;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;cloud layer
Height1 = 17
Type1 = 0
Image1 = lightblue
uScroll1 = 0.009
vScroll1 = 0.009
Edge1 = 128


;cloud layer
Height2 = -5
Type2 = 0
Image2 = orange
uScroll2 = 0.01
vScroll2 = 0.01
Edge1 = 0

;cloud layer
Height3 = 10
Type3 = 0
Image3 = orange
uScroll3 = 0.01
vScroll3 = 0.01

[Fires]
;rgb 1.0-based
X1 = 45
Y1 = 3
Z1 = 5.5
R1 = 1.0
G1 = 1.0
B1 = 0.9

X2 = 1
Y2 = -1.5
Z2 = -45.5
R2 = 1.0
G2 = 1.0
B2 = 0.9

[Fog]
;rgb 255-based
R = 77
G = 110
B = 50
Distance = 60

[Ground]
Height = -4
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 2.5
Radius = 10
AimHeight = 5.9
FarClip = 80

[Light]
;rgb 1.0-based
AmbientR = 0.5
AmbientG = 0.5
AmbientB = 0.5

GameDirectionalR = 0.8
GameDirectionalG = 0.8
GameDirectionalB = 0.8
GameDirection = 160

WorldDirectionalR = 1
WorldDirectionalG = 1
WorldDirectionalB = 1
WorldDirection = 250




;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 30

