<tutorial asblockinglayer="yes" closebytap="yes" pos="frame:0.5x0.5" cascadeopacity="yes" opacity="0">
	<children>
    <node name="1" type="sprite" image="images/window1.png" scale="1x1" z="-1"/>
    <node name="2" type="sprite" image="images/intro.png" pos="0x70" z="1"/>
    <!-- <node name="3" type="sprite" image="images/hystory/cloud2.png" scale="1x1" pos="0x-235"/> -->
    <node name="text1" type="text" font="fonts/mdefensefont3.fnt" text="#hystory.firstlaunch#" pos="0x-235" scale="0.5x0.5" center="0.5x0.5" textwidth="1000" textalign="center"  strech="800x235:min" z="2"/>
  </children>
	
  <actions>
    <action name="fadein" value="Sequence[DelayTime[1],FadeIn[0.5]]"/>
  </actions>
	<events>
    <eventlist name="onenter">
      <runaction action="fadein"/>
    </eventlist>
    <eventlist name="onexit">
      <scenestack scene="game0" action="replace"/>
    </eventlist>
  </events>

</tutorial>