<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 sp2 U (http://www.altova.com) by elovikov (EMBRACE) -->
<Resources>
	<Sounds>
		<sample id="ButtonClick" path="ButtonClick.ogg" mix="3"/>
		<sample id="Boom" path="Boom.ogg" mix="10"/>
		<sample id="Chain1" path="Chain1.ogg" mix="1"/>
		<sample id="Chain2" path="Chain2.ogg" mix="1"/>
		<sample id="Chain3" path="Chain3.ogg" mix="1"/>
		<sample id="ChipSelect" path="ChipSelect.ogg" mix="3"/>
		<sample id="ChipMove" path="ChipMove.ogg" mix="3"/>
		<sample id="ChipFall" path="ChipFall.ogg" mix="5"/>
		<sample id="ChipKnock" path="ChipKnock.ogg" mix="50"/>
		<sample id="ChipWrongMove" path="ChipWrongMove.ogg" mix="3"/>
		<sample id="ChipToSun" path="ChipToSun.ogg" mix="2"/>
		<sample id="FlyChipSwap" path="ChipToSun.ogg" mix="2"/>
		<sample id="ChipUnlock" path="unlock.ogg" mix="3"/>
		<sample id="SunAdd" path="SunAdd.ogg" mix="20"/>
		<sample id="SunComplete" path="SunComplete.ogg" mix="1"/>
		<sample id="SunStart" path="SunStart.ogg" mix="1"/>
		<sample id="SunRay" path="SunRay.ogg" mix="10"/>
		<sample id="SunChipDestroy" path="SunChipDestroy.ogg" mix="30"/>
		<sample id="Diamond" path="diamond.ogg" mix="25"/>
		<sample id="Move" path="move.ogg" mix="5"/>
		<sample id="Test" path="button.ogg" mix="5"/>
		<sample id="Fall" path="Cube fall.ogg" mix="5"/>
		<sample id="Bomb" path="Bomb_expl.ogg" mix="5"/>
		<sample id="FallenArtefact" path="FallenArtefact.ogg" mix="15"/>
		<sample id="Go" path="Go.ogg" mix="1"/>
		<sample id="LevelStart" path="LevelStart.ogg" mix="1"/>
		<sample id="LevelStartStage" path="LevelStartStage.ogg" mix="1"/>
		<sample id="LevelComplete" path="LevelComplete.ogg" mix="1"/>
		<sample id="FallenVisBonus" path="FallenVisBonus.ogg" mix="3"/>
		<sample id="LifeBonusFly" path="FallenVisBonus.ogg" mix="3"/>
		<sample id="Match1" path="BreakFigure1.ogg" mix="5"/>
		<sample id="Match2" path="BreakFigure2.ogg" mix="5"/>
		<sample id="Match3" path="BreakFigure3.ogg" mix="5"/>
		<sample id="Match4" path="BreakFigure4.ogg" mix="5"/>
		<sample id="Match5" path="BreakFigure5.ogg" mix="5"/>
		<sample id="Match6" path="BreakFigure6.ogg" mix="5"/>
		<sample id="Match7" path="BreakFigure7.ogg" mix="5"/>
		<sample id="Match8" path="BreakFigure8.ogg" mix="5"/>
		<sample id="Match9" path="BreakFigure9.ogg" mix="5"/>
		<sample id="Match10" path="BreakFigure10.ogg" mix="5"/>
		<sample id="Flash" path="flash.ogg" mix="10"/>
		<sample id="FlashStart" path="FlashStart.ogg" mix="4"/>
		<sample id="ChangeChips" path="ChangeChips.ogg" mix="1"/>
		<sample id="Hint" path="Hint.ogg" mix="1"/>
		<sample id="AddTime" path="AddTime.ogg" mix="1"/>
		<sample id="AddLife" path="AddLife.ogg" mix="1"/>
		<sample id="TimeUp" path="TimeUp.ogg" mix="1"/>
		<sample id="NoMoves" path="LevelStartStage.ogg" mix="1"/>
		<sample id="ShieldWonder" path="ShieldWonder.ogg" mix="5"/>
		<sample id="SunWonder" path="SunWonder.ogg" mix="5"/>
		<sample id="ArtefactSound1" path="ArtefactSound1.ogg" mix="5"/>
		<sample id="ArtefactSound2" path="ArtefactSound2.ogg" mix="5"/>
		<sample id="ArtefactSound3" path="ArtefactSound3.ogg" mix="5"/>
		<sample id="ArtefactSound4" path="ArtefactSound4.ogg" mix="5"/>
		<sample id="ArtefactSound5" path="ArtefactSound5.ogg" mix="5"/>
		<sample id="ArtefactSound6" path="ArtefactSound6.ogg" mix="5"/>
		<sample id="ArtefactSound7" path="ArtefactSound7.ogg" mix="5"/>
		<sample id="TipWindow" path="TipWindow.ogg" mix="5"/>
		<sample id="StatString" path="StatString.ogg" mix="10"/>
		<sample id="StatValue" path="StatValue.ogg" mix="10"/>
		<sample id="StatTip" path="StatTip.ogg" mix="10"/>
		<sample id="AddTime" path="TimeAdd.ogg" mix="1"/>
		<sample id="IceBreak" path="IceBreak.ogg" mix="3"/>
		<sample id="GemOut" path="GemOut.ogg" mix="7"/>
		<sample id="Ray" path="ray.ogg" mix="7"/>
		<sample id="MapWaypoint" path="MapWaypoint.ogg" mix="3"/>
		<sample id="ArtefactCollect" path="ArtefactCollect.ogg" mix="3"/>
		<sample id="RiseOfAtlantis" path="RiseOfAtlantis.ogg" mix="3"/>
		<sample id="TravelsButton" path="TravelsButton.ogg" mix="3"/>
		<track id="TimeOut" path="TimeOut.ogg" useSoundVolume="true"/>
		<track id="Sea" path="Sea.ogg" useSoundVolume="true"/>
		<track id="ScoreTick" path="ScoreTick.ogg" useSoundVolume="true"/>
		<track id="BabylonFakel" path="Sea.ogg" useSoundVolume="true"/>
		<sample id="HistoryString" path="HistoryString.ogg" mix="3"/>
	</Sounds>
</Resources>
