[respawn_close]
name =	DATA\spike\checkpoint_main.jpg
length =  6
time = 1200
[respawn_open]
name = DATA\spike\checkpoint_active.jpg
length = 6
time = 600
[exit_open]
name = DATA\letter\door_opened.jpg
[exit_close]
name = DATA\letter\door_closed.jpg
[diamond_slot]
name = DATA\letter\diamond_a.jpg
[diamond_sm]
name = DATA\letter\diamond_sm.jpg

[quicksand]
quicksand_power = .6
jump = 0.8
period = 500
[stream]
period = 500
stream_power = .6
[bonuses]
time_bonus = 500
time_dying = 6800
[source]
bbx = 0
bbxs = 96
bby = -100
bbys = 120
path = DATA\\bub.jpg
[stoloktite]
time_prepare = 500
ydistance = 500
xdistance = 100
//path = DATA\spike\stalactite.tga
velocity = 40
easy = 10
medium = 20
hard = 30
[spike]
easy = 10
medium = 20
hard = 30
[blackhole]
t_hole = 1500
[jumppad]
name = DATA\\jumpad\\jumpad2_stand.jpg
time = 500	
frames =5
[jumponce]
name = DATA\\jumpad\\jumpad1.jpg
time = 1000
frames =10
[jumppad1]
name = DATA\\jumpad\\jumpad2.jpg
time = 500
frames =8
[jumponce1]
name = DATA\\jumpad\\jumpad1_explode.jpg
time = 500
frames =5
[navigation]
top = 30
bottom = 570
left = 30
right = 770

[maps]
0 = DATA\MAPS\1\l1_01.map
1 = DATA\MAPS\1\l1_02.map
2 = DATA\MAPS\1\l1_03.map
3 = DATA\MAPS\1\l1_04.map
4 = DATA\MAPS\1\l1_05.map
5 = DATA\MAPS\1\l1_06.map
6 = DATA\MAPS\1\Boss1.map

7= DATA\MAPS\2\l2_01.map
8= DATA\MAPS\2\l2_02.map
9= DATA\MAPS\2\l2_03.map
10= DATA\MAPS\2\l2_04.map
11= DATA\MAPS\2\l2_05.map
12= DATA\MAPS\2\Boss2.map

13= DATA\MAPS\3\l3_01.map
14= DATA\MAPS\3\l3_02.map
15= DATA\MAPS\3\l3_03.map
16= DATA\MAPS\3\l3_04.map
17= DATA\MAPS\3\l3_05.map
18= DATA\MAPS\3\Boss3.map

19= DATA\MAPS\4\l4_01.map
20= DATA\MAPS\4\l4_02.map
21= DATA\MAPS\4\l4_03.map
22= DATA\MAPS\4\l4_04.map
23= DATA\MAPS\4\l4_05.map
24= DATA\MAPS\4\Boss4.map

25 = DATA\MAPS\5\l5_01.map
26 = DATA\MAPS\5\l5_02.map
27 = DATA\MAPS\5\l5_03.map
28 = DATA\MAPS\5\l5_04.map
29 = DATA\MAPS\5\Boss5.map

30= DATA\MAPS\6\l6_01.map
31= DATA\MAPS\6\l6_02.map
32= DATA\MAPS\6\l6_03.map
33= DATA\MAPS\6\l6_04.map
34= DATA\MAPS\6\l6_05.map
35= DATA\MAPS\6\Boss6.map

36= DATA\MAPS\7\l7_01.map
37= DATA\MAPS\7\l7_02.map
38= DATA\MAPS\7\l7_03.map
39= DATA\MAPS\7\l7_04.map
40= DATA\MAPS\7\l7_05.map
41= DATA\MAPS\7\Boss7.map

42= DATA\MAPS\8\l8_01.map
43= DATA\MAPS\8\l8_02.map
44= DATA\MAPS\8\l8_03.map
45= DATA\MAPS\8\l8_04.map
46= DATA\MAPS\8\l8_05.map
47= DATA\MAPS\8\Boss8.map
