[fire_complete]
name = DATA\Objects\Boss2\Boss2_fire_complete.jpg
time = 200
length = 2

[right]
name = DATA\Objects\Boss2\Boss2_stand.jpg
;name = DATA\Objects\Boss2\Boss2.jpg
time = 1000
length = 10

[stand_right]
name = DATA\Objects\Boss2\Boss2_stand.jpg
;name = DATA\Objects\Boss2\Boss2.jpg
time = 500
length = 10


[attack]
name = DATA\Objects\Boss2\Boss2_attack.jpg
;name = DATA\Objects\Boss2\Boss2.jpg
time = 560
length = 10

[rest]
name = DATA\Objects\Boss2\Boss2_rest.jpg
;name = DATA\Objects\Boss2\Boss2.jpg
time = 500
length = 10
bbxs=60
bbx=-45
bby=-15
bbys=70

[fire]
name = DATA\Objects\Boss2\Boss2_fire.jpg
time = 500
length = 10

[defeat]
name = DATA\Objects\Boss2\Boss2_defeat.jpg

[coor]
bbx = -50
bby = -20
bbxs = 100
bbys = 80

sprx = -60
spry = -20


[properties]
velocity = 60
x0_left=70
x0_right=730
y0=70
time_rest = 3000
time_stopattack = 3000
time_lastattack = 500
time_stand = 2000
time_startfire =1000
time_endfire =2000
time_defeat = 1000
time_fire = 600
blur_radius=10

time_relax = 3000
time_dying =	2000
nCount = 3
dAlpha = .4
bShowBB = 0

[easy]
fire_damage=5
damage = 10
lifes = 3
[medium] 
fire_damage=8
damage = 20
lifes = 3
[hard] 
fire_damage=20
damage = 30
lifes = 5
