<tower template="ini/units/creepHammerman-boss.xml"
       eventtimer="yes"
       lifecost="20"
       velocity="50"
       scale="1x1"
		health="175"
       >
	<events>
		<eventlist name="timerEnded1">
			<setproperty property="visible" target="skin1" value="no"/>
			<setproperty property="visible" target="skin" value="yes"/>
			<setproperty property="fsm.push_event" value="move" target="."/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/place1"  value="no"/>
			<setproperty property="visible" value="yes" target="/gamelayer/mainlayer/objects/wall1"/>
		</eventlist>
		<eventlist name="timerEnded2">
			<setproperty property="visible" target="skin1" value="no"/>
			<setproperty property="visible" target="skin" value="yes"/>
			<setproperty property="fsm.push_event" value="move" target="."/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerA_archer_right"  value="no"/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerA_archer_left"  value="no"/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerA"  value="no"/>
			<setproperty property="visible" value="yes" target="/gamelayer/mainlayer/objects/wall1062"/>
		</eventlist>
		<eventlist name="timerEnded3">
			<setproperty property="visible" target="skin1" value="no"/>
			<setproperty property="visible" target="skin" value="yes"/>
			<setproperty property="fsm.push_event" value="move" target="."/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerB_archer_right"  value="no"/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerB_archer_left"  value="no"/>
			<setproperty property="nodeEnabled" target="/gamelayer/mainlayer/objects/towerB"  value="no"/>
			<setproperty property="visible" value="yes" target="/gamelayer/mainlayer/objects/wall1063"/>
		</eventlist>
		<eventlist name="trigger.stop1">
			<setproperty property="fsm.push_event" value="stop" target="."/>
			<setproperty property="timerDuration" target="." value="1"/> 
			<setproperty property="timerEnabled" target="." value="yes"/>
			<setproperty property="timerEvent" target="." value="timerEnded1"/>
			
			<setproperty property="visible" target="skin1" value="yes"/>
			<setproperty property="visible" target="skin" value="no"/>
			
			<wavegenerator command="generate" >
				<wave>
					<creep name="creepChariot2" delay="4" healthrate="7" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepChariot2" delay="4.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
				</wave>
			</wavegenerator>
		</eventlist>


		<eventlist name="trigger.stop2">
			<setproperty property="fsm.push_event" value="stop" target="."/>
			<setproperty property="timerDuration" target="." value="1"/> 
			<setproperty property="timerEnabled" target="." value="yes"/>
			<setproperty property="timerEvent" target="." value="timerEnded2"/>
			
			<setproperty property="visible" target="skin1" value="yes"/>
			<setproperty property="visible" target="skin" value="no"/>
			
			<wavegenerator command="generate">
				<wave>
					<creep name="creepChariot" delay="2" healthrate="6" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepChariot" delay="3" healthrate="6" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="right" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
					<creep name="creepWarrior3" delay="0.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
					<creep name="creepChariot2" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				</wave>
			</wavegenerator>
		</eventlist>

	<eventlist name="trigger.stop3">
		<setproperty property="fsm.push_event" value="stop" target="."/>
		<setproperty property="timerDuration" target="." value="1"/> 
		<setproperty property="timerEnabled" target="." value="yes"/>
		<setproperty property="timerEvent" target="." value="timerEnded3"/>
		
		<setproperty property="visible" target="skin1" value="yes"/>
		<setproperty property="visible" target="skin" value="no"/>

		<wavegenerator command="generate">
			<wave>
				<creep name="creepChariot" delay="2" healthrate="6" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot" delay="3" healthrate="6" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot2" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot2" delay="4" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot2" delay="4.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
			</wave>
		</wavegenerator> 
	</eventlist>

	<eventlist name="trigger.stop4">
		<wavegenerator command="generate">
			<wave>
				<creep name="creepChariot2" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				
				<creep name="creepChariot2" delay="4" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				
				<creep name="creepChariot2" delay="4.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />

				<creep name="creepChariot" delay="2" healthrate="6" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot" delay="3" healthrate="6" score="10" routesubtype="main" routeindex="0" />

				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
			</wave>
		</wavegenerator>
	</eventlist>

	<eventlist name="trigger.stop5">
		<wavegenerator command="generate">
			<wave>
				<creep name="creepChariot2" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot2" delay="4.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
				<creep name="creepChariot" delay="2" healthrate="6" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepChariot" delay="3" healthrate="6" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="main" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="1" healthrate="7" score="10" routesubtype="right" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="10" routesubtype="left" routeindex="0" />
				<creep name="creepWarrior3" delay="0.0" healthrate="7" score="20" routesubtype="main" routeindex="0" />
			</wave>
		</wavegenerator>
	</eventlist>
	</events>

</tower>
