<?xml version="1.0" encoding="utf-8"?>
<defns>
	<defn>
		<name>oldstyle</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>30</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>60</min><max>80</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>lowlands</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>20</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>80</min><max>100</max>
			</landhills>
			<landheight>
				<min>10</min><max>20</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>    
	</defn>
	<defn>
   		<name>hilly</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>70</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>50</min><max>70</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>ridge</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>30</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/ridge-mask.bmp</mask>
			<landhills>
				<min>60</min><max>80</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>islands</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="generate">
			<mask>data/landscapes/surround-mask.bmp</mask>
			<landhills>
				<min>32</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>96</landwidthx>
			<landwidthy>96</landwidthy>
			<landpeakwidthx>
				<min>2</min><max>3</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-1</min><max>1</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>35</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask></mask>
			<landhills>
				<min>30</min><max>50</max>
			</landhills>
			<landheight>
				<min>30</min><max>50</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>20</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-5</min><max>5</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>1.0</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>halfed</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>30</max></height>
			<startmask>data/landscapes/half-mask-start.bmp</startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/half-mask.bmp</mask>
			<landhills>
				<min>90</min><max>120</max>
			</landhills>
			<landheight>
				<min>30</min><max>40</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
   		<name>valley</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<roof type="sky"></roof>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>60</max></height>
			<startmask></startmask>
		</tankstart>
		<heightmap type="generate">
			<mask>data/landscapes/valley-mask.bmp</mask>
			<landhills>
				<min>120</min><max>120</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
	</defn>
	<defn>
		<name>cavern</name>
		<minplayers>0</minplayers>
		<maxplayers>24</maxplayers>
		<surround type="none"></surround>
		<tankstart type="height">
			<startcloseness>20</startcloseness>
			<height><min>5.5</min><max>60</max></height>
			<startmask></startmask>
		</tankstart>
		<roof type="cavern">
			<width>300</width>
			<height>125</height>
			<heightmap type="generate">
				<mask></mask>
				<landhills>
					<min>120</min><max>160</max>
				</landhills>
				<landheight>
					<min>40</min><max>70</max>
				</landheight>
				<landwidthx>64</landwidthx>
				<landwidthy>64</landwidthy>
				<landpeakwidthx>
					<min>2</min><max>8</max>
				</landpeakwidthx>
				<landpeakwidthy>
					<min>-1</min><max>1</max>
				</landpeakwidthy>
				<landpeakheight>
					<min>0.5</min><max>1.5</max>
				</landpeakheight>
				<landsmoothing>0.0</landsmoothing>
				<levelsurround>false</levelsurround>
			</heightmap>
		</roof>
		<heightmap type="generate">
			<mask>data/landscapes/valley-mask.bmp</mask>
			<landhills>
				<min>30</min><max>30</max>
			</landhills>
			<landheight>
				<min>50</min><max>70</max>
			</landheight>
			<landwidthx>256</landwidthx>
			<landwidthy>256</landwidthy>
			<landpeakwidthx>
				<min>10</min><max>50</max>
			</landpeakwidthx>
			<landpeakwidthy>
				<min>-10</min><max>10</max>
			</landpeakwidthy>
			<landpeakheight>
				<min>0.5</min><max>1.5</max>
			</landpeakheight>
			<landsmoothing>0.04</landsmoothing>
			<levelsurround>true</levelsurround>
		</heightmap>
		<!--<heightmap type="file">
			<file>data/landscapes/valley-mask.bmp</file>
			<levelsurround>true</levelsurround>
		</heightmap>-->
	</defn>
</defns>
