# Sound configuration

# supported attributes:
# event         - the game event ID
# special-level - the special level ID
# level-type    - the level type ID
# daytime       - the daytime ID
# weather-level - the weather level ID
# pc-alignment  - the PC alignment ID
# item-weapon-type - the weapon type ID of the item
# item          - the item ID
# effect-type   - the effect type ID
# damage-type   - the damage type ID
# mental-power  - the mental power ID
# spell-number  - the spell number ID
# fade-out      - the fade out duration in ms (used for the currently playing music)
# file          - the file to be played 
# volume        - the relative volume (0 - 100)
# loops         - the number of loops (0 = no repeat (default), -1 = endless)
# sfx-allowed   - indicates if playing of sound effects is allowed during music
# min-panning   - the minimal random sound effect panning (0 - 100, 50 = center)
# max-panning   - the maximal random sound effect panning (0 - 100, 50 = center)


[music]
event=GE_TITLE_SCREEN_DISPLAYED, loops=-1, file=Khelavaster's Prophecy.ogg
event=GE_MAIN_MENU_DISPLAYED, loops=-1, file=Enter Ancardia Final.ogg
event=GE_CHARACTER_CREATION, loops=-1, file=The Drakalor Oddisey.ogg
event=GE_HIGHSCORE_DISPLAYED, loops=-1, file=March of Triumph.ogg
event=GE_DEATH_MENU_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_DEATH_SPLASH_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_VICTORY_MENU_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_VICTORY_SPLASH_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_QUIT_MENU_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_QUIT_SPLASH_DISPLAYED, loops=-1, file=The end of the struggle.ogg
event=GE_CREDITS_DISPLAYED, loops=-1, file=Grand Finale.ogg

event=GE_MAP_CHANGED, special-level=WILDERNESS, file=The land far far below.ogg
event=GE_MAP_CHANGED, special-level=WILDERNESS, file=The Corrupting Breeze.ogg

event=GE_MAP_CHANGED, special-level=GOOD_VILLAGE, file=Terinyo pre.ogg
event=GE_MAP_CHANGED, special-level=GOOD_VILLAGE, sfx-allowed=yes, file=Forest EQ.ogg

event=GE_MAP_CHANGED, special-level=BANDIT_LEVEL, file=The city of lost souls.ogg

event=GE_MAP_CHANGED, special-level=DWARVEN_CITY, file=Clockwork Bird.ogg

event=GE_MAP_CHANGED, special-level=CASINO_LEVEL, file=Place your bets!.ogg
event=GE_MAP_CHANGED, special-level=ARENA_LEVEL, file=Arena.ogg

event=GE_MAP_CHANGED, special-level=PYRAMID_LEVEL1, file=Slumber.ogg
event=GE_MAP_CHANGED, special-level=PYRAMID_LEVEL2, file=Slumber.ogg
event=GE_MAP_CHANGED, special-level=PYRAMID_LEVEL3, file=Slumber.ogg

event=GE_MAP_CHANGED, special-level=FIRE_TOWER1, file=Spiraling Stairs.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TOWER1, file=Path of the damned.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TOWER2, file=Spiraling Stairs.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TOWER2, file=Path of the damned.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TOWER3, file=Spiraling Stairs.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TOWER3, file=Path of the damned.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TEMPLE, file=Spiraling Stairs.ogg
event=GE_MAP_CHANGED, special-level=FIRE_TEMPLE, file=Path of the damned.ogg

event=GE_MAP_CHANGED, special-level=AIR_TEMPLE, file=Abandon Hope.ogg
event=GE_MAP_CHANGED, special-level=AIR_TEMPLE, file=Path of the damned.ogg

event=GE_MAP_CHANGED, special-level=EARTH_TEMPLE, file=Tremor.ogg
event=GE_MAP_CHANGED, special-level=EARTH_TEMPLE, file=Path of the damned.ogg

event=GE_MAP_CHANGED, special-level=WATER_TEMPLE, file=The deep and terrible seas.ogg
event=GE_MAP_CHANGED, special-level=WATER_TEMPLE, file=Path of the damned.ogg

event=GE_MAP_CHANGED, special-level=MANA_TEMPLE, file=A former place of knowledge.ogg
event=GE_MAP_CHANGED, special-level=MANA_TEMPLE, file=Path of the damned.ogg

event=GE_MAP_CHANGED, special-level=BANDIT_LEVEL, file=Peace and the folk Symph.ogg
event=GE_MAP_CHANGED, special-level=WILDERNESS, sfx-allowed=yes, file=Forest EQ.ogg
#event=GE_MAP_CHANGED, special-level=WILDERNESS, sfx-allowed=yes, file=Dead Silent Original.ogg
#event=GE_MAP_CHANGED, special-level=WILDERNESS, file=Dead Silent.ogg
#event=GE_MAP_CHANGED, special-level=WILDERNESS, file=Forest Insects.ogg

event=GE_MAP_CHANGED, special-level=ENCOUNTER_AREA, file=Forest Ambush Final.ogg
event=GE_MAP_CHANGED, special-level=ENCOUNTER_AREA, file=You dont get away! final.ogg

event=GE_MAP_CHANGED, special-level=PEACEFUL_ENCOUNTER_AREA, sfx-allowed=yes, file=Forest EQ.ogg

event=GE_MAP_CHANGED, special-level=BEGINNER_LEVEL_0, sfx-allowed=yes, file=Forest EQ.ogg
event=GE_MAP_CHANGED, special-level=HIDDEN_VILLAGE, sfx-allowed=yes, file=Forest EQ.ogg

event=GE_MAP_CHANGED, level-type=DUNGEON, file=Windy Halls.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=Dark Monotony.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=Cavepp.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=Dead Silent Original.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=Dead Silent.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=So dark so empty.ogg
event=GE_MAP_CHANGED, level-type=DUNGEON, file=Extended Scale 1.ogg

event=GE_MAP_CHANGED, special-level=GRIFF_YARD1, file=Dead Silent.ogg
event=GE_MAP_CHANGED, special-level=GRIFF_YARD1, file=Dead Silent Original.ogg
event=GE_MAP_CHANGED, special-level=GRIFF_YARD2, file=Dead Silent.ogg
event=GE_MAP_CHANGED, special-level=GRIFF_YARD2, file=Dead Silent Original.ogg

event=GE_MAP_CHANGED, special-level=CHAOS_HOME, file=The Final Chaos.ogg

event=GE_MAP_CHANGED, special-level=ICY_PARLOR1, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR2, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR3, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR4, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR5, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR6, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR7, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_PARLOR8, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_THRONE_ROOM, file=A cold welcome part 1.ogg, volume=80
event=GE_MAP_CHANGED, special-level=ICY_DUNGEON, file=A cold welcome part 1.ogg, volume=80

event=GE_PLAYER_LEVEL_UP, pc-alignment=LAWFUL, file=Lawful Level Up.ogg, fade-out=100
event=GE_PLAYER_LEVEL_UP, pc-alignment=NEUTRAL, file=Neutral Level Up.ogg, fade-out=100
event=GE_PLAYER_LEVEL_UP, pc-alignment=CHAOTIC, file=Chaotic Level Up.ogg, fade-out=100

event=GE_PLAYER_LEVEL_UP_SPECIAL, file=Level Up Special.ogg, fade-out=100

event=GE_PLAYER_DIED, file=Death.ogg
event=GE_PLAYER_LOW_HITPOINT_WARNING_ON, file=../sfx/player/heart_beat.wav
event=GE_PLAYER_STARVATION_WARNING, file=../sfx/player/starving.wav

event=GE_ALTAR_CONVERTED, file=Quarrel for Supremacy edited.ogg
event=GE_ALTAR_CHAOTIC, file=Chaotic Altar Ready.ogg
event=GE_ALTAR_NEUTRAL, file=Neutral Altar Fades.ogg
event=GE_ALTAR_LAWFUL, file=Lawful Altar Fades.ogg

event=GE_BOSS_MONSTER_SEEN, file=Boss Appears.ogg, fade-out=100
event=GE_TENSION_ROOM_DISCOVERED, file=Crumbling Walls.ogg

event=GE_CHAOS_GATE_CLOSED, file=A Peaceful Path.ogg
event=GE_CHAOS_GATE_OPENED, file=The Final Chaos.ogg

[sfx]

#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_GRAS, file=steps/grass.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_SAND, file=steps/sand.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_ROCK, file=steps/rock.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_WATER, file=steps/water.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_SWAMP, file=steps/swamp.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_WOOD, file=steps/wood.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_ICE, file=steps/ice.wav
#event=GE_PLAYER_SINGLE_MOVE, terrain-type=TT_SNOW, file=steps/snow.wav

# disable for now
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step1.wav, volume=45
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step2.wav, volume=45
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step3.wav, volume=45
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step4.wav, volume=45
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step5.wav, volume=45
#event=GE_PLAYER_SINGLE_MOVE, level-type=DUNGEON, file=movement/step6.wav, volume=45


event=GE_DOOR_IS_OPENED, file=env/door_open.wav
event=GE_DOOR_IS_CLOSED, file=env/door_close.wav
event=GE_DOOR_IS_STUCK, file=env/door_stuck.wav
event=GE_DOOR_IS_LOCKED, file=env/door_locked.wav
event=GE_DOOR_KICKED_SHATTERED, file=env/door_kicked_shattered.wav
event=GE_DOOR_KICKED_WONT_BUDGE, file=env/door_kicked_wont_budge.wav
event=GE_LOCK_DOOR, file=env/lock_door.wav
event=GE_UNLOCK_DOOR, file=env/unlock_door.wav

event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, min-panning=0, max-panning=100, file=bird_chirp_1.wav
event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, min-panning=0, max-panning=50, file=bird_chirp_2.wav
event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, min-panning=50, max-panning=100, file=bird_chirp_3.wav
event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, min-panning=25, max-panning=75, file=bird_chirp_4.wav
event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, min-panning=75, max-panning=100, loops=1, file=bird_chirp_5.wav
event=GE_RANDOM_SFX, level-type=SURFACE, volume=30, file=bird_chirp_6.wav

event=GE_ACHIEVEMENT_UNLOCKED, file=achievement_unlocked.wav

# action

event=GE_ALCHEMY_USED, file=action/alchemy.wav
event=GE_SMITHING_USED, file=action/smithing.wav

event=GE_PICK_UP_ITEM, file=action/pick_up_item_1.wav
event=GE_PICK_UP_ITEM, file=action/pick_up_item_2.wav
event=GE_DROP_ITEM, file=action/drop_item_1.wav
event=GE_DROP_ITEM, file=action/drop_item_2.wav

# combat

event=GE_WEAPON_USED, item-weapon-type=IWT_DAGGER, file=weapon/dagger_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_DAGGER, file=weapon/dagger_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_DAGGER, file=weapon/dagger_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_KNIFE, file=weapon/knife_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_CLUB, file=weapon/club_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_CLUB, file=weapon/club_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SWORD, file=weapon/sword_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SWORD, file=weapon/sword_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SWORD, file=weapon/sword_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SHORTSWORD, file=weapon/sword_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SHORTSWORD, file=weapon/sword_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SHORTSWORD, file=weapon/sword_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_BROADSWORD, file=weapon/sword_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_BROADSWORD, file=weapon/sword_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_BROADSWORD, file=weapon/sword_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SABRE, file=weapon/sabre_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SABRE, file=weapon/sabre_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SABRE, file=weapon/sabre_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_RAPIER, file=weapon/sabre_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_RAPIER, file=weapon/sabre_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_RAPIER, file=weapon/sabre_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SCIMITAR, file=weapon/sabre_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SCIMITAR, file=weapon/sabre_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SCIMITAR, file=weapon/sabre_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SICKLE, file=weapon/axe_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SICKLE, file=weapon/axe_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_AXE, file=weapon/axe_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_AXE, file=weapon/axe_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_HANDAXE, file=weapon/axe_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_HANDAXE, file=weapon/axe_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_PICKAXE, file=weapon/axe_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_PICKAXE, file=weapon/axe_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_STAFF, file=weapon/staff_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_STAFF, file=weapon/staff_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_MACE, file=weapon/mace_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_MACE, file=weapon/mace_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_FLAIL, file=weapon/hammer_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_MORNINGSTAR, file=weapon/hammer_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_CROWSSBOW, file=weapon/crossbow_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_CROWSSBOW, file=weapon/crossbow_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_CROWSSBOW, file=weapon/crossbow_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_HAMMER, file=weapon/hammer_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SHORTBOW, file=weapon/bow_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SHORTBOW, file=weapon/bow_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_LONGBOW, file=weapon/bow_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_LONGBOW, file=weapon/bow_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SLING, file=weapon/sling_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_THROWING_CLUB, file=weapon/thrownhammerclub_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SPEAR, file=weapon/pole_arm_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SPEAR, file=weapon/pole_arm_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SHORT_SPEAR, file=weapon/pole_arm_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SHORT_SPEAR, file=weapon/pole_arm_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SCALPEL, file=weapon/knife_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SCURGAR, file=weapon/boomer_skur_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_BOOMERANG, file=weapon/boomer_skur_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_WHIP, file=weapon/whip_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_WHIP, file=weapon/whip_2.wav

#event=GE_WEAPON_USED, item-weapon-type=IWT_HALBERD, file=weapon/

#event=GE_WEAPON_USED, item-weapon-type=IWT_TRIDENT, file=weapon/

#event=GE_WEAPON_USED, item-weapon-type=IWT_SCYTHE, file=weapon/

event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_CLUB, file=weapon/club_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_CLUB, file=weapon/club_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_HAMMER, file=weapon/hammer_1.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_AXE, file=weapon/axe_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_AXE, file=weapon/axe_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_SWORD, file=weapon/sword_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_SWORD, file=weapon/sword_2.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_SWORD, file=weapon/sword_3.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_SPEAR, file=weapon/pole_arm_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_2HANDED_SPEAR, file=weapon/pole_arm_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_SMALL_SHIELD, file=weapon/pole_arm_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_SMALL_SHIELD, file=weapon/pole_arm_2.wav

event=GE_WEAPON_USED, item-weapon-type=IWT_MEDIUM_SHIELD, file=weapon/pole_arm_1.wav
event=GE_WEAPON_USED, item-weapon-type=IWT_MEDIUM_SHIELD, file=weapon/pole_arm_2.wav

#event=GE_WEAPON_USED, item-weapon-type=IWT_LARGE_SHIELD, file=weapon/
#event=GE_WEAPON_USED, item-weapon-type=IWT_TOWER_SHIELD, file=weapon/

# missile

event=GE_MISSILE_FIRED, effect-type=ET_FIRE_BOLT, file=missile/fire_bolt.wav
event=GE_MISSILE_FIRED, effect-type=ET_ICE_BOLT, file=missile/ice_bolt.wav
event=GE_MISSILE_FIRED, effect-type=ET_LIGHTNING_BOLT, file=missile/lightning_bolt.wav
event=GE_MISSILE_FIRED, effect-type=ET_ACID_BOLT, file=missile/acid_bolt.wav
event=GE_MISSILE_FIRED, effect-type=ET_MAGIC_MISSILE, file=missile/magic_missile.wav
#event=GE_MISSILE_FIRED, effect-type=ET_ENERGY_RAY, file=missile/

# melee

event=GE_MELEE_ATTACK, file=melee/melee.wav

# explosion

event=GE_EXPLOSION, damage-type=DT_ACID, file=explosion/acidball.wav
event=GE_EXPLOSION, damage-type=DT_FIRE, file=explosion/fireball.wav
#event=GE_EXPLOSION, damage-type=DT_ICE, file=explosion/
event=GE_EXPLOSION, damage-type=DT_LIGHTNING, file=explosion/electric_zap.wav

# mindcraft

#event=GE_MINDCRAFT_INVOKED, mental-power=MC_TELEPORT_CONTROL, file=mindcraft/
event=GE_MINDCRAFT_INVOKED, mental-power=MC_CONFUSION_BLAST, file=mindcraft/confusion_blast.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_CONFUSION_WAVE, file=mindcraft/confusion_wave.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_MIND_BLAST, file=mindcraft/blast.wav
#event=GE_MINDCRAFT_INVOKED, mental-power=MC_MENTAL_SHIELD, file=mindcraft/
event=GE_MINDCRAFT_INVOKED, mental-power=MC_MIND_WAVE, file=mindcraft/mind_wave.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_TELEKINETIC_BLAST, file=mindcraft/telekinetic_blast.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_RADAR_SENSE, file=mindcraft/radar_sense.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_GREATER_MENTAL_BLAST, file=mindcraft/greater_mental_blast.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_GREATER_TELEKINETIC_BLAST, file=mindcraft/greater_telekinetic_blast.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_REGENERATION, file=mindcraft/regeneration.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_TELEPORT_SELF, file=mindcraft/teleport_self.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_TELEPORT_OTHER, file=mindcraft/teleport_other.wav
event=GE_MINDCRAFT_INVOKED, mental-power=MC_GREATER_MENTAL_WAVE, file=mindcraft/greater_mental_wave.wav

# monster breath

event=GE_MONSTER_BREATH, effect-type=ET_FIRE_BOLT, file=monster/breath/fire.wav
event=GE_MONSTER_BREATH, effect-type=ET_ICE_BOLT, file=monster/breath/ice.wav
event=GE_MONSTER_BREATH, effect-type=ET_LIGHTNING_BOLT, file=monster/breath/lightning.wav
event=GE_MONSTER_BREATH, effect-type=ET_ACID_BOLT, file=monster/breath/acid.wav
event=GE_MONSTER_BREATH, effect-type=ET_WATER, file=monster/breath/water.wav
event=GE_MONSTER_BREATH, effect-type=ET_PETRIFY, file=monster/breath/petrify.wav
event=GE_MONSTER_BREATH, effect-type=ET_CHAOS, file=monster/breath/chaos.wav

# spell

event=GE_SPELL_CAST_SOURCE, spell-number=SN_ACIDBALL, file=spell/acidball.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_BURNING_HANDS, file=spell/burning_hands.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_CURE_CRITICAL_WOUNDS, file=spell/cure_critical_wounds.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_CURE_LIGHT_WOUNDS, file=spell/cure_light_wounds.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_CURE_SERIOUS_WOUNDS, file=spell/cure_serious_wounds.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_DARKNESS, file=spell/darkness.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_DISPEL_UNDEAD, file=spell/dispel_undead.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_EARTHQUAKE, file=spell/earthquake.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_FIRE_BOLT, file=spell/firebolt.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_GREATER_IDENTIFY, file=spell/greater_identify.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_HEAL, file=spell/heal.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_IDENTIFY, file=spell/identify.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_INVISIBILITY, file=spell/invisibility.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_KNOW_ALIGNMENT, file=spell/know_alignment.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_LIGHT, file=spell/light.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_MAGIC_MISSILE, file=spell/magic_missile.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_NEUTRALIZE_POISION, file=spell/neutralize_poison.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_PETRIFICATION, file=spell/petrification.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_REMOVE_CURSE, file=spell/remove_curse.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_SELF_KNOWLEDGE, file=spell/self_knowledge.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_SLOW_MONSTER, file=spell/slow_monster.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_SLOW_POISON, file=spell/slow_poison.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_SUMMON_MONSTERS, file=spell/summon_monsters.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_TELEPORTATION, file=spell/teleport.wav
event=GE_SPELL_CAST_SOURCE, spell-number=SN_WEB_RAY, file=spell/web_ray.wav


# item used

event=GE_ITEM_USED, item=I_LUTE, file=instruments/lute_1.wav
event=GE_ITEM_USED, item=I_LUTE, file=instruments/lute_2.wav
event=GE_ITEM_USED, item=I_HARP, file=instruments/harp_1.wav
event=GE_ITEM_USED, item=I_HARP, file=instruments/harp_2.wav
#event=GE_ITEM_USED, item=I_TAMBOURINE, file=instruments/tambourine_1.wav
#event=GE_ITEM_USED, item=I_TAMBOURINE, file=instruments/tambourine_2.wav
event=GE_ITEM_USED, item=I_MANDOLINE, file=instruments/mandoline_1.wav
event=GE_ITEM_USED, item=I_MANDOLINE, file=instruments/mandoline_2.wav
event=GE_ITEM_USED, item=I_FIDDLE, file=instruments/fiddle_1.wav
event=GE_ITEM_USED, item=I_FIDDLE, file=instruments/fiddle_2.wav
event=GE_ITEM_USED, item=I_FLUTE, file=instruments/flute_1.wav
event=GE_ITEM_USED, item=I_FLUTE, file=instruments/flute_2.wav
event=GE_ITEM_USED, item=I_GLOCKENSPIEL, file=instruments/glockenspiel_1.wav
event=GE_ITEM_USED, item=I_GLOCKENSPIEL, file=instruments/glockenspiel_2.wav
event=GE_ITEM_USED, item=I_WHISTLE, file=instruments/whistle_1.wav
event=GE_ITEM_USED, item=I_WHISTLE, file=instruments/whistle_2.wav


# altar

event=GE_ALTAR_SACRIFICE, file=action/altar_sacrifice.wav

# sample

event=GE_SAMPLE_SOUND, file=monster/breath/water.wav
event=GE_SAMPLE_SOUND, file=monster/breath/petrify.wav
event=GE_SAMPLE_SOUND, file=monster/breath/chaos.wav
event=GE_SAMPLE_SOUND, file=mindcraft/blast.wav
event=GE_SAMPLE_SOUND, file=weapon/sword_1.wav
event=GE_SAMPLE_SOUND, file=weapon/sword_2.wav
event=GE_SAMPLE_SOUND, file=weapon/sword_3.wav
event=GE_SAMPLE_SOUND, file=env/door_open.wav
event=GE_SAMPLE_SOUND, file=env/door_close.wav

# main menu

event=GE_MAIN_MENU_BUTTON_CLICKED, file=interface/option1.wav, volume = 50
event=GE_MAIN_MENU_THUNDER, file=interface/thunder1.wav, volume = 7
