-- Bugs Fixed and Ready For Release 
Fixed: Shields obscure health bars
Fixed: Napalm does not now work under water (I'll not change this again ;) )
Fixed: Camera does not follow meteors or other environment actions
Fixed: Talk text appears under other windows (text now smaller too)
Fixed: Fix camera presets
Fixed: CTRL LF in mod files linux hosts causing mod file downloads
Fixed: New games or rounds do not cause mod downloads to stop
Fixed: Reduced the server to client payload size considerably (lag??)
Fixed: Key repeat for console macros bound to keys
Fixed: wx 2.5 compilation errors (sizers still to fix)
Fixed: Tank name is above ground when tank burried
Fixed: Accessories.xml file format to remove duplication
Fixed: Computer AIs becoming confused when shots hit off walls
Fixed: Aming sight is correctly positioned for all tanks
Fixed: Bug where a player is assigned black as their color
Fixed: Ensure tank movement and falling is consistent between server and client
Fixed: Rollers don't affect shields so badly
Fixed: Game browsing dialog can now be resized
Fixed: Players table in game browsing dialog being cleared unnecessarily
Fixed: Console font now courier and easier to read

Added: Player resign and player skip move dialogs (and key assignments)
Added: Key to raise shields (only works if player has only one shield type)
Added: Herring model to tux (thanks A Moogle) and Shark model (thanks Shark)
Added: Users with previous stats accounts now connect with that name
Added: Windows installer switched to nsis (http://nsis.sourceforge.net/)
Added: Level send size made smaller
Added: Default scorched settings now stored in the "none" mod so settings can be changed
Added: Admin users now defined in xml document
Added: Admin users require a username and password
Added: Admin show shows all players ip address and stats id
Added: admin permmute, admin unpermmute, admin admintalk, admin showbanned, admin showaliases
Added: Players can be persistantly admin muted
Added: Server logging for all admin operations
Added: Shield penetration can be configured in accessories.xml file
Added: Landscape definitions are not sent during new game (instead loaded from mod)
Added: Laser weapon primitive
Added: Ground (re)flattened around tank after move or fall
Added: Buying time to settings dialogs
Added: flame color attributes to WeaponProjectile to control the trail color
Added: smokelife and flamelife attributes to WeaponProjectile to control trail length
Added: nosmoke and noobjectdamage attributes to WeaponNapalm to control smoke and tree damage
Added: Player decals stored in database for stats usage
Added: Optional Armslevel attribute to weapons (if missing parents armslevel is used)
Added: Player and weapon icons to game gui
Added: Mods in the users mod directory are moved out the way when a new version is installed
Added: Each computer AI can now have multiple different buying stratagies
Added: New aiming algorithm for Cyborg computer AI (copes with wind and tank movement)
Added: Computer AIs now choose weapons more appropraitely
Added: Maximum number of weapons can be set on a per weapon basis
Added: Starting number of weapons can be set on a per weapon basis
Added: Start timer to server for joining players
Added: Player decals for in game (thanks to http://www.entity.cc/ for the avatars)
Added: Banned username and time to players that have been banned
Added: Users can turn IP authentication off
Added: Weapon and talk icons to the speach lines
Added: Mod file import and export in options dialog

-- Bugs in current development release
Dvorak keyboard support is broken
Gun fires at same point for all tanks (ignores turret/gun position in model)
Shot cam does not get LOD correctly

-- Things I am currently looking at
Fix crashing when people win (Graphics card drivers??)

-- Things for next release
Being able to register peoples nicknames
Change stats db format to only have one user entry for all servers
Ambient sounds
Boids
Move placements to seperate file
Resigning position due to health left
Allow players to choose players without joining first
Shadows for other models
Teleport (to random position)
Show buy/choose accessories in groups (rather than one long list)

-- Server Stuff
Chat filter (swear words)
A way to set the maximum and minimum players for a map (half done)
Web interface for server to change settings

-- Client Stuff
Option to reconnect when disconected from server.
In local mode when it's the next person's turn, re-center the view to where they last had it.
Ability to re center view around other tanks
keep track of views 
Make a count down sound when timer runs out.
Add option for human players to say stuff when firing/killed

-- Other Stuff
Add the ability to customize the languages (for dialogs etc..) (localisation)
Birds/seaguls
Whales
Towers can't move
More weapons, always more weapons
Smoke bombs
Bouncing debris
Cloaking device for tanks
Low level cloud or fog
Patriot missile type defense
lasers
plasma blast
different hp / weapons capabilities for different tanks?
guidance systems
fire control
lazy boy

-- Game Play
Guidance
resignation penalty (there already is, you can't win round!)
communism

-- Graphics Stuff
Add action replay type functionality
Napalm scorches ground (half done)
Properly sun drawn
Fog shader effects
