[BEGIN]
[EFFECT] NONE [TITLE] None [TITLE_END]
[EFFECT] _Morale [TITLE] Party [TITLE_END]
[EFFECT] _Attraction [TITLE] Education [TITLE_END]
[EFFECT] _Environment [TITLE] Reputation [TITLE_END]
[EFFECT] Morale [TITLE] Party [TITLE_END]
[EFFECT] Attraction [TITLE] Education [TITLE_END]
[EFFECT] Environment [TITLE] Reputation [TITLE_END]
[EFFECT] _Hops [TITLE] Hops [TITLE_END]
[EFFECT] _Mushrooms [TITLE] Mushrooms [TITLE_END]
[EFFECT] _Fanzines [TITLE] Fanzines [TITLE_END]
[EFFECT] _Cable_Boxes [TITLE] Cable Boxes [TITLE_END]
[EFFECT] Hops [TITLE] Hops [TITLE_END]
[EFFECT] Mushrooms [TITLE] Mushrooms [TITLE_END]
[EFFECT] Fanzines [TITLE] Fanzines [TITLE_END]
[EFFECT] Cable_Boxes [TITLE] Cable Boxes [TITLE_END]
[EFFECT] _Storage [TITLE] Storage [TITLE_END]
[EFFECT] Storage [TITLE] Storage [TITLE_END]
[END]


// [BEGIN]
// [EFFECT] NONE [TITLE] None [TITLE_END]
// [EFFECT] _Morale [TITLE] Happiness [TITLE_END]
// [EFFECT] _Gold [TITLE] Gold [TITLE_END]
// [EFFECT] _Atlantis_Crystals [TITLE] Atlantis Crystals [TITLE_END]
// [EFFECT] _Build_time [TITLE] Build time [TITLE_END]
// [EFFECT] _Gold_price [TITLE] Gold Price [TITLE_END]
// [EFFECT] _Gold_extraction [TITLE] Gold Production [TITLE_END]
// [EFFECT] Morale [TITLE] Happiness [TITLE_END]
// [EFFECT] Gold [TITLE] Gold [TITLE_END]
// [EFFECT] Atlantis_Crystals [TITLE] Atlantis Crystals [TITLE_END]
// [EFFECT] Build_time [TITLE] Build time [TITLE_END]
// [EFFECT] Gold_price [TITLE] Gold Price [TITLE_END]
// [EFFECT] Gold_extraction [TITLE] Gold Production [TITLE_END]
// [END]
