[DishonoredGame.DishonoredPlayerPawn]
m_fBone_AngleOffset_Pitch=-90.000000
m_fBone_AngleOffset_Roll=0.000000
m_fBone_AngleOffset_Yaw=0.000000
m_fIgnoreFootfallsAfterLand_Time=0.800000
m_fMaxFallSpeed=2000.0
m_fMinSpeedRayScale=400.000000
m_fRaySpeedScale=0.005000
m_fRaySpeedScale_Max=1.500000
m_fVisRegionBottomHeight=30.000000
m_fVisRegionBottomHeight_Crouched=30.000000
m_fVisRegionOffsetTowardsNPC=35.000000
m_fVisRegionTopHeight=150.000000
m_fVisRegionTopHeight_Crouched=40.000000
m_fVisRegionWidth=2.000000
m_LookAtControlName_Camera=LookAtControl_Camera
m_LookAtControlName_LeftHand=LookAtControl_LeftHand
m_LookAtControlName_RightHand=LookAtControl_RightHand
m_ClimbingAimThreshold=1000
m_fOffscreenMeleeDamageReduction[0]=0.5
m_fOffscreenMeleeDamageReduction[1]=0.5
m_fOffscreenMeleeDamageReduction[2]=0.5
m_fOffscreenMeleeDamageReduction[3]=0.5

[DishonoredGame.DishonoredPlayerController]
m_MainMenuCommand=start DishonoredGameFull_P
m_fShortcutsInputTimer=0.33

[DishonoredGame.DishonoredPowersComponent]

; m_Powers
; ---------------------
m_Powers=(m_Name="Vitality",m_eUISelection=eDisUISelectionType_Vitality,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=1,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_HealthMax",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenLimit",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=20.000000),(m_AttributeName="Attribute_HealthRegenInitialDelay",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=5.000000)))),m_CurrentLevel=-1)
m_Powers=(m_Name="BloodThirsty",m_eUISelection=eDisUISelectionType_BloodThirsty,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_AdrenalineMax",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=-20.000000)))),m_CurrentLevel=-1)
m_Powers=(m_Name="ShadowKill",m_eUISelection=eDisUISelectionType_ShadowKill,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=),(m_RuneCost=4,m_Modifiers=)),m_CurrentLevel=-1)
m_Powers=(m_Name="Celerity",m_eUISelection=eDisUISelectionType_Celerity,m_Levels=((m_RuneCost=0,m_Modifiers=),(m_RuneCost=2,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1000.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=1800.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000))),(m_RuneCost=3,m_Modifiers=((m_AttributeName="Attribute_JumpZ_PowerJump",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1300.000000),(m_AttributeName="Attribute_PowerJumpFullStop_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=1500.000000),(m_AttributeName="Attribute_FullStop_ExtraStopVel_PROTOTYPE",m_ModType=eDisAttributeModifierType_AddVal,m_fModValue=500.000000),(m_AttributeName="Attribute_HeldPowerJumpButtonTime_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_HeldPowerJumpAccel_PROTOTYPE",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3000.000000),(m_AttributeName="Attribute_WaterSpeed",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=10.000000),(m_AttributeName="Attribute_GroundSpeedSprint",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=30.000000),(m_AttributeName="Attribute_LandAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_MantleAnimRate",m_ModType=eDisAttributeModifierType_AddBasePercent,m_fModValue=50.000000),(m_AttributeName="Attribute_GroundStrafeMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.500000),(m_AttributeName="Attribute_GroundBackwardMultiplierSprint",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=0.400000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDamage",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=2550.000000),(m_AttributeName="Attribute_MaxSpeedBeforeFallingDeath",m_ModType=eDisAttributeModifierType_SetVal,m_fModValue=3500.000000)))),m_CurrentLevel=-1)
; ---------------------

[DishonoredGame.DisThreatPerceptionComponent]
m_fEngagedThreatRadius=700.000000
m_fThreatPredictionTime=1.000000
m_fUnawareThreatRadius=400.000000

[DishonoredGame.DisVisFloatieComponent]
m_CrouchSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=49.000000,m_fWaistOpeningWidth=100.665962,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)
m_StandSettings=(m_fBelowFeetHeight=-25.000000,m_fWaistHeight=80.000000,m_fWaistOpeningWidth=80.000000,m_fWaistOuterWidth=200,m_fBelowFeetOuterWidth=300)


