//-------------------------- 4/19/2012 -- 14:39:02 -----
Processor Init:
   Intel Pentium III, ~2.80 Ghz
     (timed at roughly 2.79 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

Initializing chunk mappings...
   o 'TEXT' maps to TextChunk
   o 'SCHK' maps to UnknownChunk
   o 'SCHK' maps to SimChunk
Loading compiled script common/main.cs.
Loading compiled script game/main.cs.
--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_8086
      Device Id: DEV_0102

Using D3D rendering. Fullscreen: 0

Compiling common/preferences/prefs.cs...
Loading compiled script common/preferences/prefs.cs.
Loading compiled script common/gameScripts/common.cs.
Loading compiled script common/gameScripts/audio.cs.
Loading compiled script common/gameScripts/canvas.cs.
Loading compiled script common/gameScripts/cursor.cs.
Binding server port to default IP
UDP initialized on port 0
Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1024x768x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1024x768x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.0.0 - Build 6.14.10.5361
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_blend_color
  EXT_blend_minmax
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16)
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control

OpenAL Driver Init:
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script common/gui/profiles.cs.
Loading compiled script common/gui/cursors.cs.
Loading compiled script common/gui/messageBoxOk.gui.
Loading compiled script common/gui/messageBoxYesNo.gui.
Loading compiled script common/gui/messageBoxOKCancel.gui.
Loading compiled script common/gui/messageBoxOKCancelDetailsDlg.gui.
Loading compiled script common/gui/messagePopup.gui.
Loading compiled script common/gui/options.gui.
Loading compiled script common/gui/remap.gui.
Loading compiled script common/gui/console.gui.
Loading compiled script common/gui/startServer.gui.
Loading compiled script common/gui/joinServer.gui.
Loading compiled script common/gui/waitingForServer.gui.
Loading compiled script common/gui/helpDlg.gui.
Loading compiled script common/gui/messageBox.cs.
Loading compiled script common/gui/chatGui.gui.
Loading compiled script common/gameScripts/screenshot.cs.
Loading compiled script common/gameScripts/metrics.cs.
Loading compiled script common/Gui/FrameOverlayGui.gui.
Loading compiled script common/gameScripts/scriptDoc.cs.
Loading compiled script common/gameScripts/keybindings.cs.
Loading compiled script common/gameScripts/options.cs.
Loading compiled script common/gameScripts/levelManagement.cs.
Loading compiled script common/gameScripts/projectManagement.cs.
Loading compiled script common/gameScripts/client/client.cs.
Loading compiled script common/gameScripts/client/message.cs.
Loading compiled script common/gameScripts/client/serverConnection.cs.
Loading compiled script common/gameScripts/client/chatClient.cs.
Loading compiled script common/gameScripts/server/server.cs.
Loading compiled script common/gameScripts/server/message.cs.
Loading compiled script common/gameScripts/server/clientConnection.cs.
Loading compiled script common/gameScripts/server/kickban.cs.
Loading compiled script common/gameScripts/server/chatServer.cs.

Torque Game Builder (v1.1.0 [RC1]) initialized...
common/gameScripts/projectManagement.cs (33): Unable to find object: '0' attempting to call function 'getCount'

--------- Loading Project: game---------
Loading compiled script game/main.cs.
Compiling game/managed/datablocks.cs...
Loading compiled script game/managed/datablocks.cs.
Compiling game/managed/persistent.cs...
Loading compiled script game/managed/persistent.cs.
Compiling game/managed/resources.cs...
Loading compiled script game/managed/resources.cs.
Loading compiled script game/client/client.cs.
Loading compiled script common/gameScripts/client/client.cs.
Loading compiled script common/gameScripts/client/message.cs.
Loading compiled script common/gameScripts/client/serverConnection.cs.
Loading compiled script common/gameScripts/client/chatClient.cs.
Loading compiled script game/client/init.cs.
Loading compiled script game/client/datablocks.cs.
Loading compiled script game/client/texts.cs.
Loading compiled script game/client/objects.cs.
Loading compiled script game/client/objects_definition.cs.
Loading compiled script game/client/player.cs.
Loading compiled script game/client/monster.cs.
Loading compiled script game/client/map.cs.
Loading compiled script game/client/sound.cs.
Loading compiled script game/client/music.cs.
Loading compiled script game/client/effects.cs.
Loading compiled script game/client/menu.cs.
Loading compiled script game/client/menu_mainbar.cs.
Loading compiled script game/client/menu_infowindow.cs.
Loading compiled script game/client/menu_questwindow.cs.
Loading compiled script game/client/menu_tutorial.cs.
Loading compiled script game/client/menu_store.cs.
Loading compiled script game/client/menu_main.cs.
Loading compiled script game/client/menu_ingame.cs.
Loading compiled script game/client/menu_options.cs.
Loading compiled script game/client/menu_newgame.cs.
Loading compiled script game/client/menu_save.cs.
Loading compiled script game/client/menu_load.cs.
Loading compiled script game/client/menu_newlevel.cs.
Loading compiled script game/client/menu_newskill.cs.
Loading compiled script game/client/triggers.cs.
Loading compiled script game/client/level.cs.
Loading compiled script game/client/inventory.cs.
Loading compiled script game/client/backgrounds.cs.
Loading compiled script game/client/monster_functions.cs.
Loading compiled script game/client/monster_definition.cs.
Loading compiled script game/client/monster_moves.cs.
Loading compiled script game/client/computer_moves.cs.
Loading compiled script game/client/skills.cs.
Loading compiled script game/client/skills_functions.cs.
Loading compiled script game/client/things.cs.
Loading compiled script game/client/item_definition.cs.
Loading compiled script game/client/locations.cs.
Loading compiled script game/client/console.cs.
Loading compiled script game/client/quests.cs.
Loading compiled script game/client/numbers.cs.
Loading compiled script game/client/profiles.cs.
Loading compiled script game/client/ui/mainScreenGui.gui.
Loading compiled script game/client/ui/infoWindow.gui.
Loading compiled script game/client/ui/questWindow.gui.
Loading compiled script game/client/ui/tutorialWindow.gui.
Loading compiled script game/client/ui/storeWindow.gui.
Loading compiled script game/client/ui/storeInfoBox.gui.
Loading compiled script game/client/ui/garagegames.gui.
Loading compiled script game/client/ui/OptionsGui.gui.
Loading compiled script game/client/ui/optionsMenu.gui.
Loading compiled script game/client/ui/mainMenu.gui.
Loading compiled script game/client/ui/inGameMenu.gui.
Loading compiled script game/client/ui/newGame.gui.
Loading compiled script game/client/ui/saveMenu.gui.
Loading compiled script game/client/ui/loadMenu.gui.
Loading compiled script game/client/ui/confirmMenu.gui.
Loading compiled script game/client/ui/creditsMenu.gui.
Loading compiled script game/client/ui/newLevel.gui.
Loading compiled script game/client/ui/endTurn.gui.
Loading compiled script game/client/ui/loading.gui.
Loading compiled script game/client/ui/levelStart.gui.
Loading compiled script game/client/ui/skillMenu.gui.
Loading compiled script game/client/ui/gameWin.gui.
Loading compiled script game/client/ui/gameQuickHelp.gui.
Loading compiled script game/client/ui/sharewareMenu.gui.
Could not locate texture: game/client/gfx/menu/shareware_end.png
RES: 1024 768
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1440x900x32)...
game/main.cs (42): Unable to find function endGame
writing out managedDatablockSet
managed count = 0
common/gameScripts/projectManagement.cs (163): Unable to find object: '1209' attempting to call function 'getCount'
Exporting T2D preferences.
Shutting down the OpenGL display device...
Restoring the desktop display settings (1440x900x32)...
