1000Coins=1000 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
100Coins=100 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
12MonthsMembership=12-\u10d7\u10d5\u10d8\u10d0\u10dc\u10d8 \u10ec\u10d4\u10d5\u10e0\u10dd\u10d1\u10d0
1MonthMembership=1-\u10d7\u10d5\u10d8\u10d0\u10dc\u10d8 \u10ec\u10d4\u10d5\u10e0\u10dd\u10d1\u10d0
1player=1 \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4
1turn=1 \u10e1\u10d5\u10da\u10d0
2000Coins=2000 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
200Coins=200 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
25000Coins=25000 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
5000Coins=5000 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
500Coins=500 \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
AI=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8
AICasual=\u10e9\u10d5\u10d4\u10e3\u10da\u10d4\u10d1\u10e0\u10d8\u10d5\u10d8 \u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8
AICasualInfoETC=\u10d8\u10dd\u10da\u10d8 \u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10db\u10d4\u10d2\u10dd\u10d1\u10e0\u10e3\u10da\u10d8\u10d0 \u10d0\u10d3\u10d0\u10db\u10d0\u10d8\u10dc\u10d8 \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d4\u10d1\u10d8\u10e1 \u10db\u10d8\u10db\u10d0\u10e0\u10d7..
AIDifficulty=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8\u10e1 \u10e1\u10d8\u10e0\u10d7\u10e3\u10da\u10d4
AIDifficultyETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8\u10e1 \u10e1\u10d8\u10e0\u10d7\u10e3\u10da\u10d4
AIDisabledInfoETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10d0\u10e0 \u10db\u10dd\u10eb\u10e0\u10d0\u10dd\u10d1\u10e1 \u10db\u10d0\u10d2\u10e0\u10d0\u10db \u10d8\u10d9\u10d0\u10d5\u10d4\u10d1\u10e1 \u10e2\u10d4\u10e0\u10d8\u10e2\u10dd\u10e0\u10d8\u10d0\u10e1. \u10d2\u10d0\u10db\u10dd\u10d8\u10e7\u10d4\u10dc\u10d4\u10d1\u10d0 \u10de\u10e0\u10dd\u10d2\u10e0\u10d0\u10db\u10d8\u10e0\u10d4\u10d1\u10d8\u10e1\u10d7\u10d5\u10d8\u10e1..
AIEnabledOptionETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10e9\u10d0\u10e0\u10d7\u10e3\u10da\u10d8\u10d0. \u10d2\u10d0\u10db\u10dd\u10e7\u10d4\u10dc\u10d4\u10d1\u10e3\u10da\u10d8 \u10e5\u10d5\u10d4\u10e7\u10dc\u10d4\u10d1\u10d8 , \u10e1\u10d0\u10d3\u10d0\u10ea \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4 \u10d0\u10e0 \u10d7\u10d0\u10db\u10d0\u10e8\u10dd\u10d1\u10e1 \u10d8\u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d1\u10e1 \u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8. \u10e7\u10d5\u10d4\u10da\u10d0 \u10d2\u10d0\u10db\u10dd\u10e3\u10e7\u10d4\u10dc\u10d4\u10d1\u10d4\u10da\u10d8 \u10e5\u10d5\u10d4\u10e7\u10d0\u10dc\u10d0 \u10ec\u10d0\u10d8\u10e8\u10da\u10d4\u10d1\u10d0/
AIInhuman=\u10d0\u10e0\u10d0\u10d0\u10d3\u10d0\u10db\u10d8\u10d0\u10dc\u10e3\u10e0\u10d8 \u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8
AIInhumanInfoETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10e1 \u10e0\u10d7\u10e3\u10da \u10d3\u10dd\u10dc\u10d4\u10d6\u10d4 \u10dc\u10d0\u10d9\u10da\u10d4\u10d1\u10d0\u10d3 \u10db\u10dd\u10ec\u10dd\u10dc\u10e1 \u10d0\u10d3\u10d0\u10db\u10d8\u10d0\u10dc\u10d8 \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d4\u10d1\u10d8..\u10dc\u10d4\u10da\u10d8 \u10d2\u10d0\u10dc\u10d0\u10ee\u10da\u10d4\u10d1\u10d0,\u10e0\u10d0\u10d3\u10d2\u10d0\u10dc \u10d8\u10e1 \u10db\u10d4\u10e2\u10e1 \u10e4\u10d8\u10e5\u10e0\u10dd\u10d1\u10e1.
AILeastPopularAwardETC=[i18na]\u10db\u10d8\u10db\u10d3\u10d8\u10dc\u10d0\u10e0\u10d4\u10dd\u10d1\u10e1 \u10eb\u10d0\u10da\u10d8\u10d0\u10dc \u10e1\u10eb\u10e3\u10da\u10d3\u10d0 AI \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d4\u10d1\u10e1.
AILoverAwardETC=[i18na]\u10db\u10d8\u10db\u10d3\u10d8\u10dc\u10d0\u10e0\u10d4\u10dd\u10d1\u10e1 \u10eb\u10d0\u10da\u10d8\u10d0\u10dc \u10db\u10dd\u10db\u10d4\u10ec\u10dd\u10dc\u10d0 AI \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d4\u10d1\u10e1.
AINormal=\u10dc\u10dd\u10e0\u10db\u10d0\u10da\u10e3\u10e0\u10d8 \u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8
AINormalEasyInfoETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10db\u10d4\u10d2\u10dd\u10d1\u10e0\u10e3\u10da \u10d3\u10dd\u10dc\u10d4\u10d6\u10d4, \u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10ea\u10dd\u10e2\u10d0\u10d7\u10d8 \u10d3\u10d0\u10ec\u10e7\u10dc\u10d0\u10e0\u10d4\u10d1\u10e3\u10da\u10d8\u10d0.
AINormalHardInfoETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10d0\u10d2\u10e0\u10d4\u10e1\u10d8\u10e3\u10da \u10d3\u10dd\u10dc\u10d4\u10d6\u10d4 \u10db\u10d8\u10d8\u10e1\u10ec\u10e0\u10d0\u10e4\u10d5\u10d8\u10e1 \u10ec\u10d0\u10e0\u10db\u10d0\u10e2\u10d4\u10d1\u10d8\u10e1\u10d9\u10d4\u10dc.
AINormalInfoETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10d3\u10dd\u10dc\u10d4,\u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10d4\u10e4\u10e3\u10eb\u10dc\u10d4\u10d1\u10d0 \u10e1\u10ee\u10d5\u10d0 \u10d3\u10dd\u10dc\u10d4\u10d4\u10d1\u10e1. \u10d8\u10e1 \u10d0\u10e0\u10ea \u10eb\u10d0\u10da\u10d8\u10d0\u10dc \u10d0\u10d2\u10e0\u10d4\u10e1\u10d8\u10e3\u10da\u10d8\u10d0 \u10d3\u10d0 \u10d0\u10e0\u10ea \u10eb\u10d0\u10da\u10d8\u10d0\u10dc \u10de\u10d0\u10e1\u10d8\u10e3\u10e0\u10d8..
AINormalOnHard=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10dc\u10dd\u10e0\u10db\u10d0\u10da\u10e3\u10e0\u10d8 \u10d3\u10dd\u10dc\u10d8\u10d3\u10d0\u10dc \u10e0\u10d7\u10e3\u10da\u10d6\u10d4
AINormalonEasy=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10dc\u10dd\u10e0\u10db\u10d0\u10da\u10e3\u10e0\u10d8 \u10d3\u10dd\u10dc\u10d8\u10d3\u10d0\u10dc \u10d8\u10dd\u10da\u10d0\u10db\u10d3\u10d4.
AINoteETC=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10db\u10dd\u10db\u10d6\u10d0\u10d3\u10d4\u10d1\u10e3\u10da\u10d8\u10d0 \u10d2\u10d4\u10dc\u10d4\u10e2\u10d8\u10d9\u10e3\u10e0\u10d8 \u10d0\u10da\u10d2\u10dd\u10e0\u10d8\u10d7\u10db\u10d8\u10e1 \u10d2\u10d0\u10db\u10dd\u10e7\u10d4\u10dc\u10d4\u10d1\u10d8\u10d7, \u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10db\u10d0\u10e1 \u10d4\u10ee\u10db\u10d0\u10e0\u10d4\u10d1\u10d0 \u10d2\u10d0\u10d3\u10d0\u10ec\u10e7\u10d5\u10d4\u10e2\u10d8\u10da\u10d4\u10d1\u10d8\u10e1 \u10db\u10d8\u10e6\u10d4\u10d1\u10d0\u10e8\u10d8.
AIPlaceholder=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 (\u10d0\u10d3\u10d2\u10d8\u10da\u10d8\u10e1 \u10d3\u10d0\u10db\u10d9\u10d0\u10d5\u10d4\u10d1\u10d4\u10da\u10d8)
AIRunner=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10d2\u10d0\u10e5\u10ea\u10d4\u10d5\u10d0\u10d6\u10d4
AIRunnerBalancingAndFineTuning=\u10ee\u10d4\u10da\u10dd\u10d5\u10dc\u10e3\u10e0\u10d8 \u10d8\u10dc\u10e2\u10d4\u10da\u10d4\u10e5\u10e2\u10d8 \u10d2\u10d0\u10e5\u10ea\u10d4\u10d5\u10d0\u10d6\u10d4 \u10d3\u10d0\u10d1\u10d0\u10da\u10d0\u10dc\u10e1\u10d4\u10d1\u10d0 \u10d3\u10d0 \u10d3\u10d0\u10ee\u10d5\u10d4\u10ec\u10d5\u10d0
APPLICATIONCRASHED=\u10d0\u10de\u10da\u10d8\u10d9\u10d0\u10ea\u10d8\u10d0\u10db \u10db\u10e3\u10e8\u10d0\u10dd\u10d1\u10d0 \u10e8\u10d4\u10ec\u10e7\u10d5\u10d8\u10e2\u10d0
APhoneNumberNeedsToBeSetDOT=[i18na]\u10e2\u10d4\u10da\u10d4\u10e4\u10dd\u10dc\u10d8\u10e1 \u10dc\u10dd\u10db\u10d4\u10e0\u10d8 \u10e3\u10dc\u10d3\u10d0 \u10e8\u10d4\u10d8\u10e5\u10db\u10dc\u10d0\u10e1.
Abandon=\u10d3\u10d0\u10e2\u10dd\u10d5\u10d4 \u10d7\u10d0\u10db\u10d0\u10e8\u10d8
AbandonXETC=\u10d7\u10d0\u10db\u10d0\u10e8\u10d8 \u10d3\u10d0\u10e2\u10dd\u10d5\u10d4\u10d7 \u10d3\u10d0 \u10d3\u10d0\u10e1\u10d0\u10ee\u10da\u10d4\u10d1\u10d0 \u10d2\u10d0\u10ee\u10d3\u10d4\u10d1\u10d0 \u10dc\u10d4\u10d8\u10e2\u10e0\u10d0\u10da\u10e3\u10e0\u10d8.
Abort=\u10e8\u10d4\u10ec\u10e7\u10d5\u10d4\u10e2\u10d0
AbortResearch=\u10d9\u10d5\u10da\u10d4\u10d5\u10d8\u10e1 \u10e8\u10d4\u10ec\u10e7\u10d5\u10d4\u10e2\u10d0
AbortResearchOnXETC=\u10e8\u10d4\u10d5\u10ec\u10e7\u10d5\u10d8\u10e2\u10dd\u10d7 \u10d9\u10d5\u10da\u10d4\u10d5\u10d0? \u10de\u10e0\u10dd\u10d2\u10e0\u10d4\u10e1\u10d8 \u10d3\u10d0\u10d8\u10d9\u10d0\u10e0\u10d2\u10d4\u10d1\u10d0!
Abundant=\u10e3\u10ee\u10d5\u10d8
Accept=\u10db\u10d8\u10e6\u10d4\u10d1\u10d0
AcceptOrReject=[i18na]\u10d7\u10e5\u10d5\u10d4\u10dc \u10e8\u10d4\u10d2\u10d8\u10eb\u10da\u10d8\u10d0\u10d7 \u10db\u10d8\u10d8\u10e6\u10dd\u10d7 \u10d0\u10dc \u10e3\u10d0\u10e0\u10e7\u10dd\u10d7: %s%s.
AccessToCreateYourOwnClan=\u10d9\u10da\u10d0\u10dc\u10d8\u10e1 \u10e8\u10d4\u10e5\u10db\u10dc\u10d8\u10e1 \u10ee\u10d4\u10da\u10db\u10d8\u10e1\u10d0\u10ec\u10d5\u10d3\u10dd\u10db\u10d0
AccessToHostYourOwnRoom=\u10e1\u10d0\u10d9\u10e3\u10d7\u10d0\u10e0\u10d8 \u10dd\u10d7\u10d0\u10ee\u10d8\u10e1 \u10e8\u10d4\u10e5\u10db\u10dc\u10d8\u10e1 \u10e8\u10d4\u10e1\u10d0\u10eb\u10da\u10d4\u10d1\u10da\u10dd\u10d1\u10d0.
Account=\u10d0\u10dc\u10d2\u10d0\u10e0\u10d8\u10e8\u10d8
AccountBanned=\u10d0\u10dc\u10d2\u10d0\u10e0\u10d8\u10e8\u10d8 \u10d3\u10d0\u10d1\u10da\u10dd\u10d9\u10d8\u10da\u10d8\u10d0
AccountStatus=[i18na]\u10e1\u10e2\u10d0\u10e2\u10e3\u10e1\u10d8
AchievementUnlocked=\u10db\u10d8\u10e6\u10ec\u10d4\u10d5\u10d0 \u10d2\u10d0\u10ee\u10e1\u10dc\u10d8\u10da\u10d8\u10d0
Achievements=\u10db\u10d8\u10e6\u10ec\u10d4\u10d5\u10d4\u10d1\u10d8
AcquireResearch=\u10d9\u10d5\u10da\u10d4\u10d5\u10d8\u10e1 \u10e8\u10d4\u10eb\u10d4\u10dc\u10d0
AcquireTroops=\u10ef\u10d0\u10e0\u10d8\u10e1 \u10e8\u10d4\u10eb\u10d4\u10dc\u10d0
AcquireTroopsETC=\u10ef\u10d2\u10e3\u10e4\u10d8  {0} in {1} \u10e1\u10e3\u10e0\u10e1 \u10d7\u10e5\u10d5\u10d4\u10dc \u10e5\u10d5\u10d4\u10e7\u10d0\u10dc\u10d0\u10e1 \u10e8\u10d4\u10e3\u10d4\u10e0\u10d7\u10d3\u10d4\u10e1 \u10db\u10ea\u10d8\u10e0\u10d4 \u10d7\u10d0\u10dc\u10ee\u10d8\u10e1 \u10e1\u10d0\u10dc\u10d0\u10ea\u10d5\u10da\u10dd\u10d3. \u10d4\u10d7\u10d0\u10dc\u10ee\u10db\u10d4\u10d1\u10d8?
ActionPoints=\u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d8\u10e1 \u10e5\u10e3\u10da\u10d4\u10d1\u10d8.
ActionPointsETC=\u10d7\u10e3 \u10e9\u10d0\u10e0\u10d7\u10e3\u10da\u10d8\u10d0, \u10d7\u10e5\u10d5\u10d4\u10dc\u10d8 \u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d8\u10e1 \u10e0\u10d0\u10dd\u10d3\u10d4\u10dc\u10dd\u10d1\u10d0 \u10e7\u10dd\u10d5\u10d4\u10da \u10e1\u10d5\u10da\u10d0\u10d6\u10d4 \u10e8\u10d4\u10d6\u10e6\u10e3\u10d3\u10e3\u10da\u10d8\u10d0. \u10d7\u10e5\u10d5\u10d4\u10dc \u10d0\u10e0 \u10e8\u10d4\u10d2\u10d8\u10eb\u10da\u10d8\u10d0\u10d7 \u10e8\u10d4\u10d0\u10e1\u10e0\u10e3\u10da\u10dd\u10d7 \u10db\u10d4\u10e2\u10d8 \u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d4\u10e2\u10d0 \u10d7\u10e3 \u10d2\u10d0\u10db\u10dd\u10d1\u10d4\u10da\u10d8\u10d0\u10d7 \u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d8\u10e1 \u10e5\u10e3\u10da\u10d4\u10d1\u10d8. \u10e7\u10dd\u10d5\u10d4\u10da \u10e1\u10d5\u10da\u10d0\u10d6\u10d4 \u10db\u10d8\u10d8\u10e6\u10d4\u10d1\u10d7 2.2 \u10e1\u10d0\u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10dd \u10e5\u10e3\u10da\u10d0\u10e1. \u10d7\u10e5\u10d5\u10d4\u10dc \u10d0\u10e1\u10d4\u10d5\u10d4 \u10db\u10d8\u10d8\u10e6\u10d4\u10d1\u10d7 \u10d8\u10db \u10e5\u10e3\u10da\u10d4\u10d1\u10d8\u10e1 25%-\u10e1 \u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10ec\u10d8\u10dc\u10d0 \u10e1\u10d5\u10da\u10d0\u10d6\u10d4 \u10d0\u10e0 \u10d2\u10d0\u10db\u10dd\u10d2\u10d8\u10e7\u10d4\u10dc\u10d4\u10d1\u10d8\u10d0. \u10e0\u10d0\u10dd\u10d3\u10d4\u10dc\u10dd\u10d1\u10d0 \u10d8\u10d6\u10e0\u10d3\u10d4\u10d1\u10d0 \u10de\u10e0\u10dd\u10d5\u10d8\u10dc\u10ea\u10d8\u10d4\u10d1\u10d8\u10e1 \u10e0\u10d0\u10dd\u10d3\u10d4\u10dc\u10dd\u10d1\u10d8\u10e1 \u10db\u10d8\u10ee\u10d4\u10d3\u10d5\u10d8\u10d7.
Actions=\u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d4\u10d1\u10d8
ActionsAndEvents=\u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d4\u10d1\u10d8 \u10d3\u10d0 \u10db\u10dd\u10d5\u10da\u10d4\u10dc\u10d4\u10d1\u10d8
Active=\u10d0\u10e5\u10e2\u10d8\u10e3\u10e0\u10d8
ActiveGame=\u10d0\u10e5\u10e2\u10d8\u10e3\u10e0\u10d8 \u10d7\u10d0\u10db\u10d0\u10e8\u10d8
ActiveGames=\u10d0\u10e5\u10e2\u10d8\u10e3\u10e0\u10d8 \u10d7\u10d0\u10db\u10d0\u10e8\u10d4\u10d1\u10d8
ActivityEndTurnETC=\u10d0\u10d8\u10e0\u10e9\u10d8\u10d4\u10d7 {BOLD}\u10e1\u10d5\u10da\u10d8\u10e1 \u10d3\u10d0\u10e1\u10e0\u10e3\u10da\u10d4\u10d1\u10d0{/BOLD} \u10e1\u10d5\u10da\u10d8\u10e1 \u10d3\u10d0\u10e1\u10d0\u10e1\u10e0\u10e3\u10da\u10d4\u10d1\u10d0\u10d3.
ActivityEnterOrdersETC={BOLD}\u10e8\u10d4\u10d8\u10e7\u10d5\u10d0\u10dc\u10d4\u10d7 \u10d1\u10e0\u10eb\u10d0\u10dc\u10d4\u10d1\u10d4\u10d1\u10d8{/BOLD} \u10e8\u10d4\u10db\u10d3\u10d4\u10d2\u10d8 \u10e1\u10d5\u10da\u10d8\u10e1\u10d7\u10d5\u10d8\u10e1.
ActivityViewEventsETC={BOLD}\u10dc\u10d0\u10ee\u10d4\u10d7 \u10db\u10dd\u10d5\u10da\u10d4\u10dc\u10d4\u10d1\u10d8{/BOLD} \u10e5\u10db\u10d4\u10d3\u10d4\u10d1\u10d4\u10d1\u10d8 \u10e0\u10dd\u10db\u10d4\u10da\u10e1\u10d0\u10ea \u10d0\u10d3\u10d2\u10d8\u10da\u10d8 \u10f0\u10e5\u10dd\u10dc\u10d3\u10d0 \u10d1\u10dd\u10da\u10dd \u10e1\u10d5\u10da\u10d0\u10d6\u10d4.
Actor=\u10db\u10db\u10dd\u10e5\u10db\u10d4\u10d3\u10d8
Add=\u10d3\u10d0\u10db\u10d0\u10e2\u10d4\u10d1\u10d0
AddDefenses=\u10d3\u10d0\u10d0\u10db\u10d0\u10e2\u10d4\u10d7 \u10d3\u10d0\u10ea\u10d5\u10d0
AddOffenses=\u10d3\u10d0\u10d0\u10db\u10d0\u10e2\u10d4\u10d3 \u10e8\u10d4\u10e2\u10d4\u10d5\u10d0
AddPlayer=\u10d3\u10d0\u10d0\u10db\u10d0\u10e2\u10d4\u10d7 \u10db\u10dd\u10d7\u10d0\u10db\u10d0\u10e8\u10d4
AddRoom=[i18na]\u10d3\u10d0\u10db\u10d0\u10e2\u10d4\u10d1\u10d0
AddTeam=\u10d3\u10d0\u10d0\u10db\u10d0\u10e2\u10d4\u10d7 \u10d2\u10e3\u10dc\u10d3\u10d8
AddorRemoveOnMap=\u10d3\u10d0\u10d0\u10db\u10d0\u10e2\u10d4 \u10d0\u10dc \u10ec\u10d0\u10e8\u10d0\u10da\u10d4 \u10e0\u10e3\u10d9\u10d0\u10d6\u10d4
AdjectiveXTroopsY={0} {1}
Admin=\u10d0\u10d3\u10db\u10d8\u10dc\u10d8
Administration=\u10d0\u10d3\u10db\u10d8\u10dc\u10d8\u10e1\u10e2\u10e0\u10d0\u10ea\u10d8\u10d0
AdroughtisineffectlastingforXturns=\u10d2\u10d5\u10d0\u10da\u10d5\u10d0 \u10d0\u10e0\u10d8\u10e1 \u10d4\u10e4\u10d4\u10e5\u10e2\u10d8, \u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10d2\u10e0\u10eb\u10d4\u10da\u10d3\u10d4\u10d1\u10d0 {0} \u10e1\u10d5\u10da\u10d0.
Advanced=\u10db\u10dd\u10ec\u10d8\u10dc\u10d0\u10d5\u10d4
AdvancedOptions=Advanced Options
AdvancingPerGameETC=The number of top-ranked players in each game that advance to the next round.
Affairs=Affairs
AggressionWarningETC=You are at war with one of our friends. We will consider repercussions if you don't stop your aggressions immediately.
AllMapsAndModding=All Maps & Modding
AllMapsAndModdingInfoV02ETC=All maps including modded maps and modding.
AllSavedGames=All saved games
Alliance=\u10d0\u10da\u10d8\u10d0\u10dc\u10e1\u10d8
AllianceAccepted=Alliance Accepted
AllianceETC=I believe it's in our best interest to form an alliance. Do you accept?
AllianceRejected=Alliance Rejected
Alliances=\u10d0\u10da\u10d8\u10d0\u10dc\u10e1\u10d4\u10d1\u10d8
AlliancesETC=The number of alliances.
Allies=\u10db\u10dd\u10d9\u10d0\u10d5\u10e8\u10d8\u10e0\u10d4\u10d4\u10d1\u10d8
Allocations=Allocations
AlwaysConfirmEndTurn=Always Confirm End Turn
Amount=Amount
Analysis=\u10d0\u10dc\u10d0\u10da\u10d8\u10d6\u10d8
Ancient=\u10e3\u10eb\u10d5\u10d4\u10da\u10d4\u10e1\u10d8
AnimationSpeedForEvents=Animation Speed for Events
Annihilation=Annihilation
AnnihilationGoalETC=Eliminate all enemy troops for victory.
AnnihilationObjectiveETC={BOLD}Annihilation{/BOLD}: Eliminate all enemy troops for victory.
AnnounceInChat=Announce in Chat
AnnualGrowthX=Annual Growth: {0}
AnyDuration=Any Duration
AnySetup=Any Setup
AnyTurnNUM=Any Turn #
ApplicationCrashedETC=The application has crashed and cannot be recovered. Please send us the bug report below to fix it - Thanks!
Apply=Apply
Approve=\u10d3\u10d0\u10db\u10e2\u10d9\u10d8\u10ea\u10d4\u10d1\u10d0
Approved=\u10d3\u10d0\u10db\u10e2\u10d9\u10d8\u10ea\u10d4\u10d1\u10e3\u10da\u10d8
ApprovedInfoETC=The map has been successfully approved and can now be downloaded by everyone.
Armor=\u10ef\u10d0\u10d5\u10e8\u10d0\u10dc\u10d8
ArmorX=Armor the {0}?
ArrowKeys=Arrow Keys
AssetCash=Asset: Cash
AtWar=At War
Attack=\u10e8\u10d4\u10e2\u10d4\u10d5\u10d0
AttackByX=Attack by {0}.
Attrition=Attrition
AttritionModifiers=Attrition Modifiers
AttritionSpecTooltipETC=Attrition modifiers for when the (1) unit moves or (2) is involved in combat.
AttritionTooltipETC=Higher attrition weakens your unit and is influenced by movements and combat..
AttritionX=Attrition: {0}
AutoLogin=\u10d0\u10d5\u10e2\u10dd\u10db\u10d0\u10e2\u10e3\u10e0\u10d8 \u10e8\u10d4\u10e1\u10d5\u10da\u10d0
AutoPlayEvents=Auto-play events.
AutoTranslateExperimental=Auto-Translate (Experimental)
AutoTranslateExperimentalETC=If enabled, translations automatically done via e.g. Google-Translate will also be shown. Please note that translations can be very bad at times.
AvatarEditor=Avatar Editor
AvatarGenerator=Avatar Generator
AvatarGenerators=Avatar Generators
Average=Average
AverageOpinionETC=How much the selected nation is liked by the other nations on average.
Away=Away
Back=\u10e3\u10d9\u10d0\u10dc
BackgroundMusic=Background Music
Ballot=Ballot
BallotDetails=Ballot Details
BallotXVotedOnETC=Your ballot "{0}" is currently being voted on.
Baltic=Baltic
Balts=Balts
BaseHappinessTaxesLevies=Base Happiness (receive taxes/levies)
BasicAvatars=Basic Avatars
BasicAvatarsETC=The basic FREE avatar generator.
BasicIntro=Basic Intro
Battle=\u10d1\u10e0\u10eb\u10dd\u10da\u10d0
BattleLost=\u10d1\u10e0\u10eb\u10dd\u10da\u10d0 \u10ec\u10d0\u10d5\u10d0\u10d2\u10d4\u10d7
BattleWon=\u10d1\u10e0\u10eb\u10dd\u10da\u10d0 \u10db\u10dd\u10d5\u10d8\u10d2\u10d4\u10d7
BecomeProtector=Become Protector
BecomeProtectorate=Become Protectorate
Berber=Berber
Berbers=Berbers
Betting=Betting
Blitz=Blitz
BoobieMaker=Boobie Maker
BoobiePrize=Boobie Prize
Britain=\u10d1\u10e0\u10d8\u10e2\u10d0\u10dc\u10d4\u10d7\u10d8
Broadcast=Broadcast
BroadcastSentEXL=Broadcast Sent!
BroadcastingGameAlsoKeepAliveETC=Broadcasting a game also serves as keep-alive preventing a game from auto-deletion. Don't spam!
Browse=Browse
Build=\u10d0\u10e8\u10d4\u10dc\u10d4\u10d1\u10d0
Buildings=\u10e8\u10d4\u10dc\u10dd\u10d1\u10d4\u10d1\u10d8
Bullet=Bullet
Bundle=Bundle
BundleAction=Bundle Action
BundleDisplay=Bundle Display
BundleDownloadInfoETC=Please note there is no download limit for purchased maps. Updated maps are provided for {BOLD}free{/BOLD} as well.
BundleID=Bundle ID
BundleIDGeneratedETC=A new bundle ID has been generated. Please enter the values below into your "bundle.config" files where it says "us:" and "id:". Please do NOT generate new bundle IDs for map updates. If you update your map (e.g. fixes or new scenarios), only change the version number where is says "vn:".
BundleInspectBeforeUpload=Please inspect the bundle before uploading. All maps are verified before we make them available for others to play.
BundleMaker=Bundle Maker
BundleOptions=Bundle Options
BundleSetup=Bundle Setup
Busy=Busy
Buy=\u10e7\u10d8\u10d3\u10d5\u10d0
BuyAdditionalCoins=Buy additional coins
BuyCoins=Buy Coins
BuyFoodETC=We have found a great deal on {0}. Are you willing to buy?
BuyNow=\u10d0\u10ee\u10da\u10d0 \u10e7\u10d8\u10d3\u10d5\u10d0
BuySX=Buy {0}
Byzantium=\u10d1\u10d8\u10d6\u10d0\u10dc\u10e2\u10d8\u10d0
Cancel=\u10d2\u10d0\u10e3\u10e5\u10db\u10d4\u10d1\u10d0
CancelAlliance=Cancel Alliance
CancelAllianceOther=Having an Alliance Cancelled
CancelDiploWithXETC=Cancel the diplomatic relation with {0}?
CancelPeaceTreaty=Cancel PeaceTreaty
CancelPeaceTreatyOther=Having a Peace Treaty Cancelled
CancelRelation=Cancel Relation
CancelRelationByProtector=Cancel Relation by Protector
CancelRelationByProtectorate=Cancel Relation by Protectorate
CancelRelationWithProtector=Cancel Relation with Protector
CancelRelationWithProtectorate=Cancel Relation with Protectorate
CannotCompletePaymentNetworkDisposedETC=Cannot complete the payment. Network already disposed.
CannotKickAIPlayer=Cannot kick AI player.
CannotKickAfterGameStarted=Cannot kick: game already started.
CannotLoadUserInformation=Cannot load user information.
CannotOpen=Cannot Open
CannotPlayObjectiveUnlockETC=You can only play the "Supremacy" objective.
CannotPlayRandomUnlockETC=You cannot use the random option.
CannotQuitAfterGameStarted=Cannot quit: game already started.
CannotSetCommandoUnitForXETC=Cannot set commando unit for {0} (no troops/etc. set for nation).
CannotStartBallotETC=You currently cannot start a new ballot. Not enough time has elapsed since the last ballot.
Cannotloadbundleinformation=Cannot load bundle information.
CaptureTheFlag=Capture the Flag
CaptureTheFlagGoalDetailedETC=Control {0} for {1} turns to win.
CaptureTheFlagGoalETC=Control a location for a number of turns for victory.
CapturetheFlagObjectiveETC={BOLD}Capture the Flag{/BOLD}: Control a location for a certain number of turns for victory.
Card=\u10d1\u10d0\u10e0\u10d0\u10d7\u10d8
CardInformation=Card Information
CardType=Card Type
Carthage=Carthage
Carthaginian=Carthaginian
Carthaginians=Carthaginians
Carthago=Carthago
Casual=Casual
CeaseFireAccepted=Ceasefire Accepted
CeaseFireRejected=Ceasefire Rejected
Celtic=Celtic
Celts=Celts
CenterScreenNationSelectionETC=Center the screen around your nation or selected unit or tile.
Change=\u10e8\u10d4\u10ea\u10d5\u10da\u10d0
ChangeForPasswordProtectGamesETC=Change to show the password protected games that your friends have setup.
ChangeHost=\u10f0\u10dd\u10e1\u10e2\u10d8\u10e1 \u10e8\u10d4\u10ea\u10d5\u10da\u10d0
ChangePassword=\u10de\u10d0\u10e0\u10dd\u10da\u10d8\u10e1 \u10e8\u10d4\u10ea\u10d5\u10da\u10d0
Characteristics=Characteristics
ChatCommands=Chat Commands
ChatIORestoredSML=Chat I/O Restored :-D
ChooseANameForTheX=Choose a name for the {0}
ChooseAnAvatarDOT=Choose an avatar...
ChosenToSpendCoinsonXETC=You have chosen to spend coins on {TINT:ff11beff}{0}{/TINT}. Please confirm if you would like to continue.
Clan=\u10d9\u10da\u10d0\u10dc\u10d8
ClanManager=\u10d9\u10da\u10d0\u10dc\u10d8\u10e1 \u10db\u10d4\u10dc\u10d4\u10ef\u10d4\u10e0\u10d8
ClansAllowed=Clans Allowed
Climate=\u10d9\u10da\u10d8\u10db\u10d0\u10e2\u10d8
Clipboard=Clipboard
Coalition=Coalition
Coalitions=Coalitions
CoalitionsOptional=Coalitions (Optional)
CodeOfConductAdviceETC={BOLD}Advice{/BOLD}. Breaking verbal agreements, diplomatic relations and using dirty tactics might make you win a few games in the short run but will ultimately make you unpopular in the long run. Use wisely!
CodeOfConductETC=This is a game about world domination, so expect other players to use dirty strategies during ONLINE play to reach their goal. Consider the following rules:
CoinPackages=Coin Packages
Coins=\u10db\u10dd\u10dc\u10d4\u10e2\u10d4\u10d1\u10d8
CoinsRefunded=Coins Refunded
Color=\u10e4\u10d4\u10e0\u10d8
ColorBlindness=Color Blindness: {0}
ColorCorrectionExperimental=Color Correction (Experimental)
ColorNameOrHEXValueIsInvalid=Color name or HEX-value is invalid.
ColoringHasBeenReset=Coloring has been reset.
ColoringHasBeenSet=Coloring has been set.
Combat=Combat
CombatEffect01ETC={BOLD}City Walls/Defense{/BOLD}: +100% bonus.
CombatTypeX=Combat Type: {0}
CombinationsX=Combinations: {0}
Command=\u10d1\u10e0\u10eb\u10d0\u10dc\u10d4\u10d1\u10d0
CommandNotRecognized=Command not recognized.
CommandoUnit=Commando Unit
CommandoUnitDefaultSetupETC=Will decide if commando units are enabled by default or not for newly created games.
CommandoUnitETC=If enabled, each nation is given a commando unit (e.g. king/general). If the commando unit is captured a player is been killed.
Commerce=Commerce
CommercePer1Mio=Commerce (per 1 Mio.)
CommonTemplate=Common Template
Competition1=Competition 1.
Competition1Place=Number of first places in competitions.
Competition2=Competition 2.
Competition2Place=Number of second places in competitions.
Competition3=Competition 3.
Competition3Place=Number of third places in competitions.
CompleteResearchETC=An unknown emissary has approached you with the offer to sell you "{0}". Do you accept?
Completed=\u10e8\u10d4\u10e1\u10e0\u10e3\u10da\u10d4\u10d1\u10e3\u10da\u10d8\u10d0
CompletedXRounds=Completed {0} Rounds
ConcealEffectTooltipETC=Combat modifier if the unit is hidden for the opponent during attack or defense (suprise).
Config=Config
ConfigureBackgroundMusic=Configure Background Music
ConfigureCoalition=Configure Coalition
ConfigureNation=Configure Nation
ConfigureRelation=Configure Relation
Confirm=Confirm
ConfirmDeleteBundleETC=Do you really want to remove the installed bundle?
Confirmnewpassword=Confirm new password
Confirmpassword=Confirm password
Conflicts=\u10d9\u10dd\u10dc\u10e4\u10da\u10d8\u10e5\u10e2\u10d4\u10d1\u10d8
ConflictsETC=The number of nations at war.
Consider=Consider
ConsumeX=Consume {0}
ConsumeXETC=Consumption of {0} is taken every turn.
Consumption=Consumption
Content=Content
Continental=Continental
Continue=\u10d2\u10d0\u10d2\u10e0\u10eb\u10d4\u10da\u10d4\u10d1\u10d0
ContributionsReligion=Contributions Religion
CoordinateOffset=Coordinate Offset
Correction=\u10e8\u10d4\u10e1\u10ec\u10dd\u10e0\u10d4\u10d1\u10d0
Cost=Cost
CostToResearchETC=The cost to research the invention.
CostTooltipCashETC=The monetary cost to build the entity.
CostTooltipItemXETC=The amount of {0} needed to build the entity.
CostX=Cost {0}
Country=\u10e5\u10d5\u10d4\u10e7\u10d0\u10dc\u10d0
Create=\u10e8\u10d4\u10e5\u10db\u10dc\u10d0
CreateANewGame=\u10d0\u10ee\u10d0\u10da\u10d8 \u10d7\u10d0\u10db\u10d0\u10e8\u10e1 \u10e8\u10d4\u10e5\u10db\u10dc\u10d0
CreateAlliance=\u10d0\u10da\u10d8\u10d0\u10dc\u10e1\u10d8\u10e1 \u10e8\u10d4\u10e5\u10db\u10dc\u10d0
CreateAllianceEnemies=Create Alliance, # of Enemies (modifier)
CreateGameCostETC=You need to {TINT:ff11beff}spend coins{/TINT} in order to create the game. Please confirm if you would like to continue.
CreateGuestLogin=Create a Guest Login
CreatePeaceTreaty=Create Peace Treaty
Created=\u10e8\u10d4\u10e5\u10db\u10dc\u10d8\u10da\u10d8
CreatingAGame=Creating a Game
CreatingALeague=Creating a League
CreatingATournament=Creating a Tournament
Credits=Credits
CurrentResearch=Current Research
CurrentRound=Current Round
Customize=Customize
Datum=Datum
DeclareWar=Declare War
DeclareWarModifier=Declare War, # of Enemies (modifier)
DeclareWarOnX=Declare War on {0}?
DeclareWarOpponent=Being Declared War Upon
Decrees=Decrees
Default=Default
DefenderXNeedToSurviveForYturns=Defenders ({0}) need to survive until turn {1} to win.
Defense=\u10d3\u10d0\u10ea\u10d5\u10d0
DefenseETC=Losses during battle are reduced by the given effect percentage.
DefenseGoalETC=Defense vs. Offense between two parties with limited turns.
DefenseObjectiveETC={BOLD}Defense{/BOLD}: Defense vs. Offense between two parties with limited turns.
DefenseTooltipETC=Special defensive capabilities available.
Delete=\u10ec\u10d0\u10e8\u10da\u10d0
DeleteBundle=Delete Bundle
DeleteGame=\u10d7\u10d0\u10db\u10d0\u10e8\u10d8\u10e1 \u10ec\u10d0\u10e8\u10da\u10d0
DeleteGameETC=Do you really want to delete the game. Action is non-reversible.
DeletePostETC=Do you really want to delete the post? The action is non-reversible.
DeletePostQUE=Delete Post?
DeleteTheMessage=Delete the message.
DemandSubmission=Demand Submission
DemandSubmissionETC=Become my protectorate and receive my protection. Do you submit to my demand?
Demolish=Demolish
DemolishX=Demolish the {0}?
Description=Description
Descriptionistooshort=Description is too short.
Desert=\u10e3\u10d3\u10d0\u10d1\u10dc\u10dd
Destroy=\u10d2\u10d0\u10dc\u10d0\u10d3\u10d2\u10e3\u10e0\u10d4\u10d1\u10d0
DestroyX=Destroy the {0}?
Details=\u10d3\u10d4\u10e2\u10d0\u10da\u10d4\u10d1\u10d8
DevToolsETC=Development tools utilized in the production of the game.
DeveloperMessage=Developer Message
DidYouForgetPassword=Did you forget your password?
Diplo=Diplo
Diplomacy=Diplomacy
DiplomaticOptionsCancelETC=Once you have established a diplomatic relation with another nation, be it a peace treaty, alliance or such, you cannot declare war in the same turn anymore. You will need to cancel the relation first which in turn will be converted to a ceasefire. Once the cease-fire is over, declarations of war are possible. Peace treaties have a 1-turn ceasefire. Cancelling other relations will have longer cease-fires.
DiplomaticOptionsETC=The game supports the following diplomatic options. By default all nations start off as 'Neutral' unless specified otherwise. 
DirectLogin=Direct Login
Disband=Disband
DisbandX=Disband the {0}?
Disbursed=Disbursed
Discussions=Discussions
Disjoin=Disjoin
DisjoinGame=Disjoin Game
DisjoinGameRefundETC=You receive a {TINT:ff11beff}refund{/TINT} for the coins you spent on joining the game.
Dismiss=Dismiss
Display=Display
DisplayFullscreen=Display Fullscreen
DisplayName=Display Name
DisplayScaling=Display Scaling
Distance=Distance
DistanceETC=Distance refers to the maximum distance a unit can travel before being required to enter a host again. If no host is entered in time, the unit is lost.
DistributeMoney=Distribute Money
Domination=Domination
DominationGoalETC=Control the whole map for victory.
DominationObjectiveETC={BOLD}Domination{/BOLD}: Control the whole map for victory.
Done=Done
DontNotify=Don't Notify
Download=\u10d2\u10d0\u10d3\u10db\u10dd\u10ec\u10d4\u10e0\u10d0
DownloadContentETC=Download additional content for enhanced gameplay...
DownloadRequired=Download Required
DownloadSize=Download Size
DownloadsFinished=Downloads Finished
Drought=Drought
DroughtX=Drought: {0}
ELOExplanationETC=Based on your's and everyone's ELO-based rating, the following probabilities were determined.
ELOImplificationsETC=Your rating will generally increase when your actual ranking is higher than your expected ranking & vice versa.
ELOMath=ELO Math
ELOParametersETC=The following parameters were used to make the determination.
ELOVolatilityETC=The volatility determines how much your rating can change.
ERExcectedRank=ER = Expected Rank
Economy=\u10d4\u10d9\u10dd\u10dc\u10dd\u10db\u10d8\u10d9\u10d0
EconomyTaxCommerceETC=You receive commerce income each turn. In addition, you receive a larger tax income every 12 months (turns) at the beginning of each year. 
Edit=Edit
EditPlayer=Edit Player
Editor=Editor
EditorOnlyForDesktopETC=The map editor is currently only supported on Desktop (Mac OSX, Windows or Linux) as you need a computer mouse.
Effect=\u10d4\u10e4\u10d4\u10e5\u10e2\u10d8
EffectAndExpenses=Effect & Expenses
Effects=Effects
Egypt=\u10d4\u10d2\u10d5\u10d8\u10de\u10e2\u10d4
Egyptian=\u10d4\u10d2\u10d5\u10d8\u10de\u10e2\u10d4\u10da\u10d8
Egyptians=\u10d4\u10d2\u10d5\u10d8\u10de\u10e2\u10d4\u10da\u10d4\u10d1\u10d8
Election=\u10d0\u10e0\u10e9\u10d4\u10d5\u10dc\u10d4\u10d1\u10d8
Elections=Elections
ElectionsETC=If enabled, the most powerful nation in the game will be given the option to hold elections.
Eliminated=Eliminated
Eliminateenemies1by1=Eliminate enemies 1-by-1.
EmailAlreadyTakenETC=The email address is already taken.
EmailX=Email: {0}
EmployGovernors=Employ Governors
EmployGovernorsETC=Governors manage happiness on the provinces and will make sure they keep paying taxes.
EnableAIBecauseOnly1NationETC=You need to enable the AI, otherwise you will be the one and only nation in the game.
Enact=Enact
EndRelation=End Relation
EndTurn=End Turn
EndTurnConfirmETC=Do you really want to end the turn?{WRAP}{WRAP}{LINE}Please check:{/LINE}{WRAP} - Did you read all your messages?{WRAP} - Did you respond to all inquires?{WRAP} - Other unread notifications?
Ended=Ended
EndedPlayDOT=Ended/Play...
EndedPlayDOTDead=Ended/Play... (dead)
Enhance=Enhance
EnrolledSinceX=Enrolled since {0}.
Enter=\u10e8\u10d4\u10e1\u10d5\u10da\u10d0
EnterBundleDescription=Enter bundle description
EnterBundleName=Enter bundle name
EnterFilenameDOT=Enter filename...
EnterPassword=\u10de\u10d0\u10e0\u10dd\u10da\u10d8\u10e1 \u10e9\u10d0\u10ec\u10d4\u10e0\u10d0
EnterPasswordAccessETC=Enter password for access.
EnterScenarioDescription=Enter scenario description
EnterScenarioName=Enter scenario name
EnterUsernameAndEmailAddressETC=For recovery, enter both username and email address for your account. If you have no email address set for the account you are out of luck, unless you have any other means to prove the account belongs to you. Feel free to email us for assistance, but please note we cannot just hand over accounts potentially belonging to others solely on someone's word. Please have past invoices etc. ready to show you are the real account owner.
EnterZIPPostalCode=Enter ZIP/postal code
Enteraddressline1=Enter address line 1
Enteraddressline2Optional=Enter address line 2 (Optional)
Entercardnumber=Enter card number
Entercity=Enter city
Enteremail=Enter email
Enteremailaddress=Enter email address
Enterhere=Enter here
Enternewpassword=Enter new password
Enteroldpassword=Enter old password
Enterpasscode=Enter passcode
Enterpassword=Enter password
EnterphoneOptional=Enter phone number (Optional)
Enterthecoordinateoffset=Enter the coordinate offset.
Enterusername=Enter username
Enteryourfullname=Enter your full name
EntryFee=Entry Fee
EpilogueAfterwordETC=Thanks & Enjoy the Game!\n\t\tnoblemaster ]:-D\n\t\t\n\t\tTwitter: http://twitter.com/noblemaster
EpilogueGuaranteeETC=The game does not contain any spyware, malware or third party software of such kind. Although the game has been thoroughly tested, it is possible that the game runs slow or not at all on certain devices. If you are having problems or are not happy with your purchase, feel free to contact us via email at any time. For a full refund please include your order information for a speedy response.
EpilogueMarketingETC=If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Epirote=Epirote
Epirotes=Epirotes
Epirus=Epirus
Equator=Equator
Equatorial=Equatorial
Equip=Equip
EquipX=Equip the {0} with enhanced offensive capabilities?
ErrorChatIOBorkedSML=Error: Chat I/O Borked :-(
ErrorEncountered=Error Encountered
ErrorLoadingBundles=Error loading bundles.
ErrorLoadingGamesList=Error loading games list.
ErrorLoadingLatestNews=Error loading latest news.
ErrorLoadingTheGamesList=Error loading the games list.
ErrorParsingParameters=Error parsing parameters.
ErrorloadingproductDOT=Error loading product.
EstimatedTurnsToCompleteResearchETC=The estimated number of turns to complete the research.
Events=Events
EventsShowDroughts=Events: Show Droughts
EventsShowEnemyBattles=Events: Show Enemy Battles
EventsShowEnemyDeclarationsOfWar=Events: Show Enemy Declarations of War
EventsShowEnemyIntrusions=Events: Show Enemy Intrusions
EventsShowEnemyMoves=Events: Show Enemy Moves
EventsShowEnemyWarsThatEnded=Events: Show Enemy Wars that Ended
EventsShowOtherBattles=Events: Show Other Battles
EventsShowOtherDeclarationsOfWar=Events: Show Other Declarations of War
EventsShowOtherMoves=Events: Show Other Moves
EventsShowOtherWarsThatEnded=Events: Show Other Wars that Ended
EventsShowPersonalBattles=Events: Show Personal Battles
EventsShowPersonalDeclarationsOfWar=Events: Show Personal Declarations of War
EventsShowPersonalDiplomacy=Events: Show Personal Diplomacy
EventsShowPersonalMoves=Events: Show Personal Moves
EventsShowPersonalTradesSupport=Events: Show Personal Trades/Support
EventsShowPersonalWarsThatEnded=Events: Show Personal Wars that Ended
EventsShowWeatherInfo=Events: Show Weather Info
ExistingPurchases=Existing Purchases
ExistingUser=Existing User
Exit=\u10d2\u10d0\u10db\u10dd\u10e1\u10d5\u10da\u10d0
ExitEditor=Exit Editor
ExitEditorETC=Do you want to exit the editor?
Experience=Experience
ExperienceTooltipETC=The more experience, the stronger your unit. Experience is gained via training and combat successes.
ExperienceX=Experience: {0}
Expiry=Expiry
Export=Export
ExportInfoETC=Nations exporting the selected goods.
FAQCodeOfConductETC={BOLD}I have been treated badly by other players.{/BOLD}{WRAP}Please note that we do not accept racism, hate speech, sexism or the like. Please contact our dedicated moderator team to handle the situation. We reserve the right to close accounts of misbehaving players as needed.
FAQFeatureRequestsETC={BOLD}I have some cool ideas for the game!{/BOLD}{WRAP}We would love to hear them! Please post your ideas on the official game forums so we can discuss your ideas with the other players of the game.
FAQHowToGetMoreCoinsETC={BOLD}How do I get more coins?{/BOLD}{WRAP}Click on the Coin-icon on the upper/right corner next to where it displays how many coins you own. You need to be logged in. Then select the [Buy Coins] button to purchase more.
FAQModdingETC={BOLD}I have questions in regards to creating bundles.{/BOLD}{WRAP}Please visit our official game forums to receive assistance in creating custom map bundles.
FAQONLINEToPlayETC={BOLD}Do I need to be ONLINE to play for single player?{/BOLD}{WRAP}No, you do not need to be ONLINE to play the single player campaigns. However, if you installed the game onto a new computer, make sure to login at least once to download your purchases/license information. The purchases are cached, so you can play offline after that.
FAQOrContactUsForQuestionsETC={LINE}Note{/LINE}: for questions have a look at the FAQ in our help pages or contact us directly if you need assistance.
FAQPasswordStorageETC={BOLD}How do you store passwords on your server?{/BOLD}{WRAP}We do not store passwords on our server. Instead we store password information using a salt in combination with a SHA-256 hash of your password. Your password is safe even if our servers were to be compromised (which is unlikely). Please note that means if you forget your password, we have no means to retrieve it. The only way to obtain the password is to reset it, i.e. generate a new one. That means you will need an email address registered for password resets.
FAQPaymentsAndSecurityETC={BOLD}How safe is it to make payments?{/BOLD}{WRAP}Your payment data is be sent using RSA-2048 and AES-256 encryption. Your credit card information is not stored in our database and is only used to process your payment. Your payment/credit card information is safe even if our servers were to be compromised (which is unlikely).
FAQRefundETC={BOLD}I am not happy with the game and would like a refund.{/BOLD}{WRAP}If you purchased the game through a third party distributor, we usually have no option to issue refunds, so please contact them directly. If you purchased the game through us (Noble Master), or through Google Play, use our customer service email address to request a refund (include your order information if possible). Please try the game first before purchase - Thanks!
FAQTechnicalSupportETC={BOLD}The game doesn't work correctly, what should I do?{/BOLD}{WRAP}Please visit our forums first for quick assistance. Your problem and hopefully the solution might already be listed there. If everything fails, please contact us with a detailed error report.
FREE=\u10e3\u10e4\u10d0\u10e1\u10dd
Fast=Fast
Feature=Feature
Featured=Featured
FeaturedInfoETC=The map has been successfully featured.
FeaturedMap=Featured Map
FertilityFestival=Fertility Festival
Festivals=Festivals
FestivalsETC=If enabled, each faction can hold nationwide festivals to increase happiness overall rather than village-by-village.
Final=\u10e4\u10d8\u10dc\u10d0\u10da\u10d8
FinalStandings=Final Standings
Finances=Finances
Finished=\u10d3\u10d0\u10e1\u10e0\u10e3\u10da\u10d4\u10d1\u10e3\u10da\u10d8
FinishedIn1Place=Finished in 1. Place
FinishedIn2Place=Finished in 2. Place
FinishedIn3Place=Finished in 3. Place
Flag=\u10d3\u10e0\u10dd\u10e8\u10d0
FlagLocation=Flag Location
FlagLost=Flag Lost
FlagTaken=Flag Taken
FlagTurnsToHold=Flag: Turns to Hold
Flags=Flags
FogOfWar=Fog of War
FogOfWarETC=If enabled, you will only be able to see enemy troops that are in your visibility range.
Follow=Follow
FoodForMilitaryUnits=Food for Military Units
FoodForPopulation=Food for Population
FoodProductionHarvest=Food Production/Harvest
Format=Format
Fortify=Fortify
FortifyX=Fortify the {0}?
FreeForAll=Free for All
Friday=Friday
FriendInviteSent=Friend Invite Sent!
FriendsListEmptyMakeSureOnlineETC=The friends list has come up empty. Make sure your status is set to "Online".
FurtherInformation=Further Information
Gallic=Gallic
GamblingPlayETC=By enabling gambling, every player has to pay the listed fee to enter the game. The pot of all the entry fees is split between the winners.
Gamblingcoins=Gambling (coins)
Game=Game
GameAdministration=Game Administration
GameCoinInfoETC=Game coins can be used for various ONLINE features of the game. You can receive more coins for FREE by winning games. You also obtain coins by logging in once a day.
GameCoinRestrictionETC=Game coins are non-transferable to a prevent (a) misuse by creating multiple accounts and (b) to prevent credit card fraud.
GameCoinsInfoETC=Game coins to spend on ONLINE features.
GameCoinsToPurchaseETC=Game coins can be spent on products such as subscriptions and maps if you have enough availabe.
GameControls=Game Controls
GameCountNotBeLoaded=Game could not be loaded.
GameDisplay=Game Display
GameIcon=Game Icon
GameIsAlreadyFull=Game is already full.
GameLeaderInfoETC=The world leader is the most powerful nation and has the ability to start ballots.
GameListing=Game Listing
GameLobby=Game Lobby
GameManual=Game Manual
GameManualFAQMovementWEGOETC={BOLD}My unit moved differently to what I entered.{/BOLD}{WRAP}The game is played in WEGO-mode, i.e. all the players enter their orders simultaneously. That means, there will be cases where other player's movements interfer with your movements. A unit will try to follow your original orders as closely as possible, but sometimes it will be different.
GameManualINFModdingETC=For information on modding visit the offical home page and go to the Wiki from there. For questions and technical support please visit the forums for assistance.
GameManualINFMovementWEGOETC=The game is played in turn-based {BOLD}We-Go{/BOLD} (WEGO) mode. As opposed to traditional I-Go-You-Go (IGOYGO) mode, all players can enter their turns at the same time. This means the actions you enter will not directly be executed but will be deferred and executed for the next turn. The units will try to move to the best of their abilities as you ordered them to do, but can fail to do so if for example a unit is destroyed beforehand.
GameManualINFMovementWEGOExtendedETC=Regarding-WEGO: WEGO makes a game less predictable than standard IGOYGO games, thus making it appear less preferable over IGOYGO. However, there are several advantages that outweight the negatives. (a) A player doesn't have to wait for others to finish their turn before being able to enter their orders especially for multiplayer games. (b) Although the outcome of an action is less predictable, it doesn't provide an unfair advantage to players that move first because everyone enters their orders at the same time. (c) A WEGO game can scale to an unlimited number of players. Traditional IGOYGO games don't support more than 2-6 players before the game balance is destroyed. (d) Less predictable doesn't necessarily mean bad. Although a WEGO-system is less predictable, it is more realistic. Like in Real-Life, commands take time to be executed. Orders are executed depending on the situation.
GameManualINFMultiplayerETC=We do not tolerate cheating (e.g. multiple accounts), racism, hate speech, sexism or the like. If you notice suspicious behaviors from other players, please report them to our moderator team so we can investigate and take appropriate actions. We will ban offending accounts as needed.
GameManualINFMultiplayerNoteETC=Rules and Advice provided by {BOLD}noblemaster{/BOLD} (developer).
GameManualINFMultiplayerRule1ETC={BOLD}Rule 1{/BOLD}: Diplomatic Relations. There is nothing wrong with breaking an alliance or any other diplomatic relation.
GameManualINFMultiplayerRule2ETC={BOLD}Rule 2{/BOLD}: Foul Language. There is no reason to use foul language unless it's clearly part of the game and not personal.
GameMechanics=Game Mechanics
GameNotStartedButDeletedNotEnoughPlayersETC=The game couldn't be started and has been deleted instead, because there were not enough players signed up for it.
GameOptionsPanel=Game options panel.
GameOver=Game Over
GameSetup=Game Setup
GameStart=Game Start
GameStartETC=Determines at which point the game should be auto-started. The game owner can start the game at any time also.
GameStatus=\u10d7\u10d0\u10db\u10d0\u10e8\u10d8\u10e1 \u10e1\u10e2\u10d0\u10e2\u10e3\u10e1\u10d8
GameType=Game Type
GameUnlock=Game Unlock
GameX=Game: {0}
Games=Games
GamesCreated=Games Created
GamesFinished=Games Finished
Gaul=Gaul
Gauls=Gauls
Gender=\u10e1\u10e5\u10d4\u10e1\u10d8
GeneralOptions=General Options
German=\u10d2\u10d4\u10e0\u10db\u10d0\u10dc\u10e3\u10da\u10d8
Germania=Germania
Germanic=Germanic
Germans=\u10d2\u10d4\u10e0\u10db\u10d0\u10dc\u10d4\u10da\u10d4\u10d1\u10d8
Germany=\u10d2\u10d4\u10e0\u10db\u10d0\u10dc\u10d8\u10d0
GetFREE=Get FREE
Gift=\u10e1\u10d0\u10e9\u10e3\u10e5\u10d0\u10e0\u10d8
GiftReceived=\u10e1\u10d0\u10e9\u10e3\u10e5\u10e0\u10d8\u10e1 \u10db\u10d8\u10e6\u10d4\u10d1\u10d0
GiftSent=\u10e1\u10d0\u10e9\u10e3\u10e5\u10e0\u10d8\u10e1 \u10d2\u10d0\u10d2\u10d6\u10d0\u10d5\u10dc\u10d0
GlobalCooling=Global Cooling
GlobalFluctuationX=Global Fluctuation: {0}
GlobalLoginParameters=Global Login Parameters
GlobalWarming=Global Warming
GoToMenuToOpenGameETC=You need to go back to the menu screens before you can join the game.
GoalsAndMissionPanel=Goals and mission panel.
Gold=Gold
Govern=Govern
Governing=Governing
GrandRuler=Grand Ruler
GrandRulerETC=You are currently the most powerful nation. You can hold elections if you dare to do so.
GrandRulerVoting=Grand Ruler: Voting
GrandRulerVotingETC=The {0} have called for an election. Ignoring the ballot will count as a Nay vote.
GrandStrategy=Grand Strategy
Graphics=Graphics
GreatChallenge=Great Challenge
GreatChallengeETC=The {0} have called for everyone to participate in the 'Great Challenge'. Do you want take part in an all-out-war?
GreatChallengeVoteL01ETC=You will go to war with everyone that agreed to participate in the challenge.
GreatChallengeVoteL02ETC=Nations that voted against, will receive a -25% happiness penalty for their cowardly action.
GreatChallengeVoteN01ETC=You will receive a -25% happiness penalty for your cowardly action.
GreatChallengeVoteY01ETC=You will go to war with everyone that accepted the challenge.
GreatChallengeVoteY02ETC=You will also go to war with the challenger.
Grecian=Grecian
Greece=Greece
Greek=\u10d1\u10d4\u10e0\u10eb\u10d4\u10dc\u10d8
Greeks=Greeks
Ground=Ground
Groundwater=Groundwater
GroundwaterInfoETC=Groundwater Global: {0}\n\t\tGroundwater Nation: {1}
GroundwaterLevels=Groundwater Levels
GroundwaterRangeTooltipETC=The groundwater levels for which output is produced.
GroupJoinRequested=[i18na]\u10ef\u10d2\u10e3\u10e4\u10d8 \u10d2\u10d0\u10ec\u10d4\u10d5\u10e0\u10d8\u10d0\u10dc\u10d4\u10d1\u10d0 \u10e3\u10d0\u10e0\u10e7\u10dd\u10e4\u10d8\u10da\u10d8\u10d0
Guest=Guest
Handicaps=Handicaps
HandicapsETC=If handicaps are enabled, players that are lower ranked during the game will receive slightly better random events. Events include happiness changes, treasury changes etc. Combat and such are not affected.
Happiness=Happiness
HappinessChange02ETC={BOLD}Diplomacy{/BOLD}: Going to war, ending a war, creating an alliance, etc. will inccur changes in your nation's happiness. Creating an alliance will result in happiness gain unless the nation you are starting the alliance with has an ally that is at war with you. Don't start alliances with your enemies' friends. Declaring war on a nation, as explained above, that has multiple enemies already will result in a big happiness loss.
HappinessChange03ETC={BOLD}Settlements{/BOLD}: A province that has a change in ownership will incur a happiness loss.
HappinessChange04ETC={BOLD}Pillaging{/BOLD}: Pillaging a settlement will result in happiness loss. Also, be aware that you will not be able to recruit until the pillage remaining period has elapsed.
HappinessChangeETC=Effect on happiness for the selected action.
HappinessGrowthEstimate=Happiness Growth (Estimate)
HappinessInfoETC=Happiness Global: {0}\n\t\tHappiness Nation: {1}
HappinessInputErrorETC=Happiness is in percent and needs to be within [0, 100].
HappinessModifiers=Happiness Modifiers
HappinessOpponent=Happiness (Opponent)
HappinessTooltipETC=The population happiness at the given location.
HappinessVariablesETC=The variables for happiness are available via the "People" tab by selecting "Happiness" in the dropdown list. [Details...] shows the various parameters.
HappinessX=Happiness: {0}
Heal=Heal
HealRepair=Heal/Repair
HealX=Heal the {0}?
HelpOffer=Help: Offer
HelpRequest=Help: Request
Hidden=Hidden
HiddenTooltipETC=If the unit is hidden to enemy nations.
Hill=Hill
History=History
HoldFertilityFestivalEffectETC=Do you want to hold a nationwide fertility festival to increase population growth in all your provinces?
HoldFestivalEffectETC=Do you want to hold a nationwide festival to increase happiness in all your provinces?
Home=Home
Hotseat=Hotseat
HowToPlay=How to Play
HowToPlayActivitiesETC=For each turn, the following activities are available:
HumanPlayerInfoETC=A human player.
HumanPlayers=Human Players
HumanPlayersETC=Choose a number greater or equal to 2 for hotseat play. Players will be able to enter their orders after each other on this very same computer.
Hungary=\u10e3\u10dc\u10d2\u10e0\u10d4\u10d7\u10d8
ID=\u10d8\u10d3
IMPORTANTTrayIcon=IMPORTANT: Tray Icon
IMPORTANTTrayIconSteamETC=A system tray icon has been added! It is possible that Steam will give you an error:{WRAP}  "Failed to start game (app already running).".{WRAP}{WRAP}{LINE}Solution{/LINE}: double-click the tray icon to start the game!
IOErrorSendingTheChatCommand=I/O error sending the chat command.
IOErrorSendingTheChatMessage=I/O error sending the chat message.
Iberian=Iberian
Iberians=Iberians
Icon=Icon
IconSizeXY=Icon Size: {0}x{1}px
Ignore=Ignore
IgnoreTutorial=Ignore Tutorial
Illyria=Illyria
Illyrian=Illyrian
Illyrians=Illyrians
Implications=Implications
Import=Import
ImportExport=Import/Export
ImportInfoETC=Nations importing the selected goods.
InactiveDuration=Inactive Duration
InaugurationParty=Inauguration Party
Income=Income
IncomeInfoETC=This turn's income and expenses.
IncreaseExperience=Increase Experience
IncreaseExperienceETC=For a small contribution on your part, you can raise your troops' skills by +{0}%. Do you accept?
IncreaseHappiness=Increase Happiness
IncreaseHappinessETC=For a small contribution on your part, you can raise your nation's happiness by +{0}%. Do you accept?
Increaseyourincome=Increase your income.
InfoTileClimateTooltipExtendedETC=The climate zone for the location. The climate zone defines temperature and groundwater levels throughout the year.
InfoTileGroundTooltipETC=Ground information.
InfoTileResourcesTooltipETC=Animals and resources at the current tile position.
InfoTileTerrainTooltipETC=Terrain type information.
InfoTileWeatherTooltipExtendedETC=The current temperature and groundwater levels for the location. Tiles with low groundwater levels are not very suited for building farms.
Information=Information
Infrastructure=Infrastructure
Inhabitants=Inhabitants
InhabitantsGrowthEstimate=Inhabitants Growth (Estimate)
InhabitantsInfoETC=Inhabitants Global: {0}\n\t\tInhabitants Nation: {1}
Inhuman=Inhuman
InitialTimeNeedsToBeLessOrEqualToMaxValue=The turn initial time needs to be less or equal to the max value.
InputPopupInfo=Input Popup Info
InputSupportItemAndCashETC=Input support item and amount.
InputTradeItemAndCashETC=Input your desired trade.
Inquiries=Inquiries
InquiriesX=Inquiries ({0})
InquiryAccepted=Inquiry Accepted
InquiryRejected=Inquiry Rejected
InquiryX=Inquiry: {0}
Inspect=Inspect
InstalledBundles=Installed Bundles
Interaction=Interaction
InteractionAvailableActionsETC=Various panels allow you to fine-tune your nation as well as viewing stats. In addition, the following actions are available:
InteractionInterfaceETC=The game makes all actions available via touch screen or mouse pointer. There are no hidden keyboard combinations to remember.
Introduction=Introduction
IntrusionWarningETC=Your units have been detected in our territory. We consider this an agressive act on your part.
InvalidPermissions=Invalid permissions.
Invent=Invent
Invention=Invention
Inventions=Inventions
Invite=Invite
Issue=Issue
Join=Join
JoinGame=Join Game
JoinWar=Join War
JoinWarETC=Please join my war against {0}. Will you assist?
JoinedGames=Joined Games
JoiningGameCostETC=You need to {TINT:ff11beff}bet coins{/TINT} in order to join the game. Please confirm if you would like to continue.
KeyEditTileCoordinateOffsetETC=Apply an offset for the tile coordinates displayed by 'M'.
KeyF1F5=Open panels 1-5 (bottom buttons).
KeyMappings=Key Mappings
KeyMappingsETC=The following key mappings are available if a hardware keyboard is present.
KeyMaxZoom=Max zoom.
KeyMinZoom=Min zoom.
KeyRecordETC=Record animation for mouse position (GIF)
KeyResetZoom=Reset zoom.
KeyScreenshotETC=Takes a screenshot (PNG, uncompressed).
KeyScrollETC=Scrolls the map.
KeyShowHideTranslationKeysETC=Show/Hide translation keys.
KeyZoomIn=Zoom-in.
KeyZoomOut=Zoom-out.
KeysDOT=Keys...
LIVEGames=LIVE Games
Language=Language
LanguageSelection=Language Selection
LargeHarvestETC=Your have an extraordinarily large harvest.
LastLogin=Last Login
LastUpdatedX=Last Updated: {0}
LastX=Last: {0}
LastestNewsAndUpdates=Latest News & Updates
Later=Later
LatestChangesCouldNotBeLoaded=Latest changes could not be loaded.
LatestMap=Latest Map
Leaders=Leaders
LeadershipAccepted=Leadership Accepted
LeadershipRejected=Leadership Rejected
League=League
LeaguePlay=League Play
Leave=Leave
LeaveGame=Leave Game
Legend=Legend
LevelX=Level {0}
LeviesOnCommerce=Levies on Commerce
Ligurian=Ligurian
Ligurians=Ligurians
LimitationOnceEveryTurnETC={LINE}Limitation{/LINE}: once every turn.
LimitationOnceEveryXTurnsETC={LINE}Limitation{/LINE}: once every {0} turns.
Link=Link
LinkOptional=Link (Optional)
LinkOptionalETC=An optional HTTP link to your website. Leave empty if not used.
Load=Load
LoanPaymentsX=Loan Payments ({0}%)
Lobby=Lobby
LocalHappiness=Local Happiness
LocationOnMap=Location on Map
Lock=Lock
Login=Login
LoginAsGuest=Login as Guest
LoginDialog=Login Dialog
LoginOnMonday=Login on Monday
LoginPassword=Login Password
LoginPerDay=Login (per day)
LoginRegister=Login or Register
LoginUsername=Login Username
LoginViaGameCenter=Login via Game Center
Logout=Logout
Londinium=Londinium
LowOnFood=Low on Food
LowOnFoodETC=You are low and food and cannot feed all your troops and population. Build or upgrade farms to prevent disaster. Buy/Trade food as needed. Go to city management to influence happiness directly.
LowQualityEffortsETC=Low quality efforts.
Macedon=Macedon
Macedonian=Macedonian
Macedonians=Macedonians
Makefriendsandallies=Make friends and allies.
Manage=Manage
ManagementOptions=Management Options
Manual=Manual
Map=\u10e0\u10e3\u10e5\u10d0
MapDownload=Map Download
MapDownloads=Map Downloads
MapIcon=Map Icon
MapNotFoundVersionETC=The map was not found on the server. Make sure you download the latest update of the map! If this is a new map, please upload it first.
MapScrollAtScreenEdge=Map Scroll at Screen Edge
MapScrollSpeed=Map Scroll Speed
MapShotX=Map Shot {0}
MapSignatureInvalidETC=The map has been modified and exhibits an invalid signature which will potentially result in crashes for other players.
MapSize=Map Size
MapsNotFollowingRulesETC=Maps that don't follow the above standards will be rejected. You can re-submit maps after you have fixed the issues.
MapsThatAreNotWorkingETC=Maps that aren't working.
Match=Match
Match1=Match 1.
Match1Place=Number of first places in matches.
Match2=Match 2.
Match2LastPlace=Number of second to last places in matches
Match2Place=Number of second places in matches.
Match3=Match 3.
Match3Place=Number of third places in matches.
MatchLastPlace=Number of last places in matches.
MatchOngoing=Match - Ongoing
Matchneverending=Match (never ending)
MaxPlayers=Max. Players
MaxPlayersETC=The maximum number of players that can sign up for the tournament or league play.
MaxTurnX=Max Turn: {0}
MaxTurns=Max Turns
MaximumTurns=Maximum Turns
Medieval=Medieval
Membership=Membership
MembershipForONLINEPlay=Membership for ONLINE play.
Menu=Menu
Message=Message
MessageBoard=Message Board
MessageRead=Message Read
MessageType=Message Type
Messages=Messages
MessagesAndDiplomacyPanel=Messages and diplomacy panel.
MessagesX=Messages ({0})
MilitaryUpkeep=Military Upkeep
MinifiedOptions=Minified Options
MinimumTurnDurationNeedsToBeLessThanMaximumDurationETC=The minimum turn duration needs to be less or equal to the max value.
Miscellaneous=Miscellaneous
ModdedMaps=Modded Maps
ModdedMapsETC=Modded maps and modding.
Modding=Modding
ModerateCold=Moderate/Cold
ModerateMean=Moderate/Mean
ModerateWarm=Moderate/Warm
ModifierNoSettlement=Landless (per turn)
Modify=Modify
Monday=Monday
MondayToFriday=Monday - Friday
MonetaryCostETC=The monetary cost.
MonetaryFunds=Monetary Funds
MonetaryOutcomeETC=The monetary outcome.
MonthOct=[i18na]\u10dd\u10e5\u10e2
MonthSept=[i18na]\u10e1\u10d4\u10e5\u10e2\u10d4\u10db\u10d1\u10d4\u10e0\u10d8
MonthYear={0}, {1}
MouseRightClickMoveAttack=Mouse: Right-Click Move/Attack
MoveToPositionEngageAsNeeded=Move to Position/Engage as Needed
Movement=Movement
MovementAutoSelect=Movement Auto-Select
MovementByX=Movement by {0}.
Multiplayer=Multiplayer
MultiplayerGames=Multiplayer Games
MultiplayerRankings=Multiplayer Rankings
MultipleAccountsWarningETC=[i18na]\u10e0\u10dd\u10d2\u10dd\u10e0\u10ea \u10e9\u10d0\u10dc\u10e1, \u10d7\u10e5\u10d5\u10d4\u10dc \u10d2\u10d0\u10db\u10dd\u10e7\u10d4\u10dc\u10d4\u10d1\u10d8\u10d7 \u10db\u10e0\u10d0\u10d5\u10d0\u10da\u10ef\u10d4\u10e0\u10d0\u10d3\u10d8 \u10d0\u10dc\u10d2\u10d0\u10e0\u10d8\u10e8\u10d4\u10d1\u10d8, \u10e0\u10dd\u10db\u10d4\u10da\u10d8\u10ea \u10d4\u10ec\u10d8\u10dc\u10d0\u10d0\u10e6\u10db\u10d3\u10d4\u10d2\u10d4\u10d1\u10d0 \u10e9\u10d5\u10d4\u10dc\u10e1 \u10e1\u10d0\u10db\u10d0\u10e0\u10d7\u10da\u10d8\u10d0\u10dc\u10d8-play \u10de\u10dd\u10da\u10d8\u10e2\u10d8\u10d9\u10d0, \u10d0\u10dc\u10e3 \u10d0\u10e0 \u10db\u10dd\u10e2\u10e7\u10e3\u10d4\u10d1\u10d8\u10e1. \u10d0\u10dc\u10d2\u10d0\u10e0\u10d8\u10e8\u10d4\u10d1\u10d8 \u10d0\u10e0 \u10e8\u10d4\u10db\u10d3\u10d4\u10d2 \u10e1\u10d0\u10ee\u10d4\u10da\u10db\u10eb\u10e6\u10d5\u10d0\u10dc\u10d4\u10da\u10dd \u10de\u10e0\u10d8\u10dc\u10ea\u10d8\u10de\u10d4\u10d1\u10e1 \u10d3\u10d0\u10d8\u10ee\u10e3\u10e0\u10d4\u10d1\u10d0.\n\n\u10d2\u10d7\u10ee\u10dd\u10d5\u10d7 \u10d3\u10d0\u10e3\u10d9\u10d0\u10d5\u10e8\u10d8\u10e0\u10d3\u10d4\u10d7 \u10db\u10dd\u10d3\u10d4\u10e0\u10d0\u10e2\u10dd\u10e0\u10d8 \u10d2\u10e3\u10dc\u10d3\u10d8, \u10d7\u10e3 \u10e4\u10d8\u10e5\u10e0\u10dd\u10d1\u10d7, \u10e0\u10dd\u10db \u10d7\u10e5\u10d5\u10d4\u10dc\u10d8 \u10db\u10d8\u10d8\u10e6\u10dd \u10d4\u10e1 \u10e8\u10d4\u10e2\u10e7\u10dd\u10d1\u10d8\u10dc\u10d4\u10d1\u10d0 \u10d3\u10d0 \u10d2\u10d0\u10dc\u10db\u10d0\u10e0\u10e2\u10d0\u10d5\u10d4\u10dc, \u10d7\u10e5\u10d5\u10d4\u10dc\u10d8 \u10e1\u10d8\u10e2\u10e3\u10d0\u10ea\u10d8\u10d0.
Music=Music
NA=N/A
Name=\u10e1\u10d0\u10ee\u10d4\u10da\u10d8
NameAdjective=Name (Adjective)
NameAlterCostInfoETC=You need to spend coins in order to {TINT:ff11beff}change your name{/TINT}. Please confirm if you would like to continue.
NamePeople=Name (People)
Naming=Naming
Nation=Nation
NationAlreadyTaken=Nation already taken.
NationDoesNotExist=Nation does not exist.
NationEliminated=Nation Eliminated (i.e. death)
NationInformation=Nation Information
NationManagementPanel=Nation management panel.
NationPerished=Nation Perished
NationReservedForAI=Nation reserved for AI.
Nations=Nations
NationsHappiness=Nation's Happiness
Nature=Nature
Nay=Nay
NayVotes=Nay Votes
NeededXTooltipETC={0} required.
NetIncome=Net Income
NetProceeds=Net Proceeds
Neutral=Neutral
NeutralXhavedecidedtojoinedyournation=Neutral {0} have decided to join your nation.
New=New
NewGame=New Game
NewUser=New User
NewsEntryCostInfoETC=You need to spend coins in order to {TINT:ff11beff}post news/advertisements{/TINT}. Please confirm if you would like to continue.
NextTurn=Next Turn
NoAchievementsETC=No achievements received.
NoBallotsETC=There currently is no ballot to be voted on.
NoBundleIDSetETC=The map does not contain a bundle ID. Please generate one first and insert the ID into bundle.config.
NoBundlesFound=No bundles found.
NoClanMembership=[i18na]\u10d0\u10e0\u10d0\u10e0\u10d8\u10e1 Clan Membership
NoCopyrightedMaterialsETC=No copyrighted materials.
NoCountrySelected=No country selected.
NoCreditCardExpirationDateEntered=No credit card expiration date entered.
NoCreditCardTypeSelected=No credit card type selected.
NoEmailAddressProvidedETC=No email address provided. Please enter an email address so we can send you the order confirmation.
NoGamesJoined=No Games Joined
NoIconSpecified=No icon specified.
NoNewsAvailable=No news available.
NoOccupiableLandOnMap=No occupiable land on map.
NoOwner=no owner
NoRacismProfanitiesETC=No racism, profanities or otherwise offending content.
NoResearch=No Research
NoResearchETC=You have no research selected. Please select something new to invent.
NoRoomsAndGamesFound=No rooms & games found.
NoTroopsOnMap=No troops on map.
Noawardsreceived=No awards received.
Nogamesfound=No games found.
Normal=Normal
NormalEasy=Normal (on Easy)
NormalHard=Normal (on Hard)
NorthernHemisphere=Northern Hemisphere
Nosavedgames=No saved games.
Nostartdateset=No start date set.
NotEnoughCoins=Not enough coins.
NotEnoughCoinsPurchaseETC=You do not have enough coins, please select [Confirm] to purchase more coins first.
NotEnoughPlayersJoined=Not enough players joined.
NotEnrolled=Not enrolled.
NoteInappropriateClanNameETC=[i18na]\u10d2\u10d7\u10ee\u10dd\u10d5\u10d7 \u10d2\u10d0\u10d8\u10d7\u10d5\u10d0\u10da\u10d8\u10e1\u10ec\u10d8\u10dc\u10dd\u10d7, \u10e0\u10dd\u10db \u10e8\u10d4\u10e3\u10e1\u10d0\u10d1\u10d0\u10db\u10dd \u10d9\u10da\u10d0\u10dc\u10d8\u10e1 \u10e1\u10d0\u10ee\u10d4\u10da\u10d4\u10d1\u10d8 \u10e8\u10d4\u10ec\u10e7\u10d5\u10d4\u10e2\u10d0\u10e1 \u10d2\u10d0\u10db\u10dd\u10d8\u10ec\u10d5\u10d4\u10d5\u10e1 \u10d7\u10e5\u10d5\u10d4\u10dc\u10d8 \u10d9\u10da\u10d0\u10dc\u10d8\u10e1.
NoteRoleChanges30MinToEffectETC=[i18na]\u10d2\u10d7\u10ee\u10dd\u10d5\u10d7 \u10d2\u10d0\u10d8\u10d7\u10d5\u10d0\u10da\u10d8\u10e1\u10ec\u10d8\u10dc\u10dd\u10d7, \u10e0\u10dd\u10db \u10e0\u10dd\u10da\u10e1 \u10ea\u10d5\u10da\u10d8\u10da\u10d4\u10d1\u10d4\u10d1\u10d8 \u10e8\u10d4\u10d8\u10eb\u10da\u10d4\u10d1\u10d0 \u10d3\u10d0\u10e1\u10ed\u10d8\u10e0\u10d3\u10d4\u10e1 30 \u10ec\u10e3\u10d7\u10d8 \u10eb\u10d0\u10da\u10d0\u10e8\u10d8.
Notes=Notes
Notifications=Notifications
NotificationsAskToTurnON=Notifications: Ask to turn ON
NotificationsLightColor=[i18na]\u10e8\u10d4\u10e2\u10e7\u10dd\u10d1\u10d8\u10dc\u10d4\u10d1\u10d4\u10d1\u10d8: \u10e6\u10d8\u10d0 \u10e4\u10d4\u10e0\u10d8
NotificationsONOFF=Notifications ON/OFF
NotificationsONOFFETC=NOTE: notifications show on the status bar!
NotificationsONQ=Notifications ON?
NotificationsONQETC=Do you want to turn on notifications. You will be notified when games become ready to play.
NotificationsStatusBar=\u10e8\u10d4\u10e2\u10e7\u10dd\u10d1\u10d8\u10dc\u10d4\u10d1\u10d0
NotifyON=Notify: ON
Notloggedin=Not logged in.
NumberOfLanguages=\u10d4\u10dc\u10d4\u10d1\u10d8\u10e1 \u10e0\u10d0\u10dd\u10d3\u10d4\u10dc\u10dd\u10d1\u10d0
NumberofPlayers=Number of Players
OFF=\u10d2\u10d0\u10db\u10dd\u10e0\u10d7\u10d5\u10d0
OK=OK
ON=\u10e9\u10d0\u10e0\u10d7\u10d5\u10d0
ONLINEPolicy=ONLINE Policy
Objective=Objective
Objectives=Objectives
ObjectivesAdditionalETC=The game is considered a {BOLD}Tie{/BOLD}/{BOLD}Loss{/BOLD} if it ends (e.g. by reaching the turn limit if one was set) and no one was able to claim victory. 
ObjectivesMainETC=Based on the objectives chosen at game start there are various ways to win a game. You generally win by reaching 100 points. Alternatively, you can win a game by eliminating all other parties from the map and are the last man/team standing. The game supports the following game objectives.
Observe=Observe
Off=Off
Offense=Offense
OffenseETC=Losses inflicted on the enemy are increased by the given effect percentage.
OffenseTooltipETC=Special offensive capabilities available.
OfferSupport=Offer Support
OfferSupportETC=I am offering you support. Do you accept?
OfficialAncientEurope=Official: Ancient Europe
OfficialForums=Official Forums
OfficialGameForums=Official Game Forums
OfficialHomepage=Official Homepage
OfficialMaps=Official Maps
Offline=Offline
OlderGames=Older Games
On=On
Online=Online
OnlyFreelyJoinableGamesAllowedETC=Only freely joinable games are allowed on this server.
OnlyNonFreelyJoinableGamesAllowed=Only non-freely joinable games are allowed on this server.
Opinion=Opinion
OpinionOfYou=Opinion of you
OpinionOfYouETC=How much the selected nation likes you.
Opinions=Opinions
OpinionsOf=Opinions of
OptionalEnteremail=Optional: Enter email
Options=Options
OrderEntry=Order Entry
OrdersCouldNotBeSent=Orders could not be sent.
OurGames=Our Games
Outcome=Outcome
Output=Output
OutputEffectETC=Increased production relative to the base value.
OutputInfoETC=Output produced by the entity.
OutputProducedEveryTurnETC=Output produced every turn.
OutputX=Output {0}
Overview=Overview
OverviewMap=Overview Map
OwnedProducts=Owned Products
OwnedProductsInfoETC=On the right-hand side is a list of all the products you own. The inventory is refreshed automatically every time you log in. Press the [Restore] button below if you need to restore purchases directly from your payment gateway if you believe a purchase wasn't correctly added due to e.g. a network problem or a crash.
Owner=Owner
Palms=Palms
Parameters=Parameters
ParttoEdit=Part to Edit
Party=Party
PartyNationDistributeMoneyETC=Hold a festival across your nation to increase the happiness of your peasants.
PartyNationFertilityFestivalETC=Hold a festival across your nation to induce population growth.
PasswordChanged=Password Changed
PasswordChangedETC=You have successfully changed your password.
PasswordDoesNotMatch=Password does not match.
PasswordOptionalETC=Setting a password is optional. If you setup a password, make sure to distribute it to players you would like to play with, otherwise no one will be able to join.
PasswordProtected=Password Protected
PasswordProtection=Password Protection
PasswordRecovery=Password Recovery
PasswordSent=Password Sent
PasswordSentETC=The recovery password has been sent to your email address. Please check your spam filter if you did not receive the email in your inbox.
PasswordSet=Password Set
PasswordSetETC=You have successfully set a new password.
PastBallot=Past Ballot
Path=Path
PaymentDialog=Payment Dialog
PaywithCoins=Pay with Coins
Peace=Peace
PeaceAccepted=Peace Accepted
PeaceETC=I would like to offer you peace. Do you accept?
PeaceRejected=Peace Rejected
People=\u10ee\u10d0\u10da\u10ee\u10d8
PeopleInvolvedETC=People involved in the development of the game.
PeopleNeeded=People Needed
Persia=Persia
Persian=Persian
Persians=Persians
Pictures=Pictures
Pillage=Pillage
PillageActiveTooltipETC=The duration for which no output is produced due to pillaging.
PillageEffect=Pillage Effect
PillageX=Pillage the {0}?
Pines=Pines
PlaceholderOnly=Placeholder *only*
PlayDOT=Play...
PlayDOTDead=Play... (dead)
PlayTest=Play-Test
PlayTutorialIgnoreETC=Already familiar with gameplay?
PlayTutorialInfoETC=Play the tutorial for a basic introduction to the game.
PlayTypeIsNotPermitted=Play type is not permitted.
Playable=Playable
PlayerX=Player {0}
Players=Players
PlayingStatistics=Playing Statistics
PlayingTime=Playing Time
PlayingX=Playing: {0}
PleaseFixTheFollowingErrorToContinue=Please fix the following error to continue.
PleaseSelectMapPicturesXYZWETC=Please selected between {0} and {1} map pictures with dimensions {2}x{3}. The images will be featured with the map.
PleaseUpgradeGoalNoteETC=IMPORTANT: please upgrade, you are running an old version and this objective is wrong!
PleaseWaitSPC=P l e a s e   W a i t . . .
Polar=Polar
PopX=Pop: {0}
Popularity=Popularity
PopularityETC=Average opinion of AI controlled nations.
Population=Population
PopulationETC=Your income and happiness is tied to your population. In order to increase your income, your ultimate goal, you have the following options available:
PopulationGrowth=Population Growth
PopulationGrowthForXyearly=Population Growth for {0} (yearly)
PopulationMaximum=Population Maximum
PopulationMinimum=Population Minimum
PopulationModifiersProvince=Population Modifiers (Province)
PopulationOption01ETC={BOLD}Governors{/BOLD}: This option is available via your finances screen. If enabled, governors in provinces with happiness lower than 50% will raise the happiness by excluding their provinces from paying taxes/levies. Happiness will grow at a rate of about +4% per month until the province happiness is greater or equal to 50%. Governors cost a fixed amount of money depending on the size of a province. Very small provinces don't pay their governors.
PopulationOption02ETC={BOLD}Hold a Festival{/BOLD}: This option is available via your finances screen and allows to increase happiness throughout your nation. The bigger your nation the higher the costs. A festival can only be held every six months. The cost to hold the festival should amortize in about 4-6 months.
PopulationOption03ETC={BOLD}Settlement: Inauguration Party{/BOLD}: The first time you take ownership of a new province you have the ability to hold an inauguration party. It costs a fixed amount and raises the happiness significantly.
PopulationOption04ETC={BOLD}Settlement: Distribute Money{/BOLD}: At any time you can raise a province's happiness by distributing money.
PopulationOption05ETC={BOLD}Settlement: Fertility Festival{/BOLD}: A fertility festival raises the population size a significant amount and can provide increased income in the long term. A fertility festival can only be held once a year.
PopulationStatistics=Population Statistics
PopulationVariablesETC=The variables for population are available via the "People" tab by selecting "Inhabitants" in the dropdown list. [Details...] shows the various parameters.
PopupAchievements=Popup Achievements
Possession=Possession
PossessionTooltipETC=The number of turns the settlement belongs to the same owner.
Post=Post
Preview=Preview
Price=Price
PrivateMessage=Private Message
Probabilities=Probabilities
Produce=Produce
Production=Production
Products=Products
ProductsAndSpecials=Products & Specials
Progress=Progress
ProtectionAccepted=Protection Accepted
ProtectionRejected=Protection Rejected
Protector=Protector
Protectorate=Protectorate
Provisions=Provisions
Publish=Publish
Purchase=Purchase
PurchaseCompleted=Purchase Completed
PurchaseCompletedETC=You have successfully completed the purchase. We have sent an order confirmation to the email address you provided. Thank you for your patronage :-)
PurchaseforX=Purchase for {0}
Purchases=Purchases
PurchasesRestored=Purchases Restored
PurchasesRestoredInfoETC=Your purchases have been successfully restored.
Quit=Quit
QuitApp=Quit App
Random=Random
RandomIncidents=Random Incidents
RandomInquiries=Random Inquiries
RandomJoin=Random Join
RandomizeResourcesETC=Resources such as farms and mines are randomized when the game starts and are at different locations for different games.
RankX=Rank: {0}
Rankings=Rankings
Rapid=Rapid
Rated=Rated
RatedAndUnrated=Rated/Unrated
RatedETC=A rated game will update each players global ELO-Rating at the end of the game.
RatedGame=Rated Game
Rating=Rating
RatingAndAwards=Rating & Awards
RatingX=Rating {0}
Rebels=Rebels
Reboot=Reboot
RebootInitiated=Reboot Initiated
RebootInitiatedETC=A reboot has been initiated. The server will restart momentarily...
Receiver=Receiver
RecentGames=Recent Games
Recognition=Recognition
RecognitionETC=The {0} have called to be recognized the most powerful nation. Do you accept their claim?
RecognitionVoteL01ETC=Consensus: The game ends and you will be declared the winner.
RecognitionVoteL02ETC=No consensus: You will receive a -5% happiness penalty for each nation that rejected your claim (capped at -30%).
RecognitionVoteL03ETC=No consensus: You go to war with everyone that voted against your claim.
RecognitionVoteL04ETC=No consensus: All your wars end for nations that voted in favor.
RecognitionVoteN01ETC=You will go to war with the claimant.
RecognitionVoteN02ETC=You will go to war with everyone that accepted the claim.
RecognitionVoteY01ETC=Consensus: The game ends and the then current standings will determine the final ranking.
RecognitionVoteY02ETC=No consensus: You will receive a -20% happiness penalty.
RecognitionVoteY03ETC=No consensus: You go to war with everyone that voted against the claim.
RecognitionVoteY04ETC=No consensus: Your war with the claimant will end (if you are at war).
Recover=Recover
Redeemed=Redeemed
RedeemedSuccessETC=You have successfully redeemed the promo code.
Redo=Redo
RedoEntry=Redo Entry
RedoEntryETC=Do you want redo this turn again?\n\t\t\n\t\tNOTE: your new actions will only be applied if you confirm [End Turn] again. If you just exit the game, your new orders will discarded and the old orders will stand.
Refund=Refund
Register=Register
Reject=Reject
Rejected=Rejected
RejectedInfoETC=The map has been removed from the system.
Relation=Relation
RelationAtWarETC={BOLD}At War{/BOLD}:  Allows taking over territory & structures from the enemy.
RelationCancelled=Relation Cancelled
RelationCeaseFireETC={BOLD}Ceasefire{/BOLD}:  A limited time peace treaty that disallows declaring war. A ceasefire is usually entered after cancelling an existing relation such as an alliance.
RelationNeutralETC={BOLD}Neutral{/BOLD}: No relationship has been established between two nations. A nation can declare war and go to war in the same turn.
RelationPeaceTreatyETC={BOLD}Peace Treaty{/BOLD}: A peace treaty is a weak bond between two nations. The relation has to be cancelled before war can be declared.
RelationProtectorETC={BOLD}Protector{/BOLD}: The liege of a protectorate. A liege receives part of the income of the protectorate. The liege is supposed to protect a protectorate.
Relations=Relations
Religion=Religion
ReligiousLeader=Religious Leader
Remove=Remove
RenderEyeCandy=Render Eye-Candy
RenderFPS=Render FPS
Repair=Repair
RepairX=Repair the {0}?
Reply=Reply
RequestAccepted=Request Accepted
RequestIgnored=Request Ignored
RequestProtectionETC=I offer to become your protectorate in return for protection. Do you accept my offer?
RequestRejected=Request Rejected
RequestSupport=Request Support
RequestSupportETC=Please send me support. Will you assist?
RequestX=Request: {0}
RequiredMaxRating=Required Max. Rating
RequiredMinRating=Required Min. Rating
Research=Research
ResearchABR=R: "{0}"
ResearchAllocations=Research Allocations
ResearchCompleted=Research Completed
ResearchProgressETC=The number of inventions researched.
ResearchSpending=Research Spending
ResearchX=Research: "{0}"
ReserachProgress=Research Progress
Reset=Reset
ResetAchievements=Reset Achievements
ResetAchievementsETC=Do you really want to remove all your achiemevements? This action cannot be undone!
ResetSettings=Reset Settings
ResetSettingsETC=Do you really want to reset all the settings. This action cannot be undone!
ResetToNormal=Reset to Normal
ResetToNormalETC=The map has been successfully reset to non-featured status.
ResidentsNeededTooltipETC=The number of people needed to build the entity.
ResidentsTooltipETC=The population residing at the given location.
Resources=Resources
ResourcesRandomized=Resources Randomzied
ResourcesSetupETC=Allows setting the amount of nature tiles (e.g. stone, iron etc.) at game start.
Restore=Restore
RestoreEffectETC=The effect on healing/fixing a unit.
RestorePurchases=Restore Purchases
RestoreSettingsToDefault=Restore Settings to Default
Results=Results
Resume=Resume
Revisions=Revisions
Revolt=Revolt
RevoltMoveableJoinOtherETC={0} have revolted and joined {1}.
RevoltMoveableNeutralETC={0} have revolted and declared independence.
RevoltSettlementJoinOtherETC=The peasants in {0} have revolted and joined {1}.
RevoltSettlementNeutralETC=The peasants in {0} have revolted and declared independence.
RiseofRome=Rise of Rome
River=River
Rock=Rock
Roma=Roma
Roman=Roman
RomanEmpire=Roman Empire
Romans=Romans
Room=Room
RoomAdmin=Room Admin
RoomEditor=Room Editor
RoomSetup=Room Setup
RottenFoodETC=A large amount of food has been found rotten.
RoundX=Round {0}
RoundXYStepZ=Round {0}/{1}, Step {2}
RoundsX=Rounds: {0}
Ruler=Ruler
Run=Run
Sarmatian=Sarmatian
Sarmatians=Sarmatians
Saturday=Saturday
Save=Save
SaveAs=Save As
SavedGames=Saved Games
ScaleX=Scale {0}%
Scarce=Scarce
ScenarioCount=Scenario Count
ScenarioSelection=Scenario Selection
ScenarioSetup=Scenario Setup
Scenery=Scenery
ScreenOptions=Screen Options
Search=Search
Select=Select
SelectCountry=Select Country
SelectDOT=Select...
SelectMessageToSend=Select the message to send.
SelectNextIdleUnit=Select next idle unit.
SelectProductRightSideETC=Select the desired product on the right-hand side.
SelectWarTargetETC=Select the target you wish the other nation to declare war on (or cancel their relation).
Selected=Selected
SelectedTurnDurationIsTooHigh=Selected turn duration is too high.
SelectedTurnDurationIsTooLow=Selected turn duration is too low.
Sell=Sell
SellFoodETC=We have found a great offer for {0}. Are you willing to sell?
SellSX=Sell {0}
Send=Send
SendMessage=Send Message
SendMessageDOT=Send Message...
Sender=Sender
ServerHosting=Server Hosting
SetProviderPasswordETC=You need to set a password if you want to login outside of {0}. Use the "Login Username" from above to login.
SetaPassword=Set a Password
Setting=Setting
Settings=Settings
Settle=Settle
SettlementCommerceETC=Income from settlement commerce.
SettlementConsumeETC={0} is consumed every turn from the structures inside the settlement.
SettlementInfraETC=Income and expenses from the various buildings inside the settlement.
SettlementNames=Settlement Names
SettlementOverlay01V02ETC={BOLD}Burning Village{/BOLD}: The settlement was pillaged. If the village was pillaged, no recruiting is possible. Also no taxes/commerce will be paid by the province until the cooldown period has ended.
SettlementOverlay02ETC={BOLD}Smoking Village{/BOLD}: The happiness is less than 50% and the peasants have stopped paying taxes and levies.
SettlementOverlaysETC=The following animations are shown for settlements:
SettlementXOutputETC={0} output gained every turn from the structures inside the settlement.
Setup=Setup
SetupGame=Setup Game
ShowInvolvedMapETC=Show overview map of involved nations.
SinglePlayer=Single Player
Situation=Situation
SizeX=Size: {0}
SkipAllEvents=Skip all events.
Slavic=Slavic
Slavs=Slavs
Slow=Slow
SoundFX=Sound FX
SoundFXAmbient=Sound FX - Ambient
SouthernHemisphere=Southern Hemisphere
Sparta=Sparta
Sponsored=Sponsored
SponsoredPlays=Sponsored Plays
SponsoredWithPrizes=Sponsored (coins/prizes)
Sponsoring=Sponsoring
SponsoringPlayETC=You can sponsor a game to e.g. attract players to join it. Coins selected for sponsoring will be deducted from your account.
Standard=Standard
StandardAvatarGenerator=Standard Avatar Generator
StandardAvatarGeneratorETC=The standard avatar generator supporting 10'000'000'000'000+ combinations.
Standings=Standings
Start=Start
StartDate=Start Date
StartDateETC=The date and time the game will be started automatically. Make sure to use the following format for date and time: "YYYY-MM-DD hh:mm" (relative to your local time).
StartingAssets=Starting Assets
StartingAssetsSetupETC=Allows setting the amount of starting assets each player receives when the game begins.
StartingLocationRandom=Starting Location Random
StartingLocationRandomETC=Starting locations will be randomized when the game starts. Even though you selected "Rome" you might end up playing as the "Greek" in the end.
Statistics=\u10e1\u10e2\u10d0\u10e2\u10d8\u10e1\u10e2\u10d8\u10d9\u10d0
Status=\u10db\u10d3\u10d2\u10dd\u10db\u10d0\u10e0\u10d4\u10dd\u10d1\u10d0
Steppe=Steppe
Stop=Stop
Story=Story
StoryEditor=Story Editor
Strategy=Strategy
StrategyGuide=Strategy Guide
Strength=Strength
StrengthTooltipETC=Strength describes how many hit points of damage a unit can take until it is destroyed.
Submit=Submit
Sunday=Sunday
SuperFast=Super-Fast
Support=Support
SupportAccepted=Support Accepted
SupportOfferThanksETC=We have received your support. Our opinion of you has drastically improved.
SupportRejected=Suport Rejected
Supremacy=Supremacy
SupremacyGoalDetailedETC=Control {0}% of the map for victory. Alliances count {1}%, protectors {2}% and protectorates {3}% towards victory.
SupremacyGoalETC=Control a majority of the map for victory.
SupremacyObjectiveETC={BOLD}Supremacy{/BOLD}: Control a majority of the map for victory.
SyncingErrorTooMuchTimeElapsedXMSETC=Syncing Error: too much time has elapsed ({0} milliseconds).
System=System
SystemConfiguration=System Configuration
TaxIncome=Tax Income
TaxIncomeETC=You have received {0} in taxes this turn. The amount has already been applied to your revenue.
TaxSeason=Tax Season
TaxSeasonETC=Next turn is tax season. Please adjust your taxes accordingly.
Taxes=Taxes
TaxesPer1Mio=Taxes (per 1 Mio.)
Team=\u10d2\u10e3\u10dc\u10d3\u10d8
Teams=\u10d2\u10e3\u10dc\u10d3\u10d4\u10d1\u10d8
TeamsOptional=Teams (Optional)
Technical=Technical
TemperatueRangeTooltipETC=The temperature range for which output is produced.
Temperature=Temperature
TemperatureInfoETC=Temperature Global: {0}\n\t\tTemperature Nation: {1}
Terrain=Terrain
TerrainEffectTooltipETC=Combat modifier if a battle is fought in a forested area.
Territory=Territory
TestDOT=Test...
TextMessage=Text Message
TheGameIsNotAllowedToHaveAStartTimeSet=The game is not allowed to have a start time set.
TheGameIsNotAllowedToHaveAutoInitSet=The game is not allowed to have a auto-init set.
TheGameIsNotAllowedToHaveAutoKillSet=The game is not allowed to have a auto-kill set.
TheGameNeedsToHaveAutoInitSet=The game needs to have auto-init set.
TheGameNeedsToHaveAutoKillSet=The game needs to have auto-kill set.
TheGameNeedsToHaveStartTimeSet=The game needs to have a start time set.
TheStandardAvatarGenerator=The Standard Avatar Generator.
TheStartTimeNeedsToLieInTheFuture=The start time needs to lie in the future.
TheglobaltemperaturehaschangedbyX=The global temperature has changed by {0}.
ThehappinessInXhasunexpectedlydecreased=The happiness in {0} has unexpectedly decreased.
ThehappinessInXhasunexpectedlyincreased=The happiness in {0} has unexpectedly increased.
Thetutorialmission=The tutorial mission.
ThewarbetweenXandYhasended=The war between {0} and {1} has ended.
ThisIsSPARTA=[i18na]\u10d4\u10e1 \u10d0\u10e0\u10d8\u10e1 \u10db\u10dd\u10eb\u10e6\u10d5\u10e0\u10d4\u10d1\u10d0
Thrace=Thrace
Thracian=Thracian
Thracians=Thracians
Thursday=Thursday
TimeEstimate=Time Estimate
TimePerTurn=Time per Turn
TimePerTurnETC=How much time is given for a player to enter orders for a turn. A player can enter orders at any time during that window of opportunity. If a player misses the time to enter, the game goes go on as usual (without any orders for that player and turn). The player is again able to enter orders for the next turn (without penalty).
TimePerTurnIsNotSelectedETC="Time per Turn" is not selected. Select 3 min./turn for Blitz-games, or 24 hrs./turn for slower games with daily turns.
TipsAndTricksCOL=Tips and Tricks:
ToManyPlayersInHotseatETC=You have selected more hotseat players than there are nations in the game.
Tools=Tools
TooltipAverageAndMaxHappinessETC=The nation-wide average happiness, plus the minimum happiness in parentheses if different from the average.
TooltipHappinessChangeETC=Happiness change.
TooltipHappinessChangeOtherETC=Happiness change for the opponent.
TooltipHappinessFromPillagingETC=The effect on happiness from pillaging.
TooltipInactiveFromPillagingETC=The duration for which no output is produced after pillaging.
TooltipIncomeFromPillagingETC=The income from pillaging.
TooltipNotifyDispatchETC=You have unread messages waiting!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyGrandRulerETC=You can call for an election!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyGrandRulerVotingETC=An election has been called!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyHappinessLowETC=Your happiness is very low!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyInquiryETC=You have unread inquiries waiting!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyNoResearchETC=You have no research selected!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyNotEnoughFoodETC=You don't have enough food!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyTaxIncomeETC=You have received tax income!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipNotifyTaxSeasonETC=Next turn is tax season!\n\t\t\n\t\tNote: right-click (mouse) or long-press (touch) to dismiss this indicator.
TooltipOutputHappinessETC=Happiness increase.
TooltipOutputResidentsETC=Population growth factor.
TooltipPopulationChangeETC=Population change.
Total=Total
TotalPeace=Total Peace
TotalPeaceHelpETC=If enabled, all nations start off at peace with each other when the game begins.
TotalWar=Total War
TotalWarHelpETC=If enabled, all nations start off at war with each other when the game begins.
Tournament=Tournament
Trade=Trade
TradeAccepted=Trade Accepted
TradeBuy=Trade: Buy
TradeOfferBuy=Trade Offer: Buy
TradeOfferETC=I offer a trade. Do you accept?
TradeOfferSell=Trade Offer: Sell
TradeRejected=Trade Rejected
TradeSell=Trade: Sell
TradeVolume=Trade Volume
Trading=Trading
TradingX=Trading {0}
TrainingsXYRounds=Tranings: {0} ({1} Rounds)
Translate=Translate
TrayIcon=Tray Icon
TrayIconInfoETC=A system tray icon has been added. You can now also double-click the tray icon to start the game!
Treasury=Treasury
Troops=Troops
TroopsEliminated=Troops Eliminated
Tropical=Tropical
Tuesday=Tuesday
Tundra=Tundra
Turn=Turn
TurnBased=Turn-Based
TurnBasedStrategy=Turn-Based Strategy
TurnDays=Turn/Days
TurnHours=Turn/Hours
TurnLimitXETC=This game ends at turn {0} if no winner has been found.
TurnMaximum=Turn Maximum
TurnMaximumETC=If a turn maximum is set, the game will end after those given number of turns and the winner is determined by the current standings at game end.
TurnMode=Turn Mode
TurnX=Turn {0}
Turns=Turns
TutorGameplayHintsRecommended=Tutor: Gameplay hints (recommended).
Tutorial=Tutorial
Tutorial01Ambition200ETC=The game objective is displayed in the standings.
Tutorial01BuildTroops200ETC=Click one more time to enter the extras menu!
Tutorial01BuildTroops300ETC=Press the button to start building troops!
Tutorial01BuildTroops400ETC=Let's build some troops!
Tutorial01BuildTroops500ETC=Select (1) the number of troops to build above and (2) push [Build] to actually create the troops.
Tutorial01Cityview200ETC=Click one more time to enter the extended menu!
Tutorial01Completed100ETC=Well done; you have now reached turn number 2!
Tutorial01Completed110ETC=Congratulations, that completes Tutorial 1! Feel free to continue playing if you like.\n\t\t\n\t\t{LINE}Note:{/LINE} all games are saved automatically and you can continue them at anytime where you left off including this tutorial mission.
Tutorial01Declarewar200ETC=Press the button to initiate your declaration of war!
Tutorial01Declarewar300ETC=Confirm going to war!
Tutorial01Endturn100ETC=Anyhow, let's complete the turn and go to the next round. Don't forget, this is a game of world domination, so your goal is to take over the world!
Tutorial01Endturn110ETC=You still have pending actions. Nevertheless, let's confirm that you are done with the turn.
Tutorial01Eventview100ETC=The game is played in turn-based WEGO, so only after you finished your entry can you see how your actions actually turned out.
Tutorial01Regnancy100ETC=Let's have a look at your nation's management screen
Tutorial01Regnancy1500ETC=Close the management screen whenever you are ready.
Tutorial01Regnancy200ETC=Your income and expense chart. You only receive taxes and levies if {TINT:ff800000}happiness is greater than 50%{/TINT} for a settlement!
Tutorial01Regnancy210ETC=Happiness can by adjusted by the levies you demand. In addition, happiness can be influenced for each city individually also via decrees.
Tutorial01WelcomeBasicETC=Welcome to the tutorial. Press the button to view all current events.
Tutorial02Ambition100ETC=Let's have a look at the game objective.
Tutorial02Ambition300ETC=The objective displays the victory condition to win the game. The game ends once one player reaches 100.000 points which means 100% of the objective is reached.
Tutorial02Ambition310ETC=Each player's rank & points are displayed in the current standings table.
Tutorial02Ambition350ETC=Close the standings screen whenever you are ready.
Tutorial02Completed110ETC=Congratulations, that completes Tutorial 2! Feel free to continue playing if you like.\n\t\t\n\t\t{LINE}Note:{/LINE} have a look at the manual also under [Help & Info] for more detailed information.
Tutorial02WelcomeAdvancedETC=Welcome to the advanced tutorial. Press the button to view all current events.\n\t\t\n\t\tNote: You can change the events to display on the settings screen.
TutorialAskLater=Tutorial: Ask later.
TutorialMission=Tutorial Mission
TutorialShowDialog=Tutorial: Show Dialog
TutorialX=Tutorial {0}
Type=Type
UnableToDetermineIntentionsHuman=Unable to determine intentions (human).
Understood=Understood
UndoPrevious=Undo previous.
UndoPreviousEvent=Undo previous event.
UnhappyPopulation=Unhappy Population
UnhappyPopulationETC=Your population is unhappy and has stopped paying their dues. Please lower taxes and levies and employ governors as needed.
UnitVanished=Vanished
UnlimitedTurnsETC=This game has no turn limits.
UnlockForGame=Unlock for game.
Unrated=Unrated
Update=Update
UpdateActivePeriod=Update/Active Period
UpdateTimesETC=A game that is set to e.g. 5min/turn can be made to update only between 18:00-19:00 every day. That means you would be able to play 12 turns every day during those hours. Please note the time you select is relative to your local time and will be different for people in other time zones (will be mapped to UTC). Also note that the time will change +/-1 if your local time observes summer/winter time.
UpdateWeekdays=Update/Weekdays
UpdateWeekdaysETC=The game can be set to only update on certain days. For example a game with daily turn set to update on weekends will have new turns appear on Saturday and Sunday only.
Upgrade=Upgrade
UpgradeX=Upgrade the {0}?
Upgradeable=Upgradeable
UpkeepCostETC=Upkeep cost is taken every turn.
UpkeepX=Upkeep {0}
Upload=Upload
UploadSuccessful=Upload Successful
UploadSuccessfulInfoETC=Thanks for uploading your map to our server. We will have a look and approve it as soon as possible.
Use=\u10d2\u10d0\u10db\u10dd\u10e7\u10d4\u10dc\u10d4\u10d1\u10d0
User=\u10db\u10dd\u10db\u10ee\u10db\u10d0\u10e0\u10d4\u10d1\u10d4\u10da\u10d8
UserNotFound=User not found.
UserProfile=User Profile
Username=Username
UsernameAndDisplayName=Username/Display Name
UsernameChanged=Username Changed
UsernameChangedETC=You have successfully changed your username and display name.
Usernamealreadytaken=Username is already taken.
Variables=Variables
VerificationError=Verification Error
Version=\u10d5\u10d4\u10e0\u10e1\u10d8\u10d0
Victory=\u10d2\u10d0\u10db\u10d0\u10e0\u10ef\u10d5\u10d4\u10d1\u10d0
VictoryETC=Victory condition is reached if one or more players (or groups) reach 100 points. The game also ends if one or less players (or groups) are left alive.
View=View
ViewNation=View Nation
ViewSettlement=View Settlement
Village=\u10e1\u10dd\u10e4\u10d4\u10da\u10d8
Villages=Villages
VisitForFutherInformationETC=Please visit those links for assistance and further information on the game.
Volcano=Volcano
Vote=\u10ee\u10db\u10d8\u10e1 \u10db\u10d8\u10ea\u10d4\u10db\u10d0
VotesInInfoETC=All votes are now in & counted.
WEGOInfoETC=Games set to "We-Go Fast" will update early if everyone entered his/her orders. Otherwise, the game will update as given in the "time per turn" entered above.
WPWinProbability=WP = Win Probability
Wait=\u10d3\u10d0\u10d8\u10ea\u10d0\u10d3\u10d4
WaitDead=Wait (dead)
War=\u10dd\u10db\u10d8
WarDeclared=War Declared
WarEnded=War Ended
WarRejected=War Rejected
Wargame=Wargame
Weather=\u10d0\u10db\u10d8\u10dc\u10d3\u10d8
WeatherFront=Weather Front
WeatherFrontETC=A new massive weather front has emerged.
Wednesday=\u10dd\u10d7\u10ee\u10e8\u10d0\u10d1\u10d0\u10d7\u10d8
WeekdaysHoursPerDayRestrictionNoSelectableETC=Weekdays/Hours per Day restrictions cannot be selected.
WorldInformationPanel=World information panel.
WorldLeader=World Leader
WorldMap=World Map
WrongimagedimensionRequiredXY=Wrong image dimension. Required: {0}x{1}px.
XCoins={0} Coins
XExpenses={0} Expenses
XFriends={0} Friends
XIncome={0} Income
XOffsetEG12=x-offset, e.g. 12.
XPixelsPerSecond={0} pixels/seconds
XResultTooltipETC={0} result.
XTurnCeaseFire={0}-Turn Ceasefire
XTurnCeaseFireETC=I hereby request a {0}-Turn Ceasefire. Do you agree?
XYOffset=X:Y-Offset
XYturns={0}/{1} turns
XdaysPerTurn={0} days / turn
XhasjoinedLinkedETC={LINK:user://{1}}{0}{/LINK} has joined the game.
XhaskickedYLinkedETC={LINK:user://{2}}{0}{/LINK} has kicked {LINK:user://{3}}{1}{/LINK} from the game.
XhasleftLinkedETC={LINK:user://{1}}{0}{/LINK} has left the game.
Xhaveacceptedtobecomeyourprotector={0} have accepted to become your protector.
Xhaveacceptedtobecomeyourprotectorate={0} have accepted to become your protectorate.
Xhaveacceptedyourceasefireproposal={0} have accepted your ceasefire proposal.
Xhaveacceptedyourpeacetreatyproposal={0} have accepted your peace treaty proposal.
Xhaveacceptedyoursupportoffer={0} have accepted your support offer.
Xhaveacceptedyoursupportrequest={0} have accepted your support request.
Xhaveacceptedyourtradeproposal={0} have accepted your trade proposal.
Xhavealliedwithyou={0} have allied with you.
XhavecancelledthediplomaticrelationswithY={0} have cancelled the diplomatic relations with {1}.
XhavedeclaredwaronY={0} have declared war on {1}.
XhaveeliminatedYETC={0} have eliminated {1}.
XhaveignoredYtojointhewaragainstZ={0} have ignored {1} in joining the war against {2}.
Xhaveignoredtoallywithyou={0} have ignored to ally with you.
Xhaveignoredtobecomeyourprotector={0} have ignored to become your protector.
Xhaveignoredtobecomeyourprotectorate={0} have ignored to become your protectorate.
Xhaveignoredyourceasefireproposal={0} have ignored your ceasefire proposal.
Xhaveignoredyourpeacetreatyproposal={0} have ignored your peace treaty proposal.
Xhaveignoredyoursupportoffer={0} have ignored your support offer.
Xhaveignoredyoursupportrequest={0} have ignored your support request.
Xhaveignoredyourtradeproposal={0} have ignored your trade proposal.
XhavejoinedYinthewaragainstZ={0} have joined {1} in the war against {2}.
Xhavelosttheflag={0} have lost the flag.
Xhaveperished={0} have perished.
XhaverejectedYtojointhewaragainstZ={0} have rejected {1} in joining the war against {2}.
Xhaverejectedtoallywithyou={0} have rejected to ally with you.
Xhaverejectedtobecomeyourprotector={0} have rejected to become your protector.
Xhaverejectedtobecomeyourprotectorate={0} have rejected to become your protectorate.
Xhaverejectedyourceasefireproposal={0} have rejected your ceasefire proposal.
Xhaverejectedyourpeacetreatyproposal={0} have rejected your peace treaty proposal.
Xhaverejectedyoursupportoffer={0} have rejected your support offer.
Xhaverejectedyoursupportrequest={0} have rejected your support request.
Xhaverejectedyourtradeproposal={0} have rejected your trade proposal.
Xhavetakentheflag={0} have taken the flag.
XhavetakentheflagFromY={0} have taken the flag from {1}.
XhrsPerTurn={0} hrs. / turn
Xisopentojoin={0} is open to join
XminPerTurn={0} min. / turn
Xperturn={0} per turn
Xplayers={0} Players
Xturns={0} turns
XvanishedETC={0} have reached their distance limit and vanished.
YOffsetEGminus4=y-offset, e.g. -4.
Yay=Yay
YayVotes=Yay Votes
YearMaximum=Year Maximum
YearMinimum=Year Minimum
YieldX=Yield {0}
YouAreBannedFromPosting=You are banned from posting.
YouNeedToSelectBetweenXandYimagesETC=You need to select between {0} and {1} images.
YouXNeedToEliminateDefenderBytTurnYToWin=You need to eliminate the defenders ({0}) by turn {1} or earlier to win.
YouXNeedToSurviveForYturns=You ({0}) need to survive until turn {1} to win.
YouhaveinventedX=You have invented {0}.
YouneedtodownloadETC=You need to download the item below to continue.
YourAccountCOLChooseAnAvatarDOT=Account: choose an avatar...
YourAccountIsTemporarilyBannedETC=Your account is temporarily banned.
YourPaymentisSecurelyAthorizedETC=Your payment is securely authorized and settled via {BOLD}{0}{/BOLD}.
YourSettlements=Your Settlements
Youraccountanthasdisappearedwithpartofyourtreasury=Your accountant has disappeared with part of your treasury.
Youraccountanthasfoundalargechestwithmoney=Your accountant has found a large chest with money.
Yournationshappinesshasunexpectedlydecreased=Your nation's happiness has unexpectedly decreased.
Yournationshappinesshasunexpectedlyincreased=Your nation's happiness has unexpectedly increased.
accessing=accessing
allday=\u10e7\u10dd\u10d5\u10d4\u10da\u10d3\u10e6\u10d4
alliedPeopleX=allied {0}
alliesX=allies: {0}
any=\u10dc\u10d4\u10d1\u10d8\u10e1\u10db\u10d8\u10d4\u10e0\u10d8
applyingDOT=applying...
approvingDOT=approving...
automatic=automatic
banned=banned
buying=\u10e7\u10d8\u10d3\u10d5\u10d0
by=by
changingDOT=changing...
charge=charge
checkingDOT=checking...
connectingDOT=connecting...
creatingDOT=creating...
default=default
deletingDOT=deleting...
disabled=\u10d2\u10d0\u10db\u10dd\u10e6\u10e2\u10e3\u10da\u10d8
disjoiningDOT=disjoining...
enabled=\u10e9\u10d0\u10e0\u10d7\u10e3\u10da\u10d8
enablingDOT=enabling...
enemiesX=enemies: {0}
enemyPeopleX=enemy {0}
everyday=everyday
expired=expired
extras=extras
factorX=factor {0}
featuringDOT=featuring...
federatePeopleX=federate {0}
generatingDOT=generating...
gotoWebsite=goto Website!
initializingDOT=initializing...
installed=\u10d3\u10d0\u10e7\u10d4\u10dc\u10d4\u10d1\u10e3\u10da\u10d8
inventionsX=inventions: {0}
joiningDOT=joining...
kickingplayerDOT=kicking player...
limitto1DOTweek=[i18na]6 \u10d7\u10d5\u10d8\u10d3\u10d0\u10dc 1 \u10ec\u10da\u10d0\u10db\u10d3\u10d4
loading=\u10d8\u10e2\u10d5\u10d8\u10e0\u10d7\u10d4\u10d1\u10d0
loadingDOT=loading...
mXCoins=-{0} Coins
maxX=max. {0}
misc=misc.
na=n/a
needX=need: {0}
neutral=neutral
never=\u10d0\u10e0\u10d0\u10e1\u10d3\u10e0\u10dd\u10e1
new=\u10d0\u10ee\u10d0\u10da\u10d8
no=\u10d0\u10e0\u10d0
noInquiries=no inquiries
noInventions=no inventions
noMessages=no messages
noPrecipitation=no precipitation
noallies=no allies
noinformation=no information
noking=no king
nolimit=no limit
nolimitPerTurn=no limit / turn
none=\u10d0\u10e0\u10d0\u10dc\u10d0\u10d8\u10e0\u10d8
normal=\u10dc\u10dd\u10e0\u10db\u10d0\u10da\u10e3\u10e0\u10d8
notAtWar=\u10d0\u10e0 \u10d0\u10e0\u10d8\u10e1 \u10dd\u10db\u10e8\u10d8
notrades=\u10d0\u10e0\u10d0\u10dc\u10d0\u10d8\u10e0\u10d8 \u10d2\u10d0\u10ea\u10d5\u10da\u10d0.
open=open
pXCoins=+{0} \u10db\u10dd\u10dc\u10d4\u10e2\u10d0
preparing=\u10d4\u10db\u10d6\u10d0\u10d3\u10d4\u10d1\u10d0
processingDOT=\u10d3\u10d0\u10db\u10e3\u10e8\u10d0\u10d5\u10d4\u10d1\u10d0...
public=\u10e1\u10d0\u10ef\u10d0\u10e0\u10dd
purchasingDOT=purchasing...
rRatingNumGames=\u10e0\u10d4\u10d8\u10e2\u10d8\u10dc\u10d2\u10d8
rain=\u10ec\u10d5\u10d8\u10db\u10d0
random=random
rebootingDOT=\u10d2\u10d0\u10d3\u10d0\u10d8\u10e2\u10d5\u10d8\u10e0\u10d7\u10d4\u10d1\u10d0...
redeemingDOT=redeeming...
rejectingDOT=\u10e3\u10d0\u10e0\u10e7\u10dd\u10e4\u10d0
renew=renew
resettingDOT=resetting...
restoringDOT=\u10d0\u10e6\u10d3\u10d2\u10d4\u10dc\u10d0...
savingDOT=\u10e8\u10d4\u10dc\u10d0\u10ee\u10d5\u10d0
searching=\u10eb\u10d4\u10d1\u10dc\u10d0
selected=\u10d0\u10e0\u10e9\u10d4\u10e3\u10da\u10d8
selectedfeatured=selected/featured
self=self
selling=\u10d2\u10d0\u10e7\u10d8\u10d3\u10d5\u10d0
sending=sending
sendingDOT=\u10d2\u10d0\u10d2\u10d6\u10d0\u10d5\u10dc\u10d0...
snow=\u10d7\u10dd\u10d5\u10da\u10d8
spend=spend
startingDOT=\u10d8\u10ec\u10e7\u10d4\u10d1\u10d0
stoppingDOT=\u10e8\u10d4\u10e6\u10d4\u10e0\u10d4\u10d1\u10d0
swappingDOT=\u10e8\u10d4\u10ea\u10d5\u10da\u10d0...
team=team
them=\u10db\u10d0\u10d7
unknown=\u10e3\u10ea\u10dc\u10dd\u10d1\u10d8
unlimited=\u10e8\u10d4\u10e3\u10d6\u10e6\u10e3\u10d3\u10d0\u10d5\u10d8
unlock=unlock
unlocked=\u10d2\u10d0\u10ee\u10e1\u10dc\u10d0
updatingDOT=\u10d2\u10d0\u10dc\u10d0\u10ee\u10da\u10d4\u10d1\u10d0...
uploadingDOT=\u10d0\u10e2\u10d5\u10d8\u10e0\u10d7\u10d5\u10d0...
vVolatility=\u10d5 = \u10e4\u10d4\u10d7\u10e5\u10d4\u10d1\u10d0\u10d3\u10d8
weekend=weekend
whenXPercentFull=when {0}% full
wholeday=\u10db\u10d7\u10d4\u10da\u10d8 \u10d3\u10e6\u10d4
winner=\u10db\u10dd\u10d2\u10d4\u10d1\u10e3\u10da\u10d8
withPassword=\u10d5
yes=\u10d3\u10d8\u10d0\u10ee
you=\u10e8\u10d4\u10dc
yourTroopsY=\u10e8\u10d4\u10dc\u10d8 {0}
