[Doors.DBDoors_big_rich_ext_glass_twk:DisTweaks_InteractableInterface_43 DisTweaks_InteractableInterface]
m_Name="Glass Door"

[LLDs.LTD_Bridgemore:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Continue to Next Mission"
m_InteractText="`GBA_Use` Open"

[LLDs.LTD_estate2streets_ground DisTweaks_UsableObject]
m_LockedMessage="`k needed"

[LLDs.LTD_estate2streets_ground:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Travel to the Legal District Waterfront"
m_InteractText="`GBA_Use` Open"

[LLDs.LTD_estate2streets_roof:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Travel to the Legal District Waterfront"
m_InteractText="`GBA_Use` Open"

[LLDs.LTD_streets2estate_ground DisTweaks_UsableObject]
m_LockedMessage="Locked"
m_FocusLockedMessage=""

[LLDs.LTD_streets2estate_ground:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Travel to the Legal District"
m_InteractText="`GBA_Use` Open"

[LLDs.LTD_streets2estate_roof DisTweaks_UsableObject]
m_LockedMessage="Locked"

[LLDs.LTD_streets2estate_roof:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Enter Apartment 10"
m_InteractText="`GBA_Use` Open"

[locked_door_medium DisTweaks_Door]
m_FocusLockedMessage="Locked"

[locked_door_small DisTweaks_Door]
m_FocusLockedMessage="Locked"

[Moveables.Stone_twk:DisTweaks_InteractableInterface_10 DisTweaks_InteractableInterface]
m_Name="Loose Stone"

[Pickups.Immunity_Doc_Pickup:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
m_InteractText="`GBA_Use` Switch Documents"

[Pickups.Plant_Doc_Pickup:pInteractableTweaks_PickupBase DisTweaks_Interactable_PickupBase]
m_InteractText="`GBA_Use` Plant Document"

[Pickups.Twk_LegalDist_Note DisTweaks_AbstractItemPickupNote]
m_PressKeyToReadMessage=""
m_OnPickupMessage="New note added to your journal"
m_SingleItemPickupMessage=""

[Pickups.Twk_LegalDist_Note:DisTweaks_Interactable_PickupBase_31 DisTweaks_Interactable_PickupBase]
m_NotUsableWhilePossessingInteractText=""
m_Name=""
m_InteractText="`GBA_Use` Read"
m_AltInteractText=""
m_UseMessage=""
m_AltUseMessage=""
m_CannotUseMessage=""

[Useables.AirCircDoor2_Usable_Twk DisTweaks_UsableObject]
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[Useables.AirCircDoor2_Usable_Twk:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Air Circulator Door"
m_InteractText=" `GBA_Use` Close"
m_AltInteractText=""
m_UseMessage=""
m_AltUseMessage=""
m_CannotUseMessage=""

[Useables.AirCircDoor_Usable_Twk DisTweaks_UsableObject]
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[Useables.AirCircDoor_Usable_Twk:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Air Circulator Door"
m_InteractText=" `GBA_Use` Open"
m_AltInteractText=""
m_UseMessage=""
m_AltUseMessage=""
m_CannotUseMessage=""

[Useables.Card_Deck_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="78 Card Tarot Deck"
m_InteractText="`GBA_Use` Draw a card"

[Useables.Card_Placement_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Ritual Location"
m_InteractText="`GBA_Use` Place Tarot Card"

[Useables.Card_Ritual_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="The World"
m_InteractText="`GBA_Use` Bleed on the card"

[Useables.dumbwaiter_dial_01_twk DisTweaks_UsableObject]
m_UnlockInteractText=""
m_LockedMessage="Currently Inoperable"

[Useables.dumbwaiter_dial_01_twk:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Dumbwaiter Floor Selection"

[Useables.Falling_Painting_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Painting"
m_InteractText="`GBA_Use` Pull down"

[Useables.Moving_Cabinet_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Cabinet"
m_InteractText="`GBA_Use` Move"

[Useables.Odorous_Sack_Useable:pInteractableTweaks DisTweaks_InteractableInterface]
m_Name="Air Circulator"
m_InteractText="`GBA_Use` Drop the sack"

