[DisUISelectionType]
Blink=Blink
BendTime=Bend Time
WindBlast=Windblast
Possess=Possession
DarkVision=Dark Vision
DevouringSwarm=Devouring Swarm
Transversal=Blink
Pull=Pull
SummonAssassin=Summon Assassin
DaudDarkVision=Void Gaze
Vitality=Vitality
Celerity=Agility
BloodThirsty=Blood Thirsty
ShadowKill=Shadow Kill
ArcaneBond=Arcane Bond
Heart=The Heart
SpringRazor=Springrazor
Pistol=Pistol
Crossbow=Crossbow
Crossbow_DLC06=Wristbow
Grenade=Grenade
ArcMine=Arc Mine
FlashSmoke=Chokedust
Health=Sokolov's Health Elixir
Mana=Piero's Spiritual Remedy
ArcMineStun=Stun Mine

Blink_1_Description=- Rapid forward movement for a short distance. 
Blink_2_Description=- Rapid forward movement for a longer distance.\r\rStrategic Tips:\rBlink allows you to move very fast without being seen, making it useful for stealth since you can "teleport" from one hidden spot to another, or even rooftop to rooftop if you combine jumping with the power. Blink can effectively be chained together with assassination or choke if used to move up rapidly to unaware enemies. The mana cost for using the power is low, so the recharging portion of the mana bar will allow you to Blink even when you are out of potions. Blink can also be used to move upward, at limited distances. Note that the cursor changes when aimed at a surface or edge that will allow you to climb up as you Blink. 

BendTime_1_Description=- Slows time for a short duration.  
BendTime_2_Description=- Completely stops time for a shorter duration. You move normally.\r\rStrategic Tips:\rTime is stopped for the duration of this power, but your movement speed is faster, relatively. Bend Time is useful for sneaking and assassination, since your enemies are suspended in time. This power gives you time to slip past enemies and sneak away, or to rush them unaware for a lethal strike. Anything you come into physical contact with is pulled into your time and moves faster briefly. Bend Time is also useful for stopping projectiles in mid-air, giving you a chance to move out of the way or even to collect them. 

WindBlast_1_Description=- Powerful wind that can push back or knock down enemies and shatter doors. 
WindBlast_2_Description=- Very powerful wind that can kill enemies by throwing them into walls, and shatter doors.\r\rStrategic Tips:\rWindblast is useful for shattering wooden doors and for fighting enemies, especially in groups. An enemy near a railing will be knocked over the railing, falling to his doom. If an enemy fires a moderately heavy projectile at you, such as a grenade or the tallboy's incendiary arrows, the Windblast power can hurl the projectile back at them if properly timed. At level II, the power will throw enemies into nearby walls hard enough to kill them. 

Possess_1_Description=- Allows control of animal targets for a short duration. 
Possess_2_Description=- Allows control of human targets for a shorter duration.\r\rStrategic Tips:\rPossession is very powerful, allowing you to merge physically with an animal, such as a fish or rat, for a limited duration. You must have an unobstructed path to your target. This power is useful for stealth, enabling you to hide in small places or move through spaces normally too small for you like water-filled drainage pipes or ventilation ducts. Enemies will try to stomp you if you are possessing a rat. While possessing a hound you can sprint fast. At level II, you can possess humans as well. Your control of humans is limited, so combat or fast movement are not possible. Possessing a human allows you to perform simple actions such as collecting objects or opening doors. Allies of the human you are possessing will not attack you, and security devices attuned to the human you are possessing, like the Arc Pylon or Wall of Light, will not harm you. If you are falling, possessing an animal or human on the way down will effectively break your fall. 

DarkVision_1_Description=- See in the dark and see living beings through walls, including their fields of vision. Representations of the sounds that you make are also visible.  
DarkVision_2_Description=- See in the dark and see living beings through walls, including their fields of vision. Representations of the sounds that you make are also visible. See useful objects and security systems through walls as well.\r\rStrategic Tips:\rDarkvision is highly useful for stealth, allowing you to watch enemies from behind walls before approaching them. Seeing an enemy's facing and view cone gives you a significant advantage in terms of sneaking. With this power active, you can see visual representations of the sounds you make as well, which further aids in sneaking and understanding stealth. At level II, useful items, resources and security devices such as the Wall of Light are visible through walls too.

DevouringSwarm_1_Description=- Summons a swarm of rats that will attack others then disperse after a short duration. The swarm will also consume corpses.
DevouringSwarm_2_Description=- Summons a larger swarm of rats that will attack others then disperse after a short duration. The swarm will also consume corpses rapidly.\r\rStrategic Tips:\rUnleashes a swarm of rats that attack anyone in their path. This is usually lethal against one or two enemies, but anyone attacked fights back; if the rats are released on a group of enemies, sometimes that group can kill enough rats to disperse the swarm. Devouring Swarm can also be used to quickly dispose of corpses. And if you also have the Possession power, you can summon rats and possess one of them. At level II, you spawn more rats, your rats inflict more damage and devour corpses faster.

Transversal_1_Description=- Rapid forward movement for a short distance. Time is frozen while you aim if you aren't moving.
Transversal_2_Description=- Rapid forward movement for a longer distance. Time is frozen while you aim if you aren't moving.\r\rStrategic Tips:\rBlink allows you to move very fast without being seen, making it useful for stealth since you can "teleport" from one hidden spot to another, or even rooftop to rooftop if you combine jumping with the power. While aiming, if you stop moving (even mid-jump), time will freeze. This allows you to make tactical decisions about your destination or perform tricks like moving around corners. \rBlink can effectively be chained together with assassination, choke or drop attack if used to move up rapidly to vulnerable enemies. \rThe mana cost for using the power is low, so the recharging portion of the mana bar will allow you to Blink even when you are out of potions. Note that the cursor changes when aimed at a surface or edge that will allow you to climb up as you Blink. 

; Pull_1_Description=- Pull Description
; Pull_2_Description=- Pull Description

SummonAssassin_1_Description=- Summon a Novice Assassin to fight by your side.
SummonAssassin_2_Description=- Summon a Master Assassin to fight by your side. \r\rStrategic Tips:\rYour assassins will fight relentlessly at your side. They're useful as an extra blade in a fight or as a distraction to keep enemies occupied while you slip past.\rYour assassins behave like any other character in the world, and can be hurt by rats and security devices. If they're not in combat, they also might have something useful or interesting to say. 

DaudDarkVision_1_Description=- See in the dark and see the locations of Bone Charms and Runes.
DaudDarkVision_2_Description=- See in the dark and see useful objects and security systems through walls. See living beings through walls as well, including their fields of vision. Representations of the sounds that you make are also visible.\r\rStrategic Tips:\rWith this power active, you can see visual representations of the sounds you make, which aids in sneaking and understanding stealth.\rAt Level II, useful items, resources and security devices such as the Wall of Light are visible through walls. This level is also highly useful for stealth, allowing you to watch enemies from behind walls before approaching them. Seeing an enemy's facing and view cone gives you a significant advantage while sneaking.

Vitality_1_Description=- Health is increased. 
Vitality_2_Description=- Health regeneration is improved.\r\rStrategic Tips:\rAt level I, your health is increased, allowing you to sustain more damage from attacks, explosions or falling. At level II, the portion of your health bar that regenerates is improved in several ways: regeneration occurs faster and more of your health regenerates. 

Celerity_1_Description=- Jump height is increased and falling damage is reduced.
Celerity_2_Description=- Overall movement speed is increased.\r\rStrategic Tips:\rAt level I, increased jump ability allows for more vertical exploration, especially when combined with Blink. At level II, this enhancement increases overall movement speed, which allows you to rush an unaware enemy faster for assassination, or to run away when wounded. Climbing and swimming speeds are increased too. 

BloodThirsty_1_Description=- Build up Adrenaline then trigger brutal melee fatalities. 
BloodThirsty_2_Description=- Build up Adrenaline faster then trigger brutal melee fatalities. Enables a double-attack for Adrenaline kills which can be used against multiple enemies within range.\r\rStrategic Tips:\rWith this enhancement, your actions in combat allow you to build up adrenaline. Assassination, attacking with a sword, blocking and drop assassination all increase adrenaline. Once you've built up your adrenaline, you can initiate a powerful sword attack that will kill an enemy with one blow. Level II allows you build up adrenaline faster and enables a double adrenaline kill against multiple enemies within range.  

ShadowKill_1_Description=- Unaware enemies who don't see you turn to ash as they die. 
ShadowKill_2_Description=- All enemies turn to ash as they die.\r\rStrategic Tips:\rShadow Kill causes the bodies of slain enemies to turn to ash if they were unaware at the time of their death. This is useful for stealth, since you can time your actions so that one killed enemy fades away before another turns and might see him. Further, you do not have to hide bodies if you have this enhancement, since they turn to ash and fade away. At level II, this enhancement works even if slain enemies are aware of you. 

ArcaneBond_1_Description=- Share your powers with your assassin allies. At level I, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.
ArcaneBond_2_Description=- At level II, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies will turn to ash instead of leaving a body.\r\r Strategic tips:\rThis ability is only useful if you've purchased the powers you intend to share with your assassins. To get the maximum benefit, wait until you've purchased each power that can be shared before buying that level of Arcane Bond. 

Blink_ManaCost=Very Low
BendTime_ManaCost=Very High
WindBlast_ManaCost=High
Possess_ManaCost=Very High
DarkVision_ManaCost=Very Low
DevouringSwarm_ManaCost=High
Transversal_ManaCost=Very Low
Pull_ManaCost=TBD
SummonAssassin_ManaCost=Medium
DaudDarkVision_ManaCost=Very Low
Vitality_ManaCost=None
Celerity_ManaCost=None
BloodThirsty_ManaCost=None
ShadowKill_ManaCost=None
ArcaneBond_ManaCost=None

Health_Description=Restores health. Use the Quick-access Wheel or emergency shortcut to consume.
Mana_Description=Restores mana. Use the Quick-access Wheel to consume.

Blink_1_ShortDescription=Short Teleport
Blink_2_ShortDescription=Short Teleport
BendTime_1_ShortDescription=Slow Time
BendTime_2_ShortDescription=Stop Time
WindBlast_1_ShortDescription=Forceful Wind
WindBlast_2_ShortDescription=Forceful Wind
Possess_1_ShortDescription=Control Animals
Possess_2_ShortDescription=Control People
DarkVision_1_ShortDescription=See Through Walls
DarkVision_2_ShortDescription=See Through Walls
DevouringSwarm_1_ShortDescription=Summon Rats
DevouringSwarm_2_ShortDescription=Summon Rats
Transversal_1_ShortDescription=Short Teleport
Transversal_2_ShortDescription=Short Teleport
Pull_1_ShortDescription=Pull pawns
Pull_2_ShortDescription=Pull pawns
SummonAssassin_1_ShortDescription=Summon Novice Assassin
SummonAssassin_2_ShortDescription=Summon Master Assassin
DaudDarkVision_1_ShortDescription=See Runes and Charms Through Walls
DaudDarkVision_2_ShortDescription=See Items and Beings Through Walls

Heart_ShortDescription=Reveal Runes & Bone Charms
SpringRazor_ShortDescription=Proximity Mine

[DisAmmoType]
Bullet=Regular Bullet
Bullet_Explosive=Explosive Bullet
Arrow=Crossbow Bolt
Arrow_DLC06=Wristbow Bolt
Arrow_Sleep=Sleep Dart
Arrow_Flare=Incendiary Bolt
SpringRazor=Springrazor
Grenade=Grenade
StickyGrenade=Sticky Grenade
Arrow_Explosive=Explosive Bolt
ArcMine=Arc Mine
FlashSmoke=Chokedust
ArcMineStun=Stun Mine

Bullet_Description=Pistol ammunition. Very loud.
Bullet_Explosive_Description=Pistol ammunition that explodes upon impact, inflicting area of effect damage.
Arrow_Description=Crossbow ammunition. Very quiet. Can sometimes be recovered from the bodies of fallen enemies.
Arrow_Description_DLC06=Wristbow ammunition. Very quiet. Can sometimes be recovered from the bodies of fallen enemies.
Arrow_Sleep_Description=Crossbow ammunition that puts enemies to sleep after a short delay.
Arrow_Sleep_Description_DLC06=Wristbow ammunition that puts enemies to sleep after a short delay.
Arrow_Flare_Description=Incendiary crossbow ammunition that will immolate a single enemy.
Arrow_Flare_Description_DLC06=Incendiary Wristbow ammunition that will immolate a single enemy.
SpringRazor_Description=When triggered, this tightly-wound mechanism throws up a cloud of shrapnel. Can be locked onto most surfaces. Triggered by vibration.
Grenade_Description=A metal shell, packed with a thick tar made from whale oil. Can be "cooked," or held for longer to ensure a timely blast. 
StickyGrenade_Description=A light framework that allows a grenade to anchor to a target.
Arrow_Explosive_Description=Explosive wristbow ammunition that triggers after a short delay. Very loud.
ArcMine_Description=A whale oil powered device that discharges a lethal electrical arc into whatever triggers it. Can be locked onto most surfaces. Contains enough whale oil to be triggered multiple times.
FlashSmoke_Description=A metal canister filled with unrefined whale oil. On contact, it releases a noxious cloud that temporarily disables enemies.
ArcMineStun_Description=A whale oil powered device calibrated to discharge a nonlethal electrical arc into whatever triggers it. Can be locked onto most surfaces. Contains enough whale oil to be triggered multiple times.

[DisKeyNames]
Gate House Key=Gate House Key
Guard Quarters Key=Guard Quarters Key
Sewer Gate Key=Sewer Gate Key
Switch=Switch
Whale Oil Closet Key=Whale Oil Closet Key
Basement Vault Key=Basement Vault Key
Esma's Bedroom Key=Esma's Bedroom Key
Waverly's Bedroom Key=Waverly's Bedroom Key
Dunwall Tower Skeleton Key=Dunwall Tower Skeleton Key
Warehouse Key=Warehouse Key
Pratchett's Key=Pratchett's Key
Drawbridge Key=Drawbridge Key
Pier Door Key=Pier Door Key
Drawbridge Cell Key=Drawbridge Cell Key
Sokolov's House Key=Sokolov's House Key
Golden Cat Master Key=Golden Cat Master Key
Art Dealer's Apartment Key=Art Dealer's Apartment Key
The Captain's Chair Hotel Key=The Captain's Chair Hotel Key
Daud's Key=Daud's Key
Tenement Key=Tenement Key
Mosley's Warehouse Key=Mosley's Warehouse Key
Dunwall Sewer Master Key=Dunwall Sewer Master Key
It's jammed=It's jammed
Emily's Tower Key=Emily's Tower Key
Tower Key=Tower Key
Pub Master Room Key=Pub Master Room Key
Piero Workshop Key=Piero Workshop Key
Havelock's Room Key=Havelock's Room Key
Rail Line Station Key=Rail Station Office Key
Abandoned Apartment Key=Abandoned Apartment Key
Hound Pits Key=Hound Pits Key
Piero's Workshop Key=Piero's Workshop Key
Servants' Key=Servants' Key
Pub Key=Pub Key
Pendleton's Room Key=Pendleton's Room Key
Pub Master Key=Pub Master Key
Old Port District Sewer Key=Old Port District Sewer Key
Old Port District Sewer=Old Port District Sewer
Control Room Key=Control Room Key
Key of the Rampart=Rampart Key
Lighthouse Elevator Key=Lighthouse Elevator Key
Emily's Room Key=Emily's Room Key
Interrogation Room Key=Interrogation Room Key
Checkpoint Key=Checkpoint Key
Back Door Key=Back Door Key
Workshop Key=Workshop Key
Back Yard Gate Key=Back Yard Gate Key
Stocks Key=Stocks Key
Workshop Chest Key=Workshop Chest Key
Yard Walkway Key=Yard Walkway Key
Corvo's Cell Key=Corvo's Cell Key
Yard Key=Yard Key
Cell Hallway Key=Cell Hallway Key
Dunwall Sewer Gate Key=Dunwall Sewer Gate Key
Art Dealer's Safe Combination=Art Dealer's Safe Combination
Distillery Master Key=Distillery Master Key
Distillery Reserve Key=Distillery Reserve Key
Galvani Building Key=Galvani Building Key
Galvani Lab Key=Galvani Lab Key
Galvani Pantry Key=Galvani Pantry Key
Granny's Front Door Key=Granny's Front Door Key
Granny Front Door Key=Granny's Front Door Key
Art Dealer's Key=Art Dealer's Key
Granny's Key=Granny's Key
Sewer Hatch Key=Sewer Hatch Key
Dunwall Tower Kitchen Key=Dunwall Tower Kitchen Key
Lord Regent's Chamber Key=Lord Regent's Chamber Key
Security Room Key=Security Room Key
Ground Floor Power Room=Ground Floor Power Room
Broadcast Control Station Key=Broadcast Control Station Key
Regent's Room Key=Regent's Room Key
Coach House Door=Coach House Door
Waterlock side door key=Waterlock Side Door Key
Planning Room Key=Planning Room Key
WaterLockDoor=Waterlock Door
Front Door Key=Front Door Key
Bedroom Closet=Bedroom Closet Key
Closet Chest=Closet Chest Key
Store Room Chest=Store Room Chest Key
Guest Room Chest=Guest Room Chest Key
Display Case Key=Display Case Key
Laborer Lockup Key=Laborer Lockup Key
Storage Shed Key=Storage Shed Key
Gallery Door=Gallery Door
Small Cabinet=Small Cabinet
Plyon control box key=Pylon Control Box Key
Academy Annex=Meat Locker Key
Exterior Walkway=Exterior Walkway
Records Office Key=Records Office Key
Abandoned House Key=Abandoned House Key
Timsh Estate Master Key=Timsh Estate Master Key
Apartment X Key=Apartment 10 Key
Watchman's Key=Watchman's Key
Timsh Estate Basement Key=Timsh Estate Basement Key
Hatter House Key=Hatter House Key
Legal District Key=Legal District Key
Key Hub Sewer=Old Port District Sewer Key