[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[BarkProfilingDatabase]
ConnectionString=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI
RemoteConnectionIP=192.168.0.167
RemoteConnectionStringOverride=provider=sqloledb;Data Source=SQL01;Initial Catalog=BarkProfiling;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[Engine.GameInfo]
DefaultGame=DishonoredGame.DishonoredGameInfo
DefaultGameType=DishonoredGame.DishonoredGameInfo
.DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC05GameInfo", Prefix="DLC05")
.DefaultMapPrefixes=(GameType="DishonoredGame.DisDLC06GameInfo", Prefix="DLC06")
DefaultServerGame=DishonoredGame.DishonoredGameInfo

[Engine.WorldInfo]
DefaultGravityZ=-1500.000000
EmitterPoolClassPath=DishonoredGame.DishonoredEmitterPool
DecalManagerClassPath=DishonoredGame.DisDecalManager

[DefaultPlayer]
Name=Corvo
Team=255

[DishonoredGame.DishonoredGameInfo]

; .m_MapsToBarkProfile
; ---------------------
.m_MapsToBarkProfile=L_Boyle_Ext_P
.m_MapsToBarkProfile=L_Boyle_Int_P
.m_MapsToBarkProfile=L_Bridge_Part1_P
.m_MapsToBarkProfile=L_Bridge_Part2_P
.m_MapsToBarkProfile=L_Brothel_P
.m_MapsToBarkProfile=L_Flooded_FAssassins_P
.m_MapsToBarkProfile=L_Flooded_FGate_P
.m_MapsToBarkProfile=L_Flooded_FStreets_P
.m_MapsToBarkProfile=L_Pub_Day_P
.m_MapsToBarkProfile=L_Pub_Dusk_P
.m_MapsToBarkProfile=L_Pub_Night_P
.m_MapsToBarkProfile=L_Lighthouse_P
.m_MapsToBarkProfile=L_Isl_HighChaos_P
.m_MapsToBarkProfile=L_Isl_LowChaos_P
.m_MapsToBarkProfile=L_Outro_P
.m_MapsToBarkProfile=L_Ovrsr_P
.m_MapsToBarkProfile=L_OvrsrReturn_P
.m_MapsToBarkProfile=L_Prison_P
.m_MapsToBarkProfile=L_PrsnSewer_P
.m_MapsToBarkProfile=L_ArtDealer_P
.m_MapsToBarkProfile=L_Distillery_P
.m_MapsToBarkProfile=L_Galvani1_P
.m_MapsToBarkProfile=L_Streets1_P
.m_MapsToBarkProfile=L_Streets2_P
.m_MapsToBarkProfile=L_Streets3_P
.m_MapsToBarkProfile=L_Streetsewer_P
.m_MapsToBarkProfile=L_Tower_P
.m_MapsToBarkProfile=L_TowerRtrn_Int_P
.m_MapsToBarkProfile=L_TowerRtrn_Yard_P
; ---------------------

m_BendTimePostMICParameterName[0]=None
m_BendTimePostMICParameterName[1]=Bendtime_opacity
m_BendTimePostMICParameterName[2]=outsider_visibility
m_BendTimePostNodeName[0]=None
m_BendTimePostNodeName[1]=BendTime
m_BendTimePostNodeName[2]=Outsider
m_bLogBarks=true
m_bLogGamePlayStats=false
m_CampaignPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo_Release
m_CampaignPawnTweakPackage=Twk_Pawn_Corvo_SF
m_DefaultPawnTweak=Twk_Pawn_Corvo.Twk_Pawn_Corvo
m_DefaultPawnTweakPackage=Twk_Pawn_Corvo_SF
m_fDestroyWhenNotVisibleDistance=1000

m_MissionImages[0]=MissionsScreen_Prison_Large
m_MissionImages[1]=MissionsScreen_Overseer_Large
m_MissionImages[2]=MissionsScreen_Brothel_Large
m_MissionImages[3]=MissionsScreen_Bridge_Large
m_MissionImages[4]=MissionsScreen_Boyle_Large
m_MissionImages[5]=MissionsScreen_TowerReturn_Large
m_MissionImages[6]=MissionsScreen_FloodedDistrict_Large
m_MissionImages[7]=MissionsScreen_Hub_Large
m_MissionImages[8]=MissionsScreen_Lighthouse_Large
m_MissionImages[12]=UI_Mission_Large_DLC06.MissionsScreen_DLC06Slaughter_Large
m_MissionImages[13]=UI_Mission_Large_DLC06.MissionsScreen_DLC06LegalDistrict_Large
m_MissionImages[14]=UI_Mission_Large_DLC06.MissionsScreen_DLC06DaudBase_Large

m_MissionChaosThreshold[0]=1
m_MissionChaosThreshold[1]=1
m_MissionChaosThreshold[2]=2
m_MissionChaosThreshold[3]=3
m_MissionChaosThreshold[4]=4
m_MissionChaosThreshold[5]=5
m_MissionChaosThreshold[6]=6
m_MissionChaosThreshold[7]=7
m_MissionChaosThreshold[8]=7

; see : http://home/index.php/Dis_Map_Name
.m_MissionsGame=(MissionNumber=-1,Maps=("L_Tower_P"),Movies=("LOADINGEMPRESSTOWER"))
.m_MissionsGame=(MissionNumber=0,Maps=("L_Prison_P","L_PrsnSewer_P"),Movies=("LOADINGPRISON", "LOADINGSEWERS"))
.m_MissionsGame=(MissionNumber=0,Maps=("L_Pub_Day_P","L_Pub_FromPrison_Script","L_OutsiderDream_P"),Movies=("LOADINGHUB", "LOADINGVOID"))
.m_MissionsGame=(MissionNumber=1,Maps=("L_Pub_Dusk_P","L_Pub_FromPrison_Script_Sleep","L_Streets1_P","L_Distillery_P","L_Galvani1_P","L_Ovrsr_P","L_Ovrsr_Kennel_P","L_Ovrsr_Back_P","L_Pub_Morning_P","L_Pub_FromOvrsr_Script"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGOVERSEER"))
.m_MissionsGame=(MissionNumber=2,Maps=("L_Pub_Day_P ","L_Pub_FromOvrsr_Script_Sleep","L_Streets2_P","L_Distillery2_P","L_Galvani2_P","L_ArtDealer_P","L_Brothel_P"),Movies=("LOADINGHUB","LOADINGSTREETS","LOADINGDISTILLERY","LOADINGBROTHEL"))
.m_MissionsGame=(MissionNumber=3,Maps=("L_Pub_Dusk_P","L_Pub_FromBrothel_Script","L_Bridge_Part1a_P","L_Bridge_Part1b_P","L_Bridge_Part1c_P","L_Bridge_Part2_P","L_Pub_Night_P","L_Pub_FromBridge_Script"),Movies=("LOADINGHUB","LOADINGBRIDGE","LOADINGBRIDGE2"))
.m_MissionsGame=(MissionNumber=4,Maps=("L_Pub_Day_P","L_Pub_FromBridge_Script_Sleep","L_Boyle_Ext_P","L_Boyle_Int_P"),Movies=("LOADINGHUB","LOADINGBOYLE"))
.m_MissionsGame=(MissionNumber=5,Maps=("L_Pub_Morning_P","L_Pub_FromBoyle_Script","L_TowerRtrn_Yard_P","L_TowerRtrn_Int_P","L_Pub_Dusk_P","L_Pub_FromTwrReturn_Script"),Movies=("LOADINGHUB","LOADINGTOWERRETURN","LOADINGTOWERRETURN2"))
.m_MissionsGame=(MissionNumber=6,Maps=("L_Flooded_FIntro_P","L_Flooded_FStreets_P","L_Flooded_FAssassins_P","L_Flooded_FGate_P","L_Flooded_FRefinery_P","L_Streetsewer_P"),Movies=("LOADINGFLOODED","LOADINGASSASSINSHQ","LOADINGSTREETSSEWERS"))
.m_MissionsGame=(MissionNumber=7,Maps=("L_Pub_Assault_P"),Movies=("LOADINGHUB"))
.m_MissionsGame=(MissionNumber=8,Maps=("L_Isl_LowChaos_P","L_Isl_HighChaos_P","L_LightH_LowChaos_P","L_LightH_HighChaos_P"),Movies=("LOADINGLIGHTHOUSE"))
.m_MissionsGame=(MissionNumber=-2,Maps=("L_Out_HighChaos_emilyDead_P","L_Out_HighChaos_EmilyAlive_P","L_Out_P"),Movies=("LOADINGVOID","LOADINGOUTRO"))
; DLC06
.m_MissionsGame=(MissionNumber=11,Maps=("DLC06_Tower_P"),Movies=())
.m_MissionsGame=(MissionNumber=12,Maps=("DLC06_Slaughter_Ext_P","DLC06_Slaughter_Int_P"),Movies=())
.m_MissionsGame=(MissionNumber=13,Maps=("DLC06_Timsh_Streets_P","DLC06_Timsh_Estate_P"),Movies=())
.m_MissionsGame=(MissionNumber=14,Maps=("DLC06_DaudBase_P"),Movies=())

[DishonoredGame.DishonoredHUD]

; .m_Colors
; ---------------------
.m_Colors=(m_ColorName="Red",m_Color=(R=1.0,G=0.2,B=0.2))
.m_Colors=(m_ColorName="Orange",m_Color=(R=0.91,G=0.41,B=0.0))
.m_Colors=(m_ColorName="Yellow",m_Color=(R=0.61,G=0.61,B=0.0))
.m_Colors=(m_ColorName="Chartreuse",m_Color=(R=0.26,G=0.76,B=0.0))
.m_Colors=(m_ColorName="Green",m_Color=(R=0.0,G=0.91,B=0.0))
.m_Colors=(m_ColorName="Spring",m_Color=(R=0.0,G=0.85,B=0.36))
.m_Colors=(m_ColorName="Cyan",m_Color=(R=0.0,G=0.8,B=0.8))
.m_Colors=(m_ColorName="Azure",m_Color=(R=0.1,G=0.6,B=1.0))
.m_Colors=(m_ColorName="Blue",m_Color=(R=0.39,G=0.39,B=1.0))
.m_Colors=(m_ColorName="Violet",m_Color=(R=0.74,G=0.24,B=1.0))
.m_Colors=(m_ColorName="Magenta",m_Color=(R=1.0,G=0.09,B=1.0))
.m_Colors=(m_ColorName="Rose",m_Color=(R=1.0,G=0.15,B=0.65))
; ---------------------


; .m_DebugColors
; ---------------------
.m_DebugColors=(m_DebugName="AI",m_ColorName="Orange")
.m_DebugColors=(m_DebugName="AIDesires",m_ColorName="Violet")
.m_DebugColors=(m_DebugName="AIGlobalBlackboard",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="AIKnowledge",m_ColorName="Yellow")
.m_DebugColors=(m_DebugName="AINav",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="AIProcesses",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="AIReactions",m_ColorName="Yellow")
.m_DebugColors=(m_DebugName="AISteering",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="AnimHistory",m_ColorName="Azure")
.m_DebugColors=(m_DebugName="AnimState",m_ColorName="Spring")
.m_DebugColors=(m_DebugName="AnimTree",m_ColorName="Azure")
.m_DebugColors=(m_DebugName="Appearance",m_ColorName="Magenta")
.m_DebugColors=(m_DebugName="Attention",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="Attributes",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="Behaviors",m_ColorName="Orange")
.m_DebugColors=(m_DebugName="BendTimeLevels",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="BrainFlags",m_ColorName="Spring")
.m_DebugColors=(m_DebugName="Chapter",m_ColorName="Blue")
.m_DebugColors=(m_DebugName="CombatAI",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="CombatMelee",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="CombatProjectiles",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="CorpseVisibility",m_ColorName="Azure")
.m_DebugColors=(m_DebugName="DarknessManager",m_ColorName="Blue")
.m_DebugColors=(m_DebugName="Dialog",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="Factions",m_ColorName="Blue")
.m_DebugColors=(m_DebugName="InputMasks",m_ColorName="Blue")
.m_DebugColors=(m_DebugName="Interaction",m_ColorName="Orange")
.m_DebugColors=(m_DebugName="Inventory",m_ColorName="Magenta")
.m_DebugColors=(m_DebugName="Map",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="Matinee",m_ColorName="Green")
.m_DebugColors=(m_DebugName="Music",m_ColorName="Red")
.m_DebugColors=(m_DebugName="NpcLod",m_ColorName="Violet")
.m_DebugColors=(m_DebugName="NPCLook",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="NPCRotation",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="Objectives",m_ColorName="Violet")
.m_DebugColors=(m_DebugName="Pawn",m_ColorName="Red")
.m_DebugColors=(m_DebugName="PlayerCamera",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="PlayerState",m_ColorName="Rose")
.m_DebugColors=(m_DebugName="PossessTargets",m_ColorName="Yellow")
.m_DebugColors=(m_DebugName="Projectiles",m_ColorName="Spring")
.m_DebugColors=(m_DebugName="Search",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="Squads",m_ColorName="Green")
.m_DebugColors=(m_DebugName="Stims",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="Throw",m_ColorName="Violet")
.m_DebugColors=(m_DebugName="Tracking",m_ColorName="Cyan")
.m_DebugColors=(m_DebugName="TravelManager",m_ColorName="Magenta")
.m_DebugColors=(m_DebugName="Visibility",m_ColorName="Green")
.m_DebugColors=(m_DebugName="WhaleBoneCharms",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="Mantle",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="PlayerStats",m_ColorName="Chartreuse")
.m_DebugColors=(m_DebugName="MissionStats",m_ColorName="Chartreuse")
; ---------------------

m_bDrawInteractableDebugBox=False

m_fBuddhaIconAlpha=0.3
m_fBuddhaIconScale=0.4
m_fPlayerInfoDisplayDuration=8.0
m_fPowerPostCooldownTime=1.25
m_fPowerPostWarmupTime=0.7

[DishonoredGame.DishonoredAudioSystem]
m_fMinTimeBetweenAmbientSwitch=2.5
m_fOccludingDoorOpeningAngle=20.0

[Engine.LightProbeSceneCapture2DComponent]
m_LightProbeSceneCapture2DComponentClassName=DishonoredGame.DisLightProbeSceneCapture2DComponent

[Engine.PlayerController]
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager

[DishonoredGame.DishonoredNativeStateMachine]
m_fDebug_KeepFailedStateTime=1.000000

[DishonoredGame.DishonoredCheatManager]

; .m_ProgressiveSlomoDilatation
; ---------------------
.m_ProgressiveSlomoDilatation=0.1
.m_ProgressiveSlomoDilatation=0.2
.m_ProgressiveSlomoDilatation=0.5
.m_ProgressiveSlomoDilatation=0.75
.m_ProgressiveSlomoDilatation=1.0
.m_ProgressiveSlomoDilatation=1.5
.m_ProgressiveSlomoDilatation=2.0
.m_ProgressiveSlomoDilatation=3.0
.m_ProgressiveSlomoDilatation=4.0
; ---------------------

m_fStandardSlomoValueAccelerated=3.0
m_fStandardSlomoValueSlowed=0.1
m_SlomoModeName=Standard

[DishonoredGame.DisGameCrowdPopulationManager]
m_bAllowProbingForGround=true
m_bAllowComplexProbing=true
m_ProbingAgentExtent=(X=15,Y=15,Z=10)
m_ProbingLineCheckExtent=(X=1,Y=1,Z=1)
m_ProbingMaxHeight=100
m_ProbingStartOffset=30

[DishonoredGame.DisDLC05GameInfo]
.m_Challenges=(m_ID="MysteryMan",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_MysteryMan,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_MysteryMan_p")
.m_Challenges=(m_ID="Thief",m_Type=DDCT_Stealth,m_Leaderboard=DDCL_Thief,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Thief_P")
.m_Challenges=(m_ID="Arena",m_Type=DDCT_Action,m_Leaderboard=DDCL_Arena,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Arena_P")
.m_Challenges=(m_ID="AssassinsTraining",m_Type=DDCT_Action,m_Leaderboard=DDCL_AssassinTraining,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ATrain_P")
.m_Challenges=(m_ID="OilRain",m_Type=DDCT_Action,m_Leaderboard=DDCL_OilRain,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_OilRain_P")
.m_Challenges=(m_ID="BendTimeMassacre",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_BendTimeMassacre,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_BTM_P",m_bCanEndChallengeEarly=TRUE)
.m_Challenges=(m_ID="ChainKill",m_Type=DDCT_Puzzle,m_Leaderboard=DDCL_ChainKill,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_ChainKill_P",m_bCanEndChallengeEarly=TRUE)
.m_Challenges=(m_ID="Countdown",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Countdown,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Countdown_P")
.m_Challenges=(m_ID="Race",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_Race,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_Race_P")
.m_Challenges=(m_ID="DropAttack",m_Type=DDCT_Mobility,m_Leaderboard=DDCL_DropAttack,m_NormalModeMedalThresholds[0]=10000,m_NormalModeMedalThresholds[1]=20000,m_NormalModeMedalThresholds[2]=30000,m_ExpertModeMedalThresholds[0]=10000,m_ExpertModeMedalThresholds[1]=20000,m_ExpertModeMedalThresholds[2]=30000,m_LaunchCommand="start L_DLC05_DropAttack_P")
.m_Gallery=(m_ID="GN_MysteryMan0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_MysteryMan1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_Thief0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_Thief1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_Arena0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_Arena1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_AT0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_AT1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=2)
.m_Gallery=(m_ID="GN_AT2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_AssassinTraining,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_OilRain0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_OilRain1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=2)
.m_Gallery=(m_ID="GN_OilRain2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_OilRain,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_BTM0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_BTM1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=2)
.m_Gallery=(m_ID="GN_BTM2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_BendTimeMassacre,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_ChainKill0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_ChainKill1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=2)
.m_Gallery=(m_ID="GN_ChainKill2",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_ChainKill,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_Countdown0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_Countdown1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_Race0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_Race1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_DropAttack0",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
.m_Gallery=(m_ID="GN_DropAttack1",m_bUnlockedInNormal=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
.m_Gallery=(m_ID="GN_Outsider",m_bUnlockedWhenNormalCompleted=TRUE)
.m_Gallery=(m_ID="GE_MysteryMan0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_MysteryMan1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_MysteryMan2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_MysteryMan,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_Thief0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_Thief1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_Thief2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Thief,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_Arena0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_Arena1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_Arena2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Arena,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_Countdown0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_Countdown1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_Countdown2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Countdown,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_Race0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_Race1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_Race2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_Race,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_DropAttack0",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=1)
.m_Gallery=(m_ID="GE_DropAttack1",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=2)
.m_Gallery=(m_ID="GE_DropAttack2",m_bUnlockedInExpert=TRUE,m_UnlockChallenge=DDCL_DropAttack,m_UnlockMedal=3)
.m_Gallery=(m_ID="GE_Outsider",m_bUnlockedWhenExpertCompleted=TRUE)
m_ChallengeMenuLaunchCommand="start L_DLC05_MainMenu_P"
