<tower template="ini/units/romanLegioner.xml"
       eventtimer="yes"
       scale="1x1"
       lifecost="0"
       velocity="50"
       >

<actions>
 <action name="forttower02s" value="Sequence[DelayTime[0.5],FadeIn[0.5]]"/>
 <action name="forttower02s2" value="Sequence[DelayTime[0.5],FadeIn[0.5]]"/>

<action name="fortwall_ds" value="Sequence[DelayTime[0.5],FadeIn[0.5]]"/>
<action name="fortwall_ds2" value="Sequence[DelayTime[0.5],FadeIn[0.5]]"/>

<action name="fortgate_ds" value="Sequence[DelayTime[0.5],FadeIn[0.5]]"/>
</actions>


   <events>
    <eventlist name="trigger.stop4">
    <playsound sound="##build##"/>

<runaction target="/gamelayer/mainlayer/objects/fortwall_ds2" action="fortwall_ds2"/>

      <wavegenerator command="generate" value="stop">
        <wave>
        <creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
		<creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
 <creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
		<creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />


		</wave>
      </wavegenerator>
</eventlist>
      
    


    <eventlist name="trigger.stop5">
    <playsound sound="##build##"/>

<runaction target="/gamelayer/mainlayer/objects/forttower02s2" action="forttower02s2"/>

      <wavegenerator command="generate" value="stop">
        <wave>
         <creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
		<creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
 <creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />
		<creep name="creepAxeman" delay="1" healthrate="2" score="10" routesubtype="main" routeindex="3" />
<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="left" routeindex="3" />
		<creep name="creepAxeman" delay="0" healthrate="2" score="10" routesubtype="right" routeindex="3" />


		</wave>
      </wavegenerator>

<setproperty property="pos" value="227x789" target="/gamelayer/mainlayer/objects/archer1"/>


</eventlist>
  
    		    
    </events>

</tower>
