TriJinx README VERSION 1.0

System Requirements

§         Minimum

§         Recommended

o        Controls

§         Mouse

§         Keyboard

o        Help & Hints

§         Adventure Mode

§         Arcade & Adventure Mode

§         Shape Match

o        Troubleshooting

o        Credits

o        Legal Information

System Requirements

Minimum:

  • Supported OS: Windows® 98SE/ME/2000/XP (TriJinx does not officially support Windows NT)
  • Tested Service Packs: Win XP - Service Packs 1 & 2
  • Processor: Pentium® III 700 MHz
  • RAM: 128 MB
  • Minimum Screen Resolution: 800x600
  • Sound Card: recommended
  • DirectX® Version: DirectX 7.0
  • Hard Drive Space: 12 MB

Recommended:

  • Processor: Pentium® III 700 MHz
  • RAM: 256MB recommended for 2000/XP
  • Video Card: 3D Video Card with at least 4 MB Video RAM
  • DirectX® Version: DirectX 8.0 or higher

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Controls

MOUSE: You can use your mouse for all actions.

KEYBOARD:

  • Arrow Keys: Use the left and right arrow keys to rotate the gate left and right.
  • A+D Keys: Use the A key to rotate the Gate left.  Use the D key to rotate the Gate right.
  • ESC Key:  Use the ESC key (escape) to pause the game and bring up the options menu.

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Help & Hints

ADVENTURE MODE

·         Clicking on a color scarab can be a quick way to fill up an urn of the same color.

·         If you see three groups of the same color start at the top and work your way down to quickly get a color scarab.

·         If you've collected color scarabs make sure to click on them and use them.

·         Always keep an eye out for triangles getting caught in nooks and crannies on the board.

·         Remember that bombs can be used to crack the stone triangles loose and open up the board.

·         Having too many cracked triangles rolling around can be a problem.  Use bombs to blow them up!

·         Keep an eye on your urns and make sure you're filling them up with the right color.

ARCADE & ADVENTURE MODE

·         On the gates with only a few rows it is possible for the board fill up without any groups of 3 or more, so plan ahead!

·         Bomb triangles will destroy other bomb triangles, so make sure you're using them wisely!

·         Having too many bombs on the board can make it hard to clear triangles.

·         Keep an eye out for pyramids made up of four triangles that can turn into bombs.

·         Sometimes it's worth waiting for a chameleon triangle to turn into a color that you need.

·         The eye of a chameleon triangle will close for an instant before it changes color.

·         You can't clear a Multi-Color Triangle by clicking directly on it.  Instead it automatically becomes a part of whatever color group it's next to.

·         If you're close to finishing up a color urn go ahead and fill it.  Otherwise you may be using triangles that you're going to need to fill the next one.

·         If you click a group near the top your triangles won't tumble around as much.  That may let you grab a few groups in a row.

·         If you click a group of triangles near the bottom everything will tumble down.

·         Keep an eye on the timer.  Otherwise you could be running out of time and not even know it!

·         Take a look at the urns you're going to need to fill when you start a level so you can plan out your strategy.

·         If the board is filling up too fast it's okay to go click crazy and try to remove as many groups as you can!

·         Make sure you remember to rotate the gate.  You can use either the keyboard or the arrow buttons.

·         Remember that you have to click groups of 4 or more!

SHAPE MATCH MODE

·         Rotating the board can make a shape easier to find.

·         Choosing an incorrect shape can change your target shape, but it may be harder to find.

·         Your cursor will show you what shape you're about to collect.

·         If a target shape has a chameleon in it, you'll need to wait for it to change to the right color before you can collect it.

·         Learn to recognize the smaller shapes first.

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Credits

Executive Producer
Kenny Dinkin

Original Game Design
Brad Edelman

Producers
Michelle Woods
Andrew Mayer

Software Engineering
Jim Brooks (lead)
Tim Mensch

Art Director
Nick Stern

Artists
Nicholas Stohlman
Jeff Troupe

Quality Assurance
Rebekah Hash (lead)
Valerie Gorchinski
Peri Cumali

Background Painting
Jennifer Hansen

Animation and Coloring
Animotion

Audio
Sonaural

Level Design
Egan Hirvela

Voices

Kristine Kross:
Amy Provenzano

Professor Anwar Mahfouz
Dr. James Kross
Bast the Cat
Roger Jackson

Special Thanks
John Welch,  Kayvaan Ghassemieh, Kirstin Ohm, Heidi Perry

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Legal Information

Copyright 2005, PlayFirst, Inc. All Rights Reserved.
PLAYFIRST, the PLAYFIRST LOGO and TRIJINX are trademarks of PlayFirst, Inc.
Protected by copyright and licenses restricting use, copying, distribution and decompilation.

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