{tags
	{"tip01" "A good start to Neverending Battles would be to buy one or more engineer trucks. The provided equipment can easily hinder and severely damage the enemy. New Heavy Anti-tank mines have been added to the mod, these are capable of destroying heavy tanks and should be deployed carefully, so you dont waste them."}
	{"tip02" "Neverending Battles. A mod made by Ozka420. Objective of the game is to survive for 50 minutes, then you win. However, it is possible to continue playing after the timer ends, and set a highscore each time."}
	{"tip03" "It's good to always have infantry ready for the trenches. Even though you think your trenches are fortified and you are safe an enemy artillery bombardment can easily put the trenches out of use. Have some men ready behind the defensive lines prepared to move in whenever you take losses."}
	{"tip04" "Whenever you buy infantry and have no direct use for them, put them nearby an ammo crate so that they'll have full ammo before they engage in combat."}
	{"tip05" "Artillery is the key to stopping the enemy advances on your defensive lines, and a steady supply of ammonition is required to keep them operatable. Rocket artillery is a deadly tool to the enemy infantry!"}
	{"tip06" "Remember to always check your infantrys ammo and retreat them to an ammo crate whenever dangerously low. The resupply script will keep your men supplied without all the micro!"}
	{"tip07" "Saving for a heavy tank can greatly increase your chance of winning, however it requires a steady defence and well prepared minefields so that you dont have to buy any troops while engaged in combat."}
	{"tip08" "The enemy will gain in strength whenever they capture a defensive line. However their artillery bombardments are stronger and more frequent at the first frontlines. When you feel you are loosing a defensive line, it best to retreat and save your men and equipment, run your combat worn infantry to the ammo crates to resupply their ammo before jumping into the next defensive line."}
	{"tip09" "From time to time, depending on difficulty you will be sent reinforcements from HQ. These troops are randomized and you never know what to expect. Sometimes you get conscript troops and sometimes you get additional resources. Although not very reliably the random reinforcements can prove useful when saving for a more expensive unit."}
	{"tip10" "The enemy attacks are randomized in Neverending Battles, meaning you'll never know what they'll attack with. So that each game will offer more replayability and fun!"}
	{"tip11" "Most of the scripts in this mod are randomized, giving a unique game each time. The enemy attacks consists of randomized companies, there being 15 different companies in total. The enemy gains better chances to spawn heavily armored companies the more defensive lines they capture. Also, their regular armor and vehicle spawns works the same way."}
	{"tip12" "The mortar mod included made by Gepanzert Faust includes several new ammo rounds for your mortars. The artillery rounds will prove extra useful against tanks and the incendiary rounds will blow up into a napalm cloud and burn any nearby soldiers!"}
	{"tip13" "Extra thanks to fastlegz for his beautiful maps and all the testers, lunarskiit, the soldier, timmyvos, gamerliker, Utbildadninja, Kommando. Without testing, the progress on this mod would nearly halt so thank you all!"}
	{"tip14" "If a valuable tank is tracked and in danger, use any means to protect and repair it! Call on your allies to cover your ass with artillery and send infantry to cover the repairing crew. Saving for a Heavy tank just to loose it usually means defeat!"}
	{"tip15" "Knowing when to pull back your artillery guns and valuable tanks is a life saver, too early and you will give the enemy the advantage of better troops early in the game and if too late you might have lost all your units at the line. Time your actions when going into a tactical retreat, forgetting about a artillery canon at the frontline and loosing it can mean defeat!"}
	{"tip16" "A good start to Neverending Battles would be to buy one or more engineer trucks. The provided equipment can easily hinder and severely damage the enemy. New Heavy Anti-tank mines have been added to the mod, these are capable of destroying heavy tanks and should be deployed carefully, so you dont waste them."}
	{"tip17" "Neverending Battles. A mod made by Ozka420. Objective of the game is to survive for 50 minutes, then you win. However, it is possible to continue playing after the timer ends, and set a highscore each time."}
	{"tip18" "It's good to always have infantry ready for the trenches. Even though you think your trenches are fortified and you are safe an enemy artillery bombardment can easily put the trenches out of use. Have some men ready behind the defensive lines prepared to move in whenever you take losses."}
	{"tip19" "Whenever you buy infantry and have no direct use for them, put them nearby an ammo crate so that they'll have full ammo before they engage in combat."}
	{"tip20" "Artillery is the key to stopping the enemy advances on your defensive lines, and a steady supply of ammonition is required to keep them operatable. Rocket artillery is a deadly tool to the enemy infantry!"}
	{"tip21" "Remember to always check your infantrys ammo and retreat them to an ammo crate whenever dangerously low. The resupply script will keep your men supplied without all the micro!"}
	{"tip22" "Saving for a heavy tank can greatly increase your chance of winning, however it requires a steady defence and well prepared minefields so that you dont have to buy any troops while engaged in combat."}
	{"tip23" "The enemy will gain in strength whenever they capture a defensive line. However their artillery bombardments are stronger and more frequent at the first frontlines. When you feel you are loosing a defensive line, it best to retreat and save your men and equipment, run your combat worn infantry to the ammo crates to resupply their ammo before jumping into the next defensive line."}
	{"tip24" "From time to time, depending on difficulty you will be sent reinforcements from HQ. These troops are randomized and you never know what to expect. Sometimes you get conscript troops and sometimes you get additional resources. Although not very reliably the random reinforcements can prove useful when saving for a more expensive unit."}
	{"tip25" "The enemy attacks are randomized in Neverending Battles, meaning you'll never know what they'll attack with. So that each game will offer more replayability and fun!"}
	{"tip26" "Most of the scripts in this mod are randomized, giving a unique game each time. The enemy attacks consists of randomized companies, there being 15 different companies in total. The enemy gains better chances to spawn heavily armored companies the more defensive lines they capture. Also, their regular armor and vehicle spawns works the same way."}
	{"tip27" "The mortar mod included made by Gepanzert Faust includes several new ammo rounds for your mortars. The artillery rounds will prove extra useful against tanks and the incendiary rounds will blow up into a napalm cloud and burn any nearby soldiers!"}
	{"tip28" "Extra thanks to fastlegz for his beautiful maps and all the testers, lunarskiit, the soldier, timmyvos, gamerliker, Utbildadninja, Kommando. Without testing, the progress on this mod would nearly halt so thank you all!"}
	{"tip29" "If a valuable tank is tracked and in danger, use any means to protect and repair it! Call on your allies to cover your ass with artillery and send infantry to cover the repairing crew. Saving for a Heavy tank just to loose it usually means defeat!"}
	{"tip30" "Knowing when to pull back your artillery guns and valuable tanks is a life saver, too early and you will give the enemy the advantage of better troops early in the game and if too late you might have lost all your units at the line. Time your actions when going into a tactical retreat, forgetting about a artillery canon at the frontline and loosing it can mean defeat!"}
	{"tip31" "A good start to Neverending Battles would be to buy one or more engineer trucks. The provided equipment can easily hinder and severely damage the enemy. New Heavy Anti-tank mines have been added to the mod, these are capable of destroying heavy tanks and should be deployed carefully, so you dont waste them."}
	{"tip32" "Neverending Battles. A mod made by Ozka420. Objective of the game is to survive for 50 minutes, then you win. However, it is possible to continue playing after the timer ends, and set a highscore each time."}
	{"tip33" "It's good to always have infantry ready for the trenches. Even though you think your trenches are fortified and you are safe an enemy artillery bombardment can easily put the trenches out of use. Have some men ready behind the defensive lines prepared to move in whenever you take losses."}
	{"tip34" "Whenever you buy infantry and have no direct use for them, put them nearby an ammo crate so that they'll have full ammo before they engage in combat."}
	{"tip35" "Artillery is the key to stopping the enemy advances on your defensive lines, and a steady supply of ammonition is required to keep them operatable. Rocket artillery is a deadly tool to the enemy infantry!"}
	{"tip36" "Remember to always check your infantrys ammo and retreat them to an ammo crate whenever dangerously low. The resupply script will keep your men supplied without all the micro!"}
	{"tip37" "Saving for a heavy tank can greatly increase your chance of winning, however it requires a steady defence and well prepared minefields so that you dont have to buy any troops while engaged in combat."}
	{"tip38" "The enemy will gain in strength whenever they capture a defensive line. However their artillery bombardments are stronger and more frequent at the first frontlines. When you feel you are loosing a defensive line, it best to retreat and save your men and equipment, run your combat worn infantry to the ammo crates to resupply their ammo before jumping into the next defensive line."}
	{"tip39" "From time to time, depending on difficulty you will be sent reinforcements from HQ. These troops are randomized and you never know what to expect. Sometimes you get conscript troops and sometimes you get additional resources. Although not very reliably the random reinforcements can prove useful when saving for a more expensive unit."}
	{"tip40" "The enemy attacks are randomized in Neverending Battles, meaning you'll never know what they'll attack with. So that each game will offer more replayability and fun!"}
	{"tip41" "A good start to Neverending Battles would be to buy one or more engineer trucks. The provided equipment can easily hinder and severely damage the enemy. New Heavy Anti-tank mines have been added to the mod, these are capable of destroying heavy tanks and should be deployed carefully, so you dont waste them."}
	{"tip42" "Neverending Battles. A mod made by Ozka420. Objective of the game is to survive for 50 minutes, then you win. However, it is possible to continue playing after the timer ends, and set a highscore each time."}
	{"tip43" "It's good to always have infantry ready for the trenches. Even though you think your trenches are fortified and you are safe an enemy artillery bombardment can easily put the trenches out of use. Have some men ready behind the defensive lines prepared to move in whenever you take losses."}
	{"tip44" "Whenever you buy infantry and have no direct use for them, put them nearby an ammo crate so that they'll have full ammo before they engage in combat."}
	{"tip45" "Artillery is the key to stopping the enemy advances on your defensive lines, and a steady supply of ammonition is required to keep them operatable. Rocket artillery is a deadly tool to the enemy infantry!"}
	{"tip46" "Remember to always check your infantrys ammo and retreat them to an ammo crate whenever dangerously low. The resupply script will keep your men supplied without all the micro!"}
	{"tip47" "Saving for a heavy tank can greatly increase your chance of winning, however it requires a steady defence and well prepared minefields so that you dont have to buy any troops while engaged in combat."}
	{"tip48" "The enemy will gain in strength whenever they capture a defensive line. However their artillery bombardments are stronger and more frequent at the first frontlines. When you feel you are loosing a defensive line, it best to retreat and save your men and equipment, run your combat worn infantry to the ammo crates to resupply their ammo before jumping into the next defensive line."}
	{"tip49" "From time to time, depending on difficulty you will be sent reinforcements from HQ. These troops are randomized and you never know what to expect. Sometimes you get conscript troops and sometimes you get additional resources. Although not very reliably the random reinforcements can prove useful when saving for a more expensive unit."}
	{"tip50" "The enemy attacks are randomized in Neverending Battles, meaning you'll never know what they'll attack with. So that each game will offer more replayability and fun!"}
	{"tip51" "Most of the scripts in this mod are randomized, giving a unique game each time. The enemy attacks consists of randomized companies, there being 15 different companies in total. The enemy gains better chances to spawn heavily armored companies the more defensive lines they capture. Also, their regular armor and vehicle spawns works the same way."}
	{"tip52" "The mortar mod included made by Gepanzert Faust includes several new ammo rounds for your mortars. The artillery rounds will prove extra useful against tanks and the incendiary rounds will blow up into a napalm cloud and burn any nearby soldiers!"}
	{"tip53" "Extra thanks to fastlegz for his beautiful maps and all the testers, lunarskiit, the soldier, timmyvos, gamerliker, Utbildadninja, Kommando. Without testing, the progress on this mod would nearly halt so thank you all!"}
	{"tip54" "If a valuable tank is tracked and in danger, use any means to protect and repair it! Call on your allies to cover your ass with artillery and send infantry to cover the repairing crew. Saving for a Heavy tank just to loose it usually means defeat!"}
	{"tip55" "Knowing when to pull back your artillery guns and valuable tanks is a life saver, too early and you will give the enemy the advantage of better troops early in the game and if too late you might have lost all your units at the line. Time your actions when going into a tactical retreat, forgetting about a artillery canon at the frontline and loosing it can mean defeat!"}
	{"tip56" "The enemy attacks are randomized in Neverending Battles, meaning you'll never know what they'll attack with. So that each game will offer more replayability and fun!"}
	{"tip57" "Most of the scripts in this mod are randomized, giving a unique game each time. The enemy attacks consists of randomized companies, there being 15 different companies in total. The enemy gains better chances to spawn heavily armored companies the more defensive lines they capture. Also, their regular armor and vehicle spawns works the same way."}
	{"tip58" "The mortar mod included made by Gepanzert Faust includes several new ammo rounds for your mortars. The artillery rounds will prove extra useful against tanks and the incendiary rounds will blow up into a napalm cloud and burn any nearby soldiers!"}
	{"tip59" "Extra thanks to fastlegz for his beautiful maps and all the testers, lunarskiit, the soldier, timmyvos, gamerliker, Utbildadninja, Kommando. Without testing, the progress on this mod would nearly halt so thank you all!"}
	{"tip60" "If a valuable tank is tracked and in danger, use any means to protect and repair it! Call on your allies to cover your ass with artillery and send infantry to cover the repairing crew. Saving for a Heavy tank just to loose it usually means defeat!"}
}
