<SceneMechanics>

	<!--
	CollectGroup entry:
		identifier = used for selecting ItemGoalRenderer
		contains multiple Collect entries which are all used at same time
		
		Collect entry: 
			name = entry name
			typeId = typeId attribute of items to be selected from GROUP_UNCOLLECTED container
			count = maximal count of items to be selected
			pick =
				random - select random items
				all - select all items with given typeId. count is ignored
				first - select first x items with given typeId
	-->
	
	<CollectGroup identifier="STACKED_ITEM_LIST">
		<Collect name="" typeId="0" count="10" pick="random" />
		<Collect name="" typeId="201" pick="all"/>
		<Collect name="" typeId="202" pick="all"/>
		<Collect name="" typeId="203" pick="all"/>
		<Collect name="" typeId="204" pick="all"/>
		
	</CollectGroup>

</SceneMechanics>