
NewObjectType
Prop      "Name"               "ShnozzED Types"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Dir Light"
Prop      "Class"              OBJECTCLASS_CDirectionalLight
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_DIRECTLIGHT"
Prop      "Direction Offset"   3.14 0 0
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Fog Zone"
Prop      "Class"              OBJECTCLASS_CFogZone
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_HEDRA"
Prop      "Direction Offset"   0 0 0
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "ParticleSystem"
Prop      "Class"              OBJECTCLASS_CObjParticles
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_PARTICLEPOINT"
Prop      "Direction Offset"   0 3.14 0
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "PositionalSound"
Prop      "Class"              OBJECTCLASS_CHelperSound
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_PARTICLEPOINT"
Prop      "Direction Offset"   0 3.14 0
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "StartPosition"
Prop      "Class"              OBJECTCLASS_CStartPosition
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_Hedra"
Prop      "Direction Offset"   0 3.14 0

Callback OnCreate
Scale (IdTag 0) (scale 325.000000 325.000000 325.000000) (time 0.000000)
End
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Camera"
Prop      "Class"              OBJECTCLASS_CHelperCamera
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          ""
Prop      "Direction Offset"   3.14 0 0
End

NewObjectType
Prop      "Name"               "EFX Types"
Prop      "IsFolder"           0
Prop      "Mesh Name"          ""
End

NewObjectType
Prop      "Name"               "Props"
Prop      "Class"              OBJECTCLASS_CGameObject
Prop      "Max Health"         -1
Prop      "IsFolder"           1
Prop      "Heart Beat"         0
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Props"
Prop      "Name"               "Space Opera"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Props"
Prop      "Name"               "LogoAssets"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End



NewObjectType
Parent    "Props"
Prop      "Name"               "Cutscene"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Cutscene"
Prop      "Name"               "CutsceneFrame"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Cutscene_Frame"

Callback OnCreate
SlaveToCamera (IdTag 1) (SlaveToOrientation 1)
End
End

NewObjectType
Parent    "Cutscene"
Prop      "Name"               "CutscenePlane"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Cutscene_Plane"

Callback OnCreate
SlaveToCamera (IdTag 1) (SlaveToOrientation 1)
End
End

NewObjectType
Parent    "Cutscene"
Prop      "Name"               "BarsWide"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Cutscene_Plane"

Callback OnCreate
SlaveToCamera (IdTag 1) (SlaveToOrientation 1)
AddUVTransform (IdTag 1) (UVTransformName "BarsWide")
End
End

NewObjectType
Parent    "Cutscene"
Prop      "Name"               "BarsThin"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Cutscene_Plane"

Callback OnCreate
SlaveToCamera (IdTag 1) (SlaveToOrientation 1)
AddUVTransform (IdTag 1) (UVTransformName "BarsThin")
End
End

NewObjectType
Parent    "Props"
Prop      "Name"               "BaseAssets"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "ShipGraveyard"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "CommandModule"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_CMDMOD"
#Prop      "Batching Count"     20
Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "CommandModuleDestroy"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_Rigged"
#Prop      "Batching Count"     20

Prop      "Attachment Sockets" 
Attachment  (Name "DestroyRoot") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy1") (BoneID -1) (Position 4049.000000 0.000000 46.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy2") (BoneID -1) (Position -75.000000 0.000000 4141.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy3") (BoneID -1) (Position -75.000000 1409.000000 4621.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy4") (BoneID -1) (Position -1172.000000 1409.000000 -4072.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy5") (BoneID -1) (Position -5075.000000 3028.000000 773.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy6") (BoneID -1) (Position -6491.000000 2313.000000 531.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "Trail1") (BoneID 1) (Position -129.000000 0.000000 779.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail2") (BoneID 3) (Position 207.000000 0.000000 -618.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail3") (BoneID 4) (Position -765.000000 -230.000000 43.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail4") (BoneID 2) (Position -655.000000 -30.000000 67.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

EndSockets 

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End

Callback On25PercentDamaged
FX_AddShipDamage (socket "DestroyRoot") (filename "Ex_BlueHUGE.neo") (particleDelay 0)
FX_AddShipDamage (socket "Destroy1") (filename "Ex_BlueHUGE.neo") (particleDelay 0.2)
FX_AddShipDamage (socket "Destroy2") (filename "Ex_BlueMED.neo") (particleDelay 0.8)
FX_AddShipDamage (socket "Destroy3") (filename "Ex_BlueSML.neo") (particleDelay 1.4)
FX_AddShipDamage (socket "Destroy4") (filename "Ex_BlueMED.neo") (particleDelay 1.6)
FX_AddShipDamage (socket "Destroy5") (filename "Ex_BlueSML.neo") (particleDelay 1.9)
End

Callback On50PercentDamaged
FX_DestroyShip (mesh "GAMEDATA_TMS_Base_Exploding_Rigged") (anim "GAMEDATA_TAN_Base_Expolding_Animation") (speed 1.0)
FX_AddShipDamage (socket "DestroyRoot") (filename "Ex_BlueHUGE.neo") (particleDelay 0)
FX_AddShipDamage (socket "Destroy1") (filename "Ex_BlueHUGE.neo") (particleDelay 2)
FX_AddShipDamage (socket "Destroy2") (filename "Ex_BlueMED.neo") (particleDelay 2.2)
FX_AddShipDamage (socket "Destroy3") (filename "Ex_BlueSML.neo") (particleDelay 2.4)
FX_AddShipDamage (socket "Destroy4") (filename "Ex_BlueMED.neo") (particleDelay 4.2)
FX_AddShipDamage (socket "Destroy5") (filename "Ex_BlueSML.neo") (particleDelay 5.1)
FX_AddShipDamage (socket "Destroy6") (filename "Ex_BlueLRG.neo") (particleDelay 10.1)

FX_AddShipDamage (socket "Trail1") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 1.8)(maxage 6.6)
FX_AddShipDamage (socket "Trail2") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 4)(maxage 12)
FX_AddShipDamage (socket "Trail3") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 2)(maxage 10.2)
FX_AddShipDamage (socket "Trail4") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 10)(maxage 15.2)
End
End



NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "CommandModuleDome"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_CMDMOD_Shell"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "CommandModuleConnect"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_connector"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "DockingBay"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_Dockingbay"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "BaseAssets"
Prop      "Name"               "DockingBay4way"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_Dockingbay4way"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Dragonfly"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_wreck_Dragonfly"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Minion1"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Wreck_Minion1"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Minion2"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Wreck_Minion2"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Miner"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Wreck_Miner"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Plasma"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Wreck_Plasma"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Parent    "ShipGraveyard"
Prop      "Name"               "Wreck_Supply"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Wreck_Supply"
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
End
End

NewObjectType
Prop      "Name"               "Actors"
Prop      "Class"              OBJECTCLASS_CGameObject
Prop      "Max Health"         -1
Prop      "IsFolder"           1
Prop      "SoundFX Preset Filename" "FleshMonster"
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Planet_GasGiant"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Planet_GasGiant"

Callback OnCreate
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_Planet_Halo") (HaloPresetName "MyHalo")
AddUVTransform (IdTag 1) (UVTransformName "GasPlanet")
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Planet_Halo"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_Planet_Halo"
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Asteroidbelt"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_AsteroidBelt1"
Prop      "Occludes Objects"   0

Callback OnCreate
AddUVTransform (IdTag 1) (UVTransformName "AsteroidBelt")
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "AsteroidDust"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_AsteroidBeltDust1"
Prop      "Occludes Objects"   0

Callback OnCreate
AddUVTransform (IdTag 1) (UVTransformName "AsteroidBeltDust")
End
End

NewObjectType
Parent    "Props"
Prop      "Name"               "Weapons"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "E_Destroyer"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
#Prop      "Batching Count"     0
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Destroyer"
Prop      "Attachment Sockets" 
Attachment  (Name "Destroy1") (BoneID -1) (Position 0.000000 485.000000 -326.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy2") (BoneID -1) (Position 2724.000000 6257.000000 7466.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy3") (BoneID -1) (Position 294.000000 2313.000000 11768.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy4") (BoneID -1) (Position -2686.000000 7183.000000 10245.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy5") (BoneID -1) (Position 4760.000000 7810.000000 11190.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy6") (BoneID -1) (Position 865.000000 3663.000000 10590.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy7") (BoneID -1) (Position -6079.000000 6576.000000 9339.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy8") (BoneID -1) (Position -16188.000000 8496.000000 7002.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "Trail1") (BoneID 1) (Position 0.000000 169.000000 4547.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail2") (BoneID 5) (Position 0.000000 -76.000000 -1287.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail3") (BoneID 3) (Position -626.000000 -312.000000 -81.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail4") (BoneID 4) (Position 1056.000000 -312.000000 921.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail5") (BoneID 2) (Position 407.000000 -312.000000 -3625.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "DamageArmR1") (BoneID -1) (Position 6312.000000 170.000000 2471.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmR2") (BoneID -1) (Position 6142.000000 -450.000000 5300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL1") (BoneID -1) (Position -6392.000000 107.000000 -100.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL2") (BoneID -1) (Position -6392.000000 -235.000000 3989.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL3") (BoneID -1) (Position -5570.000000 420.000000 4664.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront1") (BoneID -1) (Position -3611.000000 -484.000000 7593.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront2") (BoneID -1) (Position -1263.000000 70.000000 5591.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront3") (BoneID -1) (Position 400.000000 258.000000 9667.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront4") (BoneID -1) (Position 1227.000000 258.000000 6456.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront5") (BoneID -1) (Position 3574.000000 259.000000 6248.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront6") (BoneID -1) (Position 3201.000000 -466.000000 8421.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "DamageLegR1") (BoneID -1) (Position 2117.000000 -44.000000 3138.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageLegR2") (BoneID -1) (Position 4753.000000 -171.000000 -670.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageLegL1") (BoneID -1) (Position -5007.000000 99.000000 -1483.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL2") (BoneID -1) (Position -1893.000000 26.000000 -23.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody1") (BoneID -1) (Position 1424.000000 42.000000 -2430.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody2") (BoneID -1) (Position 1590.000000 1507.000000 -2967.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody3") (BoneID -1) (Position -1028.000000 1740.000000 -2079.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail1") (BoneID -1) (Position -1028.000000 1185.000000 -4821.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail2") (BoneID -1) (Position -476.000000 1483.000000 -7615.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail3") (BoneID -1) (Position 1182.000000 1005.000000 -6292.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

EndSockets 

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End

Callback On25PercentDamaged
FX_AddShipDamage (socket "DamageBody1") (filename "Ex_BlueSML.neo") (particleDelay 0.2) 
FX_AddShipDamage (socket "DamageTail3") (filename "Ex_BlueSML.neo") (particleDelay 0.5)
FX_AddShipDamage (socket "DamageFront4") (filename "Ex_BlueSML.neo") (particleDelay 0.7)
FX_AddShipDamage (socket "DamageLegR1") (filename "Ex_BlueSML.neo") (particleDelay 1.1)
FX_AddShipDamage (socket "DamageArmR2") (filename "Ex_BlueSML.neo") (particleDelay 2.0)
FX_AddShipDamage (socket "DamageBody2") (filename "Ex_BlueSML.neo") (particleDelay 2.1)
FX_AddShipDamage (socket "DamageArmL1") (filename "Ex_BlueMED.neo") (particleDelay 2.5)
End

Callback On50PercentDamaged
FX_DestroyShip (mesh "GAMEDATA_TMS_E_Destroyer_Exploding") (anim "GAMEDATA_TAN_E_Destroyer_Exploding_Animation") (speed 1.0)
FX_AddShipDamage (socket "Destroy1") (filename "Ex_BlueHUGE.neo") (particleDelay 0.1)
FX_AddShipDamage (socket "Destroy2") (filename "Ex_BlueLRG.neo") (particleDelay 1.3)
FX_AddShipDamage (socket "Destroy3") (filename "Ex_BlueLRG.neo") (particleDelay 1.7)
FX_AddShipDamage (socket "Destroy4") (filename "Ex_BlueLRG.neo") (particleDelay 2.0)
FX_AddShipDamage (socket "Destroy5") (filename "Ex_BlueLRG.neo") (particleDelay 2.1)
FX_AddShipDamage (socket "Destroy6") (filename "Ex_BlueLRG.neo") (particleDelay 2.3)
FX_AddShipDamage (socket "Destroy7") (filename "Ex_BlueLRG.neo") (particleDelay 5.0)
FX_AddShipDamage (socket "Destroy8") (filename "Ex_BlueMED.neo") (particleDelay 7.3)
FX_AddShipDamage (socket "Trail1") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 0.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail1") (filename "Ex_BlueMED.neo") (particleDelay 2.5)
FX_AddShipDamage (socket "Trail1") (filename "Ex_BlueSML.neo") (particleDelay 4.0)
FX_AddShipDamage (socket "Trail2") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 0.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail3") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 2.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail3") (filename "Ex_BlueMED.neo") (particleDelay 3.0)
FX_AddShipDamage (socket "Trail4") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 5.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail5") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 2.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail5") (filename "Ex_BlueMED.neo") (particleDelay 4.5)
FX_AddShipDamage (socket "DamageBody2") (filename "Ex_BlueLRG.neo") (particleDelay 0.2)
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "StarGate"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Stargate"
Prop      "Batching Count"     20


Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_Gate_Halo") (HaloPresetName "StarGate")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_Gate_Halo") (HaloPresetName "StarGateInner")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "ClusterMissile"
Prop      "Class"              OBJECTCLASS_CRocket_SpaceOpera
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "UsesAssetFile"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "ClusterAttach") (BoneID -1) (Position 0.000000 0.000000 -5.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
InitRocket (IdTag 0) (damage 100.000000) (radius 50.000000) (power 100.000000)
AddPolyTail (IdTag 1) (TailName "ClusterTail") (AttachName "Clusterattach") (GivenName "__EMPTY") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_ClusterMissileAmb")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "MinionRocketSmall"
Prop      "Class"              OBJECTCLASS_CRocket_SpaceOpera
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_MinionRocket"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "RocketTail") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
AddPolyTail (IdTag 1) (TailName "EnemyTails1") (AttachName "RocketTail") (GivenName "__EMPTY") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "EMinion1_RocketAmbient")
End

Callback OnDestroy
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 1.000000) (radius 800.000000) (power 50.000000) (light 0)
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "Rocket_Bomber"
Prop      "Class"              OBJECTCLASS_CRocket_Bomber
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
EndSockets

Callback OnCreate
End

Callback OnDestroy
AddExplosion (IdTag 1) (particle "ImpactBomber.neo") (position 0.000000 0.000000 0.000000) (damage 1.000000) (radius 800.000000) (power 50.000000) (light 0)
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
PlayAudioCue (IdTag 2) (audio "Enemy_Bomber_BombBoom")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "Mines"
Prop      "Class"              OBJECTCLASS_CMineObject
Prop      "Max Health"         5
Prop      "IsFolder"           1
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_EW_Mine"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
EndSockets

Callback OnCreate
SetValue (IdTag 3) (value "Low") (points 500)
Scale (IdTag 0) (scale 80.000000 80.000000 80.000000) (time 0.000000)
End

Callback OnDestroy
AddManagedParticle (name "Destruct_Mine01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Mines"
Prop      "Name"               "Space Mine"
Prop      "Mesh Name"          "GAMEDATA_TMS_EW_Mine"
Prop      "IsFolder"           0
End

NewObjectType
Parent    "Mines"
Prop      "Name"               "Space MineBLUE"
Prop      "Mesh Name"          "GAMEDATA_TMS_EW_Mine"
Prop      "IsFolder"           0

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVERED") (newTexture "GAMEDATA_DDS_EMMISIVEBLU")
SetValue (IdTag 3) (value "Low") (points 500)
Scale (IdTag 0) (scale 80.000000 80.000000 80.000000) (time 0.000000)
End
End

NewObjectType
Parent    "Mines"
Prop      "Name"               "Hobble Mine"
Prop      "Class"              OBJECTCLASS_CHobbleMineObject
Prop      "Mesh Name"          "GAMEDATA_TMS_EW_Mine"
Prop      "IsFolder"           0
Prop      "Attachment Sockets" 
Attachment  (Name "HobbleAttach") (BoneID -1) (Position 0.000000 0.000000 -5.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVERED") (newTexture "GAMEDATA_DDS_EMMISIVEGRN")
SetValue (IdTag 3) (value "Low") (points 1000)
Scale (IdTag 0) (scale 20.000000 20.000000 20.000000) (time 0.000000)
AddPolyTail (IdTag 1) (TailName "ClusterTail") (AttachName "HobbleAttach") (GivenName "__EMPTY") (Cooldown 1)
End

Callback OnDestroy
AddManagedParticle (name "Destruct_Mine01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Base_Ring"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Base_Ring"
Prop      "Batching Count"     20

Callback OnCreate
Rotate (IdTag 0) (amount 0.000000 360.000000 0.000000) (time 1.000000) (bezier 0) (randomize 0)
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Temp Freighter"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP"

Callback OnCreate
Scale (IdTag 0) (scale 10000.000000 10000.000000 10000.000000) (time 0.000000)
End
End

NewObjectType
Parent    "Actors"
Prop      "Name"               "Metal Creature"
Prop      "Max Health"         -1
Prop      "IsFolder"           1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Metal Creature"
Prop      "Name"               "Vehicle"
Prop      "Class"              OBJECTCLASS_CLivingObject
Prop      "Max Health"         100
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          ""
Prop      "Direction Offset"   0 3.14 0
Prop      "BoneID: Head"       0
Prop      "BoneID: Torso"      0
End

NewObjectType
Parent    "Actors"
Prop      "Name"               "SpaceOpera"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "SpaceOpera"
Prop      "Name"               "Ships"
Prop      "IsFolder"           1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Static_Carrier"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Carrier"
Prop      "Precache Mesh"      1

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Static_MineLayer"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Miner"
Prop      "Precache Mesh"      1

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Static_SupplyShip"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_E_SupplyShip"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Static_BirdOfPrey"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Enemy_Cloak"
Prop      "Precache Mesh"      1

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Static_RocketBarge"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_RocketBarge02"
Prop      "Precache Mesh"      1

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "BattleShip"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Battleship01"
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
SetAmbienceAudio (IdTag 2) (audio "Friendly_Capital_EngineHum")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Battleship_Path"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_BATTLESHIP01"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "EngineCenter") (BoneID -1) (Position 0.000000 2400.000000 -12250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL1") (BoneID -1) (Position -4100.000000 2500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL2") (BoneID -1) (Position -2500.000000 3300.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL3") (BoneID -1) (Position -2500.000000 1500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR1") (BoneID -1) (Position 4100.000000 2500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR2") (BoneID -1) (Position 2500.000000 3300.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR3") (BoneID -1) (Position 2500.000000 1500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineLRG") (AttachName "EngineCenter")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL1")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL2")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL3")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR1")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR2")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR3")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
SetAmbienceAudio (IdTag 2) (audio "Friendly_Capital_EngineHum")
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Battleship_Shoot"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_BATTLESHIP01"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Battleship_Menus"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_BATTLESHIP01"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "EngineCenter") (BoneID -1) (Position 0.000000 2400.000000 -12250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL1") (BoneID -1) (Position -4100.000000 2500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL2") (BoneID -1) (Position -2500.000000 3300.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineL3") (BoneID -1) (Position -2500.000000 1500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR1") (BoneID -1) (Position 4100.000000 2500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR2") (BoneID -1) (Position 2500.000000 3300.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR3") (BoneID -1) (Position 2500.000000 1500.000000 -11250.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineLRG") (AttachName "EngineCenter")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL1")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL2")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineL3")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR1")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR2")
AddComplexPolyTail (IdTag 1) (TailName "BShip_EngineSML") (AttachName "EngineR3")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Props"
Prop      "Name"               "Spawns"
Prop      "Class"              OBJECTCLASS_CSpawnPoint
Prop      "Max Health"         -1
Prop      "IsFolder"           1
Prop      "Moveable"           0
Prop      "Heart Beat"         0
Prop      "Mesh Name"          "GAMEDATA_TMS_ARROW"
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Fighter1"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         5
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Fly_Yellow"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -0.874451 -0.874451 -0.874451) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion1_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Fighter2"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         20
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Fly_Yellow"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -0.874451 -0.874451 -0.874451) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "Low") (points 2000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun2") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailRED") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion1_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Kamikaze1"
Prop      "Class"              OBJECTCLASS_CShipObject_Kamikaze
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Kamikaze"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -0.874451 -0.874451 -0.874451) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Kamikaze_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Kamikaze_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Blaster1"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         80
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_DragonFly"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "BlasterTail1") (BoneID -1) (Position 228.000000 72.000000 -61.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BlasterTail2") (BoneID -1) (Position -228.000000 72.000000 -61.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 55.500000 -61.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
Scale (IdTag 20) (scale 50.000000 50.000000 50.000000) (time 0.000000)
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 5000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "MinionBlaster") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "BlasterTailBLUE") (AttachName "BlasterTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "BlasterTailBLUE") (AttachName "BlasterTail2") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Blaster_Engine")
AI_SetBranchFXScale (IdTag 21) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_BlasterExplosion.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Blaster_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Blaster2"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         160
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_DragonFly"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "BlasterTail1") (BoneID -1) (Position 228.000000 72.000000 -61.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BlasterTail2") (BoneID -1) (Position -228.000000 72.000000 -61.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 55.500000 -61.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
Scale (IdTag 20) (scale 50.000000 50.000000 50.000000) (time 0.000000)
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
SetValue (IdTag 19) (value "Low") (points 10000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "MinionBlaster2") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "BlasterTailRED") (AttachName "BlasterTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "BlasterTailRED") (AttachName "BlasterTail2") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Blaster_Engine")
AI_SetBranchFXScale (IdTag 21) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_BlasterExplosion.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Blaster_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Bomber1"
Prop      "Class"              OBJECTCLASS_CShipObject_Bomber
Prop      "AI Class"           AICLASS_Bomber
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Enemy_Bomber"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "EngineTail1") (BoneID -1) (Position -46.000000 36.000000 -185.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "EngineTail2") (BoneID -1) (Position 46.000000 36.000000 -185.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BomberGun1") (BoneID -1) (Position -136.000000 -37.000000 15.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BomberGun2") (BoneID -1) (Position -136.000000 -37.000000 15.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 3) (value "Low") (points 2000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 3) (TailName "BomberEngineBLUE") (AttachName "EngineTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "BomberEngineBLUE") (AttachName "EngineTail2") (GivenName "__EMPTY") (Cooldown 1)
AI_AddTurret (IdTag 0) (type "BomberRocket") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
SetAmbienceAudio (IdTag 2) (audio "Enemy_Bomber_Engine")
AI_SetBranchFXScale (IdTag 19) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Bomber_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Bomber2"
Prop      "Class"              OBJECTCLASS_CShipObject_Bomber
Prop      "AI Class"           AICLASS_Bomber
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         40
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Enemy_Bomber"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "EngineTail1") (BoneID -1) (Position -46.000000 36.000000 -185.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "EngineTail2") (BoneID -1) (Position 46.000000 36.000000 -185.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BomberGun1") (BoneID -1) (Position -136.000000 -37.000000 15.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BomberGun2") (BoneID -1) (Position -136.000000 -37.000000 15.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 3) (value "Low") (points 4000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 3) (TailName "BomberEngineRED") (AttachName "EngineTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "BomberEngineRED") (AttachName "EngineTail2") (GivenName "__EMPTY") (Cooldown 1)
AI_AddTurret (IdTag 0) (type "MinionRocketSmall") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
SetAmbienceAudio (IdTag 2) (audio "Enemy_Bomber_Engine")
AI_SetBranchFXScale (IdTag 19) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Bomber_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_BirdOfPrey1"
Prop      "Class"              OBJECTCLASS_CShipObject_BirdOfPrey
Prop      "AI Class"           AICLASS_BirdOfPrey
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         200
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Enemy_Cloak"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position -1.426147 26.573853 -181.426147) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -39.000000 -19.000000 -300.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "Engine1") (BoneID -1) (Position -39.000000 -19.000000 -300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Engine2") (BoneID -1) (Position 39.000000 -19.000000 -300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Engine3") (BoneID -1) (Position -75.000000 -110.000000 -310.000000) (Orientation 0.000000 0.998203 0.000000 0.059915)
Attachment  (Name "Engine4") (BoneID -1) (Position 75.000000 -110.000000 -310.000000) (Orientation 0.000000 0.998203 0.000000 0.059915)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Medium") (points 7500)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "BirdOfPreyBeam") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CloakEngineBLUE") (AttachName "Engine1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineBLUE") (AttachName "Engine2") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineBLUE") (AttachName "Engine3") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineBLUE") (AttachName "Engine4") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion2_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 50.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionCloak.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "BirdOfPreyDie")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_BirdOfPrey2"
Prop      "Class"              OBJECTCLASS_CShipObject_BirdOfPrey
Prop      "AI Class"           AICLASS_BirdOfPrey
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         400
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Enemy_Cloak"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position -1.426147 26.573853 -181.426147) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -39.000000 -19.000000 -300.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "Engine1") (BoneID -1) (Position -39.000000 -19.000000 -300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Engine2") (BoneID -1) (Position 39.000000 -19.000000 -300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Engine3") (BoneID -1) (Position -75.000000 -110.000000 -310.000000) (Orientation 0.000000 0.998203 0.000000 0.059915)
Attachment  (Name "Engine4") (BoneID -1) (Position 75.000000 -110.000000 -310.000000) (Orientation 0.000000 0.998203 0.000000 0.059915)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
SetValue (IdTag 19) (value "Medium") (points 15000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "BirdOfPreyBeam2") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CloakEngineRED") (AttachName "Engine1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineRED") (AttachName "Engine2") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineRED") (AttachName "Engine3") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CloakEngineRED") (AttachName "Engine4") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion2_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 50.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionCloak.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "BirdOfPreyDie")
End
End

NewObjectType
Parent    "Metal Creature"
Prop      "Name"               "Powered Creature"
Prop      "Max Health"         -1
Prop      "IsFolder"           1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Guard1"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Fly_Blue"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -11.000000 -16.000000 -41.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -0.874451 -0.874451 -45.874451) (Orientation 0.999928 0.000000 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion3_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Guard2"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         20
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Fly_Blue"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -11.000000 -16.000000 -41.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -0.874451 -0.874451 -45.874451) (Orientation 0.999928 0.000000 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "Low") (points 2000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailRED") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion3_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Destroyer"
Prop      "Class"              OBJECTCLASS_CLivingObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         40000
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_DestroyerNoBone"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "AAGun1") (BoneID -1) (Position -6400.000000 -620.000000 4340.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "AAGun2") (BoneID -1) (Position -6500.000000 -620.000000 3400.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "AAGun3") (BoneID -1) (Position -6600.000000 -620.000000 2420.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "AAGun4") (BoneID -1) (Position 6400.000000 -620.000000 4340.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "AAGun5") (BoneID -1) (Position 6500.000000 -620.000000 3400.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "AAGun6") (BoneID -1) (Position 6600.000000 -620.000000 2420.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1500.000000) (tiltDampening 0.950000) (tiltSuppression 10.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Destroyer_Path"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_DestroyerNoBone"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "EngineL") (BoneID -1) (Position -6400.000000 -200.000000 -1700.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR") (BoneID -1) (Position 6400.000000 -200.000000 -1700.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddComplexPolyTail (IdTag 1) (TailName "E_Des_Engine") (AttachName "EngineL")
AddComplexPolyTail (IdTag 1) (TailName "E_Des_Engine") (AttachName "EngineR")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Destroyer_Path_Destro"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Destroyer"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "EngineL") (BoneID -1) (Position -6400.000000 -200.000000 -1700.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "EngineR") (BoneID -1) (Position 6400.000000 -200.000000 -1700.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "Destroy1") (BoneID -1) (Position 0.000000 485.000000 -326.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy2") (BoneID -1) (Position 2724.000000 6257.000000 7466.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy3") (BoneID -1) (Position 294.000000 2313.000000 11768.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy4") (BoneID -1) (Position -2686.000000 7183.000000 10245.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy5") (BoneID -1) (Position 4760.000000 7810.000000 11190.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy6") (BoneID -1) (Position 865.000000 3663.000000 10590.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy7") (BoneID -1) (Position -6079.000000 6576.000000 9339.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Destroy8") (BoneID -1) (Position -16188.000000 8496.000000 7002.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "Trail1") (BoneID 1) (Position 0.000000 169.000000 4547.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail2") (BoneID 5) (Position 0.000000 -76.000000 -1287.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail3") (BoneID 3) (Position -626.000000 -312.000000 -81.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail4") (BoneID 4) (Position 1056.000000 -312.000000 921.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "Trail5") (BoneID 2) (Position 407.000000 -312.000000 -3625.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "DamageArmR1") (BoneID -1) (Position 6312.000000 170.000000 2471.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmR2") (BoneID -1) (Position 6142.000000 -450.000000 5300.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL1") (BoneID -1) (Position -6392.000000 107.000000 -100.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL2") (BoneID -1) (Position -6392.000000 -235.000000 3989.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL3") (BoneID -1) (Position -5570.000000 420.000000 4664.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront1") (BoneID -1) (Position -3611.000000 -484.000000 7593.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront2") (BoneID -1) (Position -1263.000000 70.000000 5591.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront3") (BoneID -1) (Position 400.000000 258.000000 9667.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront4") (BoneID -1) (Position 1227.000000 258.000000 6456.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront5") (BoneID -1) (Position 3574.000000 259.000000 6248.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageFront6") (BoneID -1) (Position 3201.000000 -466.000000 8421.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)

Attachment  (Name "DamageLegR1") (BoneID -1) (Position 2117.000000 -44.000000 3138.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageLegR2") (BoneID -1) (Position 4753.000000 -171.000000 -670.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageLegL1") (BoneID -1) (Position -5007.000000 99.000000 -1483.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageArmL2") (BoneID -1) (Position -1893.000000 26.000000 -23.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody1") (BoneID -1) (Position 1424.000000 42.000000 -2430.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody2") (BoneID -1) (Position 1590.000000 1507.000000 -2967.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageBody3") (BoneID -1) (Position -1028.000000 1740.000000 -2079.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail1") (BoneID -1) (Position -1028.000000 1185.000000 -4821.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail2") (BoneID -1) (Position -476.000000 1483.000000 -7615.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageTail3") (BoneID -1) (Position 1182.000000 1005.000000 -6292.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddComplexPolyTail (IdTag 1) (TailName "E_Des_Engine") (AttachName "EngineL")
AddComplexPolyTail (IdTag 1) (TailName "E_Des_Engine") (AttachName "EngineR")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
End

Callback On25PercentDamaged
FX_AddShipDamage (socket "DamageBody1") (filename "Ex_BlueSML.neo") (particleDelay 0.2) 
FX_AddShipDamage (socket "DamageTail3") (filename "Ex_BlueSML.neo") (particleDelay 0.5)
FX_AddShipDamage (socket "DamageFront4") (filename "Ex_BlueSML.neo") (particleDelay 0.7)
FX_AddShipDamage (socket "DamageLegR1") (filename "Ex_BlueSML.neo") (particleDelay 1.1)
FX_AddShipDamage (socket "DamageArmR2") (filename "Ex_BlueSML.neo") (particleDelay 2.0)
FX_AddShipDamage (socket "DamageBody2") (filename "Ex_BlueSML.neo") (particleDelay 2.1)
FX_AddShipDamage (socket "DamageArmL1") (filename "Ex_BlueMED.neo") (particleDelay 2.5)
End

Callback On50PercentDamaged
FX_DestroyShip (mesh "GAMEDATA_TMS_E_Destroyer_Exploding") (anim "GAMEDATA_TAN_E_Destroyer_Exploding_Animation") (speed 1.0)
FX_AddShipDamage (socket "Destroy1") (filename "Ex_BlueHUGE.neo") (particleDelay 0.1)
FX_AddShipDamage (socket "Destroy2") (filename "Ex_BlueLRG.neo") (particleDelay 1.3)
FX_AddShipDamage (socket "Destroy3") (filename "Ex_BlueLRG.neo") (particleDelay 1.7)
FX_AddShipDamage (socket "Destroy4") (filename "Ex_BlueLRG.neo") (particleDelay 2.0)
FX_AddShipDamage (socket "Destroy5") (filename "Ex_BlueLRG.neo") (particleDelay 2.1)
FX_AddShipDamage (socket "Destroy6") (filename "Ex_BlueLRG.neo") (particleDelay 2.3)
FX_AddShipDamage (socket "Destroy7") (filename "Ex_BlueLRG.neo") (particleDelay 5.0)
FX_AddShipDamage (socket "Destroy8") (filename "Ex_BlueMED.neo") (particleDelay 7.3)
FX_AddShipDamage (socket "Trail1") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 0.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail1") (filename "Ex_BlueMED.neo") (particleDelay 2.5)
FX_AddShipDamage (socket "Trail1") (filename "Ex_BlueSML.neo") (particleDelay 4.0)
FX_AddShipDamage (socket "Trail2") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 0.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail3") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 2.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail3") (filename "Ex_BlueMED.neo") (particleDelay 3.0)
FX_AddShipDamage (socket "Trail4") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 5.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail5") (filename "Ex_PlasmaTrailMED.neo") (particleDelay 2.0)(maxage 12.5)
FX_AddShipDamage (socket "Trail5") (filename "Ex_BlueMED.neo") (particleDelay 4.5)
FX_AddShipDamage (socket "DamageBody2") (filename "Ex_BlueLRG.neo") (particleDelay 0.2)
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Destroyer_Shoot"
Prop      "Class"              OBJECTCLASS_CBattleshipObject
Prop      "AI Class"           AICLASS_Path
Prop      "Goals Filename"     "GOL\Path.GOL"
Prop      "Max Health"         10000
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    0
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Destroyer"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
#Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretR_1") (BoneID -1) (Position 6498.000000 2599.000000 6948.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_2") (BoneID -1) (Position 6499.000000 2600.000000 4900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_3") (BoneID -1) (Position 6499.000000 2600.000000 3900.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretR_4") (BoneID -1) (Position 6499.000000 2600.000000 1800.000000) (Orientation 0.494385 0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_1") (BoneID -1) (Position -6498.937500 2598.062500 6947.062500) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_2") (BoneID -1) (Position -6499.000000 2600.000000 4900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_3") (BoneID -1) (Position -6499.000000 2600.000000 3900.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
Attachment  (Name "TurretL_4") (BoneID -1) (Position -6499.000000 2600.000000 1800.000000) (Orientation -0.494385 -0.494377 0.505553 0.505561)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.900000) (tiltSuppression 0.900000) (AccelForce 25000.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretR_4") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_1") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_2") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_3") (preset "Battleship")
AI_AddBattleshipTurret (IdTag 0) (socket "TurretL_4") (preset "Battleship")
End

Callback OnDestroy
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.200000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Carrier"
Prop      "Class"              OBJECTCLASS_CShipObject_Carrier
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Carrier"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 307.701172 42.701172 -617.298828) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FighterTail2") (BoneID -1) (Position 144.350342 9.350342 -614.649658) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail3") (BoneID -1) (Position -310.000000 45.000000 -614.649719) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FighterTail4") (BoneID -1) (Position -144.350342 9.350342 -614.649658) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -869.298828 611.701172 675.701172) (Orientation 0.000000 0.999928 0.000000 0.011989)
Attachment  (Name "FireTail2") (BoneID -1) (Position 223.701172 31.701172 -419.298828) (Orientation 0.000000 1.000000 0.000000 -0.000001)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Medium") (points 7500)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_Carrier_SetSpawnOBL (IdTag 20) (OBLName "Enemy_MiniFighter")
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "MinionRocketSmall") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CarrierTailBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailBLUE2") (AttachName "FighterTail2") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailBLUE") (AttachName "FighterTail3") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailBLUE2") (AttachName "FighterTail4") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Carrier_Engine")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "FireTail") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddParticleToSocket (IdTag 2) (particle "Des_FireBallLRG1.neo") (socketAttachment "FireTail") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddPolyTail (IdTag 0) (TailName "CarrierDamage1") (AttachName "FireTail") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 0) (TailName "CarrierDamage1") (AttachName "FireTail2") (GivenName "__EMPTY") (Cooldown 0)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Carrier_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Carrier2"
Prop      "Class"              OBJECTCLASS_CShipObject_Carrier
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         1200
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Carrier"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 307.701172 42.701172 -617.298828) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FighterTail2") (BoneID -1) (Position 144.350342 9.350342 -614.649658) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail3") (BoneID -1) (Position -310.000000 45.000000 -614.649719) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FighterTail4") (BoneID -1) (Position -144.350342 9.350342 -614.649658) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -869.298828 611.701172 675.701172) (Orientation 0.000000 0.999928 0.000000 0.011989)
Attachment  (Name "FireTail2") (BoneID -1) (Position 223.701172 31.701172 -419.298828) (Orientation 0.000000 1.000000 0.000000 -0.000001)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "Medium") (points 15000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_Carrier_SetSpawnOBL (IdTag 20) (OBLName "Enemy_MiniFighter2")
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "MinionRocketSmall") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CarrierTailRED") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailRED2") (AttachName "FighterTail2") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailRED") (AttachName "FighterTail3") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "CarrierTailRED2") (AttachName "FighterTail4") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Carrier_Engine")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "FireTail") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddParticleToSocket (IdTag 2) (particle "Des_FireBallLRG1.neo") (socketAttachment "FireTail") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddPolyTail (IdTag 0) (TailName "CarrierDamage1") (AttachName "FireTail") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 0) (TailName "CarrierDamage1") (AttachName "FireTail2") (GivenName "__EMPTY") (Cooldown 0)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Carrier_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_MiniFighter"
Prop      "Class"              OBJECTCLASS_CShipObject_MiniFighter
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierFighter01"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 1.158295 3.158295 -42.841705) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 2000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CFighterBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion2_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "EMinion2_MinifighterDie")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_MiniFighter2"
Prop      "Class"              OBJECTCLASS_CShipObject_MiniFighter
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         20
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierFighter01"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 1.158295 3.158295 -42.841705) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
SetValue (IdTag 19) (value "Low") (points 4000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun2") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "CFighterRED") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "EMinion2_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "EMinion2_MinifighterDie")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Credits"
Prop      "Class"              OBJECTCLASS_CShipObject_Credits
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         1
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Hedra"
#Prop      "Hidden In Game"     1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 1.158295 3.158295 -42.841705) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
#ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 0)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
#AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
#AddPolyTail (IdTag 3) (TailName "CFighterBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
#SetAmbienceAudio (IdTag 2) (audio "EMinion2_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "EMinion2_MinifighterDie")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Officer1"
Prop      "Class"              OBJECTCLASS_CShipObject_Officer
Prop      "AI Class"           AICLASS_Officer
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PlasmaCanonShip"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "OfficerTailMain") (BoneID -1) (Position 0.000000 50.000000 -320.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "OfficerTail1") (BoneID -1) (Position 260.000000 -190.000000 -310.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "OfficerTail2") (BoneID -1) (Position -260.000000 -190.000000 -310.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
Attachment  (Name "GunL") (BoneID -1) (Position -265.000000 -200.000000 170.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "GunR") (BoneID -1) (Position 265.000000 -200.000000 170.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 262.147095 -182.852905 -309.852905) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -230.852905 -7.852905 -293.852905) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -262.147095 -198.852905 -293.852905) (Orientation 0.999928 0.000000 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "High") (points 20000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "OfficerBeam") (bone_LeftRight -1) (bone_UpDown -1) (socket "GunL")
AI_AddTurret (IdTag 0) (type "OfficerBeam") (bone_LeftRight -1) (bone_UpDown -1) (socket "GunR")
AddPolyTail (IdTag 3) (TailName "OfficerTailBLUEMain") (AttachName "OfficerTailMain") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "OfficerTailBLUE") (AttachName "OfficerTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "OfficerTailBLUE") (AttachName "OfficerTail2") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Officer_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 300.000000 300.000000 300.000000) (offset 0.000000 0.000000 0.000000)
End

Callback On25PercentDamaged
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageWingR") (GivenName "__EMPTY") (Cooldown 0)
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageWingL") (GivenName "__EMPTY") (Cooldown 0)
End

Callback On75PercentDamaged
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageEngineL") (GivenName "__EMPTY") (Cooldown 0)
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Officer_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Officer2"
Prop      "Class"              OBJECTCLASS_CShipObject_Officer
Prop      "AI Class"           AICLASS_Officer
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         1600
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PlasmaCanonShip"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "OfficerTailMain") (BoneID -1) (Position 0.000000 50.000000 -320.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "OfficerTail1") (BoneID -1) (Position 260.000000 -190.000000 -310.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "OfficerTail2") (BoneID -1) (Position -260.000000 -190.000000 -310.000000) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
Attachment  (Name "GunL") (BoneID -1) (Position -265.000000 -200.000000 170.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "GunR") (BoneID -1) (Position 265.000000 -200.000000 170.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 262.147095 -182.852905 -309.852905) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -230.852905 -7.852905 -293.852905) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -262.147095 -198.852905 -293.852905) (Orientation 0.999928 0.000000 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "High") (points 40000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "OfficerBeam2") (bone_LeftRight -1) (bone_UpDown -1) (socket "GunL")
AI_AddTurret (IdTag 0) (type "OfficerBeam2") (bone_LeftRight -1) (bone_UpDown -1) (socket "GunR")
AddPolyTail (IdTag 3) (TailName "OfficerTailREDMain") (AttachName "OfficerTailMain") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "OfficerTailRED") (AttachName "OfficerTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "OfficerTailRED") (AttachName "OfficerTail2") (GivenName "__EMPTY") (Cooldown 1)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Officer_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 300.000000 300.000000 300.000000) (offset 0.000000 0.000000 0.000000)
End

Callback On25PercentDamaged
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageWingR") (GivenName "__EMPTY") (Cooldown 0)
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageWingL") (GivenName "__EMPTY") (Cooldown 0)
End

Callback On75PercentDamaged
AddPolyTail (IdTag 0) (TailName "DamageTail3") (AttachName "DamageEngineL") (GivenName "__EMPTY") (Cooldown 0)
AddParticleToSocket (IdTag 1) (particle "Des_PreExLRG.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Officer_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_MineLayer"
Prop      "Class"              OBJECTCLASS_CShipObject_MineLayer
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Miner"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "MinerTail1") (BoneID -1) (Position 131.194336 -131.805664 -761.805664) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "MinerTail2") (BoneID -1) (Position -131.194336 -131.805664 -761.805664) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Medium") (points 10000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AddPolyTail (IdTag 3) (TailName "MinerTailBLUE") (AttachName "MinerTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "MinerTailBLUE") (AttachName "MinerTail2") (GivenName "__EMPTY") (Cooldown 1)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_MineLayer_Hum")
AI_SetBranchFXScale (IdTag 20) (scale 500.000000 300.000000 300.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_MineLayer_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_HobbleMineLayer"
Prop      "Class"              OBJECTCLASS_CShipObject_HobbleMineLayer
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_LimpitMinerShape"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "MinerTail1") (BoneID -1) (Position 131.194336 -131.805664 -761.805664) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "MinerTail2") (BoneID -1) (Position -131.194336 -131.805664 -761.805664) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Medium") (points 10000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AddPolyTail (IdTag 3) (TailName "MinerTailBLUE") (AttachName "MinerTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "MinerTailBLUE") (AttachName "MinerTail2") (GivenName "__EMPTY") (Cooldown 1)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_HobbleMiner_Engine")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_MineLayer_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_MineLayer2"
Prop      "Class"              OBJECTCLASS_CShipObject_MineLayer
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         1200
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Miner"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "MinerTail1") (BoneID -1) (Position 131.194336 -131.805664 -761.805664) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "MinerTail2") (BoneID -1) (Position -131.194336 -131.805664 -761.805664) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "Medium") (points 20000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AddPolyTail (IdTag 3) (TailName "MinerTailRED") (AttachName "MinerTail1") (GivenName "__EMPTY") (Cooldown 1)
AddPolyTail (IdTag 3) (TailName "MinerTailRED") (AttachName "MinerTail2") (GivenName "__EMPTY") (Cooldown 1)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_MineLayer_Hum")
AI_SetBranchFXScale (IdTag 20) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_MineLayer_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_SupplyShip1"
Prop      "Class"              OBJECTCLASS_CShipObject_SupplyShip
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         50
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_SupplyShip"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "SupplyTail1") (BoneID -1) (Position 0.000000 120.000000 -1666.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
AI_Carrier_SetSpawnOBL (IdTag 20) (OBLName "Enemy_MiniFighter")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "High") (points 15000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AddPolyTail (IdTag 3) (TailName "SupplyTailBLUE") (AttachName "SupplyTail1") (GivenName "__EMPTY") (Cooldown 1)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Transport_Engine")
AI_SetBranchFXScale (IdTag 21) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Transport_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_SupplyShip2"
Prop      "Class"              OBJECTCLASS_CShipObject_SupplyShip
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         50
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_SupplyShip"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "SupplyTail1") (BoneID -1) (Position 0.000000 120.000000 -1666.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
AI_Carrier_SetSpawnOBL (IdTag 20) (OBLName "Enemy_MiniFighter2")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
SetValue (IdTag 19) (value "High") (points 30000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AddPolyTail (IdTag 3) (TailName "SupplyTailRED") (AttachName "SupplyTail1") (GivenName "__EMPTY") (Cooldown 1)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Transport_Engine")
AI_SetBranchFXScale (IdTag 21) (scale 100.000000 100.000000 100.000000) (offset 0.000000 0.000000 0.000000)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_Transport_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_SupplyShip_Invisible"
Prop      "Class"              OBJECTCLASS_CShipObject_SupplyShip
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_SupplyShip"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "SupplyTail1") (BoneID -1) (Position 0.000000 120.000000 -1666.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.174438 101.825562 -123.174438) (Orientation 0.999928 0.000000 0.000000 0.011989)
EndSockets

Callback OnCreate
Scale (IdTag 3) (scale 30.000000 30.000000 30.000000) (time 0.000000)
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "High") (points 75000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_CloakedTransport_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "Des_ExplosionLRG1.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "Enemy_CloakedTransport_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Turret1"
Prop      "Class"              OBJECTCLASS_CTurretObject_SpaceOpera
Prop      "AI Class"           AICLASS_Turret_SpaceOpera
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         40
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Turret"
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "TurretCannon") (BoneID -1) (Position -0.640259 -1.640259 123.359741) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 3) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 25000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 25000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 25000.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 20000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.500000) (tiltSuppression 0.100000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "TurretBeam") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Turret2"
Prop      "Class"              OBJECTCLASS_CTurretObject_SpaceOpera
Prop      "AI Class"           AICLASS_Turret_SpaceOpera
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         60
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_Turret"
Prop      "Batching Count"     20
Prop      "BoneID: Head"       -1
Prop      "BoneID: Torso"      -1
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "TurretCannon") (BoneID -1) (Position -0.640259 -1.640259 123.359741) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorGRAY2BLU") (newTexture "GAMEDATA_DDS_ColorGRAY2RED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLK2BLU") (newTexture "GAMEDATA_DDS_ColorBLK2RED")
SetValue (IdTag 3) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 25000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 25000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 25000.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 20000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.500000) (tiltSuppression 0.100000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 0) (type "TurretBeam") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_TurretAsteroid"
Prop      "Class"              OBJECTCLASS_CTurretObject_SpaceOpera
Prop      "AI Class"           AICLASS_Turret_SpaceOpera
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_E_TurretAsteroid"
Prop      "Batching Count"     20
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "TurretCannon") (BoneID -1) (Position -0.997314 136.002686 -0.997314) (Orientation -0.711332 0.000000 0.000000 0.702856)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 3) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 25000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 25000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 25000.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 20000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 1800.000000) (tiltDampening 0.500000) (tiltSuppression 0.100000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionTurret") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
FadeOut (IdTag 5) (fadeOutSeconds 0.100000) (destroySeconds 0.100000)
End
End

NewObjectType
Parent    "Spawns"
Prop      "Name"               "SpawnGroup"
Prop      "Class"              OBJECTCLASS_CSpawnPointGroup
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_ARROW"
Prop      "Direction Offset"   0 3.14 0

Callback OnCreate
AddBillboard (IdTag 0) (position 0.000000 65.000000 0.000000) (size 83.000000 83.000000 83.000000) (texture "GAMEDATA_DDS_SPBILL_GROUP") (additive 1) (colour 255.000000 255.000000 255.000000 255.000000) (bone -1) (follow 0) (zbuffer 1) (bloom 0)
End
End

NewObjectType
Parent    "Spawns"
Prop      "Name"               "SpawnSingle"
Prop      "Class"              OBJECTCLASS_CSpawnPointSingle
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_ARROW"
Prop      "Direction Offset"   0 3.14 0

Callback OnCreate
AddBillboard (IdTag 0) (position 0.000000 65.000000 0.000000) (size 83.000000 83.000000 83.000000) (texture "GAMEDATA_DDS_SPBILL_SINGLE") (additive 1) (colour 255.000000 255.000000 255.000000 255.000000) (bone -1) (follow 0) (zbuffer 1) (bloom 0)
End
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Point Light"
Prop      "Class"              OBJECTCLASS_CLightObject
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_POINTLIGHT"
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Shadow Dir Light"
Prop      "Class"              OBJECTCLASS_CShadowDirectionalLight
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_DIRECTLIGHT"
Prop      "Direction Offset"   3.14 0 0
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "Shadow Point Light"
Prop      "Class"              OBJECTCLASS_CShadowPointLight
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_POINTLIGHT"
End

NewObjectType
Prop      "Name"               "Exported"
Prop      "IsFolder"           0
Prop      "Mesh Name"          ""
Prop      "Attachment Sockets" 
Attachment  (Name "ClusterAttach") (BoneID -1) (Position 0.000000 0.000000 3.000000) (Orientation 0.000000 0.000000 -1.000000 -1.000000)
EndSockets
End

NewObjectType
Parent    "ShnozzED Types"
Prop      "Name"               "DarkSphere"
Prop      "Class"              OBJECTCLASS_CDarkSphereObject
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_POINTLIGHT"
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PlayerShip"
Prop      "Class"              OBJECTCLASS_CPlayerAvatar
Prop      "AI Class"           AICLASS_PlayerShip
Prop      "Goals Filename"     "GOL\PlayerShip.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP4"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "Rocket1") (BoneID -1) (Position -25.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket2") (BoneID -1) (Position 25.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "Rocket3") (BoneID -1) (Position -90.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket4") (BoneID -1) (Position 90.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "EngineL") (BoneID -1) (Position -46.000000 17.000000 -88.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 46.000000 17.000000 -88.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "RedTipL") (BoneID -1) (Position -62.000000 -11.000000 -83.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "RedTipR") (BoneID -1) (Position 62.000000 -11.000000 -83.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "ClusterL_1") (BoneID -1) (Position 25.000000 34.000000 14.000000) (Orientation -0.173807 0.570730 0.125127 0.792718)
Attachment  (Name "ClusterL_2") (BoneID -1) (Position 25.000000 26.000000 20.000000) (Orientation 0.000000 0.512373 0.000000 0.858763)
Attachment  (Name "ClusterL_3") (BoneID -1) (Position 25.000000 19.000000 24.000000) (Orientation 0.000000 0.337523 0.000000 0.941317)
Attachment  (Name "ClusterL_4") (BoneID -1) (Position 25.000000 12.000000 29.000000) (Orientation 0.000000 0.171293 0.000000 0.985220)
Attachment  (Name "ClusterL_5") (BoneID -1) (Position 25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 0.100000)
Attachment  (Name "ClusterR_1") (BoneID -1) (Position -25.000000 34.000000 14.000000) (Orientation -0.139006 -0.575661 -0.100090 0.799546)
Attachment  (Name "ClusterR_2") (BoneID -1) (Position -25.000000 26.000000 20.000000) (Orientation 0.000000 -0.493773 0.000000 0.869591)
Attachment  (Name "ClusterR_3") (BoneID -1) (Position -25.000000 19.000000 24.000000) (Orientation 0.000000 -0.357698 0.000000 0.933837)
Attachment  (Name "ClusterR_4") (BoneID -1) (Position -25.000000 12.000000 29.000000) (Orientation 0.000000 -0.234487 0.000000 0.972119)
Attachment  (Name "ClusterR_5") (BoneID -1) (Position -25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 -0.100000)
Attachment  (Name "MGunL") (BoneID -1) (Position -100.000000 -12.000000 15.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL2") (BoneID -1) (Position -20.000000 -12.000000 75.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL3") (BoneID -1) (Position -60.000000 -12.000000 75.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR") (BoneID -1) (Position 100.000000 -12.000000 15.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR2") (BoneID -1) (Position 20.000000 -12.000000 90.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR3") (BoneID -1) (Position -60.000000 -12.000000 75.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 75.183655 -31.816345 -25.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -54.816345 -2.816345 -20.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -30.816345 30.183655 8.183655) (Orientation -0.744211 0.000000 0.000000 0.667944)
EndSockets

Callback On25PercentDamaged
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage25")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_EngineSpark1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage50")
End

Callback On75PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddPolyTail (IdTag 0) (TailName "DamageTail1") (AttachName "DamageWingR") (GivenName "75") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage75")
End

Callback On90PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst2.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddPolyTail (IdTag 0) (TailName "DamageTail2") (AttachName "DamageWingL") (GivenName "90") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage90")
End

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 0) (TailName "PlayerShipEngine") (AttachName "EngineL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 1) (TailName "PlayerShipEngine") (AttachName "EngineR") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 2) (TailName "PShipRTip") (AttachName "RedTipL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 3) (TailName "PShipRTip") (AttachName "RedTipR") (GivenName "__EMPTY") (Cooldown 0)
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMotionStreak (IdTag 0) (PresetNameMin "ShipMin") (PresetNameMid "ShipMid") (PresetNameFast "ShipFast") (SpeedMin 1000.000000) (SpeedMid 1500.000000) (SpeedFast 2000.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "PlayerShip_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PlayerShip2"
Prop      "Class"              OBJECTCLASS_CPlayerAvatar
Prop      "AI Class"           AICLASS_PlayerShip
Prop      "Goals Filename"     "GOL\PlayerShip.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP3"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "Rocket1") (BoneID -1) (Position -25.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket2") (BoneID -1) (Position 25.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "Rocket3") (BoneID -1) (Position -90.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket4") (BoneID -1) (Position 90.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "EngineL") (BoneID -1) (Position -18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "ClusterL_1") (BoneID -1) (Position 25.000000 34.000000 14.000000) (Orientation -0.173807 0.570730 0.125127 0.792718)
Attachment  (Name "ClusterL_2") (BoneID -1) (Position 25.000000 26.000000 20.000000) (Orientation 0.000000 0.512373 0.000000 0.858763)
Attachment  (Name "ClusterL_3") (BoneID -1) (Position 25.000000 19.000000 24.000000) (Orientation 0.000000 0.337523 0.000000 0.941317)
Attachment  (Name "ClusterL_4") (BoneID -1) (Position 25.000000 12.000000 29.000000) (Orientation 0.000000 0.171293 0.000000 0.985220)
Attachment  (Name "ClusterL_5") (BoneID -1) (Position 25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 0.100000)
Attachment  (Name "ClusterR_1") (BoneID -1) (Position -25.000000 34.000000 14.000000) (Orientation -0.139006 -0.575661 -0.100090 0.799546)
Attachment  (Name "ClusterR_2") (BoneID -1) (Position -25.000000 26.000000 20.000000) (Orientation 0.000000 -0.493773 0.000000 0.869591)
Attachment  (Name "ClusterR_3") (BoneID -1) (Position -25.000000 19.000000 24.000000) (Orientation 0.000000 -0.357698 0.000000 0.933837)
Attachment  (Name "ClusterR_4") (BoneID -1) (Position -25.000000 12.000000 29.000000) (Orientation 0.000000 -0.234487 0.000000 0.972119)
Attachment  (Name "ClusterR_5") (BoneID -1) (Position -25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 -0.100000)
Attachment  (Name "MGunL") (BoneID -1) (Position -55.000000 0.000000 70.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL2") (BoneID -1) (Position -65.000000 -10.000000 60.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL3") (BoneID -1) (Position -75.000000 -15.000000 50.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR") (BoneID -1) (Position 55.000000 0.000000 70.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR2") (BoneID -1) (Position 65.000000 -10.000000 60.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR3") (BoneID -1) (Position 75.000000 -15.000000 50.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 75.183655 -31.816345 -25.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -54.816345 -2.816345 -20.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -30.816345 30.183655 8.183655) (Orientation -0.744211 0.000000 0.000000 0.667944)
EndSockets

Callback On25PercentDamaged
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage25")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_EngineSpark1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage50")
End

Callback On75PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddPolyTail (IdTag 0) (TailName "DamageTail1") (AttachName "DamageWingR") (GivenName "75") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage75")
End

Callback On90PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst2.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddPolyTail (IdTag 0) (TailName "DamageTail2") (AttachName "DamageWingL") (GivenName "90") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage90")
End

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 0) (TailName "PlayerShipEngine") (AttachName "EngineL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 1) (TailName "PlayerShipEngine") (AttachName "EngineR") (GivenName "__EMPTY") (Cooldown 0)
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMotionStreak (IdTag 0) (PresetNameMin "ShipMin") (PresetNameMid "ShipMid") (PresetNameFast "ShipFast") (SpeedMin 1000.000000) (SpeedMid 1500.000000) (SpeedFast 2000.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "PlayerShip_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PlayerShip3"
Prop      "Class"              OBJECTCLASS_CPlayerAvatar
Prop      "AI Class"           AICLASS_PlayerShip
Prop      "Goals Filename"     "GOL\PlayerShip.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "Rocket1") (BoneID -1) (Position -25.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket2") (BoneID -1) (Position 25.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "Rocket3") (BoneID -1) (Position -90.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket4") (BoneID -1) (Position 90.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "EngineL") (BoneID -1) (Position -18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "RedTipL") (BoneID -1) (Position -62.000000 -11.000000 -83.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "RedTipR") (BoneID -1) (Position 62.000000 -11.000000 -83.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "ClusterL_1") (BoneID -1) (Position 25.000000 34.000000 14.000000) (Orientation -0.173807 0.570730 0.125127 0.792718)
Attachment  (Name "ClusterL_2") (BoneID -1) (Position 25.000000 26.000000 20.000000) (Orientation 0.000000 0.512373 0.000000 0.858763)
Attachment  (Name "ClusterL_3") (BoneID -1) (Position 25.000000 19.000000 24.000000) (Orientation 0.000000 0.337523 0.000000 0.941317)
Attachment  (Name "ClusterL_4") (BoneID -1) (Position 25.000000 12.000000 29.000000) (Orientation 0.000000 0.171293 0.000000 0.985220)
Attachment  (Name "ClusterL_5") (BoneID -1) (Position 25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 0.100000)
Attachment  (Name "ClusterR_1") (BoneID -1) (Position -25.000000 34.000000 14.000000) (Orientation -0.139006 -0.575661 -0.100090 0.799546)
Attachment  (Name "ClusterR_2") (BoneID -1) (Position -25.000000 26.000000 20.000000) (Orientation 0.000000 -0.493773 0.000000 0.869591)
Attachment  (Name "ClusterR_3") (BoneID -1) (Position -25.000000 19.000000 24.000000) (Orientation 0.000000 -0.357698 0.000000 0.933837)
Attachment  (Name "ClusterR_4") (BoneID -1) (Position -25.000000 12.000000 29.000000) (Orientation 0.000000 -0.234487 0.000000 0.972119)
Attachment  (Name "ClusterR_5") (BoneID -1) (Position -25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 -0.100000)
Attachment  (Name "MGunL") (BoneID -1) (Position -50.000000 -20.000000 0.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL2") (BoneID -1) (Position -100.000000 -60.000000 -25.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL3") (BoneID -1) (Position -25.000000 -25.000000 70.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR") (BoneID -1) (Position 50.000000 -20.000000 0.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR2") (BoneID -1) (Position 100.000000 -60.000000 -25.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR3") (BoneID -1) (Position 25.000000 -25.000000 70.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 75.183655 -31.816345 -25.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -54.816345 -2.816345 -20.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -30.816345 30.183655 8.183655) (Orientation -0.744211 0.000000 0.000000 0.667944)
EndSockets

Callback On25PercentDamaged
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage25")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_EngineSpark1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
ReplaceMesh (IdTag 0) (mesh "GAMEDATA_TMS_Playership_D1")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage50")
End

Callback On75PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddPolyTail (IdTag 0) (TailName "DamageTail1") (AttachName "DamageWingR") (GivenName "75") (Cooldown 0)
ReplaceMesh (IdTag 3) (mesh "GAMEDATA_TMS_Playership_D2")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage75")
End

Callback On90PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst2.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddPolyTail (IdTag 0) (TailName "DamageTail2") (AttachName "DamageWingL") (GivenName "90") (Cooldown 0)
ReplaceMesh (IdTag 3) (mesh "GAMEDATA_TMS_Playership_D3")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage90")
End

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 0) (TailName "PlayerShipEngine") (AttachName "EngineL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 1) (TailName "PlayerShipEngine") (AttachName "EngineR") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 2) (TailName "PShipRTip") (AttachName "RedTipL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 3) (TailName "PShipRTip") (AttachName "RedTipR") (GivenName "__EMPTY") (Cooldown 0)
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMotionStreak (IdTag 0) (PresetNameMin "ShipMin") (PresetNameMid "ShipMid") (PresetNameFast "ShipFast") (SpeedMin 1000.000000) (SpeedMid 1500.000000) (SpeedFast 2000.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "PlayerShip_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PShip_Coop1"
Prop      "Class"              OBJECTCLASS_CPlayerAvatar
Prop      "AI Class"           AICLASS_PlayerShip
Prop      "Goals Filename"     "GOL\PlayerShip.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP4"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "Rocket1") (BoneID -1) (Position -25.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket2") (BoneID -1) (Position 25.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "Rocket3") (BoneID -1) (Position -90.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket4") (BoneID -1) (Position 90.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "EngineL") (BoneID -1) (Position -46.000000 17.000000 -88.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 46.000000 17.000000 -88.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "RedTipL") (BoneID -1) (Position -62.000000 -11.000000 -83.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "RedTipR") (BoneID -1) (Position 62.000000 -11.000000 -83.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "ClusterL_1") (BoneID -1) (Position -11.816345 -11.816345 -11.816345) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "ClusterL_2") (BoneID -1) (Position 25.000000 26.000000 20.000000) (Orientation 0.000000 0.512373 0.000000 0.858763)
Attachment  (Name "ClusterL_3") (BoneID -1) (Position 25.000000 19.000000 24.000000) (Orientation 0.000000 0.337523 0.000000 0.941317)
Attachment  (Name "ClusterL_4") (BoneID -1) (Position 25.000000 12.000000 29.000000) (Orientation 0.000000 0.171293 0.000000 0.985220)
Attachment  (Name "ClusterL_5") (BoneID -1) (Position 25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 0.100000)
Attachment  (Name "ClusterR_1") (BoneID -1) (Position -25.000000 34.000000 14.000000) (Orientation -0.139009 -0.575662 -0.100085 0.799545)
Attachment  (Name "ClusterR_2") (BoneID -1) (Position -25.000000 26.000000 20.000000) (Orientation 0.000000 -0.493773 0.000000 0.869591)
Attachment  (Name "ClusterR_3") (BoneID -1) (Position -25.000000 19.000000 24.000000) (Orientation 0.000000 -0.357698 0.000000 0.933837)
Attachment  (Name "ClusterR_4") (BoneID -1) (Position -25.000000 12.000000 29.000000) (Orientation 0.000000 -0.234487 0.000000 0.972119)
Attachment  (Name "ClusterR_5") (BoneID -1) (Position -25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 -0.100000)
Attachment  (Name "MGunL") (BoneID -1) (Position -100.000000 -12.000000 15.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL2") (BoneID -1) (Position -20.000000 -12.000000 75.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL3") (BoneID -1) (Position -60.000000 -12.000000 75.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR") (BoneID -1) (Position 100.000000 -12.000000 15.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR2") (BoneID -1) (Position 20.000000 -12.000000 90.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "MGunR3") (BoneID -1) (Position -60.000000 -12.000000 75.000000) (Orientation 0.071880 0.000000 0.000000 0.997413)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 75.183655 -31.816345 -25.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -54.816345 -2.816345 -20.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -30.816345 30.183655 8.183655) (Orientation -0.744211 0.000000 0.000000 0.667944)
EndSockets

Callback On25PercentDamaged
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage25")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_EngineSpark1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage50")
End

Callback On75PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddPolyTail (IdTag 0) (TailName "DamageTail1") (AttachName "DamageWingR") (GivenName "75") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage75")
End

Callback On90PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst2.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddPolyTail (IdTag 0) (TailName "DamageTail2") (AttachName "DamageWingL") (GivenName "90") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage90")
End

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEPURP") (newTexture "GAMEDATA_DDS_EMMISIVEYELL")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_COLORPURP") (newTexture "GAMEDATA_DDS_COLORYELL")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 0) (TailName "PShipCoopYellow") (AttachName "EngineL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 1) (TailName "PShipCoopYellow") (AttachName "EngineR") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 2) (TailName "PShipRTip") (AttachName "RedTipL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 3) (TailName "PShipRTip") (AttachName "RedTipR") (GivenName "__EMPTY") (Cooldown 0)
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMotionStreak (IdTag 0) (PresetNameMin "ShipMin") (PresetNameMid "ShipMid") (PresetNameFast "ShipFast") (SpeedMin 1000.000000) (SpeedMid 1500.000000) (SpeedFast 2000.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "PlayerShip_Destroyed")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PShip_Coop2"
Prop      "Class"              OBJECTCLASS_CPlayerAvatar
Prop      "AI Class"           AICLASS_PlayerShip
Prop      "Goals Filename"     "GOL\PlayerShip.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP3"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "Rocket1") (BoneID -1) (Position -25.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket2") (BoneID -1) (Position 25.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "Rocket3") (BoneID -1) (Position -90.000000 -10.000000 -34.000000) (Orientation 0.100000 -0.300000 0.000000 1.000000)
Attachment  (Name "Rocket4") (BoneID -1) (Position 90.000000 -10.000000 -34.000000) (Orientation 0.100000 0.300000 0.000000 1.000000)
Attachment  (Name "EngineL") (BoneID -1) (Position -18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "ClusterL_1") (BoneID -1) (Position 25.000000 34.000000 14.000000) (Orientation -0.173807 0.570730 0.125127 0.792718)
Attachment  (Name "ClusterL_2") (BoneID -1) (Position 25.000000 26.000000 20.000000) (Orientation 0.000000 0.512373 0.000000 0.858763)
Attachment  (Name "ClusterL_3") (BoneID -1) (Position 25.000000 19.000000 24.000000) (Orientation 0.000000 0.337523 0.000000 0.941317)
Attachment  (Name "ClusterL_4") (BoneID -1) (Position 25.000000 12.000000 29.000000) (Orientation 0.000000 0.171293 0.000000 0.985220)
Attachment  (Name "ClusterL_5") (BoneID -1) (Position 25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 0.100000)
Attachment  (Name "ClusterR_1") (BoneID -1) (Position -25.000000 34.000000 14.000000) (Orientation -0.139006 -0.575661 -0.100090 0.799546)
Attachment  (Name "ClusterR_2") (BoneID -1) (Position -25.000000 26.000000 20.000000) (Orientation 0.000000 -0.493773 0.000000 0.869591)
Attachment  (Name "ClusterR_3") (BoneID -1) (Position -25.000000 19.000000 24.000000) (Orientation 0.000000 -0.357698 0.000000 0.933837)
Attachment  (Name "ClusterR_4") (BoneID -1) (Position -25.000000 12.000000 29.000000) (Orientation 0.000000 -0.234487 0.000000 0.972119)
Attachment  (Name "ClusterR_5") (BoneID -1) (Position -25.000000 6.000000 35.000000) (Orientation 0.000000 0.100000 1.000000 -0.100000)
Attachment  (Name "MGunL") (BoneID -1) (Position -55.000000 0.000000 70.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL2") (BoneID -1) (Position -65.000000 -10.000000 60.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunL3") (BoneID -1) (Position -75.000000 -15.000000 50.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR") (BoneID -1) (Position 55.000000 0.000000 70.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR2") (BoneID -1) (Position 65.000000 -10.000000 60.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "MGunR3") (BoneID -1) (Position 75.000000 -15.000000 50.000000) (Orientation 0.071872 0.000000 0.000000 0.997414)
Attachment  (Name "DamageWingR") (BoneID -1) (Position 75.183655 -31.816345 -25.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageWingL") (BoneID -1) (Position -54.816345 -2.816345 -20.816345) (Orientation -0.694274 0.000000 0.000000 0.719711)
Attachment  (Name "DamageEngineL") (BoneID -1) (Position -30.816345 30.183655 8.183655) (Orientation -0.744211 0.000000 0.000000 0.667944)
EndSockets

Callback On25PercentDamaged
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage25")
End

Callback On50PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_EngineSpark1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageEngineL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "50")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage50")
End

Callback On75PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst1.neo") (socketAttachment "DamageWingR") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "75")
AddPolyTail (IdTag 0) (TailName "DamageTail1") (AttachName "DamageWingR") (GivenName "75") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage75")
End

Callback On90PercentDamaged
AddParticleToSocket (IdTag 1) (particle "Dam_SparkLoop1.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddParticleToSocket (IdTag 2) (particle "Dam_FireBurst2.neo") (socketAttachment "DamageWingL") (burst 0) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000) (userData "90")
AddPolyTail (IdTag 0) (TailName "DamageTail2") (AttachName "DamageWingL") (GivenName "90") (Cooldown 0)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Damage90")
End

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEPURP") (newTexture "GAMEDATA_DDS_EMMISIVEGRN")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_COLORPURP") (newTexture "GAMEDATA_DDS_COLORGRN")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RADIALEMMISIVEPURP") (newTexture "GAMEDATA_DDS_RADIALEMMISIVEGRN")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 0) (TailName "PShipCoopGreen") (AttachName "EngineL") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 1) (TailName "PShipCoopGreen") (AttachName "EngineR") (GivenName "__EMPTY") (Cooldown 0)
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunL") (WeaponName "Machinegun1")
AddMuzzleFlash (IdTag 0) (FlashName "MachineGun2") (AttachName "MGunR") (WeaponName "Machinegun2")
AddMotionStreak (IdTag 0) (PresetNameMin "ShipMin") (PresetNameMid "ShipMid") (PresetNameFast "ShipFast") (SpeedMin 1000.000000) (SpeedMid 1500.000000) (SpeedFast 2000.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
SpaceExplosion (IdTag 1) (particle "KTankExplode01.neo") (position 0.000000 -100.000000 0.000000) (damage 0.000000) (radius 800.000000) (power 50.000000) (light 1)
PlayAudioCue (IdTag 2) (audio "PlayerShip_Destroyed")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "Rocket"
Prop      "Class"              OBJECTCLASS_CRocket_SpaceOpera
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "RocketTail") (BoneID -1) (Position 0.000000 0.000000 19.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
AddPolyTail (IdTag 1) (TailName "RocketTailPuP0") (AttachName "RocketTail") (GivenName "__EMPTY") (Cooldown 0)
AddParticle (IdTag 0) (particle "P_Rocket.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_RocketAmb")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "RocketPup1"
Prop      "Class"              OBJECTCLASS_CRocket_SpaceOpera
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "RocketTail") (BoneID -1) (Position 0.000000 0.000000 19.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
AddPolyTail (IdTag 1) (TailName "RocketTailPuP1") (AttachName "RocketTail") (GivenName "__EMPTY") (Cooldown 0)
AddParticle (IdTag 0) (particle "P_Rocket.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddParticle (IdTag 0) (particle "P_RocketTrail.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_RocketAmb")
End
End

NewObjectType
Parent    "Weapons"
Prop      "Name"               "RocketPup2"
Prop      "Class"              OBJECTCLASS_CRocket_SpaceOpera
Prop      "Max Health"         -1
Prop      "IsFolder"           0
Prop      "Moveable"           1
Prop      "Heart Beat"         1
Prop      "Gravity Enabled"    0
Prop      "SoundFX Preset Filename" "HomingRocket"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Direction Offset"   0 3.14 0
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "RocketTail") (BoneID -1) (Position 0.000000 0.000000 19.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
AddPolyTail (IdTag 1) (TailName "RocketTailPuP2") (AttachName "RocketTail") (GivenName "__EMPTY") (Cooldown 0)
AddParticle (IdTag 0) (particle "P_Rocket.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
AddParticle (IdTag 0) (particle "P_RocketTrail.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_RocketAmb")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_RocketBarge"
Prop      "Class"              OBJECTCLASS_CShipObject_RocketBarge
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Can Be Targeted"    1
Prop      "Mesh Name"          "GAMEDATA_TMS_RocketBarge02"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "BargeEngine1") (BoneID -1) (Position -50.000000 75.000000 -460.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BargeEngine2") (BoneID -1) (Position 50.000000 75.000000 -460.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BargeRocket1") (BoneID -1) (Position 0.000000 200.000000 225.000000) (Orientation 0.012832 0.975043 0.213777 -0.058527)
Attachment  (Name "BargeRocket2") (BoneID -1) (Position -25.000000 200.000000 225.000000) (Orientation 0.033250 0.964954 0.211565 -0.151653)
Attachment  (Name "BargeRocket3") (BoneID -1) (Position -50.000000 200.000000 225.000000) (Orientation 0.077781 0.910089 0.199538 -0.354786)
Attachment  (Name "BargeRocket4") (BoneID -1) (Position 10.000000 200.000000 225.000000) (Orientation -0.028164 0.968313 0.212302 0.128469)
Attachment  (Name "BargeRocket5") (BoneID -1) (Position 35.000000 200.000000 225.000000) (Orientation -0.048371 0.951558 0.208628 0.220619)
Attachment  (Name "BargeRocket6") (BoneID -1) (Position 60.000000 200.000000 225.000000) (Orientation -0.096546 0.871923 0.191165 0.440323)
EndSockets

Callback OnCreate
SetValue (IdTag 19) (value "Medium") (points 7500)
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
AddPolyTail (IdTag 3) (TailName "BargeTailBLUE") (AttachName "BargeEngine1") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 3) (TailName "BargeTailBLUE") (AttachName "BargeEngine2") (GivenName "__EMPTY") (Cooldown 0)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_RocketBarge_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_RocketBarge_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_RocketBarge2"
Prop      "Class"              OBJECTCLASS_CShipObject_RocketBarge
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         800
Prop      "IsFolder"           0
Prop      "Can Be Targeted"    1
Prop      "Mesh Name"          "GAMEDATA_TMS_RocketBarge02"
Prop      "Precache Mesh"      1
Prop      "Attachment Sockets" 
Attachment  (Name "BargeEngine1") (BoneID -1) (Position -50.000000 75.000000 -460.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BargeEngine2") (BoneID -1) (Position 50.000000 75.000000 -460.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "BargeRocket1") (BoneID -1) (Position 0.000000 200.000000 225.000000) (Orientation 0.012832 0.975043 0.213777 -0.058527)
Attachment  (Name "BargeRocket2") (BoneID -1) (Position -25.000000 200.000000 225.000000) (Orientation 0.033250 0.964954 0.211565 -0.151653)
Attachment  (Name "BargeRocket3") (BoneID -1) (Position -50.000000 200.000000 225.000000) (Orientation 0.077781 0.910089 0.199538 -0.354786)
Attachment  (Name "BargeRocket4") (BoneID -1) (Position 10.000000 200.000000 225.000000) (Orientation -0.028164 0.968313 0.212302 0.128469)
Attachment  (Name "BargeRocket5") (BoneID -1) (Position 35.000000 200.000000 225.000000) (Orientation -0.048371 0.951558 0.208628 0.220619)
Attachment  (Name "BargeRocket6") (BoneID -1) (Position 60.000000 200.000000 225.000000) (Orientation -0.096546 0.871923 0.191165 0.440323)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_EMMISIVEBLU") (newTexture "GAMEDATA_DDS_EMMISIVERED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLU") (newTexture "GAMEDATA_DDS_ColorRED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorBLK2BLU") (newTexture "GAMEDATA_DDS_ColorBLK2RED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_ColorOrangeGRAY2BLU") (newTexture "GAMEDATA_DDS_ColorBLK2RED")
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_RadialEMMISIVEBleue") (newTexture "GAMEDATA_DDS_RadialEMMISIVERed")
AddPolyTail (IdTag 3) (TailName "BargeTailBLUE") (AttachName "BargeEngine1") (GivenName "__EMPTY") (Cooldown 0)
AddPolyTail (IdTag 3) (TailName "BargeTailBLUE") (AttachName "BargeEngine2") (GivenName "__EMPTY") (Cooldown 0)
SetValue (IdTag 19) (value "Medium") (points 7500)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 500.000000) (tiltDampening 0.900000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
SetAmbienceAudio (IdTag 2) (audio "Enemy_RocketBarge_Engine")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_RocketBarge_Die")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Rocket"
Prop      "Class"              OBJECTCLASS_CShipObject_Rocket
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         10
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_ClusterMissile"
Prop      "Precache Mesh"      1
Prop      "UsesAssetFile"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "ClusterAttach") (BoneID -1) (Position 0.000000 0.000000 -5.000000) (Orientation 0.000000 0.000000 0.000000 1.000000)
EndSockets

Callback OnCreate
SetValue (IdTag 19) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddPolyTail (IdTag 1) (TailName "BargeRockets") (AttachName "Clusterattach") (GivenName "__EMPTY") (Cooldown 0)
AddParticle (IdTag 3) (particle "BargeRocket.NEO") (position 0.000000 0.000000 0.000000) (burst 0) (bone -1) (follow 1) (stayinAlive 0) (isFire 0) (swayAngle 0 0) (swaySpeed 0 0) (neoScale 1.000000)
SetAmbienceAudio (IdTag 2) (audio "Enemy_Missile_Hum")
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
PlayAudioCue (IdTag 2) (audio "Enemy_Mine_Die")
End
End

NewObjectType
Parent    "Props"
Prop      "Name"               "Powerups"
Prop      "Class"              OBJECTCLASS_CPowerupObject
Prop      "IsFolder"           1
Prop      "Heart Beat"         1
Prop      "Block Movement"     0
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_Chaingun"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Pup_cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Chaingun Powerup")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_GunGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Gun")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Gun2")
AddPresetBillboard (IdTag 0) (PresetName "Pup_Gun") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
End
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_ClusterMissile"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_Pup_Cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Cluster Missile Powerup")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_ClusterGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Cluster")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Cluster2")
AddPresetBillboard (IdTag 0) (PresetName "Pup_Cluster") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
End
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_Torpedo"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_PUP_Cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Torpedo Powerup")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_RocketGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Rocket")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Rocket2")
AddPresetBillboard (IdTag 0) (PresetName "Pup_Rocket") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
End
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_Health"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_PUP_Cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Health Powerup")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_HealthGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_Health") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Health")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Health2")
End
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_1up"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_PUP_Cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Bonus Life")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_1upGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_1up") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_1up1")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_1up2")
End
End

NewObjectType
Parent    "Powerups"
Prop      "Name"               "Powerup_Hyperdrive"
Prop      "IsFolder"           0
Prop      "Heart Beat"         1
Prop      "Mesh Name"          "GAMEDATA_TMS_PUP_Cube"
Prop      "Hidden In Game"     1
Prop      "Attachment Sockets" 
Attachment  (Name "Pup") (BoneID -1) (Position 0.000000 0.000000 0.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
Powerup_Init (IdTag 1) (type "Hyperdrive Powerup")
Scale (IdTag 2) (scale 100.000000 100.000000 100.000000) (time 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_HyperGlow") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPresetBillboard (IdTag 0) (PresetName "Pup_Hyper") (AttachName "Pup") (PositionOffset 0.000000 0.000000 0.000000)
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Hyper")
AddPlanetaryHalo (IdTag 1) (HaloMeshName "GAMEDATA_TMS_pup_Halo") (HaloPresetName "PupHalo_Hyper2")
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Ship Debris"
Prop      "Class"              OBJECTCLASS_CDebrisObject
Prop      "IsFolder"           1
Prop      "Heart Beat"         1
Prop      "Mesh Name"          ""
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_01"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris01"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_02"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris02"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_03"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris03"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_04"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris04"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_05"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris05"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_06"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris06"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "CarrierDebris_07"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris07"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Space Opera"
Prop      "Name"               "Static Debris"
Prop      "IsFolder"           1
Prop      "Heart Beat"         1
Prop      "Mesh Name"          ""

Callback OnCreate
Rotate (IdTag 0) (amount 0.000000 20.000000 30.000000) (time 0.000000) (bezier 0) (randomize 1)
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_01"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris01"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_02"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris02"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_03"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris03"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_04"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris04"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_05"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris05"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_06"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris06"
End

NewObjectType
Parent    "Static Debris"
Prop      "Name"               "Debris_07"
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_CarrierDebris07"
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "BattleshipDebris01"
Prop      "Class"              OBJECTCLASS_CGameObject
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_BattleShipDebris01"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "BattleshipDebris02"
Prop      "Class"              OBJECTCLASS_CGameObject
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_BattleShipDebris02"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ship Debris"
Prop      "Name"               "BattleshipDebris03"
Prop      "Class"              OBJECTCLASS_CGameObject
Prop      "IsFolder"           0
Prop      "Mesh Name"          "GAMEDATA_TMS_BattleShipDebris03"

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PlayerShip_Menus1"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP3"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "EngineL") (BoneID -1) (Position -18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "RedTipL") (BoneID -1) (Position -62.000000 -11.000000 -83.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "RedTipR") (BoneID -1) (Position 62.000000 -11.000000 -83.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
Scale (IdTag 0) (scale 200.000000 200.000000 200.000000) (time 0.000000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddComplexPolyTail (IdTag 1) (TailName "PShip_Logos") (AttachName "EngineL")
AddComplexPolyTail (IdTag 1) (TailName "PShip_Logos") (AttachName "EngineR")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "PlayerShip_Menus2"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         500
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_PLAYERSHIP"
Prop      "BoneID: Head"       10
Prop      "BoneID: Torso"      12
Prop      "Attachment Sockets" 
Attachment  (Name "EngineL") (BoneID -1) (Position -18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "EngineR") (BoneID -1) (Position 18.000000 0.000000 -50.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
Attachment  (Name "RedTipL") (BoneID -1) (Position -62.000000 -11.000000 -83.000000) (Orientation 0.999928 0.000000 0.000000 0.011989)
Attachment  (Name "RedTipR") (BoneID -1) (Position 62.000000 -11.000000 -83.000000) (Orientation 1.000000 0.000000 0.000000 0.000000)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
Scale (IdTag 0) (scale 200.000000 200.000000 200.000000) (time 0.000000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 2400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 2400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 2400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 1000.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 3000.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 0.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 30.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 30.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 0.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 0)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 12.000000) (tiltDampening 10.000000) (tiltSuppression 1.500000) (AccelForce 1500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AddComplexPolyTail (IdTag 1) (TailName "PShip_Logos") (AttachName "EngineL")
AddComplexPolyTail (IdTag 1) (TailName "PShip_Logos") (AttachName "EngineR")
SetAmbienceAudio (IdTag 2) (audio "PlayerShip_Engine")
End
End

NewObjectType
Parent    "Ships"
Prop      "Name"               "Enemy_Fighter1_Menus"
Prop      "Class"              OBJECTCLASS_CShipObject
Prop      "AI Class"           AICLASS_Fighter
Prop      "Goals Filename"     "GOL\Fighter.GOL"
Prop      "Max Health"         5
Prop      "IsFolder"           0
Prop      "Deflect Bullets"    1
Prop      "Can Be Targeted"    1
Prop      "SoundFX Preset Filename" "MetalPlate"
Prop      "Mesh Name"          "GAMEDATA_TMS_Fly_Yellow"
Prop      "Precache Mesh"      1
Prop      "Batching Count"     20
Prop      "Attachment Sockets" 
Attachment  (Name "FighterTail1") (BoneID -1) (Position 10.125549 0.000000 -41.874451) (Orientation 1.000000 0.000000 0.000000 -0.000001)
Attachment  (Name "FighterTail2") (BoneID -1) (Position -0.874451 -0.874451 -0.874451) (Orientation 0.000000 0.000000 0.000000 1.000000)
Attachment  (Name "FireTail") (BoneID -1) (Position -1.874451 -1.874451 -42.874451) (Orientation 0.000000 0.999928 0.000000 -0.011991)
EndSockets

Callback OnCreate
ReplaceTexture (IdTag 4) (oldTexture "GAMEDATA_DDS_TEST_CUBEMAP") (newTexture "SETDATA_DDS_TEST_CUBEMAP")
SetValue (IdTag 19) (value "Low") (points 1000)
SetObjectWeight (IdTag 4) (weight 60.000000)
SetObjectGravity (IdTag 5) (amount 0.250000)
AI_SetSpeed (IdTag 6) (type "WALK") (speed 4400.000000)
AI_SetSpeed (IdTag 7) (type "RUN") (speed 4400.000000)
AI_SetSpeed (IdTag 8) (type "RAM") (speed 4400.000000)
AI_SetSpeed (IdTag 9) (type "ATTACK") (speed 1200.000000)
AI_SetSightRange (IdTag 10) (type "IDLE") (range 999999.000000)
AI_SetSightRange (IdTag 11) (type "ALERT") (range 999999.000000)
AI_SetSightRange (IdTag 12) (type "SLEEP") (range 999999.000000)
AI_SetSightRadius (IdTag 13) (type "IDLE") (radius 360.000000)
AI_SetSightRadius (IdTag 14) (type "ALERT") (radius 360.000000)
AI_SetSightRadius (IdTag 15) (type "SLEEP") (radius 360.000000)
AI_SetHearing (IdTag 16) (type "IDLE") (hearing 0.000000)
AI_SetHearing (IdTag 17) (type "ALERT") (hearing 0.000000)
AI_SetHearing (IdTag 18) (type "SLEEP") (hearing 0.000000)
AI_SetSightHeightOffset (IdTag 22) (offset 20.000000)
AI_SetPhysicsMode (IdTag 23) (mode "PLANE")
AI_SetDestinationTolerance (IdTag 24) (tolerance 70.000000)
AI_SetRangeAttackDistance (IdTag 0) (type "max") (distance 10000.000000)
AI_SetRangeAttackDistance (IdTag 1) (type "min") (distance 10.000000)
AI_CanSeeWorldObjects (IdTag 25) (can_see 1)
AI_SetMotionInfo (IdTag 38) (idleAccel 3.000000) (alertAccel 3.000000) (tiltSensitivity 300.000000) (tiltDampening 0.700000) (tiltSuppression 5.000000) (AccelForce 2500.000000) (CrossArea 1.000000) (GroundFricCoef 0.100000) (AirFricCoef 0.300000)
AI_StopMovingOnAttack (IdTag 39) (stop 0)
AI_AddTurret (IdTag 2) (type "MinionMachinegun") (bone_LeftRight -1) (bone_UpDown -1) (socket "__EMPTY")
AddPolyTail (IdTag 3) (TailName "FighterTailBLUE") (AttachName "FighterTail1") (GivenName "__EMPTY") (Cooldown 1)
End

Callback OnDestroy
EndAction (IdTag 0) (type "AddParticle")
AddManagedParticle (name "Destruct_Minion01") (position 0.000000 -100.000000 0.000000)
End
End
