;BLCLOUDTYPECUMULONIMBUS     0
;BLCLOUDTYPECIRROSTRATUS     1
;BLCLOUDTYPEWATER            2

[Clouds]

;reflected cloud layer
Height1 = 16.5
Type1 = 0
Image1 = red
uScroll1 = 0.001
vScroll1 = 0.005
Edge1 = 64

;water layer
Height2 = 16
Type2 = 2
Image2 = water1
uScroll2 = 0.005
vScroll2 = 0.01
Edge2 = 48

[Beam]
SurfaceX = 5
SurfaceY = 15
SurfaceZ = -17
DirectionX = 5
DirectionY = 15
DirectionZ = -5

[Fires]
;rgb 1.0-based

;bubbles
X1 = 32
Y1 = -8
Z1 = 5
R1 = 0
G1 = 0
B1 = 0

X2 = -55
Y2 = -1
Z2 = -14
R2 = 0
G2 = 0
B2 = 0

X3 = 11
Y3 = -12
Z3 = -58
R3 = 0
G3 = 0
B3 = 0

X4 = 0
Y4 = -9
Z4 = 9
R4 = 0
G4 = 0
B4 = 0


[Fog]
;rgb 255-based
R = 70
G = 90
B = 170
Distance = 5

[Ground]
Height = -10
PlinthRadius = 3.75
ConeAngle = 0.7
ConeHeight = -10

[Camera]
Height = 3
Radius = 10
AimHeight = 6
FarClip = 170
[Light]
;rgb 1.0-based
AmbientR = 0.2
AmbientG = 0.3
AmbientB = 0.5

GameDirectionalR = 0.7
GameDirectionalG = 0.7
GameDirectionalB = 0.7
GameDirection = 160

WorldDirectionalR = .9
WorldDirectionalG = .9
WorldDirectionalB = 1
WorldDirection = -120


;AUDIOEVENTWIND1     0x1e 30
;AUDIOEVENTWIND2     0x1f 31
;AUDIOEVENTWATER     0x11 17

[Sound]
Ambient = 17

