<?xml version="1.0" encoding="UTF-8"?>
<MyGUI>
	<Tag name="TipTreeDens">Câte modele(pomi,pietre, etc.) vor fi pe traseu</Tag>
	<Tag name="CamSpeed">Viteza camerei</Tag>
	<Tag name="Density">Densitatea</Tag>
	<Tag name="InputMapScreenshot">Screenshot</Tag>
	<Tag name="TipDustSize">Mărimea particulelor de praf.</Tag>
	<Tag name="TipGrassSwayDistr">Efect de distribuție iarbă (cum variază).</Tag>
	<Tag name="InpSet_AxisFull">Axis Full</Tag>
	<Tag name="InputHeaderTxt4">Edit</Tag>
	<Tag name="Progress">Progress</Tag>
	<Tag name="TipSunDirYaw">Direcția soarelui - unghiul de giraţie.</Tag>
	<Tag name="InputStartMeet">car will meet (next+ / prev-) point numbers</Tag>
	<Tag name="TipAutoGearbox">Debifează pentru schimbarea manuală a vitezei</Tag>
	<Tag name="LS_MISC">Se termină</Tag>
	<Tag name="InputHeaderTxt2">Binding</Tag>
	<Tag name="InputHeaderTxt3">Value</Tag>
	<Tag name="AndUsing">și folosind</Tag>
	<Tag name="Championship">Championship</Tag>
	<Tag name="ColumnRadius">Rază coloană</Tag>
	<Tag name="InputKeyUnassigned">-- Nici unul --</Tag>
	<Tag name="UnitKmh">km/h</Tag>
	<Tag name="InputRoadPickOne">Alege (una)</Tag>
	<Tag name="ViewDist">Distanță de vedere</Tag>
	<Tag name="OpponentsList">Opponents List</Tag>
	<Tag name="RplParticles">Particles (for not transparent ghost)</Tag>
	<Tag name="TipRoadDist2">Additional distance to road.</Tag>
	<Tag name="TipLTrFlDepth">Maximal depth in fluid allowed (set 0 to exclude from fluids).</Tag>
	<Tag name="TipLTrMinTerH">Terrain height below which model won't appear.</Tag>
	<Tag name="Sky">Cer</Tag>
	<Tag name="TerNormal">Normală</Tag>
	<Tag name="LS_TRACK">Se încarcă traseul</Tag>
	<Tag name="NeedNewGame">* necesită Joc nou</Tag>
	<Tag name="InputRoadAngZero">shift-6  - zero angles</Tag>
	<Tag name="TipTrackImg">Captură de ecran pentru traseul selectat</Tag>
	<Tag name="TerLNoiseOnly">Only Noise</Tag>
	<Tag name="InputValueChange">Fiecare mișcare(mouse/tastă) sau valoare se schimbă cu </Tag>
	<Tag name="Terrain">Teren</Tag>
	<Tag name="Surface">Suprafaţă</Tag>
	<Tag name="TBScore">Punctaj</Tag>
	<Tag name="InputRoadChkFirst">0   - set checkpoint as first</Tag>
	<Tag name="GraphicsAll_Low">Low</Tag>
	<Tag name="TipPrevWind">Previzualizeaza fereastra camerei</Tag>
	<Tag name="ChampEndFinished">You have finished this championship.</Tag>
	<Tag name="Version">versiunea</Tag>
	<Tag name="InputRoadOnTer">Home - activează lipirea de drum</Tag>
	<Tag name="TipSunDiffuse">Difuziune culoare lumina soarelui (normală).Componente R G B de la 0 la 1 (ex. 0.9 0.9 0.9)</Tag>
	<Tag name="LTrMinTerH">min terrain Height</Tag>
	<Tag name="ScoreNeeded">Score needed</Tag>
	<Tag name="Game name">Game name</Tag>
	<Tag name="HUD">HUD</Tag>
	<Tag name="InputCamControl">W,S A,D Q,E - mișcă săgețile - rotește</Tag>
	<Tag name="TipTrackMap">Mini-harta traseului selectat,văzut de deasupra.</Tag>
	<Tag name="RenderSystem">Render System</Tag>
	<Tag name="TerGenOfsY">Offset Y</Tag>
	<Tag name="FuelBoost">Boost Fuel</Tag>
	<Tag name="pipes">pipes</Tag>
	<Tag name="InputFluidsTile">[,]  - change texture tiling</Tag>
	<Tag name="InputFluidsUpdate">F10  - update depth map, after terrain deform near shore</Tag>
	<Tag name="InputHeaderTxt1">Action</Tag>
	<Tag name="DepthOfField">Depth of Field</Tag>
	<Tag name="Game">Game</Tag>
	<Tag name="TipTerLNoiseOnly">Use only noise (no angle or height ranges)</Tag>
	<Tag name="TipParType3">Anvelopă de tip 3 (global pentru traseu)</Tag>
	<Tag name="TipParType2">Anvelopă de tip 2 (global pentru traseu)</Tag>
	<Tag name="TipParType1">Anvelopă de tip 1 (global pentru traseu)</Tag>
	<Tag name="GrassDens">Densitatea ierbii</Tag>
	<Tag name="Locked">Locked</Tag>
	<Tag name="RoadParams">Parametrii drumului</Tag>
	<Tag name="NetDirectConnect">Direct connect</Tag>
	<Tag name="Light">Lumină</Tag>
	<Tag name="RoadPointSize">Mărime puncte drum</Tag>
	<Tag name="Flip">Flip</Tag>
	<Tag name="DistToRoad">Distanța față de drum</Tag>
	<Tag name="TBPlace">Place</Tag>
	<Tag name="MessageBox_Retry">Retry</Tag>
	<Tag name="InputKeyboardEmulation">Keyboard Emulation</Tag>
	<Tag name="TBLast">Ultimul</Tag>
	<Tag name="Ping">Ping</Tag>
	<Tag name="InputMaxVal">Max. Value</Tag>
	<Tag name="TipRollDrag">Drag pentru roți,valori mari va face să încetinească mai rapid(ex.140 pentru zăpadă, 80 pentru iarbă ).</Tag>
	<Tag name="TipTrackList">Lista traseelor,click pentru a selecta(și pentru a vedea informațiile).Apasă Enter pentru a conduce pe ele. (sau [Schimbă traseul] apoi [Joc nou])</Tag>
	<Tag name="GrDensSmooth">Smooth grass dens.</Tag>
	<Tag name="TerHeightMap">Înăltimea terenului</Tag>
	<Tag name="bumps">bumps (bumpy terrain)</Tag>
	<Tag name="TipDiffusePrev">Textură difuză a previzualizării.</Tag>
	<Tag name="TipGrTerMaxAngle">Terrain angle above which there won't be any grass.</Tag>
	<Tag name="RestartApply">Restart game, to apply *changes.</Tag>
	<Tag name="InputMapResetGame">Reset game</Tag>
	<Tag name="smoke">fum</Tag>
	<Tag name="TipChangeCar">Schimbă mașina curentă cu cea selectată in listă,apoi apasă [Joc nou] pentru a o conduce.</Tag>
	<Tag name="MouseCapture">Capture mouse</Tag>
	<Tag name="TipGrDensSmooth">Grass density map - smooth size</Tag>
	<Tag name="NetGame">Game</Tag>
	<Tag name="NetWaitingForOthers">Waiting for others</Tag>
	<Tag name="TipNewTerrainFlat">Create new, flat terrain.</Tag>
	<Tag name="InputRoadNew">ctrl-Space - set new point's values from picked</Tag>
	<Tag name="InputFluidsMode">W - edit fluids</Tag>
	<Tag name="Top">Deasupra</Tag>
	<Tag name="TerUpdSkip">Ignoră actualizarea terenului</Tag>
	<Tag name="Input">Intrare</Tag>
	<Tag name="NetReady">Ready</Tag>
	<Tag name="InputNoJS">No joystick</Tag>
	<Tag name="InputRoadAngType">5,6   - angles type</Tag>
	<Tag name="NetMasterPort">Master Server Port</Tag>
	<Tag name="InpSet_KeyHalf">Key Half</Tag>
	<Tag name="TerLHSm">Height smooth</Tag>
	<Tag name="CopySource">Setează ca sursă copiată</Tag>
	<Tag name="rating">rating</Tag>
	<Tag name="TreeRoadDist">Trees to road dist.</Tag>
	<Tag name="GraphicsAll_Medium">Medium</Tag>
	<Tag name="NeedReload">* trebuie reîncărcat</Tag>
	<Tag name="MinimapZoom">Zoom</Tag>
	<Tag name="ViewRight">Vezi dreapta</Tag>
	<Tag name="Count">Contor</Tag>
	<Tag name="UnitKm">km</Tag>
	<Tag name="LANG_FR">Français</Tag>
	<Tag name="BackMenu">Back</Tag>
	<Tag name="BasedOn">bazat pe</Tag>
	<Tag name="ProfilerTxt">Profiler times text </Tag>
	<Tag name="NetLeaveGame">Leave game</Tag>
	<Tag name="CameraInfo">Camera info</Tag>
	<Tag name="frenzy">frenzy (curly road)</Tag>
	<Tag name="InputRoadChkRadius">K,L   - checkpoint radius (chkR 0 - none)</Tag>
	<Tag name="Time">Time</Tag>
	<Tag name="InputRoadInsAlt">alt-shift - at start   alt-ctrl - at end</Tag>
	<Tag name="RearThrottleInverse">Rear throttle inverse</Tag>
	<Tag name="MessageBox_Yes">Yes</Tag>
	<Tag name="BlendMap">Blendmap</Tag>
	<Tag name="InputMapPrevCamera">Previous Camera</Tag>
	<Tag name="Shadows">Umbre</Tag>
	<Tag name="InputMapBrake">Brake</Tag>
	<Tag name="Video">Video</Tag>
	<Tag name="ViewStart">Vizualizează startul</Tag>
	<Tag name="TipGrassDens">Cât de densă/rară va fi iarba pe teren.</Tag>
	<Tag name="RplRecTime">Recorded   time</Tag>
	<Tag name="TipGrTerMaxHeight">Terrain height above which there won't be any grass.</Tag>
	<Tag name="InputRoadYaw">- rotate yaw</Tag>
	<Tag name="MessageBox_Try">Try</Tag>
	<Tag name="InputKeyAllPreset">Set all from preset</Tag>
	<Tag name="InpSet_Slow">Slow</Tag>
	<Tag name="InputAssignKey">&lt;Press a key&gt;</Tag>
	<Tag name="Wireframe">Cadru</Tag>
	<Tag name="ChangeTrack">Schimbă traseul</Tag>
	<Tag name="Score">Score</Tag>
	<Tag name="TerrainSize">Mărimea terenului</Tag>
	<Tag name="NetServer">Server</Tag>
	<Tag name="InputRoadWidth">- schimbă lățimea drumului</Tag>
	<Tag name="filmgrain">Film Grain</Tag>
	<Tag name="InputMapSteering">Direcție(roată)</Tag>
	<Tag name="AutoRear">Dat cu spatele automat</Tag>
	<Tag name="TerGenFreq">Freq. zoom</Tag>
	<Tag name="UseSSAA">Use SSAA when effects are enabled</Tag>
	<Tag name="ReflMode_single">Singur</Tag>
	<Tag name="SetCamTo">Setează camera la</Tag>
	<Tag name="max">max</Tag>
	<Tag name="softparticles">Soft Particles</Tag>
	<Tag name="TipTerTriSize">Mărime triunghiuri teren în [metri](recomandat: 1 - 2,  folosește mai multe pentru zone ale terenului mai mari).Se schimbă după Actualizare(F8).</Tag>
	<Tag name="Players">Players</Tag>
	<Tag name="MessageBox_No">No</Tag>
	<Tag name="Length">Lungimea</Tag>
	<Tag name="TipCarsList">Listă mașini, click pentru a selecta (si a vedea imagine). Apasă [Schimbă mașina] apoi [Joc nou] pentru a o conduce.</Tag>
	<Tag name="Model">Model</Tag>
	<Tag name="InpSet_AxisHalf">Axis Half</Tag>
	<Tag name="PipeLStepsMul">Multiplicare pași L conductă</Tag>
	<Tag name="View">Vizualizează</Tag>
	<Tag name="TriSize">Mărimea triunghiului</Tag>
	<Tag name="TerLAngSm">Angle smooth</Tag>
	<Tag name="InputAfterChanges">(după schimbarea terenului/vegetației)</Tag>
	<Tag name="SkirtLength">Lungime fustă drum</Tag>
	<Tag name="OrigImage">Întunecare</Tag>
	<Tag name="InputRoadSelAlt">alt - selectează tot ctrl - nu selectează nimic</Tag>
	<Tag name="MessageBox_Continue">Continue</Tag>
	<Tag name="Player">Player</Tag>
	<Tag name="InputRoadSel">Backspace - adaugă sau elimină din selecţie</Tag>
	<Tag name="Weather">Vremea</Tag>
	<Tag name="RplAlpha">Transparent ghost</Tag>
	<Tag name="InpSet_Medium">Medium</Tag>
	<Tag name="wind">Vânt</Tag>
	<Tag name="TipTerLHMax">Ending terrain height for layer.</Tag>
	<Tag name="ChampEndCongrats">Congratulations !</Tag>
	<Tag name="LS_CAR">Se încarcă mașina</Tag>
	<Tag name="MaxScale">scala maximă</Tag>
	<Tag name="Fluids">Fluids</Tag>
	<Tag name="NetNickname">Nickname</Tag>
	<Tag name="NetPassword">Password</Tag>
	<Tag name="UseImposters">Use Imposters</Tag>
	<Tag name="NetSettings">Settings</Tag>
	<Tag name="TipModelMaxScale">Scală maximă model.</Tag>
	<Tag name="TerrainError">Eroare teren</Tag>
	<Tag name="LANG_EN">English</Tag>
	<Tag name="NetMasterProtocolError">Incompatible protocol version - update Stunt Rally or contact server administrator.</Tag>
	<Tag name="No">No</Tag>
	<Tag name="InputStartDir">Space  -  change road direction (+ or -)</Tag>
	<Tag name="Effects">Efecte</Tag>
	<Tag name="WidthSteps">Trepte lățime</Tag>
	<Tag name="Diffuse">Difuză</Tag>
	<Tag name="Sound">Sunet</Tag>
	<Tag name="InputFluidsIns">Ins - insert new, default fluid at cursor</Tag>
	<Tag name="TipVegetGroups">Vegetation model groups (recommended use 4-6), affects performance.</Tag>
	<Tag name="Car">Mașină</Tag>
	<Tag name="FuelLap">Fuel each lap</Tag>
	<Tag name="TipSkyMats">Nume material cer (din SkyDome.material).</Tag>
	<Tag name="InputRoadMerge">M - toggle road merge segs (for test)</Tag>
	<Tag name="VolMaster">Principal</Tag>
	<Tag name="NumLaps">Number of laps</Tag>
	<Tag name="TipNewGame">Pornește joc pe traseu nou sau repornește pe cel curent.</Tag>
	<Tag name="ReflMode">Mod</Tag>
	<Tag name="TipCopySource">Alege traseul selectat pentru sursă de copiere,folosit in tab-ul [Instrumente]</Tag>
	<Tag name="LANG_PL">Polski</Tag>
	<Tag name="Layer">Strat</Tag>
	<Tag name="WaterRefraction">Refraction</Tag>
	<Tag name="EscQuit">Esc iese din joc</Tag>
	<Tag name="Gauges">Indicatoare (rpm,viteză)</Tag>
	<Tag name="LengthDim">Dimensiune lungime</Tag>
	<Tag name="Bloom">Încețoșare</Tag>
	<Tag name="TipRenameTrk">Redenumește traseul selectat.</Tag>
	<Tag name="TerrainHalf">Half</Tag>
	<Tag name="GrColorMap">Grass color map</Tag>
	<Tag name="TipBumpAmp">Amplitudinea denivelărilor suplimentare pe suprafaţă (cât de mare).</Tag>
	<Tag name="InputFluidsMove">LMB - move   RMB - height</Tag>
	<Tag name="TipNormalTex">Texturi normale(înalțimea în alpha)</Tag>
	<Tag name="CountdownTime">Race countdown time</Tag>
	<Tag name="CamInfoStrings">Tipul,girația,tangaj,distanța,înălțime,viteză,compensare,STÂNGA,DREAPTA,Mijloc,roata,schimbător,rotire,resetare,mișcă,H,Pos</Tag>
	<Tag name="End">sfârșit</Tag>
	<Tag name="HDR">HDR</Tag>
	<Tag name="TipABS">Previne blocarea roții la frânare (implicit: oprit)</Tag>
	<Tag name="TipGrassPatchHeightMin">Înălțime minimă patch iarbă</Tag>
	<Tag name="InputRoadMat">-,= - materialul drumului/tubului</Tag>
	<Tag name="InputDetailPreset">Set from preset</Tag>
	<Tag name="InputStartHeight">[,] - ajustează înălțimea casetei de start (mai mare pentru conducte)</Tag>
	<Tag name="TipSunDirPitch">Direcția soarelui - unghiul de tangaj</Tag>
	<Tag name="Passed">Passed</Tag>
	<Tag name="InputMapHandBrake">Frână de mână</Tag>
	<Tag name="loops">loops</Tag>
	<Tag name="ProjectPage">project&apos;s page:</Tag>
	<Tag name="Type">Tipul</Tag>
	<Tag name="NetWaiting">Waiting...</Tag>
	<Tag name="NetStart">Start</Tag>
	<Tag name="InputMinVal">Min. Value</Tag>
	<Tag name="RplMaxNumViewports">Max. number of viewports (see less, for more player replays)</Tag>
	<Tag name="SingleRace">Single Race</Tag>
	<Tag name="TipNewGameCar">Repornește jocul (după schimbarea mașinii)</Tag>
	<Tag name="InputWheelForce">[,] (sau shift-rotiță) - Forța (intensitatea)</Tag>
	<Tag name="TipGrassPatchLengthMax">Lungime maximă patch iarbă.</Tag>
	<Tag name="Vegetation">Vegetation</Tag>
	<Tag name="ssao">SSAO</Tag>
	<Tag name="Always">Always</Tag>
	<Tag name="Stage">Stage</Tag>
	<Tag name="NetRefreshList">Get/refresh list</Tag>
	<Tag name="MessageBox_Abort">Abort</Tag>
	<Tag name="InputMapFlip">Flip</Tag>
	<Tag name="difficulty">difficulty</Tag>
	<Tag name="TrackInAir">În aer</Tag>
	<Tag name="Used">Used</Tag>
	<Tag name="TipMinimapScrnEditor">Mini-harta traseului selectat,văzut de deasupra.</Tag>
	<Tag name="RplVersion">Version</Tag>
	<Tag name="Stages">Stages</Tag>
	<Tag name="Options">Opțiuni</Tag>
	<Tag name="Delete">Şterge</Tag>
	<Tag name="Rename">Redenumește</Tag>
	<Tag name="InputFluidsRot">MMB - rotate yaw</Tag>
	<Tag name="TipModelPageLength">Models Page length (low will reload often, high will cause visible switching).</Tag>
	<Tag name="LightmapSize">Lightmap size</Tag>
	<Tag name="OpponentsSorted">Opponents Sorted</Tag>
	<Tag name="RoadQual">Calitatea in depărtare a traseului</Tag>
	<Tag name="length">lungime</Tag>
	<Tag name="ABS">ABS (antiblocare frâne)</Tag>
	<Tag name="ColumnNSides">Fețele coloanei N</Tag>
	<Tag name="RplAutoRec">Autoînregistrare reluare</Tag>
	<Tag name="Shaders">Shadere</Tag>
	<Tag name="PipeMaterials">Materiale tub</Tag>
	<Tag name="Exponent">exponent</Tag>
	<Tag name="InputFluidsPrevNext">PgUp,PgDn (or Wheel) - previous/next fluid</Tag>
	<Tag name="Yaw">rotire</Tag>
	<Tag name="Detail">Detalii</Tag>
	<Tag name="InputMoveAxisTip">Move an axis to see its number</Tag>
	<Tag name="SplitVertically">Split Vertically</Tag>
	<Tag name="Start">start</Tag>
	<Tag name="Readme">Readme</Tag>
	<Tag name="InputRoadShiftReverse">shift-Ins - paste   shift-ctrl-Ins - reversed</Tag>
	<Tag name="MinScale">scala minimă</Tag>
	<Tag name="MergeLength">Îmbină lungimea</Tag>
	<Tag name="QuickHelpText">----  Quick help  ----@@Use mouse or Up,Down,Enter,Backspace to navigate through menu.@@To adjust resolution go to Options tab Screen,@use Graphics presets to quickly adjust graphics to your hardware.@@To see all keys used in game and configure input goto Options, tab Input.@If you have a game controller see:@http://code.google.com/p/vdrift-ogre/wiki/Running##Controllers@@Hosting a multiplayer game requires port forwarding.@Connecting to existing game doesn't need it, provided other players have it.@@If you have problems or suggestions report an issue on (or reply to existing one):@http://code.google.com/p/vdrift-ogre/issues/list@@For more info see Readme and our project's Wiki pages.@</Tag>
	<Tag name="InputRoadPitch">- rotate pitch* / scale sel.</Tag>
	<Tag name="NetGameProtocolError">Incompatible protocol versions between peers.</Tag>
	<Tag name="TimesBar">Bara de timpi</Tag>
	<Tag name="Screenshot">captură de ecran</Tag>
	<Tag name="Models">Models</Tag>
	<Tag name="Screen">Ecran</Tag>
	<Tag name="FuelTime">Fuel over time</Tag>
	<Tag name="InputRoadMostSel">majoritatea merg de asemenea selectând</Tag>
	<Tag name="InputTerHeight">E - Height set  (RMB change height value)</Tag>
	<Tag name="InputStartPos">Q - modifică pozițiile de start</Tag>
	<Tag name="Laps">Laps</Tag>
	<Tag name="TipModelRoadDist">Distanța de la drum la modele (globală,adăugată la fiecare valoare de modele proprii)</Tag>
	<Tag name="TireTrails">Tire Trails</Tag>
	<Tag name="InputBrushParams">Parametri pensulei</Tag>
	<Tag name="InputMapShowOptions">Arată opțiunile</Tag>
	<Tag name="InputCameraMode">Modul cameră</Tag>
	<Tag name="Enabled">Activat</Tag>
	<Tag name="TipReverse">Direcția traseului inversă</Tag>
	<Tag name="DidntPass">Didn't pass</Tag>
	<Tag name="InputMinimapType">alt-F2,F3 - Prev,next minimap type</Tag>
	<Tag name="TipGrassPatchLengthMin">Minimal grass patch length.</Tag>
	<Tag name="Road">Drum</Tag>
	<Tag name="distance">distanță</Tag>
	<Tag name="TrackAutoLoad">Încarcă automat traseul</Tag>
	<Tag name="DustSize">Mărime praf</Tag>
	<Tag name="InputUpdBlendmap">F9 - update terrain blendmap</Tag>
	<Tag name="InputPressButtonTip">Press a button to see its number</Tag>
	<Tag name="Friction">Fricțiune</Tag>
	<Tag name="TerLHMin">Height Min</Tag>
	<Tag name="Ambient">Ambient</Tag>
	<Tag name="BulletProfilerTxt">Bullet Profiler Times</Tag>
	<Tag name="MapSize">Mărimea hărții</Tag>
	<Tag name="InputRoadNotOnTer">when not on terrain</Tag>
	<Tag name="ApplyShadows">Aplică umbre</Tag>
	<Tag name="TipFogEndClr">Fog end color. R G B components 0 to 1 (eg. 0.7 0.8 0.9)</Tag>
	<Tag name="TipGrassColorMap">Grass colormap for scenery, usually same choice as for grass material. Additional grass coloring.</Tag>
	<Tag name="Multiplayer">Multiplayer</Tag>
	<Tag name="VegetCol">Vegetation collision</Tag>
	<Tag name="Particles">Particule</Tag>
	<Tag name="Other">Alte</Tag>
	<Tag name="TipTerLAngSm">Angle smooth range (transition).</Tag>
	<Tag name="godrays">God Rays</Tag>
	<Tag name="InputRoadNext">PgUp,PgDn (or Wheel) - previous/next point</Tag>
	<Tag name="SceneryId">Scenery Id</Tag>
	<Tag name="Development">Dezvoltare</Tag>
	<Tag name="InputRoadIns">Ins - insert new (after picked, alt - before)</Tag>
	<Tag name="min">min</Tag>
	<Tag name="LANG_RO">Română</Tag>
	<Tag name="BumpWavelen">Bump:  WaveLen</Tag>
	<Tag name="InputRoadPipeAngle">[,] - unghiul tubului (nici un tub cand e 0)</Tag>
	<Tag name="Finished">Finished</Tag>
	<Tag name="LANG_RU">Русский</Tag>
	<Tag name="InputMapRestartGame">New game</Tag>
	<Tag name="Graphics">Grafică</Tag>
	<Tag name="ReflMode_static">Static</Tag>
	<Tag name="CarClrRandom">Random</Tag>
	<Tag name="LS_SCENE">Se încarcă scena</Tag>
	<Tag name="InputWheelShape">K,L  -  Brush shape</Tag>
	<Tag name="Name">Name</Tag>
	<Tag name="RplSize">size</Tag>
	<Tag name="TipMudInt">Intensitate particule noroi</Tag>
	<Tag name="Mode">mod</Tag>
	<Tag name="NetWrongPassword">Wrong password.</Tag>
	<Tag name="ScaleAll">Scalează tot</Tag>
	<Tag name="InpSet_KeyFull">Key Full</Tag>
	<Tag name="InputMapPrevTab">Previous tab</Tag>
	<Tag name="InputTogglePreview">F7 - enter/leave preview camera</Tag>
	<Tag name="GameBy">A game by</Tag>
	<Tag name="SunWeather">Soare si vreme</Tag>
	<Tag name="GrTerMaxAngle">Grass Max. Terrain Angle</Tag>
	<Tag name="RollingDrag">Învârtire mașină</Tag>
	<Tag name="RplDelete">Delete</Tag>
	<Tag name="TipAutoRear">Uncheck for manual Rear gear changing.</Tag>
	<Tag name="TipToggleModel">Activează sau dezactivează acest model.</Tag>
	<Tag name="InputCameraTxt1">with shift - main cameras only</Tag>
	<Tag name="TipTrailClr">Tire trails color. R G B A components 0 to 1 (eg. 0.4 0.4 0.2 0.6)</Tag>
	<Tag name="MinimapTerrain">Terrain</Tag>
	<Tag name="NewDup">Nou (copie)</Tag>
	<Tag name="TrackHeightDiff">Diferență de nivel</Tag>
	<Tag name="RoadMaterials">Materiale drum</Tag>
	<Tag name="Fullscreen">Ecran complet</Tag>
	<Tag name="BulletLines">Bullet debug lines</Tag>
	<Tag name="TerLAngMax">Angle Max</Tag>
	<Tag name="TipChangeSat">Change car color saturation (white-black).</Tag>
	<Tag name="TreeDens">Densitatea pomilor</Tag>
	<Tag name="WrongChk">Wrong Checkpoint</Tag>
	<Tag name="DisableEdit">Dezactivează pentru editare</Tag>
	<Tag name="MinimapUpdSkip">Ignoră actualizarea mini-hărții</Tag>
	<Tag name="InputReloadTrack">F5 - reîncarcă traseul</Tag>
	<Tag name="InputIncreaseSensitivity">Sensitivity</Tag>
	<Tag name="GraphicsAllSettings">Change all graphics settings to preset:</Tag>
	<Tag name="InputTerPaint">A - Colorează texturile (straturi)</Tag>
	<Tag name="NetPort">Port</Tag>
	<Tag name="Tracks">Tracks</Tag>
	<Tag name="LTrFlDepth">max Depth in fluid</Tag>
	<Tag name="InputFluidsSize">alt-LMB - size   alt-RMB - depth</Tag>
	<Tag name="TexCoordMul">Tex Coord mul.</Tag>
	<Tag name="Digits">Cifre (treapta de viteză,viteza)</Tag>
	<Tag name="ShowPictures">Arată imagini cât timp încarcă</Tag>
	<Tag name="TrackAvgSpeed">Viteza medie</Tag>
	<Tag name="PreviewCam">Preview Camera</Tag>
	<Tag name="TipModelMinScale">Model minimal scale.</Tag>
	<Tag name="Leave">Leave (exit)</Tag>
	<Tag name="InputRoadMove">- mișcă punctul</Tag>
	<Tag name="GrassSway">Grass sway</Tag>
	<Tag name="Right">Dreapta</Tag>
	<Tag name="Help">Help</Tag>
	<Tag name="LODPointsDist">LOD points dist.</Tag>
	<Tag name="MotionBlur">Estompare în mișcare</Tag>
	<Tag name="MinimapAndSize">Minimap, size</Tag>
	<Tag name="TipChangeHue">Schimbă culoarea mașinii</Tag>
	<Tag name="TipVegetModels">Models (meshes) for vegetation. Found in data/trees/.</Tag>
	<Tag name="Intensity">Intensitate</Tag>
	<Tag name="NetGameName">Game Name</Tag>
	<Tag name="TexSize">Texture size</Tag>
	<Tag name="TipSunAmbient">Sun light ambient (constant) color. R G B components 0 to 1 (eg. 0.4 0.4 0.4)</Tag>
	<Tag name="ChngTrkTab">changed in [Track] tab</Tag>
	<Tag name="InputRplCtrl2">P - pause/unpause replay</Tag>
	<Tag name="InputRplCtrl3">[ , ] - wind backwards/forwards (shift - slow, ctrl,alt - fast)</Tag>
	<Tag name="InputRplCtrl0">Replay:</Tag>
	<Tag name="InputRplCtrl1">Backspace - show/hide controls (hold ctrl to use mouse)</Tag>
	<Tag name="InputRplCtrl4">K, L - change camera view to other player</Tag>
	<Tag name="TipGrassSwayLen">Grass sway effect length (scale).</Tag>
	<Tag name="WaterReflection">Reflection</Tag>
	<Tag name="intensity">intensitate</Tag>
	<Tag name="Fog">Ceață</Tag>
	<Tag name="InputCameraTxt2">with ctrl - switch current car when many</Tag>
	<Tag name="InputMapNextTab">Next tab</Tag>
	<Tag name="FrameSkip">Frames skip</Tag>
	<Tag name="InputTrackScrn">(for track screenshot)</Tag>
	<Tag name="trailColor">trail color</Tag>
	<Tag name="Boost">Boost</Tag>
	<Tag name="NumLocalPlayers">Number of local players</Tag>
	<Tag name="UnitM">m</Tag>
	<Tag name="EditTerrainMode">Modul editare teren</Tag>
	<Tag name="TipTireParType3">Tire Particle type 3.</Tag>
	<Tag name="InputRoadLMB">LMB (or Arrows)</Tag>
	<Tag name="TCS">TCS (controlul tracțiunii)</Tag>
	<Tag name="NeedRestart">* need restart</Tag>
	<Tag name="Water">Water</Tag>
	<Tag name="mud">noroi</Tag>
	<Tag name="NetMasterConnectionError">Couldn't reach the master server.</Tag>
	<Tag name="TipTerWind">Terrain brush window.</Tag>
	<Tag name="InputMapThrottle">Throttle</Tag>
	<Tag name="TBLap">Lap</Tag>
	<Tag name="TipGrassVisDist">Visibility distance for grass pages.</Tag>
	<Tag name="TipModelVisDist">Visibility distance for model pages.</Tag>
	<Tag name="TerGenScale">Scale Height</Tag>
	<Tag name="Settings">Setări</Tag>
	<Tag name="InputRoadRMB">RMB (or Num +,-)</Tag>
	<Tag name="Anisotropy">Anizotropie</Tag>
	<Tag name="InputToggleCam">Tab - camera / edit mode toggle</Tag>
	<Tag name="LTrMaxTerAng">max terrain Angle</Tag>
	<Tag name="InputStartAltLMB">alt-LMB - rotate  alt-RMB - pitch</Tag>
	<Tag name="LANG_DE">Deutsch</Tag>
	<Tag name="InputRoadAngSnap">7,8   - angles snap</Tag>
	<Tag name="TerGenOfsX">Offset X</Tag>
	<Tag name="TipTexTiling">Texture tiling length (less means more repeats).</Tag>
	<Tag name="TerHQDist">Terrain HQ dist</Tag>
	<Tag name="TrackArea">Zonă</Tag>
	<Tag name="FacesOnce">Faces at once</Tag>
	<Tag name="NetGamesAvail">Available games</Tag>
	<Tag name="ViewLeft">Vezi stânga</Tag>
	<Tag name="ViewFront">vezi fața</Tag>
	<Tag name="RplTime">Time</Tag>
	<Tag name="MinimapRotate">Rotate</Tag>
	<Tag name="LTrMaxTerH">max terrain Height</Tag>
	<Tag name="Yes">Yes</Tag>
	<Tag name="TipNewDup">Create a new track by duplicating the selected track and using new name (change name first).</Tag>
	<Tag name="TerGenPers">Persistance noise</Tag>
	<Tag name="SunDir">Direcția soarelui</Tag>
	<Tag name="TipSmokeInt">Intensitate particule praf.</Tag>
	<Tag name="MessageBox_Ignore">Ignore</Tag>
	<Tag name="TerrainBrush">Terrain brush</Tag>
	<Tag name="TipTexNormAuto">When checked, Normal texture is automatically set from Diffuse texture (+ _nh in filename).</Tag>
	<Tag name="TrackBestTime">Cel mai bun timp</Tag>
	<Tag name="InputRoadMMB">MMB (or Num /,*)</Tag>
	<Tag name="Textures">Texturi</Tag>
	<Tag name="TipTerVertCount">Terrain vertex count on one side (squares). Apply with buttons [New Flat] or [Resize].</Tag>
	<Tag name="RplCurrent">Current</Tag>
	<Tag name="InputCamControl2">LMB - rotate  RMB - move  MMB - zoom</Tag>
	<Tag name="Diff5">Very Hard</Tag>
	<Tag name="LS_CLEANUP">Curățare</Tag>
	<Tag name="Difficulty">Difficulty</Tag>
	<Tag name="RplRename">Rename</Tag>
	<Tag name="EnterSave">Enter - salvare</Tag>
	<Tag name="InputMapLastChk">Go to last checkp.</Tag>
	<Tag name="NetJoinLocked">Protected game</Tag>
	<Tag name="Properties">Properties</Tag>
	<Tag name="TipBumpFreq">Frequency of additional bumps on surface (distance between them).</Tag>
	<Tag name="InputRoadDel">Del - delete picked</Tag>
	<Tag name="InputFluidsTileY">; &apos;  - change texture tiling, one coord. only</Tag>
	<Tag name="TipSceneryId">Scenery id (numeric value 0-20) for identifying unique lightings group on track. Used for impostors generation.</Tag>
	<Tag name="TreeMult">Trees multiplier</Tag>
	<Tag name="TipRoadStats">Statistici tot drumul</Tag>
	<Tag name="InputUpdate">F8 - update track</Tag>
	<Tag name="InputToggleGUIMode">F1 or ` - GUI mode (toggle Options)</Tag>
	<Tag name="TipGrassMaterial">Grass material, chosen to match track's scenery.</Tag>
	<Tag name="TipRearThrottleInverse">Inverse throttle and brake function in rear gear.</Tag>
	<Tag name="RoadPoint">Road Point</Tag>
	<Tag name="TerLHMax">Height Max</Tag>
	<Tag name="LoadingDesc">Loading, please wait...</Tag>
	<Tag name="TipGrassPatchHeightMax">Maximal grass patch height.</Tag>
	<Tag name="TerLAngMin">Angle Min</Tag>
	<Tag name="Tires">Tires</Tag>
	<Tag name="LoadTrack">Load Track</Tag>
	<Tag name="TipTrkNameEditor">Selected track name, used also for renaming track and as new track name.</Tag>
	<Tag name="InputRoadStats">T - road stats window</Tag>
	<Tag name="VSync">VSync</Tag>
	<Tag name="TipChangeBright">Change car color brightness (dark-light).</Tag>
	<Tag name="TipTrackDescEditor">Track description text (click to edit).</Tag>
	<Tag name="Size">Size</Tag>
	<Tag name="AutoGearbox">Auto gearbox</Tag>
	<Tag name="ReplaysMenu">Replays</Tag>
	<Tag name="InputSlowFast">shift - slow   ctrl - fast</Tag>
	<Tag name="MessageBox_Cancel">Cancel</Tag>
	<Tag name="GrassMult">Grass mul</Tag>
	<Tag name="UnitMB">MB</Tag>
	<Tag name="Back">Înapoi</Tag>
	<Tag name="ShadowFilter">Filter</Tag>
	<Tag name="InputTerSmooth">S - Smooth  (flatten)</Tag>
	<Tag name="TipChangeTrack">Sets current track to that selected in list. Press [New Game] to start it after.</Tag>
	<Tag name="TipModelDens">How often model will appear on track area.</Tag>
	<Tag name="InpSet_Fast">Fast</Tag>
	<Tag name="InputMain">Main</Tag>
	<Tag name="NewTerrainFlat">New flat</Tag>
	<Tag name="ColSat">Saturation</Tag>
	<Tag name="TipTCS">Prevents wheel spinning when accelerating (default: off).</Tag>
	<Tag name="InputRoadColumn">End - on/off column</Tag>
	<Tag name="InputFluidsDel">Del - delete current</Tag>
	<Tag name="set1">set1</Tag>
	<Tag name="set2">set2</Tag>
	<Tag name="auto">Auto</Tag>
	<Tag name="TipWindInflH">Wind influence on model, height scale.</Tag>
	<Tag name="NetLocalPort">Local Port</Tag>
	<Tag name="InputStartLMB">LMB - mișcă RMB - înalță</Tag>
	<Tag name="TipWindInflL">Wind influence on model, length scale.</Tag>
	<Tag name="InputRoadCopySel">ctrl-Ins - copy selection   ctrl-Del - delete sel.</Tag>
	<Tag name="InputFluidsType">-,=  - change fluid type (water,mud,etc.)</Tag>
	<Tag name="TrackWidthAvg">Width avg.</Tag>
	<Tag name="About">About</Tag>
	<Tag name="NetAddress">Address</Tag>
	<Tag name="AutoLoad">Auto Load track</Tag>
	<Tag name="Distance">Distance</Tag>
	<Tag name="RplGhost">Show ghost drive - best lap</Tag>
	<Tag name="TipGrassPageLength">Grass Page length (low will reload often, high will cause visible switching).</Tag>
	<Tag name="Reflections">Reflections</Tag>
	<Tag name="dust">dust</Tag>
	<Tag name="TipRainSnow1">Set 1 Rain/Snow type</Tag>
	<Tag name="TipRainSnow2">Set 2 Rain/Snow type</Tag>
	<Tag name="TipTerLNoise">Factor of additional noise.</Tag>
	<Tag name="InputTerDeform">D - Deform  (LMB up, RMB down)</Tag>
	<Tag name="TipDiffuseTex">Diffuse texture (Specular in alpha).</Tag>
	<Tag name="InputToggleVeget">V - Disable / enable vegetation</Tag>
	<Tag name="AntiAliasing">Antialiasing</Tag>
	<Tag name="RoadStats">Road Stats</Tag>
	<Tag name="FinishedCommaPlace">finished, place</Tag>
	<Tag name="Tools">Tools</Tag>
	<Tag name="NetCreateGame">Create game</Tag>
	<Tag name="TipGrassSwaySpd">Grass sway effect speed.</Tag>
	<Tag name="FrictionTread">FrictionTread</Tag>
	<Tag name="InputMapShiftDown">Shift down</Tag>
	<Tag name="HeightmapSize">Heightmap size</Tag>
	<Tag name="TipToggleLayer">Activează/dezactivează stratul texturii alese.</Tag>
	<Tag name="TipTrkListEditor">Tracks list, click to select (for Rename or Duplicate). Press [Load track] to change current track in editor.</Tag>
	<Tag name="InputMapNextCamera">Next Camera</Tag>
	<Tag name="GraphicsAll_Lowest">Lowest</Tag>
	<Tag name="InputReadyToPlay">(ready to play in game)</Tag>
	<Tag name="CamInertia">Camera inertia</Tag>
	<Tag name="TipTerSize">Resulting area in meters (side length). Equals vertex count multipled by triangle size.</Tag>
	<Tag name="speed">speed</Tag>
	<Tag name="TipTerLHMin">Starting terrain height for layer.</Tag>
	<Tag name="Far">Far</Tag>
	<Tag name="GrTerMaxHeight">Grass Max. Terrain Height</Tag>
	<Tag name="RplGhosts">Ghosts</Tag>
	<Tag name="InputReturnDelay">Return speed</Tag>
	<Tag name="RplBestOnly">Save ghost only for best time</Tag>
	<Tag name="Front">Front</Tag>
	<Tag name="NetMasterIp">Master Server IP</Tag>
	<Tag name="TipSurfFrict2">Not used.</Tag>
	<Tag name="Change">Change</Tag>
	<Tag name="Reset">Reset</Tag>
	<Tag name="ParAmount">Numărul de particule</Tag>
	<Tag name="TipDeleteTrk">Permanently delete selected track.</Tag>
	<Tag name="DeleteRoad">Delete Road</Tag>
	<Tag name="Setup">Setup</Tag>
	<Tag name="ReflMode_full">Full</Tag>
	<Tag name="TrackPipes">Pipes</Tag>
	<Tag name="Specular">Specular</Tag>
	<Tag name="HeightOffset">Height offset</Tag>
	<Tag name="Amplitude">Amplitude</Tag>
	<Tag name="InputControllers">Controllers</Tag>
	<Tag name="InputRoadModify">Modifică</Tag>
	<Tag name="CarDebugText">Text depanare mașină </Tag>
	<Tag name="TipFogStartDist">Fog start distance [meters].</Tag>
	<Tag name="SREditorVersion">Stunt Rally - Track Editor - version</Tag>
	<Tag name="InputRoadAfterPick">after picked, center at mouse</Tag>
	<Tag name="TipTrackDesc">Track description text.</Tag>
	<Tag name="RplFileSize">File size</Tag>
	<Tag name="SourceTrack">Source track</Tag>
	<Tag name="NetHost">Host</Tag>
	<Tag name="ImpostorDist">Impostors dist.</Tag>
	<Tag name="Find">Find</Tag>
	<Tag name="Layers">Layers</Tag>
	<Tag name="Quit">Quit</Tag>
	<Tag name="Minimap">Minimap</Tag>
	<Tag name="InputWheelPower">; &apos;  (or alt-Wheel)  -  Power (shape)</Tag>
	<Tag name="InputHelp">Input/help</Tag>
	<Tag name="CheckArrow">Checkpoint Arrow</Tag>
	<Tag name="Sun">Sun</Tag>
	<Tag name="InputMapShiftUp">Shift up</Tag>
	<Tag name="SpeedUnit">Speed unit</Tag>
	<Tag name="OgreDialog">Show Ogre dialog</Tag>
	<Tag name="MultiThread">Multi Threaded</Tag>
	<Tag name="Editor">Editor</Tag>
	<Tag name="AndContributors">and contributors.</Tag>
	<Tag name="InputRoadSelectMany">Select (many)</Tag>
	<Tag name="Copy">Copy</Tag>
	<Tag name="Reverse">Reverse</Tag>
	<Tag name="scale">Scale</Tag>
	<Tag name="UnitMph">mph</Tag>
	<Tag name="ColBright">Luminozitate</Tag>
	<Tag name="ColHue">Color - Hue</Tag>
	<Tag name="fluids">fluids (water or mud)</Tag>
	<Tag name="TipTerrainHalf">Resize current terrain heightmap by half (use only for reducing file size).</Tag>
	<Tag name="TerLNoise">Noise</Tag>
	<Tag name="InputRoadAltLMB">alt-LMB (or 1,2)</Tag>
	<Tag name="TerLayers">Straturi teren</Tag>
	<Tag name="TipLTrMaxTerH">Terrain height above which model won't appear.</Tag>
	<Tag name="TotalScore">Total score</Tag>
	<Tag name="TipModelPrev">Model preview image.</Tag>
	<Tag name="InputRoadEdit">R - edit road mode</Tag>
	<Tag name="jumps">jumps</Tag>
	<Tag name="TBBest">Best</Tag>
	<Tag name="TipFluidsWnd">Fluid parameters window.</Tag>
	<Tag name="Near">Near</Tag>
	<Tag name="Materials">Materials</Tag>
	<Tag name="InputMultiplier">Multiplier</Tag>
	<Tag name="InputUndo">(one time undo)</Tag>
	<Tag name="AllEffects">Effects Enabled</Tag>
	<Tag name="CarCollis">Cars collision</Tag>
	<Tag name="RepeatStage">Repeating stage</Tag>
	<Tag name="banked">banked</Tag>
	<Tag name="NetRouterTip">Router port forwarding configuration might be required in order to allow peers to connect to the local port.</Tag>
	<Tag name="NewGame">New Game</Tag>
	<Tag name="page">page</Tag>
	<Tag name="ChampStart">Start</Tag>
	<Tag name="Replay">Replay</Tag>
	<Tag name="InputDetailsFor">Details for</Tag>
	<Tag name="GraphicsAll_Ultra">Ultra</Tag>
	<Tag name="ApplyShaders">Apply shaders</Tag>
	<Tag name="CarDebug">Car susp, long|,lat- slips</Tag>
	<Tag name="InputRoadPick">Space - pick one/none</Tag>
	<Tag name="InputTerFilter">F - Filter  (remove noise)</Tag>
	<Tag name="InputRoadRebuild">B - rebuild road (after terrain change, etc.)</Tag>
	<Tag name="MessageBox_Ok">Ok</Tag>
	<Tag name="RplSave">Save</Tag>
	<Tag name="Environment">Environment</Tag>
	<Tag name="GraphicsAll_High">High</Tag>
	<Tag name="TipRoadParams">Parametri punct drum</Tag>
	<Tag name="TerGenPow">Power (shape)</Tag>
	<Tag name="ChangeCar">Change Car</Tag>
	<Tag name="TipImpDist">Far distance at which models will turn into 2d impostors.</Tag>
	<Tag name="InputMapGeneral">General</Tag>
	<Tag name="TipTrkTerImg">Minimap of selected track, view from top.</Tag>
	<Tag name="LS_GAME">Loading game</Tag>
	<Tag name="TipDisableFog">Disable fog when editing road from distance.</Tag>
	<Tag name="long">long</Tag>
	<Tag name="PipeWStepsMul">Pipe W steps mul.</Tag>
	<Tag name="RplLoad">Load</Tag>
	<Tag name="InpSet_AxisHalfInv">Axis Half Inversed</Tag>
	<Tag name="ScaleTerHeight">Terrain Height</Tag>
	<Tag name="TipTerLHSm">Height smooth range (transition).</Tag>
	<Tag name="TBTime">Time</Tag>
	<Tag name="TipTerrainGenerate">Generates new terrain from noise functions using all parameters below.</Tag>
	<Tag name="TipRainSnowInt">Rain/Snow intensity (eg. 1000)</Tag>
	<Tag name="TrackLength">Length</Tag>
	<Tag name="InputStartAltMMB">alt-MMB - resetează rotația</Tag>
	<Tag name="TipRoadDist">How far from road will the model appear.</Tag>
	<Tag name="DistMult">Distance mul</Tag>
	<Tag name="InputStartWidth">; &apos; - ajustează lățimea casetei de start (pentru lăţimea drumului)</Tag>
	<Tag name="Error">Error</Tag>
	<Tag name="Resolution">Resolution</Tag>
	<Tag name="GrassSize">Mărimea ierbii</Tag>
	<Tag name="Left">Left</Tag>
	<Tag name="TipDustInt">Intensitate particule praf.</Tag>
	<Tag name="GrMaterial">Grass Material</Tag>
	<Tag name="Startup">Startup</Tag>
	<Tag name="distribution">distribution</Tag>
	<Tag name="Diff2">Easy</Tag>
	<Tag name="Diff3">Medium</Tag>
	<Tag name="Diff0">Test Easy</Tag>
	<Tag name="Diff1">Very Easy</Tag>
	<Tag name="Diff6">Extreme</Tag>
	<Tag name="Diff7">Ultra</Tag>
	<Tag name="Diff4">Hard</Tag>
	<Tag name="SkirtHeight">Skirt Height</Tag>
	<Tag name="NewTerrainGenerate">New Generate</Tag>
	<Tag name="TipTrkScreenEditor">Captură de ecran pentru traseul selectat</Tag>
	<Tag name="InputWheelSize">,=  (or Wheel)  -  Size</Tag>
	<Tag name="BulletDebug">Bullet debug</Tag>
	<Tag name="InputRoadHeight">- change height</Tag>
	<Tag name="TipSunSpecular">Sun light specular (shiny) color. R G B components 0 to 1 (eg. 0.6 0.6 0.6)</Tag>
	<Tag name="LS_TER">Se încarcă terenul</Tag>
	<Tag name="Collis.">Collis.</Tag>
	<Tag name="Scenery">Scenery</Tag>
	<Tag name="Track">Track</Tag>
	<Tag name="ScaleMul">Scale multiplier</Tag>
	<Tag name="Never">Never</Tag>
	<Tag name="TerGenOct">Octaves</Tag>
	<Tag name="Volume">Volume</Tag>
	<Tag name="TipTerLayers">Terrain texture layers (recommended 2-3, significantly affects Fps). *Auto blendmap supports max 4.</Tag>
	<Tag name="InputPaintColor">C- Vopsește</Tag>
	<Tag name="TipSurfType">Type of surface, determines sound.</Tag>
	<Tag name="NextStage">Continuing to next stage</Tag>
	<Tag name="Engine">Motor</Tag>
	<Tag name="Peers">Peers</Tag>
	<Tag name="InputRoadAltMMB">alt-RMB (or 3,4)</Tag>
	<Tag name="InputSaveTrack">F4 - save track</Tag>
	<Tag name="TrackDifficulties">Various Track Difficulties</Tag>
	<Tag name="TipSurfFrict">Surface friction (eg. 1.0 asphalt, 0.7 gravel, 0.5 ice).</Tag>
	<Tag name="FPS">Fps,triunghiuri, mulțimi</Tag>
	<Tag name="NetJoinGame">Join game</Tag>
	<Tag name="InputMapBoost">Boost</Tag>
	<Tag name="TipTerLAngMin">Starting terrain angle for layer.</Tag>
	<Tag name="NetChat">Chat</Tag>
	<Tag name="InputStart">Start</Tag>
	<Tag name="TipLTrMaxTerAng">Terrain angle above which model won't appear.</Tag>
	<Tag name="TipFogEndDist">Fog end distance [meters].</Tag>
	<Tag name="Color">culoare</Tag>
	<Tag name="GraphicsAll_VeryHigh">Very High</Tag>
	<Tag name="RplAll">Toate</Tag>
	<Tag name="LANG_FI">Suomi</Tag>
	<Tag name="TipTerLAngMax">Ending terrain angle for layer.</Tag>
	<Tag name="Pitch">gudron</Tag>
	<Tag name="InputNextOptTab">F2,F3 - prev,next Options tab (shift - sub tab)</Tag>
	<Tag name="TipLoadTrkEditor">Încarcă traseul (după schimbare) sau reîncarcă traseul curent.</Tag>
	<Tag name="CameraAutoTilt">Camera auto tilt on slopes</Tag>
	<Tag name="GameVersion">1.5</Tag>
	<Tag name="PageURL">http://code.google.com/p/vdrift-ogre/</Tag>
	<Tag name="LANG_EN">English</Tag>
	<Tag name="LANG_DE">Deutsch</Tag>
	<Tag name="LANG_FI">Suomi</Tag>
	<Tag name="LANG_PL">Polski</Tag>
	<Tag name="LANG_RO">Română</Tag>
	<Tag name="LANG_FR">Français</Tag>
	<Tag name="LANG_RU">Русский</Tag>

</MyGUI>