#
# File generated with fast script technology. Do not edit.
#

object2 "aligator" 0x00000028 {
	prev_time 0.260000;
	service_energy 40000.000000;
	position 11247 40 -32460;
	anim_position 11247.000000 39.999836 -32460.000000;
	direction 0;
	healh 150;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x000007d0 0x00000bb8;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "spider_h2" 0x00000031 {
	prev_time 0.260000;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 0;
	healh 200;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x00001d4c 0x00000bb8;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "vulture" 0x00000032 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 140;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x0000012c 0x000000f0;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "ranger" 0x00000033 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 130;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x000001c2 0x00000140;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "buggy" 0x00000034 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 130;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x000001c2 0x00000118;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "snake" 0x00000035 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 130;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x00000190 0x000000f0;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "ranger" 0x00000036 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 0;
	healh 130;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x000001c2 0x00000140;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "ant" 0x00000037 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 110;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x00000e10 0x000000f0;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

object2 "buggy" 0x00000038 {
	prev_time 0.260000;
	transp_id 0x00000031;
	service_energy 40000.000000;
	position 11175 40 -32559;
	anim_position 11175.000000 40.001472 -32559.000000;
	direction 4;
	healh 130;
	upgrade 0;
	destruction_time_begin 0.000000;
	destruction_time -1.000000;
	is_dead 0;
	con_priority 0.000000;
	scrap_resources 0 0 0 0;
	level 0;
	experience 0;
	current_state 0x000001c2 0x00000118;
	target_pos 0.000000 0.000000 0.000000 0x00000000;
	ai_order "No order";
}

