;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = -19
Type1 = 0
Image1 = red
uScroll1 = 0.009
vScroll1 = 0.001
Edge1 = 96

Height2 = 20
Type2 = 0
Image2 = purple
uScroll2 = 0.009
vScroll2 = 0.001
Edge2 = 80

Height3 = 10
Type3 = 0
Image3 = red
uScroll3 = 0.009
vScroll3 = 0.001
Edge3 = 0

[Fires]
;rgb 1.0-based
X1 = 49
Y1 = -20.7
Z1 = -2.2
R1 = 1.0
G1 = 1.0
B1 = 0.9

X2 = 1.5
Y2 = -26.7
Z2 = -55
R2 = 1.0
G2 = 1.0
B2 = 0.9

[Fog]
;rgb 255-based
R = 140
G = 40
B = 40
Distance = 40

[Ground]
Height = -30
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 5
Radius = 11
AimHeight = 6.5
FarClip = 100

[Light]
;rgb 1.0-based
AmbientR = 0.5
AmbientG = 0.5
AmbientB = 0.5

GameDirectionalR = 0.9
GameDirectionalG = 0.9
GameDirectionalB = 0.9
GameDirection = 160

WorldDirectionalR = 1
WorldDirectionalG = 1
WorldDirectionalB = 1
WorldDirection = 250




;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

