################################################################################################
# SOUNDFXPRESETS.DAT
# This file contains all the game sound effect preset definitions
# Created: March 1, 2005 ( Three days before we ship :)
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NewSoundFXPresetList


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# BASE PRESETS - This preset is the base preset from which all the presets inherit
################################################################################################
NewSoundFXPreset
Name "BasePreset"
AudioSource	0		0	0	0		0	0	0		-1
End

################################################################################################
# MATERIAL PRESETS - These presets deal with the material an object is made out of
################################################################################################

NewSoundFXPreset
Name	"Rock"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Rock"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Stone"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Bullet Impact Rock"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Bullet Impact Rock"				0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"WoodCrisp"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Wood"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Wood"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Wood"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Wood"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"WoodSoft"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Wood"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Wood"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Wood"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Wood"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"WoodShrub"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Wood"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Wood"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Wood"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Wood"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"Mushroom"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Wood"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Wood"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Wood"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Wood"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"FleshKewlett"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Flesh"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Flesh"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Flesh"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Flesh"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SNIPE"    		"Snipe Bullet Impact"       		0
SoundFXProperty "SOUNDFX_GIB"						"Kewlett Gib"						0
SoundFXProperty	"SOUNDFX_DEFLATE"					"Kewlett Deflate"					0
SoundFXProperty "SOUNDFX_INFLATE"					"Kewlett Inflate"					0
SoundFXProperty "SOUNDFX_SCREENHIT"					"Kewlett Screen Hit"				0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"FleshMonster"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Bullet Impact Flesh"				0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Impact Flesh"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Flesh"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Flesh"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SNIPE"    		"Snipe Bullet Impact"       		0
SoundFXProperty "SOUNDFX_GIB"						"Kewlett Gib"						0
SoundFXProperty	"SOUNDFX_DEFLATE"					"Kewlett Deflate"					0
SoundFXProperty "SOUNDFX_INFLATE"					"Kewlett Inflate"					0
SoundFXProperty "SOUNDFX_SCREENHIT"					"Kewlett Screen Hit"				0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"MetalChain"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Metal Hit"							0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Hit Metal"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Metal"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Metal"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"MetalSmall"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Metal Hit"							0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Hit Metal"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Metal"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Metal"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"MetalPlate"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Metal Hit"							0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Hit Metal"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Metal"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Metal"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

NewSoundFXPreset
Name	"MetalSolid"
Inherits "BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"				"Metal Hit"							0
SoundFXProperty "SOUNDFX_HITBYMELEE"				"Melee Hit Metal"					0
SoundFXProperty "SOUNDFX_HITBYBULLET_CHAINGUN"    	"Chaingun Bullet Impact Metal"		0
SoundFXProperty "SOUNDFX_HITBYBULLET_SHOTGUN"    	"Shotgun Bullet Impact Metal"		0
ObstructionMaterial "NoObstruction"
OcclusionMaterial "NoOcclusion"
End

################################################################################################
# PLUNGER BEAR PRESETS
################################################################################################

NewSoundFXPreset
Name	"PlungerBear"
Inherits	"FleshKewlett"
SoundFXProperty "SOUNDFX_EXPLODE"			"Plunger Bear Explosion"	0
End

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# MACE PRESETS
################################################################################################

NewSoundFXPreset
Name	"Mace"
AudioSource	0		0	40	0		0	0	0		-1
AudioSource	1		0	0	0		0	0	0		20		
Inherits	"FleshMonster"
SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT"				"Mace Footstep Dirt"				0
SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_FIRE"				"Mace FootStep Fire"				0
SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_WATER"				"Mace Footstep Water"				0
SoundFXProperty "SOUNDFX_NORMAL_FOOTSTEP_GRASS"				"Mace Footstep Grass"				0
SoundFXProperty "SOUNDFX_ROLLING_LOOP"						"Mace Rolling Loop"					0
SoundFXProperty "SOUNDFX_ROLLING_STOP"						"Mace Rolling Stop"					0
SoundFXProperty "SOUNDFX_ROLLING_SNEAK"						"Mace Roll Sneak"					0
SoundFXProperty "SOUNDFX_ROLLING_SNEAK_GRASS"				"Mace Roll Sneak"					0
SoundFXProperty "SOUNDFX_JUMP_LOOP"							"Mace Jump Idle Loop"				0
SoundFXProperty "SOUNDFX_JUMP_LAND"							"Mace Jump Land"					0
SoundFXProperty "SOUNDFX_HITBYBULLET"						"Bullet Impact Mace"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_FORTTURRET1"			"Fort Turret Explosion"				0
SoundFXProperty "SOUNDFX_HITBYBULLET_AS_WATER"				"Bullet Impact Water"				0
SoundFXProperty "SOUNDFX_SUCK_AIR_START"					"Mace Suck Air Start"				1
SoundFXProperty "SOUNDFX_SUCK_AIR_LOOP"						"Mace Suck Air Loop"				1
SoundFXProperty "SOUNDFX_SUCK_AIR_STOP"						"Mace Suck Air Stop"				1
SoundFXProperty "SOUNDFX_SUCK_FIRE_START"					"Mace Suck Fire Start"				1
SoundFXProperty "SOUNDFX_SUCK_FIRE_LOOP"					"Mace Suck Fire Loop"				1
SoundFXProperty "SOUNDFX_SUCK_FIRE_STOP"					"Mace Suck Fire Stop"				1
SoundFXProperty "SOUNDFX_WEAPON_FIRE"						"Mace Shoot"						1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_RAPID_FIRE"			"Mace Shoot Rapid Fire"				1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN"				"Mace Shoot Chain Gun"				1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT1"	"Mace Chaingun Overheat 01"			1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT2"	"Mace Chaingun Overheat 02"			1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_OVERHEAT3"	"Mace Chaingun Overheat 03"			1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHAINGUN_BLANK"		"Mace Chaingun Overheated Fire"		1
#SoundFXProperty "SOUNDFX_WEAPON_ROAR_CHAINGUN"				"Mace Shoot Chain Gun Roar"			1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHARGED_SHOT_POWERUP"	"Mace Shoot Charged Shot Power Up"	1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_CHARGED_SHOT_FIRE"		"Mace Shoot Charged Shot Fire"		1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_SNIPE"					"Mace Snipe Shot"					1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_SHOTGUN"				"Squibble Shotgun"					1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_INFLATER"				"Mace Inflator Shot"				1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_OIL"					"Mace Oil Shot"						1
SoundFXProperty "SOUNDFX_WEAPON_FIRE_GRENADE"				"Mace Grenade Shot"					1
SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_DIRT"			"Bullet Impact Dirt"				0
SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_WATER"		"Bullet Impact Water"				0
SoundFXProperty "SOUNDFX_SPIT_SQUIBBLE"						"Mace Mine Shot"					1	
SoundFXProperty "SOUNDFX_CHEW_SQUIBBLE"						"Mace Chew and Swallow"				1
SoundFXProperty "SOUNDFX_SKIN_FIRE_LOOP"					"Mace Fire Skin"					0
SoundFXProperty "SOUNDFX_BLOW_FIRE_START"					"Mace Blow Fire Start"				1
SoundFXProperty "SOUNDFX_BLOW_FIRE_LOOP"					"Mace Blow Fire Loop"				1
SoundFXProperty "SOUNDFX_BLOW_FIRE_STOP"					"Mace Blow Fire Stop"				1
SoundFXProperty "SOUNDFX_SNIPEMODE_IDLE"					"Mace Snipe Mode Idle Loop"			1
SoundFXProperty "SOUNDFX_SNIPEMODE_CHARGING"				"Mace Snipe Mode Charging Loop"		1
SoundFXProperty "SOUNDFX_SNIPEMODE_CHARGED"					"Mace Snipe Mode Charged Loop"		1
SoundFXProperty "SOUNDFX_SNIPEMODE_ZOOMIN"					"Mace Zoom In"						1
SoundFXProperty "SOUNDFX_SNIPEMODE_ZOOMOUT"					"Mace Zoom Out"						1
#SoundFXProperty "SOUNDFX_ROLLING_IMPACTGROUND_DIRT"		"Melee Impact Stone"				0
SoundFXProperty "SOUNDFX_WEAPON_MELEE_WHOOSH"				"Edge Melee Whoosh"					0
SoundFXProperty "SOUNDFX_WEAPON_FIRE_NOAMMO"				"Mace No Ammo"						1
SoundFXProperty "SOUNDFX_GASSED_LOOP"						"Mace Gassed"						0
End

NewSoundFXPreset
Name	"MaceMultiPlayer"
Inherits	"Mace"
SoundFXProperty "SOUNDFX_MP_NORMAL_FOOTSTEP_DIRT"		"MP Mace Footstep Dirt"				0
SoundFXProperty "SOUNDFX_MP_NORMAL_FOOTSTEP_GRASS"		"MP Mace Footstep Grass"			0
End

################################################################################################
# GRENADE BEAR PRESET
################################################################################################
NewSoundFXPreset
Name	"GrenadeBear"
Inherits	"FleshKewlett"
SoundFXProperty	"SOUNDFX_EXPLODE"				"Plunger Bear Explosion"		0
SoundFXProperty "SOUNDFX_WEAPON_MELEE_WHOOSH"	"Kewlett Melee Whoosh"			0
End

################################################################################################
# KEWLETT ARMOUR PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettArmour"
Inherits "MetalPlate"
SoundFxProperty	"SOUNDFX_GIB"					"Kewlett Armour Gib"	0
SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH"	"Kewlett Melee Whoosh"	0
#SoundFxProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT"				"Kewlett Armour Normal Footstep"			0
#SoundFxProperty "SOUNDFX_NORMAL_FOOTSTEP_DIRT_SNEAKMODE"	"Kewlett Armour Normal Footstep Sneak"		0
#SoundFxProperty "SOUNDFX_LIGHT_FOOTSTEP_DIRT"				"Kewlett Armour Light Footstep"				0
#SoundFxProperty "SOUNDFX_LIGHT_FOOTSTEP_DIRT_SNEAKMODE"	"Kewlett Armour Light Footstep Sneak"		0
End

################################################################################################
# KEWLETT AXE PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettAxe"
Inherits "FleshKewlett"
SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH				"Kewlett Melee Whoosh"		0
#SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_UPPERCUT		"Kewlett Melee Whoosh"		0
#SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_HIGHKICK  		"Kewlett Melee Whoosh"		0
#SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_SPINATTACK 	"Kewlett Melee Whoosh"		0
#SoundFxProperty "SOUNDFX_WEAPON_MELEE_WHOOSH_STRIKE     	"Kewlett Melee Whoosh"		0
#SoundFxProperty	"SOUNDFX_WEAPON_MELEE_WHOOSH_ATACKE     	"Kewlett Melee Whoosh"		0
End

################################################################################################
# KEWLETT BLASTER FLY PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettBlasterFly"
Inherits "FleshKewlett"
SoundFxProperty	"SOUNDFX_AMBIENT"	"Kewlett Lamp Hum"	0
End


################################################################################################
# KEWLETT TURRET PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettTurret"
Inherits "MetalPlate"
SoundFxProperty	"SOUNDFX_AMBIENT"	"Turret Rotation Loop"	0
End

################################################################################################
# KEWLETT HELICOPTER PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettHelicopter"
Inherits "MetalPlate"
SoundFxProperty	"SOUNDFX_AMBIENT"	"Kewlett Helicopter Loop"	0
End

################################################################################################
# KEWLETT TANK PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettTank"
Inherits "MetalPlate"
SoundFxProperty	"SOUNDFX_TURRET_ROTATION"		"Turret Rotation Loop"		0
SoundFxProperty	"SOUNDFX_MACHINE_START"			"Kewlett Tank Rev Up"		0
SoundFxProperty	"SOUNDFX_MACHINE_STOP"			"Kewlett Tank Rev Down"		0
SoundFxProperty	"SOUNDFX_MACHINE_IDLE_LOOP"		"Kewlett Tank Idle Sound"	0
SoundFxProperty	"SOUNDFX_MACHINE_ACTIVE_LOOP"	"Kewlett Tank Roll Sound"	0
End


################################################################################################
# KEWLETT TRUCK PRESET
################################################################################################
NewSoundFXPreset
Name "KewlettTruck"
Inherits "MetalPlate"
SoundFxProperty	"SOUNDFX_MACHINE_START"			"Transport Rev Up"			0
SoundFxProperty	"SOUNDFX_MACHINE_STOP"			"Transport Rev Down"		0
SoundFxProperty	"SOUNDFX_MACHINE_IDLE_LOOP"		"Transport Idle Sound"		0
SoundFxProperty	"SOUNDFX_MACHINE_ACTIVE_LOOP"	"Transport Roll Sound"		0
End


################################################################################################
# KEWLETT BALL PRESET
################################################################################################
NewSoundFXPreset
Name	"KewlettBall"
Inherits	"BasePreset"
SoundFXProperty "SOUNDFX_HITBYBULLET"					"KewlettBall Bullet Impact"			0
SoundFXProperty	"SOUNDFX_HITBYMELEE"					"KewlettBall Melee Impact"			0
SoundFXProperty "SOUNDFX_IMPACT_GROUND_DIRT"			"KewlettBall Ground Impact"         0
End

################################################################################################
# SQUIBBLE MINE PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleMine"
Inherits	"BasePreset"
SoundFXProperty "SOUNDFX_EXPLODE"					"Squibble Mine Explode"				0
SoundFXProperty "SOUNDFX_IMPACT_GROUND_DIRT"		"Squibble Mine Land"				0
SoundFXProperty "SOUNDFX_FUSE"						"Squibble Explosive Fuse"			0
SoundFXProperty "SOUNDFX_WEAPON_LEADIN"				"Squibble Explosive Lead In"		0
SoundFXProperty "SOUNDFX_WEAPON_LEADIN_DANGER"		"Squibble Explosive Lead In Danger" 0
End

################################################################################################
# SQUIBBLE BOMB PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleBomb"
Inherits	"BasePreset"
SoundFXProperty "SOUNDFX_EXPLODE"	"Squibble Mine Explode"				0
SoundFXProperty "SOUNDFX_FUSE"		"Squibble Explosive Fuse"			0
End

################################################################################################
# JUMPPAD PRESET
################################################################################################
NewSoundFXPreset
Name	"JumpPad"
Inherits	"BasePreset"
SoundFXProperty "SOUNDFX_AMBIENT"		"JumpPad Idle Loop"			0
SoundFXProperty	"SOUNDFX_HITBYMELEE"	"JumpSeed Melee"			0
SoundFXProperty	"SOUNDFX_ACTIVATE"		"JumperPad Activate"		0
End


################################################################################################
# ROCKET PRESETS
################################################################################################
NewSoundFXPreset
Name	"Rocket"
Inherits	"BasePreset"
SoundFXProperty "SOUNDFX_EXPLODE"		"Plunger Bear Explosion"			0
End

NewSoundFXPreset
Name	"HomingRocket"
Inherits	"Rocket"
SoundFXProperty "SOUNDFX_AMBIENT"		"Homing Rocket  Loop"				0
End

NewSoundFXPreset
Name	"TriRocket"
Inherits	"Rocket"
SoundFXProperty "SOUNDFX_AMBIENT"		"Homing TriRocket  Loop"			0
End

NewSoundFXPreset
Name	"BunnyRocket"
Inherits	"Rocket"
SoundFXProperty "SOUNDFX_AMBIENT"		"Bunny Rocket  Loop"				0
End

################################################################################################
# SQUIBBLE PRESET
################################################################################################
NewSoundFXPreset
Name	"Squibble"
Inherits	"BasePreset"
#SoundFXProperty	"SOUNDFX_IMPACT_GROUND_DIRT"	"Squibble Mine Proximity Squeak"	0
SoundFXProperty	"SOUNDFX_SUCKED_BY_PLAYER"		"Mace Suck Squibble"				0
End


################################################################################################
# SQUIBBLE EXPLOSIVE PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleExplosive"
Inherits	"Squibble"
SoundFXProperty	"SOUNDFX_EXPLODE"				"Squibble Grenade Explode"		0
End

################################################################################################
# SQUIBBLE GAS PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleGas"
Inherits	"Squibble"
SoundFXProperty	"SOUNDFX_EXPLODE" "Squibble Mine Explode"		0
End

################################################################################################
# SQUIBBLE OIL PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleOil"
Inherits	"Squibble"
SoundFXProperty	"SOUNDFX_EXPLODE"	"Mace Oil Shot Hit"		0
End


################################################################################################
# SQUIBBLE GUIDED PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleGuided"
Inherits	"Squibble"
SoundFXProperty	"SOUNDFX_EXPLODE"	"Squibble Grenade Explode"		0
SoundFXProperty	"SOUNDFX_AMBIENT"	"Guided Squibble Loop"			0
End

################################################################################################
# SQUIBBLE LURKER PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleLurker"
Inherits	"Squibble"
SoundFXProperty	"SOUNDFX_EXPLODE"	"Squibble Grenade Explode"		0
SoundFXProperty	"SOUNDFX_AMBIENT"	"Guided Squibble Loop"			0
End


################################################################################################
# SQUIBBLE TREE PRESET
################################################################################################
NewSoundFXPreset
Name	"SquibbleTree"
Inherits	"BasePreset"
SoundFXProperty	"SOUNDFX_AMBIENT"			"Squibble Tree Idle Loop"			0
SoundFXProperty	"SOUNDFX_EXPLODE"			"Squibble Tree Explosive Death"		0
SoundFXProperty	"SOUNDFX_HITBYBULLET"		"Squibble Tree Bullet Shot"			0
SoundFXProperty	"SOUNDFX_HITBYMELEE"		"Squibble Tree Melee Hit"			0
End


################################################################################################
# MACE TURRET PRESET
################################################################################################
NewSoundFXPreset
Name	"MaceTurret"
Inherits	"WoodCrisp"
SoundFXProperty "SOUNDFX_WEAPON_FIRE"					"Mace Shoot Rapid Fire"				0
SoundFXProperty "SOUNDFX_BULLET_WHIZBY"					"Laser WhizBy"						0
SoundFXProperty "SOUNDFX_TURRET_ROTATION"				"Turret Rotation Loop"				0
SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_DIRT"		"Bullet Impact Dirt"				0
SoundFXProperty "SOUNDFX_BULLET_IMPACT_GROUND_WATER"	"Bullet Impact Water"				0
SoundFXProperty "SOUNDFX_WEAPON_OVERHEAT"				"Compressor Explode"				0
End
