4/24/2012 20:53:0
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[ MainThread ] Client MainThread successfully registered.
[ MainThread ] Luxor 1.0.5.34 S
[ MainThread ] CommandLine Arguments:
[ MainThread ]    
[ MainThread ] Memory: Allocated heap: Main Memory [32]
[ MainThread ] Memory: Allocated heap: Image Memory [32]
[ MainThread ] Memory: Allocated heap: Graphics Memory [32]
[ MainThread ] Memory: Allocated hunk: Scene Graph Blt Pool [1310720]
[ MainThread ] Memory: Allocated hunk: Graphics Events [16384]
[ MainThread ] Memory: Allocated hunk: DX8 Command Stream [131072]
[ MainThread ] Memory: Allocated hunk: Particle System Memory [2097152]
[ MainThread ] Memory: Allocated heap: Sound Memory [32]
[ MainThread ] Memory: Allocated hunk: Music Memory [32]
[ MainThread ] Memory: Allocated heap: UI Memory [32]
[ MainThread ] Memory: Allocated heap: 3d Sound Memory [15728640]
[ MainThread ] Memory: Allocated heap: Game Memory [32]
[ MainThread ] Memory: Allocated heap: Physics Entities [32]
[ MainThread ] Memory: Allocated hunk: Physics Collisions [524288]
[ MainThread ] Total Memory Allocated: [19808512]
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Pentium III
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] Ending CPU Detection
[ MainThread ] 
[ MainThread ] Beginning Main Loop...
[ MainThread ] Testing for Hardware Acceleration...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] Hardware Acceleration Found!
[ MainThread ] 
[ MainThread ] ...RegisterClass(): Success!
[ MainThread ] ...CreateWindow(): Success!
[ MainThread ] Touching Memory: 4 ms
[ MainThread ] 
[ MainThread ] Initializing DirectX Graphics 8...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] .....Description: NVIDIA GeForce 9600 GT
[ MainThread ] ........Driver: nv4_disp.dll
[ MainThread ] ........Version: 6.14.12.8026
[ MainThread ] ........Desktop: 1680x1050x32 60 hz
[ MainThread ] ........GetAdapterModeCount(): 26
[ MainThread ] ...GetDesktopInfo( 1680x1050x32 )
[ MainThread ] ...TestMode( 800, 600, 32, windowed ): Success!
[ MainThread ] ...CreateDevice(): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A8R8G8B8 ): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A4R4G4B4 ): Success!
[ MainThread ] ...CreateVertexBuffer( 4000 ): Success!
[ MainThread ] DirectX Graphics 8 Initialized!
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Initializing FMOD...
[ MainThread ] ...FSOUND_SetOutput(): Success!
[ MainThread ] ...FSOUND_SetDriver( 0 ): Success!
[ MainThread ] ...FSOUND_GetDriverName(): Ö÷ÉùÒôÇý¶¯³ÌÐò
[ MainThread ] ...FSOUND_SetMixer(): Success!
[ MainThread ] ...FSOUND_SetMemorySystem(): Success!
[ MainThread ] ...FSOUND_SetMinHardwareChannels( 32 ): Success!
[ MainThread ] ...FSOUND_Init( 44100, 64 ): Success!
[ MainThread ] ...IDirectSound::GetCaps(): Success!
[ MainThread ] ...Min Sample Rates: 8000 192000
[ MainThread ] FMOD Initialized!
[ MainThread ] 
[ MainThread ] _initDepths: File Not Found: "data/uiscript/depths.txt"
[ MainThread ] StringTable::setLanguage:  File Not Found: "locale/english/strings.utf8"
[ MainThread ] LoadFont: File Not Found: "data/fonts/debug.font"
[ MainThread ] Error: uiSubsystem: could not open file: "data/uiscript/splash.ui"
[ MainThread ] 
[ MainThread ] Shutting Down DirectX Graphics 8...
[ MainThread ] ...Release( s_polyVertexBuffer ): Success!
[ MainThread ] ...Release( IDirect3DDevice8 ): Success(0)
[ MainThread ] ...GetCount( IDirect3D8 ): 1
[ MainThread ] ...Release( IDirect3D8 ): Success!
[ MainThread ] DirectX Graphics 8 Terminated!
[ MainThread ] 
[ MainThread ] ...DestroyWindow(): Success!
[ MainThread ] ...UnregisterClass(): Success!
[ MainThread ] 
[ MainThread ] Shutting Down FMOD...
[ MainThread ] ...Allocated Memory: 0
[ MainThread ] ...Current Memory Usage: 72604
[ MainThread ] ...Peak Memory Usage: 72604
[ MainThread ] ...FSOUND_Close(): Success!
[ MainThread ] FMOD Terminated!
[ MainThread ] 
[ MainThread ] Ending Main Loop...
[ MainThread ] 
[ MainThread ] StringTable::_exportStringTable: Failed to open file for writing: "locale/english/strings.utf8"
[ MainThread ] 
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[67] Frees:[62] Overflow:[67]Peak:[447872] Largest:[32] Size:[320] Frag:[111.11] OVERFLOW
[ MainThread ] ......mutex.cpp [51]  (64) EXT
[ MainThread ] ......mutex.cpp [51]  (64) EXT
[ MainThread ] ......mutex.cpp [51]  (64) EXT
[ MainThread ] ......mutex.cpp [51]  (64) EXT
[ MainThread ] ......mutex.cpp [51]  (64) EXT
[ MainThread ] ...Image Memory Allocs:[3] Frees:[3] Overflow:[3]Peak:[288] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Graphics Memory Allocs:[1780] Frees:[1780] Overflow:[1780]Peak:[783520] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Sound Memory Allocs:[153] Frees:[153] Overflow:[153]Peak:[51072] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...UI Memory Allocs:[1] Frees:[1] Overflow:[1]Peak:[96] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...3d Sound Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[15728640] Size:[0] Frag:[0.00] OK
[ MainThread ] ...Game Memory Allocs:[1] Frees:[1] Overflow:[1]Peak:[7264] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Physics Entities Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[32] Size:[0] Frag:[0.00] OK
[ MainThread ] Hunk Memory:
[ MainThread ] ...Scene Graph Blt Pool Peak:[0] Size:[0]
[ MainThread ] ...Graphics Events Peak:[0] Size:[0]
[ MainThread ] ...DX8 Command Stream Peak:[0] Size:[0]
[ MainThread ] ...Particle System Memory Peak:[1105920] Size:[0]
[ MainThread ] ...Music Memory Peak:[0] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[0] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[2005] Frees:[2000] Peak:[2396032] Size:[320]
