Program version: DEMO v.b.01.014
[InputController] Deadzone is set to 0.000000
[InputController] Joystick sensitivity is set to 0.515000
[InputController] TrackIR DLL Location key not present. Is software not installed?
[InputController] No Force Feedback devices found
[InputController] Joystick sensitivity is set to 0.515000
[InputController] Deadzone is set to 0.012400
[3DDriver] Adapter detected: NVIDIA GeForce 9600 GT
[3DDriver] Max texture width: 8192
[3DDriver] Max texture height: 8192
[3DDriver] Max texture repeat: 8192
[3DDriver] Tex repeat not scaled: 1
[3DDriver] Max primitive count: 8388607
[3DDriver] Max active lights: 8
[3DDriver] Max texture stages: 8
[3DDriver] Max simultaneous tex: 8
[3DDriver] Max streams: 16
[3DDriver] Projective tex crd: 1
[3DDriver] Max anisotropy: 16
[3DDriver] Bump map: 1
[3DDriver] Volume map: 1
[3DDriver] Max volume extent: 2048
[3DDriver] Two sided stencil: 1
[3DDriver] Z buffer format: 1024 x 1024, D24S8
[3DDriver] Texture formats:
[3DDriver] D3DFMT_R8G8B8: false
[3DDriver] D3DFMT_A8R8G8B8: true
[3DDriver] D3DFMT_X8R8G8B8: true
[3DDriver] D3DFMT_R5G6B5: true
[3DDriver] D3DFMT_A1R5G5B5: true
[3DDriver] D3DFMT_A4R4G4B4: true
[3DDriver] D3DFMT_L6V5U5: false
[3DDriver] D3DFMT_V8U8: true
[3DDriver] D3DFMT_DXT1: true
[3DDriver] D3DFMT_DXT2: true
[3DDriver] D3DFMT_DXT3: true
[3DDriver] D3DFMT_DXT4: true
[3DDriver] D3DFMT_DXT5: true
[3DDriver] 3DDriver: texture and render target format found: R5G6B5
[3DDriver] 3DDriver: texture and render target format found: A8R8G8B8
[3DDriver] Create predefined texture: 512 x 512 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 512 x 512 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 512 x 512 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 256 x 256 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 256 x 256 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 256 x 256 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 128 x 128 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 128 x 128 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 128 x 128 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 64 x 64 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 64 x 64 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] Create predefined texture: 64 x 64 (1), format: A8R8G8B8, pool: DEFAULT
[3DDriver] direct3d initialized successfully
[3DDriver] surfaces restored successfully
[VertexBuffer] Creating vertex buffer: length = 131072, HVP
[ShadingEffect] Creating shading effect from file: Shaders\Font.fxo
[ShadingEffect] Loading shading effect description (Shaders\Font.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Font_0) detected ID: Font, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[IndexBuffer] Creating index buffer: length = 12288, HVP
[VertexBuffer] Creating vertex buffer: length = 32768, HVP
[ShadingEffect] Creating shading effect from file: Shaders\UI.fxo
[ShadingEffect] Loading shading effect description (Shaders\UI.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (4)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Simple_0) detected ID: Simple, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Opaque_0) detected ID: Opaque, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (InvAlpha_0) detected ID: InvAlpha, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (AddAlpha_0) detected ID: AddAlpha, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[IndexBuffer] Creating index buffer: length = 3072, HVP
[IndexBuffer] Creating index buffer: length = 4096, HVP
[IndexBuffer] Creating index buffer: length = 2048, HVP
[VertexBuffer] Creating vertex buffer: length = 57344, HVP
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[IndexBuffer] Creating index buffer: length = 6144, HVP
[VertexBuffer] Creating vertex buffer: length = 11880, HVP
[IndexBuffer] Creating index buffer: length = 2712, HVP
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Thermal.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Laser.fxo)
[ShadingEffect] Enumerate parameters (0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Thermal.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Laser.fxo)
[ShadingEffect] Enumerate parameters (0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Thermal.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_Laser.fxo)
[ShadingEffect] Enumerate parameters (0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ATM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_1) detected ID: ATM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_2) detected ID: ATM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_MTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_1) detected ID: MTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_2) detected ID: MTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_2) detected ID: DTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_2) detected ID: DTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_3) detected ID: DTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_4) detected ID: DTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_2) detected ID: DTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_3) detected ID: DTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_4) detected ID: DTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_1) detected ID: NTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_2) detected ID: NTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_2) detected ID: NTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_3) detected ID: NTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_4) detected ID: NTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_2) detected ID: NTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_3) detected ID: NTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_4) detected ID: NTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_1) detected ID: KTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_2) detected ID: KTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_2) detected ID: KTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_3) detected ID: KTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_4) detected ID: KTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_2) detected ID: KTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_3) detected ID: KTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_4) detected ID: KTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_1) detected ID: ETM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_2) detected ID: ETM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_2) detected ID: ETM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_3) detected ID: ETM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_4) detected ID: ETM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_2) detected ID: ETM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_3) detected ID: ETM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_4) detected ID: ETM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Thermal.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Laser.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_1) detected ID: Laser, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_2) detected ID: Laser, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ATM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_1) detected ID: ATM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_2) detected ID: ATM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_MTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_1) detected ID: MTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_2) detected ID: MTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_2) detected ID: DTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_2) detected ID: DTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_3) detected ID: DTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_4) detected ID: DTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_2) detected ID: DTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_3) detected ID: DTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_4) detected ID: DTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_1) detected ID: NTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_2) detected ID: NTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_2) detected ID: NTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_3) detected ID: NTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_4) detected ID: NTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_2) detected ID: NTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_3) detected ID: NTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_4) detected ID: NTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_1) detected ID: KTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_2) detected ID: KTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_2) detected ID: KTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_3) detected ID: KTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_4) detected ID: KTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_2) detected ID: KTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_3) detected ID: KTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_4) detected ID: KTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_1) detected ID: ETM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_2) detected ID: ETM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_2) detected ID: ETM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_3) detected ID: ETM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_4) detected ID: ETM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_2) detected ID: ETM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_3) detected ID: ETM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_4) detected ID: ETM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Thermal.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Laser.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_1) detected ID: Laser, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_2) detected ID: Laser, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ATM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_1) detected ID: ATM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ATM_2) detected ID: ATM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_MTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_1) detected ID: MTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_MTM_2) detected ID: MTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_2) detected ID: DTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_2) detected ID: DTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_3) detected ID: DTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Bump_4) detected ID: DTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_2) detected ID: DTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_3) detected ID: DTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_DTM_Micr_4) detected ID: DTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_1) detected ID: NTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_2) detected ID: NTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_2) detected ID: NTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_3) detected ID: NTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Bump_4) detected ID: NTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_2) detected ID: NTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_3) detected ID: NTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_NTM_Micr_4) detected ID: NTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM.fxo)
[ShadingEffect] Enumerate parameters (19)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_1) detected ID: KTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_2) detected ID: KTM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_2) detected ID: KTM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_3) detected ID: KTM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Bump_4) detected ID: KTM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_2) detected ID: KTM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_3) detected ID: KTM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_KTM_Micr_4) detected ID: KTM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM.fxo)
[ShadingEffect] Enumerate parameters (20)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_1) detected ID: ETM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_2) detected ID: ETM, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_2) detected ID: ETM_B, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_3) detected ID: ETM_B, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Bump_4) detected ID: ETM_B, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_2) detected ID: ETM_M, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 13
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_3) detected ID: ETM_M, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_ETM_Micr_4) detected ID: ETM_M, ver: 4, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 12
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Thermal.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Thermal.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_0) detected ID: Thermal, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_1) detected ID: Thermal, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Thermal_2) detected ID: Thermal, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 6
[ShadingEffect] Creating shading effect from file: Shaders\SkinMesh4_Laser.fxo
[ShadingEffect] Loading shading effect description (Shaders\SkinMesh4_Laser.fxo)
[ShadingEffect] Enumerate parameters (18)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrixArray, semantic: WVMatrixArray (102) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (3)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_0) detected ID: Laser, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_1) detected ID: Laser, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SkinMesh4_VS_Laser_2) detected ID: Laser, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[VertexBuffer] Creating vertex buffer: length = 114688, HVP
[ShadingEffect] Creating shading effect from file: Shaders\ForestMesh.fxo
[ShadingEffect] Loading shading effect description (Shaders\ForestMesh.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ForestMesh_0) detected ID: ForestMesh, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[IndexBuffer] Creating index buffer: length = 12288, HVP
[VertexBuffer] Creating vertex buffer: length = 180224, HVP
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[IndexBuffer] Creating index buffer: length = 12288, HVP
[VertexBuffer] Creating vertex buffer: length = 57344, HVP
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ATM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ATM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ATM_0) detected ID: ATM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_MTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_MTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_MTM_0) detected ID: MTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_0) detected ID: DTM, ver: 0, vp: HW, lmdl: 2, perf: 4.000000, passes: 1, params: 9
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_1) detected ID: DTM, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_0) detected ID: DTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Bump_1) detected ID: DTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_DTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_DTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_0) detected ID: DTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_DTM_Micr_1) detected ID: DTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_0) detected ID: NTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_0) detected ID: NTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Bump_1) detected ID: NTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_NTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_NTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_0) detected ID: NTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_NTM_Micr_1) detected ID: NTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_0) detected ID: KTM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_B.fxo)
[ShadingEffect] Enumerate parameters (21)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_0) detected ID: KTM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 10
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Bump_1) detected ID: KTM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_KTM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_KTM_M.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_0) detected ID: KTM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_KTM_Micr_1) detected ID: KTM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM.fxo)
[ShadingEffect] Enumerate parameters (2)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (1)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_0) detected ID: ETM, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_B.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_B.fxo)
[ShadingEffect] Enumerate parameters (22)
[ShadingEffect] param: prmMaterialAmbient, semantic: Material_Ambient (601) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialPower, semantic: Material_Power (605) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightPosition, semantic: Light_Position (801) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirection, semantic: Light_Direction (802) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDiffuse, semantic: Light_Diffuse (803) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightSpecular, semantic: Light_Specular (804) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 1)
[ShadingEffect] param: prmLightAttenuation, semantic: Light_Attenuation (805) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogNear, semantic: FogNear (c01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmFogFar, semantic: FogFar (c02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmThermSpectrum, semantic: ThermalSpectrum (703) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWVMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightDirInObjSpace, semantic: Light_Direction (802) (vsr: 4, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmBumpTexture, semantic: BumpTexture (203) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_0) detected ID: ETM_B, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 11
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Bump_1) detected ID: ETM_B, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[ShadingEffect] Creating shading effect from file: Shaders\SceneMesh_ETM_M.fxo
[ShadingEffect] Loading shading effect description (Shaders\SceneMesh_ETM_M.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexture, semantic: MicrTexture (204) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMicrTexScaleMtx, semantic: MicrTexScaleMtx (401) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialEmissive, semantic: Material_Emissive (604) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_0) detected ID: ETM_M, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (SceneMesh_ETM_Micr_1) detected ID: ETM_M, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[IndexBuffer] Creating index buffer: length = 12288, HVP
[IndexBuffer] Creating index buffer: length = 65536, HVP
[ShadingEffect] Creating shading effect from file: Shaders\ShadowMesh_ST.fxo
[ShadingEffect] Loading shading effect description (Shaders\ShadowMesh_ST.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWorldViewMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmZFar, semantic: ZFar (b01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightsSources, semantic: LightsSources (702) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (4)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_0) detected ID: Stencil, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_1) detected ID: Stencil, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_2) detected ID: Stencil, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_3) detected ID: Stencil, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\ShadowMesh_CL.fxo
[ShadingEffect] Loading shading effect description (Shaders\ShadowMesh_CL.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWorldViewMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmZFar, semantic: ZFar (b01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightsSources, semantic: LightsSources (702) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_0) detected ID: Color, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh_1) detected ID: Color, ver: 1, vp: SW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] Creating shading effect from file: Shaders\ShadowMask.fxo
[ShadingEffect] Loading shading effect description (Shaders\ShadowMask.fxo)
[ShadingEffect] Enumerate parameters (1)
[ShadingEffect] param: prmHalfStencilDepth, semantic: HalfStencilDepth (902) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMask_0) detected ID: ShadowMask, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMask_1) detected ID: ShadowMask, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\ShadowMesh2_ST.fxo
[ShadingEffect] Loading shading effect description (Shaders\ShadowMesh2_ST.fxo)
[ShadingEffect] Enumerate parameters (6)
[ShadingEffect] param: prmWorldViewProjectionMatrix, semantic: WVPMatrix (103) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMaterialDiffuse, semantic: Material_Diffuse (602) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightsSources, semantic: LightsSources (702) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmZFarPlane, semantic: ZFarPlane (b02) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] param: prmZNearPlane, semantic: ZNearPlane (b04) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 1, mt: 0)
[ShadingEffect] Enumerate techniques (8)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_0) detected ID: Stencil, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_1) detected ID: Stencil, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_2) detected ID: Stencil, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_3) detected ID: Stencil, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh3_0) detected ID: StencilZFail, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh3_1) detected ID: StencilZFail, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh3_2) detected ID: StencilZFail, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 2, params: 4
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh3_3) detected ID: StencilZFail, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 0
[ShadingEffect] Creating shading effect from file: Shaders\ShadowMesh2_CL.fxo
[ShadingEffect] Loading shading effect description (Shaders\ShadowMesh2_CL.fxo)
[ShadingEffect] Enumerate parameters (4)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWorldViewMatrix, semantic: WVMatrix (101) (vsr: 0, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmZFar, semantic: ZFar (b01) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmLightsSources, semantic: LightsSources (702) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 1, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_0) detected ID: Color, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 2, params: 0
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] pass (1): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (ShadowMesh2_1) detected ID: Color, ver: 1, vp: SW, lmdl: -1, perf: 0.000000, passes: 2, params: 0
[IndexBuffer] Creating index buffer: length = 12, HVP
[VertexBuffer] Creating vertex buffer: length = 128, HVP
[IndexBuffer] Creating index buffer: length = 98304, HVP
[ShadingEffect] Creating shading effect from file: Shaders\MirrorMesh.fxo
[ShadingEffect] Loading shading effect description (Shaders\MirrorMesh.fxo)
[ShadingEffect] Enumerate parameters (3)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmSpecTexture, semantic: SpecTexture (202) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmSpecTextureMatrix, semantic: SpecTransform (302) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (2)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (MirrorMesh_0) detected ID: Mirror, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (MirrorMesh_1) detected ID: Mirror, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 1
[ShadingEffect] Creating shading effect from file: Shaders\Water2Mesh.fxo
[ShadingEffect] Loading shading effect description (Shaders\Water2Mesh.fxo)
[ShadingEffect] Enumerate parameters (5)
[ShadingEffect] param: prmProjectionMatrix, semantic: ProjectionMatrix (1) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmWorldViewMatrix, semantic: WVMatrix (101) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmMainTexture, semantic: MainTexture (201) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmSpecTexture, semantic: SpecTexture (202) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] param: prmSpecTextureMatrix, semantic: SpecTransform (302) (vsr: -1, psr: -1, tr: 0, inv: 0, csp: 0, osp: 0, mt: 0)
[ShadingEffect] Enumerate techniques (5)
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Water2Mesh_0) detected ID: Water2, ver: 0, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 5
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Water2Mesh_1) detected ID: Water2, ver: 1, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 5
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Water2Mesh_2) detected ID: Water2, ver: 2, vp: SW, lmdl: -1, perf: 0.000000, passes: 1, params: 5
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Water2Mesh_3) detected ID: Water2, ver: 3, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 3
[ShadingEffect] pass (0): bem_isconst: 0, bem_stage: -1
[ShadingEffect] technique (Water2Mesh_4) detected ID: Water2, ver: 4, vp: HW, lmdl: -1, perf: 0.000000, passes: 1, params: 2
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Fonts1.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Fonts2.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Fonts3.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Fonts4.tex
[GameController] Object MusicController successfully loaded
[GameController] Object [Camera] successfully loaded
[GameController] Object [Console] successfully loaded
[GameController] Object [RenderStats] successfully loaded
[GameController] Object VideoPlayer successfully loaded
[Texture] Loading texture: 128 x 128 (8), format: DXT1, pool: MANAGED, name: Textures/Effect_1.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT1, pool: MANAGED, name: Textures/Effect_17.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT1, pool: MANAGED, name: Textures/Effect_2.tex
[Texture] Loading texture: 128 x 128 (8), format: DXT1, pool: MANAGED, name: Textures/Effect_18.tex
[Texture] Loading texture: 512 x 512 (10), format: DXT1, pool: MANAGED, name: Textures/Effect_3.tex
[Texture] Loading texture: 512 x 512 (10), format: DXT1, pool: MANAGED, name: Textures/Effect_5.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT5, pool: MANAGED, name: Textures/Effect_7.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT1, pool: MANAGED, name: Textures/Effect_8.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT5, pool: MANAGED, name: Textures/Effect_11.tex
[Texture] Loading texture: 256 x 256 (9), format: DXT5, pool: MANAGED, name: Textures/Effect_12.tex
[Texture] Loading texture: 128 x 128 (8), format: DXT5, pool: MANAGED, name: Textures/Effect_13.tex
[Texture] Loading texture: 128 x 128 (8), format: DXT3, pool: MANAGED, name: Textures/Effect_14.tex
[Texture] Loading texture: 128 x 128 (8), format: DXT3, pool: MANAGED, name: Textures/Effect_16.tex
[Texture] Loading texture: 128 x 128 (8), format: DXT3, pool: MANAGED, name: Textures/Effect_15.tex
[GameController] Object ScreenCapture successfully loaded
Components quantity:
Component 3DDriver 1
Component 3DScene 1
Component ArrayVariable 291
Component Camera 1
Component ClassificatorMap 1
Component ColorVariable 1492
Component ComplexEffect 38
Component Console 1
Component CurveRender 1
Component DynamicEffect 39
Component EffectsArray 1
Component EffectsRender 1
Component EventController 1
Component FenceRender 1
Component ForestRender 1
Component GameController 1
Component GameSettings 1
Component GameTimer 1
Component IndexBuffer 12
Component InputController 1
Component LightEffect 8
Component LightRayEffect 3
Component Listener 1
Component Locale 1
Component MaterialManager 11
Component MatrixVariable 4
Component MirrorRender 1
Component MusicController 1
Component PrimBuffer 1
Component RegistryStorage 1
Component ResourceManager 1
Component SceneRender 1
Component ScreenCapture 1
Component ScriptClass 351
Component ScriptHost 444
Component ScriptIdentifierMap 1
Component ScriptInstance 909
Component ScriptManager 1
Component ShadersGroup 12
Component ShadingEffect 146
Component ShadowRender 1
Component SmokeEffect 15
Component SoundDriver 1
Component SprayEffect 18
Component StaticEffect 9
Component StringVariable 1451
Component TextRender 1
Component Texture 18
Component TextureManager 1
Component TraceEffect 10
Component UIRender 1
Component UpdateGroup 1
Component VectorVariable 13
Component VertexBuffer 8
Component VideoPlayer 1
Component WStringVariable 34
Component WakeEffect 2
Component WaterRender 1
Component WindDustEffect 4
Component WindWashEffect 1
Total 5377
Video resources list:
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 1048576
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 1048576
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 1048576
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 262144
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 262144
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 262144
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 65536
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 65536
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 65536
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 16384
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 16384
PlaneTex, pool: DEFAULT, format: A8R8G8B8, usage: 1, size: 16384
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 131072
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 12288
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 32768
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 3072
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 4096
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 2048
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 57344
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 6144
VB, pool: DEFAULT, format: VERTEXDATA, usage: 8, size: 11880
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 2712
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 114688
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 12288
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 180224
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 12288
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 57344
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 12288
IB, pool: DEFAULT, format: INDEX16, usage: 208, size: 65536
IB, pool: DEFAULT, format: INDEX16, usage: 8, size: 12
VB, pool: DEFAULT, format: VERTEXDATA, usage: 208, size: 128
IB, pool: MANAGED, format: INDEX16, usage: 8, size: 98304
PlaneTex (Resources/Fonts1.tex), pool: MANAGED, format: DXT3, usage: 0, size: 262144
PlaneTex (Resources/Fonts2.tex), pool: MANAGED, format: DXT3, usage: 0, size: 262144
PlaneTex (Resources/Fonts3.tex), pool: MANAGED, format: DXT3, usage: 0, size: 262144
PlaneTex (Resources/Fonts4.tex), pool: MANAGED, format: DXT3, usage: 0, size: 262144
PlaneTex (Textures/Effect_1.tex), pool: MANAGED, format: DXT1, usage: 0, size: 10936
PlaneTex (Textures/Effect_17.tex), pool: MANAGED, format: DXT1, usage: 0, size: 43704
PlaneTex (Textures/Effect_2.tex), pool: MANAGED, format: DXT1, usage: 0, size: 43704
PlaneTex (Textures/Effect_18.tex), pool: MANAGED, format: DXT1, usage: 0, size: 10936
PlaneTex (Textures/Effect_3.tex), pool: MANAGED, format: DXT1, usage: 0, size: 174776
PlaneTex (Textures/Effect_5.tex), pool: MANAGED, format: DXT1, usage: 0, size: 174776
PlaneTex (Textures/Effect_7.tex), pool: MANAGED, format: DXT5, usage: 0, size: 87408
PlaneTex (Textures/Effect_8.tex), pool: MANAGED, format: DXT1, usage: 0, size: 43704
PlaneTex (Textures/Effect_11.tex), pool: MANAGED, format: DXT5, usage: 0, size: 87408
PlaneTex (Textures/Effect_12.tex), pool: MANAGED, format: DXT5, usage: 0, size: 87408
PlaneTex (Textures/Effect_13.tex), pool: MANAGED, format: DXT5, usage: 0, size: 21872
PlaneTex (Textures/Effect_14.tex), pool: MANAGED, format: DXT3, usage: 0, size: 21872
PlaneTex (Textures/Effect_16.tex), pool: MANAGED, format: DXT3, usage: 0, size: 21872
PlaneTex (Textures/Effect_15.tex), pool: MANAGED, format: DXT3, usage: 0, size: 21872
DefaultPoolSize 4896140
ManagedPoolSize 1999128
SysmemPoolSize 0
ScratchPoolSize 0
AllAllocatedSize 6895268
[GameController] Game controller loaded
[Texture] Loading texture: 512 x 512 (1), format: DXT1, pool: MANAGED, name: Resources/Players.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/MainMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/GameMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/Campaign1MenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/Campaign2MenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/Campaign3MenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/Campaign4MenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/GameEnvironmentMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/MultiplayerMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/SettingsMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/CreateServerMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/TeamAssaultMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT1, pool: MANAGED, name: Resources/PlayerSelectionMenuBackground.tex
[Texture] Loading texture: 1024 x 1024 (1), format: DXT3, pool: MANAGED, name: Resources/EscMenuBackground.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons1.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons3.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons4.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons5.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons6.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons8.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons7.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons9.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons10.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons11.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons12.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons13.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons14.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT1, pool: MANAGED, name: Textures/RocketsIcons.tex
[Texture] Loading texture: 256 x 256 (1), format: DXT3, pool: MANAGED, name: Textures/Menu1.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Medals.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT3, pool: MANAGED, name: Resources/Buttons2.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC1Thumb.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC1ThumbDisabled.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC2Thumb.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC2ThumbDisabled.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC3Thumb.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC3ThumbDisabled.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC4Thumb.tex
[Texture] Loading texture: 250 x 189 (1), format: A8R8G8B8, pool: MANAGED, name: Textures/MenuC4ThumbDisabled.tex
[Texture] Loading texture: 512 x 512 (1), format: DXT1, pool: MANAGED, name: Textures/map_dm1.tex
Unable to load texture Textures/map_dm2.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_dm3.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_dm4.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_cf1.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_cf2.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_cf3.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
Unable to load texture Textures/map_cf4.tex
[Texture] Creating texture: 16 x 16 (1), format: R5G6B5, pool = MANAGED
[MovieControl] Cant open movie Video/bukaintro.avi
[MovieControl] Cant open movie Video/g5intro.avi
Play music: Main
[GameController] Object MainMenu successfully loaded
[ShadingEffect] Search valid version of technique Simple in shading effect Shaders\UI.fxo was selected
[ShadingEffect] Valid version 0 of technique Simple in shading effect Shaders\UI.fxo was found
[ShadingEffect] Search valid version of technique Font in shading effect Shaders\Font.fxo was selected
[ShadingEffect] Valid version 0 of technique Font in shading effect Shaders\Font.fxo was found