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# A list of audio files to load concerning the entire game
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##### A list of packet caches to load #####
##### Each entry includes the packet size to cache and the number of entries in the cache ####
##### and whether or not to enable read ahead on the cache
PACKETCACHES
4608	256		1	2	32	0
End

##### A list of wavebanks to load #####
##### Each entry includes the wavebank name, wavebank type, the packet size and #####
##### prime packet size.  For wavebank type, 0 = Memory, 1 = HD Streaming, 2 = DVD Streaming #####
WAVEBANKS
GAME_MENU_HD1.xwb			1		371		371
GAME_TST_V_DVD1.xwb			2		2972    2972
End

##### A list of megawavebanks to load - megawavebanks can only be streamed #####
##### Each entry includes the megawavebank name, wavebank type  #####
##### For wavebank type, 0 = HD Streaming, 1 = DVD Streaming #####
MEGAWAVEBANKS
GAME_MEGA_DVD1.mwb			1
GAME_MEGA_DVD2.mwb			1
GAME_MEGA_DVD3.mwb			1
GAME_MEGA_DVD4.mwb			1
End

##### A list of soundbanks to load #####
##### Each entry includes the soundbank name and the corresponding cue file ####
SOUNDBANKS
GAME_MUSIC.xsb		GAME_MUSIC.cue
GAME_MENU_SFX.xsb	GAME_MENU_SFX.cue
GAME_SSCPE.xsb		GAME_SSCPE.cue
GAME_TEST_VCE.xsb	GAME_TEST_VCE.cue
End

##### A list of sound categories to load #####
##### Each entry includes a string indentifier and the corresponding sound category id ####
SOUNDCATEGORIES
VOICE		0	GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE
SFX			1	GAMEAUDIO_SOUND_MASTER_VOLUME_SFX
MUSIC		2	GAMEAUDIO_SOUND_MASTER_VOLUME_MUSIC
CUTSCENE	3	GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE
UI			4	GAMEAUDIO_SOUND_MASTER_VOLUME_SFX
SOUNDSCAPE	5	GAMEAUDIO_SOUND_MASTER_VOLUME_SFX
NARRATION	6	GAMEAUDIO_SOUND_MASTER_VOLUME_VOICE
End
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