INHERIT  			"GOL\TURRET.GOL"


NewGoal
Name		GOAL_IDLE_STAND
IMASK		bit_COND_NEW_ENEMY
IMASK		bit_COND_SEE_ENEMY
IMASK		bit_COND_HEAVY_DAMAGE
SMASK		0
NumJobs		3
JOB_BONE_LOCK		BONE_TYPE_TURRET
JOB_BONE_LOCK		BONE_TYPE_CANNON
JOB_SCAN			0
#JOB_WAIT			10
End  #NewGoal


NewGoal
Name		GOAL_ALERT_IDLE
IMASK		bit_COND_NEW_ENEMY
IMASK		bit_COND_SEE_ENEMY
IMASK		bit_COND_HEAVY_DAMAGE
SMASK		0
NumJobs		2
JOB_SCAN					0
JOB_SET_STATE				AI_STATE_IDLE
End  #NewGoal

NewGoal
Name		GOAL_ALERT_LOOK
IMASK		bit_COND_NEW_ENEMY
IMASK		bit_COND_SEE_ENEMY
IMASK		bit_COND_HEAVY_DAMAGE
SMASK		0
NumJobs		2
JOB_SCAN					0
JOB_SET_STATE				AI_STATE_IDLE
End  #NewGoal


NewGoal
Name		GOAL_RANGE_ATTACK2
IMASK		bit_COND_NEW_ENEMY
IMASK		bit_COND_ENEMY_DEAD
IMASK		bit_COND_HEAVY_DAMAGE
SMASK		0
NumJobs		3
JOB_SET_FAIL_GOAL			GOAL_FOLLOW_PATH
#JOB_BONE_LOCK				BONE_TYPE_TURRET
#JOB_BONE_LOCK				BONE_TYPE_CANNON
#JOB_FACE_DESTINATION		0
JOB_FOLLOW_PATH				0
JOB_SET_GOAL				GOAL_RANGE_ATTACK2
End  #NewGoal