[die]
name = data\objects\turtle\Shell\die.jpg
length =16
time = 2000
sprx = -44

[shock]
name = data\objects\turtle\Shell\shock.jpg
length = 6
time = 300
sprx = -35

[win]
name = DATA\objects\turtle\Shell\winlevel.jpg
length = 27
time = 1700
sprx = -46
[lift]
name = DATA\objects\turtle\Shell\stop.jpg
length = 10
time =700
sprx = -57
spry = -62

[stair]
name = DATA\objects\turtle\Shell\turtle_stair.jpg
time = 500
sprx = -39
spry = -54
length = 6


[preconfuse]
name = DATA\objects\turtle\Shell\confuse_in.jpg
sprx = -36
length = 2
time = 200
spry = -62

[confuse]
name = DATA\objects\turtle\Shell\confuse.jpg
sprx = -37
length = 10
time = 1000
spry = -62

[jump_left_up]
name = DATA\objects\turtle\Shell\turtle_left_jump_up.jpg
length = 5
time = 500

[jump_left_down]
name = DATA\objects\turtle\Shell\turtle_left_jump_down.jpg
length = 4
time = 400

[jump_right_up]
name = DATA\objects\turtle\Shell\turtle_right_jump_up.jpg
length = 7
time = 500
sprx = -35

[jump_right_down]
name = DATA\objects\turtle\Shell\turtle_right_jump_down.jpg
length = 4
time = 400
sprx = -35

[right]
name = DATA\objects\turtle\Shell\turtle_right.jpg
length = 16
time =700
sprx = -37

[stand_right]
name = DATA\objects\turtle\Shell\turtle_right_stop0.jpg
time = 1000
length = 6
sprx = -30
spry = -58

[kick]
name = DATA\objects\turtle\Shell\turtle_kick.jpg
length = 5
time = 300
spry = -58
sprx = -32

[coor]
bbx  = -20
bbxs = 40
bby  = -40
bbys = 80
sprx = -60
spry = -74
[properties]
koeff_col = 0.0
koeff_gravity = .003
bShowBB = 0
vx_ground = 0.22
vx_air = 0.22
vy_stairs = .2
vy_jump = 1
vy_attack = 1.1
vx_damage = .5
vy_damage = .4
max_fall = 0.7
airlife = 10
kick_vx = .4
kick_vy = .2
vy_longjump = 1.2
grow_size = .5
vxf_air_bonus = 1.8
vxf_ground_bonus = 1.8
time_fall = 1000
time_confuse = 2000
time_short_jump = 50
time_airlife = 3000
time_relax = 2500
time_shock = 270

[easy]
air_velocity = .0004
fire_charge=30
fire_delay=10
fire_cost=0.1

[medium]
air_velocity = .0008
fire_charge=30
fire_delay=10
fire_cost=0.11

[hard]
air_velocity = .0020
fire_charge=30
fire_delay=10
fire_cost=0.2
