;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = 20
Type1 = 0
Image1 = red
uScroll1 = 0.01
vScroll1 = 0.01
Edge1 = 64

;reflected cloud layer
Height2 = 0.1
Type2 = 0
Image2 = red
uScroll2 = 0.008
vScroll2 = 0.008
Edge2 = 150

;water layer
Height3 = -7
Type3 = 0
Image3 = red
uScroll3 = 0.003
vScroll3 = 0.003
Edge3 = 128

;cloud layer
Height4 = -10
Type4 = 1
Image4 = red
uScroll4 = 0.001
vScroll4 = 0.001
Edge4 = 50

[Fog]
;rgb 255-based
R = 160
G = 50
B = 17
Distance = 10

[Ground]
Height = -34
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 5.7
Radius = 11
AimHeight = 6.8
FarClip = 120

[Light]
;rgb 1.0-based
AmbientR = 0.5
AmbientG = 0.5
AmbientB = 0.5

GameDirectionalR = 0.7
GameDirectionalG = 0.7
GameDirectionalB = 0.7
GameDirection = 160

WorldDirectionalR = 0.9
WorldDirectionalG = 0.9
WorldDirectionalB = 0.9
WorldDirection = -120



;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

