.\n3) military skills.\n4) civilian happiness.\n5) religion spread.

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
AdvanceTooltipShortETC = Effects from advancements are applied as follows\:\n\n1) taxation income.\n2) industry/commerce income.\n3) military skills.\n4) civilian happiness.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
AdvancedOptions = Advanced Options

# com.demiseofnations.app.core.controller.Texter
AdvancedShipbuilding = Advanced Shipbuilding

# com.demiseofnations.app.core.controller.conf.ConfHelp
Advanced = Advanced

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventInspect
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
Advancements = Advancements

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake.11
Advancing1player = Advancing\: 1 Player

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
AdvancingPerGameETC = The number of top-ranked players in each game that advance to the next round.

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake.11
AdvancingXplayers = Advancing\: {0} Players

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Advancing = Advancing

# com.demiseofnations.app.core.controller.Texter
Afactoryproducingsteel = A factory producing steel.

# com.demiseofnations.app.core.controller.Texter
Afarmproducingfood = A farm producing food.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Affairs = Affairs

# com.demiseofnations.app.core.controller.Texter
AfishingboatproducingfoodishgroundsETC = A fishing boat producing food when floating over fishgrounds.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
AgeOfConquestDescriptionETC = Age of Conquest is a Risk-like turn-based grand strategy wargame.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
AgeOfConquestIV = Age of Conquest IV

# com.demiseofnations.app.core.controller.play.ai.Brain
AggressionWarningETC = You are at war with one of our friends. We will consider repercussions if you don't stop your aggressions immediately.

# com.demiseofnations.app.core.controller.Texter
Agoldmineproducinggold = A gold mine producing gold.

# com.demiseofnations.app.core.controller.Texter
Agriculture = Agriculture

# com.demiseofnations.app.core.controller.Texter
Aharborenablesbuildingofanavy = A harbor enables building of a navy.

# com.demiseofnations.app.core.controller.Texter
AircraftCarrier = Aircraft Carrier

# com.demiseofnations.app.core.CoreClient
Aircraft = Aircraft

# com.demiseofnations.app.core.controller.Texter
AircraftcarriersndhelicoptersETC = Aircraft carriers are able to carry airplanes and helicopters.

# com.demiseofnations.app.core.controller.Texter
Airfield = Airfield

# com.demiseofnations.app.core.controller.Texter
Airship = Airship

# com.demiseofnations.app.core.controller.Texter
AirshipsareabletygroundtroopsETC = Airships are able to carry ground troops.

# com.demiseofnations.app.core.controller.Texter
AlIskandiriya = Al Iskandiriya

# com.demiseofnations.app.core.controller.Texter
AlJazayr = Al Jazayr

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
AlMawsil = Al Mawsil

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Alalia = Alalia

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Alborg = Alborg

# com.demiseofnations.app.core.controller.Texter
Algeria = Algeria

# com.demiseofnations.app.core.controller.Texter
Algerian = Algerian

# com.demiseofnations.app.core.controller.Texter
Algerians = Algerians

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Algiers = Algiers

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
AllMapsAndModdingInfoV02ETC = All maps including modded maps and modding.

# com.demiseofnations.app.core.state.menu.MenuEdit
# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
AllMapsAndModding = All Maps & Modding

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
AllSavedGames = All saved games

# com.demiseofnations.app.core.model.BundleGenerate.GenClimate
All = All

# com.demiseofnations.app.core.state.StatePlayHudInfo
AllianceAccepted = Alliance Accepted

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.1
AllianceETC = I believe it's in our best interest to form an alliance. Do you accept?

# com.demiseofnations.app.core.state.StatePlayHudInfo
AllianceRejected = Alliance Rejected

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.1
# com.demiseofnations.app.core.model.arena.actor.Relation
Alliance = Alliance

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
AlliancesETC = The number of alliances.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Alliances = Alliances

# com.demiseofnations.app.core.controller.Texter
Allies = Allies

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
Allocations = Allocations

# com.demiseofnations.app.core.controller.Texter
Allowsarmoringoftroops = Allows armoring of troops.

# com.demiseofnations.app.core.controller.Texter
Allowsarmoringofunits = Allows armoring of units.

# com.demiseofnations.app.core.controller.Texter
Allowsbuildingofaircraftcarriers = Allows building of aircraft carriers.

# com.demiseofnations.app.core.controller.Texter
AllowsbuildingofanarenaAlnhappinessETC = Allows building of an arena. Also increases population happiness.

# com.demiseofnations.app.core.controller.Texter
Allowsbuildingofbattleships = Allows building of battleships.

# com.demiseofnations.app.core.controller.Texter
Allowsbuildingoflargercombatvessels = Allows building of larger combat vessels.

# com.demiseofnations.app.core.controller.Texter
Allowsbuildingofsubmarines = Allows building of submarines.

# com.demiseofnations.app.core.controller.Texter
AllowsbuildingoftempleAlsnhappinessETC = Allows building of temple. Also increases population happiness.

# com.demiseofnations.app.core.controller.Texter
Allowsbuildingoftrooptransports = Allows building of troop transports.

# com.demiseofnations.app.core.controller.Texter
Allowsconstructionofnewharbors = Allows construction of new harbors.

# com.demiseofnations.app.core.controller.Texter
Allowsconstructionofnewvillages = Allows construction of new villages.

# com.demiseofnations.app.core.controller.Texter
AllowsconstructionofstruchasbridgesETC = Allows construction of structures such as bridges.

# com.demiseofnations.app.core.controller.Texter
Allowsfortificationofstructures = Allows fortification of structures.

# com.demiseofnations.app.core.controller.Texter
Allowsminingofironandgold = Allows mining of iron and gold.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancefarmstolevel1 = Allows to enhance farms to level 1.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancefarmstolevel2 = Allows to enhance farms to level 2.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancefarmstolevel3 = Allows to enhance farms to level 3.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancefarmstolevel4 = Allows to enhance farms to level 4.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancelumberyardstolevel1 = Allows to enhance lumberyards to level 1.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancelumberyardstolevel2 = Allows to enhance lumberyards to level 2.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhanceminestolevel1 = Allows to enhance mines to level 1.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhanceminestolevel2 = Allows to enhance mines to level 2.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancequarriestolevel1 = Allows to enhance quarries to level 1.

# com.demiseofnations.app.core.controller.Texter
Allowstoenhancequarriestolevel2 = Allows to enhance quarries to level 2.

# com.demiseofnations.app.core.controller.Texter
AllowstoequiptroecapabilitiesETC = Allows to equip troops with offensive capabilities.

# com.demiseofnations.app.core.controller.Texter
AllowstoequipunitswithoffpabilitiesETC = Allows to equip units with offensive capabilities.

# com.demiseofnations.app.core.controller.Texter
AllowstofarmondifficultiegerterrainETC = Allows to farm on difficult, i.e. meager, terrain.

# com.demiseofnations.app.core.controller.Texter
Allowstrainingofarchers = Allows training of archers.

# com.demiseofnations.app.core.controller.Texter
AllowstrainingofmountedmiitaryunitsETC = Allows training of mounted military units.

# com.demiseofnations.app.core.controller.Texter
Allowstrainingofscoutunits = Allows training of scout units.

# com.demiseofnations.app.core.controller.Texter
Allowstrainingofswordsmen = Allows training of swordsmen.

# com.demiseofnations.app.core.controller.Texter
AllowstrainingofwarelepharterritoryETC = Allows training of war elephants if you have elephants on your territory.

# com.noblemaster.lib.gear.role.cash.tele.CashHandler
AlreadyPurchasedDOT = Already purchased.

# com.noblemaster.lib.gear.role.cash.tele.CashHandler
AlreadyPurchasedRestoreInventoryETC = Already purchased\! Please refresh the inventory to obtain the latest balance.

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
Alter = Alter

# com.demiseofnations.app.core.state.menu.MenuConf
AlwaysConfirmEndTurn = Always Confirm End Turn

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
AmountX = Amount\: {0}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvince
# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
Amount = Amount

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Amsterdam = Amsterdam

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
AnAddressNeedsToBeSetDOT = An address needs to be set.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
AnEmailAddressNeedsToBeSetDOT = An email address needs to be set.

# com.demiseofnations.app.core.controller.Texter
AnairfieldtobuilndhelicoptersETC = An airfield to build airplanes and helicopters.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
Analysis = Analysis

# com.demiseofnations.app.core.controller.Texter
AncientWorld = Ancient World

# com.demiseofnations.app.core.CoreClient
Ancient = Ancient

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Ancona = Ancona

# com.demiseofnations.app.core.controller.Texter
AnimalHusbandry = Animal Husbandry

# com.demiseofnations.app.core.state.menu.MenuConf
AnimationSpeedForEvents = Animation Speed for Events

# com.demiseofnations.app.core.controller.Texter
Anironmineproducingiron = An iron mine producing iron.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Ankara = Ankara

# com.demiseofnations.app.core.controller.Texter
Anlumberyardproducingwood = An lumber yard producing wood.

# com.demiseofnations.app.core.model.setup.GoalAnnihilation.2
AnnihilationABBR = Ann

# com.demiseofnations.app.core.model.setup.GoalAnnihilation.2
AnnihilationGoalETC = Eliminate all enemy troops for victory.

# com.demiseofnations.app.core.controller.Manual
AnnihilationObjectiveETC = {BOLD}Annihilation{/BOLD}\: Eliminate all enemy troops for victory.

# com.demiseofnations.app.core.model.setup.GoalAnnihilation.2
Annihilation = Annihilation

# com.demiseofnations.app.core.controller.Texter
Anno338BC = Anno 338BC

# com.demiseofnations.app.core.controller.Texter
Anno338BCfull = Anno 338BC (full)

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteBroadcast.DefaultMake
AnnounceInChat = Announce in Chat

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFoodInput
AnnualGrowthX = Annual Growth\: {0}

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
Anon = Anon

# com.demiseofnations.app.core.controller.Texter
Anquarryproducingstone = An quarry producing stone.

# com.demiseofnations.app.core.controller.Texter
Antaradu = Antaradu

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
AnyDuration = Any Duration

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
AnyMapInstalled = Any Map\: Installed

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
AnyMapNotInstalled = Any Map\: not Installed

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
AnySetup = Any Setup

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
AnyTurnNUM = Any Turn \#

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
AppendixX = Appendix\: {0}

# com.noblemaster.lib.boot.plaf.impl.common.tool.CrashReporter
ApplicationCrashedETC = The application has crashed and cannot be recovered. Please send us the bug report below to fix it - Thanks\!

# com.demiseofnations.app.core.state.edit.EditPopupScenarioActorEdit
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvince
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.state.edit.EditPopupScenarioRelation
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
# com.demiseofnations.app.core.state.edit.EditPopupScenarioStory
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvince
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
# com.noblemaster.lib.core.dispext.XUISize2DimDialog.DefaultMake
# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargainPopup.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
# com.noblemaster.lib.gear.ware.idol.disp.XUIAvatarBuilder.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEditPopup.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjust.DefaultMake
Apply = Apply

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake
Approve = Approve

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1.1.1
ApprovedInfoETC = The map has been successfully approved and can now be downloaded by everyone.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1.1.1
Approved = Approved

# com.demiseofnations.app.core.controller.Texter
Apyramidprovidinghappiness = A pyramid providing happiness.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Ara = Ara

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Arbela = Arbela

# com.demiseofnations.app.core.controller.Texter
Archers = Archers

# com.demiseofnations.app.core.controller.Texter
Archersareabletoattackfromafar = Archers are able to attack from afar.

# com.demiseofnations.app.core.controller.Texter
Archery = Archery

# com.demiseofnations.app.core.controller.Texter
Arefineryproducesoil = A refinery produces oil.

# com.demiseofnations.app.core.controller.Texter
Arena = Arena

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Arigentum = Arigentum

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
ArmorX = Armor the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
Armor = Armor

# com.demiseofnations.app.core.controller.Texter
Armory = Armory

# com.demiseofnations.app.core.controller.Manual
ArrowKeys = Arrow Keys

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Arta = Arta

# com.demiseofnations.app.core.controller.Texter
Artillery = Artillery

# com.demiseofnations.app.core.controller.Texter
ArtilleryisgreatistanttargetsETC = Artillery is great against distant targets.

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.4
AskForProtection = Ask for Protection

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
AssetCash = Asset\: Cash

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Asturica = Asturica

# com.demiseofnations.app.core.model.arena.actor.Relation
AtPeace = At Peace

# com.demiseofnations.app.core.model.arena.actor.Relation
AtWar = At War

# com.demiseofnations.app.core.controller.Texter
Athenian = Athenian

# com.demiseofnations.app.core.controller.Texter
Athenians = Athenians

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Athens = Athens

# com.demiseofnations.app.core.state.StatePlayHudInfo
AttackByX = Attack by {0}.

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
AttackFollowUnit = Attack/Follow Unit

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
AttackPosition = Attack Position (not Unit)

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
AttackRangeTooltipETC = Attack range if further than just the neighbor tile.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
AttackRange = Attack Range

# com.demiseofnations.app.core.state.StatePlayHudInfo
Attack = Attack

# com.demiseofnations.app.core.controller.Texter
Attalia = Attalia

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
AttritionLegacyETC = If enabled, will receive attrition penalties for battles, movements etc. The feature is deprecated and rather convoluted, best to leave it disabled.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
AttritionLegacy = Attrition (Legacy)

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
AttritionModifiers = Attrition Modifiers

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
AttritionSpecTooltipETC = Attrition modifiers for when the (1) unit moves or (2) is involved in combat.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
AttritionTooltipETC = Higher attrition weakens your unit and is influenced by movements and combat..

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFoodInput
AttritionX = Attrition\: {0}

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
Attrition = Attrition

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Auckland = Auckland

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Augsburg = Augsburg

# com.demiseofnations.app.core.controller.Texter
Austria = Austria

# com.demiseofnations.app.core.controller.Texter
Austrian = Austrian

# com.demiseofnations.app.core.controller.Texter
Austrians = Austrians

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
Auth = Auth

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
AutoLogin = Auto-Login

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextEvent
AutoPlayEvents = Auto-play events.

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
AutoStartsWhenFullDOT = Auto-starts when full.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
AutoTranslateExperimentalETC = If enabled, translations automatically done via e.g. Google-Translate will also be shown. Please note that translations can be very bad at times.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
AutoTranslateExperimental = Auto-Translate (Experimental)

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.Pool
Auto = Auto

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
AutomaticTranslationViaTranlationAPI = Automatic Translation via Translation API

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
Automation = Automation

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Auxerre = Auxerre

# com.demiseofnations.app.core.state.menu.play.PlayCreate
AvailableScenarios = Available Scenarios

# com.noblemaster.lib.gear.ware.idol.disp.XUIAvatarBuilderUtility.3
AvatarEditor = Avatar Editor

# com.demiseofnations.app.core.state.menu.MenuEdit
AvatarGenerator = Avatar Generator

# com.noblemaster.lib.gear.ware.idol.disp.XUIIdolListPopup.DefaultMake
AvatarGenerators = Avatar Generators

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
AverageOpinionETC = How much the selected nation is liked by the other nations on average.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Average = Average

# com.demiseofnations.app.core.controller.Texter
Avillageenablesbuildingoflandunits = A village enables building of land units.

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake.2.1
AwardAdjusted = Award Adjusted

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
AwardChangeApplyETC = Select the award change to apply to the user.

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEditPopup.DefaultMake
AwardEditor = Award Editor

# com.noblemaster.lib.gear.ware.rank.tele.RankMonitor.Default
AwardReceived = Award Received

# com.noblemaster.lib.gear.play.lair.disp.XUIMenuRoom.DefaultMake
AwardSetup = Award Setup

# com.noblemaster.lib.gear.ware.rank.tele.RankMonitor.Default
AwardTopRatedOfMonthETC = You have been given the top rated player of the month award. Congratulations \:-D

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
Award = Award

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminViewListPopup.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIMark.DefaultMake
Awards = Awards

# com.noblemaster.lib.boot.arch.service.vend.Provider.Friend.Status
Away = Away

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Axima = Axima

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Azaila = Azaila

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Azov = Azov

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
BabelFishETC = Number of words translated.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
BabelFish = Babel Fish

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Babylon = Babylon

# com.noblemaster.lib.gear.exec.user.menu.MenuNav
Back = Back

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelodyList
BackgroundMusic = Background Music

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
BadBehavior = Bad Behavior

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bagdad = Bagdad

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Baghdad = Baghdad

# com.demiseofnations.app.core.controller.Texter
Bakery = Bakery

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetup
Balanced = Balanced

# com.noblemaster.lib.gear.role.cash.disp.XUICashBalanceListPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Balances = Balances

# com.demiseofnations.app.core.controller.Texter
BalkanFederation = Balkan Federation

# com.demiseofnations.app.core.controller.Texter
BalkanPeople = Balkan People

# com.demiseofnations.app.core.controller.Texter
Balkan = Balkan

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallotPopup
BallotDetails = Ballot Details

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
BallotXVotedOnETC = Your ballot "{0}" is currently being voted on.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Ballot = Ballot

# com.demiseofnations.app.core.controller.Texter
BalticFederation = Baltic Federation

# com.demiseofnations.app.core.controller.Texter
BalticPeople = Baltic People

# com.demiseofnations.app.core.controller.Texter
Baltic = Baltic

# com.demiseofnations.app.core.controller.Texter
Balts = Balts

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bangkok = Bangkok

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
BannedAccountsCannotJoinGamesETC = Banned accounts cannot join games.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Banned = Banned

# com.demiseofnations.app.core.controller.Texter
Barbarians = Barbarians

# com.demiseofnations.app.core.controller.Texter
BarbariansarestrongwhenatdlocationsETC = Barbarians are strong when attacking from a concealed locations.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Barcelona = Barcelona

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargainPopup.DefaultMake
BargainEditor = Bargain Editor

# com.demiseofnations.app.core.controller.Texter
Barracks = Barracks

# com.demiseofnations.app.core.controller.Texter
Bartendry = Bartendry

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
BaseHappinessTaxesLevies = Base Happiness (receive taxes/levies)

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Basel = Basel

# com.noblemaster.lib.gear.ware.idol.tele.IdolMonitorXP
BasicAvatarsETC = The basic FREE avatar generator.

# com.noblemaster.lib.gear.ware.idol.tele.IdolMonitorXP
BasicAvatars = Basic Avatars

# com.demiseofnations.app.core.controller.conf.ConfHelp
BasicIntro = Basic Intro

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
BattleLost = Battle Lost

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
BattleStatistics = Battle Statistics

# com.demiseofnations.app.core.controller.Texter
BattleTank = Battle Tank

# com.demiseofnations.app.core.controller.Texter
BattleTanksaregrgroundtargetsETC = Battle Tanks are great against ground targets.

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
BattleWon = Battle Won

# com.demiseofnations.app.core.CoreClient
Battle = Battle

# com.demiseofnations.app.core.controller.Texter
BattleshipTechnology = Battleship Technology

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.controller.Texter
Battleship = Battleship

# com.demiseofnations.app.core.controller.Texter
BattleshipsarestgroundtargetsETC = Battleships are strong against ships and ground targets.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bautzen = Bautzen

# com.demiseofnations.app.core.controller.Texter
Bayeux = Bayeux

# com.demiseofnations.app.core.controller.Texter
Bayonne = Bayonne

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
BecomeProtector = Become Protector

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
BecomeProtectorate = Become Protectorate

# com.demiseofnations.app.core.controller.Texter
Beginningofthe2ndSamniteWar = Beginning of the 2nd Samnite War

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Beijing = Beijing

# com.demiseofnations.app.core.controller.Texter
Belarus = Belarus

# com.demiseofnations.app.core.controller.Texter
Belarussian = Belarussian

# com.demiseofnations.app.core.controller.Texter
Belarussians = Belarussians

# com.demiseofnations.app.core.model.arena.stage.Altitude
BelowGroundLevel = Below Ground Level

# com.demiseofnations.app.core.controller.Texter
Benelux = Benelux

# com.demiseofnations.app.core.controller.Texter
Beneluxian = Beneluxian

# com.demiseofnations.app.core.controller.Texter
Beneluxians = Beneluxians

# com.demiseofnations.app.core.controller.Texter
Berber = Berber

# com.demiseofnations.app.core.controller.Texter
Berbers = Berbers

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Berenice = Berenice

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Berlin = Berlin

# com.demiseofnations.app.core.controller.Texter
Berwick = Berwick

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Betting = Betting

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
BiDiInputCursorSettingETC = Defines the input cursor where ON enables a bidirectional input cursor and OFF disables it.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
BiDiInputCursor = BiDi Input Cursor

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
BiDiInputSettingETC = Defines the default input mode where LTR is 'left-2-right' and RTL is 'right-2-left'.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
BiDiInput = BiDi Input

# com.demiseofnations.app.core.controller.Texter
Blacksmith = Blacksmith

# com.noblemaster.lib.gear.play.room.plan.Span.Type
Blitz = Blitz

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4
BlockUserETC = Do you really want to block the user?

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4
BlockUserQUE = Block User?

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4
Block = Block

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
BlockedFromJoiningGameETC = You have been blocked from joining the game.

# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake
# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake.2.1.1
BlockedUsers = Blocked Users

# com.noblemaster.lib.gear.role.bond.Bond
# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake
Blocked = Blocked

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Blois = Blois

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
BoobieMaker = Boobie Maker

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
BoobiePrize = Boobie Prize

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bordeaux = Bordeaux

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bordesholm = Bordesholm

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bremen = Bremen

# com.demiseofnations.app.core.controller.Texter
Brest = Brest

# com.demiseofnations.app.core.controller.Texter
Brewery = Brewery

# com.demiseofnations.app.core.controller.Texter
BridgeConstruction = Bridge Construction

# com.demiseofnations.app.core.controller.Texter
Bridge = Bridge

# com.demiseofnations.app.core.controller.Texter
Brindisi = Brindisi

# com.demiseofnations.app.core.controller.Texter
Britain = Britain

# com.demiseofnations.app.core.controller.Texter
Britains = Britains

# com.demiseofnations.app.core.controller.Texter
British = British

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteBroadcast.DefaultMake.2
BroadcastSentEXL = Broadcast Sent\!

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteBroadcast.DefaultMake
Broadcast = Broadcast

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteBroadcast.DefaultMake
BroadcastingGameAlsoKeepAliveETC = Broadcasting a game also serves as keep-alive preventing a game from auto-deletion. Don't spam\!

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
Browse = Browse

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Brussels = Brussels

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Bryansk = Bryansk

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Budapest = Budapest

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
BuenosAires = Buenos Aires

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
BuildCost = Build Cost

# com.demiseofnations.app.core.controller.Manual
BuildTroopsETC = {BOLD}Troops{/BOLD}\: Troops including land units and ships can be build within settlements.

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateBuild
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateBuild
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateManager
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateManager.GUIEstate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceSkillBuilder
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Build = Build

# com.demiseofnations.app.core.controller.Manual
BuildingExplanationETC = The following building options are at your disposal\:

# com.demiseofnations.app.core.controller.Manual
Building = Building

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPiece
Buildings = Buildings

# com.demiseofnations.app.core.controller.Texter
Bulgaria = Bulgaria

# com.demiseofnations.app.core.controller.Texter
Bulgarian = Bulgarian

# com.demiseofnations.app.core.controller.Texter
Bulgarians = Bulgarians

# com.noblemaster.lib.gear.play.room.plan.Span.Type
Bullet = Bullet

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake
BundleAction = Bundle Action

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake
BundleDisplay = Bundle Display

# com.demiseofnations.app.core.state.menu.MenuEditDownload
BundleDownloadInfoETC = Please note there is no download limit for purchased maps. Updated maps are provided for {BOLD}free{/BOLD} as well.

# com.noblemaster.lib.gear.ware.pack.disp.XUIBundleIDPopup.DefaultMake
BundleIDGeneratedETC = A new bundle ID has been generated. Please enter the values below into your "bundle.config" files where it says "us\:" and "id\:". Please do NOT generate new bundle IDs for map updates. If you update your map (e.g. fixes or new scenarios), only change the version number where is says "vn\:".

# com.demiseofnations.app.core.state.StateEditHudMain
# com.noblemaster.lib.gear.ware.pack.disp.XUIBundleIDPopup.DefaultMake
BundleID = Bundle ID

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
BundleInspectBeforeUpload = Please inspect the bundle before uploading. All maps are verified before we make them available for others to play.

# com.demiseofnations.app.core.state.StateEdit.3
# com.demiseofnations.app.core.state.menu.MenuEditCustomize
BundleMaker = Bundle Maker

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
BundleOptions = Bundle Options

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
BundlePictures = Bundle Pictures

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
BundleSetup = Bundle Setup

# com.demiseofnations.app.core.state.StateEditHudMain
Bundle = Bundle

# com.noblemaster.lib.boot.arch.service.vend.Provider.Friend.Status
Busy = Busy

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
BuyAdditionalCoins = Buy additional coins

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
BuyCoins = Buy Coins

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.5
BuyFoodETC = We have found a great deal on {0}. Are you willing to buy?

# com.noblemaster.lib.gear.role.cash.disp.XUICashBargain.DefaultMake
BuyNow = Buy Now

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.5
BuySX = Buy {0}

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelTradeInput
# com.noblemaster.lib.gear.role.cash.disp.XUICashBargain.DefaultMake
Buy = Buy

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Byzantium = Byzantium

# com.noblemaster.lib.core.dispext.XUICron.DefaultMake
CRONDay = CRON Day

# com.noblemaster.lib.core.dispext.XUICron.DefaultMake
CRONHour = CRON Hour

# com.noblemaster.lib.core.dispext.XUICron.DefaultMake
CRONMinute = CRON Minute

# com.noblemaster.lib.core.dispext.XUICron.DefaultMake
CRONMonth = CRON Month

# com.noblemaster.lib.core.dispext.XUICron.DefaultMake
CRONWeek = CRON Week

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Cairo = Cairo

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Calgary = Calgary

# com.demiseofnations.app.core.controller.Texter
Camels = Camels

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
CameraButton = Camera Button

# com.noblemaster.lib.boot.arch.devices.device.DeviceCamera
Camera = Camera

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Cancabar = Cancabar

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelAllianceOther = Having an Alliance Cancelled

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelAlliance = Cancel Alliance

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
CancelDiploWithXETC = Cancel the diplomatic relation with {0}?

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelPeaceTreatyOther = Having a Peace Treaty Cancelled

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelPeaceTreaty = Cancel PeaceTreaty

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelRelationByProtector = Cancel Relation by Protector

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelRelationByProtectorate = Cancel Relation by Protectorate

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelRelationWithProtector = Cancel Relation with Protector

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CancelRelationWithProtectorate = Cancel Relation with Protectorate

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
CancelRelation = Cancel Relation

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
CancelRequestToJoin = Cancel Request to Join

# com.demiseofnations.app.core.state.StateEditHudMenuScenario.12
# com.demiseofnations.app.core.state.StatePlay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventAbort
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceAbandon
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePower
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogRandom
# com.noblemaster.lib.core.dispext.XUIPict.DefaultMake.1
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake.1
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain.2
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin.6
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPasswordPopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecRedoPopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.4
# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake.13
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUITeamRequest.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfilePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.4
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3
# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.2
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.3
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake.1
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake.3
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackRWPopup.DefaultMake
Cancel = Cancel

# com.demiseofnations.app.core.controller.Texter
Candia = Candia

# com.noblemaster.lib.gear.role.user.disp.XUITeam.DefaultMake
CandidateRequests = Candidate Requests

# com.noblemaster.lib.gear.role.sale.disp.XUIGateway.2
CannotCompletePaymentNetworkDisposedETC = Cannot complete the payment. Network already disposed.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
CannotDisjoinBettingGameAfterStartETC = You cannot disjoin a betting game after it started.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
CannotDisjoinRatedGameAfterStartETC = You cannot disjoin a rated game after it started.

# com.noblemaster.lib.gear.exec.user.menu.SUIMachine.2.1
# com.noblemaster.lib.gear.exec.user.menu.SUIMachine.3.1
CannotFindTheGameDeletedETC = Cannot find the game. It possibly was already deleted.

# com.demiseofnations.app.core.controller.play.Updater
CannotKickAIPlayer = Cannot kick AI player.

# com.demiseofnations.app.core.controller.play.Updater
CannotKickAfterGameStarted = Cannot kick\: game already started.

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
CannotLeaveGroupETC = You cannot leave the group on your own. Appoint a new owner first that can remove you from the group.

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
CannotLeave = Cannot Leave

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
CannotLoadUserInformation = Cannot load user information.

# com.noblemaster.lib.gear.exec.user.menu.SUIMachine
CannotOpen = Cannot Open

# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateSetup.1
CannotPlayObjectiveUnlockETC = You can only play the "Supremacy" objective.

# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreate.1
CannotPlayRandomUnlockETC = You cannot use the random option.

# com.demiseofnations.app.core.controller.play.Updater
CannotQuitAfterGameStarted = Cannot quit\: game already started.

# com.noblemaster.lib.gear.talk.mail.tele.MailHandler
CannotSendTheMessageBannedETC = Cannot send the message (banned).

# com.noblemaster.lib.gear.talk.mail.tele.MailHandler
CannotSendTheMessageBlockedDOT = Cannot send the message (blocked).

# com.demiseofnations.app.core.controller.play.Updater
CannotSetCommandoUnitForXETC = Cannot set commando unit for {0} (no troops/etc. set for nation).

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
CannotStartBallotETC = You currently cannot start a new ballot. Not enough time has elapsed since the last ballot.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackDLPopup.DefaultMake.3
Cannotloadbundleinformation = Cannot load bundle information.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
CapeTown = Cape Town

# com.demiseofnations.app.core.model.setup.GoalCapture.2
CaptureTheFlagABBR = CtF

# com.demiseofnations.app.core.model.setup.GoalCapture
CaptureTheFlagGoalDetailedETC = Control {0} for {1} turns to win.

# com.demiseofnations.app.core.model.setup.GoalCapture.2
CaptureTheFlagGoalETC = Control a location for a number of turns for victory.

# com.demiseofnations.app.core.model.setup.GoalCapture.2
CaptureTheFlag = Capture the Flag

# com.demiseofnations.app.core.controller.Manual
CapturetheFlagObjectiveETC = {BOLD}Capture the Flag{/BOLD}\: Control a location for a certain number of turns for victory.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Caracas = Caracas

# com.demiseofnations.app.core.controller.Texter
Caralis = Caralis

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
CardInformation = Card Information

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
CardType = Card Type

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Card = Card

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Carin = Carin

# com.demiseofnations.app.core.controller.Texter
Carpenter = Carpenter

# com.demiseofnations.app.core.controller.Texter
CarrierTechnology = Carrier Technology

# com.demiseofnations.app.core.controller.Texter
Cartajena = Cartajena

# com.demiseofnations.app.core.controller.Texter
Carthage = Carthage

# com.demiseofnations.app.core.controller.Texter
Carthaginian = Carthaginian

# com.demiseofnations.app.core.controller.Texter
Carthaginians = Carthaginians

# com.demiseofnations.app.core.controller.Texter
Carthago = Carthago

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
CashBalanceNoteShortETC = Taxes are collected annually at the end of each year. No taxes where happiness is below {0}%.

# com.demiseofnations.app.core.controller.Texter
Cash = Cash

# com.noblemaster.lib.gear.play.tool.player.AI
Casual = Casual

# com.demiseofnations.app.core.state.StatePlayHudInfo
CeaseFireAccepted = Ceasefire Accepted

# com.demiseofnations.app.core.state.StatePlayHudInfo
CeaseFireRejected = Ceasefire Rejected

# com.demiseofnations.app.core.model.arena.actor.Relation
CeaseFire = Ceasefire

# com.demiseofnations.app.core.controller.Texter
Celtic = Celtic

# com.demiseofnations.app.core.controller.Texter
Celts = Celts

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Cemenelum = Cemenelum

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudMain
CenterScreenNationSelectionETC = Center the screen around your nation or selected unit or tile.

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
CentralIsland = Central Island

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Chalcedon = Chalcedon

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
ChangeForPasswordProtectGamesETC = Change to show the password protected games that your friends have setup.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRehost
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
ChangeHost = Change Host

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
ChangePassword = Change Password

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
ChangeRoleToX = Change Role to\: {0}

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
Change = Change

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
Characteristics = Characteristics

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
CharactersX = Characters\: {0}

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl
ChatCommands = Chat Commands

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl.5
ChatIORestoredSML = Chat I/O Restored \:-D

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
Cheating = Cheating

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Chersonesos = Chersonesos

# com.demiseofnations.app.core.controller.Texter
ChildSupport = Child Support

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreateName
ChooseANameForTheX = Choose a name for the {0}

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
ChooseAnAvatarDOT = Choose an avatar...

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake.3
ChosenToSpendCoinsonXETC = You have chosen to spend coins on {TINT\:ff11beff}{0}{/TINT}. Please confirm if you would like to continue.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
ChosenUsernameIsReservedDOT = Chosen username is reserved.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Chur = Chur

# com.demiseofnations.app.core.controller.Texter
Citizenship = Citizenship

# com.demiseofnations.app.core.controller.Texter
CityFestival = City Festival

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
CivilianHappiness = Civilian Happiness

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.4.1.1
ClanCreated = Clan Created

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
ClanManagement = Clan Management

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
ClanManager = Clan Manager

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
ClanName = Clan Name

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
ClanPlayersAreNotAllowedToJoinDOT = Clan players are not allowed to join.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
ClanProfile = Clan Profile

# com.noblemaster.lib.gear.role.user.tele.UserHandler
ClanRemoveUserOtherETC = User cannot be removed from the clan. Not enough time has elapsed.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
ClanRemoveUserSelfETC = You cannot leave the clan. Not enough time has elapsed.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUserSetup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Clan = Clan

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
ClansAllowed = Clans Allowed

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
ClansCOLNo = Clans\: No

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
ClansCOLYes = Clans\: Yes

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
ClansYesNo = Clans Yes/No

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
Clans = Clans

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
Cliffs = Cliffs

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
Climate2x2pxPerTile = Climate (2x2px per tile)

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
ClimateZones = Climate Zones

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
Climate = Climate

# com.noblemaster.lib.gear.ware.pack.disp.XUIBundleIDPopup.DefaultMake
Clipboard = Clipboard

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
ClosedForDisjoining = Closed for disjoining.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
ClosedForJoiningDOT = Closed for joining.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroup
Coalition = Coalition

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
CoalitionsOptional = Coalitions (Optional)

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeagueList
Coalitions = Coalitions

# com.demiseofnations.app.core.controller.Manual
CodeOfConductAdviceETC = {BOLD}Advice{/BOLD}. Breaking verbal agreements, diplomatic relations and using dirty tactics might make you win a few games in the short run but will ultimately make you unpopular in the long run. Use wisely\!

# com.demiseofnations.app.core.controller.Manual
CodeOfConductETC = This is a game about world domination, so expect other players to use dirty strategies during ONLINE play to reach their goal. Consider the following rules\:

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
Code = Code

# com.demiseofnations.app.core.state.menu.MenuEdit
CoinPackages = Coin Packages

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
Coin = Coin

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
CoinsReceived = Coins Received

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUseRefund.DefaultMake
CoinsRefunded = Coins Refunded

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.noblemaster.lib.gear.role.cash.disp.XUICoinDialog.DefaultMake
# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
Coins = Coins

# com.demiseofnations.app.core.controller.Texter
Colchester = Colchester

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Colombo = Colombo

# com.noblemaster.lib.core.show.tint.Tint
ColorAqua = Aqua

# com.noblemaster.lib.core.show.tint.Tint
ColorBlack = Black

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
ColorBlindness = Color Blindness\: {0}

# com.noblemaster.lib.core.show.tint.Tint
ColorBlue = Blue

# com.noblemaster.lib.core.show.tint.Tint
ColorBronze = Bronze

# com.noblemaster.lib.core.show.tint.Tint
ColorBrown = Brown

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
ColorCorrectionExperimental = Color Correction (Experimental)

# com.noblemaster.lib.core.show.tint.Tint
ColorFuchsia = Fuchsia

# com.noblemaster.lib.core.show.tint.Tint
ColorGold = Gold

# com.noblemaster.lib.core.show.tint.Tint
ColorGray = Gray

# com.noblemaster.lib.core.show.tint.Tint
ColorGreen = Green

# com.noblemaster.lib.core.show.tint.Tint
ColorLime = Lime

# com.noblemaster.lib.core.show.tint.Tint
ColorMaroon = Maroon

# com.noblemaster.lib.gear.talk.chat.disp.XUIChat.DefaultMake.5
ColorNameOrHEXValueIsInvalid = Color name or HEX-value is invalid.

# com.noblemaster.lib.core.show.tint.Tint
ColorNavy = Navy

# com.noblemaster.lib.core.show.tint.Tint
ColorOlive = Olive

# com.noblemaster.lib.core.show.tint.Tint
ColorOrange = Orange

# com.noblemaster.lib.core.show.tint.Tint
ColorPink = Pink

# com.noblemaster.lib.core.show.tint.Tint
ColorPurple = Purple

# com.noblemaster.lib.core.show.tint.Tint
ColorRed = Red

# com.noblemaster.lib.core.show.tint.Tint
ColorSilver = Silver

# com.noblemaster.lib.core.show.tint.Tint
ColorTeal = Teal

# com.noblemaster.lib.core.show.tint.Tint
ColorWhite = White

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
ColorX = Color\: {0}

# com.noblemaster.lib.core.show.tint.Tint
ColorYellow = Yellow

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
Color = Color

# com.noblemaster.lib.gear.talk.chat.disp.XUIChat.DefaultMake.5
ColoringHasBeenReset = Coloring has been reset.

# com.noblemaster.lib.gear.talk.chat.disp.XUIChat.DefaultMake.5
ColoringHasBeenSet = Coloring has been set.

# com.demiseofnations.app.core.controller.Manual
CombatCommandoETC = Please be aware that in most games, each nation features a commando unit indicated by a rotating sword above the unit. Please make sure to keep your commando unit safe\! If you lose your commando unit, you will lose the game (like in Chess).

# com.demiseofnations.app.core.controller.Manual
CombatEffect01ETC = {BOLD}City Walls/Defense{/BOLD}\: +100% bonus.

# com.demiseofnations.app.core.controller.Manual
CombatEffect02bETC = {BOLD}Commando Unit/Offense{/BOLD}\: +100% bonus.

# com.demiseofnations.app.core.controller.Manual
CombatEffect03bETC = {BOLD}Commando Unit/Defense{/BOLD}\: +30% bonus.

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
CombatLossTotal10x = Combat Loss Total (10x)

# com.demiseofnations.app.core.controller.Manual
CombatParametersETC = Combat parameters for each unit are listed when selecting a unit. Generally the following parameters are used (might be different for older/specific scenarios)\:

# com.demiseofnations.app.core.controller.Manual
CombatResolutionETC = Battle outcome is non-random and determined as follows. Your combat points are calculated for the enemy's combat modality. Vice-versa your enemy's combat points are calculated for your combat modality. The higher your points against your enemy's points the more damage, a.k.a. strength reduction, you inflict on your enemy. If a unit's strength is reduced to zero it is destroyed/becomes neutral.

# com.demiseofnations.app.core.controller.Manual
CombatSettlementETC = If a settlement, i.e. a village or harbor, is attacked, the damage points will be evenly applied to the settlement itself as well as the hosted/defending units within.

# com.demiseofnations.app.core.controller.Manual
CombatStrengthChangeV02ETC = During a single battle, a total of 8.9 damage will be distributed to the two units involved in the battle. The stronger a unit, the less damage it will receive. For example one unit receiving 6.2 damage will result in the other unit losing 2.7 damage (\=8.9-6.2). If a unit is out of range, it will not receive any damage.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
CombatTypeX = Combat Type\: {0}

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.controller.Manual
Combat = Combat

# com.noblemaster.lib.gear.ware.idol.disp.XUIAvatarBuilder.DefaultMake
CombinationsX = Combinations\: {0}

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
CommandNotRecognized = Command not recognized.

# com.noblemaster.lib.gear.talk.chat.disp.XUIChat.DefaultMake.5
CommandUnavailableDuringIncognitoModeETC = Command unavailable during incognito mode.

# com.demiseofnations.app.core.CoreClient
Command = Command

# com.demiseofnations.app.core.state.menu.MenuConf
CommandoUnitDefaultSetupETC = Will decide if commando units are enabled by default or not for newly created games.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
CommandoUnitETC = If enabled, each nation is given a commando unit (e.g. king/general). If the commando unit is captured a player is been killed.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.state.menu.MenuConf
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
CommandoUnit = Commando Unit

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Comment = Comment

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
CommercePer1Mio = Commerce (per 1 Mio.)

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Commerce = Commerce

# com.demiseofnations.app.core.state.StateEditHudMenu
CommonTemplate = Common Template

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Communication = Communication

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition1Place = Number of first places in competitions.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition1 = Competition 1.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition2Place = Number of second places in competitions.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition2 = Competition 2.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition3Place = Number of third places in competitions.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Competition3 = Competition 3.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
CompetitionCompleted = Competition Completed

# com.demiseofnations.app.core.controller.Texter
Competition = Competition

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.1
CompleteResearchETC = An unknown emissary has approached you with the offer to sell you "{0}". Do you accept?

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop.7
CompletedXRounds = Completed {0} Rounds

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
Completed = Completed

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
ConcealEffectTooltipETC = Combat modifier if the unit is hidden for the opponent during attack or defense (suprise).

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
Config = Config

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
ConfigureBackgroundMusic = Configure Background Music

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
ConfigureCoalition = Configure Coalition

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
ConfigureNation = Configure Nation

# com.demiseofnations.app.core.state.edit.EditPopupScenarioRelation
ConfigureRelation = Configure Relation

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake.3
ConfirmDeleteBundleETC = Do you really want to remove the installed bundle?

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
ConfirmDisjoin = Confirm Disjoin

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
Confirm = Confirm

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
Confirmnewpassword = Confirm new password

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
Confirmpassword = Confirm password

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
ConflictsETC = The number of nations at war.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Conflicts = Conflicts

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl
ConnectedToChatHForHelpETC = Connected to chat (/h for help).

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake
Connectedtopool = Connected to pool

# com.demiseofnations.app.core.model.setup.GoalControlCiv.2
ConquerorABBR = Conq

# com.demiseofnations.app.core.model.setup.GoalControlCiv.2
ConquerorGoalETC = Control a all settlements for victory.

# com.demiseofnations.app.core.controller.Manual
ConquerorObjectiveETC = {BOLD}Conqueror{/BOLD}\: Control all settlements for victory.

# com.demiseofnations.app.core.model.setup.GoalControlCiv.2
Conqueror = Conqueror

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
Consider = Consider

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Constanz = Constanz

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Construct = Construct

# com.noblemaster.lib.boot.arch.service.CashierOffer.Type
# com.noblemaster.lib.gear.role.cash.Product.Type
Consumable = Consumable

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
ConsumeMilitaryUnits = Consume/Military Units

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
ConsumeSettlements = Consume/Settlements

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
ConsumeXETC = Consumption of {0} is taken every turn.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
ConsumeX = Consume {0}

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Consumption = Consumption

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
ContactUsForSponsoringETC = Contact us below if you are interested in becoming a sponsor. In your message, please include (a) what you would like to sponsor, (b) how much you are willing to spend and (c) your site/art/name etc., if any, that you would like to promote. Also include your in-game username (not the display name).

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
ContactUs = Contact Us

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailAdmin.DefaultMake
Contact = Contact

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailAdmin.DefaultMake
ContacttheModerators = Contact the Moderators

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
Content = Content

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Continental = Continental

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
Continents = Continents

# com.noblemaster.lib.core.disp.laf.Appearance.Example
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.3
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackDLPopup.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackRWPopup.DefaultMake
Continue = Continue

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
ContributionsReligion = Contributions Religion

# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
CoordinateOffset = Coordinate Offset

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Copenhagen = Copenhagen

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
# com.noblemaster.lib.gear.role.user.disp.XUIUserPict.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
# com.noblemaster.lib.gear.ware.langtranslate.disp.XUIPopupTranslate
CopyToClipboard = Copy to Clipboard

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.PopupMenu
# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.PopupMenuDisabled
Copy = Copy

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Corcaigh = Corcaigh

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Cordoba = Cordoba

# com.noblemaster.lib.gear.play.room.plan.Rate.Single
Core = Core

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Corinth = Corinth

# com.demiseofnations.app.core.controller.Texter
Corinthian = Corinthian

# com.demiseofnations.app.core.controller.Texter
Corinthians = Corinthians

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
Correction = Correction

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
CostToResearchETC = The cost to research the invention.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompGen
CostTooltipCashETC = The monetary cost to build the entity.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompGen
CostTooltipItemXETC = The amount of {0} needed to build the entity.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompGen
CostX = Cost {0}

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
Cost = Cost

# com.demiseofnations.app.core.controller.Texter
Council = Council

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
Count = Count

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake
Country = Country

# com.demiseofnations.app.core.controller.Texter
Craftsman = Craftsman

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
CreateAClan = Create a Clan

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
CreateANewGame = Create a new game

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CreateAllianceEnemies = Create Alliance, \# of Enemies (modifier)

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CreateAlliance = Create Alliance

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecMakePopup.DefaultMake.1.1
CreateGameCostETC = You need to {TINT\:ff11beff}spend coins{/TINT} in order to create the game. Please confirm if you would like to continue.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
CreateGuestLogin = Create a Guest Login

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
CreatePeaceTreaty = Create Peace Treaty

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake.13
# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake
Create = Create

# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
Created = Created

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
CreatingAGame = Creating a Game

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
CreatingALeague = Creating a League

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
CreatingATournament = Creating a Tournament

# com.demiseofnations.app.core.state.menu.MenuInfo
# com.demiseofnations.app.core.state.menu.MenuInfoCredits
Credits = Credits

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
Culture = Culture

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
CurrentResearch = Current Research

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
CurrentRound = Current Round

# com.noblemaster.lib.core.math.identify.KindCaster
Custom = Custom

# com.demiseofnations.app.core.state.menu.MenuEdit
# com.demiseofnations.app.core.state.menu.MenuEditCustomize
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup.4.1
Customize = Customize

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.PopupMenu
Cut = Cut

# com.demiseofnations.app.core.controller.Texter
CzechRebublic = Czech Rebublic

# com.demiseofnations.app.core.controller.Texter
Czech = Czech

# com.demiseofnations.app.core.CoreClient
DONROMFeature01ETCv02 = Turn-Based Grand Strategy covering Ancient to Modern Times.

# com.demiseofnations.app.core.CoreClient
DONROMFeature02ETC = 4X Strategy\: eXplore, eXpand, eXploit, and eXterminate.

# com.demiseofnations.app.core.CoreClient
DONROMFeature03ETC = Challenging AI based on Genetic Algorithm.

# com.demiseofnations.app.core.CoreClient
DONROMFeature04ETC = Weather and Seasons including Snow, Rain and Storms.

# com.demiseofnations.app.core.CoreClient
DONROMFeature05ETC = Diplomacy, Research, Trade and City-Building.

# com.demiseofnations.app.core.CoreClient
DONROMFeature06ETC = Cross-Platform Multiplayer/Hotseat-Play including co-op team games.

# com.demiseofnations.app.core.CoreClient
DONROMFeature07ETC = Random Map Generator.

# com.demiseofnations.app.core.CoreClient
DONROMFeature08ETCv02 = Nations\: Roman Empire, Gaul, Germany, Japan and the United States amongst others.

# com.demiseofnations.app.core.CoreClient
DONROMFeature09ETCv02 = Troops\: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.

# com.demiseofnations.app.core.CoreClient
DONROMFeature10ETCv02 = Ships\: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.

# com.demiseofnations.app.core.CoreClient
DONROMFeature11ETC = Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.

# com.demiseofnations.app.core.CoreClient
DONROMFeature12ETC = High Scores, Playing Statistics and Achievements.

# com.demiseofnations.app.core.CoreClient
DONROMFeature13ETC = Engaging Music and Sound Effects.

# com.demiseofnations.app.core.CoreClient
DONROMOverviewETCv02 = Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

# com.demiseofnations.app.core.CoreClient
DONROMOverviewExtendedETCv02 = Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are swordsmen, archers, tanks, fighter planes, battleships and submarines amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer and snowy winters will provide challenging combat environments. Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.

# com.demiseofnations.app.core.CoreClient
DONROMPaymentsETC = The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

# com.demiseofnations.app.core.CoreClient
DONROMPropagandaETCv02 = Demise of Nations - Reign the World\!

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dakar = Dakar

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dallas = Dallas

# com.demiseofnations.app.core.controller.Texter
Danish = Danish

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
Datum = Datum

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
Deal = Deal

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
DecayXPER = Decay ({0}%)

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
DeclareWarModifier = Declare War, \# of Enemies (modifier)

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
DeclareWarOnX = Declare War on {0}?

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
DeclareWarOpponent = Being Declared War Upon

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
DeclareWar = Declare War

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Decrees = Decrees

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
DefaultTranslationETC = The default translations for the application.

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
DefaultTranslation = Default Translations

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
Default = Default

# com.noblemaster.lib.gear.play.tool.analysis.disp.XUIResultTotal.DefaultMake
DefeatMumblingETC = The game has ended and you have lost. Better luck next time\!

# com.noblemaster.lib.gear.play.tool.analysis.disp.XUIResultTotal.DefaultMake
Defeat = Defeat

# com.demiseofnations.app.core.model.setup.GoalDefense
DefenderXNeedToSurviveForYturns = Defenders ({0}) need to survive until turn {1} to win.

# com.demiseofnations.app.core.model.setup.GoalDefense.2
DefenseABBR = Def

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
DefenseETC = Losses during battle are reduced by the given effect percentage.

# com.demiseofnations.app.core.model.setup.GoalDefense.2
DefenseGoalETC = Defense vs. Offense between two parties with limited turns.

# com.demiseofnations.app.core.controller.Manual
DefenseObjectiveETC = {BOLD}Defense{/BOLD}\: Defense vs. Offense between two parties with limited turns.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
DefenseTooltipETC = Special defensive capabilities available.

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.model.setup.GoalDefense.2
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
Defense = Defense

# com.demiseofnations.app.core.controller.Texter
DefensiveCombat = Defensive Combat

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake.3
DeleteBundle = Delete Bundle

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.4
DeleteGameETC = Do you really want to delete the game. Action is non-reversible.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.4
DeleteGame = Delete Game

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.4
DeleteMessageETC = Do you really want to delete the message? The action is non-reversible.

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.4
DeleteMessageQUE = Delete Message?

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3
DeleteNewsETC = Do you really want to delete the selected news item?

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3
DeleteNews = Delete News

# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.2
DeletePostETC = Do you really want to delete the post? The action is non-reversible.

# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.2
DeletePostQUE = Delete Post?

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
DeleteTheMessage = Delete the message.

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.PopupMenu
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.4
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.4
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3
# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.2
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake.3
Delete = Delete

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
Deleted = Deleted

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Delphi = Delphi

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.3
DemandSubmissionETC = Become my protectorate and receive my protection. Do you submit to my demand?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.3
DemandSubmission = Demand Submission

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
DemiseOfNationsDescriptionETCv02 = Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
DemiseOfNations = Demise of Nations

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
DemolishX = Demolish the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
Demolish = Demolish

# com.demiseofnations.app.core.controller.Texter
Denmark = Denmark

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
DescribeTheIncident = Describe the incident

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
Description = Description

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
Descriptionistooshort = Description is too short.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
DesertStormfrontDescriptionETC = Desert Stormfront is a Real-Time Strategy (RTS) game situated in the desert.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
DesertStormfront = Desert Stormfront

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
DesertTheGroupQUE = Desert the Group?

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
Desert = Desert

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
DestroyX = Destroy the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Destroy = Destroy

# com.demiseofnations.app.core.controller.Texter
Destroyer = Destroyer

# com.demiseofnations.app.core.controller.Texter
DestroyersarestrnstsubmarinesETC = Destroyers are strong against submarines.

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallot
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescDenizenHappiness
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescDenizenResidents
# com.noblemaster.lib.gear.play.room.disp.XUIGameHookDialog.DefaultMake
Details = Details

# com.noblemaster.lib.core.spec.world.firm.disp.XUICredits.DefaultMake
DevToolsETC = Development tools utilized in the production of the game.

# com.noblemaster.lib.gear.talk.news.disp.XUIInfoOrNews.DefaultMake
DeveloperMessage = Developer Message

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dhaka = Dhaka

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
DidYouForgetPassword = Did you forget your password?

# com.demiseofnations.app.core.state.menu.MenuConf
DifficultyDefaultSetupETC = The default difficulty used for newly created games.

# com.demiseofnations.app.core.state.menu.MenuConf
Difficulty = Difficulty

# com.noblemaster.lib.core.dispext.XUISize2DimDialog.DefaultMake
Dimension = Dimension

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
Diplo = Diplo

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
DiplomacyDSHStrict = Diplomacy - Strict

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
DiplomacyHelpETC = If enabled, diplomacy works as usual. If disabled, all nations are at war, except team-games where teams are allied. Total War and Peace options have no effect.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
DiplomacyStrictHelpETC = If enabled, diplomatic relations are more strict. Protectorates have to follow the diplomatic rules of the protector.

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.edit.EditPopupScenarioRelationList
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Diplomacy = Diplomacy

# com.demiseofnations.app.core.controller.Manual
DiplomaticOptionsCancelETC = Once you have established a diplomatic relation with another nation, be it a peace treaty, alliance or such, you cannot declare war in the same turn anymore. You will need to cancel the relation first which in turn will be converted to a ceasefire. Once the cease-fire is over, declarations of war are possible. Peace treaties have a 1-turn ceasefire. Cancelling other relations will have longer cease-fires.

# com.demiseofnations.app.core.controller.Manual
DiplomaticOptionsETC = The game supports the following diplomatic options. By default all nations start off as 'Neutral' unless specified otherwise. 

# com.demiseofnations.app.core.controller.Manual
DiplomaticOptionsWarV02bETC = Declaring war on a faction results in a -5% happiness loss. Also in order to prevent ganging up on someone, an additional penalty of -10% happiness is applied for each nation the faction is already at war with. If a nation has 2 wars ongoing, a total happiness loss of -25% (-5% + 2*-10%) is applied for declaring war on that nation.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
DirectLogin = Direct Login

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
Direction = Direction

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
DisbandX = Disband the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Disband = Disband

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
Disbursed = Disbursed

# com.noblemaster.lib.gear.role.bond.disp.XUIDiscuss.DefaultMake
DiscussionsInfoWhatForETC = Use for gameplay feedback, bug-reports & misc. discussions.

# com.demiseofnations.app.core.state.menu.MenuHome
# com.noblemaster.lib.gear.role.bond.disp.XUIDiscuss.DefaultMake
Discussions = Discussions

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Disease = Disease

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
DisjoinGameGeneralConfirmETC = Do you really want to disjoin the game mid-progress. You might not be able to join again.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake
DisjoinGameRefundETC = You receive a {TINT\:ff11beff}refund{/TINT} for the coins you spent on joining the game.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
DisjoinGame = Disjoin Game

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
Disjoin = Disjoin

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
Dismiss = Dismiss

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimal.DefaultMake
DisplayFullscreen = Display Fullscreen

# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
DisplayName = Display Name

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
DisplayScaling = Display Scaling

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
Display = Display

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
DistanceETC = Distance refers to the maximum distance a unit can travel before being required to enter a host again. If no host is entered in time, the unit is lost.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
Distance = Distance

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
DistributeMoney = Distribute Money

# com.demiseofnations.app.core.controller.Texter
DistributefoodinordertoinehappinessETC = Distribute food in order to increase happiness.

# com.demiseofnations.app.core.controller.Texter
DistributemoneyinordertoiehappinessETC = Distribute money in order to increase happiness.

# com.demiseofnations.app.core.model.setup.GoalControlMap.2
DominationABBR = Dom

# com.demiseofnations.app.core.model.setup.GoalControlMap
DominationGoalDetailedETC = Control the whole map for victory. Protectorates count towards your territory.

# com.demiseofnations.app.core.model.setup.GoalControlMap.2
DominationGoalETC = Control the whole map for victory.

# com.demiseofnations.app.core.controller.Manual
DominationObjectiveETC = {BOLD}Domination{/BOLD}\: Control the whole map for victory.

# com.demiseofnations.app.core.model.setup.GoalControlMap.2
Domination = Domination

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
Done = Done

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake
DontNotify = Don't Notify

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dorchester = Dorchester

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dorpat = Dorpat

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
Down = Down

# com.noblemaster.lib.gear.role.cash.disp.XUIVending.DefaultMake
DownloadContentETC = Download additional content for enhanced gameplay...

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackDLPopup.DefaultMake
DownloadRequired = Download Required

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
DownloadSize = Download Size

# com.demiseofnations.app.core.state.menu.MenuEdit
# com.demiseofnations.app.core.state.menu.MenuEditDownload
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonListPanel.DefaultMake
Download = Download

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelPack.DefaultMake.1
DownloadsFinished = Downloads Finished

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
DroughtChance100000 = Drought Chance (out of 10000)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
DroughtMaxTurns = Drought (max turns)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
DroughtMinTurns = Drought (min turns)

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescWeather
DroughtX = Drought\: {0}

# com.demiseofnations.app.core.state.StatePlayHudInfo
Drought = Drought

# com.demiseofnations.app.core.controller.Texter
DrySoil = Dry Soil

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dubai = Dubai

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Dublin = Dublin

# com.demiseofnations.app.core.controller.Texter
Durnyat = Durnyat

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Durouernon = Durouernon

# com.demiseofnations.app.core.controller.Texter
Dyrrachion = Dyrrachion

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
ELOExplanationETC = Based on your's and everyone's ELO-based rating, the following probabilities were determined.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
ELOImplificationsETC = Your rating will generally increase when your actual ranking is higher than your expected ranking & vice versa.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
ELOMath = ELO Math

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
ELOParametersETC = The following parameters were used to make the determination.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
ELOVolatilityETC = The volatility determines how much your rating can change.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
ERExcectedRank = ER \= Expected Rank

# com.demiseofnations.app.core.model.arena.ArenaTile.Type
Earth = Earth

# com.demiseofnations.app.core.controller.Manual
EconomyPopAdministrationCostXETC = Each nation has to pay an administration cost to manage the settlements and population. There is no such charge for smaller nations, given they are easy to manage. The administration cost is calculated using a factor {BOLD}f(x) \= 1 - 1/sqrt(x){/BOLD} where {BOLD}x{/BOLD} is a combination of (a) the relative size of your nation and (b) the relative population size. The more settlements and population your nation has, the higher the administration cost will be. Keep your nation small to reduce the cost. The cost is capped at {0}% of your commerce and tax income.

# com.demiseofnations.app.core.controller.Manual
EconomyPopHappinessETC = Settlements with low happiness will stop paying taxes. In order to increase happiness you can (a) decrease taxes and commerce or (b) distribute money in the provinces affected 1-by-1. Happiness goes up during successful battles and down for lost battles. Happiness can also be affected by diplomatic relations you create or cancel.

# com.demiseofnations.app.core.controller.Manual
EconomyPopulationETC = The monetary income you receive each turn depends on the population in all the settlements you own. The larger your population, the higher your income. Income is reduced when happiness is low (linear). No income is generated when happiness is below 50% or a settlement is considered under siege.

# com.demiseofnations.app.core.controller.Manual
EconomyProductionETC = Items such as wood or iron are generated by map structures such as lumberyards or iron mines. In addition items can be bought or sold via market as needed.

# com.demiseofnations.app.core.controller.Manual
EconomyTaxCommerceETC = You receive commerce income each turn. In addition, you receive a larger tax income every 12 months (turns) at the beginning of each year. 

# com.demiseofnations.app.core.controller.Manual
Economy = Economy

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Edeta = Edeta

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
EditObject = Edit Object

# com.demiseofnations.app.core.state.edit.EditPopupScenarioActorEdit
EditPlayer = Edit Player

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
EditSettings = Edit Settings

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
EditTheAvatar = Edit the Avatar

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
EditTheIcon = Edit the Icon

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
EditTheProfile = Edit the Profile

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvince
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvince
EditTile = Edit Tile

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
Edit = Edit

# com.demiseofnations.app.core.state.StateEdit
EditorOnlyForDesktopETC = The map editor is currently only supported on Desktop (Mac OSX, Windows or Linux) as you need a computer mouse.

# com.demiseofnations.app.core.state.StateEdit
# com.demiseofnations.app.core.state.menu.MenuEditCustomize
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
Editor = Editor

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
EffectAndExpenses = Effect & Expenses

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
EffectRainingOrSnowingTooltipETC = Combat modifier when it is raining or snowing.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
Effect = Effect

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
Effects = Effects

# com.demiseofnations.app.core.controller.Texter
Egypt = Egypt

# com.demiseofnations.app.core.controller.Texter
Egyptian = Egyptian

# com.demiseofnations.app.core.controller.Texter
Egyptians = Egyptians

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Eidyn = Eidyn

# com.demiseofnations.app.core.controller.Manual
ElectionOptionV02bETC = If enabled, the game will give the largest nation in a game, that has at least 30% of the total territory and a 5% lead or more, the option to issue ballots. The ballot can then be voted on by all the players that are still alive in the game.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneElection
Election = Election

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ElectionsETC = If enabled, the most powerful nation in the game will be given the option to hold elections.

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
Elections = Elections

# com.demiseofnations.app.core.controller.Texter
ElephantSciences = Elephant Sciences

# com.demiseofnations.app.core.controller.Texter
Elephant = Elephant

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneDeceased
EliminatedBetterLuckNextETC = You have been eliminated. Better luck next time\!

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneDeceased
Eliminated = Eliminated

# com.demiseofnations.app.core.controller.Manual
Eliminateenemies1by1 = Eliminate enemies 1-by-1.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
Elimination = Elimination

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
EmailAddress = Email Address

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.4.2
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.5.2
EmailAlreadyTakenETC = The email address is already taken.

# com.noblemaster.lib.core.spec.world.site.Email
EmailDoesNotContainAtMarkETC = Email address does not contain an @-mark.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
EmailForPasswordRecoveryETC = Please enter a valid email address for password recovery.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
# com.noblemaster.lib.gear.play.tool.manual.GameManual
EmailX = Email\: {0}

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Emisa = Emisa

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl
Emoticons = Emoticons

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
EmployGovernorsETC = Governors manage happiness of the provinces and will make sure they keep paying taxes.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
EmployGovernors = Employ Governors

# com.demiseofnations.app.core.controller.Texter
Emporion = Emporion

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup.7
EnableAIBecauseOnly1NationETC = You need to enable the AI, otherwise you will be the one and only nation in the game.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Enact = Enact

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
EncampAndDefendPosition = Encamp and Defend Position

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
EncampEffectTooltipETC = Defense modifier if the unit is encamped.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
EndRelation = End Relation

# com.demiseofnations.app.core.state.StatePlay
EndTurnConfirmETC = Do you really want to end the turn?{WRAP}{WRAP}{LINE}Please check\:{/LINE}{WRAP} - Did you move all your units?{WRAP} - Did you read all your messages?{WRAP} - Did you respond to all inquires?{WRAP} - Other unread notifications?

# com.demiseofnations.app.core.state.StatePlay
EndTurn = End Turn

# com.noblemaster.lib.gear.play.lair.list.Status
EndedPlayDOTDead = Ended/Play... (dead)

# com.noblemaster.lib.gear.play.lair.list.Status
EndedPlayDOT = Ended/Play...

# com.noblemaster.lib.gear.play.lair.list.Status
Ended = Ended

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
EnemyVanished = Enemy Vanished

# com.demiseofnations.app.core.controller.Texter
Engineering = Engineering

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
Enhance = Enhance

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
EnrolledSinceX = Enrolled since {0}.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
EnterAdminCommentHidden = Enter admin comment (hidden)

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
EnterBundleDescription = Enter bundle description

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
EnterBundleName = Enter bundle name

# com.noblemaster.lib.core.dispext.XUIFileDialog.DefaultMake
EnterFilenameDOT = Enter filename...

# com.noblemaster.lib.gear.play.room.disp.XUIPasswordPopup.DefaultMake
EnterPasswordAccessETC = Enter password for access.

# com.noblemaster.lib.gear.play.room.disp.XUIPasswordPopup.DefaultMake
EnterPassword = Enter Password

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
EnterScenarioDescription = Enter scenario description

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
EnterScenarioName = Enter scenario name

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
EnterText = Enter text

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
EnterTitle = Enter title

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
EnterUsernameAndEmailAddressETC = For recovery, enter both username and email address for your account. If you have no email address set for the account you are out of luck, unless you have any other means to prove the account belongs to you. Feel free to email us for assistance, but please note we cannot just hand over accounts potentially belonging to others solely on someone's word. Please have past invoices etc. ready to show you are the real account owner.

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
EnterZIPPostalCode = Enter ZIP/postal code

# com.noblemaster.lib.core.dispext.XUITextDialog.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPasswordPopup.DefaultMake
Enter = Enter

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Enteraddressline1 = Enter address line 1

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Enteraddressline2Optional = Enter address line 2 (Optional)

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Entercardnumber = Enter card number

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Entercity = Enter city

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
Enterclanname = Enter clan name

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Enterdisplayname = Enter display name

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
Enteremail = Enter email

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Enteremailaddress = Enter email address

# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucher.DefaultMake
Enterhere = Enter here

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
Enternewpassword = Enter new password

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
Enteroldpassword = Enter old password

# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake
Enterpasscode = Enter passcode

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
Enterpassword = Enter password

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
EnterphoneOptional = Enter phone number (Optional)

# com.noblemaster.lib.core.dispext.XUITextDialog.DefaultMake
EntertheXDOT = Enter the "{0}".

# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
Enterthecoordinateoffset = Enter the coordinate offset.

# com.noblemaster.lib.core.dispext.XUISize2DimDialog.DefaultMake
Enterthedimensions = Enter the dimensions.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
Enterusername = Enter username

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Enterusersquote = Enter user's quote

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Enteryourfullname = Enter your full name

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
EntryFee = Entry Fee

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
EpilogueAfterwordETC = Thanks & Enjoy the Game\!\nnoblemaster ]\:-D\n\nTwitter\: http\://twitter.com/noblemaster

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
EpilogueGuaranteeETC = The game does not contain any spyware, malware or third party software of such kind. Although the game has been thoroughly tested, it is possible that the game runs slow or not at all on certain devices. If you are having problems or are not happy with your purchase, feel free to contact us via email at any time. For a full refund please include your order information for a speedy response.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
EpilogueMarketingETC = If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace\!

# com.demiseofnations.app.core.controller.Texter
Epirote = Epirote

# com.demiseofnations.app.core.controller.Texter
Epirotes = Epirotes

# com.demiseofnations.app.core.controller.Texter
Epirus = Epirus

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Equator = Equator

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Equatorial = Equatorial

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
EquipX = Equip the {0} with enhanced offensive capabilities?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
Equip = Equip

# com.demiseofnations.app.core.controller.Texter
Era337BC = Era\: 337BC

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Errbat = Errbat

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl.5
ErrorChatIOBorkedSML = Error\: Chat I/O Borked \:-(

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6.1.1
ErrorEncountered = Error Encountered

# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.2.1
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake.2.1
ErrorLoadingBundles = Error loading bundles.

# com.noblemaster.lib.gear.play.lair.disp.XUILair.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake.5
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake.6
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake.7
ErrorLoadingGamesList = Error loading games list.

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.5
ErrorLoadingLatestNews = Error loading latest news.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonListPanel.DefaultMake.3
ErrorLoadingRankingsETC = Error loading rankings.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserRankingList.DefaultMake
ErrorLoadingRatingETC = Error loading ratings.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserList.DefaultMake.1
ErrorLoadingTheGamesList = Error loading the games list.

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake.2
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjust.DefaultMake.3
ErrorParsingInputETC = Error parsing the input.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2.1
ErrorParsingParameters = Error parsing parameters.

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake.1.2
ErrorconnectingtothegameDOT = Error connecting to the game.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeGrouped.DefaultMake.2
# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeGrouped.DefaultMake.2.1
ErrorloadingenrollmentsDOT = Error loading enrollments.

# com.noblemaster.lib.gear.role.cash.disp.XUICashProductLoader.1
ErrorloadingproductDOT = Error loading product.

# com.noblemaster.lib.gear.exec.user.menu.SUIMachine.2.1.2
ErroropeninggameDOT = Error opening game.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
EstimatedTurnsToCompleteResearchETC = The estimated number of turns to complete the research.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Esztergom = Esztergom

# com.demiseofnations.app.core.controller.Texter
Europe2091 = Europe 2091

# com.demiseofnations.app.core.controller.Texter
Europeduring337BC = Europe during 337BC.

# com.demiseofnations.app.core.controller.Texter
Europeintheyear2091 = Europe in the year 2091.

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake
EventEditor = Event Editor

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelEventInfoPopup.DefaultMake
EventInformation = Event Information

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowAllyRelatedBattles = Events\: Show Ally/Related Battles

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowAllyRelatedDeclarationsOfWar = Events\: Show Ally/Related Declarations of War

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowAllyRelatedMoves = Events\: Show Ally/Related Moves

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowAllyRelatedWarsThatEnded = Events\: Show Ally/Related Wars that Ended

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowDroughts = Events\: Show Droughts

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowEnemyBattles = Events\: Show Enemy Battles

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowEnemyDeclarationsOfWar = Events\: Show Enemy Declarations of War

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowEnemyIntrusions = Events\: Show Enemy Intrusions

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowEnemyMoves = Events\: Show Enemy Moves

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowEnemyWarsThatEnded = Events\: Show Enemy Wars that Ended

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowOtherBattles = Events\: Show Other Battles

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowOtherDeclarationsOfWar = Events\: Show Other Declarations of War

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowOtherMoves = Events\: Show Other Moves

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowOtherWarsThatEnded = Events\: Show Other Wars that Ended

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalBattles = Events\: Show Personal Battles

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalDeclarationsOfWar = Events\: Show Personal Declarations of War

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalDiplomacy = Events\: Show Personal Diplomacy

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalMoves = Events\: Show Personal Moves

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalTradesSupport = Events\: Show Personal Trades/Support

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowPersonalWarsThatEnded = Events\: Show Personal Wars that Ended

# com.demiseofnations.app.core.state.menu.MenuConf
EventsShowWeatherInfo = Events\: Show Weather Info

# com.demiseofnations.app.core.state.StatePlay
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPool.DefaultMake
Events = Events

# com.demiseofnations.app.core.controller.Texter
Excavation = Excavation

# com.demiseofnations.app.core.state.menu.MenuEdit
ExistingPurchases = Existing Purchases

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
ExistingUser = Existing User

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain.2
ExitEditorETC = Do you want to exit the editor?

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain.2
ExitEditor = Exit Editor

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMain.2
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
Exit = Exit

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
ExperienceTooltipETC = The more experience, the stronger your unit. Experience is gained via training and combat successes.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
ExperienceX = Experience\: {0}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
Experience = Experience

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
Expiry = Expiry

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
Exploration2x2pxPerTile = Exploration (2x2px per tile)

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ExplorationFogETC = If enabled, some areas of the map might be completely hidden for you and need to be explored first. Please note this setting depends on the map bundle and might have no effect for certain scenarios.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ExplorationFog = Exploration Fog

# com.demiseofnations.app.core.controller.Texter
Exploration = Exploration

# com.demiseofnations.app.core.controller.conf.ConfStat
ExplorerAwardETC = Explore 90% or more of the map.

# com.demiseofnations.app.core.controller.conf.ConfStat
Explorer = Explorer

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
ExportInfoETC = Nations exporting the selected goods.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
Export = Export

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQAccountNameChangesETC = {BOLD}How can I change my account name/my clan's name?{/BOLD}{WRAP}We allow one free name change. Please contact the moderators team to you have your. display name changed to something else. Further name changes require a payment. Please note this has been implemented to prevent misbehaving players to simply change their name and continue harassing other players under a different name. We do not accept offending names.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQAccountVerificationETC = {BOLD}How can I get my account verified?{/BOLD}{WRAP}Please contact the moderators team to have your account verified if the status is set to unverified. Sorry for the inconvenience.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQAggressiveClanRecruitingETC = {BOLD}Aggressive clan recruiting from other clans.{/BOLD}{WRAP}Recruiting players from other clans is fine as long as it happens within reason. If a clan or player has been found to aggressively recruit players from other clans we'll reserve the right to take appropriate actions towards that player and/or clan. Your main target for new members should be players that have not joined a clan yet.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQBadBehaviorTowardsModeratorsETC = {BOLD}Please be nice to the moderators.{/BOLD}{WRAP}Our moderators are carefully selected and held to a high standard. Their main objective is too keep the game running and to ensure it's an enjoyable and fair environment for everyone. If a player has been flagged, banned or disabled, it's because there was a good reason for it. Our moderators do not randomly penalize users. We also hold occasional votes where we vote on cases that are not entirely clear. It's a democratic process where we try to be as fair and unbiased as possible. The moderators are not out to get you. However, if you decide to cheat or exhibit bad behavior, you will be caught and you will be punished. Don't let your anger out on the moderators.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQChatAndWallSpammingETC = {BOLD}Some player is spamming the chat and wall.{/BOLD}{WRAP}Spamming the chat or message boards will get you banned. Also, please use the broadcasting and invitation features within reason. We'll ban accounts of players that exhibit annoying behavior.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQClanCreationETC = {BOLD}Do I need to form a clan to play with friends?{/BOLD}{WRAP}We don't generally require groups of people to form clans. However, if you are found to violate the rule above and gang up on others, we'll request you to create or join a clan or we might limit your account.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQClanSpammingGangingUpETC = {BOLD}Clan spamming & ganging up on others.{/BOLD}{WRAP}We don't tolerate clans or group of players ganging up on others. It's considered cowardly behavior. Please join games designated to clans or teams. If you are in a clan or play with friends, it's acceptable to play in non-clan games as long as you don't specifically form relations with only your friends or clan members. Follow the code of honor or else\! Please note this also applies to official tournaments.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQClanTemporarilyLeavingETC = {BOLD}Temporarily leaving a clan to join non-clan games.{/BOLD}{WRAP}Certain games are restricted to players that have not joined a clan. Clan members that temporarily leave their clan to circumvent the filter and join non-clan games will be punished.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQCodeOfConductETC = {BOLD}I have been treated badly by other players.{/BOLD}{WRAP}Please note that we do not accept racism, hate speech, sexism or the like. Also refrain from insulting or teasing other players. Please contact our dedicated moderator team to handle problems with other players. We reserve the right to close accounts of misbehaving players as needed.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQCoinRefundsDeletedGamesETC = {BOLD}Do I get my coins back if a game has been deleted?{/BOLD}{WRAP}All coin betting amounts are fully refunded for any game that was deleted before the game finished. Sponsored coins are fully refunded for any game that was deleted before it started. Game setup fees are not refunded. It's the player's responsibility to make sure his or her games are not just sitting there but are actually played. Inactive games are auto-deleted by the server.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQCompromisedAccountETC = {BOLD}What happens if an account got compromised?{/BOLD}{WRAP}Please keep your account information private. It is your responsibility to make sure your account is not compromised by e.g. giving away your password. No refunds or such are given if you we find you to have handled things carelessly by e.g. giving away your password to strangers on the internet. Also, we will ban or disable players that we find to use or release private account information such as passwords or email addresses.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQELORatingAndVolatilityExplainedETC = {BOLD}How does the rating system work and what's that number next it?{/BOLD}{WRAP}The rating calculations are similar to the {LINK\:{0}}Elo Rating System (Wikipedia){/LINK}, displayed as "ELO". The number next to your rating represents your rating's volatility. In laymen's terms, the rating shows your skill level relative to other players. You get larger rating increases winning against higher rated players and smaller increases winning against lower rated players. Vice versa for losing games. The volatility represents by how much your rating is adjusted when you lose or win. The higher the volatility the bigger the rating change. The rating doesn't care about how long you play the game. New players can gain a high rating by playing just a few games against top rated players. Also note, your rating only represents your calculated skill level. Your actual skill level will be similar but not be an exact match to your calculated skills. Also, losing games on purpose for example, will distort your rating. Use for entertainment only.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQFalseAdvertisementETC = {BOLD}A player is advertising a game wrongly.{/BOLD}{WRAP}Wrongly advertising games is considered bad practice. Mistakes can happen, but if you have been found to be repeatedly falsely advertising games, your account will be banned or closed. Don't advertise wrong sponsoring amounts, wrong betting amounts, wrong game setups etc.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQFeatureRequestsETC = {BOLD}I have some cool ideas for the game\!{/BOLD}{WRAP}We would love to hear them\! Please post your ideas on the official game forums so we can discuss your ideas with the other players of the game.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQFreeForReviewersETC = {BOLD}I am a reviewer/streamer, can I get a free promo code?{/BOLD}{WRAP}Please send us an email with the link to your site and we will send you a free promo code to unlock the game. Please send your email from your official account, so we can verify you are indeed who you say you are. Thanks\!

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQHowCanIBecomeAModeratorETC = {BOLD}How do I become a moderator?{/BOLD}{WRAP}We generally don't accept applications for moderator status. Please don't contact us, we will contact you. New moderators are selected on the following criteria\: (1) long-time player as in months or years,  (2) impeccable behavioral record, (3) able to communicate in English, (4) possibly bi-lingual and (5) generally liked not only by us, but other players of the game. Criteria (1), (2), (3) and (5) are a must, while (4) is a bonus.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQHowToGetMoreCoinsETC = {BOLD}How do I get more coins?{/BOLD}{WRAP}Click on the Coin-icon on the upper/right corner next to where it displays how many coins you own. You need to be logged in. Then select the [Buy Coins] button to purchase more.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQLanguagesOtherThanEnglishETC = {BOLD}I don't speak English well, can I use other languages in the chat/wall/etc.{/BOLD}{WRAP}Yes, you are free to speak in any language you prefer. However, given that English is the most widely spoken language in the world, in order to foster cross-cultural communication, use it if you can\! Broken English is fine. Your English does not have to be perfect. If you are a native English speaker, use proper grammar, words and punctuations so everyone can understand. Also, we have zero tolerance for players that make fun of others because their English isn't perfect. Please be polite towards each other.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQLoginOnOtherPlatformsETC = {BOLD}How can I login on other devices with my account?{/BOLD}{WRAP}The game is fully cross-platform. You can login on any other device including PC, Mac, Linux, iOS or Android using your global login username. All your purchases are cross-platform as well and will transfer to any other device as long as you use the same account. If you have a Steam, Google Play or Apple Game Center account, you will need to follow the steps below to set a password first before you are able to login on other devices.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQModdingETC = {BOLD}I have questions in regards to creating bundles.{/BOLD}{WRAP}Please visit our official game forums to receive assistance in creating custom map bundles.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQMultiplayerAutoDeletionETC = {BOLD}When are multiplayer games auto-deleted?{/BOLD}{WRAP}Inactive and ended multiplayer games are auto-deleted to make space for new games. A game with players actively participating will not be auto-deleted. During game setup, it's possible for a game to be auto-deleted if no one joins for a certain amount of time. Broadcast the game in the chat to reset the auto-deletion timer. A game is generally considered inactive if there was no activity for 6x the turn duration. Ended games will be deleted after 3x the turn duration. Please note that competitions (especially league games) have a higher auto-deletion factor of up to 50x the turn duration to allow them to finish even if some players are inactive.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQMultipleAccountsETC = {BOLD}Can I use multiple accounts for the game?{/BOLD}{WRAP}It's against our fair-play policy to allow players to use multiple accounts. Cheating is not tolerated and we will close accounts without warning. Please note that the game supports hotseat-play via single player section if that is what you are looking for. Otherwise, if you have several people using the same device while playing, please contact the moderator team {LINE}beforehand{/LINE} and explain your situation.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQONLINEToPlayETC = {BOLD}Do I need to be ONLINE to play for single player?{/BOLD}{WRAP}No, you do not need to be ONLINE to play the single player campaigns. However, if you installed the game onto a new computer, make sure to login at least once to download your purchases/license information. The purchases are cached, so you can play offline after that.

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake
FAQOrContactUsForQuestionsETC = {LINE}Note{/LINE}\: for questions have a look at the FAQ in our help pages or contact us directly if you need assistance.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQPasswordStorageETC = {BOLD}How do you store passwords on your server?{/BOLD}{WRAP}We do not store passwords on our server. Instead we store password information using a salt in combination with a SHA-256 hash of your password. Your password is safe even if our servers were to be compromised (which is unlikely). Please note that means if you forget your password, we have no means to retrieve it. The only way to obtain the password is to reset it, i.e. generate a new one. That means you will need an email address registered for password resets.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQPaymentsAndSecurityETC = {BOLD}How safe is it to make payments?{/BOLD}{WRAP}Your payment data is be sent using RSA-2048 and AES-256 encryption. Your credit card information is not stored in our database and is only used to process your payment. Your payment/credit card information is safe even if our servers were to be compromised.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQPublicAccusationDefamationETC = {BOLD}Public accusations and defamation.{/BOLD}{WRAP}We don't tolerate players that publicly accuse or defame other players including moderators. Your account will be silenced or disabled depending on the offense. We take everyone's privacy serious, so public shaming has no business in the game.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQRatingInflationExtendedETC = {BOLD}A player only plays against the AI to get a high rating.{/BOLD}{WRAP}We reserve the right to lower a player's rating if he or she has been found to only play against the AI to gain rating points. Please turn off the rating option if you play against the AI only. For repeat offenders, we reserve the right to flag, ban or close accounts also.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQRefundETC = {BOLD}I am not happy with the game and would like a refund.{/BOLD}{WRAP}If you purchased the game through a third party distributor, we usually have no option to issue refunds, so please contact them directly. If you purchased the game through us (Noble Master), or through Google Play, use our customer service email address to request a refund (include your order information if possible). Please try the game first before purchase - Thanks\!

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQScammingSetupsETC = {BOLD}A player is setting up games unfairly.{/BOLD}{WRAP}Creating game setups to give you an unfair advantage is considered bad practice. If you have been found to repeatedly create games that only benefit yourself, your account will be closed. Don't scam people into joining those games. You are free to create private games however.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQSpreadingRumorsLiesSlanderETC = {BOLD}Spreading rumors, lies and slander.{/BOLD}{WRAP}We don't tolerate players that spread rumors, lies or slander. Your account will be flagged, banned or disabled depending on the offense. Contact the moderators if you believe you have been wrongly convicted and include concrete evidence in your statement. Note that this only applies to out of game activities such as posting on public walls, chat, private messaging and such. Spreading rumors or lies that are part of game-play are not considered an offense.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQStalkingPlayersETC = {BOLD}I have been stalked by a player.{/BOLD}{WRAP}Contact the moderator team if you believe you are stalked by a player that is seeking revenge and joins all the games you have joined and encourages other players to go against you. Even if there is no bad language involved, it's considered bad behavior and we reserve the right to ban a stalker on a temporary or even permanent basis.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQTeasingEntrapmentETC = {BOLD}Teasing Others and Entrapment.{/BOLD}{WRAP}Teasing or agitating other players is not tolerated and might be considered entrapment. Unless it's meant in good faith or is clearly part of game-play, refrain from doing it. Players in violation will have their account flagged, silenced or disabled. 

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQTechnicalSupportETC = {BOLD}The game doesn't work correctly, what should I do?{/BOLD}{WRAP}Please visit our forums first for quick assistance. Your problem and hopefully the solution might already be listed there. If everything fails, please contact us with a detailed error report.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
FAQVacationTakeoverETC = {BOLD}Can I let someone else play my games while on vacation?{/BOLD}{WRAP}We discourage giving away your account information to other players. Instead, given the game is cross-platform, take your mobile device with you and continue playing via e.g. hotel WiFi while traveling. If there is no internet, we can give permission to give your account to another player to manage for up to 7 days. Please contact the moderator team {LINE}beforehand{/LINE} for permission to let someone else play your games. Please note, you can only give your account to another person that is not in the same games as you. Also, giving your account to someone else is your responsibility not ours.

# com.noblemaster.lib.gear.role.cash.disp.XUICashBargain.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake.3
FREE = FREE

# com.demiseofnations.app.core.controller.Texter
Factory = Factory

# com.demiseofnations.app.core.controller.Texter
FarmingIII = Farming III

# com.demiseofnations.app.core.controller.Texter
FarmingII = Farming II

# com.demiseofnations.app.core.controller.Texter
FarmingIV = Farming IV

# com.demiseofnations.app.core.controller.Texter
Farming = Farming

# com.demiseofnations.app.core.state.menu.MenuConf
FastAIUpdates = Fast AI Updates

# com.noblemaster.lib.gear.play.room.plan.RateTurn
FastTeam = Fast/Team

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.play.room.plan.RateTurn
# com.noblemaster.lib.gear.play.room.plan.Span.Type
Fast = Fast

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake
Feature = Feature

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1.1
FeaturedInfoETC = The map has been successfully featured.

# com.demiseofnations.app.core.state.menu.MenuEdit
FeaturedMap = Featured Map

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1.1
Featured = Featured

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
FertilityFestival = Fertility Festival

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
FestivalsETC = If enabled, each faction can hold nationwide festivals to increase happiness overall rather than village-by-village.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
Festivals = Festivals

# com.demiseofnations.app.core.controller.Texter
FighterJet = Fighter Jet

# com.demiseofnations.app.core.controller.Texter
FighterJetsarestndhelicoptersETC = Fighter Jets are strong against air defenses and helicopters.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseKeyList.DefaultMake
Filter = Filter

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
FinalStandings = Final Standings

# com.noblemaster.lib.gear.play.room.plan.Turn
Final = Final

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
Finals = Finals

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Finances = Finances

# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake
FindAClan = Find a Clan

# com.noblemaster.lib.core.dispext.XUIFind.DefaultMake
Find = Find

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn1PlaceAwardETC = Total number of single player 1. place finishes.

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn1Place = Finished in 1. Place

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn2PlaceAwardETC = Total number of single player 2. place finishes.

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn2Place = Finished in 2. Place

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn3PlaceAwardETC = Total number of single player 3. place finishes.

# com.demiseofnations.app.core.controller.conf.ConfStat
FinishedIn3Place = Finished in 3. Place

# com.noblemaster.lib.gear.play.room.plan.Step
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
Finished = Finished

# com.demiseofnations.app.core.controller.Texter
Finland = Finland

# com.demiseofnations.app.core.controller.Texter
Finnish = Finnish

# com.demiseofnations.app.core.controller.Texter
FireArrows = Fire Arrows

# com.demiseofnations.app.core.controller.Texter
Fireball = Fireball

# com.demiseofnations.app.core.controller.conf.ConfStat
FirstGameWonAwardETC = Achievement for a first single player game won.

# com.demiseofnations.app.core.controller.conf.ConfStat
FirstGameWon = First Game Won

# com.demiseofnations.app.core.controller.Texter
Fish = Fish

# com.demiseofnations.app.core.controller.Texter
FishingBoat = Fishing Boat

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
FixPurchases = Fix Purchases

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
FlagLocation = Flag Location

# com.demiseofnations.app.core.state.StatePlayHudInfo
FlagLost = Flag Lost

# com.demiseofnations.app.core.state.StatePlayHudInfo
FlagTaken = Flag Taken

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
FlagTurnsToHold = Flag\: Turns to Hold

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
Flag = Flag

# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Flags = Flags

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
FogOfWarETC = If enabled, you will only be able to see enemy troops that are in your visibility range.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
FogOfWar = Fog of War

# com.demiseofnations.app.core.state.StatePlayHudInfo
Follow = Follow

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFoodInput
FoodForMilitaryUnits = Food for Military Units

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFoodInput
FoodForPopulation = Food for Population

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
FoodProductionHarvest = Food Production/Harvest

# com.demiseofnations.app.core.controller.Texter
Food = Food

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
Forests = Forests

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanView.DefaultMake
Form = Form

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
Format = Format

# com.demiseofnations.app.core.controller.Texter
Fortifications = Fortifications

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
FortifyX = Fortify the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
Fortify = Fortify

# com.demiseofnations.app.core.controller.Texter
France = France

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
FreeForAll = Free for All

# com.noblemaster.lib.gear.role.cash.Inventory
FreeProductsCannotBeGiftedETC = Free products cannot be gifted to other users.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake.3
Free = Free

# com.demiseofnations.app.core.controller.Texter
French = French

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
FreshStart = Fresh Start

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Friday = Friday

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInviteProvider.DefaultMake.1.1.1
FriendInviteSent = Friend Invite Sent\!

# com.noblemaster.lib.gear.role.bond.tele.BondMonitor.Default
FriendRequestAccepted = Friend Request Accepted

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
FriendRequestCouldNotBeSentETC = Friend request could not be sent.

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
FriendRequestSentToBlockedUserETC = Friend request sent to a user that you have blocked.

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
FriendRequestWasCancelled = Friend request was cancelled.

# com.noblemaster.lib.gear.role.bond.Bond
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
Friend = Friend

# com.noblemaster.lib.boot.arch.service.vend.disp.XUIFriendList.DefaultMake
FriendsListEmptyMakeSureOnlineETC = The friends list has come up empty. Make sure your status is set to "Online".

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailBrief.1
Friends = Friends

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
FuelConsumption = Fuel Consumption

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
FuelCostForMovementsETC = Fuel cost is taken for movements only.

# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
FullPermissions = Full Permissions

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
FullscreenExitviaESCkey = Fullscreen Exit via ESC-key

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
FullscreenModeatStartup = Fullscreen-Mode at Startup

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIFullScreen.DefaultMake
FullscreenONOFF = Fullscreen ON/OFF

# com.noblemaster.lib.gear.play.tool.manual.GameManual
FurtherInformation = Further Information

# com.demiseofnations.app.core.controller.Texter
Gabes = Gabes

# com.demiseofnations.app.core.controller.Texter
Gadir = Gadir

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminView.DefaultMake
Gain = Gain

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Galic = Galic

# com.demiseofnations.app.core.controller.Texter
Galleys = Galleys

# com.demiseofnations.app.core.controller.Texter
Galleysareabletoattackfromafar = Galleys are able to attack from afar.

# com.demiseofnations.app.core.controller.Texter
Gallic = Gallic

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
GamblingPlayETC = By enabling gambling, every player has to pay the listed fee to enter the game. The pot of all the entry fees is split between the winners.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Gamblingcoins = Gambling (coins)

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminRoom
GameAdministration = Game Administration

# com.noblemaster.lib.gear.play.room.tele.PlayHandler
GameAlreadyExistsPleaseChoseADifferentNameDOT = Game "{0}" already exists. Please chose a different name.

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
GameBoard = Game Board

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
GameCoinInfoETC = Game coins can be used for various ONLINE features of the game. You can receive more coins for FREE by winning games. You also obtain coins by logging in once a day.

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
GameCoinRestrictionETC = Game coins are non-transferable to a prevent (a) misuse by creating multiple accounts and (b) to prevent credit card fraud.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
GameCoinsInfoETC = Game coins to spend on ONLINE features.

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
GameCoinsToPurchaseETC = Game coins can be spent on products such as membership and maps if you have enough available.

# com.demiseofnations.app.core.state.menu.MenuConf
GameControls = Game Controls

# com.noblemaster.lib.gear.play.room.tele.GameHandler.DB
GameCountNotBeLoaded = Game could not be loaded.

# com.demiseofnations.app.core.state.menu.MenuConf
GameDisplay = Game Options

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
GameIcon = Game Icon

# com.noblemaster.lib.gear.play.room.disp.XUIGameHookDialog.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfoPopup.DefaultMake
GameInformation = Game Information

# com.demiseofnations.app.core.controller.play.Updater
GameIsAlreadyFull = Game is already full.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
GameIsLimitedToAMaximumOfXPlayerPerClanETC = The game is limited to a maximum of {0, plural, one{\# player} other{\# players}} per clan.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
GameLeaderInfoETC = The world leader is the most powerful nation and has the ability to start ballots.

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobbyObserve
GameListing = Game Listing

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
GameLobby = Game Lobby

# com.demiseofnations.app.core.controller.ManualFAQ
# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
GameManualFAQMovementWEGOETC = {BOLD}My unit moved differently to what I entered.{/BOLD}{WRAP}The game is played in WEGO-mode, i.e. all the players enter their orders simultaneously. That means, there will be cases where other player's movements interfere with your movements. A unit will try to follow your original orders as closely as possible, but sometimes it will be different.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFModdingCopyrightETC = Please refrain from using copyright protected imagery and other assets. Please make sure you only use assets that fall under "Public Domain", "CC0" or "CC-BY" licensing terms. Assets licensed under "CC-BY-SA" for example are {LINE}not{/LINE} OK. Contact us for clarification beforehand if in doubt. If you are able to get permission to use copyright protected assets from the original author, tell them to contact us directly from their original email address and in turn, we'll accept them as well.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFModdingETC = We generally accept all maps that follow common sense. Bundles that contain racism, hate speech, sexism, infringe on copyrights and such will be rejected however.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFModdingHelpETC = For information on modding visit the official home page and go to modding from there. For questions and technical support please visit the forums for assistance.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMovementWEGOETC = The game is played in turn-based {BOLD}We-Go{/BOLD} (WEGO) mode. As opposed to traditional I-Go-You-Go (IGOYGO) mode, all players can enter their turns at the same time. This means the actions you enter will not directly be executed but will be deferred and executed for the next turn. The units will try to move to the best of their abilities as you ordered them to do, but can fail to do so if for example a unit is destroyed beforehand.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMovementWEGOExtendedETC = Regarding-WEGO\: WEGO makes a game less predictable than standard IGOYGO games, thus making it appear less preferable over IGOYGO. However, there are several advantages that outweight the negatives. (a) A player doesn't have to wait for others to finish their turn before being able to enter their orders especially for multiplayer games. (b) Although the outcome of an action is less predictable, it doesn't provide an unfair advantage to players that move first because everyone enters their orders at the same time. (c) A WEGO game can scale to an unlimited number of players. Traditional IGOYGO games don't support more than 2-6 players before the game balance is destroyed. (d) Less predictable doesn't necessarily mean bad. Although a WEGO-system is less predictable, it is more realistic. Like in Real-Life, commands take time to be executed. Orders are executed depending on the situation.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMultiplayerETC = We do not tolerate cheating (e.g. multiple accounts), racism, hate speech, sexism or the like. If you notice suspicious behaviors from other players, please report them to our moderator team so we can investigate and take appropriate actions. We will ban offending accounts as needed.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMultiplayerIntroETC = Our goal is to provide a welcoming community for new players as well as long-term members. Please help us achieve that goal. - Thanks\! 

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMultiplayerNoteETC = Rules and Advice provided by {BOLD}noblemaster{/BOLD} (developer).

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMultiplayerRule1ETC = {BOLD}Rule 1{/BOLD}\: Diplomatic Relations. There is nothing wrong with breaking an alliance or any other diplomatic relation.

# com.demiseofnations.app.core.controller.Manual
# com.noblemaster.lib.gear.play.tool.manual.GameManual
GameManualINFMultiplayerRule2ETC = {BOLD}Rule 2{/BOLD}\: Foul Language. There is no reason to use foul language unless it's clearly part of the game and not personal.

# com.demiseofnations.app.core.controller.Manual
GameManual = Game Manual

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
GameMechanics = Game Mechanics

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6.1.1
GameNotStartedButDeletedNotEnoughPlayersETC = The game couldn't be started and has been deleted instead, because there were not enough players signed up for it.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudMain
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
GameOptionsPanel = Game options panel.

# com.demiseofnations.app.core.state.StatePlay
GameOver = Game Over

# com.demiseofnations.app.core.state.menu.MenuConf
GameSetup = Game Setup

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
GameStartETC = Determines at which point the game should be auto-started. The game owner can start the game at any time also.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
GameStart = Game Start

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
GameStatus = Game Status

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
GameType = Game Type

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
GameUnlock = Game Unlock

# com.noblemaster.lib.gear.play.room.disp.XUIGameHookDialog.DefaultMake
GameX = Game\: {0}

# com.demiseofnations.app.core.CoreClient
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.tele.RoomManager
Game = Game

# com.demiseofnations.app.core.controller.conf.ConfStat
GamesCreatedAwardETC = Total number of single player games created.

# com.demiseofnations.app.core.controller.conf.ConfStat
GamesCreated = Games Created

# com.demiseofnations.app.core.controller.conf.ConfStat
GamesFinishedAwardETC = Total number of single player games finished.

# com.demiseofnations.app.core.controller.conf.ConfStat
GamesFinished = Games Finished

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserListPopup.DefaultMake
GamesList = Games List

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake
GamesWillBeAutoSetupETC = Games will be auto setup. Please wait until enough players are in the matchmaking pool.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
Games = Games

# com.demiseofnations.app.core.controller.Texter
GarrisonArchers = Garrison Archers

# com.demiseofnations.app.core.controller.Texter
Garrison = Garrison

# com.demiseofnations.app.core.controller.Texter
GarrisonarchorsaregreatfoettlementsETC = Garrison archors are great for defending settlements.

# com.demiseofnations.app.core.controller.Texter
GarrisonaregreatfordefendingrevoltsETC = Garrison are great for defending settlements and preventing revolts.

# com.demiseofnations.app.core.controller.Texter
Gaul = Gaul

# com.demiseofnations.app.core.controller.Texter
Gauls = Gauls

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Gaza = Gaza

# com.demiseofnations.app.core.controller.Texter
Gdansk = Gdansk

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Gender = Gender

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
GeneralOptions = General Options

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
GenerateMap = Generate Map

# com.demiseofnations.app.core.stateview.comp.GameMapMiniRender
GeneratingDOT = Generating...

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Geneva = Geneva

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Genoa = Genoa

# com.demiseofnations.app.core.controller.Texter
German = German

# com.demiseofnations.app.core.controller.Texter
Germania = Germania

# com.demiseofnations.app.core.controller.Texter
Germanic = Germanic

# com.demiseofnations.app.core.controller.Texter
Germanicpeoples = Germanic peoples

# com.demiseofnations.app.core.controller.Texter
Germans = Germans

# com.demiseofnations.app.core.controller.Texter
Germany = Germany

# com.noblemaster.lib.gear.role.cash.disp.XUICashBargain.DefaultMake
GetFREE = Get FREE

# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
GiftReceived = Gift Received

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2.3
GiftSentSuccessETC = You have successfully gifted the chosen product to the selected user\!

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2.3
# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
GiftSent = Gift Sent

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
Gift = Gift

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Gilli = Gilli

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
GivePresent = Give Present

# com.demiseofnations.app.core.controller.Texter
GiveoutmoneyforchildsuppotiongrowthETC = Give out money for child support to increase population growth.

# com.demiseofnations.app.core.controller.Texter
GladiatorGames = Gladiator Games

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Glasgow = Glasgow

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Glatz = Glatz

# com.demiseofnations.app.core.state.StatePlayHudInfo
GlobalCooling = Global Cooling

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescWeather
GlobalFluctuationX = Global Fluctuation\: {0}

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
GlobalLoginParameters = Global Login Parameters

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
GlobalTemperature = Global Temperature

# com.demiseofnations.app.core.state.StatePlayHudInfo
GlobalWarming = Global Warming

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Gniezdno = Gniezdno

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Gniezno = Gniezno

# com.noblemaster.lib.gear.exec.user.menu.SUIMachine
GoToMenuToOpenGameETC = You need to go back to the menu screens before you can join the game.

# com.demiseofnations.app.core.state.StatePlayHudLead
GoalsAndMissionPanel = Goals and mission panel.

# com.demiseofnations.app.core.controller.Texter
GoldMine = Gold Mine

# com.demiseofnations.app.core.controller.Texter
GoldOre = Gold Ore

# com.demiseofnations.app.core.controller.Texter
Gold = Gold

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Govern = Govern

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
Governing = Governing

# com.demiseofnations.app.core.controller.Texter
GrainMill = Grain Mill

# com.demiseofnations.app.core.controller.Texter
Granary = Granary

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.6
GrandRulerETC = You are currently the most powerful nation. You can hold elections if you dare to do so.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.7
GrandRulerVotingETC = The {0} have called for an election. Ignoring the ballot will count as a Nay vote.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.7
GrandRulerVoting = Grand Ruler\: Voting

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.6
GrandRuler = Grand Ruler

# com.demiseofnations.app.core.CoreClient
GrandStrategy = Grand Strategy

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
Graphics = Graphics

# com.demiseofnations.app.core.model.arena.ArenaTile.Type
GrassBRCSparseBRC = Grass (sparse)

# com.demiseofnations.app.core.model.arena.ArenaTile.Type
Grass = Grass

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeETC = The {0} have called for everyone to participate in the 'Great Challenge'. Do you want take part in an all-out-war?

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeVoteL01ETC = You will go to war with everyone that agreed to participate in the challenge.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeVoteL02ETC = Nations that voted against, will receive a -25% happiness penalty for their cowardly action.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeVoteN01ETC = You will receive a -25% happiness penalty for your cowardly action.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeVoteY01ETC = You will go to war with everyone that accepted the challenge.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallengeVoteY02ETC = You will also go to war with the challenger.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
GreatChallenge = Great Challenge

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
GreatPlain = Great Plain

# com.demiseofnations.app.core.controller.Texter
Grecian = Grecian

# com.demiseofnations.app.core.controller.Texter
Greece = Greece

# com.demiseofnations.app.core.controller.Texter
Greek = Greek

# com.demiseofnations.app.core.controller.Texter
Greeks = Greeks

# com.demiseofnations.app.core.model.arena.stage.Altitude
GroundLevel = Ground Level

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
Ground = Ground

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescWeatherGroundwater
GroundwaterInfoETC = Groundwater Global\: {0}\nGroundwater Nation\: {1}

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
GroundwaterLevels = Groundwater Levels

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
GroundwaterRangeTooltipETC = The groundwater levels for which output is produced.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
Groundwater = Groundwater

# com.noblemaster.lib.gear.talk.mail.tele.MailHandler
GroupCreated = Group Created

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3.1.1
GroupDeserted = Group Deserted

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
GroupJoinRequested = Group Join Rejected

# com.noblemaster.lib.gear.talk.mail.tele.MailHandler
GroupRenamed = Group Renamed

# com.demiseofnations.app.core.model.BundleScenario.Digest
# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
Groups = Groups

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
GuardBonusEffectTooltipETC = Guard bonus when (1) attacking from and (2) defending a structure.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
GuardBonus = Guard Bonus

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
GuestUsersCannotParticipateInBettingGamesDOT = Guest users cannot participate in betting games.

# com.noblemaster.lib.gear.role.loan.Role
Guest = Guest

# com.demiseofnations.app.core.state.menu.MenuHome
# com.demiseofnations.app.core.state.menu.MenuInfo
# com.demiseofnations.app.core.state.menu.MenuInfoCredits
# com.demiseofnations.app.core.state.menu.MenuInfoRevisions
Guide = Guide

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Hadrianopolis = Hadrianopolis

# com.demiseofnations.app.core.controller.Texter
Halmstad = Halmstad

# com.noblemaster.lib.gear.play.tool.player.disp.XUISetupAI.DefaultMake
HandicapsETC = If handicaps are enabled, players that are lower ranked during the game will receive slightly better random events. Events include happiness changes, treasury changes etc. Combat and such are not affected.

# com.noblemaster.lib.gear.play.tool.player.disp.XUISetupAI.DefaultMake
Handicaps = Handicaps

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Hannover = Hannover

# com.demiseofnations.app.core.controller.Manual
HappinessChange01bETC = {BOLD}Combat{/BOLD}\: Your nation will receive a happiness bonus for each combat won (+1%) and a penalty for battles lost (-1%). The gain/loss is applied to each of your nation's settlement equally.

# com.demiseofnations.app.core.controller.Manual
HappinessChange02ETC = {BOLD}Diplomacy{/BOLD}\: Going to war, ending a war, creating an alliance, etc. will incur changes in your nation's happiness. Creating an alliance will result in happiness gain unless the nation you are starting the alliance with has an ally that is at war with you. Don't start alliances with your enemies' friends. Declaring war on a nation, as explained above, that has multiple enemies already will result in a big happiness loss.

# com.demiseofnations.app.core.controller.Manual
HappinessChange03ETC = {BOLD}Settlements{/BOLD}\: A province that has a change in ownership will incur a happiness loss.

# com.demiseofnations.app.core.controller.Manual
HappinessChange04ETC = {BOLD}Pillaging{/BOLD}\: Pillaging a settlement will result in happiness loss. Also, be aware that you will not be able to recruit until the pillage remaining period has elapsed.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
HappinessChangeETC = Effect on happiness for the selected action.

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
HappinessChart = Happiness Chart

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
HappinessGrowthEstimate = Happiness Growth (Estimate)

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescDenizenHappiness
HappinessInfoETC = Happiness Global\: {0}\nHappiness Nation\: {1}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject.1
HappinessInputErrorETC = Happiness is in percent and needs to be within [0, 100].

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
HappinessModifiers = Happiness Modifiers

# com.demiseofnations.app.core.controller.Manual
HappinessNoProvinceV01bETC = If you have no provinces left, your happiness is reset to 50% and you will lose -2% happiness each turn until you either (a) take another settlement or (b) you reach 0% happiness and are eliminated from the game.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
HappinessOpponent = Happiness (Opponent)

# com.demiseofnations.app.core.controller.Manual
HappinessRevoltPrevention01bETC = {BOLD}Commando Unit{/BOLD}\: A commando unit in a settlement will prevent revolts.

# com.demiseofnations.app.core.controller.Manual
HappinessRevoltPrevention02bETC = {BOLD}Troops{/BOLD}\: If there is one military unit in a settlement, revolts will not take place.

# com.demiseofnations.app.core.controller.Manual
HappinessRevoltsV01bETC = If a settlement's happiness is less than 50%, there is a chance the province will revolt and either become neutral or join another nation. The revolt chance is higher the lower the happiness. The following factors will prevent revolts\:

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
HappinessTooltipETC = The population happiness at the given location.

# com.demiseofnations.app.core.controller.Manual
HappinessV02bETC = The happiness displayed in the main HUD (head-up display) is the average happiness your nation observes (minimum happiness is shown in parenthesis if different). Happiness will most likely vary from settlement to settlement. Happiness is influenced by the following actions\:

# com.demiseofnations.app.core.controller.Manual
HappinessVariablesETC = The variables for happiness are available via the "People" tab by selecting "Happiness" in the dropdown list. [Details...] shows the various parameters.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
HappinessX = Happiness\: {0}

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.StatePlayHudInfo
# com.demiseofnations.app.core.state.StatePlayHudMain
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
Happiness = Happiness

# com.demiseofnations.app.core.controller.Texter
HarborConstruction = Harbor Construction

# com.demiseofnations.app.core.controller.Texter
Harbor = Harbor

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Havana = Havana

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
HealRepair = Heal/Repair

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
HealX = Heal the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
Heal = Heal

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.controller.Texter
Helicopter = Helicopter

# com.demiseofnations.app.core.controller.Texter
HelicoptersarestgroundtargetsETC = Helicopters are strong against ground targets.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
HelpOffer = Help\: Offer

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
HelpRequest = Help\: Request

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
Help = Help

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Helsinki = Helsinki

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
HiddenTooltipETC = If the unit is hidden to enemy nations.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
Hidden = Hidden

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
HideONLINEStatus = Hide ONLINE Status

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudMini
Hide = Hide

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
Hill = Hill

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Hiroshima = Hiroshima

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPanePlotline
History = History

# com.demiseofnations.app.core.controller.Texter
HoldFeast = Hold Feast

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
HoldFertilityFestivalEffectETC = Do you want to hold a nationwide fertility festival to increase population growth in all your provinces?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
HoldFestivalEffectETC = Do you want to hold a nationwide festival to increase happiness in all your provinces?

# com.demiseofnations.app.core.controller.Texter
HoldTourney = Hold Tourney

# com.demiseofnations.app.core.controller.Texter
HoldacityfestivalwithlargehappinessETC = Hold a city festival with large fires to increase happiness.

# com.demiseofnations.app.core.controller.Texter
HoldafertilityfestivalinotiongrowthETC = Hold a fertility festival in order to increase population growth.

# com.demiseofnations.app.core.controller.Texter
HoldagladiatorgamesinordeehappinessETC = Hold a gladiator games in order to increase happiness.

# com.demiseofnations.app.core.controller.Texter
HoldatournamentinordertoiehappinessETC = Hold a tournament in order to increase happiness.

# com.demiseofnations.app.core.state.menu.MenuHome
Home = Home

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
HongKong = Hong Kong

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Honolulu = Honolulu

# com.demiseofnations.app.core.controller.Texter
HorsebackRiding = Horseback Riding

# com.demiseofnations.app.core.controller.Texter
Horsemen = Horsemen

# com.demiseofnations.app.core.controller.Texter
Horsemenareweakagainstspearmen = Horsemen are weak against spearmen.

# com.demiseofnations.app.core.controller.Texter
Horses = Horses

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
Host = Host

# com.noblemaster.lib.gear.play.tool.player.disp.XUIHotseat.DefaultMake
Hotseat = Hotseat

# com.demiseofnations.app.core.controller.Manual
HowToPlayActivitiesETC = For each turn, the following activities are available\:

# com.demiseofnations.app.core.controller.Manual
HowToPlay = How to Play

# com.noblemaster.lib.gear.play.tool.player.Human
HumanPlayerInfoETC = A human player.

# com.noblemaster.lib.gear.play.tool.player.disp.XUIHotseat.DefaultMake
HumanPlayersETC = Choose a number greater or equal to 2 for hotseat play. Players will be able to enter their orders after each other on this very same computer.

# com.noblemaster.lib.gear.play.tool.player.disp.XUIHotseat.DefaultMake
HumanPlayers = Human Players

# com.demiseofnations.app.core.controller.Texter
Humvee = Humvee

# com.demiseofnations.app.core.controller.Texter
HumveesarefastgringovercitiesETC = Humvees are fast ground troops and good for taking over cities.

# com.demiseofnations.app.core.controller.conf.ConfStat
HundredKillsAwardETC = Eliminate 100 enemy units.

# com.demiseofnations.app.core.controller.conf.ConfStat
HundredKills = 100 Kills

# com.demiseofnations.app.core.controller.Texter
Hungarian = Hungarian

# com.demiseofnations.app.core.controller.Texter
Hungarians = Hungarians

# com.demiseofnations.app.core.controller.Texter
Hungary = Hungary

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
ID = ID

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake.2
IMPORTANTTrayIconSteamETC = A system tray icon has been added\! It is possible that Steam will give you an error\:{WRAP}  "Failed to start game (app already running).".{WRAP}{WRAP}{LINE}Solution{/LINE}\: double-click the tray icon to start the game\!

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake.2
IMPORTANTTrayIcon = IMPORTANT\: Tray Icon

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl.1
IOErrorSendingTheChatCommand = I/O error sending the chat command.

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl.2
IOErrorSendingTheChatMessage = I/O error sending the chat message.

# com.noblemaster.lib.gear.talk.chat.tele.ChatAdapter.SessionImpl.3
IOErrorSendingTheChatPicture = I/O error sending the chat picture.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Iasi = Iasi

# com.demiseofnations.app.core.controller.Texter
Iberian = Iberian

# com.demiseofnations.app.core.controller.Texter
Iberians = Iberians

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
IconSizeXY = Icon Size\: {0}x{1}px

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Icon = Icon

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
IgnoreTutorial = Ignore Tutorial

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake
Ignore = Ignore

# com.noblemaster.lib.gear.data.tele.xo.XOStorageDatabase
IllegalNameXCensoredDOT = Illegal name\: "{0}" (censored).

# com.demiseofnations.app.core.controller.Texter
Illyria = Illyria

# com.demiseofnations.app.core.controller.Texter
Illyrian = Illyrian

# com.demiseofnations.app.core.controller.Texter
Illyrians = Illyrians

# com.noblemaster.lib.core.dispext.XUIPictFile.DefaultMake.1.1
ImageHasWrongDimETC = The image has the wrong dimension.

# com.noblemaster.lib.core.dispext.XUIPictFile.DefaultMake.1.1
ImageNeedsToHaveDimXYPixelsETC = The Image needs to have dimension {0}x{1} pixels.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
Implications = Implications

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
ImportExport = Import/Export

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
ImportInfoETC = Nations importing the selected goods.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
Import = Import

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInvite
InGameFriends = In-Game Friends

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
InGameNewsAndEvents = In-Game News & Events

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
InactiveDuration = Inactive Duration

# com.demiseofnations.app.core.controller.Texter
InaugurationParty = Inauguration Party

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Inception = Inception

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
IncognitoModeETC = Players usernames will be anonymized while playing incognito mode games.

# com.demiseofnations.app.core.stateview.look.GameButtonActorUser.1
# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.1
IncognitoModeProfileDisabledETC = Profile information is not available for incognito mode.

# com.demiseofnations.app.core.stateview.look.GameButtonActorUser.1
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.talk.wall.disp.XUIPost.DefaultMake.1
IncognitoMode = Incognito Mode

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneRevenues
IncomeInfoETC = This turn's income and expenses.

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
IncomeStatistics = Income Statistics

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalance
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneRevenues
Income = Income

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.3
IncreaseExperienceETC = For a small contribution on your part, you can raise your troops' skills by +{0}%. Do you accept?

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.3
IncreaseExperience = Increase Experience

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.2
IncreaseHappinessETC = For a small contribution on your part, you can raise your nation's happiness by +{0}%. Do you accept?

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.2
IncreaseHappiness = Increase Happiness

# com.demiseofnations.app.core.controller.Texter
Increasescommerceandproduction = Increases commerce and production.

# com.demiseofnations.app.core.controller.Texter
IncreasesincomefromtaxatiettlementsETC = Increases income from taxation and allows giving money to increase happiness in settlements.

# com.demiseofnations.app.core.controller.Texter
IncreasespopulationhappinercenariesETC = Increases population happiness and allows recruiting of mercenaries.

# com.demiseofnations.app.core.controller.Texter
IncreasespopulationhappintiongrowthETC = Increases population happiness and allows increasing population growth.

# com.demiseofnations.app.core.controller.Manual
Increaseyourincome = Increase your income.

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
IndustryCommerceIncome = Industry/Commerce Income

# com.demiseofnations.app.core.controller.Texter
Infantry = Infantry

# com.demiseofnations.app.core.controller.Texter
InfantryisgreatfingovercitiesETC = Infantry is great for taking over cities.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
InfoTileClimateTooltipExtendedETC = The climate zone for the location. The climate zone defines temperature and groundwater levels throughout the year.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
InfoTileGroundTooltipETC = Ground information.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
InfoTileResourcesTooltipETC = Animals and resources at the current tile position.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
InfoTileTerrainTooltipETC = Terrain type information.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
InfoTileWeatherTooltipExtendedETC = The current temperature and groundwater levels for the location. Tiles with low groundwater levels are not very suited for building farms.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Info = Info

# com.demiseofnations.app.core.state.menu.MenuEditDownload
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventInspect
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputArenaInspect
Information = Information

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
Infrastructure = Infrastructure

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
InhabitantsGrowthEstimate = Inhabitants Growth (Estimate)

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescDenizenResidents
InhabitantsInfoETC = Inhabitants Global\: {0}\nInhabitants Nation\: {1}

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
Inhabitants = Inhabitants

# com.demiseofnations.app.core.controller.conf.ConfStat
InhumanVictoryAwardETC = Win against the Inhuman-AI.

# com.demiseofnations.app.core.controller.conf.ConfStat
InhumanVictory = Inhuman Victory

# com.noblemaster.lib.gear.play.tool.player.AI
Inhuman = Inhuman

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
InitialSettlements = Initial Settlements

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
InitialTimeNeedsToBeLessOrEqualToMaxValue = The turn initial time needs to be less or equal to the max value.

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
InlandSeaWithIsland = Inland Sea with Island

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
InlandSea = Inland Sea

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
InputAMPOutput = Input & Output

# com.demiseofnations.app.core.state.menu.MenuConf
InputPopupInfo = Input Popup Info

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
InputSupportItemAndCashETC = Input support item and amount.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
InputTradeItemAndCashETC = Input your desired trade.

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain.1.1
InputedDimensionsAreInvalid = Inputed dimensions are invalid.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
InquiriesX = Inquiries ({0})

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Inquiries = Inquiries

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
InquiryAccepted = Inquiry Accepted

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
InquiryRejected = Inquiry Rejected

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.1
# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.2
# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.3
# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.4
# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.5
# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.6
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
InquiryX = Inquiry\: {0}

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake
Inspect = Inspect

# com.demiseofnations.app.core.state.menu.MenuEditCustomize
InstalledBundles = Installed Bundles

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterDetails.DefaultMake
Instructions = Instructions

# com.demiseofnations.app.core.controller.Manual
InteractionAvailableActionsETC = Various panels allow you to fine-tune your nation as well as viewing stats. In addition, the map makes the following actions available\:

# com.demiseofnations.app.core.controller.Manual
InteractionInterfaceETC = The game makes all actions available via touch screen or mouse pointer. There are no hidden keyboard combinations to remember.

# com.demiseofnations.app.core.controller.Manual
Interaction = Interaction

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
Introduction = Introduction

# com.demiseofnations.app.core.controller.play.ai.Brain
IntrusionWarningETC = Your units have been detected in our territory. We consider this an aggressive act on your part.

# com.noblemaster.lib.gear.data.tele.xo.XOStorageDatabase
InvalidNameXNeedsToBeXYZDOT = Invalid name\: "{0}". Needs to be between {1} and {2} characters in length only containing legal letters and numbers.

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
InvalidPermissions = Invalid permissions.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
Invent = Invent

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
Invention = Invention

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
Inventions = Inventions

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Investigate = Investigate

# com.noblemaster.lib.gear.role.user.disp.XUIInvestigatePopup.DefaultMake
Investigation = Investigation

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailBrief.1.1.1
InvitationSent = Invitation Sent

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInvite
InviteAll = Invite All

# com.noblemaster.lib.boot.arch.service.vend.disp.XUIFriendList.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInvite
# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInviteProvider.DefaultMake
Invite = Invite

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoiceListPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
Invoices = Invoices

# com.demiseofnations.app.core.controller.Texter
Ireland = Ireland

# com.demiseofnations.app.core.controller.Texter
Irish = Irish

# com.demiseofnations.app.core.controller.Texter
IronFoundry = Iron Foundry

# com.demiseofnations.app.core.controller.Texter
IronMine = Iron Mine

# com.demiseofnations.app.core.controller.Texter
IronOre = Iron Ore

# com.demiseofnations.app.core.controller.Texter
Iron = Iron

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
Islands = Islands

# com.demiseofnations.app.core.controller.Texter
Israel = Israel

# com.demiseofnations.app.core.controller.Texter
Israeli = Israeli

# com.demiseofnations.app.core.controller.Texter
Israelian = Israelian

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
Issue = Issue

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Istanbul = Istanbul

# com.demiseofnations.app.core.controller.Texter
Istros = Istros

# com.demiseofnations.app.core.controller.Texter
Italian = Italian

# com.demiseofnations.app.core.controller.Texter
Italians = Italians

# com.demiseofnations.app.core.controller.Texter
Italy = Italy

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
Iter = Iter

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Jakarta = Jakarta

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Jerusalem = Jerusalem

# com.demiseofnations.app.core.controller.Texter
Jijel = Jijel

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
JoinAClan = Join a Clan

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinable
JoinGame = Join Game

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
JoinOrCreateClanIfPlayInTeamETC = Please note you are required to either join or create a clan if you play in teams against other players, i.e. ganging up on others. You are not required to be part of a clan if you are playing on your own (lone wolf).

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.15
JoinWarETC = Please join my war against {0}. Will you assist?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.15
JoinWar = Join War

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
Join = Join

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinedManage
JoinedGames = Joined Games

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinedManage
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobbyObserve
Joined = Joined

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecJoinPopup.DefaultMake.1
JoiningGameCostETC = You need to {TINT\:ff11beff}bet coins{/TINT} in order to join the game. Please confirm if you would like to continue.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kabul = Kabul

# com.demiseofnations.app.core.controller.Texter
Kalmar = Kalmar

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Karachi = Karachi

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kathmandu = Kathmandu

# com.demiseofnations.app.core.controller.Manual
KeyEditTileCoordinateOffsetETC = Apply an offset for the tile coordinates displayed by 'M'.

# com.demiseofnations.app.core.controller.Manual
KeyEnhance = Enhance/Upgrade/Repair.

# com.demiseofnations.app.core.controller.Manual
KeyF1F5 = Open panels 1-5 (bottom buttons).

# com.demiseofnations.app.core.controller.Manual
KeyMappingsETC = The following key mappings are available if a hardware keyboard is present.

# com.demiseofnations.app.core.controller.Manual
KeyMappings = Key Mappings

# com.demiseofnations.app.core.controller.Manual
KeyMaxZoom = Max zoom.

# com.demiseofnations.app.core.controller.Manual
KeyMinZoom = Min zoom.

# com.demiseofnations.app.core.controller.Manual
KeyRecordETC = Record animation for mouse position (GIF)

# com.demiseofnations.app.core.controller.Manual
KeyResetZoom = Reset zoom.

# com.demiseofnations.app.core.controller.Manual
KeyScreenshotETC = Takes a screenshot (PNG, uncompressed).

# com.demiseofnations.app.core.controller.Manual
KeyScrollETC = Scrolls the map.

# com.demiseofnations.app.core.controller.Manual
KeyShowHideHexETC = Show/Hide HEX-borders.

# com.demiseofnations.app.core.controller.Manual
KeyShowHideTileCoordinatesETC = Show/Hide tile coordinates.

# com.demiseofnations.app.core.controller.Manual
KeyShowHideTranslationKeysETC = Show/Hide translation keys.

# com.demiseofnations.app.core.controller.Manual
KeyZoomIn = Zoom-in.

# com.demiseofnations.app.core.controller.Manual
KeyZoomOut = Zoom-out.

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.2
KeyboardOptionsETC = Please note that the selection will reset the next time you restart the app. Go to the settings to change it permanently.

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.2
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterOption.DefaultMake
KeyboardOptions = Keyboard Options

# com.noblemaster.lib.boot.arch.devices.sensor.Keyboard
Keyboard = Keyboard

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseKeyList.DefaultMake
KeysCOLTranslated = Keys\: Translated

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseKeyList.DefaultMake
KeysCOLUntranslated = Keys\: Untranslated

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterDetailsLegacy.DefaultMake
KeysDOT = Keys...

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kiev = Kiev

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Kind = Kind

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kolm = Kolm

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Konia = Konia

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Krakow = Krakow

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
KualaLumpur = Kuala Lumpur

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kursk = Kursk

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Kyoto = Kyoto

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
LIVEGames = LIVE Games

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
LaPaz = La Paz

# com.demiseofnations.app.core.controller.Texter
LaRochelle = La Rochelle

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lagos = Lagos

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.3
LanguageMismatchToSettingETC = It appears that you have selected a language different from your settings. Please note that we will reject any translations generated by automatic translation tools or are generally non-native or low in quality. Please read the instructions for more details or contact the moderators if you believe you have received this message in error.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.3
LanguageMismatch = Language Mismatch

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
LanguageSelection = Language Selection

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake
Language = Language

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
Languages = Languages

# com.demiseofnations.app.core.state.StatePlayHudInfo
LargeHarvestETC = Your have an extraordinarily large harvest.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
LargeStormChance100000 = Large Storm Chance (out of 10000)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
LargeStormMaxCountPerTurn = Large Storm (max count/turn)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
LargeStormMaxTurns = Large Storm (max turns)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
LargeStormMinTurns = Large Storm (min turns)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
Largeness = Largeness

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
LastJoinableETC = Determines until which point players can join the game. Once the duration has elapsed, the game becomes locked for new players, i.e. no one can join anymore.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
LastJoinable = Last Joinable

# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
LastLogin = Last Login

# com.noblemaster.lib.gear.role.user.disp.XUIInvestigate.DefaultMake
LastLogins = Last Logins

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelon.DefaultMake
LastUpdatedX = Last Updated\: {0}

# com.noblemaster.lib.gear.play.room.disp.XUISaveGame.DefaultMake
LastX = Last\: {0}

# com.noblemaster.lib.gear.talk.news.disp.XUIInfoOrNews.DefaultMake
LastestNewsAndUpdates = Latest News & Updates

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
Later = Later

# com.noblemaster.lib.gear.play.room.tele.GameHandler.DB
LatestChangesCouldNotBeLoaded = Latest changes could not be loaded.

# com.demiseofnations.app.core.state.menu.MenuEdit
LatestMap = Latest Map

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
Leaders = Leaders

# com.demiseofnations.app.core.state.StatePlayHudInfo
LeadershipAccepted = Leadership Accepted

# com.demiseofnations.app.core.state.StatePlayHudInfo
LeadershipRejected = Leadership Rejected

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
LeaguePlay = League Play

# com.noblemaster.lib.gear.play.room.plan.FormCompeGrouped.2
League = League

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimalPopup.DefaultMake
LeaveGame = Leave Game

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake
LeaveMatchmaker = Leave Matchmaker

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3
LeaveTheGroupETC = Do you really want to leave the group?

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
LeaveTheGroup = Leave the Group

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
Leave = Leave

# com.demiseofnations.app.core.controller.Texter
Lebanese = Lebanese

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lebanon = Lebanon

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
LefttheGroup = Left the Group

# com.demiseofnations.app.core.controller.Texter
LegacyStarterBundle = Legacy\: Starter Bundle

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogueMap
Legend = Legend

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lemonum = Lemonum

# com.demiseofnations.app.core.stateview.comp.entry.GamePanelCanvasInvent
LevelX = Level {0}

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
LeviesOnCommerce = Levies on Commerce

# com.demiseofnations.app.core.controller.Texter
Libian = Libian

# com.demiseofnations.app.core.controller.Texter
Libians = Libians

# com.demiseofnations.app.core.controller.Texter
Libya = Libya

# com.demiseofnations.app.core.controller.Texter
Ligurian = Ligurian

# com.demiseofnations.app.core.controller.Texter
Ligurians = Ligurians

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
LimitationOnceEveryTurnETC = {LINE}Limitation{/LINE}\: once every turn.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
LimitationOnceEveryXTurnsETC = {LINE}Limitation{/LINE}\: once every {0} turns.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Limoges = Limoges

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
LinkOptionalETC = An optional HTTP link to your website. Leave empty if not used.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
LinkOptional = Link (Optional)

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomView.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Link = Link

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Linkoping = Linkoping

# com.demiseofnations.app.core.controller.Texter
Lisboa = Lisboa

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lisbon = Lisbon

# com.noblemaster.lib.gear.role.user.disp.XUIUserListPopup.DefaultMake
ListedUsers = Listed Users

# com.demiseofnations.app.core.controller.conf.ConfStat
LitteToughGuyAwardETC = Declare war against a much larger nation.

# com.demiseofnations.app.core.controller.conf.ConfStat
LitteToughGuy = Little Tough Guy

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
Live = Live

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Llyn = Llyn

# com.demiseofnations.app.core.state.StateEditHudMain
Load = Load

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
LoanPaymentsX = Loan Payments ({0}%)

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobbyObserve
# com.noblemaster.lib.gear.role.user.tele.UserManager
Lobby = Lobby

# com.demiseofnations.app.core.state.StatePlayHudInfo
LocalHappiness = Local Happiness

# com.noblemaster.lib.gear.ware.lang.tele.ProjAdapter
LocaleXDoesNotExist = Locale "{0}" does not exist.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake
Locale = Locale

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
LocationOnMap = Location on Map

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Lock = Lock

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
Locked = Locked

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
LoginAsGuest = Login as Guest

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
LoginDialog = Login Dialog

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
LoginOnMonday = Login on Monday

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
LoginOnOtherDevicesETC = {TINT\:ff808080}{LINE}Cross-Platform{/LINE}\: (1) click the cog-button in the chat, (2) set a password and (3) use the "Login Username" and newly created password to login on other devices.{/TINT}

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
LoginOtherPlatformStep01 = Open the app & login with your account.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
LoginOtherPlatformStep02 = Click the cog-button in the chat.

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
LoginOtherPlatformStep03 = Set a new password

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
LoginOtherPlatformStep04 = Use the "Login Username" displayed there and your newly created password to login on any other devices.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
LoginPassword = Login Password

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
LoginPerDay = Login (per day)

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLogin.DefaultMake
LoginRegister = Login or Register

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
LoginReports = Login Reports

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
LoginUsername = Login Username

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
LoginViaGameCenter = Login via Game Center

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLogin.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
Login = Login

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLogin.DefaultMake
Logout = Logout

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Londinium = Londinium

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
London = London

# com.noblemaster.lib.gear.play.room.plan.RateReal
Lone = Lone

# com.demiseofnations.app.core.controller.Texter
Longboats = Longboats

# com.demiseofnations.app.core.controller.Texter
Longboatshavefastmovement = Longboats have fast movement.

# com.demiseofnations.app.core.controller.Texter
LonghauldailyTurns = Longhaul\: daily Turns

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
LosAngeles = Los Angeles

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Lost = Lost

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.4
LowOnFoodETC = You are low and food and cannot feed all your troops and population. Build or upgrade farms to prevent disaster. Buy/Trade food as needed. Go to city management to influence happiness directly.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.4
LowOnFood = Low on Food

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
LowQualityEffortsETC = Low quality efforts.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lugdunum = Lugdunum

# com.demiseofnations.app.core.controller.Texter
LumberYard = Lumber Yard

# com.demiseofnations.app.core.controller.Texter
LumberyardII = Lumberyard II

# com.demiseofnations.app.core.controller.Texter
LumberyardI = Lumberyard I

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lund = Lund

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Lutetia = Lutetia

# com.demiseofnations.app.core.controller.Texter
Macedon = Macedon

# com.demiseofnations.app.core.controller.Texter
Macedonian = Macedonian

# com.demiseofnations.app.core.controller.Texter
Macedonians = Macedonians

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Madrid = Madrid

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Magdalensburg = Magdalensburg

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
Mail = Mail

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Mailbox = Mailbox

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Mainz = Mainz

# com.noblemaster.lib.gear.play.pool.PlanEvent
MajorEvents = Major Events

# com.demiseofnations.app.core.controller.Manual
Makefriendsandallies = Make friends and allies.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Malaka = Malaka

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminPhrase.DefaultMake
ManageSubmissions = Manage Submissions

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinedManage
# com.demiseofnations.app.core.state.menu.MenuPlayIntern
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubManage
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract.2
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract.4
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract.6
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract.8
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPool.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIMark.DefaultMake
Manage = Manage

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
ManagementOptions = Management Options

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
Management = Management

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Manchester = Manchester

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Manila = Manila

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Manual = Manual

# com.noblemaster.lib.gear.ware.pack.tele.PackMonitor.Default
MapAccepted = Map Accepted

# com.demiseofnations.app.core.controller.Texter
MapAncientGenerator = Map\: Ancient Generator

# com.demiseofnations.app.core.state.menu.MenuEditDownload
MapDownload = Map Download

# com.demiseofnations.app.core.state.menu.MenuHome
# com.demiseofnations.app.core.state.menu.play.PlayCreate
MapDownloads = Map Downloads

# com.demiseofnations.app.core.controller.Texter
MapGeneratorAncient = Map Generator\: Ancient

# com.demiseofnations.app.core.controller.Texter
MapGeneratorModern = Map Generator\: Modern

# com.demiseofnations.app.core.stateview.comp.GameMapMiniRender
MapHidden = Map Hidden

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
MapIcon = Map Icon

# com.demiseofnations.app.core.controller.Texter
MapModernGenerator = Map\: Modern Generator

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
MapNotFoundVersionETC = The map was not found on the server. Make sure you download the latest update of the map\! If this is a new map, please upload it first.

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
MapOffset = Map Offset

# com.noblemaster.lib.gear.ware.pack.tele.PackMonitor.Default
MapRejected = Map Rejected

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
MapScenario = Map Scenario

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
MapScrollAtScreenEdge = Map Scroll at Screen Edge

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
MapScrollSpeed = Map Scroll Speed

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
MapSetup = Map Setup

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
MapShotX = Map Shot {0}

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
MapSignatureInvalidETC = The map has been modified and exhibits an invalid signature which will potentially result in crashes for other players.

# com.demiseofnations.app.core.model.Bundle.Digest
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
MapSize = Map Size

# com.demiseofnations.app.core.controller.Texter
MapStarterBundleDmiseOfNationsETC = The starter bundle for Demise of Nations.

# com.demiseofnations.app.core.controller.Texter
MapStarterBundle = Map\: Starter Bundle

# com.demiseofnations.app.core.controller.Manual
MapStructuresETC = {BOLD}Map Structures{/BOLD}\: Clicking on appropriate map tiles will give you the option to build farms, quarries, mines, lumberyards amongst other. Those tiles are usually marked using a special overlay (e.g. dirt/sparkle).

# com.noblemaster.lib.gear.ware.pack.tele.PackMonitor.Default
MapXYhasBeenAcceptedETC = Map "{0}" {1} has been accepted. It's now available for download to everyone.

# com.noblemaster.lib.gear.ware.pack.tele.PackMonitor.Default
MapXYhasBeenRejectedETC = Map "{0}" {1} has been rejected. Please contact the moderators for issues that need to be resolved.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Map = Map

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
MapsNotFollowingRulesETC = Maps that don't follow the above standards will be rejected. You can re-submit maps after you have fixed the issues.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
MapsThatAreNotWorkingETC = Maps that aren't working.

# com.noblemaster.lib.gear.play.pool.tele.PoolMonitor.Default
MapsoutofdateETC = Some of your maps are out of date. Please update your maps to the latest versions.

# com.demiseofnations.app.core.controller.Texter
Marbonne = Marbonne

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Margus = Margus

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
MarkAsDone = Mark as Done

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelTradeGraph
MarketTradeInfoETC = Market prices are adjusted each turn. The market has a limited amount of items available for purchase which depending on availability will result in higher and lower prices.

# com.demiseofnations.app.core.controller.Texter
Market = Market

# com.demiseofnations.app.core.controller.Texter
Maronea = Maronea

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Massalia = Massalia

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match1Place = Number of first places in matches.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match1 = Match 1.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match2LastPlace = Number of second to last places in matches

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match2Place = Number of second places in matches.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match2 = Match 2.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match3Place = Number of third places in matches.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Match3 = Match 3.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
MatchLastPlace = Number of last places in matches.

# com.noblemaster.lib.gear.play.room.plan.FormMatchForever.2
MatchOngoing = Match - Ongoing

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.plan.FormMatchOnetime.2
Match = Match

# com.noblemaster.lib.gear.role.user.disp.XUIInvestigate.DefaultMake
MatchingIDsSameDevice = Matching IDs (same device)

# com.noblemaster.lib.gear.role.user.disp.XUIInvestigate.DefaultMake
MatchingIPs = Matching IPs

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoardPopup.DefaultMake
Matchmaking = Matchmaking

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Matchneverending = Match (never ending)

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
MaxIter = Max. Iter

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
MaxPlayersETC = The maximum number of players that can sign up for the tournament or league play.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
MaxPlayers = Max. Players

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
MaxTurnX = Max Turn\: {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
MaxTurns = Max Turns

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalDescription
MaximumTurns = Maximum Turns

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Maziek = Maziek

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Mecca = Mecca

# com.demiseofnations.app.core.CoreClient
Medieval = Medieval

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Mediolanium = Mediolanium

# com.demiseofnations.app.core.controller.Texter
MediterraneanSea = Mediterranean Sea

# com.noblemaster.lib.gear.play.pool.tele.PoolManager
Meetup = Meetup

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Meideborg = Meideborg

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Meknes = Meknes

# com.demiseofnations.app.core.controller.Texter
Melee = Melee

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Meliten = Meliten

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
MemberAction = Member Admin

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Members = Members

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
MembershipForONLINEPlay = Membership for ONLINE play.

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.2.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.6.1
MembershipRequested = Membership Requested

# com.noblemaster.lib.gear.role.cash.Product.Type
# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
Membership = Membership

# com.demiseofnations.app.core.controller.Texter
Memelburg = Memelburg

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Memphis = Memphis

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockHudMenu
Menu = Menu

# com.demiseofnations.app.core.controller.Texter
MercantilismIII = Mercantilism III

# com.demiseofnations.app.core.controller.Texter
MercantilismII = Mercantilism II

# com.demiseofnations.app.core.controller.Texter
MercantilismIV = Mercantilism IV

# com.demiseofnations.app.core.controller.Texter
MercantilismI = Mercantilism I

# com.demiseofnations.app.core.controller.Texter
MercantilismV = Mercantilism V

# com.demiseofnations.app.core.controller.Texter
Mercenaries = Mercenaries

# com.demiseofnations.app.core.controller.Texter
MercenariesareeasytorecrusivetokeepETC = Mercenaries are easy to recruit but expensive to keep.

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
MessageBoard = Message Board

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
MessageRead = Message Read

# com.noblemaster.lib.gear.talk.wall.disp.XUIWall.DefaultMake.2
MessageTooShortUseXETC = The message is too short. Please write at least {0} characters to be able to post. Note that spamming the board will get you banned\!

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
MessageType = Message Type

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Message = Message

# com.demiseofnations.app.core.state.StatePlayHudLead
MessagesAndDiplomacyPanel = Messages and diplomacy panel.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
MessagesX = Messages ({0})

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Messages = Messages

# com.demiseofnations.app.core.controller.Texter
Messina = Messina

# com.demiseofnations.app.core.controller.Texter
MetalWorking = Metal Working

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
MexicoCity = Mexico City

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Milan = Milan

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Mildat = Mildat

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
MilitarySkills = Military Skills

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
MilitaryUpkeep = Military Upkeep

# com.demiseofnations.app.core.state.menu.MenuConf
MinifiedOptions = Minified Options

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
MinimumTurnDurationNeedsToBeLessThanMaximumDurationETC = The minimum turn duration needs to be less or equal to the max value.

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
MinimumXCharacters = Minimum {0} Characters

# com.demiseofnations.app.core.controller.Texter
MiningII = Mining II

# com.demiseofnations.app.core.controller.Texter
MiningI = Mining I

# com.noblemaster.lib.gear.play.pool.PlanEvent
MinorEvents = Minor Events

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Minsk = Minsk

# com.demiseofnations.app.core.controller.Manual
Miscellaneous = Miscellaneous

# com.demiseofnations.app.core.controller.Texter
MissileTank = Missile Tank

# com.demiseofnations.app.core.controller.Texter
MissiletanksaressthelicoptersETC = Missile tanks are strong against helicopters.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
ModdedMapsETC = Modded maps and modding.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
ModdedMaps = Modded Maps

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
ModderAwardETC = Number of modding submissions.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Modder = Modder

# com.demiseofnations.app.core.state.StateEdit.3
ModdingONLY = Modding ONLY

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.menu.MenuEdit
# com.demiseofnations.app.core.state.menu.MenuEditCustomize
# com.demiseofnations.app.core.state.menu.MenuEditDownload
# com.demiseofnations.app.core.state.menu.MenuHome
Modding = Modding

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
ModerateCold = Moderate/Cold

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
ModerateMean = Moderate/Mean

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
ModerateWarm = Moderate/Warm

# com.noblemaster.lib.gear.role.meta.disp.XUIMetaAdmin.DefaultMake
ModeratorTools = Moderator Tools

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Moderators = Moderators

# com.demiseofnations.app.core.controller.Texter
ModernWorld = Modern World

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
ModifierEncamped = Modifier Encamped

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
ModifierForest = Modifier Forest

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
ModifierHidden = Modifier Hidden

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
ModifierNoSettlement = Landless (per turn)

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
ModifierRainSnow = Modifier Rain|Snow

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.edit.EditPopupScenarioRelationList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeagueList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelodyList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
Modify = Modify

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Monaco = Monaco

# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
MondayToFriday = Monday - Friday

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Monday = Monday

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
MonetaryCostETC = The monetary cost.

# com.demiseofnations.app.core.stateview.look.GameLabelMatter
MonetaryFunds = Monetary Funds

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
MonetaryOutcomeETC = The monetary outcome.

# com.demiseofnations.app.core.controller.Texter
Money = Money

# com.noblemaster.lib.core.spec.timer.Luna
MonthApr = Apr.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthApril = April

# com.noblemaster.lib.core.spec.timer.Luna
MonthAug = Aug.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthAugust = August

# com.noblemaster.lib.core.spec.timer.Luna
MonthDec = Dec.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthDecember = December

# com.noblemaster.lib.gear.ware.rank.HistoryTime.Part
MonthEarlyX = Early {0}

# com.noblemaster.lib.core.spec.timer.Luna
MonthFeb = Feb.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthFebruary = February

# com.noblemaster.lib.core.spec.timer.Luna
MonthJan = Jan.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthJanuary = January

# com.noblemaster.lib.core.spec.timer.Luna
MonthJul = Jul.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthJuly = July

# com.noblemaster.lib.core.spec.timer.Luna
MonthJun = Jun.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthJune = June

# com.noblemaster.lib.gear.ware.rank.HistoryTime.Part
MonthLateX = Late {0}

# com.noblemaster.lib.core.spec.timer.Luna
MonthMar = Mar.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthMarch = March

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthMay = May

# com.noblemaster.lib.gear.ware.rank.HistoryTime.Part
MonthMiddleX = Middle of {0}

# com.noblemaster.lib.core.spec.timer.Luna
MonthNov = Nov.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthNovember = November

# com.noblemaster.lib.core.spec.timer.Luna
MonthOct = Oct.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthOctober = October

# com.noblemaster.lib.gear.ware.rank.HistoryTime
MonthPartXYearY = {0}, {1}

# com.noblemaster.lib.core.spec.timer.Luna
MonthSept = Sept.

# com.demiseofnations.app.core.model.arena.Datum
# com.noblemaster.lib.core.spec.timer.Luna
# com.noblemaster.lib.core.spec.timer.cron.ModeMon
MonthSeptember = September

# com.demiseofnations.app.core.model.arena.Datum
MonthYear = {0}, {1}

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Montreal = Montreal

# com.demiseofnations.app.core.controller.Texter
Moroccan = Moroccan

# com.demiseofnations.app.core.controller.Texter
Moroccans = Moroccans

# com.demiseofnations.app.core.controller.Texter
Morocco = Morocco

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Moscow = Moscow

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
MountainsHills = Mountains/Hills

# com.demiseofnations.app.core.controller.Texter
Mounted = Mounted

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
MouseRightClickMoveAttack = Mouse\: Right-Click Move/Attack

# com.noblemaster.lib.boot.arch.devices.sensor.SensorMouse
Mouse = Mouse

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
MoveToPositionDontEngage = Move to Position/Don't Engage

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
MoveToPositionEngageAsNeeded = Move to Position/Engage as Needed

# com.demiseofnations.app.core.state.menu.MenuConf
MovementAutoSelect = Movement Auto-Select

# com.demiseofnations.app.core.state.StatePlayHudInfo
MovementByX = Movement by {0}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Movement = Movement

# com.noblemaster.lib.gear.play.lair.disp.XUILair.DefaultMake
MultiplayerGames = Multiplayer Games

# com.demiseofnations.app.core.controller.conf.ConfStat
MultiplayerPlayAwardETC = Playing the first multiplayer game.

# com.demiseofnations.app.core.controller.conf.ConfStat
MultiplayerPlay = Multiplayer Play

# com.demiseofnations.app.core.state.menu.MenuPlayExternRanking
MultiplayerRankings = Multiplayer Rankings

# com.demiseofnations.app.core.controller.conf.ConfStat
MultiplayerVictoryAwardETC = First multiplayer game won.

# com.demiseofnations.app.core.controller.conf.ConfStat
MultiplayerVictory = Multiplayer Victory

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.menu.MenuHome
# com.demiseofnations.app.core.state.menu.MenuPlayExtern
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdmin
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminRoom
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWare
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreate
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateSetup
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinable
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoinedManage
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobbyObserve
# com.demiseofnations.app.core.state.menu.MenuPlayExternRanking
Multiplayer = Multiplayer

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLogin.DefaultMake.2.2.1
MultipleAccountsWarningETC = You appear to be using multiple accounts which is against our fair-play policy, i.e. no cheating. Accounts not following the guidelines will be closed.\n\nPlease contact the moderator team if you think your received this message in error and explain your situation.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLogin.DefaultMake.2.2.1
MultipleAccounts = Multiple Accounts

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Munich = Munich

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Murom = Murom

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Musco = Musco

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimal.DefaultMake
Music = Music

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake
MutualConnectionDOT = Mutual Connection.

# com.demiseofnations.app.core.model.arena.piece.comp.CompOut
# com.demiseofnations.app.core.state.StateEditHudMain
# com.demiseofnations.app.core.state.edit.EditPopupScenarioActorEdit
# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElection
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
NA = N/A

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
NOTEPasswordProtectedGamesHaveAHigherSetupFeeDOT = NOTE\: password protected games have a higher setup fee.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Nairn = Nairn

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Nairobi = Nairobi

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
NameAdjective = Name (Adjective)

# com.noblemaster.lib.gear.play.lair.tele.LairHandler
# com.noblemaster.lib.gear.play.pool.tele.PoolHandler
# com.noblemaster.lib.gear.role.user.tele.UserHandler
# com.noblemaster.lib.gear.ware.mark.tele.MarkHandler
NameAlreadyExists = Name "{0}" already exists.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake.4
NameAlterCostInfoETC = You need to spend coins in order to {TINT\:ff11beff}change your name{/TINT}. Please confirm if you would like to continue.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
NameAndIcon = Name & Icon

# com.noblemaster.lib.gear.play.pool.AutoSetup
NameNeedsToContainITER = Name needs to contain "{ITER}".

# com.noblemaster.lib.gear.play.pool.PlanEvent
NameNeedsToContainITERorYEAR = Name needs to contain "{ITER}" or "{YEAR}".

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
NamePeople = Name (People)

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvince
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeague
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreateName
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
Name = Name

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreateName
Naming = Naming

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Naples = Naples

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Narbonne = Narbonne

# com.demiseofnations.app.core.controller.play.Updater
NationAlreadyTaken = Nation already taken.

# com.demiseofnations.app.core.model.setup.Init
NationCannotAllBeInSameTeamETC = Nations cannot all be assigned to the same team.

# com.demiseofnations.app.core.controller.play.Updater
NationDoesNotExist = Nation does not exist.

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
NationEliminated = Nation Eliminated (i.e. death)

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
NationInformation = Nation Information

# com.demiseofnations.app.core.state.StatePlayHudLead
NationManagementPanel = Nation management panel.

# com.demiseofnations.app.core.state.StatePlayHudInfo
NationPerished = Nation Perished

# com.demiseofnations.app.core.controller.play.Updater
NationReservedForAI = Nation reserved for AI.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
NationWTroops = Nation /w Troops

# com.demiseofnations.app.core.CoreClient
# com.demiseofnations.app.core.state.edit.EditPopupScenarioActor
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOwn
Nation = Nation

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
NationsAndTeamsSetupETC = Allows customizing the nations and teams at game start.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogSetup
NationsAndTeams = Nations & Teams

# com.demiseofnations.app.core.state.StatePlayHudInfo
NationsHappiness = Nation's Happiness

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
NationsX = Nations\: {0}

# com.demiseofnations.app.core.model.BundleScenario.Digest
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Nations = Nations

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Nature = Nature

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallotPopup
NayVotes = Nay Votes

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallot
Nay = Nay

# com.demiseofnations.app.core.controller.Texter
Neapolis = Neapolis

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDefense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
NeededXTooltipETC = {0} required.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalance
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
NetIncome = Net Income

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
NetProceeds = Net Proceeds

# com.demiseofnations.app.core.state.StatePlayHudInfo
NeutralXhavedecidedtojoinedyournation = Neutral {0} have decided to join your nation.

# com.demiseofnations.app.core.model.arena.actor.Relation
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOwn
Neutral = Neutral

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
NewDelhi = New Delhi

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreate
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateSetup
# com.demiseofnations.app.core.state.menu.MenuPlayIntern
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreate
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateBuild
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateSetup
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
NewGame = New Game

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
NewJersey = New Jersey

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
NewUser = New User

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
NewYork = New York

# com.demiseofnations.app.core.state.StateEditHudMain
New = New

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
NewsADD = ADD

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake.1.2
NewsCreated = News Created

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
NewsDEL = DEL

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3.1.1
NewsDeleted = News Deleted

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake.2
NewsEntryCostInfoETC = You need to spend coins in order to {TINT\:ff11beff}post news/advertisements{/TINT}. Please confirm if you would like to continue.

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
NewsEntry = News Entry

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
NewsMOD = MOD

# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake.1.1
NewsUpdated = News Updated

# com.demiseofnations.app.core.controller.Texter
NewsettlementinaugurationehappinessETC = New settlement inauguration party to induce happiness.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
NextTurn = Next Turn

# com.noblemaster.lib.gear.ware.pack.tele.xo.PackXOServiceHandler
NoAccessCannotUploadOtherPeoplesMapsDOT = No access\: you cannot upload other people's maps.

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake.1.1
NoAchievementsETC = No achievements received.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.4.1
NoActiveGameFoundETC = No active game found. Please try again later.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
NoBallotsETC = There currently is no ballot to be voted on.

# com.noblemaster.lib.gear.play.room.plan.Make
NoBettingGamesOnUnbalancedETC = You cannot create betting games using an unbalanced scenario.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1
NoBundleIDSetETC = The map does not contain a bundle ID. Please generate one first and insert the ID into bundle.config.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheetList.DefaultMake
NoBundlesFound = No bundles found.

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
NoClanMembershipETC = You are currently not a member of a clan.

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
NoClanMembership = No Clan Membership

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.4
NoClanNameEnteredETC = No clan name entered.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
NoCopyrightedMaterialsETC = No copyrighted materials.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake.1
NoCountryOrNASelected = No country or 'n/a' selected.

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1
NoCountrySelected = No country selected.

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1
NoCreditCardExpirationDateEntered = No credit card expiration date entered.

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1
NoCreditCardTypeSelected = No credit card type selected.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
NoDisjoinRatedBettingETC = You cannot disjoin a rated or betting game.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecQuitPopup.DefaultMake.1
NoDisjoin = No Disjoin

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1
NoEmailAddressProvidedETC = No email address provided. Please enter an email address so we can send you the order confirmation.

# com.noblemaster.lib.gear.play.lair.list.Status
NoGamesJoined = No Games Joined

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
NoIconSpecified = No icon specified.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake.1
NoLanguageSelected = No language selected.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake.1
NoLocaleSelected = No locale selected.

# com.demiseofnations.app.core.stateview.comp.GameMapMiniRender
NoMapGenerateDOT = No Map - Generate...

# com.demiseofnations.app.core.stateview.comp.GameMapMiniRender
NoMap = No Map

# com.noblemaster.lib.gear.play.room.plan.Make
NoMaxTurnSetDOT = No max. turn set.

# com.demiseofnations.app.core.state.StateEdit.3
NoModdingPurchasedETC = You did not purchase modding support\! You can use the editor without limitations. However, if you ever decide to upload the map and make it available for others to play, please be aware that you will need to purchase "Modding" in order to do so.\n\nWhen uploading maps please note that we will reject any maps that fall under copyright protection, unless you have written permission (please forward it to us). We will also reject maps that are offensive, generally low-quality maps or duplicates maps. Please have a look at the maps that we have approved so far. Feel free to contact the moderator team also if in doubt. Sorry for the inconvenience.

# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.5
NoNewsAvailable = No news available.

# com.demiseofnations.app.core.model.setup.GoalCapture.2
# com.demiseofnations.app.core.model.setup.GoalControlMap.2
# com.demiseofnations.app.core.model.setup.GoalDefense.2
NoOccupiableLandOnMap = No occupiable land on map.

# com.demiseofnations.app.core.model.setup.GoalSupremacy.2
NoOccupiableLandOrSettlementsOnMap = No occupiable land, settlements or troops on map.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputArenaInspect
NoOwner = no owner

# com.noblemaster.lib.gear.ware.lang.tele.LangHandler
NoPermissionToEdit = No permission to edit.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
NoRacismProfanitiesETC = No racism, profanities or otherwise offending content.

# com.noblemaster.lib.gear.play.room.plan.Make
NoRatedGamesOnUnbalancedETC = You cannot create rated games using an unbalanced scenario.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.3
NoResearchETC = You have no research selected. Please select something new to invent.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.3
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
NoResearch = No Research

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake.1.1
NoResultsForSearchUseWildcardsETC = No results found. Please note that you can use '*' or '?' as wildcards while searching.

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake.1.1
NoResults = No Results

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserList.DefaultMake
NoRoomsAndGamesFound = No rooms & games found.

# com.demiseofnations.app.core.model.setup.GoalControlCiv.2
NoSettlementsOnMap = No settlements on map.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake.3
NoTranslationETC = You have not provided a valid translation.

# com.demiseofnations.app.core.model.setup.GoalAnnihilation.2
NoTroopsOnMap = No troops on map.

# com.noblemaster.lib.gear.ware.mark.disp.XUIUserShowcase.DefaultMake
Noawardsreceived = No awards received.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
NobleMasterETC = Noble Master is an indie game company with focus on on real-time and turn-based strategy games.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
NobleMaster = Noble Master

# com.noblemaster.lib.gear.play.pool.tele.PoolMonitor.Default
NogamesforselecteddurationETC = No games for the selected min & max span-duration have been found.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Nogamesfound = No games found.

# com.noblemaster.lib.gear.play.pool.tele.PoolMonitor.Default
NomatchingmapsfoundETC = No maps found that match the pool. Please download additional maps.

# com.noblemaster.lib.gear.play.room.plan.Make
NonsensicalSpanSettingETC = Nonsensical setting chosen\: the time per turn needs to be smaller than the active period in a day.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserMenu.DefaultMake
Noopengamesroomsfound = No open game rooms found.

# com.noblemaster.lib.gear.play.tool.player.AI
NormalEasy = Normal (on Easy)

# com.noblemaster.lib.gear.play.tool.player.AI
NormalHard = Normal (on Hard)

# com.noblemaster.lib.gear.play.tool.player.AI
Normal = Normal

# com.demiseofnations.app.core.model.BundleGenerate.GenClimate
# com.demiseofnations.app.core.model.arena.stage.tile.Climate
NorthernHemisphere = Northern Hemisphere

# com.demiseofnations.app.core.controller.Texter
Norway = Norway

# com.demiseofnations.app.core.controller.Texter
Norwegian = Norwegian

# com.demiseofnations.app.core.controller.Texter
Norwegians = Norwegians

# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUISaveGameList.DefaultMake.4.1
Nosavedgames = No saved games.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
Nostartdateset = No start date set.

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
NotEnoughCoinsPurchaseETC = You do not have enough coins, please select [Confirm] to purchase more coins first.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
# com.noblemaster.lib.gear.role.user.tele.UserMonitorXP
NotEnoughCoins = Not enough coins.

# com.demiseofnations.app.core.model.setup.Init
NotEnoughNationsAvailableETC = Not enough nations available.

# com.demiseofnations.app.core.controller.play.Updater
NotEnoughPlayersJoined = Not enough players joined.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
NotEnrolled = Not enrolled.

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
NoteInappropriateClanNameETC = Please note that inappropriate clan names will result in termination of your clan.

# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
NoteRoleChanges30MinToEffectETC = Please note that role changes can take up to 30 minutes to take effect.

# com.noblemaster.lib.core.spec.world.firm.disp.XUICredits.DefaultMake
Notes = Notes

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
NotificationsAskToTurnON = Notifications\: Ask to turn ON

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
NotificationsLightColor = Notifications\: Light Color

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlertExpanded.DefaultMake
NotificationsONOFFETC = NOTE\: notifications show on the status bar\!

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlertExpanded.DefaultMake
NotificationsONOFF = Notifications ON/OFF

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake
NotificationsONQETC = Do you want to turn on notifications. You will be notified when games become ready to play.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake
NotificationsONQ = Notifications ON?

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
NotificationsStatusBar = Notifications (Status Bar)

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubJoined
# com.noblemaster.lib.gear.role.note.disp.XUINoteEntryListPopup.DefaultMake
Notifications = Notifications

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake
NotifyON = Notify\: ON

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake.4
# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucherAdminPopup.DefaultMake.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake.2.1
Notloggedin = Not logged in.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
NovaCivitas = Nova Civitas

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Novogorod = Novogorod

# com.noblemaster.lib.gear.ware.lang.disp.XUIProjStatistics.DefaultMake
NumberOfLanguages = Number of Languages

# com.noblemaster.lib.gear.ware.lang.disp.XUIProjStatistics.DefaultMake
NumberOfPhrases = Number of Phrases

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
NumberOfSettlements = Number of Settlements

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
NumberofPlayers = Number of Players

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
OFF = OFF

# com.demiseofnations.app.core.model.arena.piece.comp.CompOut
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogUser
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreateName
# com.noblemaster.lib.core.disp.UI
# com.noblemaster.lib.core.disp.UI.3
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUseRefund.DefaultMake
OK = OK

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
ONLINEPolicy = ONLINE Policy

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
ON = ON

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogueMap
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogRandom
Objective = Objective

# com.demiseofnations.app.core.controller.Manual
ObjectivesAdditionalETC = The game is considered a {BOLD}Tie{/BOLD}/{BOLD}Loss{/BOLD} if it ends (e.g. by reaching the turn limit if one was set) and no one was able to claim victory. 

# com.demiseofnations.app.core.controller.Manual
ObjectivesMainETC = Based on the objectives chosen at game start there are various ways to win a game. You generally win by reaching 100 points. Alternatively, you can win a game by eliminating all other parties from the map and are the last man/team standing. The game supports the following game objectives.

# com.demiseofnations.app.core.controller.Manual
Objectives = Objectives

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
Objects = Objects

# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobby
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubLobbyObserve
Observe = Observe

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Oder = Oder

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Odesa = Odesa

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Odessos = Odessos

# com.noblemaster.lib.core.spec.Choice
Off = Off

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
OffenseETC = Losses inflicted on the enemy are increased by the given effect percentage.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
OffenseTooltipETC = Special offensive capabilities available.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceOffense
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
Offense = Offense

# com.demiseofnations.app.core.controller.Texter
OffensiveCombat = Offensive Combat

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.11
OfferSupportETC = I am offering you support. Do you accept?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.11
OfferSupport = Offer Support

# com.demiseofnations.app.core.controller.Texter
OfficialAncientEurope = Official\: Ancient Europe

# com.demiseofnations.app.core.controller.Texter
OfficialDONNMRealmETC = Official Realm for Demise of Nations provided by Noble Master Games.

# com.noblemaster.lib.gear.role.bond.disp.XUIDiscuss.DefaultMake
OfficialForums = Official Forums

# com.noblemaster.lib.gear.play.tool.manual.GameManual
OfficialGameForums = Official Game Forums

# com.noblemaster.lib.gear.play.tool.manual.GameManual
OfficialHomepage = Official Homepage

# com.demiseofnations.app.core.state.menu.MenuEdit
OfficialMaps = Official Maps

# com.demiseofnations.app.core.controller.Texter
OfficialModernEurope = Official\: Modern Europe

# com.noblemaster.lib.boot.arch.service.vend.Provider.Friend.Status
# com.noblemaster.lib.gear.play.lair.list.Status
Offline = Offline

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
OffsetTroopHUDs = Offset Troop HUDs

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Ohrida = Ohrida

# com.demiseofnations.app.core.controller.Texter
Oil = Oil

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Olbia = Olbia

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
OlderGames = Older Games

# com.noblemaster.lib.core.spec.Choice
On = On

# com.noblemaster.lib.boot.arch.service.vend.Provider.Friend.Status
Online = Online

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
OnlyFreelyJoinableGamesAllowedETC = Only freely joinable games are allowed on this server.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
OnlyIncognitoGamesAllowedETC = Only incognito mode games are allowed on this server.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
OnlyIncognitoNotGamesAllowedETC = Only non-incognito mode games are allowed on this server.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
OnlyNonFreelyJoinableGamesAllowed = Only non-freely joinable games are allowed on this server.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
OnlyThePlaysOwnerCanJoinPlayersDOT = Only the play's owner can join players.

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.2
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterOption.DefaultMake
OnscreenKeyboardSystem = Onscreen Keyboard\: System

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.2
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterOption.DefaultMake
OnscreenKeyboard = Onscreen Keyboard

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelFriendlyETC = If enabled, troops can be moved onto friendly territory (Allies & Protectorates).

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelFriendlyRulerETC = If enabled, your commando unit can be moved onto friendly territory (Allies & Protectorates).

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelFriendlyRuler = Open Travel\: Friendly/Ruler

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelFriendly = Open Travel\: Friendly

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelOtherETC = If enabled, troops can be moved onto non-ally/non-protectorate territory.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelOtherRulerETC = If enabled, your commando unit can be moved onto non-ally/non-protectorate territory.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelOtherRuler = Open Travel\: Other/Ruler

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelOther = Open Travel\: Other

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelPenaltyETC = If enabled, troops on non-ally/non-protectorate territory will receive a strength penalty each turn.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
OpenTravelPenalty = Open Travel Penalty

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanel.DefaultMake
Open = Open

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
OpinionOfYouETC = How much the selected nation likes you.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
OpinionOfYou = Opinion of you

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Opinion = Opinion

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
OpinionsOf = Opinions of

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Opinions = Opinions

# com.demiseofnations.app.core.controller.Texter
Oporto = Oporto

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
OptionalEnteremail = Optional\: Enter email

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
OptionsELI = Options...

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.2
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimalPopup.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterOption.DefaultMake
Options = Options

# com.demiseofnations.app.core.state.StatePlay
OrderEntry = Order Entry

# com.noblemaster.lib.gear.play.room.tele.GameHandler.DB
OrdersCouldNotBeSent = Orders could not be sent.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Osaka = Osaka

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Oslo = Oslo

# com.demiseofnations.app.core.state.menu.MenuEditCustomize
OurGames = Our Games

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogAlertNoFuel
OutOfFuelETC = You have run out of fuel\! Only troops not requiring fuel to operate will continue to move.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogAlertNoFuel
OutOfFuel = Out of Fuel

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
OutcomeX = Outcome {0}

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
Outcome = Outcome

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
OutputEffectETC = Increased production relative to the base value.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
OutputInfoETC = Output produced by the entity.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
OutputProducedEveryTurnETC = Output produced every turn.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
OutputX = Output {0}

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
Output = Output

# com.demiseofnations.app.core.state.menu.MenuConf
OverviewMap = Overview Map

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogueMap
Overview = Overview

# com.demiseofnations.app.core.controller.Texter
Oviedo = Oviedo

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
OwnedProductsInfoETC = On the right-hand side is a list of all the products you own. The inventory is refreshed automatically every time you log in. Press the [Restore] button below if you need to restore purchases directly from your payment gateway if you believe a purchase wasn't correctly added due to e.g. a network problem or a crash.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
OwnedProducts = Owned Products

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.role.loan.Role
Owner = Owner

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
PMDoneButtonToMarkMessagesReadUnread = PM [Done]-Button to Mark Messages Read/Unread

# com.demiseofnations.app.core.controller.Texter
PacificWar = Pacific War

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareView.DefaultMake
PackVersion = Pack Version

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareView.DefaultMake
Pack = Pack

# com.demiseofnations.app.core.controller.Texter
Palermo = Palermo

# com.demiseofnations.app.core.controller.Texter
Palma = Palma

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
PalmsDense = Palms (Dense)

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
PalmsP = Palms+

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
Palms = Palms

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
PanamaCity = Panama City

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
PangeaWithCrater = Pangea with Crater

# com.demiseofnations.app.core.model.BundleGenerate.GenTerrain
Pangea = Pangea

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Pantikapaion = Pantikapaion

# com.demiseofnations.app.core.controller.Texter
Paphus = Paphus

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetup
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
Parameters = Parameters

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Paris = Paris

# com.demiseofnations.app.core.state.StateEditHudMenu
ParttoEdit = Part to Edit

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
PartyNationDistributeMoneyETC = Hold a festival across your nation to increase the happiness of your peasants.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
PartyNationFertilityFestivalETC = Hold a festival across your nation to induce population growth.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
Party = Party

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.3.1
PasswordChangedETC = You have successfully changed your password.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.3.1
PasswordChanged = Password Changed

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.5
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.3
PasswordDoesNotMatch = Password does not match.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
PasswordOptionalETC = Setting a password is optional. If you setup a password, make sure to distribute it to players you would like to play with, otherwise no one will be able to join.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
PasswordProtectedGamesCannotHaveETC = Password protected games cannot be sponsored, with betting or rated (unless they are created by an administrator).

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
PasswordProtected = Password Protected

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
PasswordProtection = Password Protection

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
PasswordRecovery = Password Recovery

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2.1.1
PasswordSentETC = The recovery password has been sent to your email address. Please check your spam filter if you did not receive the email in your inbox.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2.1.1
PasswordSent = Password Sent

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.2.1.1
PasswordSetETC = You have successfully set a new password.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.2.1.1
PasswordSet = Password Set

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
PastBallot = Past Ballot

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIInput.PopupMenu
Paste = Paste

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Patavium = Patavium

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
Path = Path

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
PaymentDialog = Payment Dialog

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
PaywithCoins = Pay with Coins

# com.demiseofnations.app.core.state.StatePlayHudInfo
PeaceAccepted = Peace Accepted

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.2
PeaceETC = I would like to offer you peace. Do you accept?

# com.demiseofnations.app.core.state.StatePlayHudInfo
PeaceRejected = Peace Rejected

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.2
Peace = Peace

# com.demiseofnations.app.core.controller.Texter
Peasants = Peasants

# com.demiseofnations.app.core.controller.Texter
PeasantsarecheaptomaintaiakincombatETC = Peasants are cheap to maintain but weak in combat.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Pella = Pella

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
PendingCoins = Pending Coins

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
PendingRequestWithAboveClanETC = You have pending request with the clan listed above. Please wait for approval from the clan administrators.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
Pending = Pending

# com.noblemaster.lib.core.spec.world.firm.disp.XUICredits.DefaultMake
PeopleInvolvedETC = People involved in the development of the game.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompGen
PeopleNeeded = People Needed

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
People = People

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
PerformanceChart = Performance Chart

# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
Permissions = Permissions

# com.demiseofnations.app.core.controller.Texter
Persia = Persia

# com.demiseofnations.app.core.controller.Texter
Persian = Persian

# com.demiseofnations.app.core.controller.Texter
Persians = Persians

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Personal = Personal

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Perth = Perth

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Philadelphia = Philadelphia

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Phillipi = Phillipi

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
Pict = Pict

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake.3
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake.1
PictureIsTooDetailedAndCannotBeCompressed = Picture is too detailed and cannot be compressed.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
Pictures = Pictures

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
PillageActiveTooltipETC = The duration for which no output is produced due to pillaging.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
PillageEffect = Pillage Effect

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
PillageX = Pillage the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
Pillage = Pillage

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Pilten = Pilten

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
PinesDense = Pines (Dense)

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
PinesP = Pines+

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
Pines = Pines

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Pinsk = Pinsk

# com.demiseofnations.app.core.controller.Texter
Pirate = Pirate

# com.demiseofnations.app.core.controller.Texter
Pirates = Pirates

# com.noblemaster.lib.gear.play.tool.player.AI
PlaceholderOnly = Placeholder *only*

# com.noblemaster.lib.gear.play.room.Pool
Plan = Plan

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeGrouped.DefaultMake.2.1
PlayAbbrExplainETC = G \= games completed, PTS \= points.

# com.noblemaster.lib.gear.play.lair.list.Status
PlayDOTDead = Play... (dead)

# com.noblemaster.lib.gear.play.lair.list.Status
PlayDOT = Play...

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
PlayHasAlreadyStarted = Play has already started.

# com.demiseofnations.app.core.state.StateEditHudMenu
PlayTest = Play-Test

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
PlayTutorialIgnoreETC = Already familiar with gameplay?

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
PlayTutorialInfoETC = Play the tutorial for a basic introduction to the game.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
PlayTypeIsNotPermitted = Play type is not permitted.

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
# com.noblemaster.lib.gear.play.room.tele.RoomManager
Play = Play

# com.demiseofnations.app.core.state.edit.EditPopupScenarioActorEdit
Playable = Playable

# com.demiseofnations.app.core.controller.conf.ConfStat
PlayedFor1hAwardETC = Achievement for totally playing 1h or more.

# com.demiseofnations.app.core.controller.conf.ConfStat
PlayedFor1h = Played for 1h

# com.demiseofnations.app.core.controller.conf.ConfStat
PlayedFor2hAwardETC = Achievement for totally playing 24h or more.

# com.demiseofnations.app.core.controller.conf.ConfStat
PlayedFor2h = Played for 24h

# com.noblemaster.lib.gear.play.tool.player.Human
PlayerX = Player {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeGrouped.DefaultMake.2.1
# com.noblemaster.lib.gear.play.tool.analysis.disp.XUIResultTable.DefaultMake
Player = Player

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
PlayersPerClanETC = Please change this option depending if you want to allow or not a allow a certain number of players per clan to be able to join the game.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
PlayersPerClan = Players per Clan

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Players = Players

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake
PlayersinPool = Players in Pool

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
PlayingStatistics = Playing Statistics

# com.noblemaster.lib.gear.ware.mark.disp.XUIStat.DefaultMake
PlayingTime = Playing Time

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
PlayingX = Playing\: {0}

# com.demiseofnations.app.core.state.StateEditHudMenu
PleaseFixTheFollowingErrorToContinue = Please fix the following error to continue.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
PleaseSelectMapPicturesXYZWETC = Please selected between {0} and {1} map pictures with dimensions {2}x{3}. The images will be featured with the map.

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup
PleaseSelectProductTypeETC = Please select the product type to create.

# com.demiseofnations.app.core.model.setup.Goal.Dummy
PleaseUpgradeGoalNoteETC = IMPORTANT\: please upgrade, you are running an old version and this objective is wrong\!

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateLoadNavBasic.3
PleaseWaitSPC = P l e a s e   W a i t . . .

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Points = Points

# com.demiseofnations.app.core.controller.Texter
Poland = Poland

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Polar = Polar

# com.demiseofnations.app.core.controller.Texter
Polish = Polish

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Polotsk = Polotsk

# com.demiseofnations.app.core.controller.Texter
Polytheism = Polytheism

# com.demiseofnations.app.core.controller.conf.ConfStat
PontiflexAwardETC = Build a bridge.

# com.demiseofnations.app.core.controller.conf.ConfStat
Pontiflex = Pontiflex

# com.noblemaster.lib.gear.play.lair.disp.XUIMenuRoom.DefaultMake
PoolSetup = Pool Setup

# com.noblemaster.lib.gear.play.pool.tele.PoolManager
Pool = Pool

# com.noblemaster.lib.gear.play.pool.tele.PoolMonitor.Default
PoolnotinitializedETC = Pool not initialized, i.e. no games available.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelActor
PopX = Pop\: {0}

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
PopularityETC = Average opinion of AI controlled nations.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Popularity = Popularity

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
PopulationChart = Population Chart

# com.demiseofnations.app.core.controller.Manual
PopulationETC = Your income and happiness is tied to your population. In order to increase your income, your ultimate goal, you have the following options available\:

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupResidents
PopulationGrowthForXyearly = Population Growth for {0} (yearly)

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
PopulationGrowth = Population Growth

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupResidents
PopulationMaximum = Population Maximum

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupResidents
PopulationMinimum = Population Minimum

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupResidents
PopulationModifiersProvince = Population Modifiers (Province)

# com.demiseofnations.app.core.controller.Manual
PopulationOption01ETC = {BOLD}Governors{/BOLD}\: This option is available via your finances screen. If enabled, governors in provinces with happiness lower than 50% will raise the happiness by excluding their provinces from paying taxes/levies. Happiness will grow at a rate of about +4% per month until the province happiness is greater or equal to 50%. Governors cost a fixed amount of money depending on the size of a province. Very small provinces don't pay their governors.

# com.demiseofnations.app.core.controller.Manual
PopulationOption02ETC = {BOLD}Hold a Festival{/BOLD}\: This option is available via your finances screen and allows to increase happiness throughout your nation. The bigger your nation the higher the costs. A festival can only be held every six months. The cost to hold the festival should amortize in about 4-6 months.

# com.demiseofnations.app.core.controller.Manual
PopulationOption03ETC = {BOLD}Settlement\: Inauguration Party{/BOLD}\: The first time you take ownership of a new province you have the ability to hold an inauguration party. It costs a fixed amount and raises the happiness significantly.

# com.demiseofnations.app.core.controller.Manual
PopulationOption04ETC = {BOLD}Settlement\: Distribute Money{/BOLD}\: At any time you can raise a province's happiness by distributing money.

# com.demiseofnations.app.core.controller.Manual
PopulationOption05ETC = {BOLD}Settlement\: Fertility Festival{/BOLD}\: A fertility festival raises the population size a significant amount and can provide increased income in the long term. A fertility festival can only be held once every 6 months.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
PopulationStatistics = Population Statistics

# com.demiseofnations.app.core.controller.Manual
PopulationVariablesETC = The variables for population are available via the "People" tab by selecting "Inhabitants" in the dropdown list. [Details...] shows the various parameters.

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPiece
Population = Population

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
PopupAchievements = Popup Achievements

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Porro = Porro

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Porto = Porto

# com.demiseofnations.app.core.controller.Texter
Portugal = Portugal

# com.demiseofnations.app.core.controller.Texter
Portuguese = Portuguese

# com.demiseofnations.app.core.model.setup.GoalCapture
PositionX = Position {0}

# com.noblemaster.lib.boot.arch.service.CashierOffer.Type
# com.noblemaster.lib.gear.role.cash.Product.Type
Possessable = Possessable

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
PossessionTooltipETC = The number of turns the settlement belongs to the same owner.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
Possession = Possession

# com.noblemaster.lib.gear.talk.wall.disp.XUIWall.DefaultMake
Post = Post

# com.demiseofnations.app.core.state.StatePlayHudInfo
PowersUsed = Powers Used

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Prague = Prague

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
Prep = Prep

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
PrepareAtX = Prepare @ {0}

# com.noblemaster.lib.gear.play.pool.disp.XUIAutoBoard.DefaultMake
Preparinggame = Preparing game

# com.demiseofnations.app.core.controller.Texter
PresteprequiredtoresearchnandminingETC = Pre-step required to research excavation and mining.

# com.demiseofnations.app.core.controller.Texter
PresteprequiredtoresearchntsciencesETC = Pre-step required to research horseback riding and elephant sciences.

# com.demiseofnations.app.core.controller.Texter
PresteprequiredtoresearchrsorscoutsETC = Pre-step required to research advanced military troops such as swordsmen, archers or scouts.

# com.demiseofnations.app.core.controller.Texter
PresteprequiredtoresearchshingboatsETC = Pre-step required to research shipbuilding and allows building of fishing boats.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake.10
Preview = Preview

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelTradeInput
Price = Price

# com.noblemaster.lib.boot.arch.devices.device.DevicePrinter
Printer = Printer

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Message
PrivateMessage = Private Message

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
PrizeForXPlace = Prize for {0}. Place

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
PrizeX = Prize {0}.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
Prizesforsponsoring = Prizes for sponsoring

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
Probabilities = Probabilities

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
Produce = Produce

# com.noblemaster.lib.gear.role.cash.tele.CashHandler
ProductAlreadyOwnedETC = Product already owned.

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup.DefaultMake
ProductEditor = Product Editor

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup
ProductType = Product Type

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPiece
Production = Production

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogPopup.DefaultMake
ProductsAndBargains = Products & Bargains

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake
ProductsAndSpecials = Products & Specials

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
Products = Products

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfilePopup.DefaultMake
ProfileEditor = Profile Editor

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfilePopup.DefaultMake.2.1.1
ProfileUpdated = Profile Updated

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
Profile = Profile

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneRankings
ProgressChart = Progress Chart

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
Progress = Progress

# com.demiseofnations.app.core.state.menu.MenuEditCustomize
PromoDeal = Promo Deal

# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucherAdminPopup.DefaultMake
PromoGenerator = Promo Generator

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
Prop = Prop

# com.demiseofnations.app.core.state.StatePlayHudInfo
ProtectionAccepted = Protection Accepted

# com.demiseofnations.app.core.state.StatePlayHudInfo
ProtectionRejected = Protection Rejected

# com.demiseofnations.app.core.model.arena.actor.Relation
Protector = Protector

# com.demiseofnations.app.core.model.arena.actor.Relation
Protectorate = Protectorate

# com.demiseofnations.app.core.state.StatePlayHudInfo
Provisions = Provisions

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
Publicquote = Public quote

# com.demiseofnations.app.core.state.StateEditHudMenu
Publish = Publish

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
PurchaseAGift = Purchase a Gift

# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
PurchaseComplete = Purchase Complete

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1.1.1
PurchaseCompletedETC = You have successfully completed the purchase. We have sent an order confirmation to the email address you provided. Thank you for your patronage \:-)

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuy.DefaultMake.1
PurchaseCompletedEXC = Purchase Completed\!

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1.1.1
PurchaseCompleted = Purchase Completed

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
PurchaseDate = Purchase Date

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
PurchasePrice = Purchase Price

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
PurchaseState = Purchase State

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
Purchase = Purchase

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
Purchased = Purchased

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
PurchaseforX = Purchase for {0}

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryExeRestore.DefaultMake.1
PurchasesRestoredInfoETC = Your purchases have been successfully restored.

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryExeRestore.DefaultMake.1
PurchasesRestored = Purchases Restored

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
Purchases = Purchases

# com.demiseofnations.app.core.controller.Texter
Pyramid = Pyramid

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
Qualification = Qualification

# com.demiseofnations.app.core.controller.Texter
QuarryII = Quarry II

# com.demiseofnations.app.core.controller.Texter
QuarryI = Quarry I

# com.demiseofnations.app.core.controller.Texter
Quarry = Quarry

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake
QuickGameEditor = Quick Game Editor

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoViewListPopup.DefaultMake
QuickGames = Quick Games

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserInfo.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPool.DefaultMake
QuickJoin = Quick Join

# com.demiseofnations.app.core.state.menu.MenuHome
QuitApp = Quit App

# com.noblemaster.lib.boot.plaf.impl.common.tool.CrashReporter
Quit = Quit

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Quote = Quote

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Radasbona = Radasbona

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Radem = Radem

# com.demiseofnations.app.core.stateview.comp.setup.GameDialogRandom
RandomGame = Random Game

# com.demiseofnations.app.core.state.StateEditHudMenu
RandomGenerator = Random Generator

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
RandomIncidents = Random Incidents

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
RandomInquiries = Random Inquiries

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
RandomJoin = Random Join

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
RandomMap = Random Map

# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreate
Random = Random

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
RandomizeResourcesETC = Resources such as farms and mines are randomized when the game starts and are at different locations for different games.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
RandomlygeneratedmapDOT = Randomly generated map.

# com.demiseofnations.app.core.controller.Texter
Ranged = Ranged

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalStanding
RankX = Rank\: {0}

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Ranked1Place = Top rated player of the month.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Ranked1 = Ranked 1.

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
# com.demiseofnations.app.core.state.menu.MenuPlayExternRanking
Rankings = Rankings

# com.noblemaster.lib.gear.play.room.plan.Span.Type
Rapid = Rapid

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
RatedAndUnrated = Rated/Unrated

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
RatedETC = A rated game will update each players global ELO-Rating at the end of the game.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
RatedGame = Rated Game

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Rated = Rated

# com.noblemaster.lib.gear.ware.rank.tele.RankMonitor.Default
RatingAdjustedManuallyToXETC = Your rating has been manually adjusted to {0}.

# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjust.DefaultMake.3.1
# com.noblemaster.lib.gear.ware.rank.tele.RankMonitor.Default
RatingAdjusted = Rating Adjusted

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
RatingAndAwards = Rating & Awards

# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingSelectMinMax.DefaultMake
RatingDX = Rating {0}

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserRanking.DefaultMake
RatingGraphDT = dt

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserHistory.DefaultMake
RatingHistory = Rating History

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
RatingIsTooHighToJoin = Rating is too high to join.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
RatingIsTooLowToJoinDOT = Rating is too low to join.

# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjustPopup.DefaultMake
RatingSelectNewETC = Select the new rating to apply to the user.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserHistory.DefaultMake
RatingX = Rating\: {0}

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
Rating = Rating

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Ratio = Ratio

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Ravenna = Ravenna

# com.demiseofnations.app.core.controller.Texter
Reach = Reach

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2
ReallyDeleteETC = Do you really want to delete? This action cannot be undone\!

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2
ReallyDelete = Really Delete

# com.demiseofnations.app.core.controller.Texter
Rebels = Rebels

# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake.1.1
RebootInitiatedETC = A reboot has been initiated. The server will restart momentarily...

# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake.1.1
RebootInitiated = Reboot Initiated

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake
Reboot = Reboot

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSetting.DefaultMake
ReceiveInvites = Receive Invites

# com.noblemaster.lib.gear.play.room.tele.PlayMonitorXP
ReceivedXCoinsForFinishingYPlaceInZETC = You have received {0} coins for finishing {1}. place in "{2}".

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogueMap
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
Receiver = Receiver

# com.demiseofnations.app.core.state.menu.MenuPlayIntern
RecentGames = Recent Games

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionETC = The {0} have called to be recognized the most powerful nation. Do you accept their claim?

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteL01ETC = Consensus\: The game ends and you will be declared the winner.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteL02ETC = No consensus\: You will receive a -5% happiness penalty for each nation that rejected your claim (capped at -30%).

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteL03ETC = No consensus\: You go to war with everyone that voted against your claim.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteL04ETC = No consensus\: All your wars end for nations that voted in favor.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteN01ETC = You will go to war with the claimant.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteN02ETC = You will go to war with everyone that accepted the claim.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteY01ETC = Consensus\: The game ends and the then current standings will determine the final ranking.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteY02ETC = No consensus\: You will receive a -20% happiness penalty.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteY03ETC = No consensus\: You go to war with everyone that voted against the claim.

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
RecognitionVoteY04ETC = No consensus\: Your war with the claimant will end (if you are at war).

# com.demiseofnations.app.core.model.arena.stage.vote.Ballot.Affair
Recognition = Recognition

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake.2
Recover = Recover

# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucher.DefaultMake.2.1.1.1
RedeemedSuccessETC = You have successfully redeemed the promo code.

# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucher.DefaultMake.2.1.1.1
Redeemed = Redeemed

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecRedoPopup.DefaultMake
RedoEntryETC = Do you want redo this turn again?\n\nNOTE\: your new actions will only be applied if you confirm [End Turn] again. If you just exit the game, your new orders will discarded and the old orders will stand.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecRedoPopup.DefaultMake
RedoEntry = Redo Entry

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecRedoPopup.DefaultMake
Redo = Redo

# com.demiseofnations.app.core.controller.Texter
Refinery = Refinery

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUseRefund.DefaultMake
Refund = Refund

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
Refunded = Refunded

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLoginDialog.DefaultMake
Register = Register

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
# com.noblemaster.lib.gear.role.user.disp.XUITeamRequest.DefaultMake.2
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake
Reject = Reject

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1.2.1
RejectedInfoETC = The map has been removed from the system.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1.2.1
Rejected = Rejected

# com.demiseofnations.app.core.controller.Manual
RelationAllianceETC = {BOLD}Alliance{/BOLD}\: A strong bond between two nations. Cancelling a relationship and going to war will introduce a heavy happiness penalty. Forging an alliance amongst nations that are at war with each other is considered bad practice.

# com.demiseofnations.app.core.controller.Manual
RelationAtWarETC = {BOLD}At War{/BOLD}\:  Allows taking over territory & structures from the enemy.

# com.demiseofnations.app.core.state.menu.MenuConf
RelationBasedTileColoring = Relation-Based Tile Coloring

# com.demiseofnations.app.core.state.StatePlayHudInfo
RelationCancelled = Relation Cancelled

# com.demiseofnations.app.core.controller.Manual
RelationCeaseFireETC = {BOLD}Ceasefire{/BOLD}\:  A limited time peace treaty that disallows declaring war. A ceasefire is usually entered after cancelling an existing relation such as an alliance.

# com.demiseofnations.app.core.controller.Manual
RelationNeutralETC = {BOLD}Neutral{/BOLD}\: No relationship has been established between two nations. A nation can declare war and go to war in the same turn.

# com.demiseofnations.app.core.controller.Manual
RelationPeaceTreatyETC = {BOLD}Peace Treaty{/BOLD}\: A peace treaty is a weak bond between two nations. The relation has to be cancelled before war can be declared.

# com.demiseofnations.app.core.controller.Manual
RelationProtectorETC = {BOLD}Protector{/BOLD}\: The liege of a protectorate. A liege receives part of the income of the protectorate. The liege is supposed to protect a protectorate.

# com.demiseofnations.app.core.controller.Manual
RelationProtectorateV03ETC = {BOLD}Protectorate{/BOLD}\: A subordinate/vassal of a protector. {0}% of the gross income of the protectorate goes to the liege. The liege can see everything that's visible to the protectorate.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioRelation
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
Relation = Relation

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
Relations = Relations

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
ReligionSpread = Religion Spread

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
Religion = Religion

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
ReligiousLeader = Religious Leader

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
RemoveFromGroup = Remove from Group

# com.demiseofnations.app.core.state.StateEditHudMenuScenario.12
RemoveNationConfirmETC = Do you really want to remove the selected nation from the scenario?

# com.demiseofnations.app.core.state.StateEditHudMenuScenario.12
RemoveNation = Remove Nation

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
RemoveOrBlockUserETC = Do you want to remove or block the user?

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
RemoveOrBlock = Remove or Block?

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2
RemoveRoomImplicationsETC = Do you really want to remove the realm from listing?

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2
RemoveRoom = Remove Room

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuScenario.12
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroupList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupLeagueList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelodyList
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2
# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnect.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake
Remove = Remove

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
RemovedFromGroup = Removed from Group

# com.demiseofnations.app.core.state.menu.MenuConf
RenderAI = Render AI

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
RenderEyeCandy = Render Eye-Candy

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
RenderFPSCOLLimiter = Render FPS\: Limiter

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
RenderFPS = Render FPS

# com.demiseofnations.app.core.state.menu.MenuConf
RenderHEXGrid = Render HEX-Grid

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Rennes = Rennes

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
RepairX = Repair the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
Repair = Repair

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
Reply = Reply

# com.noblemaster.lib.gear.play.room.disp.XUIGameNote.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
ReportGame = Report Game

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake.2.1.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake.2.1.1
ReportSent = Report Sent

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
ReportUser = Report User

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
ReportXCL = Report\!

# com.noblemaster.lib.gear.play.room.disp.XUIGameNote.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
Report = Report

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake.2
ReportingTextTooShortXYETC = You need to enter a description with {0} characters in length or more. Your report is {1} characters long.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
RequestAccepted = Request Accepted

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
RequestIgnored = Request Ignored

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.4
RequestProtectionETC = I offer to become your protectorate in return for protection. Do you accept my offer?

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
RequestRejected = Request Rejected

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.1.1
RequestRetracted = Request Retracted

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.12
RequestSupportETC = Please send me support. Will you assist?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.12
RequestSupport = Request Support

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
RequestX = Request\: {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
RequiredMaxRating = Required Max. Rating

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
RequiredMinRating = Required Min. Rating

# com.demiseofnations.app.core.controller.Texter
Requiredtobuildlumberyards = Required to build lumberyards.

# com.demiseofnations.app.core.controller.Texter
Requiredtobuildquarries = Required to build quarries.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
ResearchABR = R\: "{0}"

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
ResearchAllocations = Research Allocations

# com.demiseofnations.app.core.state.StatePlayHudInfo
ResearchCompleted = Research Completed

# com.demiseofnations.app.core.controller.Manual
ResearchExplanationETC = Research enables you to create new units as well as upgrade existing units and structures.

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
ResearchProgressETC = The number of inventions researched.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
ResearchSpending = Research Spending

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
ResearchX = Research\: "{0}"

# com.demiseofnations.app.core.controller.Manual
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
Research = Research

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
ReserachProgress = Research Progress

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake.1
ResetAchievementsETC = Do you really want to remove all your achiemevements? This action cannot be undone\!

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake.1
ResetAchievements = Reset Achievements

# com.noblemaster.lib.core.dispext.XUIPict.DefaultMake.1
ResetImageETC = Do you really want to reset the image.

# com.noblemaster.lib.core.dispext.XUIPict.DefaultMake.1
ResetImage = Reset Image

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake.1
ResetSettingsETC = Do you really want to reset all the settings. This action cannot be undone\!

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake.1
ResetSettings = Reset Settings

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1.2
ResetToNormalETC = The map has been successfully reset to non-featured status.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1.2
ResetToNormal = Reset to Normal

# com.noblemaster.lib.core.dispext.XUIPict.DefaultMake.1
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake.1
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardLocalList.DefaultMake.1
Reset = Reset

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompGen
ResidentsNeededTooltipETC = The number of people needed to build the entity.

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
ResidentsTooltipETC = The population residing at the given location.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ResourcesRandomized = Resources Randomzied

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ResourcesSetupETC = Allows setting the amount of nature tiles (e.g. stone, iron etc.) at game start.

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
Resources = Resources

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
RestoreEffectETC = The effect on healing/fixing a unit.

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryExeRestoreInput.DefaultMake
RestorePurchases = Restore Purchases

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
RestoreSettingsToDefault = Restore Settings to Default

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRestore
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryExeRestoreInput.DefaultMake
Restore = Restore

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop.7
Results = Results

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimalPopup.DefaultMake
Resume = Resume

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake
Retract = Retract

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
RetroCommanderDescriptionETC = Retro Commander is a futuristic Real-Time Strategy (RTS) game.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
RetroCommander = Retro Commander

# com.demiseofnations.app.core.state.menu.MenuInfo
# com.demiseofnations.app.core.state.menu.MenuInfoRevisions
# com.noblemaster.lib.core.spec.world.firm.disp.XUIRevisions.DefaultMake
Revisions = Revisions

# com.demiseofnations.app.core.state.StatePlayHudInfo
RevoltMoveableJoinOtherETC = {0} have revolted and joined {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
RevoltMoveableNeutralETC = {0} have revolted and declared independence.

# com.demiseofnations.app.core.state.StatePlayHudInfo
RevoltSettlementJoinOtherETC = The peasants in {0} have revolted and joined {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
RevoltSettlementNeutralETC = The peasants in {0} have revolted and declared independence.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Revolt = Revolt

# com.demiseofnations.app.core.controller.Texter
Rewal = Rewal

# com.demiseofnations.app.core.controller.Texter
Ribe = Ribe

# com.demiseofnations.app.core.controller.Texter
Rice = Rice

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Riga = Riga

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
RioDeJaneiro = Rio de Janeiro

# com.demiseofnations.app.core.controller.Texter
RiseofRome = Rise of Rome

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
River = River

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
Rivers = Rivers

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
Rock = Rock

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
RoleChanged = Role Changed

# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
RolePMEdit = Role +/-, Edit

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Roma = Roma

# com.demiseofnations.app.core.CoreClient
RomanEmpire = Roman Empire

# com.demiseofnations.app.core.controller.Texter
Roman = Roman

# com.demiseofnations.app.core.controller.Texter
Romania = Romania

# com.demiseofnations.app.core.controller.Texter
Romanian = Romanian

# com.demiseofnations.app.core.controller.Texter
Romanians = Romanians

# com.demiseofnations.app.core.controller.Texter
Romans = Romans

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Rome = Rome

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake
RoomAdmin = Room Admin

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEditPopup.DefaultMake
RoomEditor = Room Editor

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUserListPopup.DefaultMake
RoomList = Room List

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2.2.1
RoomRemovedETC = Room was successfully removed.

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2.2.1
RoomRemoved = Room Removed

# com.noblemaster.lib.gear.play.lair.disp.XUIMenuRoom.DefaultMake
RoomSetup = Room Setup

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminRoom
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoView.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanView.DefaultMake
# com.noblemaster.lib.gear.play.room.tele.RoomManager
Room = Room

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
RoomdoesnotallowplayercreatedgamesDOT = Room does not allow player created games.

# com.demiseofnations.app.core.controller.Texter
Roski = Roski

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Rostov = Rostov

# com.demiseofnations.app.core.state.StatePlayHudInfo
RottenFoodETC = A large amount of food has been found rotten.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop.8
RoundXYStepZ = Round {0}/{1}, Step {2}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake
RoundX = Round {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
Round = Round

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
RoundsX = Rounds\: {0}

# com.demiseofnations.app.core.CoreClient
Ruler = Ruler

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop.7
Run = Run

# com.demiseofnations.app.core.controller.Texter
Russia = Russia

# com.demiseofnations.app.core.controller.Texter
Russian = Russian

# com.demiseofnations.app.core.controller.Texter
Russians = Russians

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sabadan = Sabadan

# com.demiseofnations.app.core.controller.Texter
Sabrat = Sabrat

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Salona = Salona

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
Salt = Salt

# com.demiseofnations.app.core.controller.Texter
Samnite = Samnite

# com.demiseofnations.app.core.controller.Texter
Samnites = Samnites

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
SanFranciso = San Francisco

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sandomierz = Sandomierz

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
SantaCruz = Santa Cruz

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Santarem = Santarem

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Santiago = Santiago

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sarajevo = Sarajevo

# com.demiseofnations.app.core.controller.Texter
Sarmatian = Sarmatian

# com.demiseofnations.app.core.controller.Texter
Sarmatians = Sarmatians

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sarmizegetusa = Sarmizegetusa

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Saturday = Saturday

# com.demiseofnations.app.core.state.StateEditHudMain
# com.noblemaster.lib.core.dispext.XUIPictViewPopup.DefaultMake
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake
SaveAs = Save As

# com.demiseofnations.app.core.state.StateEditHudMain
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
Save = Save

# com.demiseofnations.app.core.state.menu.MenuPlayInternHubManage
SavedGames = Saved Games

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
ScaleX = Scale {0}%

# com.noblemaster.lib.boot.arch.devices.device.DeviceScanner
Scanner = Scanner

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
Scarce = Scarce

# com.demiseofnations.app.core.model.Bundle.Digest
ScenarioCount = Scenario Count

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheet.DefaultMake.3
ScenarioSelection = Scenario Selection

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetup
ScenarioSetup = Scenario Setup

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
Scenery2x2pxPerTile = Scenery (2x2px per tile)

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
Scenery = Scenery

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanViewListPopup.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPool.DefaultMake
Schedule = Schedule

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanBoardPopup.DefaultMake
ScheduledEvents = Scheduled Events

# com.demiseofnations.app.core.controller.Texter
Scouts = Scouts

# com.demiseofnations.app.core.controller.Texter
ScoutsaregoodforreconnaisakincombatETC = Scouts are good for reconnaissance but weak in combat.

# com.demiseofnations.app.core.state.menu.MenuHome
ScreenOptions = Screen Options

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelPict.DefaultMake.2
ScreenshotTaken = Screenshot Taken

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
Screenshot = Screenshot

# com.demiseofnations.app.core.controller.Texter
Seafaring = Seafaring

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake.1.1.1
SearchResults = Search Results

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseKeyList.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
Search = Search

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake
Searchclan = Search clan

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake
Searchuser = Search user

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Seattle = Seattle

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sebastapl = Sebastapl

# com.demiseofnations.app.core.controller.Texter
Segesta = Segesta

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Segestica = Segestica

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Seguntum = Seguntum

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
SelectCountry = Select Country

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.stateview.comp.GameMapMiniRender
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceCreate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
SelectDOT = Select...

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
SelectKey = Select Key

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
SelectMessageToSend = Select the message to send.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextInput
SelectNextIdleUnit = Select next idle unit.

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake
SelectProductRightSideETC = Select the desired product on the right-hand side.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonListPanel.DefaultMake
SelectRankings = Select Rankings

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
SelectWarTargetETC = Select the target you wish the other nation to declare war on (or cancel their relation).

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPieceInput
# com.noblemaster.lib.core.dispext.XUIKind.DefaultMake
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
# com.noblemaster.lib.gear.talk.mail.disp.XUIMail.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonListPanel.DefaultMake
Select = Select

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
SelectedTurnDurationIsTooHigh = Selected turn duration is too high.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
SelectedTurnDurationIsTooLow = Selected turn duration is too low.

# com.noblemaster.lib.core.disp.gui.def.mod.lone.GUIColorSwatchExt
Selected = Selected

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.4
SellFoodETC = We have found a great offer for {0}. Are you willing to sell?

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Inquiry.Topic.4
SellSX = Sell {0}

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelTradeInput
Sell = Sell

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
SendMessageDOT = Send Message...

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
SendMessage = Send Message

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
Send = Send

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogueMap
Sender = Sender

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Seoul = Seoul

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
SereiBerke = Serei Berke

# com.noblemaster.lib.gear.exec.bind.disp.XUIServerPopup.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUIUserLogin.DefaultMake
ServerDashboard = Server Dashboard

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
ServerHosting = Server Hosting

# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake
ServerReboot = Server Reboot

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
SetProviderPasswordETC = You need to set a password if you want to login outside of {0}. Use the "Login Username" from above to login.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
SetaPassword = Set a Password

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
Setting = Setting

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup.DefaultMake
SettingsEditor = Settings Editor

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup.DefaultMake.2.1
SettingsUpdated = Settings Updated

# com.demiseofnations.app.core.state.menu.MenuConf
# com.demiseofnations.app.core.state.menu.MenuConfSystem
# com.demiseofnations.app.core.state.menu.MenuHome
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.meta.disp.XUIMetaAdmin.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake
Settings = Settings

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceSkillSettler
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
Settle = Settle

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
SettlementAttacked = Settlement Attacked (local)

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
SettlementCommerceETC = Income from settlement commerce.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
SettlementConsumeETC = {0} is consumed every turn from the structures inside the settlement.

# com.demiseofnations.app.core.state.StatePlayHudInfo
SettlementFounded = Settlement Founded

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
SettlementInfraETC = Income and expenses from the various buildings inside the settlement.

# com.demiseofnations.app.core.state.menu.MenuConf
SettlementNames = Settlement Names

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
SettlementOutcomeItemETC = {0} consumption and production inside the settlement.

# com.demiseofnations.app.core.controller.Manual
SettlementOverlay01V02ETC = {BOLD}Burning Village{/BOLD}\: The settlement was pillaged. If the village was pillaged, no recruiting is possible. Also no taxes/commerce will be paid by the province until the cooldown period has ended.

# com.demiseofnations.app.core.controller.Manual
SettlementOverlay02ETC = {BOLD}Smoking Village{/BOLD}\: The happiness is less than 50% and the peasants have stopped paying taxes and levies. Soldiers cannot be recruited.

# com.demiseofnations.app.core.controller.Manual
SettlementOverlaysETC = The following animations are shown for settlements\:

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
SettlementOwnerChanges = Settlement Owner Changes (local)

# com.demiseofnations.app.core.controller.Manual
SettlementStructuresETC = {BOLD}Settlement Structures{/BOLD}\: Each settlement enables building of settlement structures such as archery or harbor enabling building of the corresponding troops (archers & ships). Settlements also provide the ability to provide structures that increase commerce output happiness or food amongst others.

# com.demiseofnations.app.core.stateview.comp.entry.GamePanelCanvasEstateLarge
SettlementTypeX = Settlement Type\: {0}

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDisplay
SettlementXOutputETC = {0} output gained every turn from the structures inside the settlement.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
SetupGame = Setup Game

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
SetupOptions = Setup Options

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetup
# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateSetup
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateSetup
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUserSetup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Setup = Setup

# com.demiseofnations.app.core.controller.conf.ConfStat
SexyTimeAwardETC = Hold a fertility festival in one of your settlements.

# com.demiseofnations.app.core.controller.conf.ConfStat
SexyTime = Sexy Time

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Shanghai = Shanghai

# com.demiseofnations.app.core.controller.Texter
Shipbuilding = Shipbuilding

# com.demiseofnations.app.core.controller.Texter
Shipyard = Shipyard

# com.noblemaster.lib.gear.talk.wall.disp.XUIWall.DefaultMake.2
ShortMessage = Short Message

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
ShowInvolvedMapETC = Show overview map of involved nations.

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
ShowMap = Show Map

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
ShowPurchases = Show Purchases

# com.demiseofnations.app.core.controller.Texter
Sicilian = Sicilian

# com.demiseofnations.app.core.controller.Texter
Sicilians = Sicilians

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sidney = Sidney

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Siga = Siga

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
SilencedAndFlaggedAccountsCannotJoinIncognitoETC = Silenced and flagged accounts cannot join incognito mode game.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Singapore = Singapore

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Singara = Singara

# com.noblemaster.lib.gear.play.lair.disp.XUILairSP.DefaultMake
SinglePlayerIntroV02ETC = Fight epic single player & hotseat matches and take on the world.

# com.demiseofnations.app.core.state.menu.MenuHome
# com.demiseofnations.app.core.state.menu.MenuPlayIntern
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreate
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateBuild
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubCreateSetup
# com.demiseofnations.app.core.state.menu.MenuPlayInternHubManage
# com.noblemaster.lib.gear.play.lair.disp.XUILairSP.DefaultMake
SinglePlayer = Single Player

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sinope = Sinope

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sirmium = Sirmium

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
Situation = Situation

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
SizeXYpx = Size\: {0}x{1}px

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelActor
SizeX = Size\: {0}

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
Size = Size

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Skedera = Skedera

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Skida = Skida

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextEvent
SkipAllEvents = Skip all events.

# com.demiseofnations.app.core.controller.Texter
Slavic = Slavic

# com.demiseofnations.app.core.controller.Texter
Slavs = Slavs

# com.demiseofnations.app.core.controller.Texter
Sligo = Sligo

# com.demiseofnations.app.core.controller.Texter
Slovakia = Slovakia

# com.demiseofnations.app.core.controller.Texter
Slovakian = Slovakian

# com.demiseofnations.app.core.controller.Texter
Slovakians = Slovakians

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
SlowGames = Slow Games

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
SlowGamesdailyturns = Slow Games (daily turns)

# com.noblemaster.lib.gear.play.room.plan.RateTurn
SlowTeam = Slow/Team

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.play.room.plan.RateTurn
# com.noblemaster.lib.gear.play.room.plan.Span.Type
Slow = Slow

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
SmallStormChance100000 = Small Storm Chance (out of 10000)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
SmallStormMaxCountPerTurn = Small Storm (max count/turn)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
SmallStormMaxTurns = Small Storm (max turns)

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
SmallStormMinTurns = Small Storm (min turns)

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Smolnya = Smolnya

# com.demiseofnations.app.core.controller.Texter
Smyrna = Smyrna

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
SomePlayersReceiveByeETC = Some players will receive a BYE for the 1. round.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimal.DefaultMake
SoundFXAmbient = Sound FX - Ambient

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMinimal.DefaultMake
SoundFX = Sound FX

# com.demiseofnations.app.core.model.BundleGenerate.GenClimate
# com.demiseofnations.app.core.model.arena.stage.tile.Climate
SouthernHemisphere = Southern Hemisphere

# com.demiseofnations.app.core.controller.Texter
Soybeans = Soybeans

# com.demiseofnations.app.core.controller.Texter
Spain = Spain

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
Spamming = Spamming

# com.demiseofnations.app.core.controller.Texter
Spanish = Spanish

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sparta = Sparta

# com.demiseofnations.app.core.controller.Texter
Spartian = Spartian

# com.demiseofnations.app.core.controller.Texter
Spartians = Spartians

# com.demiseofnations.app.core.controller.Texter
Spearmen = Spearmen

# com.demiseofnations.app.core.controller.Texter
SpearmenarestrongagainstmenencampedETC = Spearmen are strong against mounted units. Defense bonus when encamped.

# com.demiseofnations.app.core.controller.Texter
SpearmenarestrongagainstpctileunitsETC = Spearmen are strong against projectile units.

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Spent = Spent

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsorBenefitLeague = {BOLD}League Organizer{/BOLD}\: you organize leagues and would like players to notice.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsorBenefitPromotion = {BOLD}Promotion{/BOLD}\: we can promote your site or business in-game, via Twitter and Facebook pages. You become an official sponsor.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsorBenefitStreamer = {BOLD}LIVE Streaming{/BOLD}\: you do LIVE streaming and would like to promote your channel.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsorBenefitSupporter = {BOLD}Supporter{/BOLD}\: you would like to support the game and its players.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
SponsorXPlace = Sponsor\: {0}. Place

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanel.DefaultMake
Sponsor = Sponsor

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
SponsoredPlays = Sponsored Plays

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
SponsoredWithPrizes = Sponsored (coins/prizes)

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Sponsored = Sponsored

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
SponsoringPlayETC = You can sponsor a game to e.g. attract players to join it. Coins selected for sponsoring will be deducted from your account.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsoringPrizMonetaryETC = {BOLD}Monetary Rewards{/BOLD}\: e.g. USD 100.-.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsoringPrizRewardsETC = {BOLD}In-Game Rewards{/BOLD}\: e.g. a full game unlock or coins.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsoringPrizePhysicalGoodsETC = {BOLD}Physical Goods{/BOLD}\: e.g. an engraved glass boot.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsoringPrizesNoteETC = Please note, if you decide to sponsor a prize, we require you to transfer the sponsored amount to us beforehand for safekeeping (exceptions apply). Physical goods have to be shipped internationally. Shipping and handling costs have to be paid by the sponsor. For major events, we expect the sponsored amount to be USD 100.- or higher. Open to negotiation.

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
SponsoringWhyETC = Interested in sponsoring an event for others to participate? But why sponsor?

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUISponsorPopup.DefaultMake
Sponsoring = Sponsoring

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sredets = Sredets

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
StPetersburg = St. Petersburg

# com.demiseofnations.app.core.controller.Texter
Stables = Stables

# com.noblemaster.lib.gear.ware.idol.tele.IdolMonitorXP
StandardAvatarGeneratorETC = The standard avatar generator supporting 10'000'000'000'000+ combinations.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
# com.noblemaster.lib.gear.ware.idol.tele.IdolMonitorXP
StandardAvatarGenerator = Standard Avatar Generator

# com.noblemaster.lib.gear.play.room.plan.Span.Type
Standard = Standard

# com.demiseofnations.app.core.state.menu.MenuPlayExtern
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
Standings = Standings

# com.noblemaster.lib.gear.ware.vote.disp.XUIVote.DefaultMake
StarRatingXYVotes = Star Rating\: {0} ({1, plural, one{\# Vote}, other{\# Votes}})

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Staraya = Staraya

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
StartDateETC = The date and time the game will be started automatically. Make sure to use the following format for date and time\: "YYYY-MM-DD hh\:mm" (relative to your local time).

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
StartDate = Start Date

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
StartEarly = Start Early

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin.6
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6
StartGameEarlyETC = Do you really want to start the game early?

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin.6
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6
StartGame = Start Game

# com.demiseofnations.app.core.stateview.comp.setup.GameDialogRandom
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin.6
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6
Start = Start

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
StartingAssetsSetupETC = Allows setting the amount of starting assets each player receives when the game begins.

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
StartingAssets = Starting Assets

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
StartingDiplomacy = Starting Diplomacy

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
StartingLocationRandomETC = Starting locations will be randomized when the game starts. Even though you selected "Rome" you might end up playing as the "Greek" in the end.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
StartingLocationRandom = Starting Location Random

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUIProjStatisticsPopup.DefaultMake
Statistics = Statistics

# com.noblemaster.lib.boot.arch.service.vend.disp.XUIFriend.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashBalance.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Status = Status

# com.demiseofnations.app.core.controller.Texter
Stavanger = Stavanger

# com.demiseofnations.app.core.controller.Texter
Steel = Steel

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Steppe = Steppe

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Stockholm = Stockholm

# com.demiseofnations.app.core.controller.Texter
StoneWorking = Stone Working

# com.demiseofnations.app.core.controller.Texter
Stone = Stone

# com.demiseofnations.app.core.controller.Texter
Stonemason = Stonemason

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop.2
Stop = Stop

# com.demiseofnations.app.core.controller.Texter
Storage = Storage

# com.demiseofnations.app.core.controller.Texter
Storageincreasesincomefromcommerce = Storage increases income from commerce.

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
StoreInvoice = Store Invoice

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
Store = Store

# com.demiseofnations.app.core.state.edit.EditPopupScenarioStory
StoryEditor = Story Editor

# com.demiseofnations.app.core.state.StateEditHudMenuScenario
Story = Story

# com.demiseofnations.app.core.controller.Manual
StrategyGuide = Strategy Guide

# com.demiseofnations.app.core.CoreClient
Strategy = Strategy

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
StrengthTooltipETC = Strength describes how many hit points of damage a unit can take until it is destroyed.

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
StrengthX = Strength\: {0}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPiece
Strength = Strength

# com.demiseofnations.app.core.controller.Texter
Structure = Structure

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
Structures = Structures

# com.demiseofnations.app.core.controller.Texter
SubmarineTechnology = Submarine Technology

# com.demiseofnations.app.core.controller.Texter
Submarine = Submarine

# com.demiseofnations.app.core.controller.Texter
Submarinesarestrongagainstships = Submarines are strong against ships.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
Submit = Submit

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Suceawa = Suceawa

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
SugarDaddyAwardETC = Number of presents given to others.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
SugarDaddy = Sugar Daddy

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Sunday = Sunday

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Sunghir = Sunghir

# com.noblemaster.lib.gear.play.room.plan.Span.Type
SuperFast = Super-Fast

# com.demiseofnations.app.core.state.StatePlayHudInfo
SupportAccepted = Support Accepted

# com.demiseofnations.app.core.controller.play.ai.Brain
SupportOfferThanksETC = We have received your support. Our opinion of you has drastically improved.

# com.demiseofnations.app.core.state.StatePlayHudInfo
SupportRejected = Support Rejected

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
Support = Support

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
SupporterAwardETC = Number of products acquired.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Supporter = Supporter

# com.demiseofnations.app.core.model.setup.GoalSupremacy.2
SupremacyABBR = Sup

# com.demiseofnations.app.core.model.setup.GoalSupremacy
SupremacyGoalDetailedETC = Control a majority of the map for victory. Alliances count {0}%, protectors {1}% and protectorates {2}% towards victory.

# com.demiseofnations.app.core.model.setup.GoalSupremacy.2
SupremacyGoalETC = Control a majority of the map for victory.

# com.demiseofnations.app.core.controller.Manual
SupremacyObjectiveETC = {BOLD}Supremacy{/BOLD}\: Control a majority of the map for victory.

# com.demiseofnations.app.core.model.setup.GoalSupremacy.2
Supremacy = Supremacy

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3
Suspect = Suspect

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser.DefaultMake
Suspects = Suspects

# com.demiseofnations.app.core.controller.Texter
Sweden = Sweden

# com.demiseofnations.app.core.controller.Texter
Swedes = Swedes

# com.demiseofnations.app.core.controller.Texter
Swedish = Swedish

# com.demiseofnations.app.core.controller.Texter
Swiss = Swiss

# com.demiseofnations.app.core.controller.Texter
Switzerland = Switzerland

# com.demiseofnations.app.core.controller.Texter
SwordFighting = Sword Fighting

# com.demiseofnations.app.core.controller.Texter
Swordsmen = Swordsmen

# com.noblemaster.lib.gear.play.room.tele.GameAdapter.EntryDB.2
SyncingErrorTooMuchTimeElapsedXMSETC = Syncing Error\: too much time has elapsed ({0} milliseconds).

# com.demiseofnations.app.core.controller.Texter
Syracuse = Syracuse

# com.demiseofnations.app.core.state.menu.MenuConfSystem
SystemConfiguration = System Configuration

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
SystemDefault = System Default

# com.demiseofnations.app.core.state.menu.MenuConf
# com.demiseofnations.app.core.state.menu.MenuConfSystem
# com.noblemaster.lib.core.math.identify.KindCaster
System = System

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Szaboicz = Szaboicz

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Szatmar = Szatmar

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Szavaszehl = Szavaszehl

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Taipei = Taipei

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
TakeForXPlace = Take for {0}. Place

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Taken = Taken

# com.demiseofnations.app.core.controller.Texter
Tanai = Tanai

# com.demiseofnations.app.core.controller.Texter
Tanais = Tanais

# com.demiseofnations.app.core.controller.Texter
Tanjah = Tanjah

# com.demiseofnations.app.core.CoreClient
Tank = Tank

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tara = Tara

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tarentum = Tarentum

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
TargetDistantAction = Move to a distant location

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
TargetExploreAction = Auto-Explore unknown territory

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tarsos = Tarsos

# com.demiseofnations.app.core.controller.Texter
Tavern = Tavern

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.2
TaxIncomeETC = You have received {0} in taxes this turn. The amount has already been applied to your revenue.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.2
TaxIncome = Tax Income

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.1
TaxSeasonETC = Next turn is tax season. Please adjust your taxes accordingly.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.1
TaxSeason = Tax Season

# com.demiseofnations.app.core.stateview.look.GameLabelAdvance
TaxationIncome = Taxation Income

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
TaxesBiYearly = Taxes (bi-yearly)

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
TaxesPer1Mio = Taxes (per 1 Mio.)

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCashInput
Taxes = Taxes

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tchernigov = Tchernigov

# com.noblemaster.lib.gear.role.user.tele.UserHandler
TeamHasTooManyMembersAlreadyDOT = Team has too many members already.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
TeamHasTooManyPendingRequestsAlreadyDOT = Team has too many pending requests already.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
TeamProfile = Team Profile

# com.demiseofnations.app.core.stateview.comp.setup.GameDialogSetup
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogSetupTeam
TeamSetup = Team Setup

# com.demiseofnations.app.core.state.edit.EditPopupScenarioActorEdit
# com.noblemaster.lib.core.spec.world.firm.disp.XUICredits.DefaultMake
# com.noblemaster.lib.gear.play.room.plan.RateReal
Team = Team

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetup
TeamsOptional = Teams (Optional)

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
TeamsX = Teams\: {0}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupGroupList
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogSetup
Teams = Teams

# com.noblemaster.lib.gear.play.tool.manual.GameManualFAQ
Technical = Technical

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tehran = Tehran

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
TemperatueRangeTooltipETC = The temperature range for which output is produced.

# com.demiseofnations.app.core.state.edit.EditPopupScenarioSetupParams
TemperatureChangeChance100000 = Temperature Change Chance (out of 10000)

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescWeatherTemperature
TemperatureInfoETC = Temperature Global\: {0}\nTemperature Nation\: {1}

# com.demiseofnations.app.core.model.BundleGenerate.GenClimate
TemperatureTemperate = Temperature\: Temperate

# com.demiseofnations.app.core.model.BundleGenerate.GenClimate
TemperatureTropical = Temperature\: Tropical

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
Temperature = Temperature

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup.1.1
TemplateCreatedETC = You have successfully created a new game template.

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup.1.1
TemplateCreated = Template Created

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake
TemplateEditor = Template Editor

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWare
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareBuild
# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup
TemplatePLUS = Template+

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPool.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareViewListPopup.DefaultMake
Templates = Templates

# com.demiseofnations.app.core.controller.Texter
Temple = Temple

# com.demiseofnations.app.core.controller.conf.ConfStat
TenGamesWonAwardETC = Achievement for 10 single player games won.

# com.demiseofnations.app.core.controller.conf.ConfStat
TenGamesWon = 10 Games Won

# com.demiseofnations.app.core.controller.conf.ConfStat
TenKillAwardETC = Eliminate 10 enemy units.

# com.demiseofnations.app.core.controller.conf.ConfStat
TenKill = 10 Kills

# com.demiseofnations.app.core.state.edit.EditPopupTemplateProvinceTerrain
Terrain2x2pxPerTile = Terrain (2x2px per tile)

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
TerrainEffectTooltipETC = Combat modifier if a battle is fought in a forested area.

# com.demiseofnations.app.core.controller.Manual
TerrainEffectsOnUnitsETC = Please be aware that some units such as archers do badly in forests. Other units such as the barbarians on the other hand are capable of hiding. Clicking on units will reveal their stats. 

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
TerrainType = Terrain Type

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
Terrain = Terrain

# com.demiseofnations.app.core.controller.conf.ConfStat
TerritorialRulerAwardETC = Hold 80% more of all the occupiable territory combined.

# com.demiseofnations.app.core.controller.conf.ConfStat
TerritorialRuler = Territorial Ruler

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
TerritorySize = Territory Size

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAmbition
Territory = Territory

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterDetailsLegacy.DefaultMake
TestDOT = Test...

# com.noblemaster.lib.core.dispext.XUITextDialog.DefaultMake
TextEntry = Text Entry

# com.noblemaster.lib.gear.ware.lang.tele.LangHandler
TextIsCurrentlyLockedByXDOT = Text is currently locked by {0}.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
TextMessage = Text Message

# com.noblemaster.lib.gear.play.pool.disp.XUISponsor.DefaultMake
ThankYouForSupportETC = Feel free to contact us for questions or comments at anytime. Thank you for your support.

# com.noblemaster.lib.gear.play.lair.tele.LairManager.5.1
# com.noblemaster.lib.gear.play.lair.tele.LairManager.6.1
# com.noblemaster.lib.gear.play.room.tele.RoomManager.6
TheGameCouldNotBeFoundDOT = The game could not be found.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameIsNotAllowedToHaveAStartTimeSet = The game is not allowed to have a start time set.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameIsNotAllowedToHaveAutoInitSet = The game is not allowed to have a auto-init set.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameIsNotAllowedToHaveAutoKillSet = The game is not allowed to have a auto-kill set.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameNeedsToHaveAutoInitSet = The game needs to have auto-init set.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameNeedsToHaveAutoKillSet = The game needs to have auto-kill set.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheGameNeedsToHaveStartTimeSet = The game needs to have a start time set.

# com.noblemaster.lib.gear.ware.lang.tele.LangHandler
TheKeyXWasNotFoundETC = The key '{0}' was not found. Possibly removed already.

# com.demiseofnations.app.core.controller.Texter
TheMediterraneanSeaAnno338BC = The Mediterranean Sea Anno 338BC.

# com.demiseofnations.app.core.controller.Texter
TheMediterraneanfullyexpandedETC = The Mediterranean Sea Anno 338BC (fully expanded).

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
TheOtherUserHasTooManyPendingRequestsETC = The other users has too many pending requests already.

# com.demiseofnations.app.core.controller.Texter
TheRomanEmpirestarterbundle = The Roman Empire starter bundle.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup.7
TheSelectedObjectiveXIsUnbalancedETC = The selected objective "{0}" is unbalanced and cannot be used for rated or betting type games.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
TheStandardAvatarGenerator = The Standard Avatar Generator.

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
TheStartTimeNeedsToLieInTheFuture = The start time needs to lie in the future.

# com.noblemaster.lib.gear.role.cash.Inventory
TheStoreDoesNotAllowGiftingETC = The store does not allow gifting products to other users.

# com.demiseofnations.app.core.controller.Texter
TheacademyisrequiredbeforexperienceETC = The academy is required before building scouts and also increases troop experience.

# com.demiseofnations.app.core.controller.Texter
TheadministrationincreaseshappinessETC = The administration increases tax income for a settlement but decreases happiness.

# com.demiseofnations.app.core.controller.Texter
Thearcheryallowstrainingofarchers = The archery allows training of archers.

# com.demiseofnations.app.core.controller.Texter
ThearenaincreasespopulativenfurtherETC = The arena increases population happiness and allows holding tournaments that increase happiness even further.

# com.demiseofnations.app.core.controller.Texter
ThearmoryisrequiredforbuirisonunitsETC = The armory is required for building garrison units.

# com.demiseofnations.app.core.controller.Texter
ThebackeryincreasespopulafoodoutputETC = The backery increases population happiness and constant food output.

# com.demiseofnations.app.core.controller.Texter
ThebarracksenableproductiofspearmanETC = The barracks enable production of spearman.

# com.demiseofnations.app.core.controller.Texter
ThebeginningoftheRomanEmpire = The beginning of the Roman Empire.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Thebes = Thebes

# com.demiseofnations.app.core.controller.Texter
TheblacksmithallowsproducfswordsmenETC = The blacksmith allows production of swordsmen.

# com.demiseofnations.app.core.controller.Texter
ThebreweryincreasespopulaproductionETC = The brewery increases population happiness and provides a constant food production.

# com.demiseofnations.app.core.controller.Texter
ThecarpenterisrequiredforldingshipsETC = The carpenter is required for building ships.

# com.demiseofnations.app.core.controller.Texter
ThecouncilincreasestaxincsettlementETC = The council increases tax income for a settlement.

# com.demiseofnations.app.core.controller.Texter
ThecraftsmanincreasesincoomcommerceETC = The craftsman increases income from commerce.

# com.demiseofnations.app.core.state.StatePlayHudInfo
TheglobaltemperaturehaschangedbyX = The global temperature has changed by {0}.

# com.demiseofnations.app.core.controller.Texter
ThegrainmillincreasescommsettlementETC = The grain mill increases commerce in a settlement.

# com.demiseofnations.app.core.controller.Texter
ThegranaryincreasescommersettlementETC = The granary increases commerce in a settlement.

# com.demiseofnations.app.core.state.StatePlayHudInfo
ThehappinessInXhasunexpectedlydecreased = The happiness in {0} has unexpectedly decreased.

# com.demiseofnations.app.core.state.StatePlayHudInfo
ThehappinessInXhasunexpectedlyincreased = The happiness in {0} has unexpectedly increased.

# com.demiseofnations.app.core.controller.Texter
TheironfoundryisprestepredswordsmenETC = The iron foundry is pre-step required to build swordsmen.

# com.demiseofnations.app.core.controller.Texter
Themapgeneratorwithancienttroops = The map generator with ancient troops.

# com.demiseofnations.app.core.controller.Texter
Themapgeneratorwithmoderntroops = The map generator with modern troops.

# com.demiseofnations.app.core.controller.Texter
ThemapofancientEurope = The map of ancient Europe.

# com.demiseofnations.app.core.controller.Texter
ThemapofmodernEurope = The map of modern Europe.

# com.demiseofnations.app.core.controller.Texter
ThemapofthePacific = The map of the Pacific.

# com.demiseofnations.app.core.controller.Texter
Themapoftheancientworld = The map of the ancient world.

# com.demiseofnations.app.core.controller.Texter
Themapofthemodernworld = The map of the modern world.

# com.demiseofnations.app.core.controller.Texter
Themarketprovidesaconstantincome = The market provides a constant income.

# com.demiseofnations.app.core.controller.Texter
TheshipyardenablesbuildinsportshipsETC = The shipyard enables building of transport ships.

# com.demiseofnations.app.core.controller.Texter
ThestablesallowstrainingohehorsemenETC = The stables allows training of mounted units such as the horsemen.

# com.demiseofnations.app.core.controller.Texter
ThestarterbundlemiseofNationsETC = The starter bundle for Demise of Nations.

# com.demiseofnations.app.core.controller.Texter
ThestonemasonincreasesincnstructionETC = The stonemason increases income from commerce. It also enables further construction.

# com.demiseofnations.app.core.controller.Texter
ThetavernallowsrecruitmentantincomeETC = The tavern allows recruitment of mercenaries and provides a constant income.

# com.demiseofnations.app.core.controller.Texter
ThetempleincreasespopulatnhappinessETC = The temple increases population happiness.

# com.demiseofnations.app.core.controller.Texter
ThetradingpostincreasescosettlementETC = The trading post increases commerce in a settlement.

# com.demiseofnations.app.core.controller.Texter
ThetraininggroundsallowspexperienceETC = The training grounds allows production of units with enhanced experience.

# com.demiseofnations.app.core.controller.Texter
Thetutorialmission = The tutorial mission.

# com.demiseofnations.app.core.state.StatePlayHudInfo
ThewarbetweenXandYhasended = The war between {0} and {1} has ended.

# com.demiseofnations.app.core.controller.Texter
ThewharfallowsbuildingofgdlongboatsETC = The wharf allows building of galleys and longboats.

# com.demiseofnations.app.core.controller.Texter
TheworkshopallowsproductibarbariansETC = The workshop allows production of barbarians.

# com.demiseofnations.app.core.controller.conf.ConfStat
ThisIsSPARTAAwardETC = Win a game playing as Sparta.

# com.demiseofnations.app.core.controller.conf.ConfStat
ThisIsSPARTA = This is SPARTA

# com.demiseofnations.app.core.controller.Texter
ThisisanancientmMediterraneanETC = This is an ancient map of the Mediterranean.

# com.demiseofnations.app.core.controller.conf.ConfStat
ThousandKillsAwardETC = Eliminate 1000 enemy units.

# com.demiseofnations.app.core.controller.conf.ConfStat
ThousandKills = 1000 Kills

# com.demiseofnations.app.core.controller.Texter
Thrace = Thrace

# com.demiseofnations.app.core.controller.Texter
Thracian = Thracian

# com.demiseofnations.app.core.controller.Texter
Thracians = Thracians

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Thursday = Thursday

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupParams
TileColoringNations = Tile Coloring/Nations

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelResearchInput
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorInventGenerate
TimeEstimate = Time Estimate

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TimePerTurnETC = How much time is given for a player to enter orders for a turn. A player can enter orders at any time during that window of opportunity. If a player misses the time to enter, the game goes go on as usual (without any orders for that player and turn). The player is again able to enter orders for the next turn (without penalty).

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TimePerTurnIsNotSelectedETC = "Time per Turn" is not selected. Select 3 min./turn for Blitz-games, or 24 hrs./turn for slower games with daily turns.

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TimePerTurn = Time per Turn

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
Time = Time

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tingis = Tingis

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Tint = Tint

# com.demiseofnations.app.core.controller.Manual
TipsAndTricksCOL = Tips and Tricks\:

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tlemcen = Tlemcen

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup.7
ToManyPlayersInHotseatETC = You have selected more hotseat players than there are nations in the game.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tokyo = Tokyo

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Toledo = Toledo

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooLateToDisjoinAlreadyStartedDOT = Too late to dis-join (already started).

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooLateToDisjoinGameAlreadyFinishedDOT = Too late to dis-join (game already finished).

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooLateToJoinAlreadyStartedDOT = Too late to join (already started).

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooLateToJoinGameAlreadyFinishedDOT = Too late to join (game already finished).

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooLateToJoinGameClosedETC = Too late to join. Game is now closed for new players.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooManyBotsEnrolledDOT = Too many bots enrolled.

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
TooManyFriendsAlreadyLimitXETC = Too many friends already. Please limit to {0}

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooManyGamesAlreadyRunningMaximumXPleaseJoinETC = Too many games already running (maximum {0}). Please join a game instead.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooManyHumansEnrolledDOT = Too many humans enrolled.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
TooManyPlayersAlreadyJoinedDOT = Too many players already joined.

# com.noblemaster.lib.gear.role.bond.tele.BondHandler
TooManyRequestsAlreadyLimitXETC = Too many friend requests already. Please limit to {0}

# com.noblemaster.lib.core.spec.world.firm.disp.XUICredits.DefaultMake
Tools = Tools

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipAverageAndMaxHappinessETC = The nation-wide average happiness, plus the minimum happiness in parentheses if different from the average.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyHappiness
TooltipHappinessChangeETC = Happiness change.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorCancel
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorDeclarewar
TooltipHappinessChangeOtherETC = Happiness change for the opponent.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
TooltipHappinessFromPillagingETC = The effect on happiness from pillaging.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
TooltipInactiveFromPillagingETC = The duration for which no output is produced after pillaging.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
TooltipIncomeFromPillagingETC = The income from pillaging.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyDispatchETC = You have unread messages waiting\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyGrandRulerETC = You can call for an election\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyGrandRulerVotingETC = An election has been called\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyHappinessLowETC = Your happiness is very low\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyInquiryETC = You have unread inquiries waiting\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyNoResearchETC = You have no research selected\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyNotEnoughFoodETC = You don't have enough food\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyTaxIncomeETC = You have received tax income\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.state.StatePlayHudMain
TooltipNotifyTaxSeasonETC = Next turn is tax season\!\n\nNote\: right-click (mouse) or long-press (touch) to dismiss this indicator.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
TooltipOutputHappinessETC = Happiness increase.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceDecree
TooltipOutputResidentsETC = Population growth factor.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorPartyResidents
TooltipPopulationChangeETC = Population change.

# com.noblemaster.lib.gear.talk.mail.tele.MailAdapter.8.2
TopicNotFound = Topic not found.

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake
Topic = Topic

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalAllAlliesHelpETC = If enabled, all nations start off with an alliance with each other when the game begins.

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalAllAllies = All Allies

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalCeasefire1TurnHelpETC = If enabled, all nations start off with an {0}-turn ceasefire.

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalCeasefireXTurn = Ceasefire - {0} Turn

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalPeaceHelpETC = If enabled, all nations start off at peace with each other when the game begins.

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalPeace = Total Peace

# com.demiseofnations.app.core.state.menu.play.PlayCreateBuild
TotalPlayers = Total Players

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalWarHelpETC = If enabled, all nations start off at war with each other when the game begins.

# com.demiseofnations.app.core.model.setup.ConfDiplomacy
TotalWar = Total War

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
# com.noblemaster.lib.gear.role.sale.disp.XUIArticle.DefaultMake
Total = Total

# com.noblemaster.lib.boot.arch.devices.sensor.SensorTouch
Touch = Touch

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Toulouse = Toulouse

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tournai = Tournai

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.play.room.plan.FormCompeTourney.2
Tournament = Tournament

# com.noblemaster.lib.boot.arch.devices.device.DeviceTracker
Tracker = Tracker

# com.demiseofnations.app.core.state.StatePlayHudInfo
TradeAccepted = Trade Accepted

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
TradeBuyXETC = Enter amount of {0} to buy.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
TradeBuy = Trade\: Buy

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.13
TradeOfferBuy = Trade Offer\: Buy

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.13
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.14
TradeOfferETC = I offer a trade. Do you accept?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.14
TradeOfferSell = Trade Offer\: Sell

# com.demiseofnations.app.core.state.StatePlayHudInfo
TradeRejected = Trade Rejected

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
TradeSellXETC = Enter amount of {0} to sell.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
TradeSell = Trade\: Sell

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
TradeStatistics = Trade Statistics

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputActorTrade
TradeVolume = Trade Volume

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActorDispatch
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelTradeInput
Trade = Trade

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
TradingChart = Trading Chart

# com.demiseofnations.app.core.controller.Texter
TradingPost = Trading Post

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
TradingX = Trading {0}

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
Trading = Trading

# com.demiseofnations.app.core.controller.Texter
TrainingGrounds = Training Grounds

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStateEditNavBlockPop
TrainingsXYRounds = Tranings\: {0} ({1} Rounds)

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangAdvert.DefaultMake
TranslateApp = Translate App

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
TranslateHere = Translate here

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
TranslateWeb = Translate Web

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
# com.noblemaster.lib.gear.ware.langtranslate.disp.XUIPopupTranslate
TranslateX = Translate\: {0}

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
Translate = Translate

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
TranslatedBy = Translated by

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslatingCOLBanLifted = Translating\: Ban Lifted

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslatingCOLBanned = Translating\: Banned

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslationBanLifted = Your ban from translating has been lifted.

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslationBannedETC = You have been banned from translating.

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslationCOLAccepted = Translation\: Accepted

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslationCOLRejected = Translation\: Rejected

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterOption.DefaultMake
TranslationKeyboardTipsETC = Please note that the onscreen keyboard might not always work perfectly. For best results, translate using a hardware keyboard.

# com.noblemaster.lib.gear.exec.user.conf.ConfCashTemplate
TranslationPerWord = Translation (per word)

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake.3.1
TranslationSubmitted = Translation Submitted

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLayer
TranslationSystemNotAvailable = Translation system not available.

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
TranslationTextXRejectedInstructionsETC = The translated text "{0}" you have submitted has been rejected. Please read the instructions for clarification.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelLang.DefaultMake
Translation = Translation

# com.demiseofnations.app.core.state.menu.MenuHome
Translations = Translations

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Trapezus = Trapezus

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake.2
TrayIconInfoETC = A system tray icon has been added. You can now also double-click the tray icon to start the game\!

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake.2
TrayIcon = Tray Icon

# com.demiseofnations.app.core.state.StatePlayHudInfo
Treasury = Treasury

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Treva = Treva

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
TributesPaid = Tributes Paid

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceCash
TributesReceived = Tributes Received

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Trier = Trier

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tripoli = Tripoli

# com.demiseofnations.app.core.controller.Texter
TroopTransport = Troop Transport

# com.demiseofnations.app.core.controller.Texter
TroopTransports = Troop Transports

# com.demiseofnations.app.core.controller.Texter
TroopTransportsaygroundtroopsETC = Troop Transports are able to carry ground troops.

# com.demiseofnations.app.core.controller.conf.ConfStat
TroopsEliminatedAwardETC = Total number of troops eliminated.

# com.demiseofnations.app.core.controller.conf.ConfStat
TroopsEliminated = Troops Eliminated

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
Troops = Troops

# com.demiseofnations.app.core.controller.Texter
TrooptransportsarecapababglandunitsETC = Troop transports are capabable of transporting land units.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
TropicalStormfrontDescriptionETC = Tropical Stormfront is Real-Time Strategy (RTS) game played over tropical archipelagos.

# com.noblemaster.lib.core.spec.world.firm.boss.NobleMaster
TropicalStormfront = Tropical Stormfront

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Tropical = Tropical

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tudela = Tudela

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Tuesday = Tuesday

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tuggurt = Tuggurt

# com.demiseofnations.app.core.model.arena.stage.tile.Climate
Tundra = Tundra

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tunis = Tunis

# com.demiseofnations.app.core.controller.Texter
Tunisia = Tunisia

# com.demiseofnations.app.core.controller.Texter
Tunisian = Tunisian

# com.demiseofnations.app.core.controller.Texter
Tunisians = Tunisians

# com.demiseofnations.app.core.controller.Texter
Turkey = Turkey

# com.demiseofnations.app.core.controller.Texter
Turkish = Turkish

# com.demiseofnations.app.core.controller.Texter
Turks = Turks

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Turku = Turku

# com.demiseofnations.app.core.CoreClient
TurnBasedStrategy = Turn-Based Strategy

# com.demiseofnations.app.core.CoreClient
TurnBased = Turn-Based

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
TurnDays = Turn/Days

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
TurnHours = Turn/Hours

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalDescription
TurnLimitXETC = This game ends at turn {0} if no winner has been found.

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TurnMaximumETC = If a turn maximum is set, the game will end after those given number of turns and the winner is determined by the current standings at game end.

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TurnMaximum = Turn Maximum

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
TurnMode = Turn Mode

# com.demiseofnations.app.core.model.WorldStore.Digest
# com.demiseofnations.app.core.state.StateEditPopCalc
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudMini
# com.noblemaster.lib.gear.play.room.disp.XUIGame.DefaultMake
TurnX = Turn {0}

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudMini
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEdit.DefaultMake
Turn = Turn

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
Turns = Turns

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Turov = Turov

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
TutorGameplayHintsRecommended = Tutor\: Gameplay hints (recommended).

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
TutorInterfaceHints = Tutor\: Interface Hints

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Ambition200ETC = The game objective is displayed in the standings.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildIronMine101ETC = Your nation will need iron to build advanced troops. Let's build a iron mine. Areas to build mines are specially marked.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildIronMine200ETC = Press the button to start building a mine\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildIronMine300ETC = Select the mine\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildIronMine400ETC = Push the button to confirm building the iron mine.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildLumberyard101ETC = Your nation will need wood to build troops. Let's build a lumberyard. Areas to build lumberyards are specially marked.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildLumberyard200ETC = Press the button to start building a lumberyard\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildLumberyard300ETC = Select the lumberyard\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildLumberyard400ETC = Push the button to confirm building the lumberyard.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildQuarry101ETC = Your nation will need stone to build and repair structures. Let's build a quarry. Areas to build quarries are specially marked.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildQuarry200ETC = Press the button to start building a quarry\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildQuarry300ETC = Select the quarry\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildQuarry400ETC = Push the button to confirm building the quarry.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildTroops101ETC = We need more troops to attack. Let's build some in Rome\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildTroops200ETC = Press the button to start building troops\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildTroops300ETC = Let's build some units\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildTroops400ETC = Push the button to actually create the unit.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01BuildTroops500ETC = Close the window whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview101ETC = Each city allows you to build additional structures within. Those structures allow you to e.g. build swordsmen and mounted troops. Let's have a look at Rome.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview200ETC = Press the button to view your city\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview301ETC = Let's build another city estate such as a blacksmith. In return we can build swordsmen in the city\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview401ETC = Select the build button for the structure to create. E.g. select the blacksmith to later build swordsmen in the city\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview500ETC = Pushing the '?'-buttons gives you additional info of what the various variables mean.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview510ETC = Push the button to actually create the building.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview600ETC = Close the view whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview800ETC = Here are various decrees you can enact which influence your population growth and happiness.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Cityview810ETC = Close the city view whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01CommandoUnit100ETC = This is your ruler (with the rotating sword). The ruler offers a +100% attack and +30% defense bonus. However, if you lose your ruler, you will lose the game. Make sure to {TINT\:ff960006}{BOLD}protect your ruler{/BOLD}{/TINT} at all cost\! Let's equip your ruler with offense capabilities\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01CommandoUnit200ETC = Click one more time to enter the extras menu\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01CommandoUnit300ETC = Select the button to equip your ruler with offense capabilities\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01CommandoUnit400ETC = Confirm equipping with offense capabilities\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Completed100ETC = Well done; you have now reached turn number 2\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Completed110ETC = Congratulations, that completes Tutorial 1\! Feel free to continue playing if you like.\n\n{LINE}Note\:{/LINE} all games are saved automatically and you can continue them at anytime where you left off including this tutorial mission.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Declarewar101ETC = This is a wargame, so select the Lingurians and let's start a war\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Declarewar200ETC = Press the button to initiate your declaration of war\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Declarewar300ETC = Confirm going to war\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Endturn100ETC = Let's complete the turn and go to the next round.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Endturn110ETC = You still have pending actions. Nevertheless, let's confirm that you are done with the turn.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Eventview100ETC = The game is played in turn-based WEGO, so only after you finished your entry can you see how your actions actually turned out.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy100ETC = Let's have a look at your nation's management screen

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy1500ETC = Close the management screen whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy200ETC = Your income and expense chart. You only receive taxes and levies if {TINT\:ff800000}happiness is greater than 50%{/TINT} for a settlement\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy210ETC = Happiness can by adjusted by the levies you demand. In addition, happiness can be influenced for each city individually also via decrees.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy250ETC = Continue to 'Resources' whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy280ETC = The pricing history for all the items available for purchase and sale. Other player's trades will influence the market.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy285ETC = You will need some more wood in the long run. Let's purchase some right now. Select the [Buy]-button.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy290ETC = Select amount you want to trade.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy295ETC = Select to confirm the trade.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy350ETC = Continue to 'Research' whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy401ETC = This is your list of already researched inventions in this scenario. Research gives you additional building options and more.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy450ETC = You don't currently have any research ongoing. Please select one.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy500ETC = Select the research you would like to start\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01Regnancy600ETC = Push the button to actually begin the research.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01SwordsmanAttack101ETC = Now that we are at war, let's use your swordsmen to attack the Ligurians\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01SwordsmanAttack200ETC = Attack their troops\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial01WelcomeBasicETC = Welcome to the tutorial. Press the button to view all current events.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Ambition100ETC = Let's have a look at the game objective.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Ambition300ETC = The objective displays the victory condition to win the game. The game ends once one player reaches 100.000 points which means 100% of the objective is reached.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Ambition310ETC = Each player's rank & points are displayed in the current standings table.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Ambition350ETC = Close the standings screen whenever you are ready.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02BuildHarbor101ETC = You have researched harbor construction and can build harbors on the map. Construction sites are specially marked with an anchor symbol.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02BuildHarbor200ETC = Select to build a harbor\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02BuildHarbor300ETC = Select the harbor\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02BuildHarbor400ETC = Push the button to confirm building the harbor.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02CombatHorseman100ETC = You have a horseman opposing three enemy forces. Select the horseman to view battle statistics.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02CombatHorseman200ETC = Your horseman is strong against swordsmen and archers but is {TINT\:ff800000}weak against spearmen{/TINT}. For now, let's attack the archer to the north.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Completed110ETC = Congratulations, that completes Tutorial 2\! Feel free to continue playing if you like.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02DisbandShip100ETC = You have a transport ship that's costing you money that you don't need. Double-click the transport ship.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02DisbandShip200ETC = Click one more time...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02DisbandShip300ETC = Select to disband the ship\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Endturn100ETC = Let's see how combat turns out. Let's complete the turn.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Endturn110ETC = Although you still have pending actions, let's move on\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Eventview100ETC = Let's watch the events for the turn.\n\nNote\: The archers will receive more hitpoints than the horsemen.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02HomeScreen101ETC = This button allows you to center the map at your largest city, the selected unit or commando unit. Let's try to push it...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02IdleUnits100ETC = This button centers the map around the next idle unit that you didn't move for the turn.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorseman100ETC = Let's inspect the horsemen's combat modalities a little bit closer. Double-click the horseman.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorseman200ETC = One more click...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorseman300ETC = Select to inspect the horsemen a little bit closer, especially its combat parameters\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorsemen100ETC = As you noticed, clicking 2x on a unit will bring up extra functionality. Let's try again with your horsemen.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorsemen200ETC = Click one more time for the advanced menu...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02InspectHorsemen300ETC = Select to inspect the horsemen which brings you to the advanced info screen\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02LevelDown100ETC = To access tiles occupied by troops, there is an option to go one level down. Double-click the war elephant.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02LevelDown200ETC = And once more...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02LevelDown300ETC = This button allows you to go 1 level down.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02LevelDown401ETC = You can now select to build a lumberyard if you like.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02LevelDown410ETC = Close the view whenever you are done.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Movement200ETC = Again...

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Movement300ETC = The following movement options are available\:{WRAP}{WRAP} (1) Move to Position/Engage{WRAP} (2) Move to Position/Don't Engage{WRAP} (3) Attack Position (not Unit){WRAP} (4) Attack/Follow Unit{WRAP}{WRAP}The default movement (single click) will pick the first movement option from above that's possible, in the following order\: (4), (1), (3).{WRAP}{WRAP}A unit can only attack once per turn. However, it can move several times until all its movement points are used up.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Movement310ETC = A unit can be excluded from being considered idle (non-moved) by encamping it. Some units such as spearmen receive an encamp bonus while being attacked also.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02Movements101ETC = Each unit has multiple movement options. Double-click the spearmen.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial02WelcomeAdvancedETC = Welcome to the advanced tutorial. Press the button to view all current events.\n\nNote\: You can change the events to display on the settings screen.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0DisbandShip400ETC = Confirm disbanding the ship\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorseman400ETC = This designates the combat modality of a unit, i.e. 'Mounted' for horsemen\!

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorseman411ETC = This is the horsemen's strength against the various types of combat modalities, i.e. horsemen are weak against spearmen (-50%).

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorseman421ETC = The strength defines the durability of a unit in combat. -8.9 hit points are distributed during combat.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorseman430ETC = Attrition builds up during combat and movement and will weaken your troops.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorseman440ETC = Some troops have special combat modifiers, i.e. horsemen are weak in forest areas.

# com.demiseofnations.app.core.controller.conf.ConfHelp
Tutorial0InspectHorsemen400ETC = You can inspect each unit's parameters by selecting the '?'-button.{WRAP}{WRAP}Generally speaking, the horseman costs 8 gold per turn, and is strong against archers in combat\!

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
TutorialAskLater = Tutorial\: Ask later.

# com.demiseofnations.app.core.controller.conf.ConfStat
TutorialCompletedAwardETC = Achievement for completing the tutorial.

# com.demiseofnations.app.core.controller.conf.ConfStat
TutorialCompleted = Tutorial Completed

# com.demiseofnations.app.core.controller.Texter
TutorialMission = Tutorial Mission

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
TutorialShowDialog = Tutorial\: Show Dialog

# com.noblemaster.lib.gear.ware.help.disp.XUITutorialPopup.DefaultMake
TutorialX = Tutorial {0}

# com.demiseofnations.app.core.state.load.LoadInternMakeTutorial
# com.demiseofnations.app.core.state.menu.MenuPlayIntern
Tutorial = Tutorial

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Tver = Tver

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomUser.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargain.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
Type = Type

# com.noblemaster.lib.gear.talk.chat.disp.XUIChat.DefaultMake
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntryListInput.DefaultMake
Typehere = Type here

# com.demiseofnations.app.core.controller.Texter
Ukraine = Ukraine

# com.demiseofnations.app.core.controller.Texter
Ukrainian = Ukrainian

# com.demiseofnations.app.core.controller.Texter
Ukrainians = Ukrainians

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate.6
UnableToConvertToWorldMapETC = Unable to convert to world map format. Please adjust to have an even number of columns.

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate.6
UnableToConvertToWorldMap = Unable to Convert to World Map

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
UnableToDetermineIntentionsHuman = Unable to determine intentions (human).

# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake.2.1.1
Unblock = Unblock

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
UnchecktodeactivateEXC = Uncheck to deactivate\!

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogAlertNoFuel
Understood = Understood

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextInput
UndoALL = Undo ALL.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextEvent
UndoPreviousEvent = Undo previous event.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextEnded
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudNextInput
UndoPrevious = Undo previous.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.5
UnhappyPopulationETC = Your population is unhappy and has stopped paying their dues. Please lower taxes and levies and increase distribution of food.

# com.demiseofnations.app.core.model.arena.actor.Bulletin.Release.Topic.5
UnhappyPopulation = Unhappy Population

# com.demiseofnations.app.core.state.StatePlayHudLead
UnitOverviewPanel = Unit overview panel.

# com.demiseofnations.app.core.state.StatePlayHudInfo
UnitVanished = Vanished

# com.noblemaster.lib.gear.play.room.plan.FormCompe.Unknown.1
Unknown = Unknown

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalDescription
UnlimitedTurnsETC = This game has no turn limits.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
Unlimited = Unlimited

# com.noblemaster.lib.gear.role.cash.tele.CashMonitorXP
UnlockForGame = Unlock for game.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
Unrated = Unrated

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNationList
Up = Up

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanel.DefaultMake
Upcoming = Upcoming

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
UpdateActivePeriod = Update/Active Period

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandate.DefaultMake.2
UpdateTheMembersRoleDOT = Update the member's role.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
UpdateTimesETC = A game that is set to e.g. 5min/turn can be made to update only between 18\:00-19\:00 every day. That means you would be able to play 12 turns every day during those hours. Please note the time you select is relative to your local time and will be different for people in other time zones (will be mapped to UTC). Also note that the time will change +/-1 if your local time observes summer/winter time.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
UpdateWeekdaysETC = The game can be set to only update on certain days. For example a game with daily turn set to update on weekends will have new turns appear on Saturday and Sunday only.

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
UpdateWeekdays = Update/Weekdays

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfilePopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake
Update = Update

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheet.DefaultMake
Updated = Updated

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
UpgradeX = Upgrade the {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEnlarge
Upgrade = Upgrade

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelViewPiece
Upgradeable = Upgradeable

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
UpkeepCostETC = Upkeep cost is taken every turn.

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateConstruct
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateGenerate
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateInspect
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
UpkeepX = Upkeep {0}

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.3.1.1
UploadSuccessfulInfoETC = Thanks for uploading your map to our server. We will have a look and approve it as soon as possible.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake.3.1.1
UploadSuccessfulMessageBundleETC = The message bundle file has been successfully uploaded and applied.

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake.3.1.1
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.3.1.1
UploadSuccessful = Upload Successful

# com.demiseofnations.app.core.state.StateEditHudMenu
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1
Upload = Upload

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalance
UsageDecay = Usage/Decay

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalance
Usage = Usage

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePower
UsePowersWithinRadiusXETC = Use powers within radius {0}?

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePower
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
UsePowers = Use Powers

# com.noblemaster.lib.gear.ware.idol.disp.XUIIdol.DefaultMake
Use = Use

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequestList.DefaultMake.1.2.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3.1.1
UserAdded = User Added

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupConf.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
UserAdministration = User Administration

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4.1.1
UserBlocked = User Blocked

# com.noblemaster.lib.gear.talk.mail.tele.MailHandler
UserHasInvitesBlockedDOT = User has invites blocked.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
UserHasNoClanRequestSentAndCannotBeAddedDOT = User has no clan request sent and cannot be added.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
UserIsAlreadyAMemberOfTheTeamDOT = User is already a member of the team.

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
UserNotFound = User not found.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
UserProfile = User Profile

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequestList.DefaultMake.1.2.2
UserRejected = User Rejected

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2.1
# com.noblemaster.lib.gear.role.user.disp.XUITeamMandateList.DefaultMake.2.2.1
UserRemoved = User Removed

# com.noblemaster.lib.gear.role.user.User.Type
UserTypeClan = Clan

# com.noblemaster.lib.gear.role.user.User.Type
UserTypeCrew = Crew

# com.noblemaster.lib.gear.role.user.User.Type
UserTypePeer = Peer

# com.noblemaster.lib.gear.role.user.User.Type
UserTypeUnit = Unit

# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake.2.1.1.1.1
UserUnblocked = User Unblocked

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandateList.DefaultMake.2.2.1
UserUpdated = User Updated

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
UserXHasLeftTheGroup = User {0} has left the group.

# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProduct.DefaultMake
# com.noblemaster.lib.gear.role.user.tele.UserManager
User = User

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake
UsernameAndDisplayName = Username/Display Name

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.1.1.1.1
UsernameChangedETC = You have successfully changed your username and display name.

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.1.1.1.1
UsernameChanged = Username Changed

# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Username = Username

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.1.1
Usernamealreadytaken = Username is already taken.

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
UsersQuote = User's Quote

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
UsersWebsite = User's Website

# com.demiseofnations.app.core.controller.Texter
Valona = Valona

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Vancouver = Vancouver

# com.demiseofnations.app.core.stateview.comp.setup.GamePopupHappiness
# com.demiseofnations.app.core.stateview.comp.setup.GamePopupResidents
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
Variables = Variables

# com.demiseofnations.app.core.controller.Texter
Vegetables = Vegetables

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Veliky = Veliky

# com.demiseofnations.app.core.controller.Texter
Venetia = Venetia

# com.demiseofnations.app.core.state.StateEditHudMenu
VerificationError = Verification Error

# com.noblemaster.lib.gear.role.meta.disp.XUIVersionCheck.DefaultMake.1
VersionOldUpgradeToX = You are running an outdated version. Please upgrade to {0} or higher.

# com.demiseofnations.app.core.state.StateEditHudMain
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheet.DefaultMake
Version = Version

# com.noblemaster.lib.boot.arch.devices.device.DeviceVibrate
Vibrate = Vibrate

# com.noblemaster.lib.gear.play.tool.analysis.disp.XUIResultTotal.DefaultMake
VictoryCongratsETC = You have prevailed and won the game. Congratulations on your victory\!

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalDescription
VictoryETC = Victory condition is reached if one or more players (or groups) reach 100 points. The game also ends if one or less players (or groups) are left alive.

# com.demiseofnations.app.core.stateview.comp.setup.GamePanelGoalDescription
# com.noblemaster.lib.gear.play.tool.analysis.disp.XUIResultTotal.DefaultMake
Victory = Victory

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Vienna = Vienna

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
ViewNation = View Nation

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
ViewProducts = View Products

# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake
ViewPurchases = View Purchases

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupInput
ViewSettlement = View Settlement

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudJoin
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTBHudWait
View = View

# com.demiseofnations.app.core.controller.Texter
VillageConstruction = Village Construction

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
VillageStatistics = Village Statistics

# com.demiseofnations.app.core.controller.Texter
Village = Village

# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
Villages = Villages

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Vilni = Vilni

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
ViralAwardETC = How many months active.

# com.noblemaster.lib.gear.ware.mark.tele.MarkMonitorXP
Viral = Viral

# com.demiseofnations.app.core.controller.Texter
Visby = Visby

# com.noblemaster.lib.gear.play.tool.manual.GameManual
VisitForFutherInformationETC = Please visit those links for assistance and further information on the game.

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Vistula = Vistula

# com.demiseofnations.app.core.model.arena.ArenaTile.Bloc
Volcano = Volcano

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Vologda = Vologda

# com.noblemaster.lib.gear.ware.vote.disp.XUIVote.DefaultMake.2.1
VoteRecorded = Vote Recorded

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelElectionInput
# com.noblemaster.lib.gear.ware.vote.disp.XUIVote.DefaultMake
Vote = Vote

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallot
VotesInInfoETC = All votes are now in & counted.

# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
WEGOInfoETC = Games set to "We-Go Fast" will update early if everyone entered his/her orders. Otherwise, the game will update as given in the "time per turn" entered above.

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
WPWinProbability = WP \= Win Probability

# com.noblemaster.lib.gear.play.lair.list.Status
WaitDead = Wait (dead)

# com.noblemaster.lib.gear.play.lair.list.Status
Wait = Wait

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
Waiting = Waiting

# com.demiseofnations.app.core.state.StatePlayHudInfo
WarDeclared = War Declared

# com.demiseofnations.app.core.controller.Texter
WarElephants = War Elephants

# com.demiseofnations.app.core.controller.Texter
WarElephantsarestrongincombat = War Elephants are strong in combat.

# com.demiseofnations.app.core.state.StatePlayHudInfo
WarEnded = War Ended

# com.demiseofnations.app.core.state.StatePlayHudInfo
WarRejected = War Rejected

# com.demiseofnations.app.core.CoreClient
War = War

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoView.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanView.DefaultMake
WareMode = Ware Mode

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoView.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanView.DefaultMake
Ware = Ware

# com.demiseofnations.app.core.controller.Texter
Warfare = Warfare

# com.demiseofnations.app.core.CoreClient
Wargame = Wargame

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Warsaw = Warsaw

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Washington = Washington

# com.demiseofnations.app.core.model.arena.ArenaTile.Type
Water = Water

# com.demiseofnations.app.core.controller.Manual
WeatherEffectsOnUnitsETC = Less advanced units such as peasants are less or not affected by weather than more advanced units. War elephants for example do very badly in rain or snow. Clicking on units will reveal their stats. 

# com.demiseofnations.app.core.state.StatePlayHudInfo
WeatherFrontETC = A new massive weather front has emerged.

# com.demiseofnations.app.core.state.StatePlayHudInfo
WeatherFront = Weather Front

# com.demiseofnations.app.core.model.arena.piece.comp.CompMov.Spec.Power
# com.demiseofnations.app.core.stateview.comp.GameMapDisplay
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
Weather = Weather

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserView.DefaultMake
Website = Website

# com.noblemaster.lib.core.spec.timer.Week
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
Wednesday = Wednesday

# com.noblemaster.lib.gear.play.lair.Makeup.Conf
WeekdaysHoursPerDayRestrictionNoSelectableETC = Weekdays/Hours per Day restrictions cannot be selected.

# com.demiseofnations.app.core.controller.Texter
WetSoil = Wet Soil

# com.demiseofnations.app.core.controller.Texter
Wharf = Wharf

# com.demiseofnations.app.core.controller.Texter
Wheat = Wheat

# com.noblemaster.lib.core.dispext.XUISize2DimDialog.DefaultMake
WidthAndHeight = Width and Height

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Wilna = Wilna

# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
Won = Won

# com.demiseofnations.app.core.controller.Texter
WoodWorking = Wood Working

# com.demiseofnations.app.core.controller.Texter
Wood = Wood

# com.demiseofnations.app.core.controller.Texter
Workshop = Workshop

# com.demiseofnations.app.core.CoreClient
WorldConqueror = World Conqueror

# com.demiseofnations.app.core.state.StatePlayHudLead
WorldInformationPanel = World information panel.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadRegnancy
WorldLeader = World Leader

# com.demiseofnations.app.core.state.StateEditHudMenuTemplate
WorldMap = World Map

# com.demiseofnations.app.core.CoreClient
WorldWar = World War

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Wroclaw = Wroclaw

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake.2.1
WrongimagedimensionRequiredXY = Wrong image dimension. Required\: {0}x{1}px.

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
XCoinsABC = {0} Coins ({1}% - {2}% - {3}%)

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
XCoinsWinner100Percent = {0} Coins (winner\: 100%)

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake
XCoins = {0} Coins

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
XExpenses = {0} Expenses

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
XFPS = {0} FPS

# com.noblemaster.lib.boot.arch.service.vend.disp.XUIFriendListPopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInviteProvider.DefaultMake
XFriends = {0} Friends

# com.noblemaster.lib.gear.role.bond.tele.BondMonitor.Default
XHasAcceptedYourFriendRequest = {0} has accepted your friend request.

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
XIncome = {0} Income

# com.noblemaster.lib.gear.ware.lang.tele.LangManager
XLAT = XLAT

# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
XOffsetEG12 = x-offset, e.g. 12.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
XPixelsPerSecond = {0} pixels/seconds

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
XResultTooltipETC = {0} result.

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.10
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.5
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.6
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.7
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.8
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.9
XTurnCeaseFireETC = I hereby request a {0}-Turn Ceasefire. Do you agree?

# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.10
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.5
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.6
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.7
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.8
# com.demiseofnations.app.core.model.arena.actor.Dispatch.Request.Topic.9
XTurnCeaseFire = {0}-Turn Ceasefire

# com.demiseofnations.app.core.state.StatePlayHudInfo
XUsedPowerY = {0} used power "{1}".

# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
XYOffset = X\:Y-Offset

# com.demiseofnations.app.core.model.arena.piece.comp.CompMov
XYturns = {0}/{1} turns

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
XcannotbeemptyDOT = {0} cannot be empty.

# com.noblemaster.lib.gear.play.room.plan.TurnMode
XdaysPerTurn = {0} days / turn

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
XhasjoinedLinkedAsYETC = {LINK\:user\://{1}}{0}{/LINK} has joined the game.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
XhasjoinedLinkedETC = {LINK\:user\://{1}}{0}{/LINK} has joined the game as {2}.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
XhaskickedYLinkedETC = {LINK\:user\://{2}}{0}{/LINK} has kicked {LINK\:user\://{3}}{1}{/LINK} from the game.

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
XhasleftLinkedETC = {LINK\:user\://{1}}{0}{/LINK} has left the game.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveacceptedYceasefireproposal = {0} have accepted a ceasefire proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveacceptedYpeacetreatyproposal = {0} have accepted a peace treaty proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveacceptedtobecomeYprotector = {0} have accepted to become the protector {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveacceptedtobecomeYprotectorate = {0} have accepted to become a protectorate of {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedtobecomeyourprotector = {0} have accepted to become your protector.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedtobecomeyourprotectorate = {0} have accepted to become your protectorate.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedyourceasefireproposal = {0} have accepted your ceasefire proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedyourpeacetreatyproposal = {0} have accepted your peace treaty proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedyoursupportoffer = {0} have accepted your support offer.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedyoursupportrequest = {0} have accepted your support request.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveacceptedyourtradeproposal = {0} have accepted your trade proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhavealliedwithY = {0} have allied with {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhavealliedwithyou = {0} have allied with you.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhavecancelledthediplomaticrelationswithY = {0} have cancelled the diplomatic relations with {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhavedeclaredwaronY = {0} have declared war on {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveeliminatedYETC = {0} have eliminated {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredYceasefireproposal = {0} have ignored a ceasefire proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredYpeacetreatyproposal = {0} have ignored a peace treaty proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredYtojointhewaragainstZ = {0} have ignored {1} in joining the war against {2}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredtoallywithY = {0} have ignored to ally with {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredtoallywithyou = {0} have ignored to ally with you.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredtobecomeYprotector = {0} have ignored to become the protector {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaveignoredtobecomeYprotectorate = {0} have ignored to become a protectorate of {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredtobecomeyourprotector = {0} have ignored to become your protector.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredtobecomeyourprotectorate = {0} have ignored to become your protectorate.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredyourceasefireproposal = {0} have ignored your ceasefire proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredyourpeacetreatyproposal = {0} have ignored your peace treaty proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredyoursupportoffer = {0} have ignored your support offer.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredyoursupportrequest = {0} have ignored your support request.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveignoredyourtradeproposal = {0} have ignored your trade proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhavejoinedYinthewaragainstZ = {0} have joined {1} in the war against {2}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhavelosttheflag = {0} have lost the flag.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaveperished = {0} have perished.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedYceasefireproposal = {0} have rejected a ceasefire proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedYpeacetreatyproposal = {0} have rejected a peace treaty proposal from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedYtojointhewaragainstZ = {0} have rejected {1} in joining the war against {2}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedtoallywithY = {0} have rejected to ally with {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedtoallywithyou = {0} have rejected to ally with you.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedtobecomeYprotector = {0} have rejected to become the protector of {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhaverejectedtobecomeYprotectorate = {0} have rejected to become a protectorate of {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedtobecomeyourprotector = {0} have rejected to become your protector.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedtobecomeyourprotectorate = {0} have rejected to become your protectorate.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedyourceasefireproposal = {0} have rejected your ceasefire proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedyourpeacetreatyproposal = {0} have rejected your peace treaty proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedyoursupportoffer = {0} have rejected your support offer.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedyoursupportrequest = {0} have rejected your support request.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhaverejectedyourtradeproposal = {0} have rejected your trade proposal.

# com.demiseofnations.app.core.state.StatePlayHudInfo
XhavetakentheflagFromY = {0} have taken the flag from {1}.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Xhavetakentheflag = {0} have taken the flag.

# com.noblemaster.lib.gear.play.room.plan.TurnMode
XhrsPerTurn = {0} hrs. / turn

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEdit.DefaultMake
XismissingDOT = {0} is missing.

# com.noblemaster.lib.gear.play.room.tele.GameAdapter
# com.noblemaster.lib.gear.play.room.tele.PlayAdapter
Xisopentojoin = {0} is open to join

# com.noblemaster.lib.gear.play.room.plan.TurnMode
XminPerTurn = {0} min. / turn

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEdit.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
XnotselectedDOT = {0} not selected.

# com.demiseofnations.app.core.stateview.look.GameLabelMatter
Xpertile = {0} per tile

# com.demiseofnations.app.core.stateview.look.GameLabelMatter
Xperturn = {0} per turn

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
Xplayers = {0} Players

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
Xtiles = {0} tiles(s)

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPiecePillage
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompCiv
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
# com.noblemaster.lib.gear.play.room.plan.Turn
Xturns = {0} turns

# com.demiseofnations.app.core.state.StatePlayHudInfo
XvanishedETC = {0} have reached their distance limit and vanished.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelPool.DefaultMake.3
XwillstartinlessthanYminutesDOT = "{0}" will start in less than {1} minutes.

# com.noblemaster.lib.core.dispext.XUISizeDxDyDialog.DefaultMake
YOffsetEGminus4 = y-offset, e.g. -4.

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallotPopup
YayVotes = Yay Votes

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelBallot
Yay = Yay

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
YearMaximum = Year Maximum

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupMelody
YearMinimum = Year Minimum

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateDemolish
# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceRemover
YieldX = Yield {0}

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
YouAreBannedFromCreatingGames = You are banned from creating games.

# com.noblemaster.lib.gear.talk.wall.tele.WallMonitor.Default
YouAreBannedFromPosting = You are banned from posting.

# com.noblemaster.lib.gear.play.room.tele.PlayMonitor.Default
YouCannotDeleteAGameInProgressCheatETC = You cannot delete a game in progress (cheat prevention).

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
YouHaveBeenAddedToX = You have been added to "{0}".

# com.noblemaster.lib.gear.ware.lang.tele.LangMonitorXP
YouHaveBeenAwardedXYForTranslatingETC = You have been awarded {0, plural, one{\# coin} other{\# coins}} for translating {1, plural, one{\# text} other{\# texts}}. Thank you for your help \:-D

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
YouHaveBeenRemovedFromX = You have been removed from "{0}".

# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
YouHavePurchasedXETC = You have successfully purchased "{0}". The product should now be available for use\! Please note, if you experience any problems, try to (a) re-login and (b) restore your purchases. Feel free to contact us anytime for questions and feedback. Thank you for your patronage \:)

# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
YouHaveReceivedXFromYAsGift = You have received "{0}" from "{1}" as a gift.

# com.noblemaster.lib.gear.role.cash.tele.CashMonitor.Default
YouHaveSentXToYAsGift = You have sent "{0}" to "{1}" as a gift.

# com.noblemaster.lib.gear.role.user.tele.UserHandler
YouHaveTooManyPendingRequestsAlreadyDOT = You have too many pending requests already.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake.1.1.2
YouNeedToSelectBetweenXandYimagesETC = You need to select between {0} and {1} images.

# com.demiseofnations.app.core.model.setup.GoalDefense
YouXNeedToEliminateDefenderBytTurnYToWin = You need to eliminate the defenders ({0}) by turn {1} or earlier to win.

# com.demiseofnations.app.core.model.setup.GoalDefense
YouXNeedToSurviveForYturns = You ({0}) need to survive until turn {1} to win.

# com.demiseofnations.app.core.state.StatePlayHudInfo
YouhaveinventedX = You have invented {0}.

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackDLPopup.DefaultMake
YouneedtodownloadETC = You need to download the item below to continue.

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelChat.DefaultMake
YourAccountCOLChooseAnAvatarDOT = Account\: choose an avatar...

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
YourAccountCannotAccessChatETC = Your account cannot access the chat.

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
YourAccountIsBannedFromChatETC = Your account is banned from the chat.

# com.noblemaster.lib.gear.talk.chat.tele.ChatMonitor.Default
YourAccountIsTemporarilyBannedETC = Your account is temporarily banned.

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake
YourPaymentisSecurelyAthorizedETC = Your payment is securely authorized and settled via {BOLD}{0}{/BOLD}.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
YourProduction = Your Production

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
YourRequestToJoinXHasBeenRejected = Your request to join "{0}" has been rejected.

# com.noblemaster.lib.gear.role.user.tele.UserMonitor.Default
YourRoleInXChangedFromYToZ = Your role in "{0}" was changed from {1} to {2}.

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
YourSettlements = Your Settlements

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
YourStructures = Your Structures

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadInteract
YourTroops = Your Troops

# com.demiseofnations.app.core.state.StatePlayHudInfo
Youraccountanthasdisappearedwithpartofyourtreasury = Your accountant has disappeared with part of your treasury.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Youraccountanthasfoundalargechestwithmoney = Your accountant has found a large chest with money.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Yournationshappinesshasunexpectedlydecreased = Your nation's happiness has unexpectedly decreased.

# com.demiseofnations.app.core.state.StatePlayHudInfo
Yournationshappinesshasunexpectedlyincreased = Your nation's happiness has unexpectedly increased.

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Zagreb = Zagreb

# com.demiseofnations.app.core.controller.Texter
Zara = Zara

# com.demiseofnations.app.core.controller.Texter
# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Zenobia = Zenobia

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ZoneOfControlETC = If zone of control (ZOC) is enabled, a player cannot move troops directly through tiles where neighboring tiles contain enemy units. Instead, troops receive a movement penalty and are slowed down.

# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
ZoneOfControl = Zone of Control

# com.demiseofnations.app.core.state.StateEditHudMenu.2.1
Zurich = Zurich

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminPhrase.DefaultMake.4
accepting = accepting

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLogin.DefaultMake
accessing = accessing

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequestList.DefaultMake.1.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.3.1
adding = adding

# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup.DefaultMake.2
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjust.DefaultMake.3
adjusting = adjusting

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
advanced = advanced

# com.noblemaster.lib.core.spec.timer.cron.NextTerm
allday = all day

# com.demiseofnations.app.core.state.StatePlayHudInfo
alliedPeopleX = allied {0}

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
alliesX = allies\: {0}

# com.noblemaster.lib.core.spec.world.life.Union
alone = alone

# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingSelectMinMax.DefaultMake
any = any

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
anytime = anytime

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminBargainPopup.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect.DefaultMake.3.2
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEditPopup.DefaultMake.2
applyingDOT = applying...

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1
approvingDOT = approving...

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
atSetupONLY = at setup ONLY

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
automatic = automatic

# com.noblemaster.lib.gear.role.user.Mode
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
banned = banned

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.4.1
blocking = blocking

# com.demiseofnations.app.core.state.StateEditHudMenu.2
building = building

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
buying = buying

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternSheet.DefaultMake
by = by

# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.1.1.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.3
changingDOT = changing...

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
charge = charge

# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecJoinPopup.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayExecMakePopup.DefaultMake.1
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditAccount.DefaultMake.1
checkingDOT = checking...

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
completed = completed

# com.noblemaster.lib.gear.play.tool.control.ControllerPlayExtern.TBImpl.10
connectingDOT = connecting...

# com.demiseofnations.app.core.stateview.comp.entry.GameDialogInputPieceEstateManager.GUIEstate
constructed = constructed

# com.demiseofnations.app.core.state.StateEdit.3.1.1.1
# com.demiseofnations.app.core.state.menu.MenuPlayExternHubCreateSetup.1.1
# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucherAdminPopup.DefaultMake.1
creatingDOT = creating...

# com.demiseofnations.app.core.state.menu.MenuPlayExternAdminWareSetup.1
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomEditPopup
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup
# com.noblemaster.lib.gear.role.cash.disp.XUICashCatalogAdminProductPopup.2
# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.4.1
# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake.1
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleAdd.DefaultMake.1
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminEditPopup
creating = creating

# com.demiseofnations.app.core.model.Bundle.Digest
# com.demiseofnations.app.core.model.BundleGenerate.Digest
custom = custom

# com.demiseofnations.app.core.state.menu.MenuConf
# com.noblemaster.lib.core.spec.Choice
default = default

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUser.DefaultMake.2.1
deletingDOT = deleting...

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminAutoEditPopup.DefaultMake.2.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEditPopup.DefaultMake.2.2
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareEditPopup.DefaultMake.2.2
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake.3.1
deleting = deleting

# com.noblemaster.lib.gear.exec.user.conf.disp.XUIConfUserMaximal.DefaultMake
# com.noblemaster.lib.gear.role.user.Mode
disabled = disabled

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.8
disjoiningDOT = disjoining...

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailTopic.DefaultMake.1
done = done

# com.noblemaster.lib.gear.exec.bind.disp.XUIManager.DefaultMake.2
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonData
downloading = downloading

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
eliminated = eliminated

# com.noblemaster.lib.gear.role.user.Mode
enabledX = enabled/X

# com.noblemaster.lib.gear.role.user.Mode
enabled = enabled

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINotePopup.DefaultMake.1
enablingDOT = enabling...

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
enemiesX = enemies\: {0}

# com.demiseofnations.app.core.state.StatePlayHudInfo
enemyPeopleX = enemy {0}

# com.noblemaster.lib.core.spec.world.life.Union
engaged = engaged

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpace.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
enrolled = enrolled

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every10minutes = every 10 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every12hours = every 12 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every12minutes = every 12 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every15minutes = every 15 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every1hour = every 1 hour

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every1minutes = every 1 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every20minutes = every 20 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every2hours = every 2 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every2minutes = every 2 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every30minutes = every 30 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every3hours = every 3 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every3minutes = every 3 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every4hours = every 4 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every4minutes = every 4 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every5minutes = every 5 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every6hours = every 6 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeMin
every6minutes = every 6 minutes

# com.noblemaster.lib.core.spec.timer.cron.ModeHor
every8hours = every 8 hours

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
# com.noblemaster.lib.core.spec.timer.cron.NextTerm
everyday = everyday

# com.noblemaster.lib.core.spec.timer.cron.ModeMon
everymonth = every month

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
expired = expired

# com.demiseofnations.app.core.stateview.comp.GameMapBaseRender
extras = extras

# com.demiseofnations.app.core.state.menu.MenuConf
factorX = factor {0}

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1
featuringDOT = featuring...

# com.demiseofnations.app.core.state.StatePlayHudInfo
federatePeopleX = federate {0}

# com.noblemaster.lib.core.spec.world.life.Gender
female = female

# com.demiseofnations.app.core.model.BundleGenerate
few = few

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpace.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
finished = finished

# com.noblemaster.lib.gear.ware.pack.disp.XUIBundleIDPopup.1
generatingDOT = generating...

# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
gifted = gifted

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomView.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
gotoWebsite = goto Website\!

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
inProgress = in Progress

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.6.1
initializingDOT = initializing...

# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLogin.DefaultMake
initializing = initializing

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
installed = installed

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
inventionsX = inventions\: {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInvite
inviting = inviting

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.7
joiningDOT = joining...

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake.6
joining = joining

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
kickingplayerDOT = kicking player...

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
lastdayofthemonth = last day of the month

# com.noblemaster.lib.gear.role.user.disp.XUIClanAdmin.DefaultMake.3.1
leaving = leaving

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
limitto1DOTweek = limit to 1. week

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
limitto2DOTweek = limit to 2. week

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
limitto3DOTweek = limit to 3. week

# com.noblemaster.lib.core.spec.timer.cron.ModeDayLuna
limitto4DOTweek = limit to 4. week

# com.demiseofnations.app.core.state.StateEdit
# com.demiseofnations.app.core.state.StateEdit.3.2
# com.demiseofnations.app.core.state.StateEditHudMenuTemplate.1.1
# com.demiseofnations.app.core.state.menu.play.PlayCreate.1
# com.noblemaster.lib.core.dispext.XUIFileDialog.2
# com.noblemaster.lib.core.dispext.XUIFileDialog.3
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommLogin
# com.noblemaster.lib.gear.exec.user.menu.SUIMachine.2
# com.noblemaster.lib.gear.exec.user.menu.SUIMachine.3
# com.noblemaster.lib.gear.ware.idol.disp.XUIAvatarBuilderUtility
loadingDOT = loading...

# com.noblemaster.lib.boot.arch.service.vend.disp.XUIFriendListPopup.DefaultMake
# com.noblemaster.lib.core.dispext.XUIPictFile.DefaultMake.1.1
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPanelLang.DefaultMake
# com.noblemaster.lib.gear.exec.user.conf.disp.XUICommPopupUser
# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.1
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake.4
# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake.2
# com.noblemaster.lib.gear.role.cash.disp.XUICashBalanceListPopup
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoiceListPopup
# com.noblemaster.lib.gear.role.cash.disp.XUICashProductLoader
# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuySelect
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup
# com.noblemaster.lib.gear.role.user.disp.XUIUserListPopup
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopup.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.7
# com.noblemaster.lib.gear.talk.news.disp.XUINews.DefaultMake
# com.noblemaster.lib.gear.talk.wall.disp.XUIWall.DefaultMake
# com.noblemaster.lib.gear.ware.idol.disp.XUIIdolListPanel.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.3
# com.noblemaster.lib.gear.ware.mark.disp.XUIAwardAdminUserPopup
# com.noblemaster.lib.gear.ware.mark.disp.XUIUserShowcase.DefaultMake
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupPreview.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingAdjustPopup
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserEchelonListPanel.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserHistoryPopup
# com.noblemaster.lib.gear.ware.rank.disp.XUIUserRankingList.DefaultMake
loading = loading

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
locked = locked

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
lockedna = locked\: n/a

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake
locking = locking

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUse.DefaultMake
mXCoins = -{0} Coins

# com.noblemaster.lib.core.spec.world.life.Gender
male = male

# com.noblemaster.lib.core.spec.world.life.Union
married = married

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
maxDOTXPerClan = max. {0} / clan

# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
maxDOT = max.

# com.noblemaster.lib.gear.play.room.plan.TurnLast
maxXTurns = max. {0} turns

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
maxX = max. {0}

# com.noblemaster.lib.gear.role.cash.disp.XUICoin.DefaultMake
misc = misc.

# com.demiseofnations.app.core.model.BundleGenerate
much = much

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetupNation
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue.4
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
# com.demiseofnations.app.core.stateview.comp.setup.GameDialogSetup
# com.noblemaster.lib.gear.play.pool.PlanEvent
# com.noblemaster.lib.gear.play.pool.PlanEventInfo
# com.noblemaster.lib.gear.play.pool.PlanSpaceInfo
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelEvent.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelEventList.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpaceList.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayInfo.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashBalanceList.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoiceList.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIRole.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfile.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.5
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenter.DefaultMake.6
# com.noblemaster.lib.gear.ware.rank.disp.XUIRating.DefaultMake
# com.noblemaster.lib.gear.ware.rank.disp.XUIRatingChange.DefaultMake
na = n/a

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalance
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBalanceFood
needX = need\: {0}

# com.demiseofnations.app.core.state.edit.EditPopupScenarioProvinceObject
# com.demiseofnations.app.core.state.menu.play.PlayCreateSetup
neutral = neutral

# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
never = never

# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch
new = new

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
noInquiries = no inquiries

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
noInventions = no inventions

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
noMessages = no messages

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
noPrecipitation = no precipitation

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
no = no

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
noallies = no allies

# com.demiseofnations.app.core.model.World
nodiplomacyABB = nD

# com.demiseofnations.app.core.model.World
nodiplomacy = no diplomacy

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake
nofriends = no friends

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoNone
noinformation = no information

# com.demiseofnations.app.core.model.World
nokingABB = nK

# com.demiseofnations.app.core.model.World
noking = no king

# com.noblemaster.lib.gear.play.room.plan.TurnMode
nolimitPerTurn = no limit / turn

# com.demiseofnations.app.core.model.arena.piece.comp.CompMov
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUITurn.DefaultMake
nolimit = no limit

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandateList.DefaultMake
nomembers = no members

# com.demiseofnations.app.core.model.BundleGenerate
# com.demiseofnations.app.core.model.arena.piece.comp.CompMov
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompMov
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelDescWeather
# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
# com.noblemaster.lib.gear.play.room.Pool
# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
# com.noblemaster.lib.gear.role.note.disp.XUINoteEntryList.DefaultMake
# com.noblemaster.lib.gear.role.user.disp.XUIInvestigate.DefaultMake
none = none

# com.demiseofnations.app.core.model.World
noopentravelABB = nOT

# com.demiseofnations.app.core.model.World
noopentravel = no open travel

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequestList.DefaultMake
norequests = no requests

# com.demiseofnations.app.core.stateview.comp.stage.GamePanelInfoTile
# com.noblemaster.lib.core.math.identify.Show
normal = normal

# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake
nosuspects = no suspects

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
notAtWar = not at war

# com.noblemaster.lib.gear.role.user.disp.XUIUserList.DefaultMake
noteams = no teams

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpace.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
notenrolled = not enrolled

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
notrades = no trades

# com.noblemaster.lib.gear.role.user.disp.XUIUserList.DefaultMake
nousers = no users

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake
open = open

# com.noblemaster.lib.core.spec.world.life.Gender
# com.noblemaster.lib.core.spec.world.life.Union
other = other

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryUseRefund.DefaultMake
pXCoins = +{0} Coins

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
playing = playing

# com.noblemaster.lib.core.dispext.XUIWait.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminWareViewListPopup.DefaultMake.1
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelEvent.DefaultMake
preparing = preparing

# com.noblemaster.lib.gear.role.sale.disp.XUIGatewayPayment.DefaultMake.1
processingDOT = processing...

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompOut
provided = provided

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
public = public

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryBuy.DefaultMake
purchasingDOT = purchasing...

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
rRatingNumGames = r \= ELO rating (\# of games)

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
rain = rain

# com.demiseofnations.app.core.model.World
randomABB = rnd

# com.demiseofnations.app.core.model.World
random = random

# com.noblemaster.lib.gear.role.meta.disp.XUIBootPopup.DefaultMake.1
rebootingDOT = rebooting...

# com.noblemaster.lib.gear.exec.bind.disp.XUIManager.DefaultMake.3
rebooting = rebooting

# com.noblemaster.lib.gear.role.cash.disp.XUICashVoucher.DefaultMake.2.1
redeemingDOT = redeeming...

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdmin.DefaultMake.1
rejectingDOT = rejecting...

# com.noblemaster.lib.gear.role.user.disp.XUITeamRequestList.DefaultMake.1.2
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminPhrase.DefaultMake.5
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminPhrase.DefaultMake.6
rejecting = rejecting

# com.noblemaster.lib.core.spec.world.life.Union
relationship = relationship

# com.noblemaster.lib.gear.play.lair.disp.XUIRoomViewPopup.DefaultMake.2.2
# com.noblemaster.lib.gear.role.bond.disp.XUIBondConnectList.DefaultMake.2.2
# com.noblemaster.lib.gear.role.user.disp.XUITeamMandateList.DefaultMake.2.2
# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdminLocaleDel.DefaultMake.1
removing = removing

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
renew = renew

# com.noblemaster.lib.gear.play.room.disp.XUIGameNotePopup.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupReport.DefaultMake.2
reporting = reporting

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternPopupAdminFeature.DefaultMake.1
resettingDOT = resetting...

# com.noblemaster.lib.gear.role.cash.disp.XUIInventoryExeRestore.DefaultMake
restoringDOT = restoring...

# com.noblemaster.lib.gear.role.user.disp.XUIClanSetup.DefaultMake.1
retracting = retracting

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpace.DefaultMake
# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
running = running

# com.demiseofnations.app.core.state.StateEdit.3
# com.demiseofnations.app.core.state.StateEdit.3.4
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
savingDOT = saving...

# com.noblemaster.lib.core.dispext.XUIPictViewPopup.DefaultMake.1.1
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntry.DefaultMake.1.1
saving = saving

# com.noblemaster.lib.gear.role.user.disp.XUIUserFind.DefaultMake.1
searching = searching

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.noblemaster.lib.core.math.identify.Show
selected = selected

# com.noblemaster.lib.core.math.identify.Show
selectedfeatured = selected/featured

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.noblemaster.lib.gear.role.cash.disp.XUICashInvoice.DefaultMake
self = self

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
selling = selling

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
sendingDOT = sending...

# com.noblemaster.lib.gear.play.room.disp.XUIPlayNoteInviteProvider.DefaultMake.1.1
# com.noblemaster.lib.gear.talk.mail.disp.XUIMailEntryListInput.DefaultMake.3
sending = sending

# com.noblemaster.lib.gear.role.user.Mode
silenced = silenced

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
snow = snow

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
sortByDefault = by\: default

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
sortByLatest = by\: Latest

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
sortByName = by\: Name

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
sortByPlayers = by\: Players

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheetList.DefaultMake
sortbyX = by\: {0}

# com.noblemaster.lib.gear.role.cash.disp.XUICashBargain.DefaultMake
spend = spend

# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelEvent.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIPlanPanelSpace.DefaultMake
sponsoredby = sponsored by

# com.demiseofnations.app.core.model.BundleGenerate
standard = standard

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake
startingDOT = starting...

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
statusna = status n/a

# com.noblemaster.lib.gear.exec.user.conf.disp.XUINoteAlert.DefaultMake
stoppingDOT = stopping...

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake.3
submitting = submitting

# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
swappingDOT = swapping...

# com.noblemaster.lib.gear.play.room.tele.GameAdapter
team = team

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
them = them

# com.noblemaster.lib.gear.talk.mail.disp.XUIMailTopic.DefaultMake.1
todo = todo

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterPhraseVal.DefaultMake.4
translating = translating

# com.noblemaster.lib.gear.role.bond.disp.XUIBond.DefaultMake.2.1.1.1
unblocking = unblocking

# com.noblemaster.lib.core.spec.Locale
undefined = undefined

# com.noblemaster.lib.core.spec.world.life.Union
union = union

# com.demiseofnations.app.core.stateview.comp.actor.GameDialogActor
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadAnalysis
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneFinished.1
# com.demiseofnations.app.core.stateview.comp.entry.GamePopupEventPaneRankings
unknown = unknown

# com.noblemaster.lib.core.dispext.XUIWait.DefaultMake
# com.noblemaster.lib.gear.play.pool.disp.XUIAdminPlanEdit.DefaultMake
unlimited = unlimited

# com.noblemaster.lib.gear.play.room.plan.TurnLast
unlimitedturns = unlimited turns

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
# com.noblemaster.lib.gear.ware.pack.disp.XUIPackExternSheet.DefaultMake
unlock = unlock

# com.noblemaster.lib.gear.role.cash.disp.XUICashProduct.DefaultMake.1
unlocked = unlocked

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
untilTurnX = until turn {0}

# com.noblemaster.lib.gear.play.room.disp.XUIPlayRankCompeTourney.DefaultMake
upcoming = upcoming

# com.demiseofnations.app.core.state.edit.EditPopupTemplateSetup.5.1
# com.noblemaster.lib.gear.exec.user.menu.impl.SUIStatePlayNavBlockTB
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditProfilePopup.DefaultMake.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserEditSettingPopup.DefaultMake.2
# com.noblemaster.lib.gear.ware.idol.disp.XUIAvatarBuilderUtility
updatingDOT = updating...

# com.noblemaster.lib.gear.role.user.disp.XUITeamMandateList.DefaultMake.2.2
# com.noblemaster.lib.gear.role.user.disp.XUIUserViewPopupAdmin.DefaultMake.8
# com.noblemaster.lib.gear.talk.news.disp.XUINewsEntryRWPopup.DefaultMake.1
updating = updating

# com.noblemaster.lib.gear.ware.pack.disp.XUIPackInternAdmin.DefaultMake
uploadingDOT = uploading...

# com.noblemaster.lib.gear.ware.lang.disp.XUILangCenterAdmin.DefaultMake.3.1
uploading = uploading

# com.noblemaster.lib.gear.ware.rank.disp.XUIUserELOExplain.DefaultMake
vVolatility = v \= volatility

# com.demiseofnations.app.core.model.BundleGenerate
veryfew = very few

# com.demiseofnations.app.core.model.BundleGenerate
verymuch = very much

# com.noblemaster.lib.core.spec.timer.cron.ModeDayWeek
weekend = weekend

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
whenXPercentFull = when {0}% full

# com.noblemaster.lib.gear.play.room.disp.XUIPlayMake.DefaultMake
wholeday = whole day

# com.noblemaster.lib.gear.play.room.disp.XUIPlayLive.DefaultMake
winner = winner

# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
withPassword = with Password

# com.demiseofnations.app.core.stateview.comp.piece.GamePanelInfoCompArm
# com.noblemaster.lib.gear.play.room.disp.XUIPlayUserList.DefaultMake
yes = yes

# com.demiseofnations.app.core.state.StatePlayHudInfo
# com.demiseofnations.app.core.stateview.comp.actor.GameDialogLeadDialogue
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelBulletin.1
# com.demiseofnations.app.core.stateview.comp.actor.GamePanelDispatch.4
you = you

# com.demiseofnations.app.core.state.StatePlayHudInfo
yourTroopsY = your {0}

