[DishonoredGameInfo]
m_MissionNames[0]=Dishonored
m_MissionNames[1]=High Overseer Campbell
m_MissionNames[2]=House of Pleasure
m_MissionNames[3]=The Royal Physician
m_MissionNames[4]=Lady Boyle's Last Party
m_MissionNames[5]=Return to the Tower
m_MissionNames[6]=The Flooded District
m_MissionNames[7]=The Loyalists
m_MissionNames[8]=The Light at the End

; DLC05_BEGIN

m_MissionNames[9]=Dunwall City Trials

; DLC05_END

; DLC06_BEGIN

m_MissionNames[10]=The Knife of Dunwall
m_MissionNames[11]=None Like Her
m_MissionNames[12]=A Captain of Industry
m_MissionNames[13]=Eminent Domain
m_MissionNames[14]=The Surge

; DLC06_END

[DisKeyRing]
m_UseMessage=You used: `k

[DisBinkOverlayManager]
m_ContentPackageName=UI_Loading
m_NormalFontName=ChaletComprime-CologneEighty
m_TitleFontName=Emerge_BF
m_LoadingText=LOADING
m_PressToContinueText_PC=PRESS ANY KEY TO CONTINUE
m_PressToContinueText_Console=CONTINUE

[MapNames]
L_Tower_P=Dunwall Tower
L_Prison_P=Coldridge Prison
L_PrsnSewer_P=Dunwall Sewers
L_Pub_Day_P=The Hound Pits Pub
L_Pub_Dusk_P=The Hound Pits Pub
L_Pub_Night_P=The Hound Pits Pub
L_OutsiderDream_P=Somewhere Else...
L_Streets1_P=Distillery District
L_Galvani1_P=Dr. Galvani's Offices
L_Distillery_P=Old Dunwall Distillery
L_Ovrsr_P=High Overseer's Office
L_Ovrsr_Back_P=High Overseer's Office
L_Ovrsr_Kennel_P=High Overseer's Office
L_Streets2_P=Distillery District
L_Galvani2_P=Dr. Galvani's Offices
L_Distillery2_P=Old Dunwall Distillery
L_ArtDealer_P=Art Dealer's Apartment
L_Brothel_P=The Golden Cat Bathhouse
L_Bridge_Part1a_P=Kaldwin's Bridge
L_Bridge_Part1b_P=Kaldwin's Bridge
L_Bridge_Part1c_P=Kaldwin's Bridge
L_Bridge_Part2_P=Kaldwin's Bridge
L_Boyle_Ext_P=The Boyle Estate
L_Boyle_Int_P=The Boyle Estate
L_TowerRtrn_Yard_P=Dunwall Tower
L_TowerRtrn_Int_P=Dunwall Tower
L_Flooded_FIntro_P=Flooded District
L_Flooded_FStreets_P=Flooded District
L_Flooded_FRefinery_P=Flooded District
L_Flooded_FAssassins_P=Flooded District
L_Flooded_FGate_P=Flooded District
L_Streetsewer_P=Old Dunwall Sewer
L_Pub_Morning_P=The Hound Pits Pub
L_Pub_Assault_P=The Hound Pits Pub
L_LightH_LowChaos_P=The Lighthouse
L_Isl_LowChaos_P=Kingsparrow Isle
L_LightH_HighChaos_P=The Lighthouse
L_Isl_HighChaos_P=Kingsparrow Isle
L_Outro_P=The End
L_Out_P=The End
L_Out_HighChaos_emilyDead_P=The End
L_Out_HighChaos_EmilyAlive_P=The End

; DLC05_BEGIN

L_DLC05_Arena_P=Back Alley Brawl
L_DLC05_ATrain_P=Assassin's Run
L_DLC05_BTM_P=Bend Time Massacre
L_DLC05_ChainKill_P=Kill Chain
L_DLC05_Countdown_P=Bonfires
L_DLC05_DropAttack_P=Kill Cascade
L_DLC05_MysteryMan_P=Mystery Foe
L_DLC05_OilRain_P=Oil Drop
L_DLC05_Race_P=Train Runner
L_DLC05_Thief_P=Burglar
L_DLC05_MainMenu_P=Dunwall City Trials

; DLC05_END

; DLC06 DAUD MAPNAMES BEGIN

DLC06_Tower_P=Dunwall Tower
DLC06_Slaughter_Int_P=Rothwild Slaughterhouse
DLC06_Slaughter_Ext_P=Rothwild Slaughterhouse
DLC06_Timsh_Streets_P=The Legal District
DLC06_Timsh_Estate_P=The Legal District
DLC06_L_Brig_Ext_P=Brigmore Exterior
DLC06_DaudBase_P=Daud's Hideout
DLC06_Endgame_P=Endgame
DLC06_Dishonored_MainMenu=The Knife of Dunwall
DLC06_DishonoredGameFull_P=The Knife of Dunwall

;DLC06 DAUD MAPNAMES END

[DisBinkOverlayManager_SaveNotificationLoadingScreen]
Text_PC=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your computer.
Text_XBox=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your console.
Text_PS3=This game autosaves your progression. When you see this symbol, it means that the game is saving, don't turn off your PlayStation®3 system.
;Text_Console=

;[DisBinkOverlayManager_HintSet_MySampleHintSetName]
;Hint=Generic hint.
;Hint_Gamepad=Gamepad-specific hint.
;Hint_Keyboard=Keyboard-specific hint.

[DisBinkOverlayManager_HintSet_Intro]
Hint=As the capital city, Dunwall is home to the Empress and the royal court.
Hint=Use your right hand to attack or block with a sword. 
Hint=Use your left hand for powers, ranged weapons and gadgets.
Hint=Blocking during sword combat protects you and can put enemies off-balance.
Hint=Timed right, blocking a sword attack will throw your attacker off-balance.
Hint=The Overseers are a militant religious faction spread across the Empire.
Hint=Attack an off-balance or downed enemy to deliver a fatal strike.
Hint=Sprint to evade enemies or build speed for jumps. 
Hint=High Overseer Campbell is the current leader of the Abbey of the Everyman.
 
[DisBinkOverlayManager_HintSet_Prison]
Hint=Destroy any enemy in your path or adopt a stealthier approach.
Hint=Go into stealth mode to sneak past enemies or approach them covertly.
Hint=When facing too many attackers, move away and deal with them one-on-one.
Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
Hint=A high body count leads to more rats, more plague victims and a darker outcome.
Hint=Blocking is a critical part of combat.
Hint=Save your game often.
 
[DisBinkOverlayManager_HintSet_Sewer]
Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
Hint=The Quick-access Wheel accesses your left hand weapons.
Hint=Enemies see you less clearly at a greater distance and in darkness.
Hint=Explore the environment and loot fallen enemies to find resources.
Hint=For a drop assassination, fall on an enemy and attack just before colliding.
Hint=The Quick-access Wheel slows time while in use.
Hint=The Wrenhaven River runs through the City of Dunwall.
Hint=Wooden planks can be broken by sword attacks.
Hint=From the Quick-access Wheel, restore health with Sokolov's Elixir (the red potion).
Hint=Hold the USE button to put away your weapons.
Hint=Block and counter-attack are essential combat skills.
Hint=Stand next to a reachable ledge and hold the jump button to climb. 
Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir. 
Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys. 
Hint=Check your journal to review your current Objective. 
Hint=Climb to reach higher locations and bypass enemies. 
Hint=Choke an enemy unconscious for a nonlethal takedown. 
Hint=Money can be used to buy or upgrade weapons and equipment.
Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.

[DisBinkOverlayManager_HintSet_Pub]
Hint=Whale oil is volatile but has enabled an industrial age across the Empire. 
Hint=Check the journal to review your current Objectives.
Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns. 
Hint=Rats are aggressive in swarms, but will flee when their number is reduced.
Hint=You can change difficulty settings at any time.
Hint=The Outsider is a figure out of myth, neither good nor evil. 
Hint=The Quick-access Wheel accesses potions and left-hand gear.
Hint=Check the journal to review Notes you have collected.
Hint=Destroy any enemy in your path or adopt a stealthier approach.
Hint=You move more quickly with your weapons sheathed.
Hint=Runes can be used to gain or upgrade supernatural powers. 
Hint=A successful drop assassination prevents falling damage and makes no sound.
Hint=Collecting valuables during missions allows you to buy supplies and upgrades. 
Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
 
[DisBinkOverlayManager_HintSet_Overseer]
Hint=The Abbey of the Everyman is the dominant religion across the Empire.
Hint=Search for alternate ways to eliminate key assassination targets.
Hint=The Blink power is useful for stealth, exploration, and combat.
Hint=From the Quick-access Wheel, restore mana with Piero's Remedy (the blue potion).
Hint=Save your game often.
Hint=When possessing a rat you fit into smaller spaces than normal.
Hint=Overseers are religious militants dedicated to fighting witchcraft.
Hint=From the Quick-access Wheel, you can assign weapons and powers to the quick-slots.
Hint=Runes and Bone Charms emit a faint "singing" sound.
Hint=Equip the Heart and use it to hear secrets about a location.
Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
Hint=When possessing a wolfhound you can sprint.
Hint=Attack an off-balance or downed enemy to deliver a fatal, critical hit.
Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to hunt for Bone Charms.
Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to hunt for Runes.
Hint=From the Quick-access Wheel, you can drink potions that restore your health and mana.
Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
Hint=Climb to reach higher locations and bypass enemies.
Hint=Block and counter-attack are essential combat skills.
Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
Hint=Combat doesn't have to end in a bloodbath—escape is always an option.
Hint=Rooftops and ledges sometimes provide alternate pathways.
Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Hint=Use Blink to sneak by moving rapidly and silently from cover to cover
Hint=Leaning out from behind cover gives you a chance to watch your enemies and eavesdrop on them. As long as your body is behind cover, you won't be visible.
 
[DisBinkOverlayManager_HintSet_Brothel]
Hint=The Lord Regent has deployed Sokolov's technologies across the city.
Hint=Shadows give you a bonus to hiding only at a distance.
Hint=Calibrate your brightness in the options menu.
Hint=Books usually provide background information about the world.
Hint=Ranged weapons inflict more damage when an enemy is unaware of you.
Hint=Written notes usually contain useful information and clues.
Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
Hint=Rooftops and ledges sometimes provide alternate pathways. 
Hint=Ranged weapons inflict more damage if you hit the enemy in the head.
Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions. 
Hint=Aim the Heart at a person and use it to hear secrets.
Hint=Rats do not attack weepers due to their advanced state of plague infection. 
Hint=When approaching a low space in stealth mode, move forward to automatically crouch and go beneath.
Hint=Bone Charms give you small bonuses when equipped in the Journal. Use the Heart to search for Bone Charms.
Hint=Acquire new powers by spending Runes from within your Journal. Equip the Heart to search for Runes. 
Hint=A high body count leads to more rats, more plague victims and a darker outcome.
Hint=Sometimes your crossbow bolts can be recovered from corpses.
Hint=Sliding into people counts as an attack and can put enemies off balance.
Hint=Blocking is a critical part of combat.
Hint=Block and counter-attack while your enemy is off-balance.
Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Hint=Use Blink to sneak by moving rapidly and silently from cover to cover. 
Hint=Combat doesn't have to end in a bloodbath—escape is always an option.
 
[DisBinkOverlayManager_HintSet_Bridge]
Hint=Collect Bone Charms and select which are active from the journal.
Hint=The Arc Pylon generates dangerous electricity when approached.
Hint=Your mask allows you to zoom in on a target location.
Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
Hint=Collecting Runes and Bone Charms is considered heresy by the Overseers.
Hint=You can stick springrazors to any surface, including living creatures.
Hint=Pick up corpses or unconscious bodies to carry them to a hiding place.
Hint=Groups of rats are attracted to corpses.
Hint=If an enemy hears a suspicious sound, he will come to investigate.
Hint=Choices have consequences. Using stealth or the nonlethal approach will lead to a more stable, less dark city.
Hint=Explore abandoned buildings and alleys to replenish your ammo, collect coins and find elixir.
Hint=Block and counter-attack are essential combat skills.
Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
Hint=Use Blink to assassinate by blinking up to a target and attacking while they are surprised.
Hint=Dark Vision level 2 reveals the cables for security devices, allowing you to find their power sources and rewiring panels.
Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
 
[DisBinkOverlayManager_HintSet_Boyle]
Hint=You can use most of your supernatural powers underwater.
Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
Hint=Stand next to a reachable ledge and hold the jump button to climb.
Hint=Choke an enemy unconscious for a nonlethal takedown.
Hint=Tallboys have vulnerable tanks of whale oil on their backs.
Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
Hint=Behind cover, you will not be detected while leaning out to observe.
Hint=To slide, enter stealth mode when sprinting.
Hint=Aim the Heart and use it to reveal secrets about people or places.
Hint=Tallboys are immune to sleep darts due to their thick armor.
Hint=When sprinting, enter stealth mode to slide. Sliding into people counts as an attack.
Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
Hint=With the right timing, you can chain together Blink and assassination (or Blink and choking).
Hint=Dark Vision allows you to keep hostiles in view at all times while hidden behind cover.
Hint=When time is stopped with Bend Time level 2, nobody will notice you. Use this to sneak through crowded locations.
 
[DisBinkOverlayManager_HintSet_TowerReturn]
Hint=The Lord Regent's stilt walkers--known as tallboys--fire incendiary arrows.
Hint=Jump up to a reachable ledge then hold the jump button to climb.
Hint=The Lord Regent has upgraded Dunwall Tower since the time of the Empress.
Hint=Tallboys have vulnerable tanks of whale oil on their backs.
Hint=The Overseers use ancient mathematics-based music to suppress magic.
Hint=You can "cook" grenades to make them explode on impact.
Hint=Drop assassination can be accomplished from great heights. 
Hint=The Lord Regent served as the Royal Spymaster prior to the Empress' death.
Hint=Possessing rats and fish will often reveal alternative pathways.
Hint=Save your game often.
Hint=The metallic masks worn by the Overseers protect them from frontal ranged attacks.
Hint=Blocking is a critical part of combat.
Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Hint=If you can't find a rat to possess, use the rats from your Devouring Swarm power instead.
Hint=Possessing people allows you to bypass security devices, like a Wall of Light or Arc Pylon, if that person is authorized to pass.
Hint=Projectiles stopped in the air with Bend Time level 2 can be collected.
Hint=If you jump from a great height, you can possess a person or animal on the way down to break your fall.
 
[DisBinkOverlayManager_HintSet_Flooded]
Hint=Notes contain useful information. Generally, books provide world fiction.
Hint=The "Flooded District" was once the thriving Rudshore Financial District.
Hint=Blocking during sword combat protects you and can put enemies off-balance.
Hint=River Krusts are mollusks containing valuable pearls within their shells.
Hint=Check your journal to review your current Objective.
Hint=Eavesdropping sometimes reveals useful info.
Hint=If upgraded, your mask amplifies sound when you zoom in on a target.
Hint=Use stealth to sneak past your enemies or approach them covertly.
Hint=Notes are stored in your journal.
Hint=Destroy any enemy in your path or adopt a stealthier approach.
Hint=Rats do not attack weepers due to their advanced state of plague infection.
Hint=Sometimes your crossbow bolts can be recovered from corpses.
Hint=Block and counter-attack while your enemy is off-balance.
Hint=Equip the Heart to reveal the locations of Runes and Bone Charms around you.
Hint=If you stop time with Bend Time level 2, you can attach a springrazor to an enemy in a crowd. When time resumes, the springrazor will trigger.
 
[DisBinkOverlayManager_HintSet_PubAttack]
Hint=Tallboys have vulnerable tanks of whale oil on their backs.
Hint=Ranged weapons inflict more damage if you hit an enemy in the head.
Hint=Timed right, blocking a sword attack throws the attacker off-balance.
Hint=Attack an off-balance enemy to deliver a lethal critical hit.
Hint=Collect Bone Charms and select which are active from the journal.
Hint=Piero's Remedy and Sokolov's Elixir are competing anti-plague potions.
Hint=Aim the Heart and use it to reveal secrets about people or places.
Hint=Search for alternate ways to eliminate key assassination targets.
Hint=Shadows give you a bonus to hiding only at a distance.
Hint=You can stick springrazors to any surface, including living creatures.
Hint=Possession allows you to escape from combat by possessing an enemy and "hiding" inside them.
 
[DisBinkOverlayManager_HintSet_Lighthouse]
Hint=The Lighthouse was the last great project of the Lord Regent's reign.
Hint=To sneak, go into stealth mode and stay behind cover. Shadows only make you harder to see at a distance.
Hint=Keep moving in combat and don't get surrounded.
Hint=Destroy any enemy in your path or adopt a stealthier approach.
Hint=Notes are stored in your journal.
Hint=The Arc Pylon and Wall of Light do not harm those properly attuned.
Hint=You can survive great falls by possessing someone just before you hit.
Hint=Use stealth to sneak past your enemies or approach them covertly.
Hint=Behind cover, you will not be detected while leaning out to observe.
Hint=Hold the attack button to "cook" grenades so they explode on contact.
Hint=A well-timed block puts your enemy off-balance, so you can deliver a lethal counter-attack.
Hint=When Bend Time level 2 is active any attack counts as an assassination, allowing you to deal with multiple enemies in a crowd.

; DLC05_BEGIN

[DisBinkOverlayManager_HintSet_Arena]
Hint=Runes appear after some rounds and give a new power when picked up.
Hint=Hitting the Golden Merchant will earn you ammunition, potions and upgrades.
Hint=Dispatch your enemies in various ways to earn bonus points. 
Hint=Some enemies drop ammo when killed. Watch closely.
Hint=Round 13 can't be beaten. Or can it?
Hint=If one of your enemies kills another, you will miss out on an opportunity to score points.
Hint=In Expert Mode, enemies know where you are as they spawn.

[DisBinkOverlayManager_HintSet_AssassTraining]
Hint=Don't shoot the masked civilians for a better score. 
Hint=The faster you are, the more you'll score.
Hint=Headshots give you more points.
Hint=Pick your shots: the better the accuracy, the more points you score.
Hint=Killing an unaware or surprised target gives you bonus points.

[DisBinkOverlayManager_HintSet_BTM]
Hint=Once inside the chamber, you may only exit the way you came. Some of the bonus challenges will require that you do so.
Hint=The bonus rounds are a one time opportunity to improve your score.
Hint=The enemies will move from place to place. Wait until they're in a good configuration before breaking the glass.
Hint=Check the environment for hazards that can be used to your advantage.
Hint=Striking your projectiles will knock them out of bend time, hitting their target before time resumes. 

[DisBinkOverlayManager_HintSet_ChainKill]
Hint=After the first kill, you'll have to be very quick.
Hint=The Possession power allows you to move enemies where you see fit without killing them.
Hint=The environment can offer alternative ways to dispatch enemies.
Hint=Killing enemies simultaneously earns you the most points.
Hint=Whale Oil Tanks can be used to set off chain reactions.
Hint=The Bend Time power stops the timer, facilitating your kill chain.
Hint=The bonus rounds are a one time opportunity to improve your score.

[DisBinkOverlayManager_HintSet_Countdown]
Hint=You can't die from fall damage.
Hint=Mobility powers like Blink and Agility will be your best allies.
Hint=Look in the environment for ways to reach the higher beams of light. 
Hint=Learn the area and make your own routes to move swiftly across it.
Hint=You don't have to touch the base of the beam to activate it.
Hint=In Expert Mode, pick up the glowing elixirs to fill up your mana faster.

[DisBinkOverlayManager_HintSet_DropAttack]
Hint=Use the colors of the beams of light as a clue on how to perform the Drop Assassination.
Hint=Skipping some platforms may allow you to perform Drop Assassinations from a greater height and gain more points.
Hint=You can stray off the main path to find high Drop Assassination spots.
Hint=The end is only the beginning…
Hint=Remember to press Attack before reaching the target for a successful Drop Assassination.

[DisBinkOverlayManager_HintSet_MysteryMan]
Hint=The target can be anyone in the area.
Hint=Look high for wooden beams, chandeliers or attic trapdoors.
Hint=Some Mana elixirs have been randomly placed in the area.
Hint=Hide behind curtains and under tables to avoid being spotted.
Hint=If you get spotted, you'll get a couple of seconds before your target escapes through the Portals.
Hint=If an enemy spots a body he will alert people around him. If your target happens to be alerted, he or she will escape.
Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.

[DisBinkOverlayManager_HintSet_OilRain]
Hint=Special colored tanks grant special effects.
Hint=Shoot the tanks as they are high above you to avoid taking damage from the explosion.
Hint=Your pistol has a magazine of 4 bullets. Reload often to refill your magazine by pressing Use.
Hint=Try to shoot the special tanks first in order to make shooting the next ones easier.
Hint=You can move around on the platform, which can help you take less damage or have a better shooting angle.
Hint=You can trigger chains of explosions if you shoot a whale oil tank that is close to others.

[DisBinkOverlayManager_HintSet_Race]
Hint=Don't hesitate to try different paths, there's a lot of possibilities that could allow you to save some time.
Hint=Use your mana regeneration wisely.
Hint=Use Agilty, Blink, climb, and slide together for fluid mobility.
Hint=Falling from too high will slow you down. Use Blink or jump on objects to prevent this.
Hint=Use your sword and gun to break wooden barriers and doors.

[DisBinkOverlayManager_HintSet_Thief]
Hint=It's a big mansion, and big mansions always have secret rooms.
Hint=A true ghost isn't just unseen; they harm no one and leave no proof behind.
Hint=The guards are unlikely to see you if you're hiding under a table or high up on a ledge.
Hint=If it looks like it might be valuable, it probably is. 
Hint=Objects can be thrown to distract guards and divert their attention, but any alerts will decrease your score bonus. 
Hint=Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them.

[DisBinkOverlayManager_HintSet_DunwallCityTrials]
Hint=Earn a 1, 2 or 3 Star rating in a challenge to unlock a new piece of artwork in the Gallery.
Hint=You can unlock an Expert version of some of the challenges by earning a 2 Star rating.
Hint=There are 4 types of challenges: Stealth, Mobility, Combat and Puzzle.
Hint=Pay attention to the rules of each challenge; some use very different rules from the single player campaign.


; DLC05_END


; DLC06_BEGIN

[DisBinkOverlayManager_HintSet_DLC06Menu]
Hint=Daud is an assassin for hire. His last target was Jessamine Kaldwin, Empress of the Isles.
Hint=As the capital city, Dunwall is home to the Empress and the royal court.
Hint=Use your right hand to attack or block with a sword. 
Hint=Use your left hand for powers, ranged weapons and gadgets.
Hint=Timed well, blocking a sword attack will throw your attacker off-balance.


[DisBinkOverlayManager_HintSet_DLC06Intro]
Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
Hint=The Quick-access Wheel slows time while in use.
Hint=The Wrenhaven River runs through the City of Dunwall.
Hint=The Outsider is a figure out of myth, neither good nor evil. 
Hint=The Blink power is useful for stealth, exploration, and combat.
Hint=Save your game often.
 
[DisBinkOverlayManager_HintSet_DLC06SlaughtExt]
Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables in combat.
Hint=Chokedust not only works against people, but it will also help clear out swarms of rats.
Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
Hint=Check your Journal to review your current Objectives.
Hint=Use Sleep Darts from the Quick-access Wheel for nonlethal takedowns. 
Hint=Rats are aggressive in swarms, but will flee when their numbers are reduced.
Hint=You can change difficulty settings at any time.
Hint=Block and counter-attack are essential combat skills.
Hint=Stand next to a reachable ledge and hold the jump button to climb. 
Hint=Use the Quick-access Wheel to restore health with Sokolov's Elixir. 
Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
 
[DisBinkOverlayManager_HintSet_DLC06SlaughtInt]
Hint=The Arc Mine can stick to any surface, including living creatures.
Hint=The Arc Mine and Stun Mine can be picked back up after placement as long as they haven't been triggered by an enemy.
Hint=The powered saw carried by the Rothwild Butchers deals a tremendous amount of damage and can deflect incoming projectiles.
Hint=Save your game often.
Hint=You move more quickly with your weapons sheathed.
Hint=Runes can be used to gain or upgrade supernatural powers. 
 
[DisBinkOverlayManager_HintSet_DLC06TimshStreet]
Hint=If summoned outside of combat, assassins have interesting things to say about your environment.
Hint=Summoned assassins not only fight by your side, but they serve as a handy distraction for enemies and rats.
Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
Hint=Explore the environment and loot fallen enemies to find resources.
Hint=For a drop assassination, fall on an enemy and attack just before colliding.
Hint=Whale oil is volatile but has enabled an industrial age across the Empire. 
Hint=Sprinting and running make your footsteps louder. Sneaking is silent.
Hint=Climb to reach higher locations and bypass enemies. 
Hint=Remove the whale oil tanks from security systems like the Wall of Light or Arc Pylon to power them down.
 
[DisBinkOverlayManager_HintSet_DLC06TimshEstate]
Hint=Pickpocket enemies (or loot their bodies) for coins, ammo and keys. 
Hint=Check your Journal to review your current Objectives. 
Hint=Choke an enemy unconscious for a nonlethal takedown. 
Hint=Block and counter-attack are essential combat skills.
Hint=Collecting Runes is essential as it allows you to buy new Powers or upgrade the ones you have.
Hint=Equip the Void Gaze supernatural power to reveal the locations of Runes and Bone Charms around you.
Hint=Agility allows you to jump higher and reach elevated places. Combine Agility and Blink for extra distance.
Hint=Runes and Bone Charms emit a faint "singing" sound.
Hint=Bone Charms give you small bonuses when equipped in the Journal. Use Void Gaze to hunt for Bone Charms.
 
[DisBinkOverlayManager_HintSet_DLC06DaudBase]
Hint=If you stop moving while Blinking, time will stop. This works in mid-air, allowing radical changes in direction.
Hint=Chokedust will stop enemies in their tracks. Use this as an opportunity to escape or turn the tables.
Hint=The metallic masks worn by the Overseers protect their heads from frontal ranged attacks.
Hint=The Overseers use ancient mathematics-based music to suppress magic.
Hint=Use Blink to assassinate by appearing next to a target and attacking while the target is surprised.


;DLC06_END

[DisGFxMoviePlayerBase_Texts]
t_Yes="YES"
t_No="NO"
t_OK="OK"
t_Select="SELECT"
t_Confirm="CONFIRM"
t_Validate="ACCEPT"
t_Apply="Apply"
t_Exit="EXIT"
t_Back="BACK"
t_Cancel="Cancel"
t_Cost="Cost: "
t_YouHave="You have: "
t_Options="Options"
t_EmptyList="Nothing to display"
t_DLC="Downloadable Content"
t_DownloadableContent="Purchase Downloadable Content"
t_DownloadableContent_XBOX="Purchase Downloadable Content"
t_DownloadableContent_PS3="Manage Downloadable Content"
t_CoinsCount="§NB_COINS§ Coins"
t_CoinCount="§NB_COINS§ Coin"
t_Close="Close"
t_Q_ReplayMission="Replaying a mission will overwrite previous autosaves. Continue?"
;--- MAIN TABS ---
t_Objectives="OBJECTIVES"
t_Powers="POWERS"
t_Inventory="INVENTORY"
t_Logs="NOTES"
t_BoneCharms="BONE CHARMS"
t_Stats="STATS"
t_ContinueGame="Continue"
t_Checkpoint="Checkpoint"

; DLC05_BEGIN
t_Pts = "Pts"
t_FilterFriends="Friends"
t_FilterMyPosition="My position"
t_FilterBestPosition="Best position"
t_LeaderboardsLoading="Loading scores, please wait..."
t_ShowGamercard_X360="Show gamer card"
t_ShowGamercard_PC="Show player profile"
t_PrevLeaderboard="Previous score page"
t_NextLeaderboard="Next score page"
t_Retry="Retry Round"
t_NormalMode = "Normal"
t_ExpertMode = "Expert"
t_MobilityType="Mobility"
t_StealthType="Stealth"
t_ActionType="Action"
t_PuzzleType="Puzzle"
t_ChallengesList = "Challenge selection"
t_EndChallenge="End Challenge"
t_Q_EndChallenge="Do you want to end the Challenge now?"
t_Q_BackToChallenges="Do you want to exit the Challenge and return to the §C_BLUE§Dunwall City Trials§C§ menu?"
t_Q_BackToChallenges_IG="Do you want to exit the Challenge and return to the §C_BLUE§Dunwall City Trials§C§ menu?<br>Your scores will not be posted to the Leaderboards."
t_Q_RestartChallenge="Do you want to restart the Challenge?"
t_ExitChallenge="Exit Challenge"
t_ExitDLC05="Exit Dunwall City Trials"
t_Q_ExitDLC05="Do you want to exit §C_BLUE§Dunwall City Trials§C§ and return to the Main Menu?"
t_Q_ExitDLC05_IG="Do you want to exit §C_BLUE§Dunwall City Trials§C§ and return to the Main Menu?<br>Your scores will not be posted to the Leaderboards."
t_Loading="Loading"
t_Leaderboards_X360 = "Leaderboards"
t_Leaderboards_PS3 = "Leaderboards"
t_RestartChallenge="Restart Challenge"
t_Zoom="Zoom"
t_Move="Move"
t_FullScreen="Fullscreen"
t_PreviousImage="Previous"
t_NextImage="Next"
; DLC05_END

; DLC06_BEGIN
t_Favors="Favors"
t_PurchaseFavor="Purchase Favor"
t_DLC06_Name="The Knife of Dunwall"
; DLC06_END


[DisGFxMoviePlayerMenuBase_Texts]
;-- SPECIFIC PS3
t_Q_DLCDeletionConfirm="Do you want to remove the selected downloadable content from the Hard Disk Drive (HDD)?"
t_DeleteDLC="Delete downloadable content"
t_DLC_EmptyList="No downloadable content installed on Hard Disk Drive (HDD)"
t_PSStore="PlayStation®Store"
t_DLC_LoadingList="Checking for downloadable content installed on Hard Disk Drive (HDD)"
;-- END OF SPECIFIC PS3

t_RestoreSettings="Restore settings"
t_Q_RestoreSettings="Do you want to restore settings of the current category (§CATEGORY§)?"
t_Modify_ControlsScheme="Modify controls scheme"
t_Modify_VideoSettings="Modify video settings"
t_Modify_Gamma="Modify brightness"
t_Modify_StorageDevice="Select the Storage Device"
t_LoadGame="Load"
t_LoadGamePauseMenu="Load Game"
t_DeleteSave="Delete save"
t_Q_LoadGame="Do you want to load this save? Any unsaved progress will be lost and your autosaves may be overwritten."
t_Q_LoadGameMainMenu="Do you want to load this save? Your autosaves may be overwritten."
t_Q_SaveGame="Do you want to overwrite this save?"
t_Q_DeleteSave="Do you want to delete this save?"
t_QuitGame="Quit Game"
t_Q_QuitGame="Do you want to quit the game?"
t_BackToMainMenu="Back to Main Menu"
t_Q_BackToMainMenu="All unsaved progress will be lost. Continue?"
t_Help="Tutorials"
t_ResumeGame="Resume"
t_SaveGame="Save Game"
t_CreateNewSave="Create a new save"
t_EmptySlot="Empty slot"
t_ReadTutorial="Read tutorial"
t_Pause="Pause"
t_Q_VideoSettings="New settings have been applied. Are they correct?<br>(Previous settings will be restored at the end of the countdown)"
t_GammaHint="Adjust brightness until you can barely see the darkest symbol"
t_BackToWindows="Back to Windows"
t_Q_BackToWindows="Do you want to exit the game to return to Windows? Any unsaved progress will be lost"
;-- GAME OVER
t_GameOver="Game Over"
t_ContinueFromLastSave="Resume From Last Save"
t_LoadASpecificSave="Load game"

; DLC06_BEGIN
t_ExitDLC06="Exit §DLC06_NAME§"
t_Q_ExitDLC06="Do you want to exit §DLC06_NAME§ and return to the Main Menu?"
t_Q_ExitDLC06_IG="Do you want to exit §DLC06_NAME§ and return to the Main Menu? Any unsaved progress will be lost"
t_BackToDLC06MainMenu="Exit the Mission"
t_Q_BackToDLC06MainMenu="Do you want to exit the Mission and return to §DLC06_NAME§ Main Menu? Any unsaved progress will be lost"
; DLC06_END

[DisGFxMoviePlayerMissionStats_Texts]
t_ReplayMission="Replay Mission"
t_Found="Found"

[DisGFxMoviePlayerMainMenu_Texts]
;--MAIN ------
t_PressStart="PRESS $Start$"
t_PressAnyKey="PRESS ANY KEY"
t_NewGame="New Game"
t_Missions="Missions"
t_SeeMissionStats="Mission stats"
t_Extras="Extras"
t_ON="ON"
t_OFF="OFF"
;-- NEW GAME SCREEN ------
t_difficulty0="Easy"
t_difficulty0Desc="A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective."
t_difficulty1="Normal"
t_difficulty1Desc="Stealth and combat are moderately difficult. Default enemy damage and potion effectiveness."
t_difficulty2="Hard"
t_difficulty2Desc="Increased challenge for experienced players. Enemies inflict increased damage and are more perceptive."
t_difficulty3="Very Hard"
t_difficulty3Desc="A brutal experience for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective."
t_Q_NewGame="Creating a new game will overwrite previous autosaves. Continue?"
;-- MISSION ------
t_Campaign="Campaign"
t_MissionsScreenDesc="Choose mission to play from"

; DLC06 BEGIN
t_difficulty0_DLC06="Novice"
t_difficulty0_DLC06Desc="A casual experience for new players. Enemy damage is reduced, your health recovery is improved and potions are more effective."
t_difficulty1_DLC06="Veteran"
t_difficulty1_DLC06Desc="A moderately challenging experience. Enemies inflict more damage and have keener perceptions."
t_difficulty2_DLC06="Elite"
t_difficulty2_DLC06Desc="A serious challenge for hardcore gamers. Enemies inflict extreme damage, have keen perceptions and potions are less effective."
t_difficulty3_DLC06="Master Assassin"
t_difficulty3_DLC06Desc="A brutal experience."

; DLC06 END

;--- These are the same as in [DisGFxMoviePlayerBase_Texts] but must be written in capital letters ---
t_DownloadableContent_Caps="DOWNLOADABLE CONTENT"
t_DownloadableContent_Caps_XBOX="DOWNLOADABLE CONTENT"
t_DownloadableContent_Caps_PS3="DOWNLOADABLE CONTENT"

[Misc]
t_MissionsScreenDesc="Missions & Downloadable Content"
t_MissionsScreenDesc_XBOX="Missions & Downloadable Content"
t_MissionsScreenDesc_PS3="Missions & Downloadable Content"

[DisGFxMoviePlayerStore_Texts]
t_Upgrades="UPGRADES"
t_Purchases="PURCHASES"
t_PurchaseUpgrade="Purchase this upgrade"
t_Purchase="Purchase"
t_PurchaseConfirmation="Do you want to buy §ITEM§ for §PRICE§?"
t_ItemQuantityOwned="Owned: "
t_NewUpgrade="New upgrade available"
t_NewUpgrades="New upgrades available"
t_NewUpgradeDesc="The Blueprint you've brought to Piero unlocks this upgrade:"
t_NewUpgradesDesc="The Blueprints you've brought to Piero unlock these upgrades:"
t_PrerequisiteItem="Item §ITEM§ required"
;-- DLC06 BEGIN
t_Q_ExitStore="Do you want to stop making purchases and proceed to the mission?"
t_ExitStore="Start Mission"
t_NewUpgradeDesc_DLC06="The Blueprint you've found unlocks this upgrade:"
t_NewUpgradesDesc_DLC06="The Blueprints you've found unlock these upgrades:"
;-- DLC06 END

[DisGFxMoviePlayerHUD_Texts]
;--- MISC ---
t_Hold="HOLD"
t_SkipScene="Skip"

;--- OBJECTIVES WINDOW ---
t_ObjCompleted="COMPLETED: "
t_ObjFailed="FAILED: "
t_ObjUpdated="UPDATED: "
t_ObjNew="NEW: "

;--- TARGET ASSASSINATION NOTIFICATIONS ---
t_targetAssassinated="Target assassinated"
t_targetNeutralized="Target neutralized"
t_targetRescued="Target rescued"
t_targetSpared="Target spared"

[DisGFxMoviePlayerJournal_Texts]
;---SUB TABS---
t_All="ALL"
t_KeyRing="KEY RING"
t_Resources="RESOURCES"
t_Gadgets="GADGETS"
t_Ammo="AMMO"
t_Upgrades="UPGRADES"
t_ConsumeElixir="Consume elixir"

;--- PAGE OBJECTIVES ---
t_MissionItems="Mission Items"
t_ChapterNotes="Mission clues"
t_ShowHistory="Show history"
t_HideHistory="Hide history"
t_ShowHUDMarker="Show objective marker"
t_HideHUDMarker="Hide objective marker"
t_EmptyObjectivesList="No task for the moment"
t_Tasks="Tasks"
t_PrimaryTasks="Primary tasks"
t_SecondaryTasks="Optional Tasks"

;--- PAGE LOGS & NOTES ---
t_AudioLogs="AUDIOGRAPHS"
t_Notes="WRITTEN NOTES"
t_Books="BOOKS"
t_Maps="MAPS"
t_readNote="READ NOTE"

;--- PAGE BONE CHARMS ---
t_CollectedBoneCharms="Collected Bone Charms"
t_BoneCharmsActivated="Activated Bone Charms: "
t_BoneCharmEmptySlot="Once activated, a bone charm enhances your capabilities. A lot of bone charms can be collected through the world, with different properties.\rThis slot is empty, press $A$ to select a bone charm to activate."

;--- PAGE POWERS ---
t_RunesCount="§NB_RUNES§ Runes"
t_RuneCount="§NB_RUNES§ Rune"
t_Acquired="Acquired"
t_Acquire="ACQUIRE"
t_Upgrade="UPGRADE"
t_ManaConsumption="Mana consumption: "
t_AcquirePowers="ACQUIRE POWERS"
t_AcquireThisPower="ACQUIRE THIS POWER"
t_UpgradeThisPower="UPGRADE THIS POWER"
t_SeeDetails="SEE TUTORIAL"
t_ActivePowers="Powers"
t_PassivePowers="Enhancements"
t_Level="Level"
;--
t_WindBlast="Wind Blast"
t_DarkVision="Dark Vision"
t_Blink="Blink"
t_RatSwarm="Devouring Swarm"
t_BendTime="Bend Time"
t_Possession="Possession"

t_ShadowKill="Shadow Kill"
t_BloodThirst="Blood Thirst"
t_Celerity="Agility"
t_Vitality="Vitality"
t_Q_BuyPower="Do you want to buy this power (§POWER_NAME§) for §RUNES_COST§ rune?"
t_Q_BuyPower_plural="Do you want to buy this power (§POWER_NAME§) for §RUNES_COST§ runes?"

;--- PAGE STATS ---
t_ValuablesGallery="VALUABLES GALLERY"
t_General="General"
t_Combat="Combat"
t_Heirlooms="HEIRLOOMS"
t_Paintings="PAINTINGS"
t_Maps="MAPS"
t_Coins="COINS"

;--- GENERAL ---
t_ActivateBoneCharm="ACTIVATE BONE CHARM"
t_RemoveBoneCharm="REMOVE BONE CHARM"
t_SelectBoneCharm="SELECT THIS BONE CHARM"

t_playLog="PLAY AUDIOGRAPH"
t_stopLog="STOP AUDIOGRAPH"
t_displayMap="DISPLAY MAP"

[DisGFxMoviePlayerNote_Texts]
t_Legend="Legend"
;-- STEALTH
t_tuto_stealth_title="Stealth"
t_tuto_stealth_0="Press `GBA_Sneak` to enter stealth mode, then stay behind cover to break line of sight with enemies and avoid detection. While sneaking, your footsteps are muffled."
;-- JOURNAL
t_tuto_journal_title="The Journal"
t_tuto_journal_0="Press `GBA_Journal` to access the journal. There, you can review your mission objectives and choose which ones to track, read mission clues and information about your gear, and manage your supernatural powers."
t_tuto_journal_1_gamepad="Press $LShoulder$ / $RShoulder$ to change section."
t_tuto_journal_1_keyboard="Click on the tabs to change section."
;-- ASSASSINATIONS
t_tuto_assassination_title="Assassinations and Nonlethal Takedowns"
t_tuto_assassination_0="With a sword in hand, assassinate an unaware enemy by pressing `GBA_Primary` or approach an unaware enemy from behind and hold `GBA_Block` to perform a nonlethal takedown."
t_tuto_assassination_1="Using stealth and the nonlethal approach has benefits: Fewer rats and weepers, some people react favorably, and the final outcome is not as dark."
;-- POWER WHEEL CONSOLE
t_tuto_wheel_title="Equipping Weapons and Powers"
t_tuto_wheel_0="Press and hold `GBA_Wheel` to open the §C_BLUE§Quick Access Wheel.§C§ Select the gadget or power you want to equip in your left hand and release `GBA_Wheel` to confirm."
t_tuto_wheel_1_gamepad="Assign a hotkey to a weapon or power by selecting that item in the Quick Access Wheel and pressing any direction on $DPad$"
t_tuto_wheel_1_keyboard="Assign a hotkey to a weapon or power by selecting that item in the §C_BLUE§Quick Access Wheel§C§ and pressing any §C_BLUE§Shortcut key§C§. There are 10 shortcut keys, you can reconfigure the bindings in the options."
;-- COMBAT
t_tuto_combat_title="Combat"
t_tuto_combat_0="Press `GBA_Primary` to attack with your right hand, or `GBA_Secondary` to attack with your left hand if you have a weapon or power equipped."
;-- BLOCK
t_tuto_block_title="Block"
t_tuto_block_0="Press and hold `GBA_Block`to block incoming sword attacks. Perfect timing will put the enemies off balance and open them up to a lethal counter-attack."
;-- PERFECT BLOCK
t_tuto_perfectBlock_title="Perfect block"
t_tuto_perfectBlock_0="Press and hold `GBA_Block` to block. Do it with perfect timing to put the enemies off balance and open them up to a lethal counter-attack."
;-- BLUE PRINTS
t_tuto_bluePrint_title="Blueprints"
t_tuto_bluePrint_0="Collect Blueprints to unlock new upgrades and equipment in Piero's workshop at the Hound Pits Pub."
;-- BONE CHARMS
t_tuto_boneCharms_title="Bone Charms"
t_tuto_boneCharms_0="Bone Charms provide small supernatural benefits. Locate them by listening for the "song" they emit. By default, you can activate up to 3 Bone Charms at once in the Bone Charms section of the Journal."
;-- CHAOS
t_tuto_chaos_title="Chaos"
t_tuto_chaos_0="Your actions affect the city. A high number of deaths results in more rats and weepers, different reactions from your allies, and darker final outcomes."
;-- COUNTER ATTACK
t_tuto_counterAttack_title="Counter-attack"
t_tuto_counterAttack_0="You just put your enemy off-balance by blocking with perfect timing. Now, press `GBA_Primary` to perform a lethal counter-attack."
;-- PLAY YOUR WAY
t_tuto_playYourWay_options_title="Play Your Way: Options"
t_tuto_playYourWay_options_0="The upcoming area is riddled with pathways that allow many approaches to accomplishing your mission. Look for overhead ledges, rat tunnels, water passages, and hiding places."
t_tuto_playYourWay_pathways_title="Play Your Way: Pathways"
t_tuto_playYourWay_pathways_0="You can get past this Wall of Light in a number of ways:"
t_tuto_playYourWay_pathways_1="- Disable it by removing the whale oil tank<br> - Climb up the crates to the right and use the roof<br> - Find another path by following the streets to the right<br> - Possess a rat and use the small tunnel to the left"
t_tuto_playYourWay_pathways2_title="Play Your Way: Pathways"
t_tuto_playYourWay_pathways2_0="There are many pathways through your missions: Front streets, alleys, windows, rat tunnels, rooftops, and waterways. Experiment with different ways to reach your goals."
t_tuto_playYourWay_powers_title="Play Your Way: Powers"
t_tuto_playYourWay_powers_0="The Powers you obtain from Runes can be used creatively to defeat enemies or move through the environment. Blink from roof to roof, possess rats and fish, or slow time before rushing a group of enemies."
;-- REWIRE TOOL
t_tuto_rewireTool_title="Rewire tool"
t_tuto_rewireTool_0="Disable security devices or make them work in your favor by using a Rewire Tool on the circuitry panel for the security device you want to hack (this consumes the Rewire Tool)."
t_tuto_rewireTool_1="Rewired Walls of Light, Arc Pylons, and Watch Towers will harm your enemies instead of you, while rewired Alarms will be fully disabled."
;-- SPRING RAZOR
t_tuto_springRazor_title="Springrazor"
t_tuto_springRazor_0="A springrazor trap can be attached to any surface by aiming at it and pressing `GBA_Secondary`. It will be triggered as an enemy approaches it, throwing up a cloud of shrapnel."
;-- RUNES
t_tuto_runes_title="Runes and Acquiring Powers"
t_tuto_runes_0="Once you've collected some Runes, open the Journal and go to the Powers section to exchange them for powers."
t_tuto_runes_1="Runes can be collected and used to acquire supernatural powers."
;-- HEART
t_tuto_heart_title="The Heart"
t_tuto_heart_0="Equipping the Heart in your left hand helps you locate Bone Charms or Runes, even through walls.<br><br>The Heart beats and lights up when you are facing a Bone Charm or Rune, and it beats faster as you get closer.<br><br>The Heart will whisper secrets if you press `GBA_Secondary` while targeting a person or location."
;-- LEAN
t_tuto_lean_title="Leaning Around Corners"
t_tuto_lean_0_gamepad="By holding `GBA_Lean_Gamepad` and then pressing left or right on the Left Stick, you can lean around corners, allowing you to look ahead without being seen by enemies."
t_tuto_lean_0_keyboard="By pressing `GBA_LeanLeft` or `GBA_LeanRight`, you can lean around corners, allowing you to look ahead without being seen by enemies."
;-- SHOP
t_tuto_shop_title="Shop and Upgrades"
t_tuto_shop_0="Piero can craft and upgrade gear with the money you collect."
t_tuto_shop_1="Bringing collected §C_BLUE§blueprints§C§ to Piero will allow you to §C_BLUE§unlock new upgrades§C§ to buy.<br>These services can be accessed by talking to Piero at any time."
;-- DROP ASSASSINATION
t_tuto_dropAssassination_title="Drop Assassination"
t_tuto_dropAssassination_0="Drop on an enemy from above and press `GBA_Primary` just before landing on him to perform a drop assassination. You won't take any damage from the fall."

;----------- POWERS ---------
;-- DEVOURING SWARM
t_tuto_pRatsSwarm_title="Power: Devouring Swarm"
t_tuto_pRatsSwarm_0="Press `GBA_Secondary` to summon a vicious swarm of rats that will consume corpses or attack the nearest living thing. The rats scatter after a while. At level 2, more rats are spawned and they devour bodies at a faster rate."
;-- BLINK
t_tuto_pBlink_title="Power: Blink"
t_tuto_pBlink_0="Press `GBA_Secondary` to execute a fast and stealthy forward dash through the world. You can also use it to move upward, but the distance is reduced. Aiming at ledges will allow you to Blink forward and climb up."
t_tuto_pBlink_1="Hold `GBA_Secondary` to target your destination with precision. A blue sphere indicates that you should reach your destination. A blue arrow indicates that you will climb up when you reach your destination."
t_tuto_pBlink_2="The Blink power is useful for stealth, exploration, combat and escaping combat situations."
;-- WINDBLAST
t_tuto_pWindBlast_title="Power: Windblast"
t_tuto_pWindBlast_0="Press `GBA_Secondary` to release a powerful blast of wind, knocking your enemies off their feet and throwing them. This power will also douse fires, shatter wooden doors, and blow projectiles like arrows back at the enemy who fired them. At level 2, Windblast will throw enemies against the wall with enough force to kill them."
;-- DARKVISION
t_tuto_pDarkVision_title="Power: Dark Vision"
t_tuto_pDarkVision_0="Press `GBA_Secondary` to see in the dark and to reveal living beings through solid walls. You can also see their fields of view, as well as a visual representation of the sounds you make. Level 2 shows you important items through walls, like security devices, weapons, ammo, coins, keys or traps."
;-- POSSESSION
t_tuto_pPossession_title="Power: Possession"
t_tuto_pPossession_0="Press `GBA_Secondary` to physically merge with any animal's body for a limited time. You can end Possession by pressing `GBA_Secondary` again. If your host were to die, you would endure the same fate. Small animals can't survive the possession process.<br><br>At level 2, you can also possess people. While inside another human body, you are too clumsy to do anything but basic actions like opening doors or carrying objects."
;-- BEND TIME
t_tuto_pBendTime_title="Power: Bend Time"
t_tuto_pBendTime_0="Press `GBA_Secondary` to slow the world around you for a limited time, or until you press `GBA_Secondary` again to end the power. <br><br>At Level 2, time is completely stopped. Enemies and security systems are unaware of you for the duration."
;-- SHADOW KILL
t_tuto_pShadowKill_title="Power: Shadow Kill"
t_tuto_pShadowKill_0="Each time you kill an unaware enemy, the body turns to ash, disappearing so you don't need to hide it. At level 2, all enemies killed turn to ash."
;-- BLOOD THIRSTY
t_tuto_pBloodThirsty_title="Power: Blood Thirsty"
t_tuto_pBloodThirsty_0_gamepad="Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Lean_Gamepad` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Lean_Gamepad` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets."
t_tuto_pBloodThirsty_0_keyboard="Allows you to build up Adrenaline by blocking attacks, performing assassinations and inflicting melee damage. Once Adrenaline is maxed out, move close to an enemy and press `GBA_Block` + `GBA_Primary` for an instant fatality.<br><br>At Level 2, double-tap `GBA_Primary` while holding `GBA_Block` to execute a double Adrenaline attack, instantly killing more than one enemy. You can move and look freely while doing this in order to aim at your targets."
;-- VITALITY
t_tuto_pVitality_title="Power: Vitality"
t_tuto_pVitality_0="You have an extended health bar.<br>At level 2, you regenerate more health, faster."
;-- CELERITY
t_tuto_pCelerity_title="Power: Agility"
t_tuto_pCelerity_0="You can jump higher by holding `GBA_Jump`.<br><br>At level 2, you can sprint much faster."


; DLC06 BEGIN
;-------------- GADGETS ------
;-- CHOKE DUST
t_tuto_chokeDust_title="Chokedust"
t_tuto_chokeDust_0="This powerful irritant can be thrown, creating a noxious cloud. Affected enemies will be temporarily blinded and disabled."
;-- ARC MINE
t_tuto_arcMine_title="Arc Mine"
t_tuto_arcMine_0="Place this mine nearly anywhere. When triggered, it will deliver a powerful electrical charge, reducing the target to ash."
;-- ARC MINE STUN
t_tuto_arcMineStun_title="Stun Mine"
t_tuto_arcMineStun_0="Place this mine nearly anywhere. When triggered, it will deliver an electrical shock, rendering the target unconscious."
;-- FAVORS
t_tuto_favors_title="Favors"
t_tuto_favors_0="As Daud, you can use your network of spies and corrupt merchants to purchase equipment and upgrades before each mission.<br><br>You can also pay for special Favors. These Favors can have a variety of effects in the mission such as granting access to equipment caches or revealing secret information."

;----------- POWERS ---------
;-- DARKVISION
t_tuto_pDarkVision_DLC06_title="Power: Void Gaze"
t_tuto_pDarkVision_DLC06_0="Press `GBA_Secondary` to see in the dark and to help you locate Bone Charms and Runes. With this power equipped, the Mark of the Outsider on Daud's hand will light up when you are facing a Bone Charm or Rune.<br><br>Level 2 shows you important items through solid walls, like security devices, ammo, coins and keys, as well as living beings. You can also see their fields of view, as well as a visual representation of the sounds you make."
;-- TRANSVERSAL
t_tuto_pTransversal_title="Power: Blink"
t_tuto_pTransversal_0="Move rapidly from place to place unnoticed. You can move horizontally as well as vertically and aim at ledges to climb over them. Time will freeze if you stop moving while you aim, even mid-jump. This gives you time to plan an escape or perform feats like changing direction in mid-air.<br><br>Hold `GBA_Secondary` to target. While targeting, a spherical marker indicates where you will end up. To freeze time release all movement controls including `GBA_Jump`."
;-- SUMMON ASSASSIN
t_tuto_pSummonAssassin_title="Power: Summon Assassin"
t_tuto_pSummonAssassin_0="As Daud, summon allies to join you in combat.<br>Hold `GBA_Secondary` to target a location or an enemy. Release `GBA_Secondary` to summon an assassin ally. Your assassin ally will choose the nearest enemy and attack. If you targeted an enemy, the assassin will attack that character first, then move on to other nearby enemies.<br>If the assassin is summoned with nobody nearby to attack, he will stick around for a while before disappearing."
;-- ARCANE BOND
t_tuto_pArcaneBond_title="Power: Arcane Bond"
t_tuto_pArcaneBond_0="Share your powers with your assassin allies. At level 1, assassins will benefit from Blink and Vitality. This means they can teleport and get an increase in health.<br><br>At level 2, assassins benefit from Bend Time and Shadow Kill. When your Bend Time power is active assassins move at normal speed. With Shadow Kill, enemies turn to ash instead of leaving a body."

;----------- BLUEPRINTS ---------
t_tuto_bluePrint_DLC06_title="Blueprints"
t_tuto_bluePrint_DLC06_0="Collect Blueprints to unlock new upgrades and equipment at the start of the next mission."
; DLC06 END

[MessageBoxErrors]
Yes=Yes
No=No
OK=OK
Cancel=Cancel
Retry=Retry
Delete=Delete
DeleteRetry=Delete and retry
FreespaceRetry=Free space and retry
Overwrite=Overwrite
FreeDiscSpace=Free disc space
Loading=Loading
Saving=Saving
ChangeStorage=Change storage
SelectStorageDevice=Select storage device
SignInError=A sign-in change occurred. You are now being returned to the title screen.
SignOutError=A sign-in change occurred. You are now being returned to the title screen.
ControllerDisconnected=Controller has been disconnected. Reconnect a controller and press OK to continue.
StorageDeviceNotSelected=No storage device selected.
NewStorageDeviceContainsUserSettingsTitle=Warning
NewStorageDeviceContainsUserSettingsText=You have selected a storage device that contains an existing “User Settings & Downloadable Content Unlocks” file. This will overwrite the progression, scores, unlocks and settings saved in this file. Do you want to continue?
StorageDeviceDisconnected=The storage device has been disconnected.
LoadingSaveDataCorrupted=Loading failed. The save data is corrupted.
SavingSaveDataCorrupted=Saving failed. The save data is corrupted.
SaveDataOwnershipFailedPS3_PC=This save data doesn't belong to your account.
SaveDataOwnershipFailedX360=This save data doesn't belong to your gamer profile.
StorageSpaceMissingX360=Not enough free storage space to save game. Missing `space_amount` kB. Select a new storage device and retry?
StorageSpaceMissingPS3=Not enough free storage space to save game. Missing `space_amount` kB.
StorageSpaceMissingPC=Not enough free storage space to save game. Missing `space_amount` kB. Free some space before trying again.
GenericSaveFail=There was an issue saving the game.
GenericLoadFail=There was an issue loading the game.
GenericDeleteFail=There was an issue deleting the saved game.
SaveDataUpdateMissingX360=This save game was created on a later version of Dishonored. Please download any updates.
SaveDataUpdateMissingPC_PS3=Loading failed. The game needs a missing patch to use this save game.
SaveDataDLCMissingX360=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content.
SaveDataDLCMissingPS3=Required Content Unavailable. Please verify that the content is installed or re-download the content.
OnlineFeatureDisabledPS3=To access this content you must be connected to PlayStation®Network. Please sign-in to a PlayStation®Network enabled profile.
OnlineFeatureDisabledX360=To access this content you must be connected to Xbox LIVE. Please sign-in to an Xbox LIVE enabled profile.
LoadingOptionsCorrupted=Options loading failed. The save data is corrupted.
OptionsOwnershipFailedPS3_PC=This Options save data doesn't belong to your account.
OptionsOwnershipFailedX360=This Options save data doesn't belong to your gamer profile.
GenericOptionsLoadFail=Options save data failed to load.
ResetOptionsToDefault=Reset Options to default
ContinueWithoutSaving=Continue without saving
AutoSaveDisabled=Auto saves are disabled. You need to save your progression to unlock the current mission in the main menu. Do you want to save?
InaccessibleDLC=Required Content Unavailable. Please ensure all storage devices are properly connected or re-download the content. You are now being returned to the title screen.

; DLC05_BEGIN

LeaderboardUserNotConnectedErrorX360=You are not connected to Xbox LIVE, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
LeaderboardUserNotConnectedErrorPS3=You are not connected to PlayStation®Network, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into PlayStation®Network to post scores to the Leaderboards.
LeaderboardUserNotConnectedErrorPC=You are not connected to Steam, the scores acquired during challenges will not be posted to Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
LeaderboardUserDisconnectedErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE.
LeaderboardUserDisconnectedErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStation®Network.
LeaderboardUserDisconnectedErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam.
LeaderboardAccessForbiddenErrorPS3=Online service is disabled on your PlayStation®Network account due to parental control restrictions.
LeaderboardGenericReadErrorX360=There was an issue reading the Leaderboards. Please verify your connection to Xbox LIVE. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
LeaderboardGenericReadErrorPS3=There was an issue reading the Leaderboards. Please verify your connection to PlayStation®Network. You need to be signed into PlayStation®Network to post scores to the Leaderboards.
LeaderboardGenericReadErrorPC=There was an issue reading the Leaderboards. Please verify your connection to Steam. You need to be signed into Steam to post scores to the Leaderboards.
LeaderboardIniVerificationFailed=Files integrity check failed, the scores acquired during challenges will not be posted to Leaderboards.
NetworkConnectionLostX360=The connection to Xbox LIVE has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
NetworkConnectionLostPS3=You have been signed out of PlayStation®Network. Your scores will not be posted to the Leaderboards. You need to be signed into PlayStation®Network to post scores to the Leaderboards.
NetworkConnectionLostPC=The connection to Steam has been lost. Your scores will not be posted to the Leaderboards. You need to be signed into Steam to post scores to the Leaderboards.
NetworkConnectionLostNoScorePendingX360=You have been signed out of Xbox LIVE. The Leaderboards are currently unavailable. You need to be signed into Xbox LIVE to post scores to the Leaderboards.
NetworkConnectionLostNoScorePendingPS3=You have been signed out of PlayStation®Network. The Leaderboards are currently unavailable. You need to be signed into PlayStation®Network to post scores to the Leaderboards.
NetworkConnectionLostNoScorePendingPC=You have been signed out of Steam. The Leaderboards are currently unavailable. You need to be signed into Steam to post scores to the Leaderboards.
ContinueWithoutLeaderboardsX360=Continue
ContinueWithoutLeaderboardsPS3=Continue Without Signing In
ContinueWithoutLeaderboardsPC=Continue
SignInPS3=Sign In

; DLC05_END

;----------- MISC ---------
[DishonoredUsableObject]
m_MatchingKey=""

[DisTweaks_Possessable]
m_DisallowPossessionMessage="This target cannot be possessed right now"

[DisTweaks_AudioLogPlayer]
m_Stages[1]=(m_InteractTextOverride="`GBA_Use` Stop the audiograph")
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_WhaleOilReceptacle]
m_EmptyBatteryMessage="This tank is empty"

[DisTweaks_AlarmBell]
m_UnlockInteractText=""
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_Climbable]
m_StopClimbingInteractText=" `GBA_Jump` jump off"

[DisTweaks_WaterSource]
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_DynamicUsableObject]
m_Stages[1]=(m_InteractTextOverride=" `GBA_Use` close")
m_UnlockInteractText=""
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_UsableObject]
m_UnlockInteractText=""
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_Climbable]
m_StopClimbingInteractText=" `GBA_Jump` jump off"

[DisTweaks_UsableObject]
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_WhaleOilReceptacle]
m_EmptyBatteryMessage="This tank is empty"

[DisTweaks_WaterSource]
m_UnlockInteractText="`GBA_Use` Unlock"
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

[DisTweaks_AlarmBell]
m_UnlockInteractText=""
m_LockedMessage=""
m_UnauthorizedMessage=""
m_FocusMessage=""
m_FocusLockedMessage=""

; DLC05_BEGIN

[DisGFxMoviePlayerNote]
m_DLCMaps[0].m_MapTitle="Mystery Foe Challenge Map"
m_DLCMaps[1].m_MapTitle="Slaughterhouse Exterior"
m_DLCMaps[1].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[1].m_Legend[1]=(m_Description="Loading Dock")
m_DLCMaps[1].m_Legend[2]=(m_Description="Main Entrance")
m_DLCMaps[1].m_Legend[3]=(m_Description="Break Room")
m_DLCMaps[1].m_Legend[4]=(m_Description="Boat Storage")
m_DLCMaps[1].m_Legend[5]=(m_Description="Sewer Flow Control")
m_DLCMaps[2].m_MapTitle="Slaughterhouse Interior"
m_DLCMaps[2].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[2].m_Legend[1]=(m_Description="Shipping")
m_DLCMaps[2].m_Legend[2]=(m_Description="Meat Locker")
m_DLCMaps[2].m_Legend[3]=(m_Description="Killing Floor")
m_DLCMaps[2].m_Legend[4]=(m_Description="Refinery")
m_DLCMaps[2].m_Legend[5]=(m_Description="Whale Harvesting")
m_DLCMaps[2].m_Legend[6]=(m_Description="Laborer Washroom")
m_DLCMaps[2].m_Legend[7]=(m_Description="Canteen")
m_DLCMaps[2].m_Legend[8]=(m_Description="Accounting")
m_DLCMaps[2].m_Legend[9]=(m_Description="Management Office")
m_DLCMaps[3].m_MapTitle="Slaughterhouse Interior"
m_DLCMaps[3].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[3].m_Legend[1]=(m_Description="Shipping")
m_DLCMaps[3].m_Legend[2]=(m_Description="Meat Locker")
m_DLCMaps[3].m_Legend[3]=(m_Description="Killing Floor")
m_DLCMaps[3].m_Legend[4]=(m_Description="Refinery")
m_DLCMaps[3].m_Legend[5]=(m_Description="Whale Harvesting")
m_DLCMaps[3].m_Legend[6]=(m_Description="Laborer Washroom")
m_DLCMaps[3].m_Legend[7]=(m_Description="Canteen")
m_DLCMaps[3].m_Legend[8]=(m_Description="Accounting")
m_DLCMaps[3].m_Legend[9]=(m_Description="Management Office")
m_DLCMaps[4].m_MapTitle="Slaughterhouse Interior"
m_DLCMaps[4].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[4].m_Legend[1]=(m_Description="Shipping")
m_DLCMaps[4].m_Legend[2]=(m_Description="Meat Locker")
m_DLCMaps[4].m_Legend[3]=(m_Description="Killing Floor")
m_DLCMaps[4].m_Legend[4]=(m_Description="Refinery")
m_DLCMaps[4].m_Legend[5]=(m_Description="Whale Harvesting")
m_DLCMaps[4].m_Legend[6]=(m_Description="Laborer Washroom")
m_DLCMaps[4].m_Legend[7]=(m_Description="Canteen")
m_DLCMaps[4].m_Legend[8]=(m_Description="Accounting")
m_DLCMaps[4].m_Legend[9]=(m_Description="Management Office")
m_DLCMaps[5].m_MapTitle="Slaughterhouse Interior"
m_DLCMaps[5].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[5].m_Legend[1]=(m_Description="Shipping")
m_DLCMaps[5].m_Legend[2]=(m_Description="Meat Locker")
m_DLCMaps[5].m_Legend[3]=(m_Description="Killing Floor")
m_DLCMaps[5].m_Legend[4]=(m_Description="Refinery")
m_DLCMaps[5].m_Legend[5]=(m_Description="Whale Harvesting")
m_DLCMaps[5].m_Legend[6]=(m_Description="Laborer Washroom")
m_DLCMaps[5].m_Legend[7]=(m_Description="Canteen")
m_DLCMaps[5].m_Legend[8]=(m_Description="Accounting")
m_DLCMaps[5].m_Legend[9]=(m_Description="Management Office")
m_DLCMaps[6].m_MapTitle="Estate District"
m_DLCMaps[6].m_Legend[0]=(m_Description="You are here")
m_DLCMaps[6].m_Legend[1]=(m_Description="Timsh Estate and Law Offices")
m_DLCMaps[6].m_Legend[2]=(m_Description="Apartment 7")
m_DLCMaps[6].m_Legend[3]=(m_Description="Apartment 10")
m_DLCMaps[6].m_Legend[4]=(m_Description="Watch Office")
m_DLCMaps[6].m_Legend[5]=(m_Description="Hatter Gang Territory")
m_DLCMaps[6].m_Legend[6]=(m_Description="Docks")
m_DLCMaps[6].m_Legend[7]=(m_Description="Sewer Access")
m_DLCMaps[6].m_Legend[8]=(m_Description="Treaver's Close")
m_DLCMaps[6].m_Legend[9]=(m_Description="Whaler Outpost")
m_DLCMaps[7].m_MapTitle="Timsh Estate"
m_DLCMaps[7].m_Legend[0]=(m_Description="Law Offices")
m_DLCMaps[7].m_Legend[1]=(m_Description="Reception")
m_DLCMaps[7].m_Legend[2]=(m_Description="Office of Barrister Timsh")
m_DLCMaps[7].m_Legend[3]=(m_Description="Timsh Apartment")
m_DLCMaps[7].m_Legend[4]=(m_Description="Lobby")
m_DLCMaps[7].m_Legend[5]=(m_Description="Restrooms")
m_DLCMaps[7].m_Legend[6]=(m_Description="Storage")
m_DLCMaps[7].m_Legend[7]=(m_Description="Smoking Lounge")
m_DLCMaps[7].m_Legend[8]=(m_Description="Library")
m_DLCMaps[7].m_Legend[9]=(m_Description="Barrister's Desk")
m_DLCMaps[7].m_Legend[10]=(m_Description="Dining")
m_DLCMaps[7].m_Legend[11]=(m_Description="Private Chambers")
m_DLCMaps[8].m_MapTitle="Overseer Assault Plan"
m_DLCMaps[8].m_Legend[0]=(m_Description="Commerce Building")
m_DLCMaps[8].m_Legend[1]=(m_Description="Greaves Oil Refinery")
m_DLCMaps[8].m_Legend[2]=(m_Description="Rudshore Gate")
m_DLCMaps[8].m_Legend[3]=(m_Description="Suspected Occultist Lair")

[DisDLC05GameInfo]
m_Challenges[0]=(m_Name="Mystery Foe",m_Description="Collect the four clues without being detected to discover who your target is and execute him or her.",m_ExpertModeDesc="Very Hard stealth difficulty. The clues are placed on the belts of some characters.")
m_Challenges[1]=(m_Name="Burglar",m_Description="Sneak into the mansion to recover the six Clockwork Eggs and as many valuables as you can, such as heirlooms, paintings, and coins.",m_ExpertModeDesc="Very Hard stealth difficulty. You have no supernatural powers. Some doors and chests are locked, and the placement of the valuables is different.")
m_Challenges[2]=(m_Name="Back Alley Brawl",m_Description="Fight your way through increasingly difficult waves of enemies.",m_ExpertModeDesc="Combat difficulty set to Very Hard. The enemies are aware of you as soon as they appear.")
m_Challenges[3]=(m_Name="Assassin’s Run",m_Description="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding shooting civilians.",m_ExpertModeDesc="")
m_Challenges[4]=(m_Name="Oil Drop",m_Description="Shoot as many falling Whale Oil Tanks as possible.",m_ExpertModeDesc="")
m_Challenges[5]=(m_Name="Bend Time Massacre",m_Description="Break the glass to start Bend Time and kill as many enemies as possible. Between each successive round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
m_Challenges[6]=(m_Name="Kill Chain",m_Description="Kill an increasingly high number of enemies in a continuous chain using the environments and/or your powers. Between each round, a bonus challenge can be attempted.",m_ExpertModeDesc="")
m_Challenges[7]=(m_Name="Bonfires",m_Description="Touch as many beams of red light as you can before the time runs out.",m_ExpertModeDesc="Assassins patrol the area. Grab the elixirs dispatched around the map to restore your mana.")
m_Challenges[8]=(m_Name="Train Runner",m_Description="Reach the goal as fast as possible.",m_ExpertModeDesc="Mana is limited. Some Assassins patrol the area. Some obstacles are added.")
m_Challenges[9]=(m_Name="Kill Cascade",m_Description="Perform Drop Assassinations as you try to reach the final platform as fast as possible.",m_ExpertModeDesc="Some obstacles are added between platforms. You take damage from falls.")

[DisDLC05MoviePlayerHUD_Texts]
t_GO = "GO!"
t_Phase = "Round"
t_Wave = "Round"
t_Wave_inf = "Infinite Round"
t_Unlocked = "Unlocked:"
t_NewEggDiscovered = "§COUNT§/§MAX§ Clockwork Egg found"
t_NewEggDiscovered_p = "§COUNT§/§MAX§ Clockwork Eggs found"
t_PossibleKC = "Possible: "
t_GoalKC = "Goal: "
t_KillsKC = "Kills: "
t_NextPhase="Next Round"
t_BonusPhase="Bonus Round"
t_ComboBroken="Chain broken"
t_EmilyDollFound="§COUNT§/§MAX§ Emily's Dolls found"

[DisDLC05MoviePlayerChallengeMenu_Texts]
t_Gallery = "Gallery"
t_BackToMainMenu = "Back to Main Menu"
t_ExpertModeTitle = "Expert mode: "
t_ChallengeUnlockCondition = "To unlock this challenge, you have to obtain §C_WHITE§2 stars§C§ in Normal mode (§PTS_COUNT§)"
t_StartChallenge="Start Challenge"
t_Credits="Credits"
t_DLC05_Name="Dunwall City Trials"
t_Q_DLC05_BackToMain="Quit §C_BLUE§Dunwall City Trials§C§ to return to the main menu?"
t_Welcome_txt0="Welcome to the Dunwall City Trials!<br>Here you can hone your supernatural assassin skills on §C_WHITE§10 different challenges§C§ and compare your performance with that of other players around the world.<br>There are 4 challenge types:"
t_Welcome_txt1="Your score is evaluated with a 3 Star rating. For each Star scored, you will unlock a piece of artwork in the §C_WHITE§Gallery§C§."
t_Welcome_txt2="Scoring a §C_WHITE§2 Stars§C§ rating on some challenges will unlock an §C_WHITE§Expert§C§ version of that challenge."
t_Welcome_txt3_Xenon="Your progression, scores and unlocks are automatically saved in your user settings."
t_Welcome_txt3_PS3="Your progression, scores and unlocks are automatically saved in your user settings."
t_Welcome_txt3_PC="Your progression, scores and unlocks are automatically saved in your user settings."
t_ArtworkUnlockCondition_0="Unlock: Obtain §STARS§ star (§PTS_COUNT§) in §CHALLENGE§ - §MODE§"
t_ArtworkUnlockCondition_0p="Unlock: Obtain §STARS§ stars (§PTS_COUNT§) in §CHALLENGE§ - §MODE§"
t_ArtworkUnlockCondition_1="Unlock: Unlock all pieces of artwork of §MODE§ mode"
[DisDLC05MoviePlayerResultsMenu_Texts]
t_BestScore="Best Score on the challenge"
t_FinalScore="Final Score"
t_NewRecord="New Record!"
t_Found="Found"
t_NotFound="Not found"
t_EmilyDoll="Emily's Doll"
t_ReplayChallenge="Replay Challenge"
t_UnlockedArtworkTitle="Piece of artwork unlocked"
t_UnlockedArtworkTxt="A new piece of artwork is now available in the gallery"
t_UnlockedChallengeTitle="Challenge unlocked"
t_UnlockedChallengeTxt="The challenge “§NAME§” (Expert) is now available"

[DisDLC05MoviePlayerBrief_Texts]
t_Section_Ob="Objectives"
t_Section_Sc="Scoring"
t_Section_Sp="Special"
t_Section_Go="Game over"
t_Type="Type: "


t_AssassinsTraining_N_Ob_d="Armed with just a crossbow, proceed through the level and shoot your targets as fast as possible while avoiding civilians."
t_AssassinsTraining_N_Ob_0="This challenge will test your mobility and your accuracy. The area is full of enemies. Each room is sealed until you've shot each target. Your crossbow has infinite ammo."
t_AssassinsTraining_N_Sc_0="The faster you make it to the end, the more points you score."
t_AssassinsTraining_N_Sc_1="Shoot the enemies with accuracy and flair for a better score."
t_AssassinsTraining_N_Sc_2="Sparing civilians adds to your score."
t_AssassinsTraining_N_Go_d="The challenge ends if you die."


t_BendTimeMassacre_N_Ob_d="Break the glass to trigger Bend Time (for a few seconds) and kill as many enemies as possible."
t_BendTimeMassacre_N_Ob_0="You will face a succession of rounds featuring different situations and resources. Use the environment to your advantage. You can retry a round as often as you want, but only the score from the first winning attempt will be added to your total."
t_BendTimeMassacre_N_Sc_0="Each kill gives you points."
t_BendTimeMassacre_N_Sc_1="Killing enemies with flair gives you more points."
t_BendTimeMassacre_N_Sc_2="Eliminating all enemies in a round gives you bonus points."
t_BendTimeMassacre_N_Sp_d="Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it."
t_BendTimeMassacre_N_Go_d="None. If you fail a round or die, you just restart it."


t_Arena_N_Ob_d="Fight your way through increasingly difficult waves of enemies."
t_Arena_N_Sc_0="Each enemy you kill gives you points."
t_Arena_N_Sc_1="Killing enemies with flair gives you more points."
t_Arena_N_Sp_0="A Golden Merchant will sometimes appear for 30 seconds. Hit him to earn ammo and elixirs. Kill him to earn gear upgrades."
t_Arena_N_Sp_1="Runes appear randomly in the environment between some rounds. Collect them to gain a new power."
t_Arena_N_Sp_2="There are rival factions, and they will fight one another. You can use this situation to your advantage, but only your own kills will increase your score."
t_Arena_N_Go_d="The challenge is over if you die."
t_Arena_E_Ob_0="The enemies deal much more damage and know where you are as they appear."


t_ChainKill_N_Ob_d="Eliminate an increasing number of enemies with less than 4 seconds between each kill."
t_ChainKill_N_Ob_0="The countdown between each kill only starts after the first attack."
t_ChainKill_N_Ob_1="Take your time to plan your chain of actions. Experiment with your supernatural powers and gadgets. Bend Time is your best ally. It's also possible to use the environment creatively."
t_ChainKill_N_Sc_0="Each kill gives you points."
t_ChainKill_N_Sc_1="The less time between the kills, the more points you score."
t_ChainKill_N_Sc_2="Killing enemies with flair gives you more points."
t_ChainKill_N_Sp_d="Each time a round is completed, you have one single try to play a bonus round with a unique objective, earning bonus points if you complete it."
t_ChainKill_N_Go_d="None. If you fail a round, you just restart it."


t_Countdown_N_Ob_d="Touch as many red beams of light as possible before time runs out."
t_Countdown_N_Ob_0="Touch the red beams of light that appear randomly.<br>Each beam of light that you reach will extend the countdown.<br>Mobility powers like Blink and Agility are the best tools for this challenge.<br>If you fall into the Void, you restart at the last beam you reached."
t_Countdown_N_Ob_1="There is no falling damage.<br>Your mana refills very quickly, so do not hesitate to Blink often."
t_Countdown_N_Sc_0="Each red beam reached raises your score, including a bonus for reaching the next quickly."
t_Countdown_N_Sc_1="Some tricky jumps will give you a score bonus when performed."
t_Countdown_N_Go_d="The challenge is over when the timer reaches 0."
t_Countdown_E_Ob_1="Assassins patrol the area.<br>Your mana will refill very slowly.<br>Grab the mana elixirs around the area to restore it faster."
t_Countdown_E_Sc_2="Your remaining health at the end of the challenge gives you a score bonus."
t_Countdown_E_Go_d="The game is over when the timer reaches 0, or if you die."


t_DropAttack_N_Ob_d="Perform Drop Assassinations as you try to reach the final platform as fast as possible."
t_DropAttack_N_Ob_0="Enemies are marked by a beam of light.<br>In order to score higher drops or go faster, you can leave the marked path.<br>If you fall into the Void, you restart on the platform of the last enemy you killed."
t_DropAttack_N_Ob_1="You don't take damage from falling."
t_DropAttack_N_Sc_0="The higher the fall before a drop assassination, the more points you score."
t_DropAttack_N_Sc_1="The faster you reach the end, the higher your score."
t_DropAttack_N_Sp_d="If you follow the path, you can use the color of the beams of light as a clue:"
t_DropAttack_N_Sp_0="GREEN: Sprint and fall to reach the target (No Jump, No Blink)."
t_DropAttack_N_Sp_1="YELLOW: Sprint and make an Agility Jump to reach the target (No Blink)."
t_DropAttack_N_Sp_2="RED: Sprint, make an Agility Jump and Blink to reach the target."
t_DropAttack_N_Go_d="None."
t_DropAttack_E_Ob_1="You do take damage from falling, so performing successful Drop Assassinations is your best chance for survival.<br>The area has added obstacles."
t_DropAttack_E_Go_d="The challenge is over if you die."

 
t_MysteryMan_N_Ob_d="Collect the four clues without being detected to discover who your target is and execute him or her."
t_MysteryMan_N_Ob_0="The target is chosen randomly each time you play.<br>You can try to find who your target is without all the clues, but if you kill an innocent, the challenge is over.<br>Do NOT get spotted, otherwise your target will try to escape. If he or she escapes, the challenge is over."
t_MysteryMan_N_Sc_0="If you kill the right person without collecting all the clues, you'll receive a score bonus."
t_MysteryMan_N_Sc_1="Avoiding the guards completely is worth more points than knocking them unconscious."
t_MysteryMan_N_Go_d="The challenge is over if the target escapes or if you kill an innocent person."
t_MysteryMan_E_Ob_1="The clues are found on the belts of some of the characters. You'll have to pickpocket them. Enemies have a sharper perception."


t_OilRain_N_Ob_d="Shoot as many falling Whale Oil Tanks as possible.<br>You have a fully upgraded pistol with unlimited ammo. Each round ends with a more challenging "Special Round", signaled by a horn sound."
t_OilRain_N_Sc_0="Each tank destroyed gives you points."
t_OilRain_N_Sc_1="You earn a score bonus if you destroy several tanks at the same time."
t_OilRain_N_Sc_2="You earn a score bonus if you don't miss a single tank during a round."
t_OilRain_N_Sc_3="You earn a score bonus for good accuracy."
t_OilRain_N_Sp_d="There are several types of Whale Oil Tanks:"
t_OilRain_N_Sp_0="Regular Tank: just worth points"
t_OilRain_N_Sp_1="Gold Tank: slows time down for 2 seconds"
t_OilRain_N_Sp_2="Pink Tank: restores 35% of your health"
t_OilRain_N_Sp_3="Purple Tank: creates a cloud of smoke when shot"
t_OilRain_N_Sp_4="Green Tank: enables Dark Vision for 15 seconds"
t_OilRain_N_Go_d="The challenge is over if you die."


t_Race_N_Ob_d="Reach the finish line as fast as possible.<br>Mobility powers like Blink and Agility are the best tools for this challenge."
t_Race_N_Ob_0="You start with a full Mana bar."
t_Race_N_Sc_0="The faster you reach the end, the higher your score."
t_Race_N_Sc_1="Your remaining health and mana at the end of the challenge earn you bonus points."
t_Race_N_Go_d="The challenge is over if you die or fall into the Void."
t_Race_E_Ob_0="You don't start with a full Mana bar, and Assassins patrol the area. The area has added obstacles."


t_Thief_N_Ob_d="Steal the six Clockwork Eggs and exit the mansion."
t_Thief_N_Ob_0="Sneak into the mansion to recover the Eggs and as many valuables as you can."
t_Thief_N_Ob_1="Do NOT get spotted. Nobody should know you were there."
t_Thief_N_Sc_0="Avoiding the guards is worth more points than knocking them unconscious, which in turn is worth more than killing them."
t_Thief_N_Sc_1="The more optional loot you gather, the more points you score."
t_Thief_N_Sp_d="This mansion is full of secrets, look everywhere."
t_Thief_N_Go_d="The challenge is over when you get spotted 3 times or die."
t_Thief_E_Ob_2="You have no supernatural powers.<br>Some doors and chests are now locked.<br>The placement of many valuables has changed.<br>The enemies have sharper perceptions and deal more damage."
t_Thief_E_Sp_0="Be on the lookout for the 16 hidden figurines."


[DLC05MiscTexts]
NewDLCInstalled=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
NewDLCInstalled_XBOX=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
NewDLCInstalled_PS3=Go to the MISSIONS* menu to find your new Downloadable Content Pack.
DollFoundMessage=`c/`t Dolls found

; DLC05_END

; DLC06_BEGIN
[DisDLC06MoviePlayerMainMenu_Texts]
t_Gallery = "Gallery"
t_BackToMainMenu = "Back to Main Menu"
t_Credits="Credits"
t_LastDifficultyUnlockCondition="Complete the campaign to unlock the Master Assassin difficulty mode."
ProfileSaveWarning=Unlocking a new difficulty mode is automatically saved in your user settings.

; DLC06_END