<ais>
	<ai>
		<name>Cyborg</name>
		<description>A computer controlled player.
Cyborgs are like Sharks, except they can 
use batteries.</description>
		<aimsniper>50</aimsniper>
		<aimtype>newrefined</aimtype>
		<targettype>agressor</targettype>
		<nodefenses>false</nodefenses>
		<availableforrandom>true</availableforrandom>
		<checknearcollision>true</checknearcollision>
		<weaponset>
			<weapon><name>Parachute</name><level>10</level><type>defense</type></weapon>
			<weapon><name>Baby Nuke</name><level>20</level><type>explosionlarge</type></weapon>	
			<weapon><name>Battery</name><level>20</level><type>defense</type></weapon>
			<weapon><name>Shield</name><level>20</level><type>defense</type></weapon>
			<weapon><name>Auto Defense</name><level>30</level><type>defense</type></weapon>
			<weapon><name>Nuke</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Riot Blast</name><level>20</level><type>dig</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>
		</weaponset>
		<weaponset>
			<weapon><name>Parachute</name><level>10</level><type>defense</type></weapon>
			<weapon><name>MIRV</name><level>20</level><type>explosionlarge</type></weapon>
			<weapon><name>Battery</name><level>20</level><type>defense</type></weapon>
			<weapon><name>Shield</name><level>20</level><type>defense</type></weapon>
			<weapon><name>Auto Defense</name><level>30</level><type>defense</type></weapon>
			<weapon><name>Spread MIRV</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Death's Head</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Riot Blast</name><level>20</level><type>dig</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>			
		</weaponset>
	</ai>

	<ai>
		<name>Shark</name>
		<description>A computer controlled player.
Sharks are like Choosers, except they take 
grudges against players that are 
shooting at them.</description>
		<aimsniper>50</aimsniper>
		<aimtype>refined</aimtype>
		<targettype>agressor</targettype>
		<nodefenses>false</nodefenses>
		<availableforrandom>true</availableforrandom>
		<checknearcollision>true</checknearcollision>
		<weaponset>
			<weapon><name>Parachute</name><level>10</level><type>defense</type></weapon>
			<weapon><name>Baby Nuke</name><level>20</level><type>explosionlarge</type></weapon>	
			<weapon><name>MIRV</name><level>20</level><type>explosionlarge</type></weapon>
			<weapon><name>Shield</name><level>20</level><type>defense</type></weapon>
			<weapon><name>Auto Defense</name><level>30</level><type>defense</type></weapon>
			<weapon><name>Nuke</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>
		</weaponset>
	</ai>

	<ai>
		<name>Chooser</name>
		<description>A computer controlled player.
Choosers are like Tossers, except they can 
also fire in straight line when close 
enough.</description>
		<aimsniper>50</aimsniper>
		<aimtype>refined</aimtype>
		<targettype>nearest</targettype>
		<nodefenses>false</nodefenses>
		<availableforrandom>true</availableforrandom>
		<checknearcollision>true</checknearcollision>
		<weaponset>
			<weapon><name>Parachute</name><level>10</level><type>defense</type></weapon>
			<weapon><name>Baby Nuke</name><level>20</level><type>explosionlarge</type></weapon>	
			<weapon><name>MIRV</name><level>20</level><type>explosionlarge</type></weapon>
			<weapon><name>Nuke</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>
		</weaponset>
	</ai>
	
	<ai>
		<name>Tosser</name>
		<description>A computer controlled player.
Tossers start out like Shooters, but they'll 
refine their aim to get closer and 
closer, until they hit. If their initial 
shot isn't too close, you have some 
time to kill them.</description>
		<aimsniper>0</aimsniper>
		<aimtype>refined</aimtype>
		<targettype>nearest</targettype>
		<nodefenses>false</nodefenses>
		<availableforrandom>true</availableforrandom>
		<checknearcollision>false</checknearcollision>
		<weaponset>
			<weapon><name>Missile</name><level>20</level><type>explosionsmall</type></weapon>
			<weapon><name>Baby Nuke</name><level>20</level><type>explosionlarge</type></weapon>	
			<weapon><name>MIRV</name><level>20</level><type>explosionlarge</type></weapon>
			<weapon><name>Nuke</name><level>30</level><type>explosionlarge</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>
		</weaponset>
	</ai>
	
	<ai>
		<name>Shooter</name>
		<description>A computer controlled player.
Shooters can be significantly deadlier than 
Morons, but they don't ever learn, 
not refining subsiquent shots.</description>
		<aimsniper>0</aimsniper>
		<aimtype>guess</aimtype>
		<targettype>nearest</targettype>
		<nodefenses>false</nodefenses>
		<availableforrandom>true</availableforrandom>
		<checknearcollision>false</checknearcollision>
		<weaponset>
			<weapon><name>Missile</name><level>20</level><type>explosionsmall</type></weapon>
			<weapon><name>Baby Nuke</name><level>20</level><type>explosionlarge</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>	
		</weaponset>
	</ai>
	
	<ai>
		<name>Moron</name>
		<description>A computer controlled player.
Well, you can't get much stupider than this. 
Morons just pick an angle and power, 
and shoot. Definitely for beginners 
only.</description>
		<aimsniper>0</aimsniper>
		<aimtype>random</aimtype>
		<targettype>nearest</targettype>
		<nodefenses>false</nodefenses>
		<checknearcollision>false</checknearcollision>
		<availableforrandom>true</availableforrandom>
		<weaponset>
			<weapon><name>Missile</name><level>2</level><type>explosionsmall</type></weapon>
			<weapon><name>Baby Missile</name><level>1</level><type>explosionsmall</type></weapon>
		</weaponset>
	</ai>
	
	<ai>
		<name>Target</name>
		<description>A computer controlled player.
These tanks act as static targets.  They
will NEVER fire back.</description>
		<aimsniper>0</aimsniper>
		<aimtype>random</aimtype>
		<targettype>none</targettype>
		<nodefenses>true</nodefenses>
		<checknearcollision>false</checknearcollision>
		<availableforrandom>false</availableforrandom>
		<weaponset>
		</weaponset>
	</ai>
</ais>
