;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = 20
Type1 = 0
Image1 = orange
uScroll1 = 0.01
vScroll1 = 0.01
Edge1 = 64

;reflected cloud layer
Height2 = -1.4
Type2 = 0
Image2 = cloud1
uScroll2 = 0.01
vScroll2 = 0.01
Edge2 = 0

;water layer
Height3 = -1.5
Type3 = 2
Image3 = water1
uScroll3 = 0.005
vScroll3 = 0.01
Edge3 = 215

[Fires]
;rgb 1.0-based
X1 = 14
Y1 = -1
Z1 = -2.5
R1 = 1.0
G1 = 1.0
B1 = 0.9

X2 = -31
Y2 = -1
Z2 = 5
R2 = 1.0
G2 = 1.0
B2 = 0.9

[Fog]
;rgb 255-based
R = 237
G = 147
B = 17
Distance = 20

[Ground]
Height = -1
PlinthRadius = 4
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 2.5
Radius = 10
AimHeight = 5.9
FarClip = 80

[Light]
;rgb 1.0-based
AmbientR = 0.3
AmbientG = 0.3
AmbientB = 0.3

GameDirectionalR = 0.7
GameDirectionalG = 0.7
GameDirectionalB = 0.7
GameDirection = 160

WorldDirectionalR = 1
WorldDirectionalG = 0.7
WorldDirectionalB = 0.2
WorldDirection = -120



;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

