[DishonoredGame.DishonoredNPCPawn]
m_bDisableThowHitReact=False
m_EyeControl_Left=EyeControl_Left
m_EyeControl_Right=EyeControl_Right
m_fBone_AngleOffset_Pitch=-90.000000
m_fBone_AngleOffset_Roll=0.000000
m_fBone_AngleOffset_Yaw=0.000000

[DishonoredGame.DishonoredNPCController]
m_fAutoGlanceRadius=1000.000000
m_fAutoLookRadius=400.000000
m_fGlanceTime=2.500000

[DishonoredGame.StateNPCMasterStunned]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fStunDuration=0.0
m_fYawAdjustmentSpeed=500.000000

[DishonoredGame.StateNPCActionParry]
m_fParryFestivalLifetime=13.00000

[DishonoredGame.StateNPCMasterDodge]
m_fDodgeFestivalLifetime=3.000000
m_fYawAdjustmentSpeed=250.000000

[DishonoredGame.StateNPCMasterAim]
m_fSlomoTrickOccurencePercentage=100.000000
m_fTimeAimingRequiresBeforeShooting=0.750000
m_SoireeAvailability=DisSoireeAvailability_Always

[DishonoredGame.DisNPCDistractionComponent]
m_DistractionAnimIntroSuffix=In
m_DistractionAnimLoopSuffix=Loop
m_DistractionAnimOutroSuffix=Out
m_DistractionAnimPrefix=Distraction_

; m_DistractionCategories
; ---------------------
m_DistractionCategories=Fireplace
m_DistractionCategories=Art
m_DistractionCategories=Toilet
m_DistractionCategories=LookInDefaultNPC
m_DistractionCategories=TableSearch
m_DistractionCategories=Piano
m_DistractionCategories=Harp
m_DistractionCategories=Dusting
; ---------------------

m_fDistractionLOSCheckPeriod=1

[DishonoredGame.DishonoredSpawner]
m_MaxSpawnsPerFrame=3
m_fPostVisibilityWaitToSpawn=5.000000

[DishonoredGame.StateNPCMasterAction]
m_fYawAdjustmentAccelerationTime=0.25
m_fYawAdjustmentSpeed=120.000000
m_SoireeAvailability=DisSoireeAvailability_Never
m_DialogAvailability=DisDialogAvailability_Always
m_bCanObstructAllyAttacks=True

[DishonoredGame.StateNPCMasterPanicked]
m_fYawAdjustmentSpeed=220.000000

[DishonoredGame.StateNPCMasterPlayAnim]
m_fYawAdjustmentSpeed=200.000000
m_SoireeAvailability=DisSoireeAvailability_Always

[DishonoredGame.StateNPCAttractSpell]
m_fYawAdjustmentSpeed=0.000000

[DishonoredGame.StateNPCMasterThrown]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fMinMomentum2DMagnitude=800.0
m_fMinMomentum2DMagnitudeWhenStunned=3000.0
m_fMinMomentumZ=0.0
m_fMinMomentumZWhenStunned=1500.0
m_fMinVelocityForAutoBreak=300.0
m_fYawAdjustmentAccelerationTime=0.025
m_fYawAdjustmentSpeed=720.000000

[DishonoredGame.StateNPCMasterDead_Limp]
m_fMinCoolLookingMomentum2DMagnitude=3000.0
m_fMinCoolLookingMomentumDamageZ=800.0
m_fYawAdjustmentAccelerationTime=0.025
m_fYawAdjustmentSpeed=720.000000
m_bCancelSoireeUponEntry=TRUE

[DishonoredGame.StateNPCMasterStrongHitReact]
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable
m_fUncontrolledYawAdjustmentSpeed=360.000000
m_fYawAdjustmentAccelerationTime=0.025

[DishonoredGame.StateNPCMasterRangedAttack]
m_fYawAdjustmentAccelerationTime=0.010000
m_fYawAdjustmentSpeed=720.000000

[DishonoredGame.StateNPCMasterActionImmolate]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterBeingAssassinated]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterActionMeleeSwarm]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterBeingChoked]
m_bCancelSoireeUponEntry=TRUE
m_bCancelConvoUponEntry=TRUE
m_bCanObstructAllyAttacks=FALSE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterProjectileHitReact]
m_bCancelSoireeUponEntry=TRUE
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterActionPostPossessed]
m_DialogAvailability=DisDialogAvailability_Always
m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact

[DishonoredGame.StateNPCMasterSurprised]
m_bCancelSoireeUponEntry=TRUE
m_SoireeAvailability=DisSoireeAvailability_HighPrioOrDisabledReact

[DishonoredGame.StateNPCUpperPlayAnim]
m_SoireeAvailability=DisSoireeAvailability_Always

[DishonoredGame.StateNPCMasterFalling]
m_SoireeAvailability=DisSoireeAvailability_Always
m_DialogAvailability=DisDialogAvailability_OnlyForNonInterruptable

[DishonoredGame.StateNPCMasterDistracted]
m_SoireeAvailability=DisSoireeAvailability_Always

[DishonoredGame.StateNPCMasterBePossessed]
;Possessable tweaks have a m_bDoNotCancelExistingNPCState member that will prevent this state from being entered for guys stuck in a chair and the like
m_bCancelSoireeUponEntry=TRUE

[DishonoredGame.StateNPCMasterTallboyAim]
m_fAimAlignYawDegrees=20.0
m_fAimAlignTimeBeforeShooting=0.25

[DishonoredGame.DisDLC06StateNPCSmokeBombed]
m_bCancelConvoUponEntry=True
m_bCancelSoireeUponEntry=True
m_DialogAvailability=DisDialogAvailability_Never