GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     241 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\ManagedSteam.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\ManagedSteam.dll into Unity Child Domain
- Completed reload, in  0.292 seconds
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Splice\Splice_Data\Managed\System.Xml.dll (this message is harmless)
Steamworks initialized and ready to use.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Distribution is currently set to STEAM
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

BuildType is currently set to FULL
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Screen resolution: 1440 x 900
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading next scene: Game
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Shader 'MultiTextureSkybox': fallback shader 'Skybox Cubed' not found
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2764. Operation took 12.468106 ms.
PlatformHelper object found. Component values assigned to distribution and buildType.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Attempting to initialize Cloud support
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Failed to initialize SteamCloud. Stats will remain disabled.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Attempting to initialize support for Stats
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SteamStats is initialized and ready for use.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Attempting to find all Angelic strands
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Steam achievement unlocked: ACH_FIRST_SPLICE
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Steam achievement unlocked: ACH_FIRST_ANGELIC
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

24 of 25 Potential Angelic strands remain to be solved.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Steam achievement already unlocked: ACH_FIRST_ANGELIC
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

23 of 25 Potential Angelic strands remain to be solved.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Steam achievement unlocked: ACH_SEQ1_COMPLETE
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Stats saved to the server successfully.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 5469. Operation took 29.077457 ms.
Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unable to determine Splice Target Orientation. Attempting to append any old place.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at Simulation.SpliceComplete (.Node node) [0x00000] in <filename unknown>:0 

  at PlayInputHandler.OnNodeReleased (.Node node) [0x00000] in <filename unknown>:0 

  at PlayInputHandler+$UpdatePosition$409+$.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
 
(Filename:  Line: -1)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unable to determine Splice Target Orientation. Attempting to append any old place.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at Simulation.SpliceComplete (.Node node) [0x00000] in <filename unknown>:0 

  at PlayInputHandler.OnNodeReleased (.Node node) [0x00000] in <filename unknown>:0 

  at PlayInputHandler+$UpdatePosition$409+$.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
 
(Filename:  Line: -1)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Cloud support is not initialized. Unable to write file.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

