<?xml version="1.0" encoding="UTF-8"?>
<MyGUI>
	<Tag name="TipTreeDens">How many models (trees, rocks, etc.) will be on track.</Tag>
	<Tag name="CamSpeed">Vitesse de la caméra</Tag>
	<Tag name="Density">Densité</Tag>
	<Tag name="InputMapScreenshot">Screenshot</Tag>
	<Tag name="TipDustSize">Dust particles size.</Tag>
	<Tag name="TipGrassSwayDistr">Grass sway effect distribution (how random).</Tag>
	<Tag name="InpSet_AxisFull">Axis Full</Tag>
	<Tag name="InputHeaderTxt4">Edit</Tag>
	<Tag name="Progress">Progress</Tag>
	<Tag name="TipSunDirYaw">Sun direction - yaw angle.</Tag>
	<Tag name="InputStartMeet">car will meet (next+ / prev-) point numbers</Tag>
	<Tag name="TipAutoGearbox">Uncheck for manual gears changing.</Tag>
	<Tag name="LS_MISC">Terminé</Tag>
	<Tag name="InputHeaderTxt2">Binding</Tag>
	<Tag name="InputHeaderTxt3">Valeur</Tag>
	<Tag name="AndUsing">and using</Tag>
	<Tag name="Championship">Championnat</Tag>
	<Tag name="ColumnRadius">Column Radius</Tag>
	<Tag name="InputKeyUnassigned">-- Aucun --</Tag>
	<Tag name="UnitKmh">km/h</Tag>
	<Tag name="InputRoadPickOne">Pick (one)</Tag>
	<Tag name="ViewDist">View distance</Tag>
	<Tag name="OpponentsList">Liste des opposants</Tag>
	<Tag name="RplParticles">Particles (for not transparent ghost)</Tag>
	<Tag name="TipRoadDist2">Additional distance to road.</Tag>
	<Tag name="TipLTrFlDepth">Maximal depth in fluid allowed (set 0 to exclude from fluids).</Tag>
	<Tag name="TipLTrMinTerH">Terrain height below which model won't appear.</Tag>
	<Tag name="Sky">Ciel</Tag>
	<Tag name="TerNormal">Normal</Tag>
	<Tag name="LS_TRACK">Chargement du circuit</Tag>
	<Tag name="NeedNewGame">* need New Game</Tag>
	<Tag name="InputRoadAngZero">shift-6  - zero angles</Tag>
	<Tag name="TipTrackImg">In game screenshot for selected track.</Tag>
	<Tag name="TerLNoiseOnly">Only Noise</Tag>
	<Tag name="InputValueChange">Each (mouse/key) move or value change with </Tag>
	<Tag name="Terrain">Terrain</Tag>
	<Tag name="Surface">Surface</Tag>
	<Tag name="TBScore">Score</Tag>
	<Tag name="InputRoadChkFirst">0   - set checkpoint as first</Tag>
	<Tag name="GraphicsAll_Low">Bas</Tag>
	<Tag name="TipPrevWind">Preview camera window.</Tag>
	<Tag name="ChampEndFinished">You have finished this championship.</Tag>
	<Tag name="Version">version</Tag>
	<Tag name="InputRoadOnTer">Home - toggle on Terrain snap</Tag>
	<Tag name="TipSunDiffuse">Sun light diffuse (normal) color. R G B components 0 to 1 (eg. 0.9 0.9 0.9)</Tag>
	<Tag name="LTrMinTerH">min terrain Height</Tag>
	<Tag name="ScoreNeeded">Score needed</Tag>
	<Tag name="Game name">Game name</Tag>
	<Tag name="HUD">HUD</Tag>
	<Tag name="InputCamControl">W,S  A,D  Q,E - move   Arrows - rotate</Tag>
	<Tag name="TipTrackMap">Minimap of selected track, view from top.</Tag>
	<Tag name="RenderSystem">Système de rendu</Tag>
	<Tag name="TerGenOfsY">Décalage Y</Tag>
	<Tag name="FuelBoost">Boost Fuel</Tag>
	<Tag name="pipes">pipes</Tag>
	<Tag name="InputFluidsTile">[,]  - change texture tiling</Tag>
	<Tag name="InputFluidsUpdate">F10  - update depth map, after terrain deform near shore</Tag>
	<Tag name="InputHeaderTxt1">Action</Tag>
	<Tag name="DepthOfField">Depth of Field</Tag>
	<Tag name="Game">Jeu</Tag>
	<Tag name="TipTerLNoiseOnly">Use only noise (no angle or height ranges)</Tag>
	<Tag name="TipParType3">Tire Particle type 3 (global for track).</Tag>
	<Tag name="TipParType2">Tire Particle type 2 (global for track).</Tag>
	<Tag name="TipParType1">Tire Particle type 1 (global for track).</Tag>
	<Tag name="GrassDens">Densité de l'herbe</Tag>
	<Tag name="Locked">Locked</Tag>
	<Tag name="RoadParams">Paramètres de la route</Tag>
	<Tag name="NetDirectConnect">Connection directe</Tag>
	<Tag name="Light">Lumière</Tag>
	<Tag name="RoadPointSize">Road points size</Tag>
	<Tag name="Flip">Flip</Tag>
	<Tag name="DistToRoad">dist. to road</Tag>
	<Tag name="TBPlace">Place</Tag>
	<Tag name="MessageBox_Retry">Recommencer</Tag>
	<Tag name="InputKeyboardEmulation">Keyboard Emulation</Tag>
	<Tag name="TBLast">Dernier</Tag>
	<Tag name="Ping">Ping</Tag>
	<Tag name="InputMaxVal">Valeur Maximale</Tag>
	<Tag name="TipRollDrag">Drag for wheels, bigger will make them slow down faster (eg. 140 for snow, 80 for grass).</Tag>
	<Tag name="TipTrackList">Tracks list, click to select (and see info). Press Enter to drive on it. (or [Change track] and then [New Game])</Tag>
	<Tag name="GrDensSmooth">Smooth grass dens.</Tag>
	<Tag name="TerHeightMap">Terrain Heightmap</Tag>
	<Tag name="bumps">bumps (bumpy terrain)</Tag>
	<Tag name="TipDiffusePrev">Diffuse texture preview image.</Tag>
	<Tag name="TipGrTerMaxAngle">Terrain angle above which there won't be any grass.</Tag>
	<Tag name="RestartApply">Restart game, to apply *changes.</Tag>
	<Tag name="InputMapResetGame">Reset game</Tag>
	<Tag name="smoke">fumée</Tag>
	<Tag name="TipChangeCar">Change current car to that selected in list, press [New Game] to drive with it.</Tag>
	<Tag name="MouseCapture">Capture mouse</Tag>
	<Tag name="TipGrDensSmooth">Grass density map - smooth size</Tag>
	<Tag name="NetGame">Jeu</Tag>
	<Tag name="NetWaitingForOthers">Waiting for others</Tag>
	<Tag name="TipNewTerrainFlat">Create new, flat terrain.</Tag>
	<Tag name="InputRoadNew">ctrl-Space - set new point's values from picked</Tag>
	<Tag name="InputFluidsMode">W - edit fluids</Tag>
	<Tag name="Top">Haut</Tag>
	<Tag name="TerUpdSkip">Terrain update skip</Tag>
	<Tag name="Input">Entrée</Tag>
	<Tag name="NetReady">Prêt</Tag>
	<Tag name="InputNoJS">Pas de joystick</Tag>
	<Tag name="InputRoadAngType">5,6   - angles type</Tag>
	<Tag name="NetMasterPort">Master Server Port</Tag>
	<Tag name="InpSet_KeyHalf">Key Half</Tag>
	<Tag name="TerLHSm">Height smooth</Tag>
	<Tag name="CopySource">Set as copy source</Tag>
	<Tag name="rating">avis</Tag>
	<Tag name="TreeRoadDist">Trees to road dist.</Tag>
	<Tag name="GraphicsAll_Medium">Moyen</Tag>
	<Tag name="NeedReload">* need reload</Tag>
	<Tag name="MinimapZoom">Zoom</Tag>
	<Tag name="ViewRight">Vue de droite</Tag>
	<Tag name="Count">Count</Tag>
	<Tag name="UnitKm">km</Tag>
	<Tag name="LANG_FR">Français</Tag>
	<Tag name="BackMenu">Retour</Tag>
	<Tag name="BasedOn">based on</Tag>
	<Tag name="ProfilerTxt">Profiler times text </Tag>
	<Tag name="NetLeaveGame">Quitter le jeu</Tag>
	<Tag name="CameraInfo">Camera info</Tag>
	<Tag name="frenzy">frenzy (curly road)</Tag>
	<Tag name="InputRoadChkRadius">K,L   - checkpoint radius (chkR 0 - none)</Tag>
	<Tag name="Time">Time</Tag>
	<Tag name="InputRoadInsAlt">alt-shift - au début alt-ctrl - à la fin</Tag>
	<Tag name="RearThrottleInverse">Rear throttle inverse</Tag>
	<Tag name="MessageBox_Yes">Oui</Tag>
	<Tag name="BlendMap">Blendmap</Tag>
	<Tag name="InputMapPrevCamera">Caméra précédente</Tag>
	<Tag name="Shadows">Ombres</Tag>
	<Tag name="InputMapBrake">Freiner</Tag>
	<Tag name="Video">Vidéo</Tag>
	<Tag name="ViewStart">View Start</Tag>
	<Tag name="TipGrassDens">How dense/rare will the grass be on terrain.</Tag>
	<Tag name="RplRecTime">Recorded   time</Tag>
	<Tag name="TipGrTerMaxHeight">Terrain height above which there won't be any grass.</Tag>
	<Tag name="InputRoadYaw">- rotate yaw</Tag>
	<Tag name="MessageBox_Try">Essayer</Tag>
	<Tag name="InputKeyAllPreset">Set all from preset</Tag>
	<Tag name="InpSet_Slow">Slow</Tag>
	<Tag name="InputAssignKey">&lt;Appuyer sur une touche&gt;</Tag>
	<Tag name="Wireframe">Wireframe</Tag>
	<Tag name="ChangeTrack">Changer de course</Tag>
	<Tag name="Score">Score</Tag>
	<Tag name="TerrainSize">Taille du terrain</Tag>
	<Tag name="NetServer">Serveur</Tag>
	<Tag name="InputRoadWidth">- change road width</Tag>
	<Tag name="filmgrain">Film Grain</Tag>
	<Tag name="InputMapSteering">Steering</Tag>
	<Tag name="AutoRear">Marche aarière automatique</Tag>
	<Tag name="TerGenFreq">Freq. zoom</Tag>
	<Tag name="UseSSAA">Use SSAA when effects are enabled</Tag>
	<Tag name="ReflMode_single">Unique</Tag>
	<Tag name="SetCamTo">Set camera to</Tag>
	<Tag name="max">max</Tag>
	<Tag name="softparticles">Soft Particles</Tag>
	<Tag name="TipTerTriSize">Terrain triangle size in [meters] (recommended: 1 - 2, use more for big track area). Changed after Update (F8).</Tag>
	<Tag name="Players">Players</Tag>
	<Tag name="MessageBox_No">Non</Tag>
	<Tag name="Length">Length</Tag>
	<Tag name="TipCarsList">Cars list, click to select (and see image). Press [Change car] and then [New Game] to drive with it.</Tag>
	<Tag name="Model">Modèle</Tag>
	<Tag name="InpSet_AxisHalf">Axis Half</Tag>
	<Tag name="PipeLStepsMul">Pipe L steps mul.</Tag>
	<Tag name="View">Vue</Tag>
	<Tag name="TriSize">Taille du triangle</Tag>
	<Tag name="TerLAngSm">Angle smooth</Tag>
	<Tag name="InputAfterChanges">(after Terrain/Vegetation changes)</Tag>
	<Tag name="SkirtLength">Skirt Length</Tag>
	<Tag name="OrigImage">Darken</Tag>
	<Tag name="InputRoadSelAlt">alt - select all   ctrl - select none</Tag>
	<Tag name="MessageBox_Continue">Continuer</Tag>
	<Tag name="Player">Player</Tag>
	<Tag name="InputRoadSel">Backspace - add to or remove from selection</Tag>
	<Tag name="Weather">Temps</Tag>
	<Tag name="RplAlpha">Transparent ghost</Tag>
	<Tag name="InpSet_Medium">Medium</Tag>
	<Tag name="wind">vent</Tag>
	<Tag name="TipTerLHMax">Ending terrain height for layer.</Tag>
	<Tag name="ChampEndCongrats">Congratulations !</Tag>
	<Tag name="LS_CAR">Loading car</Tag>
	<Tag name="MaxScale">max scale</Tag>
	<Tag name="Fluids">Fluids</Tag>
	<Tag name="NetNickname">Surnom</Tag>
	<Tag name="NetPassword">Mot de passe</Tag>
	<Tag name="UseImposters">Use Imposters</Tag>
	<Tag name="NetSettings">Paramètres</Tag>
	<Tag name="TipModelMaxScale">Model maximal scale.</Tag>
	<Tag name="TerrainError">Erreur du terrain</Tag>
	<Tag name="LANG_EN">English</Tag>
	<Tag name="NetMasterProtocolError">Incompatible protocol version - update Stunt Rally or contact server administrator.</Tag>
	<Tag name="No">No</Tag>
	<Tag name="InputStartDir">Space  -  change road direction (+ or -)</Tag>
	<Tag name="Effects">Effets</Tag>
	<Tag name="WidthSteps">Width Steps</Tag>
	<Tag name="Diffuse">Diffuser</Tag>
	<Tag name="Sound">Son</Tag>
	<Tag name="InputFluidsIns">Ins - insert new, default fluid at cursor</Tag>
	<Tag name="TipVegetGroups">Vegetation model groups (recommended use 4-6), affects performance.</Tag>
	<Tag name="Car">Voiture</Tag>
	<Tag name="FuelLap">Fuel each lap</Tag>
	<Tag name="TipSkyMats">Sky material names (from SkyDome.material).</Tag>
	<Tag name="InputRoadMerge">M - toggle road merge segs (for test)</Tag>
	<Tag name="VolMaster">Maître</Tag>
	<Tag name="NumLaps">Nombre de tours</Tag>
	<Tag name="TipNewGame">Start game on new track or Restart on current.</Tag>
	<Tag name="ReflMode">Mode</Tag>
	<Tag name="TipCopySource">Pick selected track for copy source, used in [Tools] tab.</Tag>
	<Tag name="LANG_PL">Polski</Tag>
	<Tag name="Layer">Calque</Tag>
	<Tag name="WaterRefraction">Refraction</Tag>
	<Tag name="EscQuit">Esc quits</Tag>
	<Tag name="Gauges">Gauges (rpm, speed)</Tag>
	<Tag name="LengthDim">Length dim.</Tag>
	<Tag name="Bloom">Bloom</Tag>
	<Tag name="TipRenameTrk">Rename selected track with new name (change name first).</Tag>
	<Tag name="TerrainHalf">Half</Tag>
	<Tag name="GrColorMap">Grass color map</Tag>
	<Tag name="TipBumpAmp">Amplitude of additional bumps on surface (how high).</Tag>
	<Tag name="InputFluidsMove">LMB - move   RMB - height</Tag>
	<Tag name="TipNormalTex">Normal texture (Height in alpha).</Tag>
	<Tag name="CountdownTime">Race countdown time</Tag>
	<Tag name="CamInfoStrings">Type,Yaw,Pitch,Dist,Height,Speed,Offset,LEFT,RIGHT,Middle,Wheel,shift,Rotate,reset,move,H,Pos</Tag>
	<Tag name="End">fin</Tag>
	<Tag name="HDR">HDR</Tag>
	<Tag name="TipABS">Prevents wheel lock when braking (default: off).</Tag>
	<Tag name="TipGrassPatchHeightMin">Minimal grass patch height.</Tag>
	<Tag name="InputRoadMat">-,=  - road/pipe material</Tag>
	<Tag name="InputDetailPreset">Set from preset</Tag>
	<Tag name="InputStartHeight">[,]  -  adjust start box height (bigger for pipes)</Tag>
	<Tag name="TipSunDirPitch">Sun direction - pitch angle.</Tag>
	<Tag name="Passed">Passed</Tag>
	<Tag name="InputMapHandBrake">Frein à main</Tag>
	<Tag name="loops">loops</Tag>
	<Tag name="ProjectPage">project&apos;s page:</Tag>
	<Tag name="Type">Type</Tag>
	<Tag name="NetWaiting">Attente...</Tag>
	<Tag name="NetStart">Démarrer</Tag>
	<Tag name="InputMinVal">Valeur Minimum</Tag>
	<Tag name="RplMaxNumViewports">Max. number of viewports (see less, for more player replays)</Tag>
	<Tag name="SingleRace">Simple course</Tag>
	<Tag name="TipNewGameCar">Redémarrer le jeu (après le changement de voiture)</Tag>
	<Tag name="InputWheelForce">[,]  (or shift-Wheel)  -  Force (intensity)</Tag>
	<Tag name="TipGrassPatchLengthMax">Maximal grass patch length.</Tag>
	<Tag name="Vegetation">Vegetation</Tag>
	<Tag name="ssao">SSAO</Tag>
	<Tag name="Always">Toujours</Tag>
	<Tag name="Stage">Stage</Tag>
	<Tag name="NetRefreshList">Get/refresh list</Tag>
	<Tag name="MessageBox_Abort">Annuler</Tag>
	<Tag name="InputMapFlip">Flip</Tag>
	<Tag name="difficulty">difficulté</Tag>
	<Tag name="TrackInAir">In air</Tag>
	<Tag name="Used">Used</Tag>
	<Tag name="TipMinimapScrnEditor">Minimap of selected track, view from top.</Tag>
	<Tag name="RplVersion">Version</Tag>
	<Tag name="Stages">Stages</Tag>
	<Tag name="Options">Options</Tag>
	<Tag name="Delete">Effacer</Tag>
	<Tag name="Rename">Renommer</Tag>
	<Tag name="InputFluidsRot">MMB - rotate yaw</Tag>
	<Tag name="TipModelPageLength">Models Page length (low will reload often, high will cause visible switching).</Tag>
	<Tag name="LightmapSize">Lightmap size</Tag>
	<Tag name="OpponentsSorted">Opponents Sorted</Tag>
	<Tag name="RoadQual">Road far quality</Tag>
	<Tag name="length">longueur</Tag>
	<Tag name="ABS">ABS (anti blocage des roues)</Tag>
	<Tag name="ColumnNSides">Column N sides</Tag>
	<Tag name="RplAutoRec">Auto record replay</Tag>
	<Tag name="Shaders">Shaders</Tag>
	<Tag name="PipeMaterials">Pipe materials</Tag>
	<Tag name="Exponent">exponent</Tag>
	<Tag name="InputFluidsPrevNext">PgUp,PgDn (or Wheel) - previous/next fluid</Tag>
	<Tag name="Yaw">yaw</Tag>
	<Tag name="Detail">Detail</Tag>
	<Tag name="InputMoveAxisTip">Move an axis to see its number</Tag>
	<Tag name="SplitVertically">Split Vertically</Tag>
	<Tag name="Start">démarrer</Tag>
	<Tag name="Readme">Readme</Tag>
	<Tag name="InputRoadShiftReverse">shift-Ins - paste   shift-ctrl-Ins - reversed</Tag>
	<Tag name="MinScale">min scale</Tag>
	<Tag name="MergeLength">Merge length</Tag>
	<Tag name="QuickHelpText">----  Quick help  ----@@Use mouse or Up,Down,Enter,Backspace to navigate through menu.@@To adjust resolution go to Options tab Screen,@use Graphics presets to quickly adjust graphics to your hardware.@@To see all keys used in game and configure input goto Options, tab Input.@If you have a game controller see:@http://code.google.com/p/vdrift-ogre/wiki/Running##Controllers@@Hosting a multiplayer game requires port forwarding.@Connecting to existing game doesn't need it, provided other players have it.@@If you have problems or suggestions report an issue on (or reply to existing one):@http://code.google.com/p/vdrift-ogre/issues/list@@For more info see Readme and our project's Wiki pages.@</Tag>
	<Tag name="InputRoadPitch">- rotate pitch* / scale sel.</Tag>
	<Tag name="NetGameProtocolError">Incompatible protocol versions between peers.</Tag>
	<Tag name="TimesBar">Times bar</Tag>
	<Tag name="Screenshot">capture d'écran</Tag>
	<Tag name="Models">Modèles</Tag>
	<Tag name="Screen">Écran</Tag>
	<Tag name="FuelTime">Fuel over time</Tag>
	<Tag name="InputRoadMostSel">most work also on selection</Tag>
	<Tag name="InputTerHeight">E - Height set  (RMB change height value)</Tag>
	<Tag name="InputStartPos">Q - edit car start pos</Tag>
	<Tag name="Laps">Laps</Tag>
	<Tag name="TipModelRoadDist">Distance from road to models (global, added to each models own value).</Tag>
	<Tag name="TireTrails">Tire Trails</Tag>
	<Tag name="InputBrushParams">Brush parameters</Tag>
	<Tag name="InputMapShowOptions">Afficher les options</Tag>
	<Tag name="InputCameraMode">Mode de la caméra</Tag>
	<Tag name="Enabled">Activé</Tag>
	<Tag name="TipReverse">Reverse track direction.</Tag>
	<Tag name="DidntPass">Didn't pass</Tag>
	<Tag name="InputMinimapType">alt-F2,F3 - Prev,next minimap type</Tag>
	<Tag name="TipGrassPatchLengthMin">Minimal grass patch length.</Tag>
	<Tag name="Road">Route</Tag>
	<Tag name="distance">distance</Tag>
	<Tag name="TrackAutoLoad">Auto chargement du circuit</Tag>
	<Tag name="DustSize">dust size</Tag>
	<Tag name="InputUpdBlendmap">F9 - update terrain blendmap</Tag>
	<Tag name="InputPressButtonTip">Press a button to see its number</Tag>
	<Tag name="Friction">Friction</Tag>
	<Tag name="TerLHMin">Hauteur Min</Tag>
	<Tag name="Ambient">Ambient</Tag>
	<Tag name="BulletProfilerTxt">Bullet Profiler Times</Tag>
	<Tag name="MapSize">Taille de la carte</Tag>
	<Tag name="InputRoadNotOnTer">when not on terrain</Tag>
	<Tag name="ApplyShadows">Apply Shadows</Tag>
	<Tag name="TipFogEndClr">Fog end color. R G B components 0 to 1 (eg. 0.7 0.8 0.9)</Tag>
	<Tag name="TipGrassColorMap">Grass colormap for scenery, usually same choice as for grass material. Additional grass coloring.</Tag>
	<Tag name="Multiplayer">Multijoueur</Tag>
	<Tag name="VegetCol">Collision avec les végétaux</Tag>
	<Tag name="Particles">Particules</Tag>
	<Tag name="Other">Autres</Tag>
	<Tag name="TipTerLAngSm">Angle smooth range (transition).</Tag>
	<Tag name="godrays">God Rays</Tag>
	<Tag name="InputRoadNext">PgUp,PgDn (or Wheel) - previous/next point</Tag>
	<Tag name="SceneryId">Scenery Id</Tag>
	<Tag name="Development">Développement</Tag>
	<Tag name="InputRoadIns">Ins - insert new (after picked, alt - before)</Tag>
	<Tag name="min">min</Tag>
	<Tag name="LANG_RO">Română</Tag>
	<Tag name="BumpWavelen">Bump:  WaveLen</Tag>
	<Tag name="InputRoadPipeAngle">[,]   - pipe angle (no pipe when 0)</Tag>
	<Tag name="Finished">Finished</Tag>
	<Tag name="LANG_RU">Русский</Tag>
	<Tag name="InputMapRestartGame">Nouvelle partie</Tag>
	<Tag name="Graphics">Graphiques</Tag>
	<Tag name="ReflMode_static">Statique</Tag>
	<Tag name="CarClrRandom">Aléatoire</Tag>
	<Tag name="LS_SCENE">Chargement de la scène</Tag>
	<Tag name="InputWheelShape">K,L  -  Brush shape</Tag>
	<Tag name="Name">Name</Tag>
	<Tag name="RplSize">taille</Tag>
	<Tag name="TipMudInt">Mud particles intensity.</Tag>
	<Tag name="Mode">mode</Tag>
	<Tag name="NetWrongPassword">Wrong password.</Tag>
	<Tag name="ScaleAll">Scale all</Tag>
	<Tag name="InpSet_KeyFull">Key Full</Tag>
	<Tag name="InputMapPrevTab">Previous tab</Tag>
	<Tag name="InputTogglePreview">F7 - enter/leave preview camera</Tag>
	<Tag name="GameBy">Un jeu de</Tag>
	<Tag name="SunWeather">Soleil et Temps</Tag>
	<Tag name="GrTerMaxAngle">Grass Max. Terrain Angle</Tag>
	<Tag name="RollingDrag">Rolling Drag</Tag>
	<Tag name="RplDelete">Supprimer</Tag>
	<Tag name="TipAutoRear">Uncheck for manual Rear gear changing.</Tag>
	<Tag name="TipToggleModel">Activer ou desactiver ce modèle</Tag>
	<Tag name="InputCameraTxt1">with shift - main cameras only</Tag>
	<Tag name="TipTrailClr">Tire trails color. R G B A components 0 to 1 (eg. 0.4 0.4 0.2 0.6)</Tag>
	<Tag name="MinimapTerrain">Terrain</Tag>
	<Tag name="NewDup">New (Duplicate)</Tag>
	<Tag name="TrackHeightDiff">Height diff.</Tag>
	<Tag name="RoadMaterials">Road materials</Tag>
	<Tag name="Fullscreen">Plein écran</Tag>
	<Tag name="BulletLines">Bullet debug lines</Tag>
	<Tag name="TerLAngMax">Angle Max</Tag>
	<Tag name="TipChangeSat">Change car color saturation (white-black).</Tag>
	<Tag name="TreeDens">Densité des arbres</Tag>
	<Tag name="WrongChk">Wrong Checkpoint</Tag>
	<Tag name="DisableEdit">Desactiver pour éditer</Tag>
	<Tag name="MinimapUpdSkip">Minimap update skip</Tag>
	<Tag name="InputReloadTrack">F5 - rechargement du circuit</Tag>
	<Tag name="InputIncreaseSensitivity">Sensitivity</Tag>
	<Tag name="GraphicsAllSettings">Change all graphics settings to preset:</Tag>
	<Tag name="InputTerPaint">A - Paint Textures (layers)</Tag>
	<Tag name="NetPort">Port</Tag>
	<Tag name="Tracks">Tracks</Tag>
	<Tag name="LTrFlDepth">max Depth in fluid</Tag>
	<Tag name="InputFluidsSize">alt-LMB - size   alt-RMB - depth</Tag>
	<Tag name="TexCoordMul">Tex Coord mul.</Tag>
	<Tag name="Digits">Digits (gear, speed)</Tag>
	<Tag name="ShowPictures">Show pictures while loading</Tag>
	<Tag name="TrackAvgSpeed">Vitesse moyenne</Tag>
	<Tag name="PreviewCam">Preview Camera</Tag>
	<Tag name="TipModelMinScale">Model minimal scale.</Tag>
	<Tag name="Leave">Quitter</Tag>
	<Tag name="InputRoadMove">- move point</Tag>
	<Tag name="GrassSway">Grass sway</Tag>
	<Tag name="Right">Droite</Tag>
	<Tag name="Help">Help</Tag>
	<Tag name="LODPointsDist">LOD points dist.</Tag>
	<Tag name="MotionBlur">Motion Blur</Tag>
	<Tag name="MinimapAndSize">Taille de la mini carte</Tag>
	<Tag name="TipChangeHue">Change car color (hue).</Tag>
	<Tag name="TipVegetModels">Models (meshes) for vegetation. Found in data/trees/.</Tag>
	<Tag name="Intensity">Intensité</Tag>
	<Tag name="NetGameName">Nom du jeu</Tag>
	<Tag name="TexSize">Texture size</Tag>
	<Tag name="TipSunAmbient">Sun light ambient (constant) color. R G B components 0 to 1 (eg. 0.4 0.4 0.4)</Tag>
	<Tag name="ChngTrkTab">changed in [Track] tab</Tag>
	<Tag name="InputRplCtrl2">P - pause/unpause replay</Tag>
	<Tag name="InputRplCtrl3">[ , ] - wind backwards/forwards (shift - slow, ctrl,alt - fast)</Tag>
	<Tag name="InputRplCtrl0">Replay:</Tag>
	<Tag name="InputRplCtrl1">Backspace - show/hide controls (hold ctrl to use mouse)</Tag>
	<Tag name="InputRplCtrl4">K, L - change camera view to other player</Tag>
	<Tag name="TipGrassSwayLen">Grass sway effect length (scale).</Tag>
	<Tag name="WaterReflection">Reflection</Tag>
	<Tag name="intensity">intensité</Tag>
	<Tag name="Fog">Brouillard</Tag>
	<Tag name="InputCameraTxt2">with ctrl - switch current car when many</Tag>
	<Tag name="InputMapNextTab">Next tab</Tag>
	<Tag name="FrameSkip">Frames skip</Tag>
	<Tag name="InputTrackScrn">(for track screenshot)</Tag>
	<Tag name="trailColor">trail color</Tag>
	<Tag name="Boost">Boost</Tag>
	<Tag name="NumLocalPlayers">Number of local players</Tag>
	<Tag name="UnitM">m</Tag>
	<Tag name="EditTerrainMode">Edit Terrain mode</Tag>
	<Tag name="TipTireParType3">Tire Particle type 3.</Tag>
	<Tag name="InputRoadLMB">LMB (or Arrows)</Tag>
	<Tag name="TCS">TCS (contrôle de la traction)</Tag>
	<Tag name="NeedRestart">* need restart</Tag>
	<Tag name="Water">Water</Tag>
	<Tag name="mud">mud</Tag>
	<Tag name="NetMasterConnectionError">Couldn't reach the master server.</Tag>
	<Tag name="TipTerWind">Terrain brush window.</Tag>
	<Tag name="InputMapThrottle">Throttle</Tag>
	<Tag name="TBLap">Lap</Tag>
	<Tag name="TipGrassVisDist">Visibility distance for grass pages.</Tag>
	<Tag name="TipModelVisDist">Visibility distance for model pages.</Tag>
	<Tag name="TerGenScale">Scale Height</Tag>
	<Tag name="Settings">Settings</Tag>
	<Tag name="InputRoadRMB">RMB (or Num +,-)</Tag>
	<Tag name="Anisotropy">Anisotropy</Tag>
	<Tag name="InputToggleCam">Tab - camera / edit mode toggle</Tag>
	<Tag name="LTrMaxTerAng">max terrain Angle</Tag>
	<Tag name="InputStartAltLMB">alt-LMB - rotate  alt-RMB - pitch</Tag>
	<Tag name="LANG_DE">Deutsch</Tag>
	<Tag name="InputRoadAngSnap">7,8   - angles snap</Tag>
	<Tag name="TerGenOfsX">Offset X</Tag>
	<Tag name="TipTexTiling">Texture tiling length (less means more repeats).</Tag>
	<Tag name="TerHQDist">Terrain HQ dist</Tag>
	<Tag name="TrackArea">Area</Tag>
	<Tag name="FacesOnce">Faces at once</Tag>
	<Tag name="NetGamesAvail">Available games</Tag>
	<Tag name="ViewLeft">View Left</Tag>
	<Tag name="ViewFront">Vue de devant</Tag>
	<Tag name="RplTime">Time</Tag>
	<Tag name="MinimapRotate">Rotate</Tag>
	<Tag name="LTrMaxTerH">max terrain Height</Tag>
	<Tag name="Yes">Yes</Tag>
	<Tag name="TipNewDup">Create a new track by duplicating the selected track and using new name (change name first).</Tag>
	<Tag name="TerGenPers">Persistance noise</Tag>
	<Tag name="SunDir">Sun dir.</Tag>
	<Tag name="TipSmokeInt">Smoke particles intensity.</Tag>
	<Tag name="MessageBox_Ignore">Ignore</Tag>
	<Tag name="TerrainBrush">Terrain brush</Tag>
	<Tag name="TipTexNormAuto">When checked, Normal texture is automatically set from Diffuse texture (+ _nh in filename).</Tag>
	<Tag name="TrackBestTime">Best time</Tag>
	<Tag name="InputRoadMMB">MMB (or Num /,*)</Tag>
	<Tag name="Textures">Textures</Tag>
	<Tag name="TipTerVertCount">Terrain vertex count on one side (squares). Apply with buttons [New Flat] or [Resize].</Tag>
	<Tag name="RplCurrent">Courrante</Tag>
	<Tag name="InputCamControl2">LMB - rotate  RMB - move  MMB - zoom</Tag>
	<Tag name="Diff5">Very Hard</Tag>
	<Tag name="LS_CLEANUP">Cleaning up</Tag>
	<Tag name="Difficulty">Difficulty</Tag>
	<Tag name="RplRename">Rename</Tag>
	<Tag name="EnterSave">Enter - save</Tag>
	<Tag name="InputMapLastChk">Go to last checkp.</Tag>
	<Tag name="NetJoinLocked">Protected game</Tag>
	<Tag name="Properties">Properties</Tag>
	<Tag name="TipBumpFreq">Frequency of additional bumps on surface (distance between them).</Tag>
	<Tag name="InputRoadDel">Del - delete picked</Tag>
	<Tag name="InputFluidsTileY">; &apos;  - change texture tiling, one coord. only</Tag>
	<Tag name="TipSceneryId">Scenery id (numeric value 0-20) for identifying unique lightings group on track. Used for impostors generation.</Tag>
	<Tag name="TreeMult">Trees multiplier</Tag>
	<Tag name="TipRoadStats">Whole road statistics.</Tag>
	<Tag name="InputUpdate">F8 - update track</Tag>
	<Tag name="InputToggleGUIMode">F1 or ` - GUI mode (toggle Options)</Tag>
	<Tag name="TipGrassMaterial">Grass material, chosen to match track's scenery.</Tag>
	<Tag name="TipRearThrottleInverse">Inverse throttle and brake function in rear gear.</Tag>
	<Tag name="RoadPoint">Road Point</Tag>
	<Tag name="TerLHMax">Height Max</Tag>
	<Tag name="LoadingDesc">Loading, please wait...</Tag>
	<Tag name="TipGrassPatchHeightMax">Maximal grass patch height.</Tag>
	<Tag name="TerLAngMin">Angle Min</Tag>
	<Tag name="Tires">Tires</Tag>
	<Tag name="LoadTrack">Chargement du circuit</Tag>
	<Tag name="TipTrkNameEditor">Selected track name, used also for renaming track and as new track name.</Tag>
	<Tag name="InputRoadStats">T - road stats window</Tag>
	<Tag name="VSync">VSync</Tag>
	<Tag name="TipChangeBright">Change car color brightness (dark-light).</Tag>
	<Tag name="TipTrackDescEditor">Track description text (click to edit).</Tag>
	<Tag name="Size">Size</Tag>
	<Tag name="AutoGearbox">Auto gearbox</Tag>
	<Tag name="ReplaysMenu">Replays</Tag>
	<Tag name="InputSlowFast">shift - slow   ctrl - fast</Tag>
	<Tag name="MessageBox_Cancel">Cancel</Tag>
	<Tag name="GrassMult">Grass mul</Tag>
	<Tag name="UnitMB">MB</Tag>
	<Tag name="Back">Back</Tag>
	<Tag name="ShadowFilter">Filter</Tag>
	<Tag name="InputTerSmooth">S - Smooth  (flatten)</Tag>
	<Tag name="TipChangeTrack">Sets current track to that selected in list. Press [New Game] to start it after.</Tag>
	<Tag name="TipModelDens">How often model will appear on track area.</Tag>
	<Tag name="InpSet_Fast">Fast</Tag>
	<Tag name="InputMain">Main</Tag>
	<Tag name="NewTerrainFlat">New flat</Tag>
	<Tag name="ColSat">Saturation</Tag>
	<Tag name="TipTCS">Prevents wheel spinning when accelerating (default: off).</Tag>
	<Tag name="InputRoadColumn">End - on/off column</Tag>
	<Tag name="InputFluidsDel">Del - delete current</Tag>
	<Tag name="set1">set1</Tag>
	<Tag name="set2">set2</Tag>
	<Tag name="auto">Auto</Tag>
	<Tag name="TipWindInflH">Wind influence on model, height scale.</Tag>
	<Tag name="NetLocalPort">Local Port</Tag>
	<Tag name="InputStartLMB">LMB - move  RMB - height</Tag>
	<Tag name="TipWindInflL">Wind influence on model, length scale.</Tag>
	<Tag name="InputRoadCopySel">ctrl-Ins - copy selection   ctrl-Del - delete sel.</Tag>
	<Tag name="InputFluidsType">-,=  - change fluid type (water,mud,etc.)</Tag>
	<Tag name="TrackWidthAvg">Width avg.</Tag>
	<Tag name="About">About</Tag>
	<Tag name="NetAddress">Address</Tag>
	<Tag name="AutoLoad">Auto Load track</Tag>
	<Tag name="Distance">Distance</Tag>
	<Tag name="RplGhost">Show ghost drive - best lap</Tag>
	<Tag name="TipGrassPageLength">Grass Page length (low will reload often, high will cause visible switching).</Tag>
	<Tag name="Reflections">Reflections</Tag>
	<Tag name="dust">dust</Tag>
	<Tag name="TipRainSnow1">Set 1 Rain/Snow type</Tag>
	<Tag name="TipRainSnow2">Set 2 Rain/Snow type</Tag>
	<Tag name="TipTerLNoise">Factor of additional noise.</Tag>
	<Tag name="InputTerDeform">D - Deform  (LMB up, RMB down)</Tag>
	<Tag name="TipDiffuseTex">Diffuse texture (Specular in alpha).</Tag>
	<Tag name="InputToggleVeget">V - Deactiver / activer la végétation</Tag>
	<Tag name="AntiAliasing">Antialiasing</Tag>
	<Tag name="RoadStats">Road Stats</Tag>
	<Tag name="FinishedCommaPlace">finished, place</Tag>
	<Tag name="Tools">Tools</Tag>
	<Tag name="NetCreateGame">Create game</Tag>
	<Tag name="TipGrassSwaySpd">Grass sway effect speed.</Tag>
	<Tag name="FrictionTread">FrictionTread</Tag>
	<Tag name="InputMapShiftDown">Shift down</Tag>
	<Tag name="HeightmapSize">Heightmap size</Tag>
	<Tag name="TipToggleLayer">Turn on/off chosen texture layer.</Tag>
	<Tag name="TipTrkListEditor">Tracks list, click to select (for Rename or Duplicate). Press [Load track] to change current track in editor.</Tag>
	<Tag name="InputMapNextCamera">Next Camera</Tag>
	<Tag name="GraphicsAll_Lowest">Lowest</Tag>
	<Tag name="InputReadyToPlay">(ready to play in game)</Tag>
	<Tag name="CamInertia">Camera inertia</Tag>
	<Tag name="TipTerSize">Resulting area in meters (side length). Equals vertex count multipled by triangle size.</Tag>
	<Tag name="speed">speed</Tag>
	<Tag name="TipTerLHMin">Starting terrain height for layer.</Tag>
	<Tag name="Far">Far</Tag>
	<Tag name="GrTerMaxHeight">Grass Max. Terrain Height</Tag>
	<Tag name="RplGhosts">Ghosts</Tag>
	<Tag name="InputReturnDelay">Return speed</Tag>
	<Tag name="RplBestOnly">Save ghost only for best time</Tag>
	<Tag name="Front">Front</Tag>
	<Tag name="NetMasterIp">Master Server IP</Tag>
	<Tag name="TipSurfFrict2">Not used.</Tag>
	<Tag name="Change">Change</Tag>
	<Tag name="Reset">Reset</Tag>
	<Tag name="ParAmount">Particle amounts</Tag>
	<Tag name="TipDeleteTrk">Permanently delete selected track.</Tag>
	<Tag name="DeleteRoad">Delete Road</Tag>
	<Tag name="Setup">Setup</Tag>
	<Tag name="ReflMode_full">Full</Tag>
	<Tag name="TrackPipes">Pipes</Tag>
	<Tag name="Specular">Specular</Tag>
	<Tag name="HeightOffset">Height offset</Tag>
	<Tag name="Amplitude">Amplitude</Tag>
	<Tag name="InputControllers">Controllers</Tag>
	<Tag name="InputRoadModify">Modify</Tag>
	<Tag name="CarDebugText">Car debug text </Tag>
	<Tag name="TipFogStartDist">Fog start distance [meters].</Tag>
	<Tag name="SREditorVersion">Stunt Rally - Track Editor - version</Tag>
	<Tag name="InputRoadAfterPick">after picked, center at mouse</Tag>
	<Tag name="TipTrackDesc">Track description text.</Tag>
	<Tag name="RplFileSize">File size</Tag>
	<Tag name="SourceTrack">Source track</Tag>
	<Tag name="NetHost">Host</Tag>
	<Tag name="ImpostorDist">Impostors dist.</Tag>
	<Tag name="Find">Find</Tag>
	<Tag name="Layers">Layers</Tag>
	<Tag name="Quit">Quit</Tag>
	<Tag name="Minimap">Minimap</Tag>
	<Tag name="InputWheelPower">; &apos;  (or alt-Wheel)  -  Power (shape)</Tag>
	<Tag name="InputHelp">Input/help</Tag>
	<Tag name="CheckArrow">Checkpoint Arrow</Tag>
	<Tag name="Sun">Sun</Tag>
	<Tag name="InputMapShiftUp">Shift up</Tag>
	<Tag name="SpeedUnit">Speed unit</Tag>
	<Tag name="OgreDialog">Show Ogre dialog</Tag>
	<Tag name="MultiThread">Multi Threaded</Tag>
	<Tag name="Editor">Editor</Tag>
	<Tag name="AndContributors">and contributors.</Tag>
	<Tag name="InputRoadSelectMany">Select (many)</Tag>
	<Tag name="Copy">Copier</Tag>
	<Tag name="Reverse">Reverse</Tag>
	<Tag name="scale">Scale</Tag>
	<Tag name="UnitMph">mph</Tag>
	<Tag name="ColBright">Luminosité</Tag>
	<Tag name="ColHue">Color - Hue</Tag>
	<Tag name="fluids">fluids (water or mud)</Tag>
	<Tag name="TipTerrainHalf">Resize current terrain heightmap by half (use only for reducing file size).</Tag>
	<Tag name="TerLNoise">Bruit</Tag>
	<Tag name="InputRoadAltLMB">alt-LMB (or 1,2)</Tag>
	<Tag name="TerLayers">Terrain Layers</Tag>
	<Tag name="TipLTrMaxTerH">Terrain height above which model won't appear.</Tag>
	<Tag name="TotalScore">Total score</Tag>
	<Tag name="TipModelPrev">Model preview image.</Tag>
	<Tag name="InputRoadEdit">R - edit road mode</Tag>
	<Tag name="jumps">jumps</Tag>
	<Tag name="TBBest">Best</Tag>
	<Tag name="TipFluidsWnd">Fluid parameters window.</Tag>
	<Tag name="Near">Near</Tag>
	<Tag name="Materials">Matériels</Tag>
	<Tag name="InputMultiplier">Multiplier</Tag>
	<Tag name="InputUndo">(one time undo)</Tag>
	<Tag name="AllEffects">Effects Enabled</Tag>
	<Tag name="CarCollis">Cars collision</Tag>
	<Tag name="RepeatStage">Repeating stage</Tag>
	<Tag name="banked">banked</Tag>
	<Tag name="NetRouterTip">Router port forwarding configuration might be required in order to allow peers to connect to the local port.</Tag>
	<Tag name="NewGame">New Game</Tag>
	<Tag name="page">page</Tag>
	<Tag name="ChampStart">Start</Tag>
	<Tag name="Replay">Rejouer</Tag>
	<Tag name="InputDetailsFor">Details for</Tag>
	<Tag name="GraphicsAll_Ultra">Ultra</Tag>
	<Tag name="ApplyShaders">Apply shaders</Tag>
	<Tag name="CarDebug">Car susp, long|,lat- slips</Tag>
	<Tag name="InputRoadPick">Space - pick one/none</Tag>
	<Tag name="InputTerFilter">F - Filter  (remove noise)</Tag>
	<Tag name="InputRoadRebuild">B - rebuild road (after terrain change, etc.)</Tag>
	<Tag name="MessageBox_Ok">Ok</Tag>
	<Tag name="RplSave">Save</Tag>
	<Tag name="Environment">Environment</Tag>
	<Tag name="GraphicsAll_High">High</Tag>
	<Tag name="TipRoadParams">Road point parameters.</Tag>
	<Tag name="TerGenPow">Power (shape)</Tag>
	<Tag name="ChangeCar">Changer de voiture</Tag>
	<Tag name="TipImpDist">Far distance at which models will turn into 2d impostors.</Tag>
	<Tag name="InputMapGeneral">General</Tag>
	<Tag name="TipTrkTerImg">Minimap of selected track, view from top.</Tag>
	<Tag name="LS_GAME">Loading game</Tag>
	<Tag name="TipDisableFog">Disable fog when editing road from distance.</Tag>
	<Tag name="long">long</Tag>
	<Tag name="PipeWStepsMul">Pipe W steps mul.</Tag>
	<Tag name="RplLoad">Chargement</Tag>
	<Tag name="InpSet_AxisHalfInv">Axis Half Inversed</Tag>
	<Tag name="ScaleTerHeight">Hauteur du Terrain</Tag>
	<Tag name="TipTerLHSm">Height smooth range (transition).</Tag>
	<Tag name="TBTime">Time</Tag>
	<Tag name="TipTerrainGenerate">Generates new terrain from noise functions using all parameters below.</Tag>
	<Tag name="TipRainSnowInt">Rain/Snow intensity (eg. 1000)</Tag>
	<Tag name="TrackLength">Longueur</Tag>
	<Tag name="InputStartAltMMB">alt-MMB - reset rotation</Tag>
	<Tag name="TipRoadDist">How far from road will the model appear.</Tag>
	<Tag name="DistMult">Distance mul</Tag>
	<Tag name="InputStartWidth">; &apos;  -  adjust start box width (for road width)</Tag>
	<Tag name="Error">Erreur</Tag>
	<Tag name="Resolution">Résolution</Tag>
	<Tag name="GrassSize">Grass size</Tag>
	<Tag name="Left">Gauche</Tag>
	<Tag name="TipDustInt">Dust particles intensity.</Tag>
	<Tag name="GrMaterial">Grass Material</Tag>
	<Tag name="Startup">Démarrage</Tag>
	<Tag name="distribution">distribution</Tag>
	<Tag name="Diff2">Facile</Tag>
	<Tag name="Diff3">Moyen</Tag>
	<Tag name="Diff0">Test Facile</Tag>
	<Tag name="Diff1">Très Facile</Tag>
	<Tag name="Diff6">Extrême</Tag>
	<Tag name="Diff7">Ultra</Tag>
	<Tag name="Diff4">Difficile</Tag>
	<Tag name="SkirtHeight">Skirt Height</Tag>
	<Tag name="NewTerrainGenerate">New Generate</Tag>
	<Tag name="TipTrkScreenEditor">In game screenshot for selected track.</Tag>
	<Tag name="InputWheelSize">,=  (or Wheel)  -  Size</Tag>
	<Tag name="BulletDebug">Bullet debug</Tag>
	<Tag name="InputRoadHeight">- changer la hauteur</Tag>
	<Tag name="TipSunSpecular">Sun light specular (shiny) color. R G B components 0 to 1 (eg. 0.6 0.6 0.6)</Tag>
	<Tag name="LS_TER">Chargement du terrain</Tag>
	<Tag name="Collis.">Collis.</Tag>
	<Tag name="Scenery">Scenery</Tag>
	<Tag name="Track">Circuit</Tag>
	<Tag name="ScaleMul">Scale multiplier</Tag>
	<Tag name="Never">Jamais</Tag>
	<Tag name="TerGenOct">Octaves</Tag>
	<Tag name="Volume">Volume</Tag>
	<Tag name="TipTerLayers">Terrain texture layers (recommended 2-3, significantly affects Fps). *Auto blendmap supports max 4.</Tag>
	<Tag name="InputPaintColor">C - Paint Color</Tag>
	<Tag name="TipSurfType">Type of surface, determines sound.</Tag>
	<Tag name="NextStage">Continuing to next stage</Tag>
	<Tag name="Engine">Moteur</Tag>
	<Tag name="Peers">Peers</Tag>
	<Tag name="InputRoadAltMMB">alt-RMB (or 3,4)</Tag>
	<Tag name="InputSaveTrack">F4 - sauvegarde du circuit</Tag>
	<Tag name="TrackDifficulties">Various Track Difficulties</Tag>
	<Tag name="TipSurfFrict">Surface friction (eg. 1.0 asphalt, 0.7 gravel, 0.5 ice).</Tag>
	<Tag name="FPS">Fps, Triangles, Batches</Tag>
	<Tag name="NetJoinGame">Rejoindre la partie</Tag>
	<Tag name="InputMapBoost">Boost</Tag>
	<Tag name="TipTerLAngMin">Starting terrain angle for layer.</Tag>
	<Tag name="NetChat">Discussion</Tag>
	<Tag name="InputStart">Démarrer</Tag>
	<Tag name="TipLTrMaxTerAng">Terrain angle above which model won't appear.</Tag>
	<Tag name="TipFogEndDist">Fog end distance [meters].</Tag>
	<Tag name="Color">couleur</Tag>
	<Tag name="GraphicsAll_VeryHigh">Très élevée</Tag>
	<Tag name="RplAll">Tous</Tag>
	<Tag name="LANG_FI">Suomi</Tag>
	<Tag name="TipTerLAngMax">Ending terrain angle for layer.</Tag>
	<Tag name="Pitch">pitch</Tag>
	<Tag name="InputNextOptTab">F2,F3 - prev,next Options tab (shift - sub tab)</Tag>
	<Tag name="TipLoadTrkEditor">Load track (after change) or Reload current track.</Tag>
	<Tag name="CameraAutoTilt">Camera auto tilt on slopes</Tag>
	<Tag name="GameVersion">1.5</Tag>
	<Tag name="PageURL">http://code.google.com/p/vdrift-ogre/</Tag>
	<Tag name="LANG_EN">English</Tag>
	<Tag name="LANG_DE">Deutsch</Tag>
	<Tag name="LANG_FI">Suomi</Tag>
	<Tag name="LANG_PL">Polski</Tag>
	<Tag name="LANG_RO">Română</Tag>
	<Tag name="LANG_FR">Français</Tag>
	<Tag name="LANG_RU">Русский</Tag>

</MyGUI>