<?xml version="1.0"?>
<ResourceManifest>

	<Resources id="SOUNDS">
		<SetDefaults path="res/sounds" idprefix="SND_" />
		
            <Sound id="BTN_CLICK" path="menu_click" volume="100" />
            <Sound id="BTN_OVER" path="menu_toggle" volume="100" />
            <Sound id="WINDOW_OPEN" path="window_open" volume="100" />
            <Sound id="CLICK_TASK" path="click_task" volume="100" />
            <Sound id="CLICK_TASK_CANCEL" path="click_task_cancel" volume="100" />
            <Sound id="MESSAGE_IN" path="message_incoming" volume="100" />           
            <Sound id="POT_HIT" path="vase_hit" volume="70" />
            <Sound id="POT_CRASH" path="vase_crash" volume="75" />
            <Sound id="BARREL_HIT" path="barrel_hit" volume="60" />
            <Sound id="BARREL_CRASH" path="barrel_crash" volume="100" />
            <Sound id="STALACTITE_HIT" path="stalactite_hit" volume="60" />
            <Sound id="STALACTITE_CRASH" path="stalactite_crash" volume="100" />
            <Sound id="GRAVE_HIT" path="tomb_hit" volume="80" />
            <Sound id="GRAVE_CRASH" path="tomb_crash" volume="70" />            
            <Sound id="ITEM_FLIGHT" path="item_flight" volume="50" />
            <Sound id="ITEM_GOLD" path="item_gold" volume="100" />
            <Sound id="ITEM_LEVELUP" path="item_levelup" volume="100" />
            <Sound id="LEVELUP" path="levelup" volume="100" />
            <Sound id="ITEM_BAG" path="item_bag" volume="100" />
            <Sound id="NEW_AREA" path="new_area" volume="100" />
            <Sound id="BUILDING_COMPLETE" path="building_complete" volume="100" />
            <Sound id="STONE_HIT" path="rocks_hit" volume="60" />
            <Sound id="BUILDING_SET" path="building_set" volume="60" />
            <!--Sound id="BUILDING_TOGGLE" path="building_toggle" volume="100" channels_count="15" /-->
            <Sound id="CHOP_BUSH" path="chopping_bush" volume="60" />
            <Sound id="CHOP_BUSH_DISAPPEAR" path="chopping_bush_disappear" volume="100" />
            <Sound id="GATHER_BUSH" path="harvest_berries" volume="100" />            
            <Sound id="CHOP_TREE" path="chopping_tree" volume="100" />
            <Sound id="CHOP_TREE_FALL" path="chopping_tree_fall" volume="40" />            
            <Sound id="SAWMILL_WORK" path="sawmill_work" volume="50" />
            <Sound id="ITEM_PICKUP" path="item_pickup" volume="60" />            
            <Sound id="FON_NORMAL" path="ambience1" volume="100" />
            <Sound id="FON_NORMAL_2" path="ambience2" volume="100" />
            <Sound id="FON_UNDER" path="ambience_caves" volume="100" />           
            <Sound id="TASK_GET" path="task_getting" volume="100" />
            <Sound id="TASK_END" path="task_end" volume="60" />
            <Sound id="TASK_COMPLETE" path="task_complete" volume="100" />
            <Sound id="NO_EXPERT" path="noexpert" volume="100" />            
            <Sound id="BUILDING_LOOP" path="building_loop" volume="50" />
            <Sound id="STEPS_WATER" path="steps_water" volume="100" channels_count="20" />
            <Sound id="CHEST_HIT" path="chest_hit" volume="70" />
            <Sound id="CHEST_OPEN" path="chest_open" volume="100" />
            <Sound id="FALLEN_TREE_FALL" path="fallen_tree_fall" volume="100" />
            <Sound id="WATER_SPADE" path="water_spade" volume="60" />
            <Sound id="CHEST_UI" path="chest_ui" volume="100" />
            <Sound id="BARB_APPEAR_VOICE" path="barbarian_appear_voice" volume="100" />
            <Sound id="BARBARIAN_HIT" path="barbarian_hit" volume="100" />
            <Sound id="TOWER_SHOT_RIFLE" path="tower_shot_rifle" volume="100" />
            <Sound id="TOWER_SHOT_CANNON" path="tower_shot_cannon" volume="100" />
            <Sound id="BARB_ATTACK_HIT" path="barbarian_attack_hit" volume="100" />
            <Sound id="BARB_ATTACK_VOICE" path="barbarian_attack_voice" volume="70" />
            <Sound id="HAMMER_HIT_ROCK" path="hammer_hit_rock" volume="70" />
            <Sound id="STAMP" path="stamp" volume="100" />            
			<Sound id="ROCKS_FALL" path="rocks_fall" volume="100" />
            <Sound id="GRANITE_MINE_WORK" path="granite_mine_work" volume="60" />
            <Sound id="SILVER_MINE_WORK" path="silver_mine_work" volume="40" />
            <Sound id="MINT_WORK" path="mint_work" volume="100" />
            <Sound id="SMOKERY_WORK" path="smokery_work" volume="100" />
            <Sound id="FISHERMAN_WORK" path="fisherman_work" volume="100" />
            <Sound id="BAKERY_WORK" path="bakery_work" volume="100" />
            <Sound id="STONECUTTER_WORK" path="stonecutter_work" volume="100" />
            <Sound id="FARM_WORK" path="farm_work" volume="100" />
            <Sound id="GRANITEMINE_WHEEL" path="granite_mine_wheel" volume="70" />
            <Sound id="SILVERMINE_CART" path="silver_mine_cart" volume="40" />
            <Sound id="FARM_MOWER" path="farm_mower" volume="65" />
            <Sound id="STONECUTTER_CUTTER" path="stonecutter_cutter" volume="50" />
            <Sound id="BAKERY_BAKER" path="bakery_baker" volume="100" />
            <Sound id="MINT_HAMMER" path="mint_hammer" volume="70" />
            <Sound id="FISHERMAN_ROD" path="fisherman_rod" volume="100" />
            <Sound id="BOATYARD_WORK" path="boatyard_work" volume="100" />
            <Sound id="BOATYARD_HAMMER" path="boatyard_hammer" volume="100" />
            <Sound id="WAREHOUSE_LOADER" path="warehouse_loader" volume="70" />           
            <Sound id="BUILDING_ABANDONED" path="building_abandoned" volume="100" />           
            <Sound id="BARBARIAN_APPEAR" path="barbarian_appear" volume="100" />
                        <Sound id="ACTION_WRONG" path="action_wrong" volume="80" />
            
            <Sound id="BTN_CLICK_PAPER" path="menu_paper_click" volume="100" />
            <Sound id="BTN_OVER_PAPER" path="menu_paper_toggle" volume="70" channels_count="2" />
            <Sound id="BTN_CLICK_GOLD" path="menu_gold_click" volume="50" />
            <Sound id="BTN_OVER_GOLD" path="menu_gold_toggle" volume="35" />
            <Sound id="WINDOW_WOOD" path="window_wood" volume="100" />
            <Sound id="HAMMER_HIT_1" path="hammer_hit1" volume="50" />
            <Sound id="HAMMER_HIT_2" path="hammer_hit2" volume="50" />
            <Sound id="HAMMER_HIT_3" path="hammer_hit3" volume="50" />
            <Sound id="BUILDING_KILLED" path="building_killed" volume="100" />
            <Sound id="WIN_SALUTE_1" path="win_salute1" volume="50" />
            <Sound id="WIN_SALUTE_2" path="win_salute2" volume="50" />
            <Sound id="WIN_SALUTE_3" path="win_salute3" volume="50" />
            <Sound id="SECRET_FOUND" path="secret_found" volume="100" />
            <Sound id="ARTEFACT_ITEM" path="artefact_item" volume="100" />
            <Sound id="CELL_CRASH" path="cell_crash" volume="100" />
            <Sound id="CELL_HIT" path="cell_hit" volume="100" />
            <Sound id="WIN" path="win" volume="80" />
            <Sound id="FON_MENU" path="ambience_menu" volume="100" />
            <Sound id="GEYSER" path="geyser" volume="100" />
            
            <Sound id="BUILDING_OCCUPY" path="building_occupy" volume="40" />
            <Sound id="GARDEN_GATHER" path="garden_gather" volume="100" channels_count="6" />
            <Sound id="SAWMILL_SAW" path="sawmill_saw" volume="65" />
            <Sound id="SMOKERY_SMOKER" path="smokery_smoker" volume="25" />
            <Sound id="STONEDOOR_OPEN" path="stonedoor_open" volume="100" />
            <Sound id="STONEDOOR_SWITCH" path="stonedoor_switch" volume="100" />
            <Sound id="UPGRADE_DONE" path="upgrade_done" volume="75" />
            <Sound id="DROP_GEM" path="drop_gem" volume="100" />
            <Sound id="DROP_GOLD" path="drop_gold" volume="100" />
            <Sound id="DROP_MEAT" path="drop_meat" volume="100" />
            <Sound id="DROP_SILVER" path="drop_silver" volume="100" />
            <Sound id="TARGET_COMPLETE" path="target_complete" volume="100" />
            <Sound id="UFO_AMBIENCE" path="ufo_ambience" volume="60" />
            <Sound id="UFO_OFF" path="ufo_off" volume="100" />
            <!--Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" />
            <Sound id="" path="" volume="100" /-->
	</Resources>



	
	<Resources id="INIT">
        <SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="DEFAULT" path="16.xml" />

            <Font id="14" path="14.xml" />
            <Font id="TASK_12" path="Task12.xml" />
            <Font id="16_HINT" path="16_Hint.xml" />
            <Font id="16" path="16.xml" />
            <Font id="16B" path="16Bold.xml" />
            <Font id="16_YELLOW" path="16_Yello.xml" />
            <Font id="21B" path="21Bold.xml" />
            <Font id="21B_BLUE" path="21Bold_Blue.xml" />
            <Font id="21B_LIGHT" path="21Bold_Light.xml" />
            <Font id="DIGIT_20" path="Digit20.xml" />
            <Font id="DIGIT_14" path="Digit14.xml" />
            <Font id="DIGIT_11" path="Digit11.xml" />
            <Font id="DIGIT_17" path="Digit17.xml" />
            <Font id="DIGIT_FLY_20_BOLD" path="DigitFly20Bold.xml" />
            <Font id="START_41_BOLD" path="Start41Bold.xml" />
			
			<!--Font id="INGAME_COUNT_13" path="Ingame_Count_13.xml" />
			<Font id="INGAME_FLY_13" path="Ingame_Fly_13.xml" />
			<Font id="INGAME_BUTT_12" path="Ingame_Butt_12.xml" /!-->
			
		<SetDefaults path="res/images/interface/" idprefix="IMAGE_" />
			<Image id="CURSOR"				path="Cursor_Main" splice="false" />
			<Image id="CURSOR_MOVE"				path="Cursor_Move" splice="false" />
			
			<Image id="FIELD"		path="menu/field" splice="false"/>
	</Resources>
	
    
	<Resources id="LOADING_SCREEN">           
        <SetDefaults path="res/images/interface/menu" idprefix="IMAGE_LOADING_" />
			<Image id="BAR_LOADING"			path="comics_progress" pack="dxt5" rows="2" />
            <Image id="LOGO"	            path="main_logo" />
			 
			 <Image id="BG"	path="loading_back" pack="dxt1" />
			
		<SetDefaults path="res/fonts" idprefix="LFONT_" /> 	
			<Font id="21B" path="21Bold.xml" />
			<Font id="21B_LIGHT" path="21Bold.xml" />
	</Resources>	
    
	<Resources id="COMICS">           
        <SetDefaults path="res/images/comics" idprefix="IMAGE_COMICS_" />
			<Image id="1_1"	path="01_01" pack="dxt5" /> 
			<Image id="1_2"	path="01_02" pack="dxt5" /> 
			<Image id="1_3"	path="01_03" pack="dxt5" />
			<Image id="2_1"	path="02_01" pack="dxt5" /> 
			<Image id="3_1"	path="03_01" pack="dxt5" />
			<Image id="4_1"	path="04_01" pack="dxt5" /> 
			<Image id="5_1"	path="05_01" pack="dxt5" />
			<Image id="6_1"	path="06_01" pack="dxt5" />
			<Image id="7_1"	path="07_01" pack="dxt5" /> 
			<Image id="7_2"	path="07_02" pack="dxt5" />
			<Image id="8_1"	path="08_01" pack="dxt5" />
			<Image id="8_2"	path="08_02" pack="dxt5" />
			<Image id="8_3"	path="08_03" pack="dxt5" />
			<Image id="9_1"	path="09_01" pack="dxt5" /> 
			<Image id="9_2"	path="09_02" pack="dxt5" />
			<Image id="9_3"	path="09_03" pack="dxt5" />
			<Image id="10_1" path="10_01" pack="dxt5" />
			<Image id="10_2" path="10_02" pack="dxt5" />
			<Image id="10_3" path="10_03" pack="dxt5" />
			<Image id="11_1" path="11_01" pack="dxt5" />
			<Image id="11_2" path="11_02" pack="dxt5" />
			<Image id="11_3" path="11_03" pack="dxt5" />
			<Image id="2_2"	path="02_02" pack="dxt5" />
			<Image id="2_3"	path="02_03" pack="dxt5" /> 
			<Image id="3_2"	path="03_02" pack="dxt5" />
			<Image id="3_3"	path="03_03" pack="dxt5" /> 
			<Image id="4_2"	path="04_02" pack="dxt5" />
			<Image id="4_3"	path="04_03" pack="dxt5" /> 
			<Image id="5_2"	path="05_02" pack="dxt5" />
			<Image id="5_3"	path="05_03" pack="dxt5" /> 
			<Image id="6_2"	path="06_02" pack="dxt5" />
			<Image id="6_3"	path="06_03" pack="dxt5" /> 
			<Image id="6_4"	path="06_04" pack="dxt5" />
				<Image id="START_1_1"	path="start_01_01" pack="dxt5" />
			<Image id="START_1_2"	path="start_01_02" pack="dxt5" />
			<Image id="START_1_3"	path="start_01_03" pack="dxt5" />
			<Image id="START_2_1"	path="start_02_01" pack="dxt5" />
			<Image id="START_2_2"	path="start_02_02" pack="dxt5" />
			<Image id="START_2_3"	path="start_02_03" pack="dxt5" />
			<Image id="START_3_1"	path="start_03_01" pack="dxt5" />
			<Image id="START_3_2"	path="start_03_02" pack="dxt5" />
			<Image id="START_3_3"	path="start_03_03" pack="dxt5" />
			<Image id="START_4_1"	path="start_04_01" pack="dxt5" />
			<Image id="START_4_2"	path="start_04_02" pack="dxt5" />
			<Image id="START_4_3"	path="start_04_03" pack="dxt5" />
			<Image id="START_5_1"	path="start_05_01" pack="dxt5" />
			<Image id="START_5_2"	path="start_05_02" pack="dxt5" />
			<Image id="START_5_3"	path="start_05_03" pack="dxt5" />
			<Image id="START_6_1"	path="start_06_01" pack="dxt5" />
			<Image id="START_6_2"	path="start_06_02" pack="dxt5" />
			<Image id="START_7_1"	path="start_07_01" pack="dxt5" />
			<Image id="START_7_2"	path="start_07_02" pack="dxt5" />
			<Image id="START_7_3"	path="start_07_03" pack="dxt5" />
			<Image id="START_8_1"	path="start_08_01" pack="dxt5" />
			<Image id="START_8_2"	path="start_08_02" pack="dxt5" />
			<Image id="START_8_3"	path="start_08_03" pack="dxt5" />
			
			<Image id="FINISH_1_1"	path="finish_01_01" pack="dxt5" />
			<Image id="FINISH_1_2"	path="finish_01_02" pack="dxt5" />
			<Image id="FINISH_1_3"	path="finish_01_03" pack="dxt5" />
			<Image id="FINISH_2_1"	path="finish_02_01" pack="dxt5" />
			<Image id="FINISH_2_2"	path="finish_02_02" pack="dxt5" />
			<Image id="FINISH_2_3"	path="finish_02_03" pack="dxt5" />
			<Image id="FINISH_3_1"	path="finish_03_01" pack="dxt5" />
			<Image id="FINISH_3_2"	path="finish_03_02" pack="dxt5" />
			<Image id="FINISH_3_3"	path="finish_03_03" pack="dxt5" />	
	</Resources>
    
    
    <Resources id="MENU">
        <SetDefaults path="res/images/interface/menu" idprefix="IMG_MENU_" />
            <Image id="BOOK_DLG_BG"	path="book_back" pack="dxt1" />
            <Image id="STAT_DLG_BG"	path="statistics_back" pack="dxt1" />
			<Image id="STAT_SEAL"	path="statistics_seal" />
			<Image id="STAT_SEAL_UP"	path="statistics_seal_up" />
            <Image id="TIMEOFF_DLG_BG"	path="defeat_back" pack="dxt5" />
            <Image id="KEY_DLG_BG"	path="key_back" pack="dxt5"/>
			<Image id="BOOK_LOGO"	path="book_logo" />
			<Image id="BOOK_SEL"	path="book_sel" rows="2" />
			<Image id="BOOK_POINTS"	path="book_points" rows="4" />
			<Image id="KEY_PART_01"	path="key_part_01" />
			<Image id="KEY_PART_02"	path="key_part_02" />
			<Image id="KEY_PART_03"	path="key_part_03" />
			<Image id="KEY_PART_04"	path="key_part_04" />
			<Image id="KEY_PART_05"	path="key_part_05" />
			<Image id="KEY_PART_06"	path="key_part_06" />
			<Image id="KEY_PART_07"	path="key_part_07" />
			<Image id="KEY_PART_08"	path="key_part_08" />
			<Image id="KEY_PART_09"	path="key_part_09" />
			<Image id="KEY_PART_10"	path="key_part_10" />
            
            <Image id="START_BG"	path="start_back" pack="atlas"/>
			
            <Image id="COMICS_BG"	path="comics_back" pack="dxt5"/>
			<Image id="COMICS_LINE"	path="comics_line_up" />
			<Image id="COMICS_PROGRESS"	path="comics_progress" rows="2" />
			<Image id="COMICS_STAR" path="comics_star" rows="2" splice="false"/>

			<Image id="MENU_BG"	path="menu_back" />
			<Image id="MENU_BG_SMALL"	path="menu_back_small" />
			<Image id="MENU_BTN"	path="menu_button" rows="3" splice="false" pack="dxt1" />
			<Image id="MENU_SMALL_BTN"	path="menu_button_small" rows="3" splice="false" pack="dxt1" />
            <Image id="MAIN_BTN"	path="main_button" rows="3" splice="false" pack="dxt1" />
			<Image id="MENU_CHECK"	path="menu_check" rows="6" />
			<Image id="MENU_FIELD_01"	path="menu_field_01" pack="dxt5" />
			<Image id="MENU_FIELD_02"	path="menu_field_02" pack="dxt5" />
			<Image id="MENU_BTN_BG"	path="menu_button_back" splice="false" />
			<Image id="MENU_SMALL_BTN_BG"	path="menu_button_back_small" splice="false" />
			<Image id="MENU_SELECT"	path="menu_field_01_select" pack="dxt5"/>
			<Image id="MENU_PTN_01"	path="menu_pattern_01" pack="dxt5" />
			<Image id="MENU_PTN_02"	path="menu_pattern_02" pack="dxt5" />
			<Image id="MENU_PTN_03"	path="menu_pattern_03" pack="dxt5" />
			<Image id="MENU_PTN_04"	path="menu_pattern_04" pack="dxt5" />
			<Image id="MENU_PTN_05"	path="menu_pattern_05" pack="dxt5" />
			<Image id="MENU_PTN_06"	path="menu_pattern_06" pack="dxt5" />
			<Image id="MENU_PTN_07"	path="menu_pattern_07" pack="dxt5" />
			<Image id="MENU_PTN_08"	path="menu_pattern_08" pack="dxt5" />
			<Image id="MENU_SGN_MUSIC"	path="menu_sign_music" pack="dxt5" />
			<Image id="MENU_SGN_SOUND"	path="menu_sign_sound" pack="dxt5" />
			<Image id="MENU_SLIDER_BG"	path="menu_slider_back" pack="dxt5" />
			<Image id="MENU_SLIDER_BTN"	path="menu_slider_button" rows="2" />
			<Image id="MENU_NAME_FIELD"	path="menu_name_field" />
            
            <Image id="MAIN_LAYER_1"	path="main_layer01" pack="dxt5" />
            <Image id="MAIN_LAYER_2"	path="main_layer02" pack="atlas" />
            <Image id="MAIN_LAYER_3"	path="main_layer03" pack="atlas" />
            <Image id="MAIN_WATER"	path="main_water" pack="dxt5" />
            <Image id="LOGO"	                path="main_logo" pack="atlas"/>
            <Image id="START_BUTTON"  		    path="main_button_big" rows="3" pack="dxt1" />


        <SetDefaults path="res/images/interface/ingame" idprefix="IMG_I_" />
            <Image id="SECRET_BG"	path="secret_back" pack="dxt5"/>
            <Image id="SECRET_PLANK"	path="secret_back_cover" pack="dxt5"/>
            
            <Image id="HELP_BG"	path="help_back" pack="atlas" />
			
            <Image id="HELP_BACK_3"	path="help_back3" pack="atlas" />
            <Image id="HELP_TIP"	path="help_tip" pack="atlas" />
            <Image id="HELP_TIP_2"	path="help_tip2" pack="atlas" />
            <Image id="HELP_SHOT_1"	path="help_01" pack="atlas" />
            <Image id="HELP_SHOT_2"	path="help_02" pack="atlas" />
            <Image id="HELP_SHOT_3"	path="help_03" pack="atlas" />
            <Image id="HELP_SHOT_4"	path="help_04" pack="atlas" />
            <Image id="HELP_SHOT_5"	path="help_05" pack="atlas" />
            <Image id="HELP_SHOT_6"	path="help_06" pack="atlas" />

			<Image id="BUILD_BUTTON"  		path="button_house" rows="3" pack="atlas" />
			<Image id="BUILD_BUTTON_RED"  		path="button_house_red" rows="3" pack="atlas" />
			<Image id="MAP_BUTTON"  		path="button_map" rows="3" />
			<Image id="BUTTON"  		    path="button_menu" rows="3" pack="dxt1" />
			<Image id="BUTTON_BIG"  		    path="button_big" rows="3" splice="false" pack="dxt1" />
			<Image id="BUTTON_BIG_BACK"  		    path="button_big_back" pack="dxt5" />
			<Image id="BUILDINGS_DLG_BG"	path="building_back" pack="dxt5" />
			<Image id="BUILDINGS_ITEM_BTN_BG"	path="building_sel" rows="5" />
			<Image id="BUILDINGS_ITEM_BTN_FLIP_BG"	path="building_sel_flip" rows="5" />
			<Image id="BUILDING_NB_BACK"	path="building_back_nobuild" pack="dxt1"/>
			<Image id="BTN_ENTER"	path="enter_butt" rows="5" cols="8" frames_per_sequence="5" mode="ver" pack="atlas" />
			<Image id="BUILDING_BACK_EMPTY"	path="building_back_empty" pack="dxt1" />	
            
            <Image id="CHEST_DLG_BG"  		    path="chest_back" pack="dxt5" />
			<Image id="CHEST_ST"	path="chest_stones" rows="3" pack="atlas" />
            
            <Image id="LETTER_DLG_BG"	path="letter_back" pack="dxt5" />
            <Image id="LETTER_SEL"	path="letter_sel" />
			<Image id="TASK_BACK_UP"  		path="task_back_up" pack="atlas" /> 
    		<Image id="CROSS_NO"	path="cross_no" pack="atlas" />
            
    		<Image id="CROSS"	path="cross" pack="atlas" />
			
			<Image id="TIP_BG"          path="Tips_Back" splice="false" pack="dxt5" />
            <Image id="TIP_BG_RED"      path="Tips_Back_Red" splice="false" pack="dxt5" />
            
            
    		<Image id="COMPETITOR_BG" path="competitor_back" />
    		<Image id="COMPETITOR_PROGRESS" path="competitor_progress" />
            
        </Resources>
	
    
	<Resources id="LEVELS_SHARED">
        <SetDefaults path="res/images/interface/ingame" idprefix="IMG_I_" />
            <Image id="RES_SLIDE_FOOD"      path="resource_back_food" />
            <Image id="RES_SLIDE_BOARDS"    path="resource_back_boards" />
            <Image id="RES_SLIDE_BRICKS"    path="resource_back_bricks" />
            <Image id="RES_SLIDE_COINS"     path="resource_back_coins" />
            <Image id="GOLD_BAR"            path="gold_back" />
            <Image id="GOLD_FLASH"            path="gold_flash" />
            
            <Image id="TIMEBAR_BG"             path="timebar_back" />
            <Image id="TIMEBAR_BAR_BG"             path="timebar_back_small" />
            <Image id="TIMEBAR_BAR"             path="timebar_fill"/>
            
            <Image id="TIME_BG"             path="workers_back" />
            <Image id="TIME_NIGHT_BG"             path="workers_night" />
            <Image id="WORKERS_SEL"            path="workers_back_sel" />
            <Image id="WORKERS_COUNT_BG"            path="workers_number" />
            <Image id="NEWS_BAR"            path="top_button_back" />
                <Image id="NEWS_BUTTON"            path="button_letter" rows="3" />
                <Image id="CHEST_BUTTON"           path="button_chest" rows="3" />
				<Image id="ICONS_BUILD"           path="icons_build" rows="17" />
            <Image id="CHEST_BAR"            path="top_button_back" />
            <Image id="INVENTORY"           path="bag_back" />
            <Image id="INVENTORY_BG_BLUE"           path="bag_back_blue" />
            <Image id="GENERAL_BG"          path="general_back" />
            <Image id="BAR_RED"        path="bar_red" />
            <Image id="BAR_GREEN"        path="bar_green" />
            <Image id="BAR_BLUE"        path="bar_blue" />
            <Image id="BAR_LIGHT"        path="bar_light" />
            <Image id="GENERAL_LEVEL"        path="lvl_back" />
            <Image id="GENERAL_PORT"        path="general_port" rows="2" />
                <Image id="GENERAL_CIRCLE_RED"        path="general_circle_red" />
                <Image id="GENERAL_CIRCLE_BACK"        path="general_circle_back" />
                <Image id="GENERAL_CIRCLE_SEL"        path="general_circle_sel" />
            <Image id="TASK_WINDOW"         path="task_back" rows="2" />
                <Image id="TASK_DIGIT"         path="task_digit" />
                <Image id="TASK_CHECK"         path="task_check" />
            <Image id="HELP_CLOUD"               path="cloud_help" rows="5"/>
            <Image id="CLOUD"               path="cloud" />
            <Image id="CLOUD_IMPORTANT"               path="cloud_green" />
			<Image id="CLOUD_UP"               path="cloud_up" />
			<Image id="CLOUD_UP_R"               path="cloud_up_red" />
			<Image id="CLOUD_UP_CHEST"               path="cloud_up2" />
            <Image id="QUEST_DLG_BG"        path="dialog_back" pack="dxt5" />
            <Image id="QUEST_FLIP_DLG_BG"        path="dialog_back_flip" pack="dxt5" />
            <!--Image id="SELECT_MED"         path="select_medium" rows="2" /-->
            <Image id="SELECT_B_BIG"         path="select_building_01" rows="2" />
            <Image id="SELECT_B_MED"         path="select_building_02" rows="2" />
			<Image id="SELECT_UNDER_B_MED"   path="select_under_02" />
            <Image id="SELECT_B_SMALL"       path="select_building_03" rows="2" />
			<Image id="SELECT_UNDER_B_SMALL" path="select_under_03" />
            <Image id="SELECT_ITEM_BIG"      path="select_object_01" rows="2" />
			<Image id="SELECT_ITEM_MEDIUM"   path="select_object_02" rows="2" />
            <Image id="SELECT_ITEM_SMALL"    path="select_object_03" rows="2" />
			<Image id="SELECT_BR_RIGHT"      path="select_bridge_01" rows="2" />
			<Image id="SELECT_BR_LEFT"       path="select_bridge_02" rows="2" />
			<Image id="SELECT_BR_VERT"       path="select_bridge_03" rows="2" />
			<Image id="SELECT_BR_HOR"        path="select_bridge_04" rows="2" />
            
            <Image id="SIGN_EXCLAMATION"    path="sign_exlam" />
            <Image id="SIGN_EXCLAMATION_S"    path="sign_exlam_s" />
			<Image id="SIGN_EXCLAMATION_RED"    path="sign_exlam_red" />
            <Image id="SIGN_SANDCLOCK"    path="sandclock" rows="16" anim="manual" framedelay="80" pack="dxt5" />

            <Image id="ARROW_TUTORIAL"    path="arrow_tutorial" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" />
			<Image id="ARROW_TUTORIAL_UP"    path="arrow_tutorial_up" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" /> 
			<Image id="ARROW_TUTORIAL_RIGHT"    path="arrow_tutorial_right" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" />
            
            <Image id="BUILDING_LOCK"    path="building_lock" />
            
            <Image id="BUILDING_BTN"     path="building_butt" rows="9" />
			
			<Image id="TIP_WOOD"        path="Tips_Wood" splice="false" />
			<Image id="TIP_FISH"        path="Tips_Fish" splice="false" />
			<Image id="TIP_ORE"        path="Tips_Ore" splice="false" />
			<Image id="TIP_STONE"        path="Tips_Stone" splice="false" />
			<Image id="TIP_BAG"        path="Tips_Bag" splice="false" />
			<!--Image id="TIP_"        path="Tips_" splice="false" />
			<Image id="TIP_"        path="Tips_" splice="false" /-->
			
            <Image id="TIP_FOOD"        path="Tips_Food" splice="false" />
            <Image id="TIP_SECRET"        path="Tips_secret" splice="false" />
            <Image id="TIP_BRICKS"      path="Tips_Bricks" splice="false" />
            <Image id="TIP_BOARDS"      path="Tips_Boards" splice="false" />
            <Image id="TIP_COINS"      path="Tips_Silver" splice="false" />
            <Image id="TIP_GOLD"      path="tips_gold" splice="false" />
            <Image id="TIP_ARROW"      path="tips_arrow" splice="false" />
            <Image id="TIP_WORKER"    path="tips_worker" cols="2" />
            <Image id="TIP_BAR"    path="tips_progress_bar" rows="4" />
            <Image id="TIP_LIFEBAR"    path="tips_progress_bar_life" rows="4" />
            <Image id="TIP_EFFBAR"    path="tips_progress_bar_efficiency" rows="4" />
            <Image id="TIP_GENBAR"    path="tips_progress_bar_production" rows="4" />
            
            <Image id="BUILD_RES"      path="building_res" rows="4" splice="false" />
			
			<Image id="AVATARS_R"    path="portrets_right" rows="13" />
			<Image id="AVATARS_BG"    path="portrets_right_back" rows="2" />
            
        <SetDefaults path="res/images/interface/ingame" idprefix="AVATAR_" />
            <Image id="GENERAL"      path="dialog_general" splice="false" pack="dxt5" />
            <Image id="INDIAN_1"      path="dialog_indian_01" splice="false" pack="dxt5" />
            <Image id="INDIAN_2"      path="dialog_indian_02" splice="false" pack="dxt5" />
            <Image id="INDIAN_3"      path="dialog_indian_03" splice="false" pack="dxt5" />
			<Image id="INDIAN_4"      path="dialog_indian_04" splice="false" pack="dxt5" />
			<Image id="INDIAN_5"      path="dialog_indian_05" splice="false" pack="dxt5" />
			<Image id="INDIAN_6"      path="dialog_indian_06" splice="false" pack="dxt5" />
			<Image id="INDIAN_7"      path="dialog_indian_07" splice="false" pack="dxt5" />
			<Image id="INDIAN_8"      path="dialog_indian_08" splice="false" pack="dxt5" />
			<Image id="INDIAN_9"      path="dialog_indian_09" splice="false" pack="dxt5" />
			<Image id="INDIAN_10"      path="dialog_indian_10" splice="false" pack="dxt5" />
			<Image id="INDIAN_11"      path="dialog_indian_11" splice="false" pack="dxt5" />
			<Image id="SURVIVAL"      path="dialog_survival" splice="false" pack="dxt5" />
			<Image id="BOATMAN"      path="dialog_boatman" splice="false" pack="dxt5" />
			
        <SetDefaults path="res/images/other" idprefix="IMG_I_" />
            <Image id="GLOBAL_FOG"         path="GlobalFogNoise" splice="false" as32bit="false" pack="dxt5"/>
            <Image id="UNFOG"              path="unfog" splice="false" />
            
<Image id="TOWER_ZONE"              path="tower_zone" splice="false" pack="dxt5" />
			<Image id="HQ_ZONE"              path="hq_zone" splice="false" pack="dxt5" />
			
            
            
        <SetDefaults path="res/images/other" idprefix="IMG_SH_" />
            <Image id="FOG_OF_WAR"        path="FogOfWar" splice="false" pack="dxt5" />
        
        <SetDefaults path="res/images/" idprefix="IMG_SH_" />
			<Image id="PERS_SHADOW" path="pers/shadow" />			
        
		<SetDefaults path="res/images/pers/porter" idprefix="IMG_SH_PERS_PORTER_" />
			<Image id="RUN" path="walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_BAG" path="walk_bag" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_BASKET" path="walk_basket" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_BOARDS" path="walk_boards" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_BRICK" path="walk_brick" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_COIN" path="walk_coin" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_FISH" path="walk_fish" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_ORE" path="walk_ore" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_STONE" path="walk_stone" anim="manual" mode="ver" rows="16" cols="8" framedelay="30" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="RUN_WOOD" path="walk_wood" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            <Image id="GATHER" path="gather" anim="manual" mode="ver" rows="19" cols="8" framedelay="50" frames_per_sequence="19" as32bit="false" pack="dxt5" />
            <Image id="IDLE" path="idle" anim="manual" mode="ver" rows="4" cols="5" framedelay="100" frames_per_sequence="10" as32bit="false" pack="dxt5" />
			<Image id="SCRATCH" path="scratch" anim="manual" mode="ver" rows="5" cols="7" total="34" framedelay="40" frames_per_sequence="17" as32bit="false" pack="dxt5" />
			<Image id="TALK" path="talk" anim="manual" mode="ver" rows="3" cols="10" framedelay="40" frames_per_sequence="15" as32bit="false" pack="dxt5" />
			<Image id="DIG" path="dig" anim="manual" mode="ver" rows="15" cols="16" framedelay="40" frames_per_sequence="30" as32bit="false" pack="dxt5" />
		
		<SetDefaults path="res/images/pers/builder" idprefix="UNIT_BUILDER_" />
            <Image id="BUILD" path="builder_build" anim="manual" mode="ver" rows="8" cols="15" framedelay="50" frames_per_sequence="15" as32bit="false" pack="dxt5" />
            <Image id="WALK" path="builder_walk" anim="manual" mode="ver" rows="10" cols="13" total="128" framedelay="50" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            
        <SetDefaults path="res/images/objects/items" idprefix="IMG_SH_" />
            <Image id="RES"        path="resources" rows="4" cols="3" total="11" mode="ver" />
			<Image id="RES_P"        path="items" rows="3" mode="ver" />
			<Image id="IND_PIT"        path="indians_pit_01" rows="6"  cols="3" total="17" anim="manual" mode="ver" framedelay="100" />
			<Image id="IND_PIT_2"        path="indians_pit_02" rows="6" cols="3" total="17" anim="manual" mode="ver" framedelay="100" />
            
            <Image id="GOLD_PIECE"        path="gold_piece"  />
        <SetDefaults path="res/images/interface/ingame/" idprefix="ICON_" />
			<Image id="STAR" path="star_house" splice="false" />
			<Image id="CHECK" path="check" splice="false" rows="2" />
            
        <SetDefaults path="res/images/objects/" idprefix="IMG_SH_" />
            <Image id="BPLACE_BIG"        path="buildings/bp_01" mode="ver" splice="false" rows="3" cols="2" frames_per_sequence="3" />
            <Image id="BPLACE_SMALL"        path="buildings/bp_02" mode="ver" splice="false" rows="3" cols="2" frames_per_sequence="3" />
            <Image id="BPLACE_GRANITE"        path="buildings/bp_granite_mine" splice="false" />
            <Image id="BPLACE_SILVER"        path="buildings/bp_silver_mine" splice="false" />
			<Image id="BPLACE_FISHER"        path="buildings/bp_03" splice="false" />
			<Image id="BPLACE_COLUMN"        path="buildings/bp_04" splice="false" />
			<Image id="BPLACE_HQ"        path="buildings/bp_hq" mode="ver" rows="2" frames_per_sequence="1" />
            
            <Image id="FARM_FIELD"        path="buildings/farm_field" splice="false" rows="3" />
			<Image id="B_FARM_FIELD"        path="buildings/farm_field_build" splice="false" />
			<Image id="BARBARIAN_NEST"        path="buildings/barbarian_nest" splice="false" rows="2" />
            <Image id="BOAT_BUILD"        path="buildings/boat_build" splice="false" rows="3"/>
			<Image id="BOATYARD_BUILD"        path="buildings/boatyard_build" anim="manual" rows="5" mode="ver"/>
			<Image id="BOATYARD"        path="buildings/boatyard" rows="5"/>
			
        <SetDefaults path="res/images/other/" idprefix="IMG_ROAD_" />         
            <Image id="TREEZ_ZONE"     path="trees_zone" splice="false" pack="dxt5" />

        <SetDefaults path="res/images/other/" idprefix="IMG_OTHER_" />
            <Image id="CLOUDS"     path="Clouds" splice="false" pack="dxt5" />
            
        <SetDefaults path="res/images/" idprefix="IMG_DBG_" />
            <Image id="CELL"        path="cell_rect" splice="false" />
	
	</Resources>
	
    
	<Resources id="EP01">
		
		<SetDefaults path="res/images/objects/" idprefix="EP_B_" />
            <Image id="HQ"		path="buildings/headquarters" rows="2" cols="3" total="5" mode="ver" as32bit="false" />
			<Image id="SAWMILL"			path="buildings/sawmill" rows="4" cols="2" mode="ver" as32bit="false" />
                <Image id="SAWMILL_BUILD"			path="buildings/sawmill_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="SILVERMINE"		path="buildings/silver_mine" rows="9" mode="ver" as32bit="false" />
                <Image id="SILVERMINE_BUILD"		path="buildings/silver_mine_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="WAREHOUSE"		path="buildings/warehouse" rows="4" cols="2" mode="ver" as32bit="false" />
                <Image id="WAREHOUSE_BUILD"		path="buildings/warehouse_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="MINT"			path="buildings/mint" rows="4" cols="2" mode="ver" as32bit="false" />
                <Image id="MINT_BUILD"			path="buildings/mint_build" rows="2" cols="3" total="5" mode="ver" anim="manual" as32bit="false" />
                
            <Image id="SHIPYARD"			path="buildings/shipyard_big" rows="4" mode="ver" anim="manual" as32bit="false" />
                <Image id="SHIPYARD_BUILD"			path="buildings/shipyard_big_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			
            <Image id="SHIP_BUILD"			path="buildings/ship_big_build" rows="4" mode="ver" anim="manual" as32bit="false" />
			
			<Image id="TOWER"		path="buildings/tower" rows="4" cols="3" total="11" mode="ver" as32bit="false" />
                <Image id="TOWER_BUILD"		path="buildings/tower_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="HOUSE"		path="buildings/house" rows="8" mode="ver" as32bit="false" />
                <Image id="HOUSE_BUILD"		path="buildings/house_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="GARDEN"		path="buildings/garden" rows="8" mode="ver" as32bit="false" />
                <Image id="GARDEN_BUILD"		path="buildings/garden_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="QUARRY"		path="buildings/quarry" rows="8" mode="ver" as32bit="false" />
                <Image id="QUARRY_BUILD"		path="buildings/quarry_build" rows="3" cols="2" total="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="WOODCUTTER"		path="buildings/woodcutter" rows="8" mode="ver" as32bit="false" />
                <Image id="WOODCUTTER_BUILD"		path="buildings/woodcutter_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="STONECUTTER"		path="buildings/stonecutter" rows="4" cols="2" mode="ver" as32bit="false" />
                <Image id="STONECUTTER_BUILD"		path="buildings/stonecutter_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="HQ_SMALL"		path="buildings/headquarters_small" rows="3" cols="2" total="5" mode="ver" as32bit="false" />
            <Image id="GRANITEMINE"		path="buildings/granite_mine" rows="5" cols="2" total="9" mode="ver" as32bit="false" />
			<Image id="GRANITEMINE_DP"		path="buildings/granite_mine_dp" rows="2" mode="ver" as32bit="false" />
                <Image id="GRANITEMINE_BUILD"		path="buildings/granite_mine_build" rows="5" mode="ver" anim="manual" as32bit="false" />            
			<Image id="SMOKERY"		path="buildings/smokery" rows="8" mode="ver" as32bit="false" />
                <Image id="SMOKERY_BUILD"		path="buildings/smokery_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            
            <Image id="FARM"		path="buildings/farm" rows="8" mode="ver" as32bit="false" />
                <Image id="FARM_BUILD"		path="buildings/farm_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            
			<Image id="FISHERMAN"		path="buildings/fisherman" rows="9" mode="ver" as32bit="false" />
                <Image id="FISHERMAN_BUILD"		path="buildings/fisherman_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="BAKERY"		path="buildings/bakery" rows="8" mode="ver" as32bit="false" />
                <Image id="BAKERY_BUILD"		path="buildings/bakery_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="BRIDGE_1"		path="buildings/bridge_wood_01" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_1_BUILD"		path="buildings/bridge_wood_01_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_2"		path="buildings/bridge_wood_02" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_2_BUILD"		path="buildings/bridge_wood_02_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_3"		path="buildings/bridge_wood_03" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_3_BUILD"		path="buildings/bridge_wood_03_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_4"		path="buildings/bridge_wood_04" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_4_BUILD"		path="buildings/bridge_wood_04_build" rows="5" mode="ver" anim="manual" as32bit="false" />
			<Image id="BRIDGE_S_1"		path="buildings/bridge_suspension_01" rows="3" mode="ver" as32bit="false" />
				<Image id="BRIDGE_S_1_BUILD"		path="buildings/bridge_suspension_01_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_S_2"		path="buildings/bridge_suspension_02" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_S_2_BUILD"		path="buildings/bridge_suspension_02_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_S_3"		path="buildings/bridge_suspension_03" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_S_3_BUILD"		path="buildings/bridge_suspension_03_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            <Image id="BRIDGE_S_4"		path="buildings/bridge_suspension_04" rows="3" mode="ver" as32bit="false" />
                <Image id="BRIDGE_S_4_BUILD"		path="buildings/bridge_suspension_04_build" rows="5" mode="ver" anim="manual" as32bit="false" />
            
			<Image id="BRIDGE_COVER_1"		path="buildings/bridge_wood_01_cover" as32bit="false" />
			<Image id="BRIDGE_COVER_2"		path="buildings/bridge_wood_02_cover" as32bit="false" />
			<Image id="BRIDGE_COVER_4"		path="buildings/bridge_wood_04_cover" as32bit="false" />
			<Image id="BRIDGE_S_COVER_1"		path="buildings/bridge_suspension_01_cover" as32bit="false" />
			<Image id="BRIDGE_S_COVER_2"		path="buildings/bridge_suspension_02_cover" as32bit="false" />
			<Image id="BRIDGE_S_COVER_4"		path="buildings/bridge_suspension_04_cover" as32bit="false" />
			
			
            <Image id="BP_BRIDGE_01"		path="buildings/bp_bridge01" as32bit="false"  />
			<Image id="BP_BRIDGE_02"		path="buildings/bp_bridge02" as32bit="false"  />
			<Image id="BP_BRIDGE_03"		path="buildings/bp_bridge03" as32bit="false"  />
			<Image id="BP_BRIDGE_04"		path="buildings/bp_bridge04" as32bit="false"  />
			<Image id="BP_BRIDGE_S_01"		path="buildings/bp_bridge_suspension_01" as32bit="false"  />
			<Image id="BP_BRIDGE_S_02"		path="buildings/bp_bridge_suspension_02" as32bit="false"  />
			<Image id="BP_BRIDGE_S_03"		path="buildings/bp_bridge_suspension_03" as32bit="false"  />
			<Image id="BP_BRIDGE_S_04"		path="buildings/bp_bridge_suspension_04" as32bit="false"  />
			
			<Image id="INDIANS_HOUSE_WOOD_1"		path="buildings/indians_house_wood_01" rows="2" mode="ver" as32bit="false" />
            <Image id="INDIANS_HOUSE_WOOD_2"		path="buildings/indians_house_wood_02" rows="2" mode="ver" as32bit="false" />
            <Image id="INDIANS_HOUSE_WOOD_3"		path="buildings/indians_house_wood_03" rows="2" mode="ver" as32bit="false" />
            <Image id="INDIANS_HOUSE_WOOD_4"		path="buildings/indians_house_wood_04" rows="2" mode="ver" as32bit="false" />
            <Image id="INDIANS_HOUSE_WOOD_BIG"		path="buildings/indians_house_wood_big" rows="2" mode="ver" as32bit="false" />
            
        <SetDefaults path="res/images/objects/items/" idprefix="B_" />
            <Image id="TOTEM_WOOD_1"		path="totem_wood_01" rows="2" as32bit="false" />
            <Image id="TOTEM_WOOD_2"		path="totem_wood_02" rows="2" as32bit="false" />
			<Image id="TOTEM_STONE_BIG_1"		path="totem_stone_01" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_BIG_2"		path="totem_stone_02" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_BIG_3"		path="totem_stone_03" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_BIG_4"		path="totem_stone_04" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_CLR_1"		path="totem_stone_05" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_CLR_2"		path="totem_stone_06" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_CLR_3"		path="totem_stone_07" rows="2" as32bit="false"  />
			<Image id="TOTEM_STONE_CLR_4"		path="totem_stone_08" rows="2" as32bit="false"  />
			<Image id="TOTEM_BARBARIAN"		path="barbarian_totem" rows="2" as32bit="false" />
			<Image id="IND_BRIDGE_1"		path="indians_bridge_01" rows="2" as32bit="false" />
			<Image id="IND_BRIDGE_2"		path="indians_bridge_02" rows="2" as32bit="false" />
			<Image id="CAGE_BARBARIAN"		path="barbarian_cage" rows="2" as32bit="false" />
			<Image id="DOOR_BARBARIAN_1"		path="barbarian_cage_door_01" rows="2" as32bit="false" />
			<Image id="DOOR_BARBARIAN_2"		path="barbarian_cage_door_02" rows="2" as32bit="false" />
                     
       <SetDefaults path="res/images/objects/items/" idprefix="B_" />
            <Image id="FENCE_INDIANS_1"		path="fence_indians_01" rows="2" as32bit="false" />
            <Image id="FENCE_INDIANS_1_BUILD"		path="fence_indians_01_build" rows="2" anim="manual" as32bit="false" />
            <Image id="FENCE_INDIANS_2"		path="fence_indians_02" rows="2" as32bit="false" />
            <Image id="FENCE_INDIANS_2_BUILD"		path="fence_indians_02_build" rows="2" anim="manual" as32bit="false" /> 
            <Image id="FENCE_INDIANS_3"		path="fence_indians_03" rows="2" as32bit="false" />
            <Image id="FENCE_INDIANS_3_BUILD"		path="fence_indians_03_build" rows="2" anim="manual" as32bit="false" />

        <SetDefaults path="res/images/animation/" idprefix="EP_B_PERS_" />
            <Image id="HQ_FLAG"		path="hq_flag" rows="19" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="HQ_FLAG_BLUE"		path="hq_flag_blue" rows="19" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
            <Image id="GARDEN_GATHER"	path="garden_gather" rows="5" cols="8" mode="ver" anim="manual" framedelay="50" frames_per_sequence="20" as32bit="false" pack="dxt5" />
            <Image id="MINT"	    path="mint" rows="5" cols="3" mode="ver" anim="manual" framedelay="70" as32bit="false" pack="dxt5" />            
            <Image id="MINT_IDDLE"	    path="mint_iddle" rows="9" mode="ver" anim="manual" framedelay="200" as32bit="false" />
			<Image id="SILVERMINE_IN"	    path="silvermine_in" rows="12" mode="ver" anim="manual" framedelay="150" as32bit="false" pack="dxt5"/>
			<Image id="SILVERMINE_OUT"	    path="silvermine_out" rows="8" cols="4" total="31" mode="ver" anim="manual" framedelay="150" as32bit="false" pack="dxt5"/>
			<Image id="SILVERMINE_IDDLE"	    path="silvermine_iddle" rows="9" mode="ver" anim="manual" framedelay="300" as32bit="false" />
			<Image id="SILVERMINE_CAR"		path="silvermine_car"/>
            <Image id="STONECUTTER"	    path="stonecutter" rows="5" cols="2" mode="ver" anim="manual" framedelay="100" as32bit="false" pack="dxt5" />
			<Image id="STONECUTTER_IDDLE"	    path="stonecutter_iddle" rows="9" cols="1" mode="ver" anim="manual" framedelay="100" as32bit="false" />
			<Image id="STONECUTTER_SAW"		path="stonecutter_saw"/>
            <Image id="STONEMINE"	    path="stonemine" rows="5" cols="3" mode="ver" anim="manual" framedelay="100" as32bit="false" pack="dxt5" />
			<Image id="STONEMINE_IDDLE"	    path="stonemine_iddle" rows="4" cols="3" mode="ver" anim="manual" framedelay="250" as32bit="false" />
			<Image id="STONEMINE_RING"		path="stonemine_ring"/>
            <Image id="WAREHOUSE"	    path="warehouse" rows="8" cols="5" total="39" mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="WAREHOUSE_IDDLE"	    path="warehouse_iddle" rows="4" cols="6" mode="ver" anim="manual" framedelay="100" as32bit="false" pack="dxt5" />
			<Image id="WAREHOUSE_HOOK"		path="warehouse_hook"/>
            <Image id="SAWMILL"	    path="sawmill" rows="6" cols="4" mode="ver" anim="manual" framedelay="80" as32bit="false" pack="dxt5" />
			<Image id="SAWMILL_IDDLE"	    path="sawmill_iddle" rows="11" mode="ver" anim="manual" perframedelay="200,200,200,200,200,200,200,200,200,200,4000" as32bit="false" />
			<Image id="FISHERY"	    path="fishery" rows="5" cols="4" mode="ver" anim="manual" perframedelay="80,80,6000,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80" as32bit="false" pack="dxt5" />
			<Image id="FISHERY_BOAT"	    path="fishery_boat" rows="5" cols="2"  mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="FISHERY_BOAT_BROKEN"		path="fishery_boat_brocken"/>
			<Image id="FISHERY_IDDLE"	    path="fishery_iddle" rows="4" cols="2" mode="ver" anim="manual" framedelay="200" as32bit="false" />
			<Image id="BAKERY"	    path="bakery" rows="7" cols="5"  total="33" mode="ver" anim="manual" perframedelay="80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,2500,80,80,80,80,80,80,80,80,80,80,80," as32bit="false" pack="dxt5" />
			<Image id="BAKERY_IDDLE"	    path="bakery_iddle" rows="4" cols="4" mode="ver" anim="manual" perframedelay="100,100,100,100,100,100,100,100,100,100,100,100,100,2500,100,100" as32bit="false" />
            <Image id="GARBUSH"		path="garden_bush" rows="4" mode="ver" anim="once" splice="false" />			
            <Image id="FARM_FARMER_SLEEP"		path="farm_farmer_sleep" rows="3" cols="2" mode="ver" anim="manual" framedelay="300" as32bit="false" />
			<Image id="FARM_MILL"		path="farm_mill" rows="2" cols="7" mode="ver" anim="manual" framedelay="100" as32bit="false" pack="dxt5" />
			<Image id="FARM_FARMER"		path="farm_farmer" rows="4" cols="4" total="13" mode="ver" anim="manual" framedelay="100" as32bit="false" pack="dxt5" />
			<Image id="BOATYARD"	    path="boatyard" rows="3" cols="5"  mode="ver" anim="manual" framedelay="80" as32bit="false" pack="dxt5" />
			<Image id="SAWMILL_SAW"		path="sawmill_saw" as32bit="false"/>
			<Image id="FARM_WHEAT"		path="farm_wheat" rows="5" mode="ver" anim="once" splice="false" />	
			<Image id="SMOKERY"	    path="smokery" rows="19"  mode="ver" anim="manual" framedelay="50" as32bit="false" pack="dxt5" />
			<Image id="WOODCUTTER_IDDLE"	    path="woodcutter_iddle" rows="4" cols="3" mode="ver" anim="manual" framedelay="100" as32bit="false" />						
            <Image id="SMOKERY_IDDLE"	    path="smokery_iddle" rows="9" mode="ver" anim="manual" framedelay="100" as32bit="false" />
						
			<Image id="FISHES"	    path="fishes" rows="9" cols="4"  mode="ver" anim="manual" framedelay="80" as32bit="false" pack="dxt5" />
						
            <Image id="TOWER_SHOT_1"		path="tower_rifle_shot_01" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_SHOT_2"		path="tower_rifle_shot_02" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_SHOT_3"		path="tower_rifle_shot_03" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_SHOT_4"		path="tower_rifle_shot_04" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_RIFLE_1"		path="tower_rifle_01" rows="34" mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="TOWER_RIFLE_2"		path="tower_rifle_02" rows="34" mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="TOWER_CANNON_1"		path="tower_cannon_01" rows="7" cols="5" total="34" mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="TOWER_CANNON_2"		path="tower_cannon_02" rows="7" cols="5" total="34" mode="ver" anim="manual" framedelay="200" as32bit="false" pack="dxt5" />
			<Image id="TOWER_3_SHOT_1"		path="tower_cannon_shot_01" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_3_SHOT_2"		path="tower_cannon_shot_02" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_3_SHOT_3"		path="tower_cannon_shot_03" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />
			<Image id="TOWER_3_SHOT_4"		path="tower_cannon_shot_04" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" as32bit="false" pack="dxt5" />			
						
			<Image id="LAMA_EAT"		path="lama_eat" rows="5" cols="2" mode="ver" anim="manual" framedelay="200" frames_per_sequence="5" />
			<Image id="LAMA_UP"		path="lama_up" rows="8" cols="4" mode="ver" anim="manual" frames_per_sequence="16" framedelay="150" />
						
        <SetDefaults path="res/images/pers/woodcutter/" idprefix="UNIT_WOODCUTTER_" />
            <Image id="ACTION"      path="woodcutter_action" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            <Image id="WALK"      path="woodcutter_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16"  as32bit="false" pack="dxt5"/>
            <Image id="WALK_WOOD"      path="woodcutter_walk_wood" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            
        <SetDefaults path="res/images/pers/barbarian/" idprefix="UNIT_BARB_" />
            <Image id="RUN" path="barb_run" anim="manual" mode="ver" rows="8" cols="16" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            <Image id="WALK" path="barb_walk" anim="manual" mode="ver" rows="11" cols="12" total="128" framedelay="36" frames_per_sequence="16"  as32bit="false" pack="dxt5"/>
            <Image id="HIT" path="barb_hit" anim="manual" mode="ver" rows="14" cols="8" framedelay="40" frames_per_sequence="14" as32bit="false" pack="dxt5" />
            <Image id="JUMP" path="barb_jump" anim="manual" mode="ver" rows="8" cols="14" framedelay="40" frames_per_sequence="14" as32bit="false" pack="dxt5" />
            <Image id="OUT" path="barb_enter" anim="manual" mode="ver" rows="12" cols="12" framedelay="40" frames_per_sequence="18" as32bit="false" />
            
        <SetDefaults path="res/images/pers/quarryman/" idprefix="UNIT_QUARRYMAN_" />
            <Image id="KIRK"      path="kirk_hit" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			<Image id="KIRK_IDDLE"      path="kirk_iddle" anim="manual" mode="ver" rows="11" framedelay="200" frames_per_sequence="16" as32bit="false" />
            <Image id="WALK"      path="kirk_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16"  as32bit="false" pack="dxt5"/>
            <Image id="WALK_STONE"      path="kirk_walk_stone" anim="manual" mode="ver" rows="10" cols="13" total="128" framedelay="40" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            
        <SetDefaults path="res/images/pers/general/" idprefix="UNIT_GENERAL_" />
            <Image id="HIT"      path="hit" anim="manual" mode="ver" rows="15" cols="8" framedelay="40" frames_per_sequence="15" as32bit="false" pack="dxt5" />
            <Image id="PICKUP"     path="pickup" anim="manual" mode="ver" rows="13" cols="8" framedelay="40" frames_per_sequence="13" as32bit="false" pack="dxt5" />
            <Image id="IDLE"       path="stand_idle" anim="manual" mode="ver" rows="11" cols="8" framedelay="200" frames_per_sequence="11" as32bit="false" pack="dxt5" />
            <Image id="WALK"       path="walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            <Image id="IDLE_LEFT"  path="stand_idle_look_left" anim="manual" mode="ver" rows="14" cols="8" framedelay="40" frames_per_sequence="14" as32bit="false" pack="dxt5" />
            <Image id="IDLE_RIGHT" path="stand_idle_look_right" anim="manual" mode="ver" rows="13" cols="8" framedelay="40" frames_per_sequence="13" as32bit="false" pack="dxt5" />
            <Image id="MAGIC" path="magic" anim="manual" mode="ver" rows="4" cols="1" framedelay="1000" frames_per_sequence="1" as32bit="false" />
            
        <SetDefaults path="res/images/pers/indian_lider/" idprefix="UNIT_INDIANLIDER_" />
            <Image id="WALK"          path="walk" anim="manual" mode="ver" rows="8" cols="16" framedelay="36" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="5" cols="6" framedelay="180" frames_per_sequence="10" as32bit="false" pack="dxt5" />
            <Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="5" cols="9" framedelay="180" frames_per_sequence="15" as32bit="false" pack="dxt5" />
            <Image id="STAND_SCRATCH" path="stand_scratch" anim="manual" mode="ver" rows="17" cols="3" framedelay="40" frames_per_sequence="17" as32bit="false" pack="dxt5" />
            <Image id="SIT_IDLE"      path="sit_idle" anim="manual" mode="ver" rows="5" cols="6" framedelay="100" frames_per_sequence="10" as32bit="false" pack="dxt5" />
            <Image id="SIT_LOOK"      path="sit_look" anim="manual" mode="ver" rows="19" cols="3" framedelay="100" frames_per_sequence="19" as32bit="false" pack="dxt5" />
            <Image id="SIT_SPEAK"      path="sit_speak" anim="manual" mode="ver" rows="5" cols="9" framedelay="100" frames_per_sequence="15" as32bit="false" pack="dxt5" />

	<SetDefaults path="res/images/pers/indian_warrior/" idprefix="UNIT_INDIANWARRIOR_" />
            <Image id="STAND"         path="stand" anim="manual" mode="ver" rows="7" cols="20" total="136" framedelay="200" frames_per_sequence="17" as32bit="false" pack="dxt5" />
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="8" cols="10" framedelay="200" frames_per_sequence="10" as32bit="false" pack="dxt5" />
            <Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="12" cols="10" framedelay="40" frames_per_sequence="15" as32bit="false" pack="dxt5" />
            <Image id="STAND_SCRATCH" path="stand_scratch" anim="manual" mode="ver" rows="8" cols="18" framedelay="40" frames_per_sequence="18" as32bit="false" pack="dxt5" />
            <Image id="WALK"      path="walk" anim="manual" mode="ver" rows="8" cols="16" framedelay="36" frames_per_sequence="16" as32bit="false" pack="dxt5" />
			
	<SetDefaults path="res/images/pers/indian_shaman/" idprefix="UNIT_INDIANSHAMAN_" />            
            <Image id="SIT_IDLE"    path="sit_idle" anim="manual" mode="ver" rows="20" cols="2" framedelay="100" frames_per_sequence="20" as32bit="false" />
            <Image id="SIT_SPEAK"   path="sit_speak" anim="manual" mode="ver" rows="15" cols="2" framedelay="150" frames_per_sequence="15" as32bit="false" /> 

	<SetDefaults path="res/images/pers/indian_boy/" idprefix="UNIT_INDIANBOY_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="11" cols="2" framedelay="200" frames_per_sequence="11" as32bit="false" /> 
			<Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="6" cols="5" framedelay="150" frames_per_sequence="15" as32bit="false" pack="dxt5" />

	<SetDefaults path="res/images/pers/indian_worker/" idprefix="UNIT_INDIANWORKER_" />            
            <Image id="WORKER_ANIM"    path="work" anim="manual" mode="ver" rows="8" cols="2" framedelay="100" frames_per_sequence="8" />		

	<SetDefaults path="res/images/pers/indian_woman/" idprefix="UNIT_INDIANWOMAN_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="200" frames_per_sequence="10" as32bit="false" />  		
			
<Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="15" cols="2" framedelay="150" frames_per_sequence="15" as32bit="false" pack="dxt5" />
			
	<SetDefaults path="res/images/pers/soldier/" idprefix="UNIT_SOLIDER_" />
            <Image id="WALK"       path="soldier_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16" as32bit="false" pack="dxt5" />
            
        <SetDefaults path="res/images/objects/" idprefix="EP_I_" />
            <Image id="TREES"		path="items/trees_palms" rows="9" cols="2" total="17" mode="ver" splice="false" pack="dxt5" />
			<Image id="TREES_LEAF"		path="items/trees_01" rows="4" cols="3" total="12" mode="ver" splice="false" pack="dxt5" />
			<Image id="TREES_SECRET"		path="items/trees_secrets" rows="3" mode="ver" />
            <Image id="DRY_TREE"		path="items/dry_tree01" rows="4" mode="ver" splice="false" as32bit="false" pack="true" />
            
        <Image id="GRASS_1"		path="items/grass_01" rows="5" mode="ver" splice="false" pack="atlas" />
		<Image id="GRASS_2"		path="items/grass_02" rows="5" mode="ver" splice="false" pack="atlas" />
		<Image id="BUSH_1"		path="items/bush_01" rows="2" cols="5" mode="ver" splice="false" />
		<Image id="BUSH_2"		path="items/bush_02" rows="11" mode="ver" splice="false" />
		<Image id="BUSH_3"		path="items/bush_03" rows="7" mode="ver" splice="false" />
		<Image id="BOG"		path="items/bog_01" rows="2"  mode="ver" splice="false" pack="true" />
		<Image id="BOG_R"		path="items/bog_02" rows="2"  mode="ver" splice="false" pack="true" />
		<Image id="CANE"		path="items/cane" rows="6"  mode="ver" splice="false" />
		<Image id="CRACK"		path="items/crack_01" rows="4"  mode="ver" splice="false" />
        <Image id="CRACK_2_1_01"		path="items/crack_2_1_01" />
        <Image id="CRACK_2_1_02"		path="items/crack_2_1_02" />
        <Image id="CRACK_2_1_1_01"		path="items/crack_2_1_1_01" />
        <Image id="CRACK_2_2_01"		path="items/crack_2_2_01" />		
		<Image id="CRACK_2_4_01"		path="items/crack_2_4_01" />
		<Image id="CRACK_2_5_2_01"		path="items/crack_2_5_2_01" />
		<Image id="CRACK_2_6_01"		path="items/crack_2_6_01" />
        
            
        <SetDefaults path="res/images/objects/items" idprefix="ITEM_" />
            <Image id="POT"		path="pot_01" rows="4" mode="ver" pack="atlas" />
			<Image id="POT2"		path="pot_02" rows="1" mode="ver" pack="atlas" />
			<Image id="BURREL"		path="burrel_01" rows="4" mode="ver" pack="atlas" />
			<Image id="BURREL2"		path="burrel_02" rows="1" mode="ver" pack="atlas" />
            <Image id="CHEST"		path="chest" rows="4" cols="1" mode="ver" frames_per_sequence="2" anim="manual" pack="atlas" />
            <Image id="GEMS"		path="gems" rows="3" mode="ver" pack="atlas" />
            <Image id="INDIANS_ALTAR_1"		path="indians_altar_01" rows="1" mode="ver" pack="false" />
            <Image id="INDIANS_ALTAR_2"		path="indians_altar_02" rows="1" mode="ver" pack="false" />
			<Image id="INDIANS_ALTAR_3"		path="indians_altar_03" rows="4" mode="ver" pack="false" />
			<Image id="INDIANS_ALTAR_4"		path="indians_altar_04" rows="4" cols="2" mode="ver" />
			<Image id="INDIANS_ALTAR_5"		path="indians_altar_05" rows="1" mode="ver" pack="false" />
			<Image id="INDIANS_ALTAR_COLOR_1"		path="indians_altar_01_color" />
			<Image id="INDIANS_ALTAR_COLOR_2"		path="indians_altar_02_color" />
			<Image id="INDIANS_STONEGATE_1"		path="indians_stonegate_01" rows="5" cols="3" total="13" mode="ver" anim="manual" framedelay="100" />
			<Image id="INDIANS_STONEGATE_2"		path="indians_stonegate_02" rows="5" cols="3" total="13" mode="ver" anim="manual" framedelay="100" />
			<Image id="LEVER_GATE"		path="indians_stonegate_lever_01"  rows="2"/>
			<Image id="LEVER_GATE_2"		path="indians_stonegate_lever_02"  rows="2"/>
			<Image id="FLOOD_1"		path="level1_3_flood" rows="1" mode="ver" pack="true" />
			<Image id="FLOOD_BUILD_1"		path="level1_3_flood_build" rows="3" mode="ver" anim="manual" />			
			<Image id="DAM_1"		path="dam01" rows="2" mode="ver" pack="true" />
			<Image id="DAM_BUILD_1"		path="dam01_build" rows="3" mode="ver" anim="manual" pack="true" />
			<Image id="FLOVERS"		path="flowers" rows="5" cols="3" mode="ver" />
			<Image id="GRAVE_IN_1"		path="indians_grave_01" rows="6" cols="2" total="11" mode="ver" />
			<Image id="INDIANS_GRAVE_1"		path="indians_grave_02" rows="2" mode="ver" pack="true" />
			<Image id="INDIANS_GRAVE_2"		path="indians_grave_03" rows="2" mode="ver" pack="true" />
            <Image id="BONFIRE"		        path="bonfire" pack="atlas" />
            <Image id="STONE_1"		        path="stone_01_ep01" rows="5" pack="true" anim="manual" as32bit="false" />
			<Image id="GRANITE_1"		        path="granite" rows="11" pack="true" anim="manual" as32bit="false" />
            <Image id="SCULL"		            path="scull" rows="6" pack="true" />
                <Image id="SHELL"		            path="shell" rows="4" mode="ver" pack="true" />
                <Image id="BAG"           path="bag_items" rows="32" mode="ver"/>
            <Image id="BUSH"		path="bush_berry" splice="false" />
			<Image id="BUSH_1"		path="bush_berry_02" rows="2" />
            <Image id="BUSH_GROWTH"		path="bush_berry_growth" rows="3" mode="ver" anim="once" splice="false" />
			<Image id="BUSH_2"		path="bush_berry_02" splice="false" />
			 <Image id="BUSH_GROWTH_2"		path="bush_berry_02_growth" rows="3" mode="ver" anim="once" splice="false" />
			<Image id="ARTEFACTS"		            path="artefacts" rows="23" />
			<Image id="STALACTITE_SMALL"		            path="stalactite_small" rows="6" as32bit="false" />
			<Image id="STALACTITE_MEDIUM"		            path="stalactite_medium" rows="6" as32bit="false" />
			<Image id="STALACTITE_BIG"		            path="stalactite_big" rows="6" as32bit="false" />			
			<Image id="FIRE_CUP"		path="indians_fire_01" />
			<Image id="MUSHROOM"		path="mushrooms" rows="3" />
            <Image id="GEYSER_1"		path="geyser" as32bit="false" />
			<Image id="UFO_CRYSTAL"		path="ufo_crystal" />
			<Image id="UFO_LIGHTS"		path="ufo_lights" />
			
                         
	<Image id="MAIS_1"    path="mais_01" />
	<Image id="MAIS_2"    path="mais_02" />
	<Image id="MAIS_3"    path="mais_03" />
	<Image id="MAIS_4"    path="mais_04" />
	<Image id="MAIS_5"    path="mais_05" />
	<Image id="MAIS_6"    path="mais_06" />
	<Image id="MAIS_BG"   path="mais_back" />
	
			<SetDefaults path="res/images/backs/" idprefix="COVER_BG_" />			 
            <Image id="1_3_1" path="ep01/level1_3_1_cover" />
			<Image id="1_5_2" path="ep01/level1_5_2_cover" />
			<Image id="1_5_22" path="ep01/level1_5_2_cover2" />
			<Image id="1_5_23" path="ep01/level1_5_2_cover3" />
			
            <Image id="2_2_1" path="ep02/level2_2_1_cover" />
			<Image id="2_2_12" path="ep02/level2_2_1_cover2" />
			<Image id="2_3_2" path="ep02/level2_3_2_cover" />
			<Image id="2_3_22" path="ep02/level2_3_2_cover2" />
			<Image id="2_6_hard" path="ep02/level2_6_big_patch" />
	</Resources>
	
    
	<Resources id="EP1_L1">
		<SetDefaults path="res/images" idprefix="EP1_L1_" />
		<Image id="BG"			path="backs/EP01/level1_1" />		
        <Image id="BG_ALPHA"			path="backs/EP01/level1_1_water" />
	</Resources>
    
    <Resources id="EP1_L2">
		<SetDefaults path="res/images" idprefix="EP1_L2_" />
		<Image id="BG"			path="backs/EP01/level1_2" />		
	<Image id="BG_ALPHA"			path="backs/EP01/level1_2_water" />		
	</Resources>
    
    <Resources id="EP1_L3">
		<SetDefaults path="res/images" idprefix="EP1_L3_" />
		<Image id="BG"			path="backs/EP01/level1_3" />			        
	<Image id="BG_ALPHA"			path="backs/EP01/level1_3_water" />	
	</Resources>
	
	<Resources id="EP1_L31">
		<SetDefaults path="res/images" idprefix="EP1_L31_" />
		<Image id="BG"			path="backs/EP01/level1_3_1" />				
	</Resources>
    
    <Resources id="EP1_L4">
		<SetDefaults path="res/images" idprefix="EP1_L4_" />
		<Image id="BG"			path="backs/EP01/level1_4" />		
	<Image id="BG_ALPHA"			path="backs/EP01/level1_4_water" />			
	</Resources>
	
	<Resources id="EP1_L41">
		<SetDefaults path="res/images" idprefix="EP1_L41_" />
		<Image id="BG"			path="backs/EP01/level1_4_1" />
        <Image id="BG_ALPHA"			path="backs/EP01/level1_4_1_water" />		
	</Resources>
    
    <Resources id="EP1_L5">
		<SetDefaults path="res/images" idprefix="EP1_L5_" />
		<Image id="BG"			path="backs/EP01/level1_5" />
		<Image id="BG_ALPHA"			path="backs/EP01/level1_5_water" />
	</Resources>
	
	<Resources id="EP1_L51">
		<SetDefaults path="res/images" idprefix="EP1_L51_" />
		<Image id="BG"			path="backs/EP01/level1_5_1" />
			<Image id="BG_ALPHA"			path="backs/EP01/level1_5_1_water" />
	</Resources>
	
	<Resources id="EP1_L52">
		<SetDefaults path="res/images" idprefix="EP1_L52_" />
		<Image id="BG"			path="backs/EP01/level1_5_2" />			
	<Image id="BG_ALPHA"			path="backs/EP01/level1_5_2_water" />
	</Resources>
	
	<Resources id="EP2_L1">
		<SetDefaults path="res/images" idprefix="EP2_L1_" />
		<Image id="BG"			path="backs/EP02/level2_1" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_1_water" />		
	</Resources>
	
	<Resources id="EP2_L11">
		<SetDefaults path="res/images" idprefix="EP2_L11_" />
		<Image id="BG"			path="backs/EP02/level2_1_1" />	
			<Image id="BG_ALPHA"			path="backs/EP02/level2_1_1_water" />
	</Resources>
	
	<Resources id="EP2_L12">
		<SetDefaults path="res/images" idprefix="EP2_L12_" />
		<Image id="BG"			path="backs/EP02/level2_1_2" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_1_2_water" />
	</Resources>	
	
	<Resources id="EP2_L2">
		<SetDefaults path="res/images" idprefix="EP2_L2_" />
		<Image id="BG"			path="backs/EP02/level2_2" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_2_water" />	
	</Resources>
	
	<Resources id="EP2_L21">
		<SetDefaults path="res/images" idprefix="EP2_L21_" />
		<Image id="BG"			path="backs/EP02/level2_2_1" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_2_1_water" />
	</Resources>
	
	<Resources id="EP2_L22">
		<SetDefaults path="res/images" idprefix="EP2_L22_" />
		<Image id="BG"			path="backs/EP02/level2_2_2" />
			<Image id="BG_ALPHA"			path="backs/EP02/level2_2_2_water" />
	</Resources>	
	
    <Resources id="EP2_L23">
		<SetDefaults path="res/images" idprefix="EP2_L23_" />
		<Image id="BG"			path="backs/EP02/level2_2_3" />	
			<Image id="BG_ALPHA"			path="backs/EP02/level2_2_3_water" />
	</Resources>
	
	<Resources id="EP2_L3">
		<SetDefaults path="res/images" idprefix="EP2_L3_" />
		<Image id="BG"			path="backs/EP02/level2_3" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_3_water" />		
	</Resources>
	
	<Resources id="EP2_L31">
		<SetDefaults path="res/images" idprefix="EP2_L31_" />
		<Image id="BG"			path="backs/EP02/level2_3_1" />
	<Image id="BG_ALPHA"			path="backs/EP02/level2_3_1_water" />			
	</Resources>
	
	<Resources id="EP2_L32">
		<SetDefaults path="res/images" idprefix="EP2_L32_" />
		<Image id="BG"			path="backs/EP02/level2_3_2" />		
	</Resources>
	
	<Resources id="EP2_L4">
		<SetDefaults path="res/images" idprefix="EP2_L4_" />
		<Image id="BG"			path="backs/EP02/level2_4" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_4_water" />
	</Resources>
	
	<Resources id="EP2_L41">
		<SetDefaults path="res/images" idprefix="EP2_L41_" />
		<Image id="BG"			path="backs/EP02/level2_4_1" />		
	</Resources>
	
	<Resources id="EP2_L42">
		<SetDefaults path="res/images" idprefix="EP2_L42_" />
		<Image id="BG"			path="backs/EP02/level2_4_2" />		
	</Resources>
	
	<Resources id="EP2_L43">
		<SetDefaults path="res/images" idprefix="EP2_L43_" />
		<Image id="BG"			path="backs/EP02/level2_4_3" />		
	</Resources>
	
	<Resources id="EP2_L5">
		<SetDefaults path="res/images" idprefix="EP2_L5_" />
		<Image id="BG"			path="backs/EP02/level2_5" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_5_water" />
	</Resources>
	
	<Resources id="EP2_L51">
		<SetDefaults path="res/images" idprefix="EP2_L51_" />
		<Image id="BG"			path="backs/EP02/level2_5_1" />		
	</Resources>
	
	<Resources id="EP2_L52">
		<SetDefaults path="res/images" idprefix="EP2_L52_" />
		<Image id="BG"			path="backs/EP02/level2_5_2" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_5_2_water" />
	</Resources>
	
	<Resources id="EP2_L53">
		<SetDefaults path="res/images" idprefix="EP2_L53_" />
		<Image id="BG"			path="backs/EP02/level2_5_3" />	
	<Image id="BG_ALPHA"			path="backs/EP02/level2_5_3_water" />		
	</Resources>

	<Resources id="EP2_L6">
		<SetDefaults path="res/images" idprefix="EP2_L6_" />
		<Image id="BG"			path="backs/EP02/level2_6" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_6_water" />
	</Resources>	

	<Resources id="EP2_L61">
		<SetDefaults path="res/images" idprefix="EP2_L61_" />
		<Image id="BG"			path="backs/EP02/level2_6_1" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_6_1_water" />
	</Resources>
	
	<Resources id="EP2_L62">
		<SetDefaults path="res/images" idprefix="EP2_L62_" />
		<Image id="BG"			path="backs/EP02/level2_6_2" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_6_2_water" />
	</Resources>
	
	<Resources id="EP2_L63">
		<SetDefaults path="res/images" idprefix="EP2_L63_" />
		<Image id="BG"			path="backs/EP02/level2_6_3" />		
	<Image id="BG_ALPHA"			path="backs/EP02/level2_6_3_water" />
	</Resources>
	
</ResourceManifest>

