/* Level Info File */

/* Gameplay Mode, Custom-map, Fog */
2, 0, 0

/* bountry turn, AI Aggressive */
0, 0.0

/* Availiable Weapons */
5, 0, 1, 2, 3, 4

/* Winning Condition List */
0

/* Losing Condition List */
2, "OnDead", "OnWeaponDepeleted"


/* Interplay List */
/* Start Interplay */
0

/* End Interplay */
0
