;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = 20
Type1 = 0
Image1 = purple
uScroll1 = 0.01
vScroll1 = 0.01
Edge1 = 32

;reflected cloud layer
Height2 = -3.1
Type2 = 1
Image2 = purple
uScroll2 = 0.01
vScroll2 = 0.01

;water layer
Height3 = -3
Type3 = 2
Image3 = water1
uScroll3 = 0.005
vScroll3 = 0.01
Edge3 = 128


[Fires]
;rgb 1.0-based
X1 = -13
Y1 = 0
Z1 = 26
R1 = 1.0
G1 = 1.0
B1 = 0.9

X2 = -8
Y2 = 0
Z2 = 28
R2 = 1.0
G2 = 1.0
B2 = 0.9

[Fog]
rgb 255-based
R = 110
G = 60
B = 30
Distance = 8


[Ground]
Height = -3
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 5
Radius = 11
AimHeight = 6.5
FarClip = 110

[Light]
;rgb 1.0-based
AmbientR = 0.5
AmbientG = 0.5
AmbientB = 0.5

GameDirectionalR = 0.7
GameDirectionalG = 0.7
GameDirectionalB = 0.7
GameDirection = 160

WorldDirectionalR = 0.9
WorldDirectionalG = 0.9
WorldDirectionalB = 0.5
WorldDirection = 90


;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

