;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = -1
Type1 = 0
Image1 = purple
uScroll1 = 0.009
vScroll1 = 0.009
Edge1 = 80

;cloud layer
Height2 = 30
Type2 = 0
Image2 = red
uScroll2 = 0.009
vScroll2 = 0.009
Edge2 = 100

;reflected cloud layer
Height3 = -13
Type3 = 0
Image3 = purple
uScroll3 = 0.01
vScroll3 = 0.01
Edge3 = 150

;water layer
Height4 = -30
Type4 = 2
Image4 = water1
uScroll4 = 0.005
vScroll4 = 0.003
Edge4 = 150

;cloud layer
Height5 = -10
Type5 = 0
Image5 = red
uScroll5 = 0.004
vScroll5 = 0.004
Edge5 = 150

[Fog]
rgb 255-based
R = 176
G = 72
B = 104
Distance = 20

[Ground]
Height = -30
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 5.7
Radius = 11
AimHeight = 6.8
FarClip = 150

[Light]
;rgb 1.0-based
AmbientR = 0.3
AmbientG = 0.3
AmbientB = 0.3

GameDirectionalR = 0.7
GameDirectionalG = 0.7
GameDirectionalB = 0.7
GameDirection = 160

WorldDirectionalR = 0.9
WorldDirectionalG = 0.9
WorldDirectionalB = 0.5
WorldDirection = 90



;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30


