ROLLING 			0.3 	0.1         # Cycle when rolling
WATER 				0.3 	0.3
COLLISION 			0.4 	1.0         # When player walks into an object
SHOOT 				0.2 	0.3         # When player shoots a base squibble
HITBYBULLET_1 		0.2 	0.5         # When player is hit by a small bullet
HITBYBULLET_2 		0.6 	0.5         # When player is hit by a large bullet
LAND 				1.0 	1.0
JUMPPAD 			0.25 	0.5
EXPLOSION       	0.99    0.75        # When player is hit by an explosion
SHOOTSQUIB      	0.6     0.4         # Shoot a normal squibble
SHOOTSQUIB_COMBO   	0.9     0.4         # Shoot a normal squibble, but in a Combo
SHOOTSNIPER     	0.9     0.2         # Shoot a sniper squibble
SNIPERCHARGE    	0.3     0.2         # Loop while charging a sniper shot
TURRETSHOOT     	0.9     0.3         # Shooting in a Turret
RUNOUTOFBREATH  	0.0     0.5         # When player is shooting, but runs out of breath
CATCHBREATH     	0.0     0.5         # When player catches their breath after shooting
SUCK                0.2     0.2         # When the player is sucking
BLOW                0.5     0.2         # When the player is blowing
PICKUPOBJ           0.5     0.2         # Quickly when the player picks up an object
DROPOBJ             0.4     0.2         # Quickly when the player drops an object
SHOTGUN             0.9     0.2         # Feedback for single shotgun blast