;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = -6
Type1 = 0
Image1 = red
uScroll1 = 0.006
vScroll1 = 0.005
Edge1 = 120

;cloud layer
Height4 = -30
Type4 = 0
Image4 = red
uScroll4 = 0.002
vScroll4 = 0.004
Edge4 = 120

;reflected cloud layer
Height2 = 12Edge4 = 64
Type2 = 0
Image2 = red
uScroll2 = 0.009
vScroll2 = 0.010

;water layer
Height3 = 0
Type3 = 0
Image3 = red
uScroll3 = 0.009
vScroll3 = 0.010
Edge3 = 120

;cloud layer
Height5 = -20
Type5 = 0
Image5 = cloud1
uScroll5 = 0.004
vScroll5 = 0.004
Edge3 = 120

[Fog]
;rgb 255-based
R = 147
G = 20
B= 20
Distance = 1

[Ground]
Height = -35
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 5.7
Radius = 11
AimHeight = 6.8
FarClip = 150
[Light]
;rgb 1.0-based
AmbientR = 0.5
AmbientG = 0.5
AmbientB = 0.5

GameDirectionalR = 0.9
GameDirectionalG = 0.9
GameDirectionalB = 0.9
GameDirection = 160

WorldDirectionalR = 1
WorldDirectionalG = 1
WorldDirectionalB = 1
WorldDirection = 250




;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

