Initializing NL3DEngine
Found valid package: D:\游戏\待整理\abc\GuoShanChe\data\data1605.nlpx
Found valid package: D:\游戏\待整理\abc\GuoShanChe\data\data1700.nlpx
NoLimits Editor 1.71 Full Release Log-File

InitApplication
Creating document
Installing plugins
RCT-Plugin found: RCT2NL
RCT-Plugin is valid
Version: 0x1020000
Info: RCT2NL DLL version 1.2.0.0
Plug-In Found: WoodMagic10.dll
Path: D:\游戏\待整理\abc\GuoShanChe\plugins\WoodMagic10.dll
Plugin WoodMagic10.dll is valid
PreCreateWindow
OnCreate...
GetDC...
setDCPixelFormat
ChoosePixelFormat...
ChoosePixelFormat: 7
SetPixelFormat...
wglCreateContext...
wglMakeCurrent...
OnViewInitGL
Initializing Renderer
Init renderer...
Renderer Version: 3.0
GL-Extensions found:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_framebuffer_object
GL_ARB_geometry_shader4
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_bindable_uniform
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

Initializing GL-Extensions.
multitexture found...
...multitexture installed.
swap control found...
...swap control installed.
compiled vertex arrays found...
...compiled vertex array installed.
GL1.2 glDrawRangeElements installed.
secondary color EXT found...
...secondary color EXT installed.
vertex_buffer_object found...
...vertex_buffer_object installed.
vertex_program found...
...vertex_program installed.
fragment_program found...
...fragment_program installed.
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
NV_texture_shader installed
NV_texture_shader2 installed
NV_texture_shader3 installed
NV_register_combiners installed
NV_register_combiners2 installed
GL_EXT_framebuffer_object installed
GL_EXT_texture3D installed
Max texture size: 8192
Max lights: 8
Texture stages: 4
GL_MAX_ELEMENTS_VERTICES_EXT: 1048576
GL_MAX_ELEMENTS_INDICES_EXT: 1048576
S3TC Texture compression found
Using GL1.2 separate specular color.
Cube map found...
...Cube map installed.
TexEnv add found...
...TexEnv add installed.
8 general NV register combiners found
Rectangular textures supported
Setting default states...
...Init renderer
Initializing font engine.
OnInitGL
RCSoundLayer::init...
OnDestroy...
OnViewDeinitGL
Disposing scene objects
RCSoundLayer::deinit...
Deinitializing Renderer
Deinitializing GL-Extensions.
wglDeleteContext...
ReleaseDC...
Deleting document
OnPreExitApplication
ExitApplication
Deinitializing plugins...
Deinitializing NL3DEngine
