//-------------------------------------------------------------------
//
//  This code is copyright 2001 by G5 Software.
//  Any unauthorized usage, either in part or in whole of this code
//  is strictly prohibited. Violators WILL be prosecuted to the
//  maximum extent allowed by law.
//
//------------------------------  -------------------------------------

class CBaseRainC2
{          
  float  RainForwardDist    = 42.0f;
  float  RainBackwardDist   = -7.0f;                             
  Vector BoxFitnessFactor   = new Vector(1.0, 0.95, 0.95);
  float  DropsDensity       = 0.025;
  float  FallVelocity       = 55.0;
  float  FallFactor         = 10.0;
  Vector SizeFactor         = new Vector(0.017, 0.017, 0.2);
  Color  ParticleColor      = new Color(0.5, 0.5, 0.5, 1.0);

  String Skin = "CBaseRainSkinC2";

  String Material = "Droplet_1";
}


class CBaseRainC4
{          
  float  RainForwardDist    = 65.0f;
  float  RainBackwardDist   = -5.0f;                             
  Vector BoxFitnessFactor   = new Vector(1.0, 1.0, 1.0);
  float  DropsDensity       = 0.02;
  float  FallVelocity       = 55.0;
  float  FallFactor         = 10.0;
  Vector SizeFactor         = new Vector(0.015, 0.015, 0.15);
  Color  ParticleColor      = new Color(0.3, 0.3, 0.3, 0.3);

  String Skin = "CBaseRainSkinC4";

  String Material = "Droplet_1";
}



class CBaseRainSkinC2
{
  Array Materials = [
    new CEffectMaterial(
        "Droplet_1",
        "Textures/Cockpit_6.tex",
        "NORMAL",
        3, 18, 23, 10
      )
    ];
}

class CBaseRainSkinC4
{
  Array Materials = [
    new CEffectMaterial(
        "Droplet_1",
        "Textures/Cockpit_6.tex",
        "NORMAL",
        3, 18, 23, 10
      )
    ];
}


