<?xml version="1.0" encoding="utf-8"?>

<Menu>
	<text id="MAIN_MENU" data="Menu"/>
	<text id="START_GAME" data="Start game"/>
	<text id="NEW_GAME" data="New game"/>
	<text id="CONTINUE_GAME" data="Continue"/>
	<text id="CHANGE_BAT" data="Choose your paddle"/>
	<text id="CHANGE_LEVEL" data="Select level"/>
	<text id="CHANGE_LEVEL_PACK" data="Level set"/>
	<text id="CHANGE_DIFFICULTY" data="Difficulty"/>
	<text id="PLAY" data="PLAY"/>
	<text id="PREVIOUS" data="Back"/>
	<text id="NEXT" data="Next"/>
	<text id="OK" data="Accept"/>
	<text id="APPLY" data="Apply"/>
	<text id="CANCEL" data="Cancel"/>
	<text id="YES" data="Yes"/>
	<text id="NO" data="No"/>
	<text id="EXIT" data="Exit"/>
	<text id="REALLY_EXIT" data="Exit ?"/>
	<text id="YOUR_GAME" data="Your game will be saved"/>
	<text id="HELP" data="Help"/>
	<text id="CREDITS" data="Credits"/>
	<text id="EDITOR" data="Editor"/>
	<text id="OPTIONS" data="Options"/>
	<text id="RESOLUTION" data="Screen size"/>
	<text id="FULLSCREEN" data="Full screen"/>	
	<text id="SHADOWS" data="Shadows"/>
	<text id="REFLECTIONS" data="Reflections"/>
	<text id="COLOR_DEPTH" data="32-bit color"/>
	<text id="MUSIC_VOLUME" data="Music volume"/>
	<text id="SOUND_VOLUME" data="Sound volume"/>
	<text id="HIGH_SCORES" data="High scores"/>
	<text id="IF_IS_NOT_YOU" data="Change player"/>
	<text id="SELECT_PLAYER" data="Select player"/>
	<text id="DELETE" data="Delete"/>
	<text id="DELETE_PLAYER" data="Delete player"/>
	<text id="NEW_PLAYER" data="New player"/>
	<text id="CONFIRMATION_DELETION" data="Do you really want to delete this player?"/>
	<text id="GREETING" data="Welcome, "/>
	<text id="RESUME" data="Resume"/>
	<text id="ENTER_YOUR_NAME" data="Please enter your name:"/>
	<text id="NAME_ALREADY_EXIST" data="A player with this name already exists. Please enter a different name."/>
	<text id="EMPTY_RECORD" data="Record"/>
	<text id="VERSION" data="Version"/>
	<text id="BONUSES_1" data="Bonuses (1/2)"/>
	<text id="BONUSES_2" data="Bonuses (2/2)"/>
	<text id="UPGRADES" data="Upgrades Lab"/>
	
	<text id="DIFFICULTY_1" data="Normal"/>
	<text id="DIFFICULTY_2" data="High"/>
	<text id="DIFFICULTY_SCORE" data="Score x 1.25"/>
	<text id="DIFFICULTY_SPEED" data="Speed x 1.25"/>
	<text id="LEVEL_PACK_1" data="Original"/>
	<text id="LEVEL_PACK_2" data="Additional"/>

	<text id="GAME_LEVEL" data="Level"/>
	<text id="GAME_SCORE" data="Score"/>
	<text id="CONGRATULATIONS" data="CONGRATULATIONS!"/>
	<text id="EPISODE_COMPLETE" data="EPISODE COMPLETED"/>
	<text id="LEVEL_COMPLETE" data="LEVEL COMPLETED"/>
	<text id="GAME_OVER" data="GAME OVER"/>
	<text id="GO" data="GO!"/>
	
	<text id="UPGRADE_COST" data="Price:"/>
	<text id="UPGRADE_COMPLETE" data="Completed"/>
	
	<text id="UPGRADE_TIP" data="
	Spend your stars on upgrades.
	To get more information about an available upgrade,
	move your cursor over its icon."/>
	
	<text id="UPGRADE_TIP_GUNS" data="Machinegun
	upgrades:"/>
	<text id="UPGRADE_TIP_GUNS_1" data="Level 1: Machinegun synchronization (double shots)"/>
	<text id="UPGRADE_TIP_GUNS_2" data="Level 2: Ammo capacity increased to 15"/>
	<text id="UPGRADE_TIP_GUNS_3" data="Level 3: Ammo capacity increased to 20"/>
	
	<text id="UPGRADE_TIP_HEAVY_GUN" data="Heavy
	Cannon
	upgrades:"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_1" data="Level 1: Ammo capacity increased to 8"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_2" data="Level 2: Frag shell (3 frags)"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_3" data="Level 3: Ammo capacity increased to 10"/>
	
	<text id="UPGRADE_TIP_BAZOOKA" data="Rocket
	Launcher
	upgrades:"/>
	<text id="UPGRADE_TIP_BAZOOKA_1" data="Level 1: Double missile launches"/>
	<text id="UPGRADE_TIP_BAZOOKA_2" data="Level 2: Ammo capacity increased to 4"/>
	<text id="UPGRADE_TIP_BAZOOKA_3" data="Level 3: Ammo capacity increased to 5"/>
	
	<text id="UPGRADE_TIP_ION_CANNON" data="Orbital
	Strike
	improvements:"/>
	<text id="UPGRADE_TIP_ION_CANNON_1" data="Level 1: Ammo capacity increased to 6"/>
	<text id="UPGRADE_TIP_ION_CANNON_2" data="Level 2: Ammo capacity increased to 7"/>
	<text id="UPGRADE_TIP_ION_CANNON_3" data="Level 3: Ammo capacity increased to 8"/>
	
	<text id="UPGRADE_TIP_MINING" data="Mining
	upgrades:"/>
	<text id="UPGRADE_TIP_MINING_1" data="Level 1: Time increased to 15 seconds"/>
	<text id="UPGRADE_TIP_MINING_2" data="Level 2: Explosion radius increased by 50%"/>
	<text id="UPGRADE_TIP_MINING_3" data="Level 3: Time increased to 20 seconds"/>

	<text id="UPGRADE_TIP_BOMBS" data="Air
	Strike
	upgrades:"/>
	<text id="UPGRADE_TIP_BOMBS_1" data="Level 1: Double bomb load"/>
	<text id="UPGRADE_TIP_BOMBS_2" data="Level 2: Penetrating bombs"/>
	<text id="UPGRADE_TIP_BOMBS_3" data="Level 3: Triple bomb load"/>
	
	<text id="UPGRADE_TIP_FIRE_BALL" data="Fire Ball
	upgrades:"/>
	<text id="UPGRADE_TIP_FIRE_BALL_1" data="Level 1: Time increased to 15 seconds"/>
	<text id="UPGRADE_TIP_FIRE_BALL_2" data="Level 2: Time increased to 20 seconds"/>
	<text id="UPGRADE_TIP_FIRE_BALL_3" data="Level 3: Time increased to 25 seconds"/>
	
	<text id="UPGRADE_TIP_POWER_BALL" data="Big Ball
	upgrades:"/>
	<text id="UPGRADE_TIP_POWER_BALL_1" data="Level 1: Time increased to 15 seconds"/>
	<text id="UPGRADE_TIP_POWER_BALL_2" data="Level 2: Time increased to 20 seconds"/>
	<text id="UPGRADE_TIP_POWER_BALL_3" data="Level 3: Time increased to 25 seconds"/>
	
	<text id="UPGRADE_TIP_CRAZY_BALL" data="Crazy Ball
	upgrades:"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_1" data="Level 1: Time decreased to 17 seconds"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_2" data="Level 2: Time decreased to 14 seconds"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_3" data="Level 3: Time decreased to 10 seconds"/>

	<text id="UPGRADE_TIP_HEXAGON" data="Hexagon
	upgrades:"/>
	<text id="UPGRADE_TIP_HEXAGON_1" data="Level 1: Time decreased to 17 seconds"/>
	<text id="UPGRADE_TIP_HEXAGON_2" data="Level 2: Time decreased to 14 seconds"/>
	<text id="UPGRADE_TIP_HEXAGON_3" data="Level 3: Time decreased to 10 seconds"/>
	
	<text id="UPGRADE_TIP_SHIELD" data="Energy
	Shield
	upgrades:"/>
	<text id="UPGRADE_TIP_SHIELD_1" data="Level 1: Shield energy increased to 2 barriers"/>
	<text id="UPGRADE_TIP_SHIELD_2" data="Level 2: Shield energy increased to 3 barriers"/>
	<text id="UPGRADE_TIP_SHIELD_3" data="Level 3: Time increased to 40 seconds"/>
	
	<text id="UPGRADE_TIP_MAGNET" data="Magnet
	upgrades:"/>
	<text id="UPGRADE_TIP_MAGNET_1" data="Level 1: Time increased to 20 seconds"/>
	<text id="UPGRADE_TIP_MAGNET_2" data="Level 2: Time increased to 25 seconds"/>
	<text id="UPGRADE_TIP_MAGNET_3" data="Level 3: Time increased to 30 seconds"/>
	
	<text id="UPGRADE_TIP_TOTEMS" data="Totem
	upgrades:"/>
	<text id="UPGRADE_TIP_TOTEMS_1" data="Level 1: Number of missiles increased to 10"/>
	<text id="UPGRADE_TIP_TOTEMS_2" data="Level 2: Missile mobility doubles"/>
	<text id="UPGRADE_TIP_TOTEMS_3" data="Level 3: Number of missiles increased to 12"/>
	
	<text id="UPGRADE_TIP_MILLS" data="Upgrades
	for the
	Cutters:"/>
	<text id="UPGRADE_TIP_MILLS_1" data="Level 1: Number of cutters increased to 3"/>
	<text id="UPGRADE_TIP_MILLS_2" data="Level 2: Number of cutters increased to 4"/>
	<text id="UPGRADE_TIP_MILLS_3" data="Level 3: Number of cutters increased to 5"/>

	<text id="UPGRADE_TIP_ENERGY_WAVE" data="Energy
	Wave
	upgrades:"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_1" data="Level 1: Destroys 30% of the objects on the ground"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_2" data="Level 2: Destroys 40% of the objects on the ground"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_3" data="Level 3: Destroys 50% of the objects on the ground"/>

	<text id="UPGRADE_TIP_RUBBER_BOMBS" data="Rubber
	Bombs
	upgrades:"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_1" data="Level 1: Time increased to 8 seconds"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_2" data="Level 2: Adds an extra bomb"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_3" data="Level 3: Time increased to 12 seconds"/>
	
	<text id="UPGRADE_TIP_HELICOPTER" data="Helicopter
	upgrades:"/>
	<text id="UPGRADE_TIP_HELICOPTER_1" data="Level 1: Boxes contain only useful bonuses"/>
	<text id="UPGRADE_TIP_HELICOPTER_2" data="Level 2: The helicopter gets four air-to-ground missiles"/>
	<text id="UPGRADE_TIP_HELICOPTER_3" data="Level 3: Number of bonus boxes increased to three"/>
	
	<text id="UPGRADE_TIP_SCORE" data="Additional
	points:"/>
	<text id="UPGRADE_TIP_SCORE_1" data="Level 1: Gives a 25% chance of coins dropping from the mixer"/>
	<text id="UPGRADE_TIP_SCORE_2" data="Level 2: Gives a 30% chance of getting a coin or a diamond"/>
	<text id="UPGRADE_TIP_SCORE_3" data="Level 3: Gives a 35% chance of getting a coin, a diamond or a chest"/>
</Menu>

<Tips>
	<text id="TIP_MAGNETISM" data="Magnetism"/>
	<text id="TIP_MAGNETISM_1" data="
	You can control the ball using the paddle’s
	magnetic field. Just press and hold the left
	mouse button to pull the ball toward your paddle.
	The magnetic field does not work when a weapon
	is installed on the paddle."/>
	
	<text id="TIP_RUBBER_BOMBS" data="Rubber Bombs"/>
	<text id="TIP_RUBBER_BOMBS_1" data="
	Rubber Bombs follow the red crosshairs on
	the game board. To send the bombs to the
	desired location, move the crosshairs
	using your mouse. And remember to keep
	your ball in play! Bonuses can be improved
	in the Upgrades Lab."/>
	
	<text id="TIP_STARS" data="Stars"/>
	<text id="TIP_STARS_1" data="
	Collect stars by hitting them with a ball.
	You can use the stars you've collected to
	purchase upgrades, so try to collect all
	the stars on each level. The Upgrades Lab
	is available between levels."/>
	
	<text id="TIP_MINING" data="Mine Ball"/>
	<text id="TIP_MINING_1" data="
	Press the left mouse button when the ball
	is near bricks to make it explode.
	The Mine Ball needs to touch the paddle
	to recharge. Bonuses can be improved in
	the Upgrades Lab."/>
</Tips>

<Game>
	<text id="BONUS_LIFE" data="Extra Life"/>
	<text id="BONUS_COIN" data="Coin +1000"/>
	<text id="BONUS_DIAMOND" data="Diamond +2000"/>
	<text id="BONUS_CHEST" data="Chest +3000"/>
	<text id="BONUS_BOMBS" data="Air Strike"/>
	<text id="BONUS_MINING" data="Mines"/>
	<text id="BONUS_ENERGY_WAVE" data="Energy Blast"/>
	<text id="BONUS_SNAIL" data="Slowdown"/>
	<text id="BONUS_MOTOR" data="Boost"/>
	<text id="BONUS_MILLS" data="Cutters"/>
	<text id="BONUS_BAZOOKA" data="Rocket Launcher"/>
	<text id="BONUS_SHIELD" data="Energy Shield"/>
	<text id="BONUS_SINGLE_BALL" data="One Ball"/>
	<text id="BONUS_POWER_BALL" data="Big Ball"/>
	<text id="BONUS_FIRE_BALL" data="Fire Ball"/>
	<text id="BONUS_CRAZY_BALL" data="Crazy Ball"/>
	<text id="BONUS_HEXAGON" data="Hexagon"/>
	<text id="BONUS_TRIPLE" data="Triple Ball"/>
	<text id="BONUS_DOUBLE" data="Deadly Double"/>
	<text id="BONUS_GUNS" data="Machinegun"/>
	<text id="BONUS_MAGNET" data="Magnet"/>
	<text id="BONUS_CUP" data="Next Level"/>
	<text id="BONUS_FIRE_EXTINGUISHER" data="Fire Extinguisher"/>
	<text id="BONUS_TOTEMS" data="Homing Missiles"/>
	<text id="BONUS_ION_CANNON" data="Orbital Strike"/>
	<text id="BONUS_HEAVY_GUN" data="Heavy Cannon"/>
	<text id="BONUS_SHRINKER" data="Shrinking"/>
	<text id="BONUS_EXPANDER" data="Expansion"/>
	<text id="BONUS_RUBBER_BOMBS" data="Rubber Bombs"/>
	<text id="BONUS_RANDOM" data="Random Bonus"/>
</Game>

<Credits>
	<text id="CREDITS_1" data="DEVELOPER"/>
	<text id="CREDITS_2" data="OWL Studio"/>
	
	<text id="CREDITS_3" data="GAME DESIGN, PROGRAMMING"/>
	<text id="CREDITS_4" data="Sergey Smirnoff"/>
	
	<text id="CREDITS_5" data="LEVEL DESIGN"/>
	<text id="CREDITS_6" data="Sergey Smirnoff"/>
	<text id="CREDITS_7" data="Andrey Smirnoff"/>
	<text id="CREDITS_8" data="Natalya Omelyanchuk"/>
	
	<text id="CREDITS_9" data="Powered by NVIDIA PhysX Technology"/>
	
	<text id="CREDITS_10" data="PUBLISHER"/>
	<text id="CREDITS_11" data="Alawar Entertainment"/>
	
	<text id="CREDITS_12" data="PRODUCER"/>
	<text id="CREDITS_13" data="Denis Sedovich"/>
	
	<text id="CREDITS_14" data="ART"/>
	<text id="CREDITS_15" data="DayTerium"/>
	
	<text id="CREDITS_16" data="MUSIC & SOUNDS"/>
	<text id="CREDITS_17" data="The SandS"/>
</Credits>